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Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks. | Unlike [[Arch Mage]], Elemental Master has a lot of utility skills (i.e. Land Protector, Dispell, Blinding Mist, Insignias, Defensive Stances of Spirits, etc.) in its arsenal, making it possible for the class to leave behind defensive gears, and run full DPS while surviving most of the monsters' and bosses' skills and attacks. | ||
Future and relevant updates arriving to the class with regards to new gears and builds will be listed down in this [[The Complete Elemental Master Guide by Goldie#Future|section]]. Estimated time of arrival (ETA) to the server is still to be determined (TBD) but this will be updated over time for futureproofing. | |||
== Introduction == | == Introduction == | ||
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<center> | <center> | ||
{| class="mw-collapsible mw-collapsed wikitable" style="width: 59.5%;" data-mce-style="width: 57%;" | {| class="mw-collapsible mw-collapsed wikitable" style="width: 59.5%;" data-mce-style="width: 57%;" | ||
|+ style="white-space:nowrap; border:1.5px solid grey; padding:3px; background-color:#D6DCDA; align="center" | <center><span style="font-family: courier; font-size: 1.7rem;"> Pros and Cons </span></center> | |+ style="white-space:nowrap; border:1.5px solid grey; padding:3px; background-color:#D6DCDA; align="center" | <center>⊱ ──────ஓ๑<span style="font-family: courier; font-size: 1.7rem;"> Pros and Cons </span>๑ஓ ────── ⊰</center> | ||
| style=background-color:#77DD77; border:2px solid;" | <center><big><span style="font-family: verdana;"> '''Pros''' </center></big></span> | | style=background-color:#77DD77; border:2px solid;" | <center><big><span style="font-family: verdana;"> '''Pros''' </center></big></span> | ||
| style=background-color:#FF6961;" | <center><big><span style="font-family: verdana;"> '''Cons''' </center></big></span> | | style=background-color:#FF6961;" | <center><big><span style="font-family: verdana;"> '''Cons''' </center></big></span> | ||
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* EMs excel in space manipulation, zoning, and '''crowd control''' ('''CC''') skills. | * EMs excel in space manipulation, zoning, and '''crowd control''' ('''CC''') skills. | ||
** Four (4) of their skills, if you'll include Psychic Wave, are lingering and count as '''damage over time''' ('''DoT''') skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. | ** Four (4) of their skills, if you'll include Psychic Wave, are lingering and count as '''damage over time''' ('''DoT''') skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. | ||
** Their skills have strong maneuverability and it doesn't take too much effort to accurately aim them to hit monsters. Most of their spells are '''ground targeted''' and would not require a unit present before they can hit or cast. You can control the distance of how close or far apart your skills are from you; all that will be required of you then is to predict which direction the mobs will likely move towards to and then cast your skills there. | |||
** They have a generous amount of crowd control skills like '''{{#skill:2453}}''' which roots and immobilizes monsters in one place, while their DoT skills possess a "hit-locking" CC effect that flinches monsters and displaces them away from you. | ** They have a generous amount of crowd control skills like '''{{#skill:2453}}''' which roots and immobilizes monsters in one place, while their DoT skills possess a "hit-locking" CC effect that flinches monsters and displaces them away from you. | ||
** Their ultimate skill''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ** Their ultimate skill''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ||
* The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage. | * The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage. | ||
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* Place 10 skill points on this one and max it out. A good skill to defend yourself and your party members against normal melee attacks. When supporting, you can just spam this underneath your party's tank. Be sure to bring a lot of Blue Gemstones not only for spamming Safety Wall but for your subsequent skills in the Sage branch. | * Place 10 skill points on this one and max it out. A good skill to defend yourself and your party members against normal melee attacks. When supporting, you can just spam this underneath your party's tank. Be sure to bring a lot of Blue Gemstones not only for spamming Safety Wall but for your subsequent skills in the Sage branch. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. | * In places like [[Tower of Trials]] where monsters and MVPs such as the High Orcs and Fallen Bishop cast the Acolyte skill '''{{#skill:25}}''', placing and spamming Safety Walls directly underneath or 1 cell around these monsters will prevent them from casting Pneuma. You can use this tactic to aid your long-range teammates from having their attacks miss. | ||
* When a single instance of a melee physical attack/skill exceeds the durability of Safety Wall, the wall's longevity ceases to disintegrate and the excess damage won't anymore pierce right through to anyone standing on its cell. | |||
* Its MaxHP or durability is influenced by the caster's Job Level, INT, and MaxSP as determined by this formula: | |||
** <code>'''Durability (MaxHP) = Base_Durability + 7000 × (1 + 0.1 × Job_Lv ÷ 50) + 65 × INT + Max_SP'''</code> | |||
** A Level 10 Safety Wall has a base durability value of 3000 and stays active on the floor for 50 seconds until it gets destroyed or cleared by skills. | |||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility. | |||
|style="text-align: center;" | 10 | |style="text-align: center;" | 10 | ||
|style="text-align: center; background:#ccffff"| Defensive | |style="text-align: center; background:#ccffff"| Defensive | ||
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* Just enough points as a prerequisite skill for '''{{#skill:12}}'''. | * Just enough points as a prerequisite skill for '''{{#skill:12}}'''. | ||
|style="text-align: center;" | 5 | * With the upcoming release of [[Chapter 1]] which will introduce the [[The Complete Elemental Master Guide by Goldie#Frontier Rune Crown & Book|Frontier Rune Crown & Book]] combo and you play '''{{#skill:2445}}''' build, you will eventually need to maximize this skill because Level 10 Soul Strike will serve as the catalyst skill to autocast the Arch Mage skill '''{{#skill:5220}}'''. | ||
|style="text-align: center;" | 5 / 10 | |||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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* Dump whatever skill points you have left on this one I suppose. | * Dump whatever skill points you have left on this one I suppose. | ||
* Frost Diver has a 38%~65% chance (scales with level) of applying the Frozen debuff on normal monsters. Once Frozen, their element is forcibly changed to <span style="color:blue;">Water 1</span>, which leaves them vulnerable to <span style="color:green;">Wind</span> property skills such as your own '''{{#skill:20}}''' and '''{{#skill:21}}'''. | |||
|style="text-align: center;" | 8 | |style="text-align: center;" | 8 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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* Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill. | * Just enough points as a prerequisite skill for the Sage's '''{{#skill:283}}''' skill. | ||
* Requires 1 {{#item:716}} to cast. | * Requires 1 {{#item:716}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Red Gemstones can be packaged into a {{#item:100194}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility. | ||
|style="text-align: center;" | 1 | |style="text-align: center;" | 1 | ||
|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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* Allot enough skill points as a prerequisite skill to '''{{#skill:289}}'''. | * Allot enough skill points as a prerequisite skill to '''{{#skill:289}}'''. | ||
* This skill does exactly what its name describes. It disrupts or breaks the spell chanting of monsters and players alike. | * This skill does exactly what its name describes. It disrupts or breaks the spell chanting of monsters and players alike. | ||
* Often overlooked, | * Every successful Spell Breaks would let you absorb the SP expended by the monster's interrupted skills; when mastered at Level 5, it will also cut off 2% of the monster's MaxHP. Theoretically if you could perform 50 successful Spell Breaks without a way for the monster to recover their HP passively or over time, then you could possibly kill it solely with this skill. | ||
* Often overlooked, Spell Breaker is actually a pretty handy skill to have especially when you're tanking or supporting your party. It works 100% of the time when used on normal monsters and 10% against MVPs that have long-casting skills. | |||
|style="text-align: center;" | 3 | |style="text-align: center;" | 3 | ||
|style="text-align: center; background:#ccffff"| Defensive | |style="text-align: center; background:#ccffff"| Defensive | ||
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* At max level, Volcano gives +20% <span style="color:red;">Fire</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:red;">Fire</span> damage on a monster you'll do +120% instead. Also gives +30 ATK/MAtk. You'll use this one most of the time when focusing on DPS. | * At max level, Volcano gives +20% <span style="color:red;">Fire</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:red;">Fire</span> damage on a monster you'll do +120% instead. Also gives +30 ATK/MAtk. You'll use this one most of the time when focusing on DPS. | ||
* Any entity inside its AoE will benefit from Volcano's effects. | * Any entity inside its AoE will benefit from Volcano's effects. | ||
** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups | ** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility. | ||
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano. | ||
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* At max level, Deluge gives +20% <span style="color:blue;">Water</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:blue;">Water</span> damage on a monster you'll do +120% instead. Also gives +15% MaxHP which works perfectly well with HP-based builds of the Inquisitors and [[Dragon_Knight|Dragon Knights]]. It also gives more HP% on your Elementals and High Elementals—we'll talk more about it in their [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|own section]]. | * At max level, Deluge gives +20% <span style="color:blue;">Water</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:blue;">Water</span> damage on a monster you'll do +120% instead. Also gives +15% MaxHP which works perfectly well with HP-based builds of the Inquisitors and [[Dragon_Knight|Dragon Knights]]. It also gives more HP% on your Elementals and High Elementals—we'll talk more about it in their [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|own section]]. | ||
* Any entity inside its AoE will benefit from Deluge's effects. | * Any entity inside its AoE will benefit from Deluge's effects. | ||
** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups | ** As an example, Encroached Tan standing underneath Deluge will amplify his '''{{#skill:2204}}''' just as your '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility. | ||
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge. | ||
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* At max level, Violent Gale gives +20% <span style="color:green;">Wind</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:green;">Wind</span> damage on a monster you'll do +120% instead. Also gives +15 FLEE which may help in some FLEE-based builds. | * At max level, Violent Gale gives +20% <span style="color:green;">Wind</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:green;">Wind</span> damage on a monster you'll do +120% instead. Also gives +15 FLEE which may help in some FLEE-based builds. | ||
* Any entity inside its AoE will benefit from Violent Gale's effects. | * Any entity inside its AoE will benefit from Violent Gale's effects. | ||
** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups | ** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' would be boosted in the same manner, so careful placement of your set-ups is always necessary. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny. 500 pcs. of Blue Gemstones can be packaged into a {{#item:100192}}by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility . | ||
* Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale. | ||
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* Land Protector (LP) will form a 7x7~11x11 (scales with level) protective area on the ground that will nullify all ground magical skills. | * Land Protector (LP) will form a 7x7~11x11 (scales with level) protective area on the ground that will nullify all ground magical skills. | ||
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]]. | * LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]]. | ||
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively. | * Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 1,500 zeny and 4,500 zeny, respectively. Both Blue and Yellow Gemstones can be packaged into a {{#item:100192}}and {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. When casting LP by accident and you want to completely remove it, you can cast any of the three elemental floor buffs. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
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* Skip this one. No place as a prerequisite skill either. | * Skip this one. No place as a prerequisite skill either. | ||
* ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6. | * ''But'' if you want to have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters and turn them into pets starting at Lvl. 6. | ||
* Requires 2 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. | * Requires 2 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility. | ||
** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2. | ** When using buff, cards, or gears that nullify gemstone requirement such as the Performer ensemble skill '''{{#skill:312}}''', {{#item:4132}}/{{#item:4484}}, and the pair of {{#item:24675}} and {{#item:24676}}, gemstone requirement won't get completely nullified; however, Abracadabra will only consume 1 {{#icon:715}}{{#linkitem:715|Yellow Gemstone}} instead of the usual 2. | ||
|style="text-align: center;" | 0 | |style="text-align: center;" | 0 | ||
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| {{#skill:5296}} | | {{#skill:5296}} | ||
| https://static.divine-pride.net/images/skill/2450.png Cloud Poison | | https://static.divine-pride.net/images/skill/2450.png Cloud Poison | ||
| https://static.divine-pride.net/images/skill/2447.png Crystallization | | https://static.divine-pride.net/images/skill/2447.png Crystallization | ||
| {{#skill:16}} | |||
|- | |- | ||
| {{#skill:214}} | | {{#skill:214}} | ||
| https://static.divine-pride.net/images/skill/653.png NPC MAX PAIN | | https://static.divine-pride.net/images/skill/653.png NPC MAX PAIN | ||
| https://static.divine-pride.net/images/skill/653.png NPC AGI UP | | https://static.divine-pride.net/images/skill/653.png NPC AGI UP | ||
| https://static.divine-pride.net/images/skill/653.png Curse | |||
|- | |- | ||
| https://static.divine-pride.net/images/skill/653.png | | https://static.divine-pride.net/images/skill/653.png Bleeding | ||
| https://static.divine-pride.net/images/skill/653.png Hallucination | | https://static.divine-pride.net/images/skill/653.png Hallucination | ||
| https://static.divine-pride.net/images/skill/653.png Silence | | https://static.divine-pride.net/images/skill/653.png Silence | ||
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* Place 1 skill point on this one. | * Place 1 skill point on this one. | ||
* Wall of Fog is a defensive skill that will protect ''anyone'' inside its 5x3 AoE from ranged targeted skills and ranged attacks, including opposing monsters and MVPs. | * Wall of Fog is a defensive skill that will protect ''anyone'' inside its 5x3 AoE from ranged targeted skills and ranged attacks, including opposing monsters and MVPs. | ||
* This does '''not give''' total immunity against ranged physical attacks and skills unlike the Acolyte branch's '''{{#skill:25}}''' just to be clear. It will only decrease the damage by 75%. HIT rate is also reduced by 50 pts. | * This '''does''' '''not give''' total immunity against ranged physical attacks and skills unlike the Acolyte branch's '''{{#skill:25}}''' just to be clear. It will only decrease the damage by 75%. HIT rate is also reduced by 50 pts. | ||
* Ranged targeted | * Ranged targeted skills—'''both physical and magical'''—will have a 75% chance to miss. | ||
* This skill also gets doubled duration when placed under '''{{#skill:286}}'''. Note that you have to cast Deluge first before placing this skill or else they won't overlap. | * This skill also gets doubled duration when placed under '''{{#skill:286}}'''. Note that you have to cast Deluge first before placing this skill or else they won't overlap. | ||
* Only two (2) Wall of Fogs can coexist at the same time until the first one expires or either of them gets cleared by '''{{#skill:288}}''' or any of the ground-effect clearing skills such as the High Wizard's '''{{#skill:483}}''' skill or the Geneticist's '''{{#skill:2483}}''' skill. | * Only two (2) Wall of Fogs can coexist at the same time until the first one expires or either of them gets cleared by '''{{#skill:288}}''' or any of the ground-effect clearing skills such as the High Wizard's '''{{#skill:483}}''' skill or the Geneticist's '''{{#skill:2483}}''' skill. | ||
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** Does not apply {{#item:4147}}'s 3x3 splashing effect due to getting lower priority than Spell Fist's conversion of melee magical attacks. | ** Does not apply {{#item:4147}}'s 3x3 splashing effect due to getting lower priority than Spell Fist's conversion of melee magical attacks. | ||
* Spell Fist also doesn't need high DEX and HIT rate since it ignores FLEE for it is a magical attack in nature. | * Spell Fist also doesn't need high DEX and HIT rate since it ignores FLEE for it is a magical attack in nature. | ||
* Any direct buffs made to the three elemental bolts whether they are skill modifiers (i.e. {{#icon:300267}}{{#linkitem:300267|Crow Baron Card}}& {{#icon:300268}}{{#linkitem:300268|Crow Duke Card}}combo) or the EM's High Elemental's Passive Mode will always be translated into Spell Fist's individual hits. | |||
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist. | * Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist. | ||
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* Either leave this one out completely or get it to max level. | * Either leave this one out completely or get it to max level. | ||
* Killing Cloud applies the debuff <span style="color:#BB3ECF;">'''Cloud Poison'''</span> which reduces any units' <span style="color:purple;">Poison</span> resistance inside its AoE. At max level, Killing Cloud reduces a monster's <span style="color:purple;">Poison</span> resistance by 25% which lasts for | * Killing Cloud applies the debuff <span style="color:#BB3ECF;">'''Cloud Poison'''</span> which reduces any units' <span style="color:purple;">Poison</span> resistance inside its AoE. At max level, Killing Cloud reduces a monster's <span style="color:purple;">Poison</span> resistance by 25% which lasts for 5 seconds. | ||
* Extremely useful if you're going to be focusing on <span style="color:purple;">Poison</span> element; though keep in mind it has a 5 seconds cooldown but the costume enchant stones {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} reduces its cooldown by 2 seconds. Typically it's used for DPS-ing or MVP-ing and rarely used for field farming unless you want to see big damage numbers with your <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''' <big>/</big> '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', '''{{#skill:5371}}''', and '''{{#skill:2448}}'''. | * Extremely useful if you're going to be focusing on <span style="color:purple;">Poison</span> element; though keep in mind it has a 5 seconds cooldown but the costume enchant stones {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} reduces its cooldown by 2 seconds. Typically it's used for DPS-ing or MVP-ing and rarely used for field farming unless you want to see big damage numbers with your <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''' <big>/</big> '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', '''{{#skill:5371}}''', and '''{{#skill:2448}}'''. | ||
* Only one (1) Killing Cloud can be activated at a time. Casting another Killing Cloud will supersede the existing one though the debuff refreshes when reapplied on the same unit. | * Only one (1) Killing Cloud can be activated at a time. Casting another Killing Cloud will supersede the existing one though the debuff refreshes when reapplied on the same unit. | ||
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** 2% of MaxHP and MaxSP is recovered each second. | ** 2% of MaxHP and MaxSP is recovered each second. | ||
** Damage from the next attack is amplified by 150%. | ** Damage from the next attack is amplified by 150%. | ||
* Requires 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. | * Requires 1 {{#item:715}}to cast. Can be purchased from '''NPC''' '''Tool Dealer''' in any towns for 4,500 zeny. 500 pcs. of Yellow Gemstones can be packaged into a {{#item:100193}} by talking to the '''NPC Gemstone Bagger''' {{#navi:geffen_in|74|175}} in '''Geffen''' ('''@go 2''') for lighter accessibility. | ||
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*Generally, <span style="color:#BD0F1E;">Ardor</span> is used for almost all farming maps since <span style="color:red;">Fire</span> element wipes out most mobs in those areas. | *Generally, <span style="color:#BD0F1E;">Ardor</span> is used for almost all farming maps since <span style="color:red;">Fire</span> element wipes out most mobs in those areas. | ||
*Some mobs cast hard hitting <span style="color:red;">Fire</span> magical spells | *Some mobs such as Aferdes in Mjolnir Underground Cave cast hard hitting <span style="color:red;">Fire</span> magical spells. But <span style="color:#BD0F1E;">Ardor</span> can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%. | ||
*Likewise for '''The Immortal Instance''', both you and <span style="color:#bd0f1e;">Ardor</span> will survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [[Elements#Elemental_Attribute_Table|elemental table]]. | *Likewise for '''The Immortal Instance''', both you and <span style="color:#bd0f1e;">Ardor</span> will survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [[Elements#Elemental_Attribute_Table|elemental table]]. | ||
*With <span style="color:#BD0F1E;">Ardor</span>'s defensive buffs and your own '''{{#skill:288}}''', you can finish both Easy and Hard Mode of The Immortal without ever depending on a {{#item:4128}} like most classes just to clear Hard Mode effortlessly. Simply put, <span style="color:#BD0F1E;">Ardor</span> is tailor-fit for this instance hands down. | *With <span style="color:#BD0F1E;">Ardor</span>'s defensive buffs and your own '''{{#skill:288}}''', you can finish both Easy and Hard Mode of The Immortal without ever depending on a {{#item:4128}} like most classes just to clear Hard Mode effortlessly. Simply put, <span style="color:#BD0F1E;">Ardor</span> is tailor-fit for this instance hands down. | ||
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*<span style="color:#0685CF;">Diluvio</span> is a close contender for '''The Immortal Instance''' next to <span style="color:#BD0F1E;">Ardor</span>. She can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:#BD0F1E;">Ardor</span> died and your skill to summon him is on CD. | *<span style="color:#0685CF;">Diluvio</span> is a close contender for '''The Immortal Instance''' next to <span style="color:#BD0F1E;">Ardor</span>. She can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:#BD0F1E;">Ardor</span> died and your skill to summon him is on CD. | ||
*When you need to survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}''', <span style="color:#0685CF;">Diluvio</span> is your strongest choice since she can endow your armor to the <span style="color:blue;">Water</span> property and she will give you 100% resistance against <span style="color:blue;">Water</span>-based attacks when you activate '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). | *When you need to survive Encroached Tan's '''{{#skill:2204}}''' and Ghost Ship Captain's '''{{#skill:86}}''', <span style="color:#0685CF;">Diluvio</span> is your strongest choice since she can endow your armor to the <span style="color:blue;">Water</span> property and she will give you 100% resistance against <span style="color:blue;">Water</span>-based attacks when you activate '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). | ||
*With <span style="color:#0685CF;">Diluvio</span>'s defensive utility and your own '''{{#skill:404}}''' which gives a 75% chance for ''any'' targeted skills (i.e. Water Ball and Dark Soul Strike) to miss and have ranged attacks reduced, you can go and farm Episode 21 instances easily to casually drop {{#item:1001618}}and MVP cards. | *With <span style="color:#0685CF;">Diluvio</span>'s defensive utility, '''{{#skill:288}}''''s ability to block Encroached Tan's https://static.divine-pride.net/images/skill/653.png '''NPC Lockon Laser''', and your own '''{{#skill:404}}''' which gives a 75% chance for ''any'' targeted skills (i.e. Water Ball and Dark Soul Strike) to miss and have ranged attacks reduced, you can go and farm Episode 21 instances easily to casually drop {{#item:1001618}}and MVP cards. | ||
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* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] | * [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] | ||
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* [[Abandoned_Pit#Floor_1|Abandoned Pit Flr. 1]] | * [[Abandoned_Pit#Floor_1|Abandoned Pit Flr. 1]] | ||
* [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]] | * [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]] | ||
|- style="height: | |- style="height:18em" | ||
| [[File:Child Ventus.v2.png|center|130x130px]] <br>'''<center><span style="color:green;">VENTUS</span> </center>''' | | [[File:Child Ventus.v2.png|center|130x130px]] <br>'''<center><span style="color:green;">VENTUS</span> </center>''' | ||
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*<span style="color:green;">Ventus</span> will always going to make it to the list no matter what despite her being an Elemental because it is simply necessary and I just can't help it but include our baby <span style="color:green;">Ventus</span>! | *<span style="color:green;">Ventus</span> will always going to make it to the list no matter what despite her being an Elemental because it is simply necessary and I just can't help it but include our baby <span style="color:green;">Ventus</span>! | ||
*We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light! | *We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light! | ||
*Baby Ventus with her Adolescent and Adult Forms can also provide easy access to 1 second FCT reduction when '''Lvl. 1''' '''{{#skill:2456}}''' ('''Passive Mode''') is activated which helps newbies early on in their journey. | |||
*Just be wary because once you use <span style="color:green;">Ventus</span> or any of the Sorcerer Elementals you won't be able to use or autocast your 4th skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' since this skill requires you to have your High Elementals present to activate. | *Just be wary because once you use <span style="color:green;">Ventus</span> or any of the Sorcerer Elementals you won't be able to use or autocast your 4th skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' since this skill requires you to have your High Elementals present to activate. | ||
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===How to | ===How to Keep Our Spirits Alive and Healthy=== | ||
This is the section where I'll be explaining on how to keep our spirits alive. This is unknown to most players who hadn't played the class priorly. Only people who have played the class religiously since Day 1 as a Sorcerer during the 3rd job era would know the secret sauce on how to make your Elemental and High Elementals live their lives as your own personal tank or meat shield. | This is the section where I'll be explaining on how to keep our spirits alive. This is unknown to most players who hadn't played the class priorly. Only people who have played the class religiously since Day 1 as a Sorcerer during the 3rd job era would know the secret sauce on how to make your Elemental and High Elementals live their lives as your own personal tank or meat shield. | ||
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Now since our spirits don't have their own '''<big>UI</big>''' unlike the [[Homunculus]] of Biolos, we will be following the following equations to formulate their individual stats: | Now since our spirits don't have their own '''<big>UI</big>''' unlike the [[Homunculus]] of Biolos, we will be following the following equations to formulate their individual stats: | ||
{| style="background: #FAFAFA; width: 100%; border:4px; border-style: double; border-color: lightgrey" | |||
| | |||
'''Max HP''' = [(SummonerMaxHP ÷ 3) + (SummonerINT x 10) + (SummonerJobLv x 20)] × [(SummonLv + 2) ÷ 3] | '''Max HP''' = [(SummonerMaxHP ÷ 3) + (SummonerINT x 10) + (SummonerJobLv x 20)] × [(SummonLv + 2) ÷ 3] | ||
'''Max SP''' = (SummonerMaxSP ÷ 4) | '''Max SP''' = (SummonerMaxSP ÷ 4) | ||
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'''FLEE|Flee Rate''' = SummonerFLEE + [(SummonerBaseLv) ÷ (5 − SummonLv)] | '''FLEE|Flee Rate''' = SummonerFLEE + [(SummonerBaseLv) ÷ (5 − SummonLv)] | ||
'''HIT|Hit Rate''' = SummonerHIT + SummonerBaseLv | '''HIT|Hit Rate''' = SummonerHIT + SummonerBaseLv | ||
|- | |||
|} | |||
If the called Spirit is: | If the called Spirit is: | ||
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As what can be seen from the equations, all of the stats for the Elementals and High Elementals are influenced and dependent with that of the summoner's. Besides inheriting their summoner's stats, they also get additional stats based on what forms ('''Child''', '''Adolescent''', or '''Adult''') they assume as well as what kind of spirit they are. Taking into consideration the '''MDef''' equation <code>SummonerMDEF + [(SummonerINT) ÷ (5 − SummonLv)]</code>, a Level 3 <span style="color:red;">Agni</span> for example will yield higher '''MDef''' values due to having lower divisor values as compared to Lvls. 1 or 2. Although, it's uncertain or rather I haven't confirmed with [GM] Muh what would be the value for it if it's <span style="color:#BD0F1E;">Ardor</span> for instance since technically he is already on Adult form, and 4th job High Elementals don't have a child or adolescent form. It's even more uncertain for <span style="color:purple;">Serpens</span>' case since he doesn't have any 3rd job base counterpart or maybe whatever base Elemental he was summoned from that's where he'll get his benefits from. But anyway with that in mind, you would also want to build as much HP% as you could get since in the equation for '''MaxHP''' <code>(SummonerMaxHP ÷ 3)</code> , your total MaxHP is divided by 3, and the only way to mitigate that is if you build tons of MaxHP% either from equips, consumables or party buffs. It's also noticeable that our Spirits don't benefit at all in our '''total MAtk''' or '''ATK''' which explains why their magical skills and basic attacks do little to nothing against monsters. | As what can be seen from the equations, all of the stats for the Elementals and High Elementals are influenced and dependent with that of the summoner's. Besides inheriting their summoner's stats, they also get additional stats based on what forms ('''Child''', '''Adolescent''', or '''Adult''') they assume as well as what kind of spirit they are. Taking into consideration the '''MDef''' equation <code>SummonerMDEF + [(SummonerINT) ÷ (5 − SummonLv)]</code>, a Level 3 <span style="color:red;">Agni</span> for example will yield higher '''MDef''' values due to having lower divisor values as compared to Lvls. 1 or 2. Although, it's uncertain or rather I haven't confirmed with [GM] Muh what would be the value for it if it's <span style="color:#BD0F1E;">Ardor</span> for instance since technically he is already on Adult form, and 4th job High Elementals don't have a child or adolescent form. It's even more uncertain for <span style="color:purple;">Serpens</span>' case since he doesn't have any 3rd job base counterpart or maybe whatever base Elemental he was summoned from that's where he'll get his benefits from. But anyway with that in mind, you would also want to build as much HP% as you could get since in the equation for '''MaxHP''' <code>(SummonerMaxHP ÷ 3)</code> , your total MaxHP is divided by 3, and the only way to mitigate that is if you build tons of MaxHP% either from equips, consumables or party buffs. It's also noticeable that our Spirits don't benefit at all in our '''total MAtk''' or '''ATK''' which explains why their magical skills and basic attacks do little to nothing against monsters. | ||
Apart from building your own stats and improving on it, you could also benefit from party buffs or class buffs. Since remember, whatever is your stats ''<u>at the time of summoning</u>'' | Apart from building your own stats and improving on it, you could also benefit from party buffs or class buffs. Since remember, whatever is your stats ''<u>at the time of summoning</u>'' will be considered into the equation and will be inherited by your Spirits. One way of making this work is by having Performer slaves give you their buffs. Notable skills to use for that purpose are '''{{#skill:322}}''', {{#skill:5007}}'''Frigg's Song''', {{#skill:2431}}'''Lerad's Dew''', the Arch Bishop skill '''{{#skill:2047}}''', and your very own skill from the Sage skill tree '''{{#skill:286}}'''. Remember how I mentioned earlier that Deluge will make your spirits tankier? Well there you have it! From the EM branch, High Elementals will benefit from the passive '''{{#skill:5374}}''', which gives some flat HP and some defensive bonuses, but only High Elementals though; Elementals don't benefit from this passive. We also have our passive from the Sorcerer branch '''{{#skill:2463}}''', which acts as a final multiplier to the total MaxHP%/MaxSP% for both our Elementals and High Elementals once all the calculations are done. | ||
As an example, let's say you have a total of 1,300,000 HP and using the equation <code>(SummonerMaxHP ÷ 3)</code>, that will be equivalent to 433,333 HP. Additionally if you have a total 196 INT and you substitute that value to the equation <code>(SummonerINT x 10)</code>, you'll get 1,960. Lastly with the equations (<code>SummonerJobLv x 20)</code> and <code>[(SummonLv + 2) ÷ 3]</code>, it'll give us values equal to 1,200 and 1.7 (assuming a High Elemental is considered in its Adult Form, could be lower if it's in Child Form; this will need confirmation first), respectively. Multiply 1,200 with 1.7 to yield a value equivalent to 2,040. Add up the remaining value of 25,000 HP from '''Lvl. 5''' '''Elemental Spirit Mastery''' to 433,333 HP + 1960 HP + 2,040 HP. The total value 462,333 HP will then be multiplied with '''Lvl. 5''' '''Elemental Sympathy''''s 25%, to give us the High Elemental's total HP of ≈'''<u>577,916</u>'''. This could be more if you used other class buffs; my basis for the 1,300,000 HP is from my [[The_Complete_Elemental_Master_Guide_by_Goldie#High_End_Tank_Gears|high end tank gears]] and [[The_Complete_Elemental_Master_Guide_by_Goldie#Shadow_Gears|tank shadow gears]]. | As an example, let's say you have a total of 1,300,000 HP and using the equation <code>(SummonerMaxHP ÷ 3)</code>, that will be equivalent to 433,333 HP. Additionally if you have a total 196 INT and you substitute that value to the equation <code>(SummonerINT x 10)</code>, you'll get 1,960. Lastly with the equations (<code>SummonerJobLv x 20)</code> and <code>[(SummonLv + 2) ÷ 3]</code>, it'll give us values equal to 1,200 and 1.7 (assuming a High Elemental is considered in its Adult Form, could be lower if it's in Child Form; this will need confirmation first), respectively. Multiply 1,200 with 1.7 to yield a value equivalent to 2,040. Add up the remaining value of 25,000 HP from '''Lvl. 5''' '''Elemental Spirit Mastery''' to 433,333 HP + 1960 HP + 2,040 HP. The total value 462,333 HP will then be multiplied with '''Lvl. 5''' '''Elemental Sympathy''''s 25%, to give us the High Elemental's total HP of ≈'''<u>577,916</u>'''. This could be more if you used other class buffs; my basis for the 1,300,000 HP is from my [[The_Complete_Elemental_Master_Guide_by_Goldie#High_End_Tank_Gears|high end tank gears]] and [[The_Complete_Elemental_Master_Guide_by_Goldie#Shadow_Gears|tank shadow gears]]. | ||
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Now unfortunately to say but our Spirits won't benefit at all from Race%, Size%, Element%, and Protocol% reductions. So everything that you will work on your tank gears are focused on improving '''MaxHP%''', '''Max DEF''', '''Max MDef''', and '''Max FLEE Rate'''. | Now unfortunately to say but our Spirits won't benefit at all from Race%, Size%, Element%, and Protocol% reductions. So everything that you will work on your tank gears are focused on improving '''MaxHP%''', '''Max DEF''', '''Max MDef''', and '''Max FLEE Rate'''. | ||
Another defensive layer you can incorporate or use is the skill '''{{#skill:5381}}''', which turns your High Elementals transparent making them untargetable. As we've previously stated, this skill is good to have when you have enough points to expend; otherwise you can skip this skill since AoE skills will still damage them. When you're too cheap and would want to save your elemental catalysts, there's also '''{{#skill:2464}}''' that heals your Elementals and High Elementals alike by taking out 10% of your HP/SP. Now, when you use this skill you might want to swap back to your tank gears by then. This is simply because you have fewer HP with your DPS gears for sure and your Spirits have higher MaxHP% than you do. Healing them with Elemental Cure while having low amount of HP will also only heal them by small amounts, whereas if you switch to your tank gears you have more MaxHP%. The only problem with this is once you've switched to your tank gears, your HP won't be full so to solve that problem bring with you some {{#icon:607}}{{#linkitem:607|Yggdrasil Berry}}or {{#icon:608}}{{#linkitem:608|Yggdrasil Seed}} to restore your HP/SP. One other way to heal your spirits passively is by placing them into '''Waiting Mode''' using '''{{#skill:2456}}'''. Remember they are passively recovering 2% HP/SP while in this mode | Another defensive layer you can incorporate or use is the skill '''{{#skill:5381}}''', which turns your High Elementals transparent making them untargetable. As we've previously stated, this skill is good to have when you have enough points to expend; otherwise you can skip this skill since AoE skills will still damage them. When you're too cheap and would want to save your elemental catalysts, there's also '''{{#skill:2464}}''' that heals your Elementals and High Elementals alike by taking out 10% of your HP/SP. Now, when you use this skill you might want to swap back to your tank gears by then. This is simply because you have fewer HP with your DPS gears for sure and your Spirits have higher MaxHP% than you do. Healing them with Elemental Cure while having low amount of HP will also only heal them by small amounts, whereas if you switch to your tank gears you have more MaxHP%. The only problem with this is once you've switched to your tank gears, your HP won't be full so to solve that problem bring with you some {{#icon:607}}{{#linkitem:607|Yggdrasil Berry}}or {{#icon:608}}{{#linkitem:608|Yggdrasil Seed}} to restore your HP/SP. One other way to heal your spirits passively is by placing them into '''Waiting Mode''' using '''{{#skill:2456}}'''. Remember they are passively recovering 2% HP/SP for every 3 seconds while in this mode. | ||
Both the Elementals and High Elementals follow the same equations in calculating their individual stats. Now the question if High Elementals have their own set of equations the answer is nobody knows but the Gravity developers. Information regarding the 4th job spirits is few and so for the meantime while we lack accurate info we'll be following the one above earlier. I could only imagine it being better for the High Elementals if they did have their own equations. As you can see, the formula didn't include the 4th jobs traits such as STA, WIS, RES, & MRES, so if in a turn of events it did somehow included those traits then our High Elementals are supposedly should be tankier than Elementals. Fret not though, because even with those traits your High Elementals are still durable. With the proper set of tank gears, my High Elementals could survive even the hardest hitting skills of MVPs such as Juncea's '''{{#skill:83}}''', Schulang's''' {{#skill:85}}''', Lasgand's '''{{#skill:91}} Heaven's Drive''', Sakray's '''{{#skill:2216}}''', Sorcerer Celia's '''{{#skill:2449}}''', Rune Knight Seyren's '''{{#skill:2006}}''', Temple Biosphere mobs' '''{{#skill:254}}''', the https://static.divine-pride.net/images/skill/254.png '''Dark Grand Crosses''' of the Depth Valkyries as well as https://static.divine-pride.net/images/skill/653.png '''NPC Earthquakes''' from Depth Salamanders—both from Depth Abyss 2. The only thing it can't survive so far is Betelgeuse's '''{{#skill:2217}}''' though they can survive Tiara's, Warlock Katrinn's, and Fenrir's Tetra Vortex. | Both the Elementals and High Elementals follow the same equations in calculating their individual stats. Now the question if High Elementals have their own set of equations the answer is nobody knows but the Gravity developers. Information regarding the 4th job spirits is few and so for the meantime while we lack accurate info we'll be following the one above earlier. I could only imagine it being better for the High Elementals if they did have their own equations. As you can see, the formula didn't include the 4th jobs traits such as STA, WIS, RES, & MRES, so if in a turn of events it did somehow included those traits then our High Elementals are supposedly should be tankier than Elementals. Fret not though, because even with those traits your High Elementals are still durable. With the proper set of tank gears, my High Elementals could survive even the hardest hitting skills of MVPs such as Juncea's '''{{#skill:83}}''', Schulang's''' {{#skill:85}}''', Lasgand's '''{{#skill:91}} Heaven's Drive''', Sakray's '''{{#skill:2216}}''', Sorcerer Celia's '''{{#skill:2449}}''', Rune Knight Seyren's '''{{#skill:2006}}''', Temple Biosphere mobs' '''{{#skill:254}}''', the https://static.divine-pride.net/images/skill/254.png '''Dark Grand Crosses''' of the Depth Valkyries as well as https://static.divine-pride.net/images/skill/653.png '''NPC Earthquakes''' from Depth Salamanders—both from Depth Abyss 2. The only thing it can't survive so far is Betelgeuse's '''{{#skill:2217}}''' though they can survive Tiara's, Warlock Katrinn's, and Fenrir's Tetra Vortex. | ||
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==== Costume Enchant Stones ==== | ==== Costume Enchant Stones ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: | {| class="wikitable mw-collapsible mw-collapsed" style="width:60%;" | ||
!Type | !Type | ||
!Item | !Item | ||
!Stone | |||
!Notes | !Notes | ||
|- style=height: | |- style=height:7em | ||
|'''Upper Costume''' | |'''Upper Costume''' | ||
| {{#icon:19602}} Any Upper Costume of you liking | | {{#icon:19602}} Any Upper Costume of you liking | ||
| | | | ||
* | <small> | ||
* | * {{#item:1000672}} | ||
|- style=height: | </small> | ||
| | |||
* '''Sorcerer Stone''' ('''Top''') is worn for more FCT reduction for faster casting time. | |||
|- style=height:7em | |||
|'''Middle Costume''' | |'''Middle Costume''' | ||
| {{#icon:19603}} Any Middle Costume of your liking | | {{#icon:19603}} Any Middle Costume of your liking | ||
| | | | ||
* | <small> | ||
|- style=height: | * {{#item:25006}} | ||
</small> | |||
| | |||
* '''Vit Convert Stone''' ('''Mid''') will combo with Vit Convert (Low) for more MaxHP% to make our Spirits tankier. | |||
|- style=height:7em | |||
|'''Lower Costume''' | |'''Lower Costume''' | ||
| {{#icon:19604}} Any Lower Costume of your liking | | {{#icon:19604}} Any Lower Costume of your liking | ||
| | | | ||
* | <small> | ||
|- style=height:5em | * {{#item:25008}} | ||
</small> | |||
| | |||
* '''Vit Convert Stone''' ('''Low''') will combo with Vit Convert (Mid) for more MaxHP% to make our Spirits tankier. | |||
|- style=height:9.5em | |||
|'''Garment Costume''' | |'''Garment Costume''' | ||
| {{#icon:20506}} Any Garment Costume of your liking | | {{#icon:20506}} Any Garment Costume of your liking | ||
| | | | ||
* | <small> | ||
* | * {{#item:25170}} | ||
* {{#item:1000521}} | |||
</small> | |||
| | |||
* '''Minor Casting Stone''' ('''Garment & Dual''') will combo with each other to help reduce casting time, so we can summon our Spirits faster. | |||
|} | |} | ||
The costume enchant stone combo {{#item:25006}} + {{#item:25008}} grants a bit of VIT values for a moderate amount of +MaxHP% and remains optional and good if you can get a hands on them. {{#item:1000672}} and {{#item:25170}} + {{#item:1000521}}will supply the missing FCT reduction you will lose from some of your main gear equipment and would help with instant casting your summoning skills. For more info on where and how to get them, you can check this [[Costume_Enchants_(Fashion_Points)|page]]. | The costume enchant stone combo {{#item:25006}} + {{#item:25008}} grants a bit of VIT values for a moderate amount of +MaxHP% and remains optional and good if you can get a hands on them. {{#item:1000672}} and {{#item:25170}} + {{#item:1000521}}will supply the missing FCT reduction you will lose from some of your main gear equipment and would help with instant casting your summoning skills. For more info on where and how to get them, you can check this [[Costume_Enchants_(Fashion_Points)|page]]. | ||
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<small>Requires 3 {{#item:6360}}to cast.</small> | <small>Requires 3 {{#item:6360}}to cast.</small> | ||
|style="background-color:#B2D1FF;" |'''Level 3:''' | |style="background-color:#B2D1FF;" |'''Level 3:''' | ||
* | * -30% VCT on Water property magical skills. | ||
* +25% Water property magical damage. | * +25% Water property magical damage. | ||
<small>Requires 3 {{#item:6361}}to cast.</small> | <small>Requires 3 {{#item:6361}}to cast.</small> | ||
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So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're going to use</u>. | So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're going to use</u>. | ||
Apart from those, each insignias also has the ability to heal or damage any unit by 1% | Apart from those, each insignias also has the ability to heal or damage any unit by 1% of their MaxHP every 5 seconds depending on their element. It will heal any units with the same element and damage any units with the opposite element. For example, if you have your High Elemental <span style="color:#966606;">Terremotus</span> endow your armor to the <span style="color:brown;">Earth</span> property and you are standing on an <span style="color:brown;">Earth Insignia</span>, you will heal 1% of your MaxHP every 5 seconds. This goes both ways for the MVP too. If an <span style="color:brown;">Earth</span> element MVP like Maya is standing on your '''<span style="color:brown;">{{#skill:2468}}</span>''', she will also heal 1% of her MaxHP, though this can be countered if you place a '''<span style="color:red;">{{#skill:2465}}</span>''' underneath her to nullify the healing effects of the elemental insignias. You can also use this effect for offensive measures too. If you're fighting a <span style="color:red;">Fire</span> element MVP like Ifrit, you can place '''<span style="color:blue;">{{#skill:2466}}</span>''' underneath him so he'll get damaged over time by taking away 1% of his MaxHP. | ||
[[File:Insignia.Stand.png|center|thumb|386x386px|'''Level 3 Earth Insignia'''. MVP within range to debuff it and buff yourself with Earth Insignia.]] | [[File:Insignia.Stand.png|center|thumb|386x386px|'''Level 3 Earth Insignia'''. MVP within range to debuff it and buff yourself with Earth Insignia.]] | ||
Insignias can be overlapped with one another and I mean all four (4) of them. When you want to benefit from all effects of the insignias, you must be standing at least in one of the three (3) cells available. It doesn't matter which cells you stand on so long as you and the MVP are within its AoE. Depending how far apart the MVP away from you, it's ideal you place the insignias you want to use to purely debuff the MVP underneath him. If you plan to use an insignia both offensively and defensively, you can place it in the middle between you and the MVP so that way you are debuffing him and at the same time buffing yourself. Remember that some insignias give good effects for you too (i.e. '''Lvl. 3''' '''<span style="color:brown;">{{#skill:2468}}</span>''' can give you +50 '''MDef''' and +25% <span style="color:brown;">Earth</span> property magical damage like in the image above). When overlapping two or more Level 2 Insignias of any element, the one most recently placed will take priority and would endow the monsters' weapon according to the element of that insignia. | Insignias can be overlapped with one another and I mean all four (4) of them. When you want to benefit from all effects of the insignias, you must be standing at least in one of the three (3) cells available. It doesn't matter which cells you stand on so long as you and the MVP are within its AoE. Depending how far apart the MVP is away from you, it's ideal you place the insignias you want to use to purely debuff the MVP underneath him. If you plan to use an insignia both offensively and defensively, you can place it in the middle between you and the MVP so that way you are debuffing him and at the same time buffing yourself. Remember that some insignias give good effects for you too (i.e. '''Lvl. 3''' '''<span style="color:brown;">{{#skill:2468}}</span>''' can give you +50 '''MDef''' and +25% <span style="color:brown;">Earth</span> property magical damage like in the image above). When overlapping two or more Level 2 Insignias of any element, the one most recently placed will take priority and would endow the monsters' and your allies' weapon according to the element of that insignia. | ||
=== Land Protector & Insignia Interaction === | === Land Protector & Insignia Interaction === | ||
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<center> | <center> | ||
{| class= "wikitable" style="width: 52%; | {| class= "wikitable" style="width: 52%; | ||
| style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center; | | style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center;" | <center><span style="font-size: 0.9rem;"> '''List indicators''' </span></center> | ||
|- | |- | ||
| style="background-color:#RRGGBB;" | | | style="background-color:#RRGGBB;" | | ||
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* Already got your Dimensions combo? Great! Now you'll have lesser skills to include in your rotation. That's because the Dimensions combo {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast '''{{#skill:5369}}''' while {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} lets you autocast Elemental Buster every time you cast '''{{#skill:5373}}''' so long as both combos are '''Grade A'''. | * Already got your Dimensions combo? Great! Now you'll have lesser skills to include in your rotation. That's because the Dimensions combo {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}} lets you autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' every time you cast '''{{#skill:5369}}''' while {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} + {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}} lets you autocast Elemental Buster every time you cast '''{{#skill:5373}}''' so long as both combos are '''Grade A'''. | ||
* The main idea behind this specific skill rotation is to autocast Elemental Buster whenever you can and that | * The main idea behind this specific skill rotation is to autocast Elemental Buster whenever you can and that means whenever either Diamond Storm or Terra Drive is off-CD. Both DS and TD have 1 second cooldown and thus you can autocast your Elemental Buster every other second. | ||
* You will start with your 1st DoT skill like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD combo). Proceed that with either DS or TD to autocast Elemental Buster. Now while DS and TD is on CD, you have the option to cast another DoT of your choice. It's up to you if you want to cast either '''{{#skill:5371}}''' or '''{{#skill:5372}}''' and/or '''{{#skill:5371}}''' or '''{{#skill:5370}}''' next. If you have enough ACD, you could just use both skills before DS or TD goes off-CD. I recommend at least '''60% ACD''' for a fluid skill cycle. | * You will start with your 1st DoT skill like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD combo). Proceed that with either DS or TD to autocast Elemental Buster. Now while DS and TD is on CD, you have the option to cast another DoT of your choice. It's up to you if you want to cast either '''{{#skill:5371}}''' or '''{{#skill:5372}}''' and/or '''{{#skill:5371}}''' or '''{{#skill:5370}}''' next. If you have enough ACD, you could just use both skills before DS or TD goes off-CD. I recommend at least '''60% ACD''' for a fluid skill cycle. | ||
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| | | | ||
* Put leftover pts. into LUK | * Put leftover pts. into LUK | ||
* It gives +1 | * It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts. | ||
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | * If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | ||
|} | |} | ||
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=== Leveling as a Mage / Sage / Professor === | === Leveling as a Mage / Sage / Professor === | ||
* The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available. | * The first thing I need to remind you when leveling up is do not worry if you mistakenly put skill points to the wrong skills. We have '''NPC''' '''Build Manager Lotus''' {{#navi:main_office|122|169}} that could reset your skill tree anytime with a very affordable cost of 5,000 zeny. And while leveling up, you will want to allocate skill points to leveling skills such as '''{{#skill:17}}''' and '''{{#skill:18}}'''. These two skills is what you will use as a Mage, a Sage, as a High Magician, and as a Professor. These two skills will 2-3 hits mobs in the leveling dungeons, thanks to the Eden Gears we have available. To learn more about the Eden Gears, more info are provided [[Beginners_Guide#How_to_play_MuhRo|here]]. | ||
* Don't forget to take the Eden Board quests every time you level up on a certain level range and turn-in your quests for every completed Kill Count. | |||
* For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}}{{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later use to buy {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}from the '''NPC Eden Machine''' {{#navi:moc_para01|50|31}} to improve your sustain and survivability once you reach 3rd job Sorcerer and you finally start leveling up in [[Illusion Dungeons]]. | * For every Eden Quests you complete and successfully turn-in, you will be rewarded with {{#icon:25223}}{{#linkitem:25223|Eden Coins}}and the amount you get will vary on the difficulty of the quests. Keep these coins for later use to buy {{#icon:23204}}{{#linkitem:23204|Brilliant Protection Scrolls}}and {{#icon:14534}}{{#linkitem:14534|Small Life Potions}}from the '''NPC Eden Machine''' {{#navi:moc_para01|50|31}} to improve your sustain and survivability once you reach 3rd job Sorcerer and you finally start leveling up in [[Illusion Dungeons]]. | ||
* Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}. Here, I suggest you pick {{#icon:540027}}{{#linkitem:540027|Paradise Sage Magic Book}} instead of {{#icon:540028}}{{#linkitem:540028|Paradise Sage Spellbook}} since the former gives you VCT% to help with your casting time. | * Once you've transitioned to Sage, don't forget to go back to the Eden Office and get your 2nd job weapon from '''NPC Labraham''' {{#navi:moc_para01|108|83}}. Here, I suggest you pick {{#icon:540027}}{{#linkitem:540027|Paradise Sage Magic Book}} instead of {{#icon:540028}}{{#linkitem:540028|Paradise Sage Spellbook}} since the former gives you VCT% to help with your casting time. | ||
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| | | | ||
*Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much. | *Can be bought from vendors ('''@ws itemid''') for an affordable price and combos with {{#item:410092}}; these two won't cost much. | ||
|- style=height: | |- style=height:15em | ||
|'''Armor''' | |'''Armor''' | ||
| align="center" | +9 {{#item:450112}} | | align="center" | +9 {{#item:450112}} | ||
| | | | ||
<small> | <small> | ||
*{{#item:300529}} | |||
*{{#item:4409}} | *{{#item:4409}} | ||
*{{#item:4119}} | *{{#item:4119}} | ||
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*Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}} | *Refine the robe to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}} | ||
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | *You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors. | ||
*'''Yortus Conjurator Card''' used to be extremely expensive for the strong damage boost it provides but now it's relatively cheaper. | |||
*'''Bathory Card''' is preferably worn when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This card makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''. | *'''Bathory Card''' is preferably worn when you farm in [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] for raw zeny. This card makes you immune to the monsters' https://static.divine-pride.net/images/skill/653.png '''Dark Soul Strike''' and https://static.divine-pride.net/images/skill/653.png '''Dark Jupitel Thunder'''. | ||
|- style=height:23em | |- style=height:23em | ||
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The free '''Paradise Shadow Gears''' {{#item:24687|Paradise Shadow Weapon}}, {{#item:24688|Paradise Shadow Shield}}, {{#item:24689|Paradise Shadow Armor}}, {{#item:24690|Paradise Shadow Shoes}}, {{#item:24691|Paradise Shadow Earring}}, and {{#item:24692|Paradise Shadow Pendant}} are still going to be useful and you can continue using them 'til Part III of the early game stage. As you continue your progress, you are also expected to gradually work on the Shadow Gears listed in this [[The_Complete_Elemental_Master_Guide_by_Goldie#Shadow_Gears_2|section]] as you collect resources to craft them. | The free '''Paradise Shadow Gears''' {{#item:24687|Paradise Shadow Weapon}}, {{#item:24688|Paradise Shadow Shield}}, {{#item:24689|Paradise Shadow Armor}}, {{#item:24690|Paradise Shadow Shoes}}, {{#item:24691|Paradise Shadow Earring}}, and {{#item:24692|Paradise Shadow Pendant}} are still going to be useful and you can continue using them 'til Part III of the early game stage. As you continue your progress, you are also expected to gradually work on the Shadow Gears listed in this [[The_Complete_Elemental_Master_Guide_by_Goldie#Shadow_Gears_2|section]] as you collect resources to craft them. | ||
<span style="font-size: 1rem;">𐙚⋆.˚</span> '''Newbie tip''': Use <span style="color:green;">Ventus</span> in any of her forms and place her on '''Passive Mode''' using '''Level 1 {{#skill:2456}}''' so you may get easy access to 1 second fixed cast time (FCT) reduction. The missing 0.5 second FCT can be supplied by your +9 {{#icon:470021}}{{#linkitem:470021|Grace Magic Boots}} while movement speed can be sorted out with {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}}. This will temporarily and partially solve any casting issues you will have until you get ahold of the proper gears and equipment. You will need a total of 1.5 seconds FCT and 100% VCT to instant cast your core skills. | |||
==== Part II ==== | ==== Part II ==== | ||
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| | | | ||
*A remainder gear from Early Game Progression - Part I. | *A remainder gear from Early Game Progression - Part I. | ||
|- style=height: | |- style=height:14.2em | ||
|'''Armor''' | |'''Armor''' | ||
| align="center" | +12 {{#item:450178}} | | align="center" | +12 {{#item:450178}} | ||
| | | | ||
<small> | <small> | ||
*{{#item:300529}} | |||
*{{#item:300376}} | *{{#item:300376}} | ||
*{{#item:300308}} | *{{#item:300308}} | ||
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|- style=height:15.5em | |- style=height:15.5em | ||
|'''Upper''' | |'''Upper''' | ||
| align="center" | +9 [D] or [C] {{#item:400111}} <br><u>'''OR'''</u><br> +9 to +10 [C] {{#item:400536}} | | align="center" | +9 [D] or [C] {{#item:400111}} <br><u>'''OR'''</u><br> +9 to +10 [C] {{#item:400536}}<sup><span style="font-size: 0.55rem;">★</sup></span> | ||
| | | | ||
<small> | <small> | ||
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| | | | ||
*You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] '''Vesper Headgear'''. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps. | *You will need to [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear,_Cyclop's_Eye|craft]] '''Vesper Headgear'''. You don't need to fully grade and upgrade this headgear as this is only a placeholder. Minimal upgrades will be enough just to get you started and helps you improve your damage so you can start farming on better maps. | ||
*< | *<sup><span style="font-size: 0.55rem;">★</sup></span>As early as now, you could actually shortcut your way and craft the '''Time Dimensions Rune Crown''' <u>provided that you have the materials for them</u> ''and'' <u>you know someone whom you could fully trust and have access already</u> to [[Varmundt's Biosphere Depth 2]] to craft the Rune Crown for you; otherwise, stick to Vesper Headgear for the meantime. | ||
**Enchants for the Rune Crown will be for later; focus on getting the Rune Crown first. | **Enchants for the Rune Crown will be for later; focus on getting the Rune Crown first. | ||
|- style=height:10em | |- style=height:10em | ||
| Line 2,915: | Line 2,953: | ||
| | | | ||
<small> | <small> | ||
*{{#item:300529}} | |||
*{{#item:300376}} | *{{#item:300376}} | ||
*{{#item:300308}} | *{{#item:300308}} | ||
| Line 2,997: | Line 3,036: | ||
{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry. | {{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry. | ||
< | <sup><span style="font-size: 0.55rem;">★</sup></span>When you know someone close or you know somebody in the community whom you could trust, you could ask them for a favor to craft the {{#item:400536}} as early as now for you. You will just need to provide them the materials consisting of 50 pcs. {{#item:1001552}}, 50 pcs. {{#item:1001553}}, and 75 pcs. {{#item:25865}} to craft you one. The magic jewels are drops from the [[Varmundt's Biosphere Depth 2]] dungeon, but it can be bought from vendors in the market. On the other hand, the temporal gemstone is obtained in [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]], but you will need higher progression of the instance before it starts dropping so it's highly advisable to just buy from vendors as well. | ||
===Mid Game=== | ===Mid Game=== | ||
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|- style=height:13em | |- style=height:13em | ||
|'''Upper''' | |'''Upper''' | ||
| align="center" | +9 to +10 [C] {{#item:400111}} <br><u>'''OR'''</u><br> +10 to +11 [A] {{#item:400536}} | | align="center" | +9 to +10 [C] {{#item:400111}} <br><u>'''OR'''</u><br> +10 to +11 [A] {{#item:400536}}<sup><span style="font-size: 0.36rem;"><big>★</big></span></sup> | ||
| | | | ||
<small> | <small> | ||
| Line 3,014: | Line 3,053: | ||
| | | | ||
*Small upgrades on '''Vesper Headgear''' just to improve your damage a bit. | *Small upgrades on '''Vesper Headgear''' just to improve your damage a bit. | ||
*< | *<sup><span style="font-size: 0.55rem;">★</sup></span>When you did the shortcut and you've acquired the '''Time Dimensions Rune Crown''' in advance, you could fully refine and grade it as this will be your endgame headgear and so that you could finally autocast your '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. | ||
|- style=height:10em | |- style=height:10em | ||
|'''Middle''' | |'''Middle''' | ||
| Line 3,115: | Line 3,154: | ||
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]]. | Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#icon:311943}}{{#linkitem:311943|Brilliant Biosphere Gem (Boss Type)}}and {{#icon:311942}}{{#linkitem:311942|Brilliant Biosphere Gem (Normal Type)}}as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Convertible Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]]. | ||
< | <sup><span style="font-size: 0.55rem;">★</sup></span>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which will make farming much easier for you. | ||
===Endgame=== | ===Endgame=== | ||
| Line 3,153: | Line 3,192: | ||
**ACD + 5% & ACD + 5% | **ACD + 5% & ACD + 5% | ||
**VCT + 5% & VCT + 5% | **VCT + 5% & VCT + 5% | ||
|- | |- style=height:7em | ||
|'''Lower''' | |'''Lower''' | ||
| align="center" | {{#item:420213}} | | align="center" | {{#item:420213}} | ||
| Line 3,209: | Line 3,248: | ||
| | | | ||
*'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | *'''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | ||
*'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310853}}. | *'''Mad Bunny-LT''' enchanted with {{#item:310860}} or {{#item:310853}} or {{#item:310863}}. | ||
*In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | *In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | ||
|- style=height:21em | |- style=height:21em | ||
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|- style=height:25em | |- style=height:25em | ||
|'''Shadow Armor''' | |'''Shadow Armor''' | ||
| align="center" | +10 {{#item: | | align="center" | +10 {{#item:24981}}<br> or <br> +10 {{#item:24883}} <br> or <br> +10 {{#item:24764}} <br> <br> | ||
| | | | ||
* Among the three Shadow Armors, ''' | * Among the three Shadow Armors, '''Lightning Swamp Shadow Armor''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Advanced|Skill Master Shadow Gear]] line. | ||
** To craft, one copy of {{#item:7914}} and | ** To craft, one copy of {{#item:7914}}, 7/8/9/10★ [[Shadow Gear#Shadow Gear Recycling|Shadow Stones]], and a 30m zeny fee are needed to be exchanged to '''NPC''' '''Dala''' {{#navi:main_office|87|166}} in the '''Main Office Basement''' (@go 15). | ||
* ''' | * '''Lightning Swamp Shadow Armor''' and '''Lord Bearer's Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | ||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
** '''2nd line''': SPL + 5. | ** '''2nd line''': SPL + 5. | ||
| Line 3,303: | Line 3,342: | ||
| align="center" | +10 {{#item:24792}} <br> or <br> +10 {{#item:24753}} | | align="center" | +10 {{#item:24792}} <br> or <br> +10 {{#item:24753}} | ||
| | | | ||
* Between the two Shadow Weapons, '''Master Shadow Weapon''' is your <u>total endgame</u> Shadow Gear that functions as a set with your [[Shadow Gear#Special Master Shadow Gear| | * Between the two Shadow Weapons, '''Master Shadow Weapon''' is your <u>total endgame</u> Shadow Gear that functions as a set with your [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]]. | ||
* '''Master Shadow Weapon''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50). | * '''Master Shadow Weapon''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50). | ||
** '''3rd slot''': | ** '''3rd slot''': {{#item:312192}}. | ||
** '''4th slot''': | ** '''4th slot''': {{#item:4714}} ''or'' {{#item:4734}}. | ||
* '''Magical Spell Shadow Weapon''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | * '''Magical Spell Shadow Weapon''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | ||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
| Line 3,314: | Line 3,353: | ||
| align="center" | +10 {{#item:24793}} <br> or <br> +10 {{#item:24754}} | | align="center" | +10 {{#item:24793}} <br> or <br> +10 {{#item:24754}} | ||
| | | | ||
* Between the two Shadow Shields, '''Master Shadow Shield''' is your <u>total endgame</u> Shadow Gear that functions as a set with your [[Shadow Gear#Special Master Shadow Gear| | * Between the two Shadow Shields, '''Master Shadow Shield''' is your <u>total endgame</u> Shadow Gear that functions as a set with your [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]]. | ||
* '''Master Shadow Shield''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50). | * '''Master Shadow Shield''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50). | ||
** '''3rd slot''': | ** '''3rd slot''': {{#item:312192}}. | ||
** '''4th slot''': | ** '''4th slot''': {{#item:4714}} ''or'' {{#item:4734}}. | ||
* '''Magical Spell Shadow Shield''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | * '''Magical Spell Shadow Shield''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | ||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
| Line 3,323: | Line 3,362: | ||
|- style=height:25em | |- style=height:25em | ||
|'''Shadow Shoe''' | |'''Shadow Shoe''' | ||
| align="center" | +10 {{#item: | | align="center" | +10 {{#item:24982}}<br> or <br> +10 {{#item:24884}} <br> or <br> +10 {{#item:24763}} <br> <br> | ||
| | | | ||
* Among the three Shadow Shoes, ''' | * Among the three Shadow Shoes, '''Lightning Swamp Shadow Shoes''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Advanced|Skill Master Shadow Gear]] line. | ||
** To craft, one copy of {{#item:7914}} and | ** To craft, one copy of {{#item:7914}}, 7/8/9/10★ [[Shadow Gear#Shadow Gear Recycling|Shadow Stones]], and a 30m zeny fee are needed to be exchanged to '''NPC''' '''Dala''' {{#navi:main_office|87|166}} in the '''Main Office Basement''' (@go 15). | ||
* ''' | * '''Lightning Swamp Shadow Shoes''' and '''Lord Bearer's Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | ||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
** '''2nd line''': SPL + 5. | ** '''2nd line''': SPL + 5. | ||
| Line 3,333: | Line 3,372: | ||
* '''Lord Bearer's Shadow Shoes''' will combo with {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%. | * '''Lord Bearer's Shadow Shoes''' will combo with {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%. | ||
** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched by physical attacks which makes farming more efficient. | ** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched by physical attacks which makes farming more efficient. | ||
|- style=height: | |- style=height:16em | ||
|'''Shadow Earring (Right)''' | |'''Shadow Earring (Right)''' | ||
| align="center" | +10 {{#item: | | align="center" | +10 {{#item:24979}}<br> or <br> +10 {{#item:24665}}<br> | ||
| | | | ||
* Between the two Shadow Earrings, ''' | * Between the two Shadow Earrings, '''Conflagrative Shadow Earring''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Advanced|Skill Master Shadow Gear]] line. | ||
** To craft, one copy of {{#item:7914}} and | ** To craft, one copy of {{#item:7914}}, 7/8/9/10★ [[Shadow Gear#Shadow Gear Recycling|Shadow Stones]], and a 30m zeny fee are needed to be exchanged to '''NPC''' '''Dala''' {{#navi:main_office|87|166}} in the '''Main Office Basement''' (@go 15). | ||
* ''' | * '''Conflagrative Shadow Earring''' and '''Full Tempest Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | ||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
** '''2nd line''': SPL + 5. | ** '''2nd line''': SPL + 5. | ||
|- style=height:16em | |||
|- style=height: | |||
|'''Shadow Pendant (Left)''' | |'''Shadow Pendant (Left)''' | ||
| align="center" | +10 {{#item: | | align="center" | +10 {{#item:24980}}<br> or <br> +10 {{#item:24668}} <br> <br> <br> | ||
| | | | ||
* Between the two Shadow Pendants, ''' | * Between the two Shadow Pendants, '''Conflagrative Shadow Pendant''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Advanced|Skill Master Shadow Gear]] line. | ||
** To craft, one copy of {{#item:7914}} and | ** To craft, one copy of {{#item:7914}}, 7/8/9/10★ [[Shadow Gear#Shadow Gear Recycling|Shadow Stones]], and a 30m zeny fee are needed to be exchanged to '''NPC''' '''Dala''' {{#navi:main_office|87|166}} in the '''Main Office Basement''' (@go 15). | ||
* ''' | * '''Conflagrative Shadow Pendant''' and '''Full Tempest Shadow Pendant''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | ||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | ||
** '''2nd line''': SPL + 5. | ** '''2nd line''': SPL + 5. | ||
| Line 3,362: | Line 3,395: | ||
In terms of precedence, {{#item:24665}} and {{#item:24668}}takes priority over your other Shadow Gears when starting out. You would want to eliminate '''MDef''' as soon as possible and get full '''MDef''' pierce as your damage diminishes the higher the '''MDef''' of the monsters. | In terms of precedence, {{#item:24665}} and {{#item:24668}}takes priority over your other Shadow Gears when starting out. You would want to eliminate '''MDef''' as soon as possible and get full '''MDef''' pierce as your damage diminishes the higher the '''MDef''' of the monsters. | ||
From early game 'til endgame, the so-called [[Shadow Gear#Milo (S-Z)|Blue Shadow Gears]] consisting of {{#item:24753}}, {{#item:24754}}, {{#item:24665}}, and {{#item:24668}} plus the [[Shadow Gear#Milo (S-Z)|Trait-Enhanced Shadow Gears]] comprising of {{#item:24883}} and {{#item:24884}} will still be strong enough to get you through all stages and due to their universality they can be shared among magic classes. Upon reaching ''absolute endgame'' where you have nowhere else to go or got nothing else to do, you will most likely try to aim conquering [[Tower of Trials]] with a close group or guild to drop {{#item:50208}} and {{#item:50209}}. The coins will be then exchanged to [[Board Quests#Special Instance Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15''') to retrieve an {{#item:7914}} for 20 coins each which will be needed to craft the [[Shadow Gear#Special Master Shadow Gear| | From early game 'til endgame, the so-called [[Shadow Gear#Milo (S-Z)|Blue Shadow Gears]] consisting of {{#item:24753}}, {{#item:24754}}, {{#item:24665}}, and {{#item:24668}} plus the [[Shadow Gear#Milo (S-Z)|Trait-Enhanced Shadow Gears]] comprising of {{#item:24883}} and {{#item:24884}} will still be strong enough to get you through all stages and due to their universality they can be shared among magic classes. Upon reaching ''absolute endgame'' where you have nowhere else to go or got nothing else to do, you will most likely try to aim conquering [[Tower of Trials]] with a close group or guild to drop {{#item:50208}} and {{#item:50209}}. The coins will be then exchanged to [[Board Quests#Special Instance Shop|NPC Doil]] {{#navi:main_office|124|48}} in the '''1st Floor of Main Office''' ('''@go 15''') to retrieve an {{#item:7914}} for 20 coins each which will be needed to craft the [[Shadow Gear#Special Master Shadow Gear|Skill Master Shadow Gear]], specifically the Lightning Swamp and Conflagrative Shadow Gears for Elemental Master. | ||
These | These Skill Master Shadow Gears will be your total endgame Shadow Equipment and they perform exceptionally better than Blue + Trait-Enhanced Shadow Gears '''against high MRes monsters''' since they give '''20% MRes pierce'''. However against monsters with 0 MRes value like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]] mobs, the latter will hit harder but it's not like going forward the monsters from newer contents will have 0 MRes values; so overall, the Special Master Shadow Gears is a tad bit better, though just keep in mind they are mightily expensive to craft. If they are to be placed in a priority line of things to get, they will be made last alongside the [[The Complete Elemental Master Guide by Goldie#Rune Tablet|Demigod Rune Tablet]]. | ||
=== Costume Enchant Stones === | === Costume Enchant Stones === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: | {| class="wikitable mw-collapsible mw-collapsed" style="width:80%;" | ||
!Type | !Type | ||
!Item | !Item | ||
!Stone | |||
!Notes | !Notes | ||
|- style=height:8em | |- style=height:6.8em | ||
|'''Upper Costume''' | |'''Upper Costume''' | ||
| {{#icon:19602}} Any Upper Costume of your liking | | {{#icon:19602}} Any Upper Costume of your liking | ||
| | | | ||
* | <small> | ||
* {{#item:1000672}} | |||
|- style=height: | </small> | ||
| | |||
* For every level of '''{{#skill:2451}}''', it gives you 0.1 second FCT reduction. | |||
|- style=height:6.8em | |||
|'''Middle Costume''' | |'''Middle Costume''' | ||
| {{#icon:19603}} Any Middle Costume of your liking | | {{#icon:19603}} Any Middle Costume of your liking | ||
| | | | ||
* | <small> | ||
* {{#item:1000673}} | |||
|- style=height:8em | </small> | ||
| | |||
* For every level of '''{{#skill:2447}}''', it gives you +2% VCT reduction. This will be needed for you to reach instant cast thru VCT%. | |||
|- style=height:6.8em | |||
|'''Lower Costume''' | |'''Lower Costume''' | ||
| {{#icon:19604}} Any Lower Costume of your liking | | {{#icon:19604}} Any Lower Costume of your liking | ||
| | | | ||
* | <small> | ||
* {{#item:1000674}} | |||
|- style=height: | </small> | ||
| | |||
* For every level of '''{{#skill:2446}}''', it gives you +2% All property magical damage. | |||
|- style=height:28.1em | |||
|'''Garment Costume''' | |'''Garment Costume''' | ||
| {{#icon:20506}} Any Garment Costume of your liking | | {{#icon:20506}} Any Garment Costume of your liking | ||
| | | | ||
* | <small> | ||
* {{#item:1001420}} | |||
* {{#item:25067}} | |||
* {{#item:1000921}} | |||
* {{#item:1000675}} | |||
* {{#item:1000522}} | |||
</small> | |||
| | |||
* '''Elemental Master Stone''' ('''Garment''') gives the following effects: | * '''Elemental Master Stone''' ('''Garment''') gives the following effects: | ||
** For every level of '''{{#skill:5368}}''', it increases your <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> property magical damage by 2%. | ** For every level of '''{{#skill:5368}}''', it increases your <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> property magical damage by 2%. | ||
| Line 3,415: | Line 3,465: | ||
!Card | !Card | ||
!Notes | !Notes | ||
|- style="height: | |- style="height:33em" | ||
|'''Upper''' | |'''Upper''' | ||
| <center> {{#item:19136}} </center> | | <center> +12 to +14 {{#item:19136}} <br> or <br> +0 to +12 {{#item:19157}} </center> | ||
| | | | ||
*<small>{{#item:300377}}</small> | *<small>{{#item:300377}}</small> | ||
| Line 3,425: | Line 3,475: | ||
*<small>{{#item:4583}}</small> | *<small>{{#item:4583}}</small> | ||
| | | | ||
* | *'''Spirit of Chung E''' and '''Drooping Gunslinger''' are both [[Equipment Crafting#Jewy - Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary's Necklace, Drooping Gunslinger|crafted]] from '''NPC Jewy''' {{#navi:m_crafting|47|109}}. | ||
* | *Spirit of Chung E can be enchanted by talking to '''NPC Slotty''' {{#navi:muh_market|144, 194}} at '''Market''' ('''@go 37'''). | ||
**For a list of possible enchants, refer to this [[Slotty|page]]. | **For a list of possible enchants, refer to this [[Slotty|page]]. | ||
*Even refines gives additional +1% increase drop rate; at +14 this headgear will give a total of '''7% increase drop rate'''. | *Even refines on Spirit of Chung E gives additional +1% increase drop rate; at +14 this headgear will give a total of '''7% increase drop rate'''. | ||
*For farming low to mid game dungeons, Spirit of Chung E can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters. | *Drooping Gunslinger only gives 5% increase drop rate but it is easier to make and a much cheaper option when you can't craft nor buy Spirit of Chung E yet. | ||
*For farming low to mid game dungeons, Spirit of Chung E or Drooping Gunslinger can be used instead of {{#icon:400536}}{{#linkitem:400536|Time Dimensions Rune Crown (Elemental Master)}} and {{#icon:400724}}{{#linkitem:400724|Yorscalp Crown of Judgement}} when you have enough damage to OHKO the monsters. | |||
**Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster. | **Just be aware that when you use this headgear in place of your Time Dimension Rune Crown (TDRC) you will lose the ability to autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''. Due to this, you will stick to your 4th job skills though without the autocasted Elemental Buster. | ||
*Wearing complete drop gears (total of 35%~37% increase drop rate) ''would still require'' you to wear an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}} or switch your {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} + {{#icon:1000921}}{{#linkitem:1000921|Spell Stone (Dual)}} for a {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and wear {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) since you'll be left with only 0.5 second FCT reduction provided by {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}. | *Wearing complete drop gears (total of 35%~37% increase drop rate) ''would still require'' you to wear an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}}, summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state, or switch your {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} + {{#icon:1000921}}{{#linkitem:1000921|Spell Stone (Dual)}} for a {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and wear {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) since you'll be left with only 0.5 second FCT reduction provided by {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}. | ||
|- style=height:15em | |- style=height:15em | ||
|'''Middle''' | |'''Middle''' | ||
| Line 3,455: | Line 3,506: | ||
|- style=height:13em | |- style=height:13em | ||
|'''Armor''' | |'''Armor''' | ||
| <center> {{#item:15186}} </center> | | <center> +10 to +12 {{#item:15186}} </center> | ||
| | | | ||
*<small>{{#item:300472}}</small> | *<small>{{#item:300472}}</small> | ||
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*For farming low to mid game dungeons, Kafra Uniform can be used instead of {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}} when you have enough damage to OHKO the monsters. | *For farming low to mid game dungeons, Kafra Uniform can be used instead of {{#icon:450173}}{{#linkitem:450173|Nebula Robe of Spell}} when you have enough damage to OHKO the monsters. | ||
|- style=height:13em | |||
|'''Garment''' | |||
| <center> +12 to +14 {{#item:20802}} </center> | |||
| | |||
<small> | |||
*{{#item:300145}} | |||
*{{#item:300382}} | |||
*{{#item:27362}} | |||
*{{#item:4576}} | |||
*{{#item:27381}} | |||
*{{#item:4671}} | |||
*{{#item:300424}} | |||
*{{#item:300521}} | |||
*{{#item:300522}} | |||
</small> | |||
| | |||
*Obtained from {{#item:23107}} as one of the possible rewards. | |||
*Even refines gives additional +1% increase drop rate; at +14 this garment will give a total of '''7% increase drop rate'''. | |||
*Any of the Amistr Bag variants works just fine but, in my opinion, '''Teleport Amistr Bag''' is your best choice among all of them. It lets you use the Acolyte skill '''{{#skill:26}}''', which is smoother and more fluid to spam than an {{#item:12887}} since the former scales with your ASPD; on the other hand, '''Infinite Fly Wing''' has a noticeable delay that is irreducible by ASPD because it is considered a consumable and not a skill. | |||
*You may substitute Teleport Amistr Bag for a {{#item:4040}} instead when you can't afford to buy one for optimal farming. | |||
|- style="height:19em" | |- style="height:19em" | ||
|'''Shoe''' | |'''Shoe''' | ||
| <center> {{#item:22069}} </center> | | <center> +10 to+ 14 {{#item:22069}} </center> | ||
| | | | ||
*<small>{{#item:300458}}</small> | *<small>{{#item:300458}}</small> | ||
| Line 3,479: | Line 3,550: | ||
*Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | *Obtained from [[Royal Hunting]] as one of the rewards from {{#item:9932}}. | ||
*A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks). | *A variety of drop rate shoes are available to choose from such as {{#item:22049}} and {{#item:22051}}. I just used Lian Shoes as top example since this shoes, in my opinion, gives slightly more utility than its other counterparts due to its '''decrease damage taken from <span style="color:gray;">Neutral</span> elemental attacks by 5%''' (i.e. Basic attacks). | ||
*Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10) so you can instant cast all your skills which demand 1.5 seconds FCT in total. | *Losing the FCT reduction that {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} provides will require you to get other sources of FCT from items like {{#icon:25067}}{{#linkitem:25067|Cast Stone (Garment)}}, {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} and {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (both refined at +10), or summon https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> in her '''Passive Mode''' state so you can instant cast all your skills which demand 1.5 seconds FCT in total. | ||
|} | |} | ||
For a complete list of drop rate gears available in the server, follow the given link [[Increase item drop gears#Equipment that increases drop rate|here]]. | For a complete list of drop rate gears available in the server, follow the given link [[Increase item drop gears#Equipment that increases drop rate|here]]. | ||
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| style="background-color:#bdbfbb;" colspan="6" | | | style="background-color:#bdbfbb;" colspan="6" | | ||
|- | |- | ||
! rowspan=" | ! rowspan="15" | Armor | ||
| <small>{{#item:4409}}</small> | | <small>{{#item:4409}}</small> | ||
| 5% | | 5% | ||
| Line 4,151: | Line 4,222: | ||
| +10 | | +10 | ||
| style="background-color:#bdbfbb;" colspan="6" | | | style="background-color:#bdbfbb;" colspan="6" | | ||
|- | |||
| <small>{{#item:27214}}</small> | |||
| 11%<sup><small>'''☆'''</small></sup> | |||
| style="background-color:#bdbfbb;" colspan="12" | | |||
|- | |- | ||
| <small>{{#item:4561}}</small> | | <small>{{#item:4561}}</small> | ||
| Line 4,213: | Line 4,288: | ||
| 40% | | 40% | ||
|- | |- | ||
! rowspan=" | ! rowspan="13" | Weapon | ||
| <small>{{#item:300096}}</small> | | <small>{{#item:300096}}</small> | ||
| style="background-color:#bdbfbb;" | | | style="background-color:#bdbfbb;" | | ||
| Line 4,276: | Line 4,351: | ||
| <small>15%</small>* <small>(LL/TD) <br> 75%<sup>'''C'''</sup></small>* <small>(LL/TD)</small> | | <small>15%</small>* <small>(LL/TD) <br> 75%<sup>'''C'''</sup></small>* <small>(LL/TD)</small> | ||
| style="background-color:#bdbfbb;" colspan="2" | | | style="background-color:#bdbfbb;" colspan="2" | | ||
|- | |||
| <small>{{#item:300660}}<sup>'''C'''</sup></small> | |||
| style="background-color:#bdbfbb;" colspan="6" | | |||
| +5 | |||
| style="background-color:#bdbfbb;" colspan="2" | | |||
| <small>12% (All)</small> | |||
| style="background-color:#bdbfbb;" | | |||
| 14%* | |||
| style="background-color:#bdbfbb;" | | |||
|- | |||
| <small>{{#item:300662}}<sup>'''C'''</sup></small> | |||
| style="background-color:#bdbfbb;" colspan="6" | | |||
| +5 | |||
| style="background-color:#bdbfbb;" | | |||
| <small>10% (All)</small> | |||
| style="background-color:#bdbfbb;" colspan="3" | | |||
| 14%* | |||
|- | |- | ||
! rowspan="5" | Shield | ! rowspan="5" | Shield | ||
| Line 4,302: | Line 4,394: | ||
| style="background-color:#bdbfbb;" colspan="5" | | | style="background-color:#bdbfbb;" colspan="5" | | ||
|- | |- | ||
! rowspan=" | ! rowspan="5" | Garment | ||
| <small>{{#item:4646}}</small> | | <small>{{#item:4646}}</small> | ||
| style="background-color:#bdbfbb;" colspan="3" | | | style="background-color:#bdbfbb;" colspan="3" | | ||
| 8% | | 8% | ||
| style="background-color:#bdbfbb;" colspan="9" | | | style="background-color:#bdbfbb;" colspan="9" | | ||
|- | |||
|<small>{{#item:300260}}</small> | |||
| style="background-color:#bdbfbb;" | | |||
| +125<sup><small>'''☆'''</small></sup> | |||
| style="background-color:#bdbfbb;" colspan="11" | | |||
|- | |- | ||
|<small>{{#item:300521}}</small> | |<small>{{#item:300521}}</small> | ||
| Line 4,328: | Line 4,425: | ||
| style="background-color:#bdbfbb;" colspan="9" | | | style="background-color:#bdbfbb;" colspan="9" | | ||
|- | |- | ||
! rowspan=" | ! rowspan="11" | Shoes | ||
| <small>{{#item:27253}}</small> | | <small>{{#item:27253}}</small> | ||
| 3% | | 3% | ||
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| style="background-color:#bdbfbb;" colspan="6" | | | style="background-color:#bdbfbb;" colspan="6" | | ||
| <small>50% (Fsh/Ins)</small> | | <small>50% (Fsh/Ins)</small> | ||
| style="background-color:#bdbfbb;" colspan="5" | | |||
|- | |||
| <small>{{#item:4539}}</small> | |||
| 8%<big>*</big> | |||
| style="background-color:#bdbfbb;" colspan="6" | | |||
| <small>33%</small>* <small>(DH/Ang)</small> | |||
| style="background-color:#bdbfbb;" colspan="5" | | | style="background-color:#bdbfbb;" colspan="5" | | ||
|- | |- | ||
| Line 4,385: | Line 4,488: | ||
| style="background-color:#bdbfbb;" colspan="5" | | | style="background-color:#bdbfbb;" colspan="5" | | ||
|- | |- | ||
! rowspan=" | ! rowspan="9" | Right <br> and <br> Left <br> Accessories | ||
| <small>{{#item:4433}}<sup>'''B'''</sup></small> | | <small>{{#item:4433}}<sup>'''B'''</sup></small> | ||
| style="background-color:#bdbfbb;" colspan="10 | | | style="background-color:#bdbfbb;" colspan="10 | | ||
| Line 4,396: | Line 4,499: | ||
| style="background-color:#bdbfbb;" colspan="2" | | | style="background-color:#bdbfbb;" colspan="2" | | ||
|- | |- | ||
| <small>{{#item:300104}}<sup>'''B'''</sup></small> | | <small>{{#item:300267}}<sup>'''L'''</sup><sup>'''C'''</sup></small> | ||
| style="background-color:#bdbfbb;" colspan="10 | | |||
| <small> 30% (<span style="color:red;">F</span>/<span style="color:green;">L</span>) </small> | |||
| style="background-color:#bdbfbb;" colspan="2" | | |||
|- | |||
| <small>{{#item:300268}}<sup>'''R'''</sup><sup>'''C'''</sup></small> | |||
| 5% | |||
| style="background-color:#bdbfbb;" colspan="9 | | |||
| <small> 30% (<span style="color:blue;">C</span>) </small> | |||
| style="background-color:#bdbfbb;" colspan="2" | | |||
|- | |||
| <small>{{#item:300104}}<sup>'''B'''</sup></small> | |||
| style="background-color:#bdbfbb;" colspan="3" | | | style="background-color:#bdbfbb;" colspan="3" | | ||
| <small>10% MHP <br>+1 VIT</small> | | <small>10% MHP <br>+1 VIT</small> | ||
| Line 4,432: | Line 4,546: | ||
=== Consumables === | === Consumables === | ||
Below is a list of consumables that our class often use during our day-to-day farming sessions. | Below is a list of consumables that our class often use during our day-to-day farming sessions. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:87%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:87%;" | ||
! Consumables | ! Consumables | ||
| Line 4,453: | Line 4,566: | ||
|} | |} | ||
</center> | </center> | ||
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or | *Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop. | ||
*Can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | *Can be converted to 1 hr. version by '''NPC''' '''Nyang Time''' {{#navi:malangdo|208|161}} in '''Malangdo'''. | ||
| <center>❌</center> | | <center>❌</center> | ||
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| | | | ||
*Force Booster gives '''+5 All Traits''' and '''+10 S'''.'''MAtk'''. One of the consumables you'd surely want to always upkeep at all times. | *Force Booster gives '''+5 All Traits''' and '''+10 S'''.'''MAtk'''. One of the consumables you'd surely want to always upkeep at all times. | ||
*Convert {{#item:50000}} to Muh Point to buy from Cash Shop or | *Convert {{#item:50000}} to Muh Point to buy from Cash Shop or redeem {{#item:50003}} to buy from Cash Shop. | ||
| <center>❌</center> | | <center>❌</center> | ||
| <center>❌</center> | | <center>❌</center> | ||
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| | | | ||
*Speed Booster is perfect for any builds and helps you survive and tank hits thru high FLEE. It gives '''+50 FLEE''' and flat '''+1 ASPD''', and increases your movement speed. | *Speed Booster is perfect for any builds and helps you survive and tank hits thru high FLEE. It gives '''+50 FLEE''' and flat '''+1 ASPD''', and increases your movement speed. | ||
*Convert {{#item:50000}} to Muh Point to buy from Cash Shop or | *Convert {{#item:50000}} to Muh Point to buy from Cash Shop or redeem {{#item:50003}} to buy from Cash Shop. | ||
| <center>❌</center> | | <center>❌</center> | ||
| <center>❌</center> | | <center>❌</center> | ||
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*Guyak will give +100% movement speed the same as a Geneticist's '''{{#skill:2478}}''' skill and our very own '''Lvl. 1''' '''{{#skill:2459}}''' on '''Lvl. 2 {{#skill:2456}}''' ('''Defensive Mode'''). | *Guyak will give +100% movement speed the same as a Geneticist's '''{{#skill:2478}}''' skill and our very own '''Lvl. 1''' '''{{#skill:2459}}''' on '''Lvl. 2 {{#skill:2456}}''' ('''Defensive Mode'''). | ||
*Always a must have every farming sessions. No exceptions. | *Always a must have every farming sessions. No exceptions. | ||
*Convert {{#item:50000}} to Muh Point to buy from Cash Shop or | *Convert {{#item:50000}} to Muh Point to buy from Cash Shop or redeem {{#item:50003}} to buy from Cash Shop. | ||
| <center>❌</center> | | <center>❌</center> | ||
| <center>❌</center> | | <center>❌</center> | ||
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| | | | ||
*Like Guyak Pudding, Bubble Gum (BBG) is a must have every time you farm. BBG is basically free and using one will increase your farm rates so you could gain more zeny or use your resources to upgrade your equipment. | *Like Guyak Pudding, Bubble Gum (BBG) is a must have every time you farm. BBG is basically free and using one will increase your farm rates so you could gain more zeny or use your resources to upgrade your equipment. | ||
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or | *Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop. | ||
| <center>❌</center> | | <center>❌</center> | ||
| <center>✔️</center> | | <center>✔️</center> | ||
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| | | | ||
*One of your most important consumable to upkeep when you play a '''{{#skill:2449}}''' build or you're still getting instant cast (IC) thru stats since it gives '''+20 INT'''; if you play other builds or you get your IC thru VCT%, you may leave this one behind. | *One of your most important consumable to upkeep when you play a '''{{#skill:2449}}''' build or you're still getting instant cast (IC) thru stats since it gives '''+20 INT'''; if you play other builds or you get your IC thru VCT%, you may leave this one behind. | ||
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]]. | |||
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15'''). | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
| <center>✔️</center> | |||
|- | |||
| <center>{{#item:12433}}</center> | |||
| | |||
*Drosera Herb Stew gives '''+20 AGI''' which is perfect for high ASPD and FLEE builds. | |||
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]]. | |||
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15'''). | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
| <center>❌</center> | |||
| <center>✔️</center> | |||
|- | |||
| <center>{{#item:12434}}</center> | |||
| | |||
*Petite Tail Noodle gives '''+20 LUK''' which grants a bit of StatusMAtk, FLEE, and Perfect FLEE. | |||
*Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]]. | *Crafted from a Biolo with their Geneticist skill '''{{#skill:2495}}'''. For more information on how to craft, refer to this [[Creations_from_special_jobclasses#Mixed_Cooking_(Genetic)|page]]. | ||
*Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15'''). | *Can be converted to 30 mins. or 1 hr. versions by '''NPC Mandy''' {{#navi:main_office|69|59}} in the '''Main Office''' ('''@go 15'''). | ||
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| | | | ||
*It gives +12 AGI and +10% ASPD. Perfect for high FLEE builds and for filling out any lacking ASPD in your build if any. | *It gives +12 AGI and +10% ASPD. Perfect for high FLEE builds and for filling out any lacking ASPD in your build if any. | ||
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or | *Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop. | ||
| <center>❌</center> | | <center>❌</center> | ||
| <center>✔️</center> | | <center>✔️</center> | ||
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| | | | ||
*One of your most important consumable to upkeep when you play a '''{{#skill:2449}}''' build or you're still getting instant cast (IC) thru stats since it gives '''+10 INT''' and '''+10 DEX'''; if you play other builds or you get your IC thru VCT%, you may leave this one behind. | *One of your most important consumable to upkeep when you play a '''{{#skill:2449}}''' build or you're still getting instant cast (IC) thru stats since it gives '''+10 INT''' and '''+10 DEX'''; if you play other builds or you get your IC thru VCT%, you may leave this one behind. | ||
*Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or | *Farmed and bought with {{#item:25223}}, convert {{#item:50000}} to Muh Point to buy from Cash Shop, or redeem {{#item:50003}} to buy from Cash Shop. | ||
| <center>❌</center> | | <center>❌</center> | ||
| <center>✔️</center> | | <center>✔️</center> | ||
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*Keep in mind Yggdrasil Berry can't be spammed as it has a 5 seconds cooldown. | *Keep in mind Yggdrasil Berry can't be spammed as it has a 5 seconds cooldown. | ||
*Can be farmed at '''Lasagna Dungeon''' '''3''' {{#navi:lasa_dun03|190|18}}. | *Can be farmed at '''Lasagna Dungeon''' '''3''' {{#navi:lasa_dun03|190|18}}. | ||
*Can be packaged into either an {{#item:14232}} or {{#item:41278}} by talking to the '''NPC Magic Box''' {{#navi:grademk|36|186}} in the '''Equipment Enhancement''' '''Room''' ('''@go 50''') for lighter accessibility and weight management. | |||
| <center>❌</center> | | <center>❌</center> | ||
| <center>❌</center> | | <center>❌</center> | ||
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* One of the main ingredients needed to craft {{#icon:100233}}{{#linkitem:100233|Blue Herb Activators}}. | * One of the main ingredients needed to craft {{#icon:100233}}{{#linkitem:100233|Blue Herb Activators}}. | ||
* Can be farmed at [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]. | * Can be farmed at [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]. | ||
* Can be packaged into either an {{#item:12534}} or {{#item:41279}} by talking to the '''NPC Magic Box''' {{#navi:grademk|36|186}} in the '''Equipment Enhancement''' '''Room''' ('''@go 50''') for lighter accessibility and weight management. | |||
| <center>❌</center> | | <center>❌</center> | ||
| <center>❌</center> | | <center>❌</center> | ||
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|} | |} | ||
In order to convert {{#icon:50000}}{{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''NPC Rich Cow''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[ | In order to convert {{#icon:50000}}{{#linkitem:50000|Muh Coins}}to Muh Points, you must first talk to the '''NPC Rich Cow''' {{#navi:main_office|87|59}}, situated in the '''Main Office''' ('''@go 15'''). The conversion ratio is 1:10, which only means 1 Muh Coin is equivalent to 10 Muh Points. Muh Coins are obtained by opening {{#icon:50001}}{{#linkitem:50001|Forgotten Heirlooms}}, which are acquired by completing [[Board_Quests|Daily Board Quests]], by joining [[Server Events]], or by buying them in the market from vendors. On the other hand, the only way to get {{#icon:50003}}{{#linkitem:50003|Muh Vouchers}} is thru [[Redeem_Donations#How_to_donate?|donation]] or by buying them directly from your fellow players. | ||
For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}}{{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''NPC Warper''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the NPC Warper. | For Eden consumables, you will need to travel inside '''Eden Group''' ('''@go eden''') and interact with the '''NPC''' '''Eden Machine''' {{#navi:moc_para01|50|31}}. Consumables inside the vending machine are good for 3~30 {{#icon:25223}}{{#linkitem:25223|Eden Coins}}each, depending on which item you would want to purchase. The best areas and maps to farm Eden Coins are either '''Abyss Lake 4''' {{#navi:abyss_041|169|160}} or [[17.2 Sage Legacy|Episode 17.2]]'s '''Second Power Plant''' {{#navi:ba_maison|88|271}}. To warp instantly to these two areas, you need to talk to the '''NPC Warper''' in any towns and choose '''Dungeons''' –> '''Abyss Lake 4''' or '''Varmundt Dungeons''' then '''Second Power Plant'''. You will need to travel first to Abyss Lake 4 before you can unlock it and have full access to Episode 17.2 before you can teleport to Second Power Plant—both via the NPC Warper. | ||
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| | | | ||
* At Loyal intimacy, it gives MAtk + 4%. | * At Loyal intimacy, it gives MAtk + 4%. | ||
|- style=height:3em | |||
| {{#item:9097}} | |||
| | |||
* At Loyal intimacy, it gives MAtk + 2%, ATK + 2%, MaxHP + 2%, MaxSP + 2%, and adds a random chance to autocast '''Level 3 {{#skill:19}}''' when dealing melee physical attacks. | |||
|- style=height:4em | |- style=height:4em | ||
| {{#item:9115}} | | {{#item:9115}} | ||
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|- style=height:4em | |- style=height:4em | ||
| {{#item:9048}} | | {{#item:9048}} | ||
| rowspan | | rowspan=4 | | ||
* At Loyal intimacy, they decrease Variable Casting Time (VCT) by 5%. | * At Loyal intimacy, they decrease Variable Casting Time (VCT) by 5%. | ||
|- style=height:4em | |- style=height:4em | ||
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In the third example, you will have three (3) <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''' as this build is realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim|Niflheim 2]], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]]. | In the third example, you will have three (3) <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''' as this build is realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim#Level 2|Niflheim 2]], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]]. | ||
For some endgame dungeons such as [[Forgotten Time]], [[Varmundt's Biosphere]], and [[Varmundt's Biosphere Depth]], it is finally possible to farm these three areas with Psychic Wave with much better efficiency since the arrival of the {{#icon:480351}}{{#linkitem:480351|Circulation of Life Autumn}} and {{#icon:490485}}{{#linkitem:490485|Signet of Circulation Autumn}}— (2) two new additions to the Hall of Life series equipment. For comparison, every time I would farm [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] I get significantly higher yields of ''' | For some endgame dungeons such as [[Forgotten Time]], [[Varmundt's Biosphere]], and [[Varmundt's Biosphere Depth]], it is finally possible to farm these three areas with Psychic Wave with much better efficiency since the arrival of the {{#icon:480351}}{{#linkitem:480351|Circulation of Life Autumn}} and {{#icon:490485}}{{#linkitem:490485|Signet of Circulation Autumn}}— (2) two new additions to the Hall of Life series equipment. For comparison, every time I would farm [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] I get significantly higher yields of '''850'''~'''970''' {{#icon:25731}}{{#linkitem:25731|Zeluniums}} and '''1050'''~'''1110''' {{#icon:25729}}{{#linkitem:25729|Shadowdecons}} than when I am using the usual autocast Elemental Buster build which I would only get '''700'''~'''750''' Zeluniums and '''900'''~'''950''' Shadowdecons; this upscaled performance is reasonably attributed to the fact that PW is a lingering DoT skill, has a wider AoE, and is easily more spammable which give you plenty of opportunities to cover more grounds and kill more mob. However for [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me; well, this is genuinely my love letter to them. As of today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do. | ||
==== Stats ==== | ==== Stats ==== | ||
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| | | | ||
* Put leftover pts. into LUK | * Put leftover pts. into LUK | ||
* It gives +1 | * It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts. | ||
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | * If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | ||
|} | |} | ||
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Meanwhile, {{#item:400724}} and {{#item:470074}} are necessary for a PW build to wipe out monsters with the skill. The headgear will give the most damage boosts not only to PW itself but also to your 4th jobs skills (thanks to the 20% Size/Race/Element/Protocol modifiers of {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}when it gets activated), while the boots gives a total of +'''225 INT''' when its unique passive procs which drastically skyrockets PW's total damage. On the other hand, {{#item:400536}} and {{#item:470204}} are still great options as these two will evenly boost your total DPS with PW and your 4th job skills while also acting as alternative options for when you don't have Yorscalp Crown of Judgement just yet. Another headgear that you may wear is the {{#item:19483}} and this one is considerably cheaper to make than TDRC or Yorscalp. Temporal Circlet gives the second strongest damage per tick of PW next to Yorscalp so if you're looking for an early equipment boost to your PW, you might want to consider this headgear. | Meanwhile, {{#item:400724}} and {{#item:470074}} are necessary for a PW build to wipe out monsters with the skill. The headgear will give the most damage boosts not only to PW itself but also to your 4th jobs skills (thanks to the 20% Size/Race/Element/Protocol modifiers of {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}when it gets activated), while the boots gives a total of +'''225 INT''' when its unique passive procs which drastically skyrockets PW's total damage. On the other hand, {{#item:400536}} and {{#item:470204}} are still great options as these two will evenly boost your total DPS with PW and your 4th job skills while also acting as alternative options for when you don't have Yorscalp Crown of Judgement just yet. Another headgear that you may wear is the {{#item:19483}} and this one is considerably cheaper to make than TDRC or Yorscalp. Temporal Circlet gives the second strongest damage per tick of PW next to Yorscalp so if you're looking for an early equipment boost to your PW, you might want to consider this headgear. | ||
Since the implementation on 20 June 2025 of [https://forum.muhro.eu/d/3963-patch-notes-1168-20-june-2025 Patch #1168] which fixed all classes' skills involving their CD, ACD, FCT, and VCT requirements, an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}} is now a must for PW build to be played to its best capacity, particularly with drop rate shoes. {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} can't be replaced with the combo {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} since the Sorcerer Stone (Garment) is needed to reduce PW's CD when paired with a {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}} | Since the implementation on 20 June 2025 of [https://forum.muhro.eu/d/3963-patch-notes-1168-20-june-2025 Patch #1168] which fixed all classes' skills involving their CD, ACD, FCT, and VCT requirements, an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}} is now a must for PW build to be played to its best capacity, particularly with drop rate shoes. {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} can't be replaced with the combo {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} since the Sorcerer Stone (Garment) is needed to reduce PW's CD when paired with a {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}}. | ||
You have three (3) options to choose from where you can get 1.5 seconds fixed cast time (FCT) reduction, each with their own drawbacks: | |||
{| | <center> | ||
{| style="background: #FAFAFA; width: 96.7%; outline: 2px dashed lightgrey; border:2px; border-style: dashed; outline-offset: -6px; border: 2px dashed lightgrey; padding:15px"; border-color: lightgrey;" | |||
| | | | ||
# Call forth https://static.divine-pride.net/images/skill/2459.png <span style="color:green;">Ventus</span> and summon her in any of her [[The Complete Elemental Master Guide by Goldie#Elementals|three forms]] (Child, Adolescent, & Adult) and place her in '''Passive Mode''' using '''Level 1 {{#skill:2456}}''' to get an instant 1 second FCT and +5 ASPD. I prefer to use her Adult form in this case since Adult <span style="color:green;">Ventus</span> gets longer duration (20 minutes) than her younger counterparts (10 or 15 minutes) and you can use <span style="color:gray;">Neutral</span> PW. On the other hand, Adolescent form when placed in Passive Mode will forcibly endow your PW to the <span style="color:green;">Wind</span> element and you may use this form if <span style="color:gray;">Neutral</span> element is not suitable in the dungeon you're farming; while Child form is just cheaper on the catalyst cost. The only drawback to this option is you cannot use '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' nor endow your PW to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:brown;">Earth</span> or <span style="color:purple;">Poison</span> element, but these are just small prices to pay so you can cycle your 4th job DoT skills and still have the capability to wear drop rate shoes and even {{#item:19136}}. | |||
# When wearing drop rate shoes and you have no Ultra Limacina Card, you will now need to substitute it with either {{#icon:470094}}{{#linkitem:470094|Hero Boots-LT}} or {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} to achieve 1.5s FCT. Hero Boots-LT is your closest choice that gives a good balance of damage and utility since it gives 1 second FCT when it's Grade A and refined to +13 and when the {{#icon:310911}}{{#linkitem:310911|Knowledge of Wise Man}}enchant procs it will give +'''100 INT'''. | |||
# Other options to supply the missing FCT include the combo of Thanatos Accessories consisting of {{#icon:490052}}{{#linkitem:490052|Sinful Sapphire Ring}} + {{#icon:490053}}{{#linkitem:490053|Sinful Sapphire Necklace}}(0.3s FCT), and {{#icon:490064}}{{#linkitem:490064|Brilliant Light Sapphire Ring}} + {{#icon:490065}}{{#linkitem:490065|Brilliant Light Sapphire Necklace}}(0.2s FCT), then wearing {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (0.3s FCT when both at +10). And though you will encounter a noticeable damage loss and minor but solvable instant cast problems with that set-up by losing key parts of your HoL set, it will still be good enough to let you farm low to mid game dungeons but not endgame dungeons anymore. | |||
|- | |- | ||
|} | |} | ||
</center> | |||
As the three options are listed according to their importance and tested effectiveness, my go-to choice in the absence of an Ultra Limacina Card will always be the first one because even though it doesn't allow me to cast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' and endow '''{{#skill:2449}}''' to other elements, it still gives me the ability to cycle my 4th job skills and wear drop rate shoes/headgear. The main idea behind this build anyway is to spam PW as much as possible in any given time and doesn't revolve around Elemental Buster. Just make sure you wear your [[The Complete Elemental Master Guide by Goldie#Tank Gears|tank gears]] when summoning <span style="color:green;">Ventus</span> so she doesn't die that often and then give yourself a minute or two of allowance before attempting to resummon her. Resummon <span style="color:green;">Ventus</span> while she's still active and on Passive Mode so you can capitalize on that 1 second FCT for faster summoning. | |||
=== | ==== Shadow Gears ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
!Type | |||
!Item | |||
!Enchants and Notes | |||
|- style="height:19em" | |||
|'''Shadow Armor''' | |||
| align="center" | +10 {{#item:24764}} <br> or <br> +10 {{#item:24554}} <br> or <br> +10 {{#item:1270001}} | |||
| | |||
* Among the three Shadow Armors, '''Lord Bearer's Shadow Armor''' is the preferred Shadow Gear when farming with Psychic Wave. | |||
* '''Lord Bearer's Shadow Armor''' and '''Sorcery Master Shadow Armor''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
* '''Psychic Shadow Armor''' can be enchanted using {{#item:100208}}. | |||
** Enchanted with MAtk + 3%. | |||
* '''Lord Bearer's Shadow Armor''' will combo with {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%. | |||
|- style="height:19em" | |||
|'''Shadow Weapon''' | |||
| align="center" | +10 {{#item:24736}} <br> or <br> +10 {{#item:24792}} | |||
| | |||
* Between the two Shadow Weapons, '''Clever Shadow Weapon''' is the preferred Shadow Gear to partner with the Lord Bearer's set when farming with Psychic Wave. | |||
* '''Clever Shadow Weapon''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
* '''Master Shadow Weapon''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50). | |||
** '''3rd slot''': {{#item:312192}}. | |||
** '''4th slot''': {{#item:4714}}. | |||
|- style="height:23em" | |||
|'''Shadow Shield''' | |||
| align="center" | +10 {{#item:24737}}<br> or <br> +10 {{#item:24555}} <br> or <br> +10 {{#item:24793}} | |||
| | |||
* Among the three Shadow Shields, '''Clever Shadow Shield''' is the preferred Shadow Gear to partner with the Lord Bearer's set when farming with Psychic Wave. | |||
* '''Clever Shadow Shield''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
* '''Psychic Shadow Shield''' can be enchanted using {{#item:100208}}. | |||
** Enchanted with MAtk + 3%. | |||
* '''Master Shadow Shield''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50). | |||
** '''3rd slot''': {{#item:312192}}. | |||
** '''4th slot''': {{#item:4714}}. | |||
|- style="height:19em" | |||
|'''Shadow Shoe''' | |||
| align="center" | +10 {{#item:24763}}<br> or <br> +10 {{#item:24556}} <br> or <br> +10 {{#item:1270002}} | |||
| | |||
* Among the three Shadow Shoes, '''Lord Bearer's Shadow Shoes''' is the preferred Shadow Gear when farming with Psychic Wave. | |||
* '''Lord Bearer's Shadow Shoes''' and '''Sorcery Master Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
* '''Psychic Shadow Shoes''' can be enchanted using {{#item:100208}}. | |||
** Enchanted with MAtk + 3%. | |||
* '''Lord Bearer's Shadow Shoes''' will combo with {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%. | |||
|- style="height:12.5em" | |||
|'''Shadow Earring (Right)''' | |||
| align="center" | +10 {{#item:24665}} <br> or <br> +10 {{#item:1270003}} | |||
| | |||
* Between the two Shadow Earrings, '''Full Tempest Shadow Earring''' is the preferred Shadow Gear to partner with the Lord Bearer's and Psychic Shadow sets when farming with Psychic Wave. | |||
* '''Full Tempest Shadow Earring''' and '''Sorcery Master Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
|- style="height:12.5em" | |||
|'''Shadow Pendant (Left)''' | |||
| align="center" | +10 {{#item:24668}} <br> or <br> +10 {{#item:1270004}} | |||
| | |||
* Between the two Shadow Pendants, '''Full Tempest Shadow Pendant''' is the preferred Shadow Gear to partner with the Lord Bearer's and Psychic Shadow sets when farming with Psychic Wave. | |||
* '''Full Tempest Shadow Pendant''' and '''Sorcery Master Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
|} | |||
I've always viewed Psychic Wave as more of a Farming build and less as a core DPS build which is why any pieces of gears that will make PW optimal and comfortable for farming will be chosen over damage once you can one-hit to two-hit knockout monsters with the skill. | |||
For starters, the [[Shadow_Gear#Eno_(A-H)|Lord Bearer's set]] comprising of {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}}+ {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}}is preferably chosen over Psychic Shadows and Sorcery Master Shadows due to the Lord Bearer's undeniable utility in the form of permanent '''{{#skill:8}}''' effect. By having unlimited Endure, you can never be flinched by normal physical attacks of monsters which will make your farming more efficient and smooth. When opting for higher damage per tick of PW, decently enchanted '''Clever Shadow Gears''' will give slightly more damage than '''Magical Spell Shadow Gears''' since PW does not scale directly with SPL unlike your 4th job skills; and while SPL grants some StatusMAtk which PW can benefit from, the MAtk% from the Clever Shadow Gears bears more weight and value for PW. Additionally, Magical Spell needs to pair with '''Full Spell Shadow Gears''' to maximize its shared bonuses and using the Lord Bearer's set will occupy the armor and shoe slots. | |||
However if you're still lacking in the damage department, '''Psychic Shadow Gears''' will give out the highest damage output ''per tick'' of PW against zero to low MRes monsters while '''Sorcery Master Shadow Gears''' are for overall DPS and against high MRes monsters. [[Shadow_Gear#Magical_Master|Magical Master Shadow Gears]] are your other options if you really need the <span style="color:brown;">Earth</span> elemental modifier for places like [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]]. Sorcery Master Shadow Gears are also incredibly expensive to make so when in need of more damage just stick with Psychic Shadow Gears or the combination of Full Spell Shadow + Magical Spell Shadow which were once your [[The Complete Elemental Master Guide by Goldie#Shadow Gears 2|transitory gears]] from your autocast Elemental Buster build that can still serve their purpose. | |||
==== | ==== Costume Enchant Stones ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: | {| class="wikitable mw-collapsible mw-collapsed" style="width:64%;" | ||
! | !Type | ||
! | !Item | ||
!Stone | |||
!Notes | !Notes | ||
|- | |- style=height:7em | ||
|'''Upper Costume''' | |||
| {{#icon:19602}} Any Upper Costume of your liking | |||
| | |||
<small> | |||
* {{#item:1000672}} | |||
</small> | |||
| | |||
* '''Sorcerer Stone''' ('''Top''') is needed for more FCT reduction to easily reach 1.5 seconds so you could cycle your 4th jobs AoE skills and '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' too. | |||
|- style=height:7em | |||
|'''Middle Costume''' | |||
| {{#icon:19603}} Any Middle Costume of your liking | |||
| | |||
<small> | |||
* {{#item:1000673}} | |||
</small> | |||
| | |||
* '''Sorcerer Stone''' ('''Mid''') is used for more PW damage and VCT% to help with instant casting. | |||
|- style=height:7em | |||
|'''Lower Costume''' | |||
| {{#icon:19604}} Any Lower Costume of your liking | |||
| | |||
<small> | |||
* {{#item:25419}} | |||
</small> | |||
| | |||
* '''Professor Stone''' ('''Low''') will combo with the Sorcerer Garment Stone to reduce PW's cooldown by 2 seconds. | |||
|- style=height:12em | |||
|'''Garment Costume''' | |||
| {{#icon:20506}} Any Garment Costume of your liking | |||
| | |||
<small> | |||
* {{#item:25420}} | |||
* {{#item:1000675}} | |||
* {{#item:1000921}} | |||
</small> | |||
| | |||
* '''Sorcerer Stone''' ('''Garment''') gives PW modifiers and combos with Professor Stone (Low) to reduce PW's CD. | |||
* '''Reload Stone''' ('''Dual''') for ACD% for a fluid skill rotation. | |||
* '''Spell Stone''' ('''Dual''') for damage. | |||
|} | |||
The enchant stones that give PW modifiers are {{#item:25417}} when paired with the {{#item:25420}}, {{#item:1000673}}, and the Garment stone itself. The combo that will reduce PW's CD is the {{#item:25419}} and Garment stone. | |||
=== Spell Fist === | |||
If you're looking to spice things up and wanting a different flavor in your builds, then well maybe '''{{#skill:2445}}''' is the build you're looking for! This build is more of a 'for fun' build and you can never expect it to keep up with the meta build now for Elemental Master. EMs are flexible with their choices of elements, they use all of their elemental AoEs in a skill rotation, and even their own ultimate can be endowed. But if you want to bonk monsters to death with the power of knowledge then this section of the guide is for you! Spell Fist won't be getting gear progression stages though as I expect that by the time you invest on this fun build, you're already done with your main build as you should be. | |||
Spell Fist build hasn't changed that much since its implementation during the 3rd job era. It's only gotten stronger like most skills that came with it and before it due to the 4th job traits. Spell Fist gameplay remains the same wherein you'll need to aim and cast your chosen elemental bolt skill first on a target then immediately apply Spell Fist. Though for the 4th jobs skill tree, it's gotten a blink skill in the form of '''{{#skill:6517}}''' which made farming as a Spell Fist EM much tolerable. All of our High Elementals on Passive Mode also complements Spell Fist. When in Passive Mode, your bolt skills corresponding to the summoned High Elementals receives increased base damage by adding a value of 400% to their base MAtk%. For example, if a '''Level 1''' '''{{#skill:19}}''' skill does 100% <span style="color:red;">Fire</span> property magical damage per hit/bolt, this would translate to 1000% at '''Level 10'''—effectively 5000% (100% + 400% x Skill Lv.10) with Passive Mode activated; on top of that, you will also have a chance to autocast the highest level learned of that bolt skill. And that's the extent of what's improved with Spell Fist so far; most of the 4th job skills complement the caster build of an EM. | |||
I've tried Spell Fist too and built the gears needed to "make it work" but it's still haunted by the curse of being in melee range and lack of wide AoE making it hard to use while farming. Its main source of damage will be coming from outdated 1st Job Mage skills with the likes of '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' and even though these skills will get supplemented by your '''{{#skill:279}}''' and '''{{#skill:482}}''' skills it still won't be enough as the elemental bolts don't scale with your base level and their MAtk% is comparably lower than your 4th Job or even your 3rd Job skills. There are little to none existing equipment that give Spell Fist modifier too besides the {{#icon:18793}}{{#linkitem:118793|Sorc Night Cap}}, which gets outshined by {{#icon:400662}}{{#linkitem:400662|Furious Crown (Elemental Master)}} that lets you autocast the 4th Job skill '''{{#skill:5373}}''' when paired with {{#icon:540091}}{{#linkitem:540091|Furious Grimoire}}. It's also discouraging to use strong garment cards like {{#icon:27362}}{{#linkitem:27362|(MVP) Polluted Spider Queen Card}} because of its side effect of you receiving more damage against all properties. With all that being said, I advise you to play this build for fun and if and only if you really know what you're going into. It'll always going to have that charm as being a unique build to play. | |||
==== Stats ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;" | |||
!Stat | |||
!Point | |||
!Notes | |||
|- | |||
!STR | !STR | ||
| align="center" |1 or 100+ | | align="center" |1 or 100+ | ||
| Line 5,073: | Line 5,318: | ||
| | | | ||
* Put leftover pts. into LUK | * Put leftover pts. into LUK | ||
* It gives +1 | * It gives +1 StatusMAtk every 3 pts. and +1 Perfect Dodge every 10 pts. | ||
* If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | * If you hate getting cursed and bringing either {{#item:523}} or {{#item:525}}is burdensome for you then get a total of 100 pts. for Curse immunity. | ||
|} | |} | ||
| Line 5,151: | Line 5,396: | ||
*Needs to be [[Furious Equipment#Elemental Master|crafted]]. '''Crafter NPC Angry Beetle''' {{#navi:jor_back2|167|232}} is located at the outskirts of Ice Castle. | *Needs to be [[Furious Equipment#Elemental Master|crafted]]. '''Crafter NPC Angry Beetle''' {{#navi:jor_back2|167|232}} is located at the outskirts of Ice Castle. | ||
*Enchanted with {{#item:29073}} and {{#item:313134}}. | *Enchanted with {{#item:29073}} and {{#item:313134}}. | ||
|- style=height: | |- style=height:9em | ||
| Middle | | Middle | ||
| align="center" |{{#item:410233}} | | align="center" |{{#item:410233}} | ||
| | | | ||
<small> | <small> | ||
*{{#item: | *{{#item:4556}} | ||
*{{#item:4583}} | *{{#item:4583}} | ||
</small> | </small> | ||
| Line 5,164: | Line 5,407: | ||
* Enchanted with any of the following: | * Enchanted with any of the following: | ||
** MAtk + 5% & MAtk + 5% | ** MAtk + 5% & MAtk + 5% | ||
** | ** S.MAtk + 5 & S.MAtk + 5 | ||
** All property magical damage + 5% & All property magical damage + 5% | |||
|- | |- | ||
| Low | | Low | ||
| Line 5,221: | Line 5,465: | ||
| | | | ||
* '''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | * '''Glacier Guard''' enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}. | ||
* '''Mad Bunny-LT''' enchanted with {{#item:310856}}. | * '''Mad Bunny-LT''' enchanted with {{#item:310856}} or {{#item:310863}}. | ||
* In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | * In terms of damage output, the MAtk% + 10% of either {{#icon:4636}}{{#linkitem:4636|Bijou Card}} or {{#icon:300275}}{{#linkitem:300275|Horror of Thanatos Card}} (shield should be +15) is stronger than the +5% Medium/Large Size modifiers that {{#icon:27385}}{{#linkitem:27385|Mutating Khalitzburg Card}}gives when it combos with Mutating White Knight Card. | ||
|- style=height:20em | |- style=height:20em | ||
| Line 5,228: | Line 5,472: | ||
| | | | ||
<small> | <small> | ||
*{{#item:27362}} | |||
*{{#item:300145}} | *{{#item:300145}} | ||
*{{#item:4576}} | *{{#item:4576}} | ||
*{{#item:4671}} | *{{#item:4671}} | ||
*{{#item:300521}} | |||
*{{#item:300522}} | |||
*{{#item:300424}} | *{{#item:300424}} | ||
</small> | </small> | ||
| | | | ||
| Line 5,285: | Line 5,529: | ||
The gears for Spell Fist uses the same set of equipment as your gears for the Caster build. The furious set consisting of {{#item:400662}}, {{#item:540091}}, and {{#item:470265}} are your core gears for Spell Fist. The crown combos with the Furious Grimoire to autocast '''Lvl. 4''' '''{{#skill:5373}}''' when dealing normal melee damage; whereas the Furious Grimoire combos with Furious Boots for a chance to autocast '''Lvl. 4''' '''{{#skill:5369}}''' with an increased chance to proc it if the Boots is Grade B or higher. | The gears for Spell Fist uses the same set of equipment as your gears for the Caster build. The furious set consisting of {{#item:400662}}, {{#item:540091}}, and {{#item:470265}} are your core gears for Spell Fist. The crown combos with the Furious Grimoire to autocast '''Lvl. 4''' '''{{#skill:5373}}''' when dealing normal melee damage; whereas the Furious Grimoire combos with Furious Boots for a chance to autocast '''Lvl. 4''' '''{{#skill:5369}}''' with an increased chance to proc it if the Boots is Grade B or higher. | ||
And the best element to focus on this build is <span style="color:blue;">Water</span> because you can maximize the skill '''{{#skill:286}}''' since <span style="color:brown;">Earth</span> doesn't get any elemental floor buffs and '''{{#skill:90}}''' doesn't work with Spell Fist | And the best element to focus on this build is <span style="color:blue;">Water</span> because you can maximize the skill '''{{#skill:286}}''' since <span style="color:brown;">Earth</span> doesn't get any elemental floor buffs and '''{{#skill:90}}''' doesn't work with Spell Fist since it's not considered a bolt skill unfortunately. <span style="color:red;">Fire</span> is supposedly strong too but the Furious set doesn't allow us to autocast '''{{#skill:5372}}'''. Those are the key reasons why you should focus more on <span style="color:blue;">Water</span> but if you need to switch elements to <span style="color:red;">Fire</span> or <span style="color:green;">Wind</span> for more coverage you may still do so. | ||
=== | ==== Shadow Gears ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |||
{| | !Type | ||
| | !Item | ||
| | !Enchants and Notes | ||
|- style="height:14em" | |||
|'''Shadow Armor''' | |||
| align="center" | +10 {{#item:24993}} <br> or <br> +10 {{#item:24883}} | |||
| | |||
* Between the two Shadow Armors, '''Magical Master Shadow Armor''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line. | |||
* '''Magical Master Shadow Armor''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
* '''Full Spell Shadow Armor''' enchanted with {{#item:312664}} and {{#item:4712}} ''or'' {{#item:4732}}. | |||
|- style="height:19em" | |||
|'''Shadow Weapon''' | |||
| align="center" | +10 {{#item:24792}} <br> or <br> +10 {{#item:24753}} | |||
| | |||
* Between the two Shadow Weapons, '''Master Shadow Weapon''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Master Shadow Gear|Master Shadow Gear]] line. | |||
* '''Master Shadow Weapon''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50). | |||
** '''3rd slot''': {{#item:312192}}. | |||
** '''4th slot''': {{#item:4714}} ''or'' {{#item:4734}}. | |||
* '''Magical Spell Shadow Weapon''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
|- style="height:19em" | |||
|'''Shadow Shield''' | |||
| align="center" | +10 {{#item:24793}} <br> or <br> +10 {{#item:24754}} | |||
| | |||
* Between the two Shadow Shields, '''Master Shadow Shield''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Master Shadow Gear|Master Shadow Gear]] line. | |||
* '''Master Shadow Shield''' can be enchanted with {{#item:1001253}} by talking to '''NPC Azzam the Lucky''' {{#navi:grademk|47|181}} in the '''Equipment Enhancement Room''' (@go 50). | |||
** '''3rd slot''': {{#item:312192}}. | |||
** '''4th slot''': {{#item:4714}} ''or'' {{#item:4734}}. | |||
* '''Magical Spell Shadow Shield''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
|- style="height:14em" | |||
|'''Shadow Shoe''' | |||
| align="center" | +10 {{#item:24994}} <br> or <br> +10 {{#item:24884}} | |||
| | |||
* Between the two Shadow Shoes, '''Magical Master Shadow Shoes''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line. | |||
* '''Magical Master Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
* '''Full Spell Shadow Shoes''' enchanted with {{#item:312664}} and {{#item:4712}}''or'' {{#item:4732}}. | |||
|- style="height:12.5em" | |||
|'''Shadow Earring (Right)''' | |||
| align="center" | +10 {{#item:24995}} <br> or <br> +10 {{#item:24665}} | |||
| | |||
* Between the two Shadow Earrings, '''Magical Master Shadow Earring''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line. | |||
* '''Magical Master Shadow Earring''' and '''Full Tempest Shadow Earring''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
|- style="height:12.5em" | |||
|'''Shadow Pendant (Left)''' | |||
| align="center" | +10 {{#item:24996}} <br> or <br> +10 {{#item:24668}} | |||
| | |||
* Between the two Shadow Pendants, '''Magical Master Shadow Pendant''' is your endgame Shadow Gear for Spell Fist that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line. | |||
* '''Magical Master Shadow Earring''' and '''Full Tempest Shadow Pendant''' can be enchanted with {{#item:101177}} or {{#item:101264}}. | |||
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%. | |||
** '''2nd line''': SPL + 5. | |||
|} | |} | ||
The choice of Shadow Gears for Spell Fist is almost identical to Psychic Wave's, but in Spell Fist's case we want to maximize the highest possible damage output; hence, we will use either '''Magical Master Shadow Gears''' or '''Full Spell''' + '''Magical Spell Shadow Gears''', with Magical Master Shadow as the strongest one. | |||
The [[Shadow_Gear#Advanced|Skill Master Shadow Gears]] {{#item:1270119}} + {{#item:1270120}} for Diamond Storm and {{#item:1270121}} + {{#item:1270122}} for Terra Drive are not included here because even though we will autocast these two 4th job skills, they are not the main highlights of Spell Fist. You have multitudes of autocasted elemental bolt skills and melee magical attacks that scale with your bolts as your main sources of damage for Spell Fist and funneling all the modifiers to them will give you better damage output with a Spell Fist build. | |||
Upon reaching 100% Dragon resistance, most of Betelgeuse's attacks and skills will only deal "1" damage or will be registered as "1-1-1-1" damage to your EM Tank, and increasing your defensive values further in RES, MRes, DEF, and MDef won't make a difference anymore. On another note, Betelgeuse inflicts a "'''fixed amount of physical damage'''" unto you with a value of '''10''','''000''' that is only reducible by '''{{#skill:404}}'''. It comes in '''two''' ('''2''') '''forms''': '''1st one''' is a series of attacks wherein <u>only the first and initial hit</u> would inflict that 10k to you; '''2nd one''', called as https://static.divine-pride.net/images/skill/653.png '''Killing Aura''', is a DoT attack that reduces your HP by 10k on certain intervals while you're inside his circle. General physical defensive stats like RES and DEF can't reduce these values and not even your own '''{{#skill:157}}''' decreases it. However, building more HP values ( | ==== Costume Enchant Stones ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:70%;" | |||
!Type | |||
!Item | |||
!Stone | |||
!Notes | |||
|- style=height:8em | |||
|'''Upper Costume''' | |||
| {{#icon:19602}} Any Upper Costume of your liking | |||
| | |||
<small> | |||
* {{#item:25417}} | |||
</small> | |||
| | |||
* '''Professor Stone''' ('''Top''') gives 10% ASPD when a '''Level 10 {{#skill:274}}''' is learned. | |||
|- style=height:9em | |||
|'''Middle Costume''' | |||
| {{#icon:19603}} Any Middle Costume of your liking | |||
| | |||
<small> | |||
* {{#item:25803}} | |||
</small> | |||
| | |||
* '''Professor Stone II''' ('''Mid''') gives 20% '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' skill modifiers for a stronger melee magical damage converted by '''{{#skill:2445}}'''. | |||
|- style=height:8em | |||
|'''Lower Costume''' | |||
| {{#icon:19604}} Any Lower Costume of your liking | |||
| | |||
<small> | |||
* {{#item:25419}} | |||
</small> | |||
| | |||
* '''Professor Stone''' ('''Low''') gives 20% '''{{#skill:19}}''', '''{{#skill:14}}''', and '''{{#skill:20}}''' skill modifiers for a stronger melee magical damage converted by '''{{#skill:2445}}'''. | |||
|- style=height:16em | |||
|'''Garment Costume''' | |||
| {{#icon:20506}} Any Garment Costume of your liking | |||
| | |||
<small> | |||
* {{#item:25302}} | |||
* {{#item:1000921}} | |||
* {{#item:1000520}} | |||
</small> | |||
| | |||
* '''Double Attack Stone''' ('''Garment''') grants you the ability to learn the Thief skill '''{{#skill:48}}'''. | |||
** With a 21% proc chance, this stone makes it possible for you to land your melee magical attacks twice. | |||
** More hits in your arsenal also means more chances for you to proc your autocast bolt skills and 4th job skills from Furious set. | |||
* '''Spell Stone''' ('''Dual''') for damage. | |||
* '''ASPD Stone''' ('''Dual''') is an option if you lack ASPD. | |||
|} | |||
The enchant stones that give elemental bolt modifiers are {{#item:25803}} and {{#item:25419}}. The {{#item:25302}} complements well with Spell Fist and gives you more chances to land your melee magical auto attacks more than once. | |||
=== Dragon Tank === | |||
<div style="display:inline-table; vertical-align:top; float:right;"> | |||
{| class="wikitable" style="margin: 0 auto;" | |||
|- {| class="gif-player" | |||
| colspan=5 | <center> {{#mob:20994}} </center> | |||
|} | |||
</div> | |||
Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelgeuse''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent +'''20% resistance against Dragon races''' such as Betelgeuse, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances. You may follow most of this section's tank build against [[Alice_Twisted_Madness#Monsters|Alice Twisted Madness]]' Jabberwocky as him and Betelgeuse are both Dragons, but I cannot guarantee that the execution of your skills will be the same for both MVPs as they have their own separate mechanics. | |||
Upon reaching 100% Dragon resistance, most of Betelgeuse's attacks and skills will only deal "1" damage or will be registered as "1-1-1-1" damage to your EM Tank, and increasing your defensive values further in RES, MRes, DEF, and MDef won't make a difference anymore. On another note, Betelgeuse inflicts a "'''fixed amount of physical damage'''" unto you with a value of '''10''','''000''' that is only reducible by '''{{#skill:404}}'''. It comes in '''two''' ('''2''') '''forms''': '''1st one''' is a series of attacks wherein <u>only the first and initial hit</u> would inflict that 10k to you; '''2nd one''', called as https://static.divine-pride.net/images/skill/653.png '''Killing Aura''', is a DoT attack that reduces your HP by 10k on certain intervals while you're inside his circle. General physical defensive stats like RES and DEF can't reduce these values and not even your own '''{{#skill:157}}''' decreases it. However, building more HP values (e.g. MaxHP or MaxHP%) would indirectly decrease the value of that 10k and placing Wall of Fogs underneath you would further cut down its value by only inflicting 75% of that 10k and thus it will only deal 7,500 damage to you; plus an added 75% chance for those hits and Betelgeuse's '''{{#skill:2217}}''' to miss. Be mindful on the proper placement of your Wall of Fogs because if Betelgeuse is standing on it your allies that attack with targeted skills will have a shared chance for theirs to miss. | |||
Besides Betelgeuse, there are also moving traps during the 2nd and 3rd Phases of the fight. When you go near and touch any of the traps, it will inflict damage to you according to your MaxHP% ''in variance''. The '''2nd Phase traps''' take out about 80%~85% of your MaxHP, while the '''3rd Phase traps''' take out about 75%~80% of your MaxHP. Like Betel's "fixed 10k damage", the traps' damage are irreducible by elemental resistances (i.e. <span style="color:blue;">Water</span>/<span style="color:red;">Fire</span> Armor or {{#icon:12119}}{{#linkitem:12119|Coldproof Potion}}/{{#icon:12118}}{{#linkitem:12118|Fireproof Potion}}), defensive stats, Energy Coat, and even Wall of Fog; Land Protector won't also protect you against them. The traps also have a small chance to instantly kill you and it will not matter whether you're the tank or the DPS. | Besides Betelgeuse, there are also moving traps during the 2nd and 3rd Phases of the fight. When you go near and touch any of the traps, it will inflict damage to you according to your MaxHP% ''in variance''. The '''2nd Phase traps''' take out about 80%~85% of your MaxHP, while the '''3rd Phase traps''' take out about 75%~80% of your MaxHP. Like Betel's "fixed 10k damage", the traps' damage are irreducible by elemental resistances (i.e. <span style="color:blue;">Water</span>/<span style="color:red;">Fire</span> Armor or {{#icon:12119}}{{#linkitem:12119|Coldproof Potion}}/{{#icon:12118}}{{#linkitem:12118|Fireproof Potion}}), defensive stats, Energy Coat, and even Wall of Fog; Land Protector won't also protect you against them. The traps also have a small chance to instantly kill you and it will not matter whether you're the tank or the DPS. | ||
| Line 5,453: | Line 5,814: | ||
</small> | </small> | ||
| | | | ||
* '''Illusion Thorny Staff of Darkness''' can be enchanted with {{#item:100004}} to get 1%~20% VCT in the 1st line of enchants. | * '''Illusion Thorny Staff of Darkness''' can be enchanted with {{#item:100004}} to get 1%~20% VCT and 1%~10% ACD in the 1st & 2nd line of enchants, respectively. | ||
** For more info on enchanting, check this [[Illusion_Enchantment#Illusion_Weapon_Level_4_Enchants|page]]. | ** For more info on enchanting, check this [[Illusion_Enchantment#Illusion_Weapon_Level_4_Enchants|page]]. | ||
|- | |- | ||
| Line 5,508: | Line 5,869: | ||
The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. Fore more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]]. | The Dragon set consisting of {{#item:15393}}, {{#item:20946}}, and {{#item:22208}} have built-in resistances against Dragon races plus they can be enchanted with more resistance values. Fore more info on the enchanting costs, refer to this [[Abyss_Lake_Equipment|page]]. The Sinful accessories {{#item:490048}} and {{#item:490049}}combos with the Dragon set and can be enchanted with more '''MaxHP'''% for additional tankiness. These can be obtained from [[Memories_of_Thanatos#Sinful_Accessories|Thanatos Tower]]. More info on how to enchant the accessories [[Sinful_Enchantment|here]]. | ||
For more added Dragon resistance, you will need to get a {{#item:460005}}from Geffen Night Arena. To enchant the shield, you can check more info [[ | For more added Dragon resistance, you will need to get a {{#item:460005}}from [[Geffen Night Arena]]. To enchant the shield, you can check more info [[Geffen Night Arena Equipment#Enchantments|here]]. Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offers more defensive stats thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much more affordable and budget-friendly. | ||
If you need additional VCT% in your build to help you reach instant cast or more '''ACD''' to help you spam '''{{#skill:276}}''', you may choose {{#item:550030}}. However if you want to skip the RNG part of enchanting Illusion Thorny Staff of Darkness with more VCT%, you can use a +10 {{#item:1602}} instead. This is a fun one because you can do four (4) {{#item:300096}} and it'll give you an instant +40% VCT or be inventive and use two (2) {{#item:4919}} plus two (2) Senior Papila Cae Cards. The rod gives you more freedom with regards to gear choices too. | If you need additional VCT% in your build to help you reach instant cast or more '''ACD''' to help you spam '''{{#skill:276}}''', you may choose {{#item:550030}}. However if you want to skip the RNG part of enchanting Illusion Thorny Staff of Darkness with more VCT%, you can use a +10 {{#item:1602}} instead. This is a fun one because you can do four (4) {{#item:300096}} and it'll give you an instant +40% VCT or be inventive and use two (2) {{#item:4919}} plus two (2) Senior Papila Cae Cards. The rod gives you more freedom with regards to gear choices too. | ||
| Line 5,566: | Line 5,927: | ||
!Type | !Type | ||
!Item | !Item | ||
!Stone | |||
!Notes | !Notes | ||
|- style=height:8em | |- style=height:8em | ||
| Line 5,571: | Line 5,933: | ||
| {{#icon:19602}} Any Upper Costume of your liking | | {{#icon:19602}} Any Upper Costume of your liking | ||
| | | | ||
* | <small> | ||
* {{#item:1000672}} | |||
* {{#item:6640}} | |||
</small> | |||
| | |||
* Use '''Sorcerer Stone''' ('''Top''') for more FCT reduction and faster casting time. | |||
* '''Health Stone''' ('''Top''') gives +1 VIT which is really minimal and can be skipped for Sorcerer Stone (Top) instead. | |||
|- style=height:9em | |- style=height:9em | ||
|'''Middle Costume''' | |'''Middle Costume''' | ||
| {{#icon:19603}} Any Middle Costume of your liking | | {{#icon:19603}} Any Middle Costume of your liking | ||
| | | | ||
* | <small> | ||
* {{#item:25006}} | |||
* {{#item:1000673}} | |||
</small> | |||
| | |||
* '''Vit Convert Stone''' ('''Mid''') will combo with Vit Convert (Low) for more MaxHP% and to increase the healing effectiveness of potions such as {{#icon:1100005}}{{#linkitem:1100005|Concentrated Golden Syrups}}. | |||
* Use '''Sorcerer Stone''' ('''Mid''') if you need more VCT% for faster casting. | |||
|- style=height:8em | |- style=height:8em | ||
|'''Lower Costume''' | |'''Lower Costume''' | ||
| {{#icon:19604}} Any Lower Costume of your liking | | {{#icon:19604}} Any Lower Costume of your liking | ||
| | | | ||
* | <small> | ||
* {{#item:25008}} | |||
|- style=height: | </small> | ||
| | |||
* '''Vit Convert Stone''' ('''Low''') will combo with Vit Convert (Mid) for more MaxHP% and to increase the healing effectiveness of potions such as {{#icon:1100005}}{{#linkitem:1100005|Concentrated Golden Syrups}}. | |||
|- style=height:14.5em | |||
|'''Garment Costume''' | |'''Garment Costume''' | ||
| {{#icon:20506}} Any Garment Costume of your liking | | {{#icon:20506}} Any Garment Costume of your liking | ||
| | |||
<small> | |||
* {{#item:25306}} | |||
* {{#item:1000522}} | |||
* {{#item:25170}} | |||
* {{#item:1000521}} | |||
</small> | |||
| | | | ||
* Carded with any of the following combinations: | * Carded with any of the following combinations: | ||
| Line 5,615: | Line 5,995: | ||
|- | |- | ||
| {{#item:9048}} | | {{#item:9048}} | ||
| rowspan | | rowspan=4 | | ||
* At Loyal intimacy, they decrease Variable Casting Time (VCT) by 5%. | * At Loyal intimacy, they decrease Variable Casting Time (VCT) by 5%. | ||
|- style=height:4em | |- style=height:4em | ||
| Line 5,688: | Line 6,068: | ||
== Future == | == Future == | ||
In the | In the recent updates to kRO branded as [[Chapter_1|Chapter 1: Zero Cell/Abandoned Research Institute]], there will be some planned upgrades that will improve the autocast https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> and '''{{#skill:2445}}''' builds of Elemental Master. To know more about the new equipment, check the external links affixed to their respective names. You will need to use a translator to translate the texts from Korean to English. | ||
=== Elemental | === Elemental Spirits === | ||
<center>[[File:Chapter 1 Elemental Spirits.png|400px]]</center> | |||
With Elemental Spirits, our DPS will be expected to increase drastically because this Chapter 1 book won't need a partner crown or headgear just to activate the autocast shenanigan. We can finally start using {{#item:400724}} with its crazy OP enchant of {{# | For Elemental Buster, it will get a new weapon in the form of '''[https://www.divine-pride.net/database/item/540114/kROM Elemental Spirits]'''. This weapon is basically the fusion of the {{#icon:540079}}{{#linkitem:540079|Dimensions Elemental Magic Book}}+ {{#icon:540080}}{{#linkitem:540080|Dimensions Elemental Spell Book}}into a singular book. Instead of swapping out between these two books, you can just use '''Elemental Spirits''' and alternate between '''{{#skill:5373}}''' and '''{{#skill:5369}}''' to autocast Elemental Buster! This will be a huge game changer for our class because we will no longer be forced to <s>break our fingers</s> bring two books just to spam Elemental Buster barely half a second. Currently, when opting to do the [[The_Complete_Elemental_Master_Guide_by_Goldie#Double_Book|Double Book rotation]], our DPS is not smooth and consistent due to the delay of equipping and casting. Weaving in some DoT skills in between is also not optimal as the two Dimensional books have different modifiers for them. For example, having '''{{#skill:5370}}''' linger on the ground and then swapping to Dimensions Magic Book would decrease LL's succeeding damage until you go back again to Dimensions Spell Book. This dilemma is anticipated to be solved by the Elemental Spirits weapon. | ||
With Elemental Spirits, our DPS will be expected to increase drastically because this Chapter 1 book won't need a partner crown or headgear just to activate the autocast shenanigan. We can finally start using {{#item:400724}} with its crazy OP enchant of {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}+ its combo with {{#item:300594}}. The tradeoff is our Elemental Buster skill modifier will be reduced down to 25% from Time Dimension's 60%, but fret not because this will be compensated with '''every''' '''half a second''' '''spammability of Elemental Buster''', {{#icon:313427}}{{#linkitem:313427|Warrant of Bailiff}}'s procs, and '''up to''' '''209%''' '''{{#skill:5373}}''' skill modifiers! | |||
<center> | |||
{| class= "wikitable" style="width: 88.5%; | |||
| style="background-color:#E8EAED; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center;" | <center><span style="font-size: 0.9rem;"> '''Breakdown of Overall Terra Drive''', '''Diamond Storm''', '''Lightning Land''', '''Conflagration''', '''& Venom Swamp Skill Modifiers''' </span></center> | |||
|- | |||
| style="background-color:#RRGGBB;" | | |||
* '''209%''' TD skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''95%''' (Elemental Spirits) + '''10%''' (Costume Enchant Stones) + '''14%''' (Terra Stream Skill Master Shadow Gears) | |||
* '''111%''' DS skill mods = '''95%''' (Elemental Spirits) + '''16%''' (Diamond Skill Master Shadow Gears) | |||
* '''104%''' LL skill mods = '''90%''' (2x Ilse El Heine cards and combo with Yorscalp) + '''14%''' (Lightning Swamp Skill Master Shadow Gears) | |||
* '''26%''' Conflag skill mods = '''16%''' (Conflagrative Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones) | |||
* '''24%''' VS skill mods = '''14%''' (Lightning Swamp Skill Master Shadow Gears) + '''10%''' (Costume Enchant Stones) | |||
<small><span style="font-size: 0.55rem;">▶</span></small> <span style="font-size: 0.75rem;">In a more realistic scenario, replacing one of the Ilse El Heine Cards to either Copo Card or Mutating White Knight Card is more optimal damage-wise due to diminishing returns but I am just presenting the highest possible value for each modifiers to know how more or less you can feasibly invest/sacrifice for each.</span> | |||
|} | |||
</center> | |||
With this much distribution of skill modifiers for our five primary skills, we can condense our skill rotation to something like this: | |||
''' | <center><code> '''{{#skill:5370}}''' —> '''{{#skill:5373}}''' —> '''{{#skill:5369}}''' —>''' {{#skill:5373}}''' —>''' {{#skill:5369}}''' —>''' ''repeat'''''</code> | ||
''' | <code> '''{{#skill:5370}}''' —> '''{{#skill:5372}}''' —> '''{{#skill:5373}}''' —> '''{{#skill:5369}}''' —>''' {{#skill:5373}}''' —>''' {{#skill:5369}}''' —>''' ''repeat'''''</code> | ||
<code> '''{{#skill:5370}}''' —> '''{{#skill:5371}}''' —> '''{{#skill:5373}}''' —> '''{{#skill:5369}}''' —>''' {{#skill:5373}}''' —>''' {{#skill:5369}}''' —>''' ''repeat'''''</code> | |||
<code> '''{{#skill:5370}}''' —> '''{{#skill:5372}}''' —> '''{{#skill:5371}}''' —> '''{{#skill:5373}}''' —> '''{{#skill:5369}}''' —>''' {{#skill:5373}}''' —>''' {{#skill:5369}}''' —>''' ''repeat'''''</code></center> | |||
In the first skill rotation, while Lightning Land is dealing damage and on cooldown for 2 seconds, we can alternate between Terra Drive and Diamond Storm to autocast four (4) undisrupted https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Busters'''</span> to burst down MVPs and monsters to smithereens. Once LL is off-CD, we will cast it again then go back to spamming Elemental Buster. This specific skill rotation does the least DPS as compared to the next three rotations but finds the most comfort among the three since it will only require about 50% ACD and have fewer skills to manage. | |||
Meanwhile, the next three rotations will <s>probably strain your fingers</s> depend on your party composition and the situation; for example, when an Arch Mage is present to debuff the MVP with their https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5222.png '''Climax Bloom''' and https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''', and then you even add your own '''{{#skill:2468}}''', the second one (with Conflagration) will do the second most DPS. Whereas, the third one (with Venom Swamp) will be situational and is for when mobs are either resistant or immune to your Conflag or <span style="color:red;">Fire</span> skills in general. These two rotations will need a bit more ACD (≈60% more or less) and higher ASPD to smoothly cycle all your skills. | |||
The fourth and last skill rotation is the overall best one to give out the highest value in damage numbers or total DPS as you will be able to cast all three of your DoT skills before you spam your autocasted Elemental Busters. In this particular rotation, you will have an adequate amount of time before your three DoT skills stop lingering and go off-CD but this also means you will need ''A LOT'' of ACD for this rotation to work. I have experimented on a couple of set-ups and what worked best for me is by having '''full''' '''193 ASPD''' and an ACD ranging from '''65% to 72%'''—65% is already baseline clunky and anything below 65% would be a lot clunkier and more problematic. Moreover, it is also ideal and optimal to designate the keys for your DoT skills (LL, Conflag, and VS) to be on [[Patcher#Turbo Setup|smart-cast mode]] as this will allow you to rapidly spam all of them in a fast sequential manner; this is crucial because you would want to cast all three of them <u>within a short time-frame</u> so that by the time you get back to recasting them again there won't be any delays or gaps. Remember, though your DoT skills have a two (2) seconds cooldown for each one of them, they exist and linger for up to three (3) seconds. | |||
To boot, you may also freely insert '''one''' ('''1''') '''manually'''-'''casted''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''Elemental Buster'''</span> right after Venom Swamp to make it five (5) undisrupted Elemental Busters (3 Busters within a second and 5 in total); however, this is <u>only applicable to the 1st series of rotation cycle</u> as your Elemental Buster goes into CD once it gets autocasted by either Terra Drive and Diamond Storm and it will struggle to be available again and keep up with the fast global CD of your skills. | |||
In addition to the skill modifiers, we will also greatly benefit from the Cardinal skill '''{{#skill:5271}}''' as this will finally enable us to reach the '''cap of 50% MRes pierce'''—a feat that is only achievable by a selected few classes and EM will soon join the club! | In addition to the skill modifiers, we will also greatly benefit from the Cardinal skill '''{{#skill:5271}}''' as this will finally enable us to reach the '''cap of 50% MRes pierce'''—a feat that is only achievable by a selected few classes and EM will soon join the club! | ||
Breakdown of Total MRes Pierce | <center> | ||
{| class= "wikitable" style="width: 75%; | |||
| style="background-color:#E8EAED; text-align: center; font-size: 100%;" data-mce-style="background-color: #ce84e0; text-align: center;" | <center><span style="font-size: 0.9rem;"> '''Breakdown of Total MRes Pierce''' </span></center> | |||
|- | |||
| style="background-color:#RRGGBB;" | | |||
* '''Solo''' | |||
** '''30%''' MRes Pierce = '''10%''' (Yorscalp) + '''20%''' (Skill Master Shadow Gears) | |||
* '''Party''' | |||
** '''55%''' MRes Pierce <u>but capped at 50%</u> = '''25%''' (Argutus Vita) + '''10%''' (Yorscalp) + '''20%''' (Skill Master Shadow Gears) | |||
''' | |} | ||
</center> | |||
And lastly, we can maximize the effect of {{#item:27362}} and the Arch Mage's https://static.divine-pride.net/images/skill/5232.png + https://static.divine-pride.net/images/skill/5221.png '''Climax Earth''' debuff and https://static.divine-pride.net/images/skill/5232.png + '''{{#skill:5225}}''' buff for more damage since we will most likely lean towards <span style="color:brown;">Earth</span>/<span style="color:blue;">Water</span> magical build. | |||
Other honorable mentions worth bringing up include easier gear progression for players since Elemental Spirits won't need a partner headgear to activate autocast Elemental Buster; that being said, {{#icon:19136}}{{#linkitem:19136|Spirit of Chung E}}could also be used when farming for loots to further increase your drop rate and get higher yields. | |||
=== Frontier Rune Crown & Book === | |||
<center>[[File:Frontier Rune Crown EM & Elemental Book.png|770px]]</center> | |||
For Spell Fist, it will get an upgrade from the current Furious set to the new combo consisting of [https://www.divine-pride.net/database/item/400982/kROM '''Frontier Rune Crown (Elemental Master)'''] + '''[https://www.divine-pride.net/database/item/540110/kROM Frontier Elemental Book]'''. Now what makes this combo different from the Furious set is that it will let you autocast the Arch Mage skill '''{{#skill:5220}}''' at a 60% chance every time you cast your Magician skill '''{{#skill:13}}'''. Don't get too overly excited now because it is still uncertain whether Soul Vulcan Strike will be autocasted <u>coming from any sources of casted Soul Strike</u> including ones from procs such as our own '''{{#skill:279}}''' and {{#item:420003}}. | |||
The item description for the Frontier Crown on the website is just too ambiguous to make a concrete conclusion out of it. If it turns out that any sources of Soul Strike casts will be counted then this could also be a huge upgrade for Spell Fist for you will almost always autocast SVS at any given time. What's more, the added 2 seconds CD for Soul Strike convinces me that the developers are encouraging players to trigger autocast SVS from melee auto attacks instead of manually casting Soul Strike which is a preventive measure against abuse because Soul Strike naturally has 0 second CD. | |||
It will also make {{#item:4576}} a viable card to use for this specific set-up since it will boost our <span style="color:green;">Wind</span>-infused melee magical attacks, '''{{#skill:20}}''', Soul Strike, and SVS at the same time (which also means the glamorous <span style="color:limegreen;">Procella</span> would be a great choice at last!). | |||
The | The only downside I could see with this build is it will need more CD reduction for our gap closer skill '''{{#skill:6517}}'''. Having an 11x11 AoE with SVS is good but having the need to get closer to each individual monster is not. I hope Gravity would consider decreasing the innate CD of Psychic Stream to make this build more viable for field farming. | ||
== Acknowledgement == | == Acknowledgement == | ||
| Line 5,746: | Line 6,166: | ||
** Added [[The Complete Elemental Master Guide by Goldie#Consumables|Consumables]] under [[The Complete Elemental Master Guide by Goldie#Gear Progression|Gear Progression]] section. | ** Added [[The Complete Elemental Master Guide by Goldie#Consumables|Consumables]] under [[The Complete Elemental Master Guide by Goldie#Gear Progression|Gear Progression]] section. | ||
* Notable changes as of 18 July 2025: | * Notable changes as of 18 July 2025: | ||
** Updated the [[The Complete Elemental Master Guide by Goldie#Shadow Gears 2|Shadow Gears table]] | ** Updated the [[The Complete Elemental Master Guide by Goldie#Shadow Gears 2|Shadow Gears table]]. | ||
* Notable changes as of 21 August 2025: | * Notable changes as of 21 August 2025: | ||
** Updated [[The_Complete_Elemental_Master_Guide_by_Goldie#Psychic_Wave|Psychic Wave]] build and added [[21 Age of Heroes#Crowns|Yorscalp Crown of Judgement]] as the new endgame headgear for the build. | ** Updated [[The_Complete_Elemental_Master_Guide_by_Goldie#Psychic_Wave|Psychic Wave]] build and added [[21 Age of Heroes#Crowns|Yorscalp Crown of Judgement]] as the new endgame headgear for the build. | ||
* Notable changes as of 17 September 2025: | * Notable changes as of 17 September 2025: | ||
** Added a [[The Complete Elemental Master Guide by Goldie#Future|Future]] section for upcoming updates to look forward to for Elemental Master. | ** Added a [[The Complete Elemental Master Guide by Goldie#Future|Future]] section for upcoming updates to look forward to for Elemental Master. | ||
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