XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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[[File:RoseBlossomGladeMobs.gif|300px]]
[[File:RoseBlossomGladeMobs.gif|300px]]


1 shotting mobs using the right element/modifiers.
1 shotting mobs using the right element/modifiers


{| class="wikitable"
{| class="wikitable"
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Pros and Cons (Work in Progress^^)
|+ style="white-space:nowrap; border:1px solid; padding:3px; | Pros and Cons
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! Pros !! Cons
! Pros !! Cons
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===== Traits =====
===== Traits =====
* POW - 110 - For ATK and P. Atk
* POW - 110 - For ATK and P. Atk
* STA - 0* - For RES
* STA - 0/36/72* - For RES
* WIS - 72* - For MRES. Lots of magic skills in D1 and D2. Helps you tank a lot. Magic skills aren't gonna hurt and you can tank most skills (including Moskillro) in D2. Only problems are Earthquake and Dark Grand Cross (?)
* WIS - 0/36/72* - For MRES
* SPL - 0
* SPL - 0
* CON - 110 - FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}
* CRT - 0 <br>
* CRT - 0 <br>
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE
For STA and WIS, it's really personal preference. You can play around with remaining 72 traits points at level 275. I prefer maxing out WIS since I noticed that most damage I take is from magical damage. Physical monster skills are usually taken cared of by high FLEE
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}
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== '''Damage Tests''' ==
== '''Damage Tests''' ==
===== '''Head Gear Comparisons''' =====
===== '''Head Gear Comparisons''' =====
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<br>
'''OLD TEST: Default Training Area Dummy Setting with Maximum Damage Variance'''
'''OLD TEST: Default Training Area Dummy Setting with Maximum Damage Variance'''
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+15 A {{#item:400540}}
+15 A {{#item:400540}}
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Total Damage = 1125m
Total Damage = 1125m
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'''NEW TEST: Default Training Area Dummy Setting but Large and Maximum Damage Variance (Complete Self Buffs only + Healer Blessing / Agi)'''
'''NEW TEST: Default Training Area Dummy Setting but Large and Maximum Damage Variance (Complete Self Buffs only + Healer Blessing / Agi)'''
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|+ style="white-space:nowrap; border:1px solid; padding:3px; |
+15 A {{#item:400540}} with {{#item:312743}} / {{#item:312718}} / {{#item:4751}}
+15 A {{#item:400540}} with {{#item:312743}} / {{#item:312718}} / {{#item:4751}}
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'''Total Damage = 2623m'''
'''Total Damage = 2623m'''
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== '''Costume Enchants/Shadows/MVP Cards/Pets''' ==
== '''Costume Enchants/Shadows/MVP Cards/Pets''' ==


===== '''Costume Enchants''' =====
===== '''Costume Enchants''' =====
<s>For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.</s> <br>
Now that we have the new 4th Class Garment Costume Stones, the Wanderer/Minstrel Stones with the {{#item:1001488}} is the best combo for us. The difference between the other combos is so big, you can actually just skip those and get the best costume stones for us. You can still switch the Low Costume Stone to {{#item:25228}} if you prefer that since we mainly use Rose Blossom for farming anyway.
Now that we have the new 4th Class Garment Costume Stones, the Wanderer/Minstrel Stones with the {{#item:1001488}} is the best combo for us. The difference between the other combos is so big, you can actually just skip those and get the best costume stones for us. You can still switch the Low Costume Stone to {{#item:25228}} if you prefer that since we mainly use Rose Blossom for farming anyway.
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} <br> Alternatives: {{#item:25498}} / {{#item:1000375}} || <s> Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better </s> <br> I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} <br> Alternatives: {{#item:25498}} / {{#item:1000375}} || <s> Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if {{#item:25498}} would work better for you (+20 atk). It works better for my build, but it might be different for you and {{#item:1000375}} might be better </s> <br> I'd recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
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|-
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} <br> Alternatives: {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || Since the new Wanderer Minstrel Stone II was released, the 15% size modifier we get on it when Circle of Nature is Level 5 is better than the 10% Rose Blossom on the combo. Gonna have to revisit this when Episode 21 comes out, but so far this is the best one for my current build.
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} <br> Alternatives: {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || Since the new Wanderer Minstrel Stone II was released, the 15% size modifier we get on it when Circle of Nature is Level 5 is better than the 10% Rose Blossom on the combo.
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Using {{#item:25228}} is very convenient when farming, but do remember that you'll lose 0.5s of FCT if you use it instead of {{#item:1000668}}. Use the others for higher DPS
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} <br> Alternatives: {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| Using {{#item:25228}} is very convenient when farming, but do remember that you'll lose 0.5s of FCT if you use it instead of {{#item:1000668}}. Use the others for higher DPS
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| Garment Costume Enchant (Dual) || | {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || I really prefer the CON stone since it not only gives damage boost, but also HIT and FLEE. If you have enough damage, using absorb stones are really nice too
| Garment Costume Enchant (Dual) || | {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || I really prefer the CON stone since it not only gives damage boost, but also HIT and FLEE. If you have enough damage, using absorb stones are really nice too
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===== '''MVP Cards''' =====
===== '''MVP Cards''' =====
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
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===== '''Shadow Gears''' =====
===== '''Shadow Gears''' =====
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)
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<br><br>
Note: Shadow gears section will be updated when the Blossom Shadow Set and Rhythm Shadow Set gets released. Right now, i'm using Bow Master Shadow Set, but i'd recommend just waiting for our skill shadows.
Note: Shadow gears section will be updated when the Blossom Shadow Set and Rhythm Shadow Set gets released. Right now, i'm using Bow Master Shadow Set, but i'd recommend just waiting for our skill shadows.


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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}
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== '''Hall of Life''' ==
== '''Hall of Life''' ==
<br>
Performers are a good addition to the parties in the end game instance, Hall of Life
Performers are a good addition to the parties in the end game instance, Hall of Life
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
* As stated in [[The_Performer's_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga's guide]], try to get at least 300k HP. It's possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you'd still want devo even with high HP.
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