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* Just enough points as a prerequisite skill for '''{{#skill:12}}'''. | * Just enough points as a prerequisite skill for '''{{#skill:12}}'''. | ||
|style="text-align: center;" | 5 | * With the upcoming release of [[Chapter 1]] which will introduce the [[The Complete Elemental Master Guide by Goldie#Frontier Rune Crown & Book|Frontier Rune Crown & Book]] combo and you play '''{{#skill:2445}}''' build, you will eventually need to maximize this skill because Level 10 Soul Strike will serve as the catalyst skill to autocast the Arch Mage skill '''{{#skill:5220}}'''. | ||
|style="text-align: center;" | 5 / 10 | |||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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* Put leftover pts. into LUK | * Put leftover pts. into LUK | ||
* It gives +1 StatusMAtk every 3 pts and +1 Perfect Dodge every 10 pts. | * It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts. | ||
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | * If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | ||
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*Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much. | *Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much. | ||
|- style=height: | |- style=height:15em | ||
|'''Armor''' | |'''Armor''' | ||
| align="center" | +9 {{#item:450112}} | | align="center" | +9 {{#item:450112}} | ||
| | | | ||
<small> | <small> | ||
*{{#item:300529}} | |||
*{{#item:4409}} | *{{#item:4409}} | ||
*{{#item:4119}} | *{{#item:4119}} | ||
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*Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}} | *Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}} | ||
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | *You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | ||
*'''Yortus Conjurator Card''' used to be extremely expensive for the strong damage boost it provides but now it's relatively cheaper. | |||
*'''Bathory Card''' is preferably worn when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This card makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''. | *'''Bathory Card''' is preferably worn when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This card makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''. | ||
|- style=height:23em | |- style=height:23em | ||
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*A remainder gear from Early Game Progression - Part I. | *A remainder gear from Early Game Progression - Part I. | ||
|- style=height: | |- style=height:14.2em | ||
|'''Armor''' | |'''Armor''' | ||
| align="center" | +12 {{#item:450178}} | | align="center" | +12 {{#item:450178}} | ||
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*Enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. | *Enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}. | ||
*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects. | *'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects. | ||
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage. | *'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage. | ||
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|- style=height:15.5em | |- style=height:15.5em | ||
|'''Upper''' | |'''Upper''' | ||
| align="center" | +9 [D] or [C] {{#item:400111}} <br><u>'''OR'''</u><br> +9 to +10 [C] {{#item:400536}}<sup>< | | align="center" | +9 [D] or [C] {{#item:400111}} <br><u>'''OR'''</u><br> +9 to +10 [C] {{#item:400536}}<sup><span style="font-size: 0.55rem;">★</sup></span> | ||
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<small> | <small> | ||
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*You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] '''Vesper Headgear'''. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps. | *You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] '''Vesper Headgear'''. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps. | ||
*<sup>< | *<sup><span style="font-size: 0.55rem;">★</sup></span>As early as now, you could actually shortcut your way and craft the '''Time Dimensions Rune Crown''' <u>provided that you have the materials for them</u> ''and'' <u>you know someone whom you could fully trust and have access already</u> to [[Varmundt's Biosphere Depth 2]] to craft the Rune Crown for you; otherwise, stick to Vesper Headgear for the meantime. | ||
**Enchants for the Rune Crown will be for later; focus on getting the Rune Crown first. | **Enchants for the Rune Crown will be for later; focus on getting the Rune Crown first. | ||
|- style=height:10em | |- style=height:10em | ||
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{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry. | {{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry. | ||
<sup>< | <sup><span style="font-size: 0.55rem;">★</sup></span>When you know someone close or you know somebody in the community whom you could trust, you could ask them for a favor to craft the {{#item:400536}} as early as now for you. You will just need to provide them the materials consisting of 50 pcs. {{#item:1001552}}, 50 pcs. {{#item:1001553}}, and 75 pcs. {{#item:25865}} to craft you one. The magic jewels are drops from the [[Varmundt's Biosphere Depth 2]] dungeon, but it can be bought from vendors in the market. On the other hand, the temporal gemstone is obtained in [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]], but you will need higher progression of the instance before it starts dropping so it's highly advisable to just buy from vendors as well. | ||
===Mid Game=== | ===Mid Game=== | ||
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|- style=height:13em | |- style=height:13em | ||
|'''Upper''' | |'''Upper''' | ||
| align="center" | +9 to +10 [C] {{#item:400111}} <br><u>'''OR'''</u><br> +10 to +11 [A] {{#item:400536}}<sup><span style="font-size: 0. | | align="center" | +9 to +10 [C] {{#item:400111}} <br><u>'''OR'''</u><br> +10 to +11 [A] {{#item:400536}}<sup><span style="font-size: 0.36rem;"><big>★</big></span></sup> | ||
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<small> | <small> | ||
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*Small upgrades on '''Vesper Headgear''' just to improve your damage a bit. | *Small upgrades on '''Vesper Headgear''' just to improve your damage a bit. | ||
*<sup>< | *<sup><span style="font-size: 0.55rem;">★</sup></span>When you did the shortcut and you've acquired the '''Time Dimensions Rune Crown''' in advance, you could fully refine and grade it as this will be your endgame headgear and so that you could finally autocast your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. | ||
|- style=height:10em | |- style=height:10em | ||
|'''Middle''' | |'''Middle''' | ||
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Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]]. | Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]]. | ||
<sup>< | <sup><span style="font-size: 0.55rem;">★</sup></span>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you. | ||
===Endgame=== | ===Endgame=== | ||
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* Put leftover pts. into LUK | * Put leftover pts. into LUK | ||
* It gives +1 StatusMAtk every 3 pts and +1 Perfect Dodge every 10 pts. | * It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts. | ||
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | * If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | ||
|} | |} | ||
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For starters, the [[Shadow_Gear#Eno_(A-H)|Lord Bearer's set]] comprising of {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}}+ {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}}is preferably chosen over Psychic Shadows and Sorcery Master Shadows due to the Lord Bearer's undeniable utility in the form of permanent '''{{#skill:8}}''' effect. By having unlimited Endure, you can never be flinched by normal physical attacks of monsters which will make your farming more efficient and smooth. When opting for higher damage per tick of PW, decently enchanted '''Clever Shadow Gears''' will give slightly more damage than '''Magical Spell Shadow Gears''' since PW does not scale directly with SPL unlike your 4th job skills; and while SPL grants some StatusMAtk which PW can benefit from, the MAtk% from the Clever Shadow Gears bears more weight and value for PW. Additionally, Magical Spell needs to pair with '''Full Spell Shadow Gears''' to maximize its shared bonuses and using the Lord Bearer's set will occupy the armor and shoe slots. | For starters, the [[Shadow_Gear#Eno_(A-H)|Lord Bearer's set]] comprising of {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}}+ {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}}is preferably chosen over Psychic Shadows and Sorcery Master Shadows due to the Lord Bearer's undeniable utility in the form of permanent '''{{#skill:8}}''' effect. By having unlimited Endure, you can never be flinched by normal physical attacks of monsters which will make your farming more efficient and smooth. When opting for higher damage per tick of PW, decently enchanted '''Clever Shadow Gears''' will give slightly more damage than '''Magical Spell Shadow Gears''' since PW does not scale directly with SPL unlike your 4th job skills; and while SPL grants some StatusMAtk which PW can benefit from, the MAtk% from the Clever Shadow Gears bears more weight and value for PW. Additionally, Magical Spell needs to pair with '''Full Spell Shadow Gears''' to maximize its shared bonuses and using the Lord Bearer's set will occupy the armor and shoe slots. | ||
However if you're still lacking in the damage department, '''Psychic Shadow Gears''' will give out the highest damage output ''per tick'' of PW against zero to low MRes monsters while '''Sorcery Master Shadow Gears''' are for overall DPS and against high MRes monsters. | However if you're still lacking in the damage department, '''Psychic Shadow Gears''' will give out the highest damage output ''per tick'' of PW against zero to low MRes monsters while '''Sorcery Master Shadow Gears''' are for overall DPS and against high MRes monsters. [[Shadow_Gear#Magical_Master|Magical Master Shadow Gears]] are your other options if you really need the <span style="color:brown;">Earth</span> elemental modifier for places like [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]. Sorcery Master Shadow Gears are also incredibly expensive to make so when in need of more damage just stick with Psychic Shadow Gears or the combination of Full Spell Shadow + Magical Spell Shadow which were once your [[The Complete Elemental Master Guide by Goldie#Shadow Gears 2|transitory gears]] from your autocast Elemental Buster build that can still serve their purpose. | ||
==== Costume Enchant Stones ==== | ==== Costume Enchant Stones ==== | ||
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* Put leftover pts. into LUK | * Put leftover pts. into LUK | ||
* It gives +1 StatusMAtk every 3 pts and +1 Perfect Dodge every 10 pts. | * It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts. | ||
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | * If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | ||
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== Future == | == Future == | ||
In the recent updates to kRO branded as | In the recent updates to kRO branded as [[Chapter_1|Chapter 1: Zero Cell/Abandoned Research Institute]], there will be some planned upgrades that will improve the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> and '''{{#skill:2445}}''' builds of Elemental Master. To know more about the new equipment, check the external links affixed to their respective names. You will need to use a translator to translate the texts from Korean to English. | ||
=== Elemental Spirits === | === Elemental Spirits === | ||
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