Stellar Flare's Sky Emperor Rambly guide: Difference between revisions

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(Created page with "On Skills: <images> First job: Exactly like that Second Job: Exactly like that probs. Third job: Doesn't matter lol. Max Document, Purification, Universe Stance. Get New Moon Kick lv1 for cloaking Fourth Job: Max Warbook. Get your main skills. Get a decent level you feel confortable with on Enchanting Sky. Sky mastery at 10 if you have points to spare. otherwise take points from here to make up for what you want since it's mod is so low. Skill Rotation: Use Flying K...")
 
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On Skills:
== Skills ==
<images>


<images>
First job: Exactly like that
 
Second Job: Exactly like that probs.


First job: Exactly like that
Third job: Doesn't matter lol. Max Document, Purification, Universe Stance. Get New Moon Kick lv1 for cloaking  
Second Job: Exactly like that probs.
Third job: Doesn't matter lol. Max Document, Purification, Universe Stance. Get New Moon Kick lv1 for cloaking
Fourth Job: Max Warbook. Get your main skills. Get a decent level you feel confortable with on Enchanting Sky. Sky mastery at 10 if you have points to spare. otherwise take points from here to make up for what you want since it's mod is so low.


Skill Rotation:
Fourth Job: Max Warbook. Get your main skills. Get a decent level you feel confortable with on Enchanting Sky.  Sky mastery at 10 if you have points to spare. Otherwise take points from here to make up for what you want since it's mod is so low.


Use Flying Kick to gap close
=== Skill Rotation ===
Skill rotation: Put both Midnight and Dawn on turbo. Hold both.
Use Flying Kick to gap close.  
Skill Rotation plus: Add in Twinkling Galaxy and Star burst to the rotation when they're off cd
Skill Rotation plus ultra: If you wanna bother, add in noon blast after all your skills are on cooldown


On Buffs and beneficial effects to keep in mind:
Skill rotation: Put both Midnight and Dawn on turbo. Hold both.


Buffs:  
Skill Rotation plus: Add in Twinkling Galaxy and Star burst to the rotation when they're off cd.  
Almighty for stat IC.
Tumbling for dodging attacks (Turn off against turret type enemies unless you wanna flying kick away from where you wanna go and die)
Stellar Stance for +5 All Stats for IC
Solar Stance if you can get IC on your own and want extra damage. (Eg Cardi buffs giving you IC overflow)
Arc Wand Clan
Berserk Pot if you wanna get higher ASPD
Red Herb Activator if you feel you need more damage
Golden X if dealing with reflect
Enchanting Sky to maximize dps and convenience
Sun/Moon/Star Buffs whenever available.


Skill Rotation plus ultra: If you wanna bother, add in noon blast after all your skills are on cooldown.


On Stat Distribution:
On Buffs and beneficial effects to keep in mind:


This is the stat screen. Buffs: The One Potion, Healer bless and agi, berserk potion
Buffs: Almighty for stat IC.  


How you should distribute your stats:
Tumbling for dodging attacks (Turn off against turret type enemies unless you wanna flying kick away from where you wanna go and die)
Your focus is on getting instant cast, so for that you'll need 0.5s of Fixed Cast time reduction plus 530 status points on dex*2+int


For that first you'll need to find a balance between your dexterity and inteligence so you don't spend too much or too little getting your IC. This will depend on what armor you are using since some armors/cards give you dex/int enchants and almighty will give you a majority of those.
Stellar Stance for +5 All Stats for IC


After this you should get between 120~130 str. I decided to get 130 because of the extra damage and extra carry weight you can't get anywhere else. Reminder that any carry weight you get from base stats is doubled by the 2nd job skill Knowledge of Sun, Moon and Stars.
Solar Stance if you can get IC on your own and want extra damage. (Eg Cardi buffs giving you IC overflow)


After this you can put to your heart's desire between vit and agi. You'll have incredibly good aspd even with one agi so don't feel the need to put that much in agi if you have party members that buff it. The main benefit agi gives is for solo play and for flee.
Arc Wand Clan


Vit helps you not die.
Berserk Pot if you wanna get higher ASPD


Luk is the least important stat. The return of investment on it is so low that I feel that it isn't useful at all.
Red Herb Activator if you feel you need more damage


Traits you want Pow, Crt and Con. You're a critical melee class so those buff your damage the most. C. Rate being the secondary trait stat that gives you the most return for your damage since your patk is already so high.
Golden X if dealing with reflect


Enchanting Sky to maximize dps and convenience


Explaining this class skills:
Sun/Moon/Star Buffs whenever available.


Explainer on first class skills:
=== Explaining this class skills ===


==== Explainer on first class skills ====
Leap: With your fct reduction, this becomes an incredible mobility skill. It can jump over obstacles but is disabled on maps where teleport is disabled.
Leap: With your fct reduction, this becomes an incredible mobility skill. It can jump over obstacles but is disabled on maps where teleport is disabled.


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Kihop: Final damage modifier.
Kihop: Final damage modifier.


Explainer on second class skills:
==== Explainer on second class skills ====
 
This is the main source of damage for the Taekwon Class. Mastering these mechanics is essential to playing it correctly.
This is the main source of damage for the Taekwon Class. Mastering these mechanics is essential to playing it correctly.


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Union: I ran out of space check pins.  
Union: I ran out of space check pins.  
Explainer on third class skills:


==== Explainer on third class skills ====
Third class doesn't have much to learn compared to second.
Third class doesn't have much to learn compared to second.


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Idk. I heard Gravity Control is insane.
Idk. I heard Gravity Control is insane.


Explainer on fourth class skills:
==== Explainer on fourth class skills ====
 
ºPassives
ºPassives
-War book Mastery: Raw patk buff. Always good to max out
-War book Mastery: Raw patk buff. Always good to max out
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Their timings vary between every one of them, but all of them require you to use Twinkling galaxy first before using Star burst or cannon. They last a long time in the field so this is supposed to be used as an additional Damage Over Time instead of your main damage source.
Their timings vary between every one of them, but all of them require you to use Twinkling galaxy first before using Star burst or cannon. They last a long time in the field so this is supposed to be used as an additional Damage Over Time instead of your main damage source.


ºExplaining the phases of the day:
===== Explaining the phases of the day =====
Okay so you want to use your skills but it says it needs sunset, moonrise or whatever the hell those are. This is the part I explain you that
Okay so you want to use your skills but it says it needs sunset, moonrise or whatever the hell those are. This is the part I explain you that


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To set the position for sun skills, you use Rising Sun, to set the position for Moon skills, you use Rising moon. The images should help exemplify what works best.
To set the position for sun skills, you use Rising Sun, to set the position for Moon skills, you use Rising moon. The images should help exemplify what works best.


ºExplaining the phases of the day when using Enchanting Sky
Explaining the phases of the day when using Enchanting Sky


Everything just works the best and you can completely ignore the part above.
Everything just works the best and you can completely ignore the part above.
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In current patch, since acute is back in the meta, you'll probably end up with a lot more cdmg compared to melee. Try to find a sweet spot with that in mind.
In current patch, since acute is back in the meta, you'll probably end up with a lot more cdmg compared to melee. Try to find a sweet spot with that in mind.


== Stats ==
This is the stat screen.


Headgear(top): starting with a cheap Temporal circlet acute luk3 - > temporal combo with temporal weapon for autocast
Buffs: The One Potion, Healer bless and agi, berserk potion


Headgear mid/bot: Sealed chain combo - > gambler's seal combo
How you should distribute your stats:  


Armor: Do the highest of these at any point as you find your self able to. Some may take more time than it's worth to farm for: Illusion sprint combo- > Wolf armor Melee Warrior 3+2 -> Nebula of Creative Pow/Sharp/dex and/or Varmundt depth flame earth
Your focus is on getting instant cast, so for that you'll need 0.5s of Fixed Cast time reduction plus 530 status points on dex*2+int


Boots : Illusion Sprint shoe -> Hero Boots LT (if you get it for cheap. Don't spend bsb on this) ->Varmundt flame boot. Get it for cheap and then upgrade it as you level. It retains grading and refine on reform. Get Creative enchant instead of pow.
For that first you'll need to find a balance between your dexterity and inteligence so you don't spend too much or too little getting your IC. This will depend on what armor you are using since some armors/cards give you dex/int enchants and almighty will give you a majority of those.


Garment: Pirate captain forever.
After this you should get between 120~130 str. I decided to get 130 because of the extra damage and extra carry weight you can't get anywhere else. Reminder that any carry weight you get from base stats is doubled by the 2nd job skill Knowledge of Sun, Moon and Stars.


Weapon: Eden - >Glacier - >Dim glacier. Enchant it for the skill you want to use (probably moon or sun) -> temporal moon weapon for autocast
After this you can put to your heart's desire between vit and agi. You'll have incredibly good aspd even with one agi so don't feel the need to put that much in agi if you have party members that buff it. The main benefit agi gives is for solo play and for flee.


Accessories: Wolf - > Venom ring -> stellar seal
Vit helps you not die.
If you can skip wolf, better. Venom is super cheap to make. Get either Pow or crt doesn't matter which.


Shield: Illusion Silver Guard/Illusion guard with 2xStrength 2. Alternatively mad bunny LT for sustain/defense with defense 3 enchant.
Luk is the least important stat. The return of investment on it is so low that I feel that it isn't useful at all.


Shadow gear: (for union since you have full bypass)
=== Traits ===
Almighty acc combo
you want Pow, Crt and Con. You're a critical melee class so those buff your damage the most. C. Rate being the secondary trait stat that gives you the most return for your damage since your patk is already so high.
Infinity shadow gloves
Mega blitz shield
Lord Bearers/Mammoth armor+shoe
Get c. rate 5 on every piece.
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