Cannon Meat

Joined 13 March 2022
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[[Category:Meister]]
 


=Introduktion=
=Introduktion=


The Main focus of this Guide will be about the different early to end-game Gear for Arm Cannon and Triple Laser.
* In this guide I will give some Insight and recommendations based on my personal experience.
 
* And some general Info about the monsters and how to counter them.
(sadly i m not fond with the melee build hopefully someone writes a guide for it soon)
 
If you need guidance for lvling you can check out '''[[Spike's Leveling & Cart Cannon Guide|Spike's Guide]]''' as Meister and Biolo are very similar to play,
exept you have mado gear support skills and don't have a homunculus.
 
=Builds=
 
{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|  {{#skill:2261}}
|-
|
 
{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|  Early Game
|-
|
== Early Game (Lvl 1-200) ==
 
*For early game you'll simply start with the eden gear
 
{| class="wikitable" style="font-size:smaller;background:transparent;"
|- style="font-size:small;"
| {{#item:400137}}
| rowspan=5 | [[File:Merchant-start.png|70px|center]]
| -Empty-
|-
| -Empty-
| {{#item:450183}}
|-
| {{#item:590025}}
| -Empty-
|-
| {{#item:480103}}
| {{#item:470067}}
|-
| {{#item:490123}}
| {{#item:490122}}
|}
 
 
 
{| class="wikitable" style="font-size:smaller;background:transparent;"
|- style="font-size:small;"
| -Empty-
| rowspan=5 | [[File:Merchant-start.png|70px|center]]
| -Empty-
|-
| {{#item:20307}}
| {{#item:24689}}
|-
| {{#item:24687}}
| {{#item:24688}}
|-
| -Empty-
| {{#item:24690}}
|-
| {{#item:24691}}
| {{#item:24692}}
|}
 
 
=== Lvl 100+ Shadow Gear ===
 
 
* At this Point you can rent the advanced Paradise shadow gear in the Eden group for 20 {{#item:25223}}, expires in 3 Days.
* Eden Coins can be obtained from Lvl 100+ Eden Boards.
 
 
=== Grace Set Lvl 150+ ===
 
 
* Once you ve reached lvl 150 you can start doing the '''[[17.1 Illusion|17.1 Questline]]''' in order to upgrade to your grace set.
* {{#item:450099}} {{#item:470020}} {{#item:490019}} each piece costs 20 {{#item:25669}}
* You can simply refine it to +9 with the {{#item:100130}} for 20 {{#item:25723}} and also you enchant it with {{#item:100137}} for 10 {{#item:25669}}
* For Cards you can use:
 
* Garment:
** You can use a {{#item:4593}} or the stronger version {{#item:300270}} for more dmg.
** Or you can use a {{#item:4133}} or a {{#item:4174}} for more defense.
 
*Armor:
** You either choose between a {{#item:4392}} if you use the {{#item:300270}} or a {{#item:27355}} that also has a combo with the {{#item:4133}} for more dmg
** Or you can use a {{#item:27012}} for more HP and range resist.
 
*Accessory:
** There aren't any strong cards for Mechanic but you can choose betwee one of these:
** {{#item:4084}} {{#item:4910}} {{#item:4922}} {{#item:27183}} (if you have 120 STR) {{#item:4508}}
 
 
=== Stats ===
 
* Your Stats early game are not too important, but they will become relevant in mid-game!
 
{| class="wikitable" style="font-size:smaller;background:transparent;"
|- style="font-size:small;"
! Stat
! Value
|-
| STR
| 90+
|-
| AGI
| 1+
|-
| VIT
| 90
|-
| INT
| 120+
|-
| DEX
| 120+
|-
| LUK
| 1
|}
 
|}
 
{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|  Mid Game/Late Game
|-
|
== Mid/Late Game Lvl 200+ ==
 
* Now that you've reached lvl 200 a lot of Dungeons/Instances will become a lot easier due to an enormous increase in dmg.
* And you can start farming for some better Gear.
* Your 2 Main goals in mid to late game are to reach instand cast (dex*2 + Int = 530) and getting 65%-70% After Cast delay(ACD for short) to efficiently spam Arm Cannon.
* You can also opt for a budget {{#skill:6002}} build. Tt will initially do a bit more dmg than Arm Cannon but can't be spammed and you can't use your elemental advantage of Cannon Balls.
 
=== Mid/Late Game Gear ===
 
* Weapons:
** For Arm Cannon There are only 2 Weapons that are better than the Eden Weapon atm.
*** The +9-+12 {{#item:16092}} which can be enchanted with Expert Archer and needs to be enchanted with {{#item:29595}} You can get this Weapon from the '''[[Bioresearch Laboratory|Biolab edda Instance]]'''
*** You can also opt for the Strongest Weapon for (Non Melee) Meister the +11(or higher){{#item:590034}} This weapon is a lot more challenging to built since you need to upgrade it twice ({{#item:590002}}-->{{#item:590011}}-->{{#item:590034}}) and it's a lvl 5 Weapon so it'll be more expensive too, as well as needing varmund Biosphere Materials (You might be able to buy them from other players though). You can also get this Weapon and some of it's components from the '''[[Bioresearch Laboratory|Biolab edda Instance]]''' and for more info on the LT Weapons you can have a look '''[[Ancient Hero / Patent / Hero-LT Weapons|here]]'''
 
* Cards:
** {{#item:27361}} or {{#item:4608}}(if you use a {{#item:4609}}) and a {{#item:4699}}
 
 
*Armor:
** You have 2 Options for the Armor Slot:
*** One is the {{#item:15397}} which can be enchanted with dex for better Cast reduktion and additionally with a {{#item:310076}}. Obtainable from '''[[Odin| Odin's Past]]'''.  
*** The other is the {{#item:450127}} which should be enchanted with {{#item:1000122}} {{#item:1000122}} {{#item:1000133}} for better ACD. Obtainable from '''[[17.2 Sage Legacy|EP17.2]]'''.
 
*Cards:
** You again have 2 Options:
*** {{#item:4392}} if you use the {{#item:300270}} or {{#item:27012}} in combo with the {{#item:4699}} to negate Fuel Consumption.
 
 
*Head Gear:
** For Headgear there is nothing better than your Bio5 Headgear +4-+12 {{#item:18974}} with Dex/Int Enchants and {{#item:29061}} or {{#item:29091}}. Obtainable from '''[[Bio 5: The Bed of Honor (Nightmare Biolab)| Bio5]]'''.
 
*Cards:
** {{#item:300015}}
 
 
*Mid Head Gear:
** 2 Options
*** {{#item:18813}} Optainable from '''[[Equipment Crafting|Equipment Crafting]]'''
*** {{#item:400002}} can be enchanted with ACD or Range Dmg with {{#item:310987}} which can be bought for 1m Zeny from Muzaszir {{#navi:muh_market|169|206}} in the ;arket Area. Obtainable from '''[[Amicitia|Amicitia]]'''
 
*Cards:
** {{#item:4922}} {{#item:27088}}
 
 
*Lower Headgear:
** {{#item:18754}} for some additional hp leech. Obtainable from '''[[Equipment Crafting|Equipment Crafting]]'''
** {{#item:19147}} for additional +2 Dex, 5% drop Boost and {{#item:310987}} or {{#item:310983}}. Obtainable from '''[[Wave Mode|Wave Mode Forest/Sky]]'''
** {{#item:420030}} for some additional range dmg. Optainable from '''[[Amicitia|Amicitia]]'''
 
 
*Shield:
** 2 Options:
*** +11 {{#item:460017}} for more ASPD
*** +11 {{#item:460018}} for more ACD
**** both can be enchanted with 2x {{#item:29004}} (or lvl 1) and are obtainable from '''[[Illusion of Twins|Illusion of Twins]]'''
 
*Cards:
** {{#item:4609}}
 
 
*Garment:
** +4-+12{{#item:20963}} enchanted with 10%+ ACD . Obtainable from '''[[Fall of Glastheim|Fall of Glast Heim Normal]]'''.
*** the Enchant Item can be bought for 1m Zeny from Muzaszir {{#navi:muh_market|169|206}} in the Market Area.
 
*Cards:
** {{#item:300270}}
 
 
*Shoes:
** +3-+12{{#item:22008}} enchanted with {{#item:4835}} and {{#item:4875}} Obtainable from '''[[Old Glast Heim|Old Glast Heim Normal/Hard]]'''.
 
*Cards:
** {{#item:27256}}
 
 
*Accessory Left:
** {{#item:32228}} can be enchanted with dex and {{#item:4836}} but should have at least {{#item:29588}}. Obtainable from '''[[Fall of Glastheim|Fall of Glast Heim Normal/Hard]]'''.
 
*Accessory Right:
** {{#item:490024}} enchanted with {{#item:1000118}}, {{#item:1000143}}, {{#item:1000116}} Obtainable from '''[[17.2 Sage Legacy|EP17.2]]'''.
 
*Cards:
** {{#item:4084}} {{#item:4910}} {{#item:4922}} {{#item:27183}} (if you have 120 STR) {{#item:4508}}
 
=== Stats Meister ===
 
{| class="wikitable" style="font-size:smaller;background:transparent;"
|- style="font-size:small;"
! Stat
! Value
|-
| POW
| 100
|-
| STA
| 0
|-
| WIS
| 0
|-
| SPL
| 0
|-
| CON
| 97
|-
| CRT
| 0
|}
 
* Shadow Gear options will be in End Game section, since your advanced paradise gear is still very strong.
 
=== Costume Enchants ===
 
 
* Obtainable via Fashion Points(Activity Reward) in the Main office {{#navi:main_office|68|284}}
* Garment:
** {{#item:1000015}}
** (dual stone) {{#item:1000525}} or {{#item:1000526}}
 
* Top Headgear:
** {{#item:100002}}
 
* Mid Headgear:
** {{#item:1000972}}
 
*Lower Headgear:
** {{#item:1000973}}
 
 
|}
 
{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|  End Game
|-
|
== End Game Lvl 245+ ==
 
* At this Point you have 2 Options. You can choose between a "Quality" and a "Full DPS" Build.
* The Quality doesn't require additional buffs like {{#skill:2041}} or {{#skill:321}} at the cost of DPS.
 
{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|  Quality Build
|-
|
== Quality Build ==
 
* Your Goal is to get (DEX*2 + INT = 530), an ACD of 65%-70% and 185-193 ASPD without any other Buffs, while doing enough DPS for most Content and efficient grinding/farming.
* To achieve this you'll need very specific Gear and you need to play around with your Int value a bit. (You can check your cast time with @bs)
 
=== Stats ===
 
{| class="wikitable" style="font-size:smaller;background:transparent;"
|- style="font-size:small;"
! Stat
! Value
! Trait Stat
! Value
|-
| STR
| 90+
| POW
| 100
|-
| AGI
| 1+
| STA
| 0
|-
| VIT
| 90
| WIS
| 0
|-
| INT
| 1-130
| SPL
| 0
|-
| DEX
| 130
| Con
| 97
|-
| LUK
| 0
| CRT
| 0
|}
 
 
=== Quality Gear ===
 
*Weapon:
** +11 {{#item:590034}} Grade C or up to grade A if you want, any enchants will do.
 
*Cards
**  {{#item:4608}} {{#item:4699}}
 
 
*Armor:
**+11-+12 {{#item:450177}} with {{#item:310522}}, {{#item:310515}} {{#item:310505}}
 
*Cards:
** {{#item:4392}}
 
 
*Head Gear:
** +12-+14 {{#item:18974}} with 6-10 Dex Enchants and {{#item:29061}} or {{#item:29091}} (you can try to get up to +7 enchants)
 
*Cards:
** {{#item:300015}}
 
 
*Mid Headgear:
*** {{#item:400002}} with +3%-+6% ACD or 3%+ range dmg if you have enough ACD
 
*Cards:
** {{#item:4922}} {{#item:27088}}
 
 
*Lower Headgear:
** {{#item:19147}} with {{#item:310987}}
 
 
*Garment:
** Probably the most expensive piece of equipment.
*** +11 {{#item:480148}} Grade A with ** {{#item:310922}}(or lvl 2) and idealy with dex or int (very unlikely though^^).
 
*Cards:
** {{#item:300270}}
 
 
*Shoes:
** +11 {{#item:470094}} Grade 0 or Grade C with {{#item:310910}}, {{#item:4822}} and Int+5 or STR+5
 
*Cards:
** {{#item:27256}} or {{#item:300184}}
 
 
*Accessory Left:
** {{#item:490163}} with {{#item:310910}}, {{#item:4822}} and Int+5 or STR+5
 
*Accessory Right:
** {{#item:490180}}
 
Cards*
** {{#item:4084}} with either {{#item:4910}}, {{#item:4922}}, {{#item:27183}} (if you have 120 STR), {{#item:4508}}
 
===Shadow Gear===
 
* Since you already have built in def pierce you don t need any shadow gear for it.
 
 
*Shadow Weapon:
** +10 {{#item:24768}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.
 
 
*Shadow Shield:
** +10 {{#item:24746}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.
 
 
*Shadow Shoes and Armor:
** +10 {{#item:24679}} and +10 {{#item:24680}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.
 
*Shadow Accessorys:
** +10 {{#item:24339}} and +10 {{#item:24340}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.
 
 
=== Costume Enchants ===
 
*same as in Mid/Late Game exept you might want to use the {{#item:1000675}} if you urgently need the 5% ACD
 
* Garment:
** {{#item:1000015}}
** (dual stone) {{#item:1000525}} or {{#item:1000526}}
 
* Top Headgear:
** {{#item:1000012}}
 
* Mid Headgear:
** {{#item:1000972}}
 
*Lower Headgear:
** {{#item:1000973}}
|}
 
 
<hr>
 
 
* The Full DPS build can do the Maximum DPS Possible but requires at least {{#skill:2041}} and {{#skill:321}} to funktion.
 
{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|  Full DPS Build
|-
|
== Full DPS Build ==
 
 
* Your goal here is the same as the Quality build getting (DEX*2 + INT = 530) and 65%-70% ACD and min. 190 -193 ASPD.
* The Key difference is that you get free 30% ACD from {{#skill:321}} and 17 DEX and INT from {{#skill:2041}} leaving you with much more freedom.
* You can check your stats with @bs
 
 
=== Stats ===
 
{| class="wikitable" style="font-size:smaller;background:transparent;"
|- style="font-size:small;"
! Stat
! Value
! Trait Stat
! Value
|-
| STR
| 90+
| POW
| 100
|-
| AGI
| 1+
| STA
| 0
|-
| VIT
| 90
| WIS
| 0
|-
| INT
| 1-130
| SPL
| 0
|-
| DEX
| 130
| Con
| 97
|-
| LUK
| 0
| CRT
| 0
|}
 
 
=== Full DPS Gear ===
 
 
*Weapon:
** +11 {{#item:590034}} Grade C or up to grade A if you want, any enchants will do.
 
*Cards
**  {{#item:4608}} {{#item:4699}}
 
 
*Armor:
**+11-+12 {{#item:450177}} with {{#item:310522}}, {{#item:310509}} {{#item:310505}}
 
*Cards:
** {{#item:4392}}
 
 
*Head Gear:
** +12-+14 {{#item:18974}} with 6-10 Dex Enchants and {{#item:29061}} or {{#item:29091}} (you can try to get up to +7 enchants)
 
*Cards:
** {{#item:300015}}
 
 
*Mid Headgear:
*** {{#item:400002}} with +3%-+6% ACD or 3%+ range dmg if you have enough ACD
 
*Cards:
** {{#item:4922}} {{#item:27088}}
 
 
*Lower Headgear:
** {{#item:19147}} with {{#item:310987}}
 
 
*Garment:
** Probably the most expensive piece of equipment.
*** +11 {{#item:480148}} Grade A with ** {{#item:310922}}(or lvl 2) and idealy with dex or int (very unlikely though^^).
 
*Cards:
** {{#item:300270}}
 
 
*Shoes:
** +11 {{#item:470094}} Grade 0 or Grade C with {{#item:310910}}, {{#item:4822}} and Int+5 or STR+5
 
*Cards:
** {{#item:27256}} or {{#item:300184}}
 
 
*Accessory Left:
** {{#item:490163}} with {{#item:310910}}, {{#item:4822}} and Int+5 or STR+5
 
*Accessory Right:
** {{#item:490180}}
 
*Cards:
** {{#item:4084}} {{#item:27183}} (if you have 120 STR) or {{#item:4508}} .
** {{#item:27165}}, {{#item:27343}} if you need more ACD.
 
===Shadow Gear===
 
* Since you already have built in def pierce you don't need any shadow gear for it.
 
 
*Shadow Weapon:
** +10 {{#item:24473}} with 3-5% range dmg enchanted.
 
 
*Shadow Shield:
** +10 {{#item:24746}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.


=Class Setup=


*Shadow Shoes and Armor:
* 1st let's talk about classes
** +10 {{#item:24679}} and +10 {{#item:24680}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg.
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!
* Any DPS will do however proper synergy will make your party a lot faster later on.
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).


*Shadow Accessorys:
==Support Classes==
** +10 {{#item:24681}} and +10 {{#item:24682}} with P.ATK +1 or +2 and if you re lucky +atk/range dmg
* As mentioned above you do want to have the Big 4 in your party at all times.
* I will add some notes for them here and other support classes.


===Arch Bishop===
====Job====
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.
* can quickly res everyone with full hp.
* lex spam for more dps.
* Mediale to keep the Devo alive.
====Gear====
* Most importantly you need to be AS IMMUNE AS POSSIBLE.
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can't clear the others of those debuffs.
* Secondly be as tanky as possible you dont' want to die all the times and loose your ap.
* thirdly if you manage to squeeze it in you can also do lex spam .


=== Costume Enchants ===
===Imperial Guard===
====Job====
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.
* Ultimate sacrifice is enabled that basically resserects you once upon death.
* Guardian shield will protect you from physical dmg.
* On floors that have the Erend Monster Piety every relevant Party member for that floor!
====Gear====
* As much hp as possible (Alice is nice to have).


*same as in Mid/Late Gameexept you might want to use the {{#item:1000675}} if you urgently need the 5% ACD
===Elemental Master===
====Job====
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.
* Warmer can remove Crystalize (important if your priest is frozen^^).
* Can easily generate ap for the others.
* Striking is a major DPS boost for all Physical classes.
* Spell enchancing and the 4 Endows are nice boosts for magic.
* insignias give major DPS boost with the 4 Elements and works well with vacuum.
====Gear====
* Same as Priest you want to be as immune as possible but you don't need much ACD.
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.


* Garment:
===Biolo===
** {{#item:1000015}}
====Job====
** (dual stone) {{#item:1000525}} or {{#item:1000526}}
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.
* On Melee floors Shadow protection is also very helpful (or on yourself).
* crazyweed can remove Pneuma and other ground effects (like spiderweb).
====Gear====
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).


* Top Headgear:
==Other noteworthy Supports==
** {{#item:1000012}}
===Spirit Handler===
* Cat Shield is very strong and can help survivability of the whole party.
* can take some buffs off of AB and can sínstandly recover the AB's AP.


* Mid Headgear:
===Soul Ascetic===
** {{#item:1000972}}
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.


*Lower Headgear:
===Inquisitor===
** {{#item:1000973}}
* can be a very strong Tank with steelbody (no movement penality inside the tower).
|}


|}
==DPS Classes & Synergy==
|}
* I will primarily point out Synergy on specific classes. (If I didn't mention them earlier).
|}
===Arch Mage===


* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .
* situational all bloom with climax 4 is useful when you use a fire setup.


===Troubadour & Trouvere===
* March of prontera etc is a nice to have dps/def boost.
* Has plenty of other songs & Buffs.


===Shadow Cross===
* Darc claw /fatal shadow crow will boost melee dps.


{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
===Inquisitor===
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
* Oelum Sanctum boosts range DPS.
| {{#skill:6003}}
=Do's and don'ts=
|-
* + Do always walk with lp and have a vacuum upfront.
|
* + Do let the mobber bring in monsters if you have one.
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!
* - Don't pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!
* - Don't Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!
* - Don't Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!
=Dangerous Floors and Monsters=
==Floors==
===Death===
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.
===Armageddon===
* Be wary if you have effects off you don't see the Meteors!
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!


test
==Monsters==
|}
* all dangerous monsters and some useful info:
===Celia Alde===
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.
===Erend===
* Can 1shot basically anyone without holy armor Piety is your best friend~
===Anubis===
* Has Coma so be wary while Tanking it.
===Grand Peco|Zombie===
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won't survive --> Devo is your friend.
===Bady Garm===
* Can also snap into the party and has sightthrasher which will pushh you around if you don't have knockback immunity.
* has close confine (you can get out of it if you use hiding).
===Ancient Mimic===
* Can pull everyone in sight to itself but only does so if you target it with any skill!
* Can bypass vacuum (which is more helpful than harmful)
===Mandragora===
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!
* Also has an AoE Pull so be wary on Armageddon floors.
===Isilla===
* Has Diamond dust. Stay on LP and you're fine.
===Poring===
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!
===Andre===
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.
===SideWinder===
* Has poison clouds which are dangerous for dps (for tanks it isn't that dangerous).
===Joker===
* Has deadly curse and can bypass vacuum.
===Speed Lunatics===
* Has close confine (you can get out of it if you use hiding).
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).
* Can bypass LP
===Leaf Cat===
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.
* Can fully drain your SP don t pull too many or you will be drained all the time!
===Nightmare===
* Can put you to sleep.
===High Orc===
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.
===Aintz's Cookie===
* Can place notes on the ground which will make you unable to walk.
* Has verly long casttime full heal which can be interupted with spellbreaker.
* Has taroth cards be wary of coma (got me once with it).
===Beelzebub===
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it's best for magic dps to sit this one out.