The Complete Elemental Master Guide by Goldie: Difference between revisions

 
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Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks.
Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks.


Future and relevant updates arriving to the class with regards to new gears and builds will be listed down in this [[The Complete Elemental Master Guide by Goldie#Future|section]]. Estimated time of arrival (ETA) to the server is still to be determined (TBD) but this will be updated over time for futureproofing.
Future and relevant updates arriving to the class with regards to new gears and builds will be listed down in this [[The Complete Elemental Master Guide by Goldie#Future|section]]. Estimated time of arrival (ETA) to the server is still to be determined (TBD) but this will be updated over time for futureproofing.  


== Introduction ==
== Introduction ==
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* Place 10 skill points on this one and max it out. A good skill to defend yourself and your party members against normal melee attacks. When supporting, you can just spam this underneath your party's tank. Be sure to bring a lot of Blue Gemstones not only for spamming Safety Wall but for your subsequent skills in the Sage branch.  
* Place 10 skill points on this one and max it out. A good skill to defend yourself and your party members against normal melee attacks. When supporting, you can just spam this underneath your party's tank. Be sure to bring a lot of Blue Gemstones not only for spamming Safety Wall but for your subsequent skills in the Sage branch.  
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
* In places like [[Tower of Trials]] where monsters and MVPs such as the High Orcs and Fallen Bishop cast the Acolyte skill '''{{#skill:25}}''', placing and spamming Safety Walls directly underneath or 1 cell around these monsters will prevent them from casting Pneuma. You can use this tactic to aid your long-range teammates from having their attacks miss.
* When a single instance of a melee physical attack/skill exceeds the durability of Safety Wall, the wall's longevity ceases to disintegrate and the excess damage won't anymore pierce right through to anyone standing on its cell.
* Its MaxHP or durability is influenced by the caster's Job Level, INT, and MaxSP as determined by this formula:
** <code>'''Durability (MaxHP) = Base_Durability + 7000 × (1 + 0.1 × Job_Lv ÷ 50) + 65 × INT + Max_SP'''</code>
** A Level 10 Safety Wall has a base durability value of 3000 and stays active on the floor for 50 seconds until it gets destroyed or cleared by skills.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility.
|style="text-align: center;" | 10  
|style="text-align: center;" | 10  
|style="text-align: center; background:#ccffff"| Defensive
|style="text-align: center; background:#ccffff"| Defensive
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* Just enough points as a prerequisite skill for '''{{#skill:12}}'''.
* Just enough points as a prerequisite skill for '''{{#skill:12}}'''.
|style="text-align: center;" | 5  
* With the upcoming release of [[Chapter 1]] which will introduce the [[The Complete Elemental Master Guide by Goldie#Frontier Rune Crown & Book|Frontier Rune Crown & Book]] combo and you play '''{{#skill:2445}}''' build, you will eventually need to maximize this skill because Level 10 Soul Strike will serve as the catalyst skill to autocast the Arch Mage skill '''{{#skill:5220}}'''.
|style="text-align: center;" | 5 / 10
|style="text-align: center; background:#ffcccc"| Offensive
|style="text-align: center; background:#ffcccc"| Offensive
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* Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill.
* Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill.
* Requires 1 {{#item:716}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
* Requires 1 {{#item:716}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Red Gemstones can be packaged into a {{#item:100194}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility.
|style="text-align: center;" | 1  
|style="text-align: center;" | 1  
|style="text-align: center; background:#ccffcc"| Supportive
|style="text-align: center; background:#ccffcc"| Supportive
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* Any entity inside its AoE will benefit from Volcano's effects.  
* Any entity inside its AoE will benefit from Volcano's effects.  
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your  '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary.
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your  '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano.
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* Any entity inside its AoE will benefit from Deluge's effects.
* Any entity inside its AoE will benefit from Deluge's effects.
** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your  '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that.
** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your  '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge.
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* Any entity inside its AoE will benefit from Violent Gale's effects.
* Any entity inside its AoE will benefit from Violent Gale's effects.
** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your  '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary.
** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your  '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny.
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility .
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale.
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* Land Protector (LP) will form a 7x7~11x11 (scales with level)  protective area on the ground that will nullify all ground magical skills.
* Land Protector (LP) will form a 7x7~11x11 (scales with level)  protective area on the ground that will nullify all ground magical skills.
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]].
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]].
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively.
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively. Both Blue and Yellow Gemstones can be packaged into a {{#item:100192}}and {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs.
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs.
|style="text-align: center;" | 5
|style="text-align: center;" | 5
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* Skip this one. No place as a prerequisite skill either.
* Skip this one. No place as a prerequisite skill either.
* ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6.
* ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6.
* Requires 2 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny.
* Requires 2 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility.  
** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2.
** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2.
|style="text-align: center;" | 0  
|style="text-align: center;" | 0  
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** Does not apply {{#item:4147}}'s 3x3 splashing effect due to getting lower priority than Spell Fist's conversion of melee magical attacks.
** Does not apply {{#item:4147}}'s 3x3 splashing effect due to getting lower priority than Spell Fist's conversion of melee magical attacks.
* Spell Fist also doesn't need high DEX and HIT rate since it ignores FLEE for it is a magical attack in nature.
* Spell Fist also doesn't need high DEX and HIT rate since it ignores FLEE for it is a magical attack in nature.
* Any direct buffs made to the three elemental bolts whether they are skill modifiers (i.e. {{#icon:300267}}{{#linkitem:300267|Crow Baron Card}}& {{#icon:300268}}{{#linkitem:300268|Crow Duke Card}}combo) or the EM's High Elemental's Passive Mode will always be translated into Spell Fist's individual hits.
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist.
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist.
|style="text-align: center;" | 0 / 10
|style="text-align: center;" | 0 / 10
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** 2% of MaxHP and MaxSP is recovered each second.
** 2% of MaxHP and MaxSP is recovered each second.
** Damage from the next attack is amplified by 150%.
** Damage from the next attack is amplified by 150%.
* Requires 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny.
* Requires 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility.
|style="text-align: center;" | 0 / 5
|style="text-align: center;" | 0 / 5
|style="text-align: center; background:#ffffcc"| Active
|style="text-align: center; background:#ffffcc"| Active
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*Generally, <span style="color:#BD0F1E;">Ardor</span> is used for almost all farming maps since <span style="color:red;">Fire</span> element wipes out most mobs in those areas.
*Generally, <span style="color:#BD0F1E;">Ardor</span> is used for almost all farming maps since <span style="color:red;">Fire</span> element wipes out most mobs in those areas.
*Some mobs cast hard hitting <span style="color:red;">Fire</span> magical spells such as in Mjolnir Underground Cave. But <span style="color:#BD0F1E;">Ardor</span> can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%.
*Some mobs such as Aferdes in Mjolnir Underground Cave cast hard hitting <span style="color:red;">Fire</span> magical spells. But <span style="color:#BD0F1E;">Ardor</span> can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%.
*Likewise for '''The Immortal Instance''', both you and <span style="color:#bd0f1e;">Ardor</span> will survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [[Elements#Elemental_Attribute_Table|elemental table]].  
*Likewise for '''The Immortal Instance''', both you and <span style="color:#bd0f1e;">Ardor</span> will survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [[Elements#Elemental_Attribute_Table|elemental table]].  
*With <span style="color:#BD0F1E;">Ardor</span>'s defensive buffs and your own '''{{#skill:288}}''', you can finish both Easy and Hard Mode of The Immortal without ever depending on a {{#item:4128}} like most classes just to clear Hard Mode effortlessly. Simply put, <span style="color:#BD0F1E;">Ardor</span> is tailor-fit for this instance hands down.
*With <span style="color:#BD0F1E;">Ardor</span>'s defensive buffs and your own '''{{#skill:288}}''', you can finish both Easy and Hard Mode of The Immortal without ever depending on a {{#item:4128}} like most classes just to clear Hard Mode effortlessly. Simply put, <span style="color:#BD0F1E;">Ardor</span> is tailor-fit for this instance hands down.
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*<span style="color:#0685CF;">Diluvio</span> is a close contender for '''The Immortal Instance''' next to <span style="color:#BD0F1E;">Ardor</span>. She can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:#BD0F1E;">Ardor</span> died and your skill to summon him is on CD.
*<span style="color:#0685CF;">Diluvio</span> is a close contender for '''The Immortal Instance''' next to <span style="color:#BD0F1E;">Ardor</span>. She can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:#BD0F1E;">Ardor</span> died and your skill to summon him is on CD.
*When you need to survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}''', <span style="color:#0685CF;">Diluvio</span> is your strongest choice since she can endow your armor to the <span style="color:blue;">Water</span> property and she will give you 100% resistance against <span style="color:blue;">Water</span>-based attacks when you activate '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode''').
*When you need to survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}''', <span style="color:#0685CF;">Diluvio</span> is your strongest choice since she can endow your armor to the <span style="color:blue;">Water</span> property and she will give you 100% resistance against <span style="color:blue;">Water</span>-based attacks when you activate '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode''').
*With <span style="color:#0685CF;">Diluvio</span>'s defensive utility and your own '''{{#skill:404}}''' which gives a 75% chance for ''any'' targeted skills (i.e. Water Ball and Dark Soul Strike) to miss and have ranged attacks reduced, you can go and farm Episode 21 instances easily to casually drop {{#item:1001618}}and MVP cards.  
*With <span style="color:#0685CF;">Diluvio</span>'s defensive utility, '''{{#skill:288}}''''s ability to block Encroached Tan's https://static.divine-pride.net/images/skill/653.png '''NPC Lockon Laser''', and your own '''{{#skill:404}}''' which gives a 75% chance for ''any'' targeted skills (i.e. Water Ball and Dark Soul Strike) to miss and have ranged attacks reduced, you can go and farm Episode 21 instances easily to casually drop {{#item:1001618}}and MVP cards.  
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* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
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* Put leftover pts. into LUK
* Put leftover pts. into LUK
* It gives +1 StatusMAtk every 3 pts and +1 Perfect Dodge every 10 pts.
* It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts.
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity.
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity.
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*Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much.
*Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much.
|- style=height:11.8em
|- style=height:15em
|'''Armor'''
|'''Armor'''
| align="center" | +9 {{#item:450112}}
| align="center" | +9 {{#item:450112}}
|  
|  
<small>
<small>
*{{#item:300529}}
*{{#item:4409}}
*{{#item:4409}}
*{{#item:4119}}  
*{{#item:4119}}  
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*Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}
*Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*'''Yortus Conjurator Card''' used to be extremely expensive for the strong damage boost it provides but now it's relatively cheaper.
*'''Bathory Card''' is preferably worn when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This card makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''.
*'''Bathory Card''' is preferably worn when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This card makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''.
|- style=height:23em
|- style=height:23em
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*A remainder gear from Early Game Progression - Part I.
*A remainder gear from Early Game Progression - Part I.
|- style=height:17.5em
|- style=height:14.2em
|'''Armor'''
|'''Armor'''
| align="center" | +12 {{#item:450178}}
| align="center" | +12 {{#item:450178}}
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*Enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}.
*Enchanted with {{#item:310532}}, {{#item:310515}} ''or'' {{#item: 310510}}, and {{#item:310507}}.
*'''Yortus Conjurator Card''' used to be extremely expensive for the strong damage boost it provides but now it's relatively cheaper.
*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects.
*'''Two Eyes Dollocaris Card''' is only used when your Gray Wolf Robe is refined to +12; any refine levels below +12 will give you negative effects instead of positive effects.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
*'''Meyer Lugenburg Card''' will combo with {{#item:300424}} in the garment slot to give 5% more All property magical damage.
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|- style=height:15.5em
|- style=height:15.5em
|'''Upper'''
|'''Upper'''
| align="center" | +9 [D] or [C] {{#item:400111}} <br><u>'''OR'''</u><br> +9 to +10 [C] {{#item:400536}}*
| align="center" | +9 [D] or [C] {{#item:400111}} <br><u>'''OR'''</u><br> +9 to +10 [C] {{#item:400536}}<sup><span style="font-size: 0.55rem;">★</sup></span>
|  
|  
<small>
<small>
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|
*You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] '''Vesper Headgear'''. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps.
*You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] '''Vesper Headgear'''. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps.
*<big>*</big>As early as now, you could actually shortcut your way and craft the '''Time Dimensions Rune Crown''' <u>provided that you have the materials for them</u> ''and'' <u>you know someone whom you could fully trust and have access already</u> to [[Varmundt's Biosphere Depth 2]] to craft the Rune Crown for you; otherwise, stick to Vesper Headgear for the meantime.
*<sup><span style="font-size: 0.55rem;">★</sup></span>As early as now, you could actually shortcut your way and craft the '''Time Dimensions Rune Crown''' <u>provided that you have the materials for them</u> ''and'' <u>you know someone whom you could fully trust and have access already</u> to [[Varmundt's Biosphere Depth 2]] to craft the Rune Crown for you; otherwise, stick to Vesper Headgear for the meantime.
**Enchants for the Rune Crown will be for later; focus on getting the Rune Crown first.
**Enchants for the Rune Crown will be for later; focus on getting the Rune Crown first.
|- style=height:10em
|- style=height:10em
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{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry.
{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry.


<big>*</big>When you know someone close or you know somebody in the community whom you could trust, you could  ask them for a favor to craft the {{#item:400536}} as early as now for you. You will just need to provide them the materials consisting of 50 pcs. {{#item:1001552}}, 50 pcs. {{#item:1001553}}, and 75 pcs. {{#item:25865}} to craft you one. The magic jewels are drops from the [[Varmundt's Biosphere Depth 2]] dungeon, but it can be bought from vendors in the market. On the other hand, the temporal gemstone is obtained in [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]], but you will need higher progression of the instance before it starts dropping so it's highly advisable to just buy from vendors as well.
<sup><span style="font-size: 0.55rem;">★</sup></span>When you know someone close or you know somebody in the community whom you could trust, you could  ask them for a favor to craft the {{#item:400536}} as early as now for you. You will just need to provide them the materials consisting of 50 pcs. {{#item:1001552}}, 50 pcs. {{#item:1001553}}, and 75 pcs. {{#item:25865}} to craft you one. The magic jewels are drops from the [[Varmundt's Biosphere Depth 2]] dungeon, but it can be bought from vendors in the market. On the other hand, the temporal gemstone is obtained in [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]], but you will need higher progression of the instance before it starts dropping so it's highly advisable to just buy from vendors as well.


===Mid Game===
===Mid Game===
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|- style=height:13em
|- style=height:13em
|'''Upper'''
|'''Upper'''
| align="center" | +9 to +10 [C] {{#item:400111}} <br><u>'''OR'''</u><br> +10 to +11 [A] {{#item:400536}}*
| align="center" | +9 to +10 [C] {{#item:400111}} <br><u>'''OR'''</u><br> +10 to +11 [A] {{#item:400536}}<sup><span style="font-size: 0.36rem;"><big>★</big></span></sup>
|  
|  
<small>
<small>
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*Small upgrades on '''Vesper Headgear''' just to improve your damage a bit.
*Small upgrades on '''Vesper Headgear''' just to improve your damage a bit.
*<big>*</big>When you did the shortcut and you've acquired the '''Time Dimensions Rune Crown''' in advance, you could fully refine and grade it as this will be your endgame headgear and so that you could finally autocast your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''.
*<sup><span style="font-size: 0.55rem;">★</sup></span>When you did the shortcut and you've acquired the '''Time Dimensions Rune Crown''' in advance, you could fully refine and grade it as this will be your endgame headgear and so that you could finally autocast your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''.
|- style=height:10em
|- style=height:10em
|'''Middle'''
|'''Middle'''
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Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].


<big>*</big>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.
<sup><span style="font-size: 0.55rem;">★</sup></span>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you.


===Endgame===
===Endgame===
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!Card
!Card
!Notes
!Notes
|- style="height:31em"
|- style="height:33em"
|'''Upper'''
|'''Upper'''
| <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center>
| <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center>
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*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters.  
*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters.  
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster.
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster.
*Wearing complete drop gears (total of 35%~37% increase drop rate) ''would still require'' you to wear an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}} or switch your {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} + {{#icon:1000921}}{{#linkitem:1000921|Spell Stone (Dual)}} for a {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and wear {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) since you'll be left with only 0.5 second FCT reduction provided by {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}.
*Wearing complete drop gears (total of 35%~37% increase drop rate) ''would still require'' you to wear an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}}, summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state, or switch your {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} + {{#icon:1000921}}{{#linkitem:1000921|Spell Stone (Dual)}} for a {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and wear {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) since you'll be left with only 0.5 second FCT reduction provided by {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}.
|- style=height:15em
|- style=height:15em
|'''Middle'''  
|'''Middle'''  
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*Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}.
*A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks).
*A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks).
*Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) so you can instant cast all your skills which demand 1.5 seconds FCT in total.
*Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10), or summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state so you can instant cast all your skills which demand 1.5 seconds FCT in total.
|}
|}
For a complete list of drop rate gears available in the server, follow the given link [[Increase item drop gears#Equipment that increases drop rate|here]].
For a complete list of drop rate gears available in the server, follow the given link [[Increase item drop gears#Equipment that increases drop rate|here]].
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=== Consumables ===
=== Consumables ===
Below is a list of consumables that our class often use during our day-to-day farming sessions.
Below is a list of consumables that our class often use during our day-to-day farming sessions.
{| class="wikitable mw-collapsible mw-collapsed" style="width:87%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:87%;"
! Consumables
! Consumables
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*Keep in mind Yggdrasil Berry can't be spammed as it has a 5 seconds cooldown.
*Keep in mind Yggdrasil Berry can't be spammed as it has a 5 seconds cooldown.
*Can be farmed at '''Lasagna Dungeon''' '''3''' {{#navi:lasa_dun03|190|18}}.
*Can be farmed at '''Lasagna Dungeon''' '''3''' {{#navi:lasa_dun03|190|18}}.
*Can be packaged into either an {{#item:14232}} or {{#item:41278}} by talking to the '''NPC Magic Box''' {{#navi:grademk|36|186}} in the '''Equipment Enhancement''' '''Room''' ('''@go 50''') for lighter accessibility and weight management.
| <center>❌</center>
| <center>❌</center>
| <center>❌</center>
| <center>❌</center>
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* One of the main ingredients needed to craft {{#icon:100233}}{{#linkitem:100233|Blue Herb Activators}}.
* One of the main ingredients needed to craft {{#icon:100233}}{{#linkitem:100233|Blue Herb Activators}}.
* Can be farmed at [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]].
* Can be farmed at [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]].
* Can be packaged into either an {{#item:12534}} or {{#item:41279}} by talking to the '''NPC Magic Box''' {{#navi:grademk|36|186}} in the '''Equipment Enhancement''' '''Room''' ('''@go 50''') for lighter accessibility and weight management.
| <center>❌</center>
| <center>❌</center>
| <center>❌</center>
| <center>❌</center>
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In the third example, you will have three (3) <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''' as this build is realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim#Level 2|Niflheim 2]], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]].  
In the third example, you will have three (3) <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''' as this build is realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim#Level 2|Niflheim 2]], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]].  


For some endgame dungeons such as [[Forgotten Time]], [[Varmundt's Biosphere]], and [[Varmundt's Biosphere Depth]], it is finally possible to farm these three areas with Psychic Wave with much better efficiency since the arrival of the {{#icon:480351}}{{#linkitem:480351|Circulation of Life Autumn}} and {{#icon:490485}}{{#linkitem:490485|Signet of Circulation Autumn}}— (2) two new additions to the Hall of Life series equipment. For comparison, every time I would farm [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] I get significantly higher yields of '''850'''~'''950''' {{#icon:25731}}{{#linkitem:25731|Zeluniums}} and '''1050'''~'''1110''' {{#icon:25729}}{{#linkitem:25729|Shadowdecons}} than when I am using the usual autocast Elemental Buster build which I would only get '''700'''~'''750''' Zeluniums and '''900'''~'''950''' Shadowdecons; this upscaled performance is reasonably attributed to the fact that PW is a lingering DoT skill, has a wider AoE, and is easily more spammable which give you plenty of opportunities to cover more grounds and kill more mob. However for [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me; well, this is genuinely my love letter to them. As of today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do.
For some endgame dungeons such as [[Forgotten Time]], [[Varmundt's Biosphere]], and [[Varmundt's Biosphere Depth]], it is finally possible to farm these three areas with Psychic Wave with much better efficiency since the arrival of the {{#icon:480351}}{{#linkitem:480351|Circulation of Life Autumn}} and {{#icon:490485}}{{#linkitem:490485|Signet of Circulation Autumn}}— (2) two new additions to the Hall of Life series equipment. For comparison, every time I would farm [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] I get significantly higher yields of '''850'''~'''970''' {{#icon:25731}}{{#linkitem:25731|Zeluniums}} and '''1050'''~'''1110''' {{#icon:25729}}{{#linkitem:25729|Shadowdecons}} than when I am using the usual autocast Elemental Buster build which I would only get '''700'''~'''750''' Zeluniums and '''900'''~'''950''' Shadowdecons; this upscaled performance is reasonably attributed to the fact that PW is a lingering DoT skill, has a wider AoE, and is easily more spammable which give you plenty of opportunities to cover more grounds and kill more mob. However for [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me; well, this is genuinely my love letter to them. As of today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do.


==== Stats ====
==== Stats ====
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|
* Put leftover pts. into LUK
* Put leftover pts. into LUK
* It gives +1 StatusMAtk every 3 pts and +1 Perfect Dodge every 10 pts.
* It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts.
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity.
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity.
|}
|}
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You have three (3) options to choose from where you can get 1.5 seconds fixed cast time (FCT) reduction, each with their own drawbacks:
You have three (3) options to choose from where you can get 1.5 seconds fixed cast time (FCT) reduction, each with their own drawbacks:
<center>
<center>
{| style="background: #FAFAFA; width: 96.7%; outline: 2px dashed lightgrey; border:2px; border-style: dashed; outline-offset: -6px; border: 2px dashed lightgrey; padding:15px"; border-color: lightgrey;"
{| style="background: #FAFAFA; width: 96.7%; outline: 2px dashed lightgrey; border:2px; border-style: dashed; outline-offset: -6px; border: 2px dashed lightgrey; padding:15px"; border-color: lightgrey;"
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# Call forth <span style="color:green;">Ventus</span> and summon her in any of her [[The Complete Elemental Master Guide by Goldie#Elementals|three forms]] (Child, Adolescent, & Adult) and place her in '''Passive Mode''' using '''Level 1 {{#skill:2456}}''' to get an instant 1 second FCT and +5 ASPD. I prefer to use her Adult form in this case since Adult <span style="color:green;">Ventus</span> gets longer duration (20 minutes) than her younger counterparts (10 or 15 minutes) and you can use <span style="color:gray;">Neutral</span> PW. On the other hand, Adolescent form when placed in Passive Mode will forcibly endow your PW to the <span style="color:green;">Wind</span> element and you may use this form if <span style="color:gray;">Neutral</span> element is not suitable in the dungeon you're farming; while Child form is just cheaper on the catalyst cost. The only drawback to this option is you cannot use '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' nor endow your PW to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:brown;">Earth</span> or <span style="color:purple;">Poison</span> element, but these are just small prices to pay so you can cycle your 4th job DoT skills and still have the capability to wear drop rate shoes and even {{#item:19136}}.
# Call forth https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> and summon her in any of her [[The Complete Elemental Master Guide by Goldie#Elementals|three forms]] (Child, Adolescent, & Adult) and place her in '''Passive Mode''' using '''Level 1 {{#skill:2456}}''' to get an instant 1 second FCT and +5 ASPD. I prefer to use her Adult form in this case since Adult <span style="color:green;">Ventus</span> gets longer duration (20 minutes) than her younger counterparts (10 or 15 minutes) and you can use <span style="color:gray;">Neutral</span> PW. On the other hand, Adolescent form when placed in Passive Mode will forcibly endow your PW to the <span style="color:green;">Wind</span> element and you may use this form if <span style="color:gray;">Neutral</span> element is not suitable in the dungeon you're farming; while Child form is just cheaper on the catalyst cost. The only drawback to this option is you cannot use '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' nor endow your PW to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:brown;">Earth</span> or <span style="color:purple;">Poison</span> element, but these are just small prices to pay so you can cycle your 4th job DoT skills and still have the capability to wear drop rate shoes and even {{#item:19136}}.
# When wearing drop rate shoes and you have no Ultra Limacina Card, you will now need to substitute it with either {{#icon:470094}}{{#linkitem:470094|Hero Boots-LT}} or {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} to achieve 1.5s FCT. Hero Boots-LT is your closest choice that gives a good balance of damage and utility since it gives 1 second FCT when it's Grade A and refined to +13 and when the {{#icon:310911}}{{#linkitem:310911|Knowledge of Wise Man}}enchant procs it will give +'''100 INT'''.
# When wearing drop rate shoes and you have no Ultra Limacina Card, you will now need to substitute it with either {{#icon:470094}}{{#linkitem:470094|Hero Boots-LT}} or {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} to achieve 1.5s FCT. Hero Boots-LT is your closest choice that gives a good balance of damage and utility since it gives 1 second FCT when it's Grade A and refined to +13 and when the {{#icon:310911}}{{#linkitem:310911|Knowledge of Wise Man}}enchant procs it will give +'''100 INT'''.
# Other options to supply the missing FCT include the combo of Thanatos Accessories consisting of {{#icon:490052}}{{#linkitem:490052|Sinful Sapphire Ring}} + {{#icon:490053}}{{#linkitem:490053|Sinful Sapphire Necklace}}(0.3s FCT), and {{#icon:490064}}{{#linkitem:490064|Brilliant Light Sapphire Ring}} + {{#icon:490065}}{{#linkitem:490065|Brilliant Light Sapphire Necklace}}(0.2s FCT), then wearing {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (0.3s FCT when both at +10). And though you will encounter a noticeable damage loss and minor but solvable instant cast problems with that set-up by losing key parts of your HoL set, it will still be good enough to let you farm low to mid game dungeons but not endgame dungeons anymore.
# Other options to supply the missing FCT include the combo of Thanatos Accessories consisting of {{#icon:490052}}{{#linkitem:490052|Sinful Sapphire Ring}} + {{#icon:490053}}{{#linkitem:490053|Sinful Sapphire Necklace}}(0.3s FCT), and {{#icon:490064}}{{#linkitem:490064|Brilliant Light Sapphire Ring}} + {{#icon:490065}}{{#linkitem:490065|Brilliant Light Sapphire Necklace}}(0.2s FCT), then wearing {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (0.3s FCT when both at +10). And though you will encounter a noticeable damage loss and minor but solvable instant cast problems with that set-up by losing key parts of your HoL set, it will still be good enough to let you farm low to mid game dungeons but not endgame dungeons anymore.
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| align="center" | +10 {{#item:24736}} <br> or <br> +10 {{#item:24792}}
| align="center" | +10 {{#item:24736}} <br> or <br> +10 {{#item:24792}}
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* Among the three Shadow Weapons, '''Clever Shadow Weapon''' is the preferred  Shadow Gear to partner with the Lord Bearer's set when farming with Psychic Wave.
* Between the two Shadow Weapons, '''Clever Shadow Weapon''' is the preferred  Shadow Gear to partner with the Lord Bearer's set when farming with Psychic Wave.
* '''Clever Shadow Weapon''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Clever Shadow Weapon''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
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| align="center" | +10 {{#item:24665}} <br> or <br> +10 {{#item:1270003}}
| align="center" | +10 {{#item:24665}} <br> or <br> +10 {{#item:1270003}}
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* Between the two Shadow Earrings, '''Full Tempest Shadow Earring''' is the preferred Shadow Gear when farming with Psychic Wave.
* Between the two Shadow Earrings, '''Full Tempest Shadow Earring''' is the preferred Shadow Gear to partner with the Lord Bearer's and Psychic Shadow sets when farming with Psychic Wave.
* '''Full Tempest Shadow Earring''' and '''Sorcery Master Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Full Tempest Shadow Earring''' and '''Sorcery Master Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
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| align="center" | +10 {{#item:24668}} <br> or <br> +10 {{#item:1270004}}
| align="center" | +10 {{#item:24668}} <br> or <br> +10 {{#item:1270004}}
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* Between the two Shadow Pendants, '''Full Tempest Shadow Pendant''' is the preferred Shadow Gear when farming with Psychic Wave.
* Between the two Shadow Pendants, '''Full Tempest Shadow Pendant''' is the preferred Shadow Gear to partner with the Lord Bearer's and Psychic Shadow sets when farming with Psychic Wave.
* '''Full Tempest Shadow Pendant''' and '''Sorcery Master Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Full Tempest Shadow Pendant''' and '''Sorcery Master Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
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I've always viewed Psychic Wave as more of a Farming build and less as a core DPS build which is why any pieces of gears that will make PW optimal and comfortable for farming will be chosen over damage once you can one-hit to two-hit knockout monsters with the skill.  
I've always viewed Psychic Wave as more of a Farming build and less as a core DPS build which is why any pieces of gears that will make PW optimal and comfortable for farming will be chosen over damage once you can one-hit to two-hit knockout monsters with the skill.  


For starters, the [[Shadow_Gear#Eno_(A-H)|Lord Bearer's set]] comprising of {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}}+ {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}}is preferably chosen over Sorcery Master Shadow and Full Spell Shadow due to the Lord Bearer's undeniable utility in the form of permanent '''{{#skill:8}}''' effect. By having unlimited Endure, you can never be flinched by normal physical attacks of monsters which will make your farming more efficient and smooth. When opting for higher damage per tick of PW, decently enchanted '''Clever Shadow Gears''' will give slightly more damage than '''Magical Spell Shadow Gears''' since PW does not scale directly with SPL unlike your 4th job skills; and while SPL grants some StatusMAtk which PW can benefit from, the MAtk% from the Clever Shadow Gears bears more weight and value for PW. Additionally, Magical Spell needs to pair with '''Full Spell Shadow Gears''' to maximize its shared bonuses and using the Lord Bearer's set will occupy the armor and shoe slots.
For starters, the [[Shadow_Gear#Eno_(A-H)|Lord Bearer's set]] comprising of {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}}+ {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}}is preferably chosen over Psychic Shadows and Sorcery Master Shadows due to the Lord Bearer's undeniable utility in the form of permanent '''{{#skill:8}}''' effect. By having unlimited Endure, you can never be flinched by normal physical attacks of monsters which will make your farming more efficient and smooth. When opting for higher damage per tick of PW, decently enchanted '''Clever Shadow Gears''' will give slightly more damage than '''Magical Spell Shadow Gears''' since PW does not scale directly with SPL unlike your 4th job skills; and while SPL grants some StatusMAtk which PW can benefit from, the MAtk% from the Clever Shadow Gears bears more weight and value for PW. Additionally, Magical Spell needs to pair with '''Full Spell Shadow Gears''' to maximize its shared bonuses and using the Lord Bearer's set will occupy the armor and shoe slots.


However if you're still lacking in the damage department, '''Psychic Shadow Gears''' will give out the highest damage output ''per tick'' of PW while '''Sorcery Master Shadow Gears''' is for overall DPS including your 4th job skills. Sorcery Master Shadow Gears are also incredibly expensive to make so when in need of more damage just stick with Psychic Shadow Gears or the combination of Full Spell Shadow''' + '''Magical Spell Shadow which were once your transitory gears from your autocast Elemental Buster build that can still serve their purpose.
However if you're still lacking in the damage department, '''Psychic Shadow Gears''' will give out the highest damage output ''per tick'' of PW against zero to low MRes monsters while '''Sorcery Master Shadow Gears''' are for overall DPS and against high MRes monsters. [[Shadow_Gear#Magical_Master|Magical Master Shadow Gears]] are your other options if you really need the <span style="color:brown;">Earth</span> elemental modifier for places like [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]. Sorcery Master Shadow Gears are also incredibly expensive to make so when in need of more damage just stick with Psychic Shadow Gears or the combination of Full Spell Shadow + Magical Spell Shadow which were once your [[The Complete Elemental Master Guide by Goldie#Shadow Gears 2|transitory gears]] from your autocast Elemental Buster build that can still serve their purpose.


==== Costume Enchant Stones ====
==== Costume Enchant Stones ====
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If you're looking to spice things up and wanting a different flavor in your builds, then well maybe '''{{#skill:2445}}''' is the build you're looking for! This build is more of a 'for fun' build and you can never expect it to keep up with the meta build now for Elemental Master. EMs are flexible with their choices of elements, they  use all of their elemental AoEs in a skill rotation, and even their own ultimate can be endowed. But if you want to bonk monsters to death with the power of knowledge then this section of the guide is for you! Spell Fist won't be getting gear progression stages though as I expect that by the time you invest on this fun build, you're already done with your main build as you should be.
If you're looking to spice things up and wanting a different flavor in your builds, then well maybe '''{{#skill:2445}}''' is the build you're looking for! This build is more of a 'for fun' build and you can never expect it to keep up with the meta build now for Elemental Master. EMs are flexible with their choices of elements, they  use all of their elemental AoEs in a skill rotation, and even their own ultimate can be endowed. But if you want to bonk monsters to death with the power of knowledge then this section of the guide is for you! Spell Fist won't be getting gear progression stages though as I expect that by the time you invest on this fun build, you're already done with your main build as you should be.


Spell Fist build hasn't changed that much since its implementation during the 3rd job era. It's only gotten stronger like most skills that came with it and before it due to the 4th job traits. Spell Fist gameplay remains the same wherein you'll need to aim and cast your chosen elemental bolt skill first on a target then immediately apply Spell Fist. Though for the 4th jobs skill tree, it's gotten a blink skill in the form of '''{{#skill:6517}}''' which made farming as a Spell Fist EM much tolerable. All of our High Elementals on Passive Mode also complements Spell Fist. When in Passive Mode, your bolt skills corresponding to the summoned High Elementals gets increased base damage and you have a chance to autocast the highest level learned of that bolt skill. And that's the extent of what's improved with Spell Fist so far; most of the 4th job skills complement the caster build of an EM.  
Spell Fist build hasn't changed that much since its implementation during the 3rd job era. It's only gotten stronger like most skills that came with it and before it due to the 4th job traits. Spell Fist gameplay remains the same wherein you'll need to aim and cast your chosen elemental bolt skill first on a target then immediately apply Spell Fist. Though for the 4th jobs skill tree, it's gotten a blink skill in the form of '''{{#skill:6517}}''' which made farming as a Spell Fist EM much tolerable. All of our High Elementals on Passive Mode also complements Spell Fist. When in Passive Mode, your bolt skills corresponding to the summoned High Elementals receives increased base damage by adding a value of 400% to their base MAtk%. For example, if a '''Level 1''' '''{{#skill:19}}''' skill does 100% <span style="color:red;">Fire</span> property magical damage per hit/bolt, this would translate to 1000% at '''Level 10'''—effectively 5000% (100% + 400% x Skill Lv.10) with Passive Mode activated; on top of that, you will also have a chance to autocast the highest level learned of that bolt skill. And that's the extent of what's improved with Spell Fist so far; most of the 4th job skills complement the caster build of an EM.  


I've tried Spell Fist too and built the gears needed to "make it work" but it's still haunted by the curse of being in melee range and lack of wide AoE making it hard to use while farming. Its main source of damage will be coming from outdated 1st Job Mage skills with the likes of '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' and even though these skills will get supplemented by your '''{{#skill:279}}''' and '''{{#skill:482}}''' skills it still won't be enough as the elemental bolts don't scale with your base level and their MAtk% is comparably lower than your 4th Job or even your 3rd Job skills. There are little to none existing equipment that give Spell Fist modifier too besides the {{#icon:18793}}{{#linkitem:118793|Sorc Night Cap}}, which gets outshined by {{#icon:400662}}{{#linkitem:400662|Furious Crown (Elemental Master)}} that lets you autocast the 4th Job skill '''{{#skill:5373}}''' when paired with {{#icon:540091}}{{#linkitem:540091|Furious Grimoire}}. It's also discouraging to use strong garment cards like {{#icon:27362}}{{#linkitem:27362|(MVP) Polluted Spider Queen Card}} because of its side effect of you receiving more damage against all properties. With all that being said, I advise you to play this build for fun and if and only if you really know what you're going into. It'll always going to have that charm as being a unique build to play.
I've tried Spell Fist too and built the gears needed to "make it work" but it's still haunted by the curse of being in melee range and lack of wide AoE making it hard to use while farming. Its main source of damage will be coming from outdated 1st Job Mage skills with the likes of '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' and even though these skills will get supplemented by your '''{{#skill:279}}''' and '''{{#skill:482}}''' skills it still won't be enough as the elemental bolts don't scale with your base level and their MAtk% is comparably lower than your 4th Job or even your 3rd Job skills. There are little to none existing equipment that give Spell Fist modifier too besides the {{#icon:18793}}{{#linkitem:118793|Sorc Night Cap}}, which gets outshined by {{#icon:400662}}{{#linkitem:400662|Furious Crown (Elemental Master)}} that lets you autocast the 4th Job skill '''{{#skill:5373}}''' when paired with {{#icon:540091}}{{#linkitem:540091|Furious Grimoire}}. It's also discouraging to use strong garment cards like {{#icon:27362}}{{#linkitem:27362|(MVP) Polluted Spider Queen Card}} because of its side effect of you receiving more damage against all properties. With all that being said, I advise you to play this build for fun and if and only if you really know what you're going into. It'll always going to have that charm as being a unique build to play.
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* Put leftover pts. into LUK
* Put leftover pts. into LUK
* It gives +1 StatusMAtk every 3 pts and +1 Perfect Dodge every 10 pts.
* It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts.
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity.
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity.
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|- style="height:14em"
|- style="height:14em"
|'''Shadow Armor'''
|'''Shadow Armor'''
| align="center" | +10 {{#item:1270001}} <br> or <br> +10 {{#item:24883}}
| align="center" | +10 {{#item:24993}} <br> or <br> +10 {{#item:24883}}
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* Between the two Shadow Armors, '''Sorcery Master Shadow Armor''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Between the two Shadow Armors, '''Magical Master Shadow Armor''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* '''Sorcery Master Shadow Armor''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Magical Master Shadow Armor''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''2nd line''': SPL + 5.
** '''2nd line''': SPL + 5.
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| align="center" | +10 {{#item:24792}} <br> or <br> +10 {{#item:24753}}
| align="center" | +10 {{#item:24792}} <br> or <br> +10 {{#item:24753}}
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* Between the two Shadow Weapons, '''Master Shadow Weapon''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Between the two Shadow Weapons, '''Master Shadow Weapon''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Master Shadow Gear|Master Shadow Gear]] line.
* '''Master Shadow Weapon''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50).
* '''Master Shadow Weapon''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50).
** '''3rd slot''': {{#item:312192}}.
** '''3rd slot''': {{#item:312192}}.
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| align="center" | +10 {{#item:24793}} <br> or <br> +10 {{#item:24754}}
| align="center" | +10 {{#item:24793}} <br> or <br> +10 {{#item:24754}}
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* Between the two Shadow Shields, '''Master Shadow Shield''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Between the two Shadow Shields, '''Master Shadow Shield''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Master Shadow Gear|Master Shadow Gear]] line.
* '''Master Shadow Shield''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50).
* '''Master Shadow Shield''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50).
** '''3rd slot''': {{#item:312192}}.
** '''3rd slot''': {{#item:312192}}.
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|- style="height:14em"
|- style="height:14em"
|'''Shadow Shoe'''
|'''Shadow Shoe'''
| align="center" | +10 {{#item:1270002}} <br> or <br> +10 {{#item:24884}}  
| align="center" | +10 {{#item:24994}} <br> or <br> +10 {{#item:24884}}  
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* Between the two Shadow Shoes, '''Sorcery Master Shadow Shoes''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Between the two Shadow Shoes, '''Magical Master Shadow Shoes''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* '''Sorcery Master Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Magical Master Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''2nd line''': SPL + 5.
** '''2nd line''': SPL + 5.
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|- style="height:12.5em"
|- style="height:12.5em"
|'''Shadow Earring (Right)'''
|'''Shadow Earring (Right)'''
| align="center" | +10 {{#item:1270003}} <br> or <br> +10 {{#item:24665}}
| align="center" | +10 {{#item:24995}} <br> or <br> +10 {{#item:24665}}
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* Between the two Shadow Earrings, '''Sorcery Master Shadow Earring''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Between the two Shadow Earrings, '''Magical Master Shadow Earring''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* '''Sorcery Master Shadow Earring''' and '''Full Tempest Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Magical Master Shadow Earring''' and '''Full Tempest Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''2nd line''': SPL + 5.
** '''2nd line''': SPL + 5.
|- style="height:12.5em"
|- style="height:12.5em"
|'''Shadow Pendant (Left)'''
|'''Shadow Pendant (Left)'''
| align="center" | +10 {{#item:1270004}} <br> or <br> +10 {{#item:24668}}
| align="center" | +10 {{#item:24996}} <br> or <br> +10 {{#item:24668}}
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* Between the two Shadow Pendants, '''Sorcery Master Shadow Pendant''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Between the two Shadow Pendants, '''Magical Master Shadow Pendant''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* '''Sorcery Master Shadow Earring''' and '''Full Tempest Shadow Pendant''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
* '''Magical Master Shadow Earring''' and '''Full Tempest Shadow Pendant''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''2nd line''': SPL + 5.
** '''2nd line''': SPL + 5.
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The choice of Shadow Gears for Spell Fist is almost identical to Psychic Wave's, but in Spell Fist's case we want to maximize the highest possible damage output; hence, we will use either '''Sorcery Master Shadow Gears''' or '''Full Spell''' + '''Magical Spell Shadow Gears''', with Sorcery Master Shadow as the strongest one.  
The choice of Shadow Gears for Spell Fist is almost identical to Psychic Wave's, but in Spell Fist's case we want to maximize the highest possible damage output; hence, we will use either '''Magical Master Shadow Gears''' or '''Full Spell''' + '''Magical Spell Shadow Gears''', with Magical Master Shadow as the strongest one.  


The [[Shadow_Gear#Advanced|Skill Master Shadow Gears]] {{#item:1270119}} + {{#item:1270120}} for Diamond Storm and {{#item:1270121}} + {{#item:1270122}} for Terra Drive are not included here because even though we will autocast these two 4th job skills, they are not the main highlights of Spell Fist. You have multitudes of autocasted elemental bolt skills and melee magical attacks that scale with your bolts as your main sources of damage for Spell Fist and funneling all the modifiers to them will give you better damage output with a Spell Fist build.
The [[Shadow_Gear#Advanced|Skill Master Shadow Gears]] {{#item:1270119}} + {{#item:1270120}} for Diamond Storm and {{#item:1270121}} + {{#item:1270122}} for Terra Drive are not included here because even though we will autocast these two 4th job skills, they are not the main highlights of Spell Fist. You have multitudes of autocasted elemental bolt skills and melee magical attacks that scale with your bolts as your main sources of damage for Spell Fist and funneling all the modifiers to them will give you better damage output with a Spell Fist build.
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* '''ASPD Stone''' ('''Dual''') is an option if you lack ASPD.
* '''ASPD Stone''' ('''Dual''') is an option if you lack ASPD.
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The enchant stones that give elemental bolt modifiers are {{#item:25803}} and {{#item:25419}}. The {{#item:25302}} works well with Spell Fist and gives you more chances to land your melee magical auto attacks more than once.
The enchant stones that give elemental bolt modifiers are {{#item:25803}} and {{#item:25419}}. The {{#item:25302}} complements well with Spell Fist and gives you more chances to land your melee magical auto attacks more than once.


=== Dragon Tank ===
=== Dragon Tank ===
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Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelgeuse''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent +'''20% resistance against Dragon races''' such as Betelgeuse, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances. You may follow most of this section's tank build against [[Alice_Twisted_Madness#Monsters|Alice Twisted Madness]]' Jabberwocky as him and Betelgeuse are both Dragons, but I cannot guarantee that the execution of your skills will be the same for both MVPs as they have their own separate mechanics.
Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelgeuse''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent +'''20% resistance against Dragon races''' such as Betelgeuse, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances. You may follow most of this section's tank build against [[Alice_Twisted_Madness#Monsters|Alice Twisted Madness]]' Jabberwocky as him and Betelgeuse are both Dragons, but I cannot guarantee that the execution of your skills will be the same for both MVPs as they have their own separate mechanics.


Upon reaching 100% Dragon resistance, most of Betelgeuse's attacks and skills will only deal "1" damage or will be registered as "1-1-1-1" damage to your EM Tank, and increasing your defensive values further in RES, MRes, DEF, and MDef won't make a difference anymore. On another note, Betelgeuse inflicts a "'''fixed amount of physical damage'''" unto you with a value of '''10''','''000''' that is only reducible by '''{{#skill:404}}'''. It comes in '''two''' ('''2''') '''forms''': '''1st one''' is a series of attacks wherein <u>only the first and initial hit</u> would inflict that 10k to you; '''2nd one''', called as https://static.divine-pride.net/images/skill/653.png '''Killing Aura''', is a DoT attack that reduces your HP by 10k on certain intervals while you're inside his circle. General physical defensive stats like RES and DEF can't reduce these values and not even your own '''{{#skill:157}}''' decreases it. However, building more HP values (eg. MaxHP or MaxHP%) would indirectly decrease the value of that 10k and placing Wall of Fogs underneath you would further cut down its value by only inflicting 75% of that 10k and thus it will only deal 7,500 damage to you; plus an added 75% chance for those hits and Betelgeuse's '''{{#skill:2217}}''' to miss. Be mindful on the proper placement of your Wall of Fogs because if Betelgeuse is standing on it your allies that attack with targeted skills will have a shared chance for theirs to miss.
Upon reaching 100% Dragon resistance, most of Betelgeuse's attacks and skills will only deal "1" damage or will be registered as "1-1-1-1" damage to your EM Tank, and increasing your defensive values further in RES, MRes, DEF, and MDef won't make a difference anymore. On another note, Betelgeuse inflicts a "'''fixed amount of physical damage'''" unto you with a value of '''10''','''000''' that is only reducible by '''{{#skill:404}}'''. It comes in '''two''' ('''2''') '''forms''': '''1st one''' is a series of attacks wherein <u>only the first and initial hit</u> would inflict that 10k to you; '''2nd one''', called as https://static.divine-pride.net/images/skill/653.png '''Killing Aura''', is a DoT attack that reduces your HP by 10k on certain intervals while you're inside his circle. General physical defensive stats like RES and DEF can't reduce these values and not even your own '''{{#skill:157}}''' decreases it. However, building more HP values (e.g. MaxHP or MaxHP%) would indirectly decrease the value of that 10k and placing Wall of Fogs underneath you would further cut down its value by only inflicting 75% of that 10k and thus it will only deal 7,500 damage to you; plus an added 75% chance for those hits and Betelgeuse's '''{{#skill:2217}}''' to miss. Be mindful on the proper placement of your Wall of Fogs because if Betelgeuse is standing on it your allies that attack with targeted skills will have a shared chance for theirs to miss.


Besides Betelgeuse, there are also moving traps during the 2nd and 3rd Phases of the fight. When you go near and touch any of the traps, it will inflict damage to you according to your MaxHP% ''in variance''. The '''2nd Phase traps''' take out about 80%~85% of your MaxHP, while the '''3rd Phase traps''' take out about 75%~80% of your MaxHP. Like Betel's "fixed 10k damage", the traps' damage are irreducible by elemental resistances (i.e. <span style="color:blue;">Water</span>/<span style="color:red;">Fire</span> Armor or {{#icon:12119}}{{#linkitem:12119|Coldproof Potion}}/{{#icon:12118}}{{#linkitem:12118|Fireproof Potion}}), defensive stats, Energy Coat, and even Wall of Fog; Land Protector won't also protect you against them. The traps also have a small chance to instantly kill you and it will not matter whether you're the tank or the DPS.
Besides Betelgeuse, there are also moving traps during the 2nd and 3rd Phases of the fight. When you go near and touch any of the traps, it will inflict damage to you according to your MaxHP% ''in variance''. The '''2nd Phase traps''' take out about 80%~85% of your MaxHP, while the '''3rd Phase traps''' take out about 75%~80% of your MaxHP. Like Betel's "fixed 10k damage", the traps' damage are irreducible by elemental resistances (i.e. <span style="color:blue;">Water</span>/<span style="color:red;">Fire</span> Armor or {{#icon:12119}}{{#linkitem:12119|Coldproof Potion}}/{{#icon:12118}}{{#linkitem:12118|Fireproof Potion}}), defensive stats, Energy Coat, and even Wall of Fog; Land Protector won't also protect you against them. The traps also have a small chance to instantly kill you and it will not matter whether you're the tank or the DPS.
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== Future ==
== Future ==
In the recent updates to kRO branded as '''Chapter 1''': '''Zero Cell'''/'''Abandoned Research Institute''', there will be some planned upgrades that will improve the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> and '''{{#skill:2445}}''' builds of Elemental Master. To know more about the new equipment, check the external links affixed to their respective names. You will need to use a translator to translate the texts from Korean to English.
In the recent updates to kRO branded as [[Chapter_1|Chapter 1: Zero Cell/Abandoned Research Institute]], there will be some planned upgrades that will improve the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> and '''{{#skill:2445}}''' builds of Elemental Master. To know more about the new equipment, check the external links affixed to their respective names. You will need to use a translator to translate the texts from Korean to English.


=== Elemental Spirits ===
=== Elemental Spirits ===
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* '''104%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''14%''' (Lightning Swamp Skill Master Shadow Gears)
* '''104%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''14%''' (Lightning Swamp Skill Master Shadow Gears)
* '''26%''' Conflag skill mods = '''16%''' (Conflagrative Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
* '''26%''' Conflag skill mods = '''16%''' (Conflagrative Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
* '''24%''' VS skills mods = '''14%''' (Lightning Swamp Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
* '''24%''' VS skill mods = '''14%''' (Lightning Swamp Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones)
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span>
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span>
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