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[[Category:Meister]]
 


=Introduktion=
=Introduktion=


The Main focus of this Guide will be about the different early to end-game Gear and the 3 main Builds.
* In this guide I will give some Insight and recommendations based on my personal experience.
If you need guidance for lvling you can check out Spike Guide as Meister and Biolo are very similar to play,
* And some general Info about the monsters and how to counter them.
exept you have mado gear support skills and don't have a homunculus.
 
=Class Setup=
 
* 1st let's talk about classes
* The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.
* Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!
* Any DPS will do however proper synergy will make your party a lot faster later on.
* For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).
 
==Support Classes==
* As mentioned above you do want to have the Big 4 in your party at all times.
* I will add some notes for them here and other support classes.
 
===Arch Bishop===
====Job====
* The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.
* can quickly res everyone with full hp.
* lex spam for more dps.
* Mediale to keep the Devo alive.
====Gear====
* Most importantly you need to be AS IMMUNE AS POSSIBLE.
* That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can't clear the others of those debuffs.
* Secondly be as tanky as possible you dont' want to die all the times and loose your ap.
* thirdly if you manage to squeeze it in you can also do lex spam .
 
===Imperial Guard===
====Job====
* Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.
* Ultimate sacrifice is enabled that basically resserects you once upon death.
* Guardian shield will protect you from physical dmg.
* On floors that have the Erend Monster Piety every relevant Party member for that floor!
====Gear====
* As much hp as possible (Alice is nice to have).
 
===Elemental Master===
====Job====
* LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).
* Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.
* Warmer can remove Crystalize (important if your priest is frozen^^).
* Can easily generate ap for the others.
* Striking is a major DPS boost for all Physical classes.
* Spell enchancing and the 4 Endows are nice boosts for magic.
* insignias give major DPS boost with the 4 Elements and works well with vacuum.
====Gear====
* Same as Priest you want to be as immune as possible but you don't need much ACD.
* Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.
 
===Biolo===
====Job====
* Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.
* On Melee floors Shadow protection is also very helpful (or on yourself).
* crazyweed can remove Pneuma and other ground effects (like spiderweb).
====Gear====
* You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).
 
==Other noteworthy Supports==
===Spirit Handler===
* Cat Shield is very strong and can help survivability of the whole party.
* can take some buffs off of AB and can sínstandly recover the AB's AP.
 
===Soul Ascetic===
* Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.
 
===Inquisitor===
* can be a very strong Tank with steelbody (no movement penality inside the tower).
 
==DPS Classes & Synergy==
* I will primarily point out Synergy on specific classes. (If I didn't mention them earlier).
===Arch Mage===
 
* Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .
* situational all bloom with climax 4 is useful when you use a fire setup.
 
===Troubadour & Trouvere===
* March of prontera etc is a nice to have dps/def boost.
* Has plenty of other songs & Buffs.
 
===Shadow Cross===
* Darc claw /fatal shadow crow will boost melee dps.


=Builds=
===Inquisitor===
* Oelum Sanctum boosts range DPS.
=Do's and don'ts=
* + Do always walk with lp and have a vacuum upfront.
* + Do let the mobber bring in monsters if you have one.
* + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!
* + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!
* - Don't pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!
* - Don't Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!
* - Don't Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!
=Dangerous Floors and Monsters=
==Floors==
===Death===
* If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.
===Armageddon===
* Be wary if you have effects off you don't see the Meteors!
* If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!


{{collapse top|title=This is the title text}}
==Monsters==
Sample contents text
* all dangerous monsters and some useful info:
{{collapse bottom}}
===Celia Alde===
* Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.
===Erend===
* Can 1shot basically anyone without holy armor Piety is your best friend~
===Anubis===
* Has Coma so be wary while Tanking it.
===Grand Peco|Zombie===
* Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won't survive --> Devo is your friend.
===Bady Garm===
* Can also snap into the party and has sightthrasher which will pushh you around if you don't have knockback immunity.
* has close confine (you can get out of it if you use hiding).
===Ancient Mimic===
* Can pull everyone in sight to itself but only does so if you target it with any skill!
* Can bypass vacuum (which is more helpful than harmful)
===Mandragora===
* Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!
* Also has an AoE Pull so be wary on Armageddon floors.
===Isilla===
* Has Diamond dust. Stay on LP and you're fine.
===Poring===
* Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!
===Andre===
* Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.
===SideWinder===
* Has poison clouds which are dangerous for dps (for tanks it isn't that dangerous).
===Joker===
* Has deadly curse and can bypass vacuum.
===Speed Lunatics===
* Has close confine (you can get out of it if you use hiding).
* Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).
* Can bypass LP
===Leaf Cat===
* Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.
* Can fully drain your SP don t pull too many or you will be drained all the time!
===Nightmare===
* Can put you to sleep.
===High Orc===
* Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.
===Aintz's Cookie===
* Can place notes on the ground which will make you unable to walk.
* Has verly long casttime full heal which can be interupted with spellbreaker.
* Has taroth cards be wary of coma (got me once with it).
===Beelzebub===
* Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it's best for magic dps to sit this one out.

Latest revision as of 17:02, 16 November 2025


Introduktion

  • In this guide I will give some Insight and recommendations based on my personal experience.
  • And some general Info about the monsters and how to counter them.

Class Setup

  • 1st let's talk about classes
  • The most Important classes are Elemental Master | Biolo | Arch Bishop | Imperial Guard.
  • Keep in mind that even if I put certain Classes into Support/DPS All support classes can be DPS classes but not all DPS Classes can be Support!
  • Any DPS will do however proper synergy will make your party a lot faster later on.
  • For DPS you want to have at least 15b dps but you should aim for 30b+ (if you want to reach higher floors).

Support Classes

  • As mentioned above you do want to have the Big 4 in your party at all times.
  • I will add some notes for them here and other support classes.

Arch Bishop

Job

  • The AB has major buffs and most importantly has Lauda Ramus/Agnus which will clear you of most debuffs.
  • can quickly res everyone with full hp.
  • lex spam for more dps.
  • Mediale to keep the Devo alive.

Gear

  • Most importantly you need to be AS IMMUNE AS POSSIBLE.
  • That means you need protection against Sleep/Stun/Silence/Freeze because otherwise you can't clear the others of those debuffs.
  • Secondly be as tanky as possible you dont' want to die all the times and loose your ap.
  • thirdly if you manage to squeeze it in you can also do lex spam .

Imperial Guard

Job

  • Protect all DPS with Devo which is needed bcs higher lvl monster will oneshot dps otherwise.
  • Ultimate sacrifice is enabled that basically resserects you once upon death.
  • Guardian shield will protect you from physical dmg.
  • On floors that have the Erend Monster Piety every relevant Party member for that floor!

Gear

  • As much hp as possible (Alice is nice to have).

Elemental Master

Job

  • LP is your friend. Depending on you you lay/replayce it, it will make or break the party. (keep in mind spells can overlap onto lp so take the last 3 cells as not being there).
  • Extreeme Vacuum is the most important tool to keep monsters away from the party and if you place it right against the lp those pesky orcs can t cast Pneuma.
  • Warmer can remove Crystalize (important if your priest is frozen^^).
  • Can easily generate ap for the others.
  • Striking is a major DPS boost for all Physical classes.
  • Spell enchancing and the 4 Endows are nice boosts for magic.
  • insignias give major DPS boost with the 4 Elements and works well with vacuum.

Gear

  • Same as Priest you want to be as immune as possible but you don't need much ACD.
  • Mistress Card or Gemstone Shadow gear is highly recommended otherwise you will burn through them very fast.

Biolo

Job

  • Although simple but FCP is a must have skill in any ToT Party or you will be stuck with broken equipment.
  • On Melee floors Shadow protection is also very helpful (or on yourself).
  • crazyweed can remove Pneuma and other ground effects (like spiderweb).

Gear

  • You have 2 options you can either go Full DPS or Full Tank with Immunities (I recommend Full Tank).

Other noteworthy Supports

Spirit Handler

  • Cat Shield is very strong and can help survivability of the whole party.
  • can take some buffs off of AB and can sínstandly recover the AB's AP.

Soul Ascetic

  • Fully focuses on keeping his buffs active and can give Soul of Heaven and Earth which will increase overall dps.

Inquisitor

  • can be a very strong Tank with steelbody (no movement penality inside the tower).

DPS Classes & Synergy

  • I will primarily point out Synergy on specific classes. (If I didn't mention them earlier).

Arch Mage

  • Comet is the most useful debuff which adds a flat -50% elemental resist to monsters .
  • situational all bloom with climax 4 is useful when you use a fire setup.

Troubadour & Trouvere

  • March of prontera etc is a nice to have dps/def boost.
  • Has plenty of other songs & Buffs.

Shadow Cross

  • Darc claw /fatal shadow crow will boost melee dps.

Inquisitor

  • Oelum Sanctum boosts range DPS.

Do's and don'ts

  • + Do always walk with lp and have a vacuum upfront.
  • + Do let the mobber bring in monsters if you have one.
  • + Do spam Lauda at all times if you have monsters that can sleep/stun you inside of lp or in the vacuum!
  • + Do focus on Zombies etc and other monsters that are inside the party instead of the ones in the vacuum!
  • - Don't pull too many zombies/Pecos your party may break and your devo will have a hard time keeping everyone alive!
  • - Don't Rush Mimic/Mandragora floors (especially not on a Trial of Armageddon) they can pull you all the way up to every monster and wipe the party!
  • - Don't Rush Life/Death floors always make sure the WHOLE party can make it safely if you do want to skip monsters!

Dangerous Floors and Monsters

Floors

Death

  • If you die you become useless for the rest of the floor this can be a death sentence so be sure to walk extra slow pull them 1 at a time if nessessary.

Armageddon

  • Be wary if you have effects off you don't see the Meteors!
  • If there are Ancient Mimics or Mandragoras be VERY CAREFUL. They can pull you into a meteor and cause a full wipe!

Monsters

  • all dangerous monsters and some useful info:

Celia Alde

  • Has deadly curse, Water Ball, AoE Dispell, AoE Spiderweb(can be blocked by LP) and can bypass vacuum.

Erend

  • Can 1shot basically anyone without holy armor Piety is your best friend~

Anubis

  • Has Coma so be wary while Tanking it.

Grand Peco|Zombie

  • Both can snap into the party and deal large LP ignoring aoe dmg that squishy dps won't survive --> Devo is your friend.

Bady Garm

  • Can also snap into the party and has sightthrasher which will pushh you around if you don't have knockback immunity.
  • has close confine (you can get out of it if you use hiding).

Ancient Mimic

  • Can pull everyone in sight to itself but only does so if you target it with any skill!
  • Can bypass vacuum (which is more helpful than harmful)

Mandragora

  • Can cast Mandragora howling which is very annoying. however the short cast time can be interupted so keep attacking and it won t cast it!
  • Also has an AoE Pull so be wary on Armageddon floors.

Isilla

  • Has Diamond dust. Stay on LP and you're fine.

Poring

  • Can cast various dangerously strong magic aoes! Stay 3 cells away from the edge of lp or a stray meteor can kill you!

Andre

  • Has earthdrain which can be a bit unpredictable with lp, stay 3 cells away from edges to be safe.

SideWinder

  • Has poison clouds which are dangerous for dps (for tanks it isn't that dangerous).

Joker

  • Has deadly curse and can bypass vacuum.

Speed Lunatics

  • Has close confine (you can get out of it if you use hiding).
  • Has extreemy high aspd and will hit/stun lock you (very annoying for mobbing monsters).
  • Can bypass LP

Leaf Cat

  • Has lock on laser 1 isn t as bad but 3 or 4? you die almost instantly if you are not on lp.
  • Can fully drain your SP don t pull too many or you will be drained all the time!

Nightmare

  • Can put you to sleep.

High Orc

  • Has Pneuma can be annoying for range dps. If you place a vacuum on the edge of lp you can prevent them from casting it or by placing safetywalls around/ontop of it.

Aintz's Cookie

  • Can place notes on the ground which will make you unable to walk.
  • Has verly long casttime full heal which can be interupted with spellbreaker.
  • Has taroth cards be wary of coma (got me once with it).

Beelzebub

  • Has Magic Mirror spam dispell on it to somewhat prevent deaths, on non Spellcasting floors it's best for magic dps to sit this one out.