The Complete Elemental Master Guide by Goldie: Difference between revisions

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Since the implementation on 20 June 2025 of [https://forum.muhro.eu/d/3963-patch-notes-1168-20-june-2025 Patch #1168] which fixed all classes' skills involving their CD, ACD, FCT, and VCT requirements, an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}} is now a must for PW build to be played to its best capacity, particularly with drop rate shoes. {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} can't be replaced with the combo {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} since the Sorcerer Stone (Garment) is needed to reduce PW's CD when paired with a {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}}. You have '''three''' ('''3''') '''options''' to choose from where you can get 1.5s FCT, each with their own drawbacks:
Since the implementation on 20 June 2025 of [https://forum.muhro.eu/d/3963-patch-notes-1168-20-june-2025 Patch #1168] which fixed all classes' skills involving their CD, ACD, FCT, and VCT requirements, an {{#icon:300377}}{{#linkitem:300377|(MVP) Ultra Limacina Card}} is now a must for PW build to be played to its best capacity, particularly with drop rate shoes. {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} can't be replaced with the combo {{#icon:25170}}{{#linkitem:25170|Minor Casting Stone (Garment)}} + {{#icon:1000521}}{{#linkitem:1000521|Minor Casting Stone (Dual)}} since the Sorcerer Stone (Garment) is needed to reduce PW's CD when paired with a {{#icon:25419}}{{#linkitem:25419|Professor Stone (Low)}}. You have '''three''' ('''3''') '''options''' to choose from where you can get 1.5s FCT, each with their own drawbacks:


# Call forth <span style="color:green;">Ventus</span> and summon her in any of her [[The Complete Elemental Master Guide by Goldie#Elementals|three forms]] (Child, Adolescent, & Adult) and place her in '''Passive Mode''' using '''Level 1 {{#skill:2456}}''' to get an instant 1 second FCT and +5 ASPD. I prefer to use her Adult form in this case since Adult <span style="color:green;">Ventus</span> gets longer duration (20 minutes) than her younger counterparts (10 or 15 minutes) and you can use <span style="color:gray;">Neutral</span> PW. On the other hand, Adolescent form when placed in Passive Mode will forcibly endow your PW to the <span style="color:green;">Wind</span> element and you may use this form if <span style="color:gray;">Neutral</span> element is not suitable in the dungeon you're farming; while Child form is just cheaper on the catalyst cost. The only drawback to this option is you cannot use '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' nor endow your PW to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:brown;">Earth</span> or <span style="color:purple;">Poison</span> element, but these are just small prices to pay so you can use PW, cycle your 4th job DoT skills, and still have the capability to wear drop rate shoes and even {{#item:19136}}.
# Call forth <span style="color:green;">Ventus</span> and summon her in any of her [[The Complete Elemental Master Guide by Goldie#Elementals|three forms]] (Child, Adolescent, & Adult) and place her in '''Passive Mode''' using '''Level 1 {{#skill:2456}}''' to get an instant 1 second FCT and +5 ASPD. I prefer to use her Adult form in this case since Adult <span style="color:green;">Ventus</span> gets longer duration (20 minutes) than her younger counterparts (10 or 15 minutes) and you can use <span style="color:gray;">Neutral</span> PW. On the other hand, Adolescent form when placed in Passive Mode will forcibly endow your PW to the <span style="color:green;">Wind</span> element and you may use this form if <span style="color:gray;">Neutral</span> element is not suitable in the dungeon you're farming; while Child form is just cheaper on the catalyst cost. The only drawback to this option is you cannot use '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' nor endow your PW to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:brown;">Earth</span> or <span style="color:purple;">Poison</span> element, but these are just small prices to pay so you can cycle your 4th job DoT skills and still have the capability to wear drop rate shoes and even {{#item:19136}}.
# When wearing drop rate shoes and you have no Ultra Limacina Card, you will now need to substitute it with either {{#icon:470094}}{{#linkitem:470094|Hero Boots-LT}} or {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} to achieve 1.5s FCT. Hero Boots-LT is your closest choice that gives a good balance of damage and utility since it gives 1 second FCT when it's Grade A and refined to +13 and when the {{#icon:310911}}{{#linkitem:310911|Knowledge of Wise Man}}enchant procs it will give +'''100 INT'''.
# When wearing drop rate shoes and you have no Ultra Limacina Card, you will now need to substitute it with either {{#icon:470094}}{{#linkitem:470094|Hero Boots-LT}} or {{#icon:470204}}{{#linkitem:470204|Moan of Corruption}} to achieve 1.5s FCT. Hero Boots-LT is your closest choice that gives a good balance of damage and utility since it gives 1 second FCT when it's Grade A and refined to +13 and when the {{#icon:310911}}{{#linkitem:310911|Knowledge of Wise Man}}enchant procs it will give +'''100 INT'''.
# Other options to supply the missing FCT include the combo of Thanatos Accessories consisting of {{#icon:490052}}{{#linkitem:490052|Sinful Sapphire Ring}} + {{#icon:490053}}{{#linkitem:490053|Sinful Sapphire Necklace}}(0.3s FCT), and {{#icon:490064}}{{#linkitem:490064|Brilliant Light Sapphire Ring}} + {{#icon:490065}}{{#linkitem:490065|Brilliant Light Sapphire Necklace}}(0.2s FCT), then wearing {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (0.3s FCT when both at +10). And though you will encounter a noticeable damage loss and minor but solvable instant cast problems with that set-up by losing key parts of your HoL set, it will still be good enough to let you farm low to mid game dungeons but not endgame dungeons anymore.
# Other options to supply the missing FCT include the combo of Thanatos Accessories consisting of {{#icon:490052}}{{#linkitem:490052|Sinful Sapphire Ring}} + {{#icon:490053}}{{#linkitem:490053|Sinful Sapphire Necklace}}(0.3s FCT), and {{#icon:490064}}{{#linkitem:490064|Brilliant Light Sapphire Ring}} + {{#icon:490065}}{{#linkitem:490065|Brilliant Light Sapphire Necklace}}(0.2s FCT), then wearing {{#icon:24747}}{{#linkitem:24747|Spell Caster Shadow Armor}} + {{#icon:24748}}{{#linkitem:24748|Spell Caster Shadow Shoes}} (0.3s FCT when both at +10). And though you will encounter a noticeable damage loss and minor but solvable instant cast problems with that set-up by losing key parts of your HoL set, it will still be good enough to let you farm low to mid game dungeons but not endgame dungeons anymore.
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Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelgeuse''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent +'''20% resistance against Dragon races''' such as Betelgeuse, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances. You may follow most of this section's tank build against [[Alice_Twisted_Madness#Monsters|Alice Twisted Madness]]' Jabberwocky as him and Betelgeuse are both Dragons, but I cannot guarantee that the execution of your skills will be the same for both MVPs as they have their own separate mechanics.
Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelgeuse''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent +'''20% resistance against Dragon races''' such as Betelgeuse, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances. You may follow most of this section's tank build against [[Alice_Twisted_Madness#Monsters|Alice Twisted Madness]]' Jabberwocky as him and Betelgeuse are both Dragons, but I cannot guarantee that the execution of your skills will be the same for both MVPs as they have their own separate mechanics.


Upon reaching 100% Dragon resistance, most of Betelgeuse's attacks and skills will only deal "1" damage or will be registered as "1-1-1-1" damage to your EM Tank, and increasing your defensive values further in RES, MRes, DEF, and MDef won't make a difference anymore. On another note, Betelgeuse inflicts a "'''fixed amount of physical damage'''" unto you with a value of '''10''','''000''' that is only reducible by '''{{#skill:404}}'''. It comes in '''two''' ('''2''') '''forms''': '''1st one''' is a series of attacks wherein <u>only the first and initial hit</u> would inflict that 10k to you; '''2nd one''', called as https://static.divine-pride.net/images/skill/653.png '''Killing Aura''', is a DoT attack that reduces your HP by 10k on certain intervals while you're inside his circle. General physical defensive stats like RES and DEF can't reduce these values and not even your own '''{{#skill:157}}''' decreases it. However, building more HP values (eg. MaxHP or MaxHP%) would indirectly decrease the value of that 10k and placing Wall of Fogs underneath you would further cut down its value by only inflicting 75% of that 10k and thus it will only deal 7,500 damage to you; plus an added 75% chance for those hits and Betelgeuse's '''{{#skill:2217}}''' to miss.
Upon reaching 100% Dragon resistance, most of Betelgeuse's attacks and skills will only deal "1" damage or will be registered as "1-1-1-1" damage to your EM Tank, and increasing your defensive values further in RES, MRes, DEF, and MDef won't make a difference anymore. On another note, Betelgeuse inflicts a "'''fixed amount of physical damage'''" unto you with a value of '''10''','''000''' that is only reducible by '''{{#skill:404}}'''. It comes in '''two''' ('''2''') '''forms''': '''1st one''' is a series of attacks wherein <u>only the first and initial hit</u> would inflict that 10k to you; '''2nd one''', called as https://static.divine-pride.net/images/skill/653.png '''Killing Aura''', is a DoT attack that reduces your HP by 10k on certain intervals while you're inside his circle. General physical defensive stats like RES and DEF can't reduce these values and not even your own '''{{#skill:157}}''' decreases it. However, building more HP values (eg. MaxHP or MaxHP%) would indirectly decrease the value of that 10k and placing Wall of Fogs underneath you would further cut down its value by only inflicting 75% of that 10k and thus it will only deal 7,500 damage to you; plus an added 75% chance for those hits and Betelgeuse's '''{{#skill:2217}}''' to miss. Be mindful on the proper placement of your Wall of Fogs because if Betelgeuse is standing on it your allies that attack with targeted skills will also have theirs miss.


Besides Betelgeuse, there are also moving traps during the 2nd and 3rd Phases of the fight. When you go near and touch any of the traps, it will inflict damage to you according to your MaxHP% ''in variance''. The '''2nd Phase traps''' take out about 80%~85% of your MaxHP, while the '''3rd Phase traps''' take out about 75%~80% of your MaxHP. Like Betel's "fixed 10k damage", the traps' damage are irreducible by elemental resistances (i.e. <span style="color:blue;">Water</span>/<span style="color:red;">Fire</span> Armor or {{#icon:12119}}{{#linkitem:12119|Coldproof Potion}}/{{#icon:12118}}{{#linkitem:12118|Fireproof Potion}}), defensive stats, Energy Coat, and even Wall of Fog; Land Protector won't also protect you against them. The traps also have a small chance to instantly kill you and it will not matter whether you're the tank or the DPS.
Besides Betelgeuse, there are also moving traps during the 2nd and 3rd Phases of the fight. When you go near and touch any of the traps, it will inflict damage to you according to your MaxHP% ''in variance''. The '''2nd Phase traps''' take out about 80%~85% of your MaxHP, while the '''3rd Phase traps''' take out about 75%~80% of your MaxHP. Like Betel's "fixed 10k damage", the traps' damage are irreducible by elemental resistances (i.e. <span style="color:blue;">Water</span>/<span style="color:red;">Fire</span> Armor or {{#icon:12119}}{{#linkitem:12119|Coldproof Potion}}/{{#icon:12118}}{{#linkitem:12118|Fireproof Potion}}), defensive stats, Energy Coat, and even Wall of Fog; Land Protector won't also protect you against them. The traps also have a small chance to instantly kill you and it will not matter whether you're the tank or the DPS.
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