Cursed Knight Shield: Difference between revisions

Add info how enchanting materials are obtained and warning for base-enchant
(Add info how enchanting materials are obtained and warning for base-enchant)
 
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===Angel Poring Boots and Sunglasses===
<noinclude>
 
[[Category:Equipment Available]]
{| class="wikitable mw-collapsible" style="width: 1154px;" data-mce-style="width: 1154px;"
</noinclude>
<noinclude>
[[Category:Ausruestung]]
</noinclude>
<noinclude>
[[Category:Enchantment]]
</noinclude>
==Cursed Knight's Shield==
While enchanting the base-shield, there's a chance of transforming Cursed Knight's Shield into Bloody Knight's Shield or Purified Knight's Shield:
{| class="wikitable mw-collapsible" style="min-width: 1200px"
| style="text-align: center;background-color:#F0E0E5;" |Base Shield
| style="text-align: center;background-color:#F0E0E5;" |Enchanting Material
| style="text-align: center;background-color:#F0E0E5;" |Chance
| style="text-align: center;background-color:#F0E0E5;" |Updated Shield
| style="text-align: center;background-color:#F0E0E5;" |Updated Enchanting Material
|-
| rowspan="3" style="text-align: center" | {{#item:28942|Cursed Knight's Shield}}<br /><span style="font-size: 0.8rem; font-style: italic">Dropped by<br />{{#mob:30492}}<br />in the forgotten land</span>
| rowspan="3" style="text-align: center" |{{#item:23545|Silver Statue}}
| 90%
| colspan="2" style="text-align: center" |''Enchant only, no transformation''
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|Image
| 9.9%
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Name
| style="text-align: center" | '''Transformation into'''<br />{{#item:28945|Bloody Knight's Shield}}
| style="width: 671px;" data-mce-style="width: 671px;"|Effect
| style="text-align:center" |{{#item:23546|Cursed Blood}}
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:22101.png|center|middle]]<br />
| 0.1%
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Angel Poring Boots [1]
| style="text-align: center" | '''Transformation into'''<br />{{#item:28946|Purified Knight's Shield}}
| style="width: 671px;" data-mce-style="width: 671px;"|All Stat + 1.Enables to use Heal lv.1
| style="text-align:center"| {{#item:23547|Gold Statue}}
|}


<div style="background-color: #d77; color: #300; padding: 0.5rem 1rem; display: inline-block">Keep in mind that using {{#item:23545|Silver Statue}} will remove ''all refines/cards'' from the shield</div>


Class: Shoes
Enchanting materials can be obtained in the following ways:
* {{#item:23545|Silver Statue}}
** Can be dropped from {{#linkmob:30492}}
** Can be bought from [[Muzaszir]] for 1m zeny or 2x {{#item:6909|Nyangvine Fruit}}
* {{#item:23546|Cursed Blood}}
** Can be bought from [[Muzaszir]] for 500k zeny or 1x {{#item:6909|Nyangvine Fruit}}
* {{#item:23547|Gold Statue}}
** Can be bought from [[Muzaszir]] for 1m zeny or 2x {{#item:6909|Nyangvine Fruit}}


==Shield Versions==


Defense: 15
{| class="wikitable mw-collapsible"
| style="text-align: center;background-color:#F0E0E5;" | Base Shield
| style="text-align: center;background-color:#F0E0E5;" | Transformation (Cursed)
| style="text-align: center;background-color:#F0E0E5;" | Transformation (Purified)
|-
| {{#item:28942|Cursed Knight's Shield}}<br />{{#itemDesc:28942}}
| {{#item:28945|Bloody Knight's Shield}}<br />{{#itemDesc:28945}}
| {{#item:28946|Purified Knight's Shield}}<br />{{#itemDesc:28946}}
|}


==Enchants==


Weight: 30
Required Level: 1
Usable Jobs : All


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28942|Cursed Knight's Shield}}
|-
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
|-
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %reduces damage taken from demihuman race monster (except player) || 2~7
|-
| %reduces damage taken from brute race monster (except player) || 2~7 || %reduces damage taken from brute race monster (except player) || 2~7
|-
| %reduces damage taken from demon race monster || 2~7 || %reduces damage taken from demon race monster || 2~7
|-
| %reduces damage taken from undead race monster || 2~7 || %reduces damage taken from undead race monster || 2~7
|-
| %reduces damage taken from formless race monster || 2~7 || %reduces damage taken from formless race monster || 2~7
|-
| %reduces damage taken from insect race monster || 2~7 || %reduces damage taken from insect race monster || 2~7
|-
| %reduces damage taken from angel race monster || 2~7 || %reduces damage taken from angel race monster || 2~7
|-
| %reduces damage taken from plant race monster || 2~7 || %reduces damage taken from plant race monster || 2~7
|-
| %reduces damage taken from fish race monster || 2~7 || %reduces damage taken from fish race monster || 2~7
|-
| %reduces damage taken from dragon race monster || 2~7 || %reduces damage taken from dragon race monster || 2~7
|-
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player) || 1~5
|-
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster || 1~5
|-
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster || 1~5
|-
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster || 1~5
|-
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster || 1~5
|-
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster || 1~5
|-
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster || 1~5
|-
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster || 1~5
|-
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster || 1~5
|-
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster || 1~5
|-
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player) || 1~5
|-
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster || 1~5
|-
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster || 1~5
|-
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster || 1~5
|-
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster || 1~5
|-
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster || 1~5
|-
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster || 1~5
|-
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster || 1~5
|-
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster || 1~5
|-
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster || 1~5
|-
| %reduces variable casting time || 1~5 || %reduces delay after attack || 1~5
|-
| MaxHP || 100~1000 || MaxHP || 100~1000
|-
| MaxSP || 20~200 || MaxSP || 20~200
|-
| Def || 3~10 || Def || 3~10
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19117.png|center|middle]]<br />
| Mdef || 3~10 || Mdef || 3~10
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
 
 
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
 
 
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
 
 
Class: Headgear
 
 
Defense: 0
 
 
Location: Middle
 
 
Weight: 1
 
 
Required Level: 1
 
 
Usable Jobs: All
 
|-
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19118.png|center|middle]]
| %heal effectiveness || 5~10 || %heal effectiveness || 5~10
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses [1]
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 4%, increases drop rate by 4%.
 
 
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
 
 
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
 
 
Class: Headgear
 
 
Defense: 0
 
 
Location: Middle
 
 
Weight: 1
 
 
Required Level: 1
 
 
Usable Jobs: All
 
|}
|}
There are 6 special enchants (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.'''Warning : this item can't be removed via card desocketing system.'''


{| class="wikitable" style="width: 1156px;" data-mce-style="width: 1156px;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28945|Bloody Knight's Shield}}
|-  
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
|-
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %reduces damage taken from demihuman race monster (except player) || 2~7
|-
| %reduces damage taken from brute race monster (except player) || 2~7 || %reduces damage taken from brute race monster (except player) || 2~7
|-
| %reduces damage taken from demon race monster || 2~7 || %reduces damage taken from demon race monster || 2~7
|-
| %reduces damage taken from undead race monster || 2~7 || %reduces damage taken from undead race monster || 2~7
|-
| %reduces damage taken from formless race monster || 2~7 || %reduces damage taken from formless race monster || 2~7
|-
|-
| style="width: 156.931px; text-align: center;" data-mce-style="width: 156.931px; text-align: center;"|Enchant-Stone
| %reduces damage taken from insect race monster || 2~7 || %reduces damage taken from insect race monster || 2~7
| style="width: 975.069px; text-align: center;" data-mce-style="width: 975.069px; text-align: center;"|Effect
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Leo Stone
| %reduces damage taken from angel race monster || 2~7 || %reduces damage taken from angel race monster || 2~7
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Str + 1.
|-
 
| %reduces damage taken from plant race monster || 2~7 || %reduces damage taken from plant race monster || 2~7
 
|-
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
| %reduces damage taken from fish race monster || 2~7 || %reduces damage taken from fish race monster || 2~7
 
|-
 
| %reduces damage taken from dragon race monster || 2~7 || %reduces damage taken from dragon race monster || 2~7
If refine rate is 7 or higher, Atk + 2%.
|-
 
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player) || 1~5
 
|-
If refine rate is 9 or higher, Atk + 3%.
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster || 1~5
 
|-
 
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster || 1~5
If refine rate is 12 or higher, reduces delay after skill by5%.
|-
 
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster || 1~5
|-
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster || 1~5
|-
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster || 1~5
|-
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster || 1~5
|-
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster || 1~5
|-
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster || 1~5
|-
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster || 1~5
|-
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player) || 1~5
|-
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster || 1~5
|-
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster || 1~5
|-
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster || 1~5
|-
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster || 1~5
|-
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster || 1~5
|-
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster || 1~5
|-
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster || 1~5
|-
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster || 1~5
|-
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster || 1~5
|-
| %reduces variable casting time || 1~5 || %reduces delay after attack || 1~5
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Pisces Stone
| MaxHP || 100~1000 || MaxHP || 100~1000
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Int + 1.
 
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
 
If refine rate is 7 or higher, Matk + 2%.If refine rate is 9 or higher, Matk + 3%.
 
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
 
 
 
 
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Capricorn Stone
| MaxSP || 20~200 || MaxSP || 20~200
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Agi + 1.
 
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
 
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
 
 
If refine rate is 9 or higher, reduces delay after attack by additional 5%.
 
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
 
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Aquarius Stone
| Def || 3~10 || Def || 3~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|''''''Vit + 1.
 
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
 
If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
 
 
If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
 
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
 
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Scorpio Stone
| Mdef || 3~10 || Mdef || 3~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Dex + 1.
 
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
 
If refine rate is 7 or higher, increases long ranged physical damage by 2%.
 
 
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
 
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
 
|-
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Taurus Stone
| %heal effectiveness || 5~10 || %heal effectiveness || 5~10
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Luk + 1.
 
 
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
 
 
If refine rate is 7 or higher, increases critical damage by 2%.
 
 
If refine rate is 9 or higher, increases critical damage by additional 3%.
 
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
 
|}
|}


===Drooping Gunslinger [1]===
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
 
| colspan="4" style="text-align: center;background-color:#F0E0E5;" |{{#item:28946|Purified Knight's Shield}}
{| class="wikitable" style="width: 1176px;" data-mce-style="width: 1176px;"
|-
| style="text-align: center;background-color:#F0E0E5;" | 1st enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
| style="text-align: center;background-color:#F0E0E5;" | 2nd enchant list
| style="text-align: center;background-color:#F0E0E5;" | Min ~ Max
|-
| %increases physical damage to demihuman race monster (except player) || 1~5 || %increases physical damage to demihuman race monster (except player)  || 5-10
|-
| %increases physical damage to brute race monster || 1~5 || %increases physical damage to brute race monster  || 5-10
|-
| %increases physical damage to demon race monster || 1~5 || %increases physical damage to demon race monster  || 5-10
|-
| %increases physical damage to undead race monster || 1~5 || %increases physical damage to undead race monster  || 5-10
|-
| %increases physical damage to formless race monster || 1~5 || %increases physical damage to formless race monster  || 5-10
|-
| %increases physical damage to insect race monster || 1~5 || %increases physical damage to insect race monster  || 5-10
|-
| %increases physical damage to angel race monster || 1~5 || %increases physical damage to angel race monster  || 5-10
|-
| %increases physical damage to plant race monster || 1~5 || %increases physical damage to plant race monster  || 5-10
|-
| %increases physical damage to fish race monster || 1~5 || %increases physical damage to fish race monster  || 5-10
|-
| %increases physical damage to dragon race monster || 1~5 || %increases physical damage to dragon race monster  || 5-10
|-
| %increases magical damage to demihuman race monster (except player) || 1~5 || %increases magical damage to demihuman race monster (except player)  || 5-10
|-
| %increases magical damage to brute race monster || 1~5 || %increases magical damage to brute race monster  || 5-10
|-
| %increases magical damage to demon race monster || 1~5 || %increases magical damage to demon race monster  || 5-10
|-
| %increases magical damage to undead race monster || 1~5 || %increases magical damage to undead race monster  || 5-10
|-
| %increases magical damage to formless race monster || 1~5 || %increases magical damage to formless race monster  || 5-10
|-
| %increases magical damage to insect race monster || 1~5 || %increases magical damage to insect race monster  || 5-10
|-
| %increases magical damage to angel race monster || 1~5 || %increases magical damage to angel race monster  || 5-10
|-
| %increases magical damage to plant race monster || 1~5 || %increases magical damage to plant race monster  || 5-10
|-
| %increases magical damage to fish race monster || 1~5 || %increases magical damage to fish race monster  || 5-10
|-
| %increases magical damage to dragon race monster || 1~5 || %increases magical damage to dragon race monster  || 5-10
|-
| %reduces damage taken from demihuman race monster (except player) || 2~7 || %ignores Def of demihuman race monster (except player)|| 30~60
|-
| %reduces damage taken from brute race monster (except player) || 2~7 || %ignores Def of brute race monster|| 30~60
|-
| %reduces damage taken from demon race monster || 2~7 || %ignores Def of demon race monster|| 30~60
|-
| %reduces damage taken from undead race monster || 2~7 || %ignores Def of undead race monster|| 30~60
|-
| %reduces damage taken from formless race monster || 2~7 || %ignores Def of formless race monster|| 30~60
|-
| %reduces damage taken from insect race monster || 2~7 || %ignores Def of insect race monster|| 30~60
|-
| %reduces damage taken from angel race monster || 2~7 || %ignores Def of angel race monster|| 30~60
|-
| %reduces damage taken from plant race monster || 2~7 || %ignores Def of plant race monster|| 30~60
|-
| %reduces damage taken from fish race monster || 2~7 || %ignores Def of fish race monster|| 30~60
|-
| %reduces damage taken from dragon race monster || 2~7 || %ignores Def of dragon race monster|| 30~60
|-
| %reduces variable casting time  || 1-5 || %ignores Mdef of demihuman race monster (except player)|| 30~60
|-
| MaxHP || 100~1000 || %ignores Mdef of brute race monster|| 30~60
|-
| MaxSP || 20~200 || %ignores Mdef of demon race monster|| 30~60
|-
| Def || 3~10 || %ignores Mdef of undead race monster|| 30~60
|-
| Mdef || 3~10 || %ignores Mdef of formless race monster|| 30~60
|-
| %heal effectiveness || 5~10 || %ignores Mdef of insect race monster|| 30~60
|-
| colspan="2" rowspan="9" | || %ignores Mdef of angel race monster|| 30~60
|-
| %ignores Mdef of plant race monster|| 30~60
|-
| %ignores Mdef of fish race monster|| 30~60
|-
| %ignores Mdef of dragon race monster|| 30~60
|-
| colspan="2" | Negates size penalty
|-
| %ignores Def of normal enemies|| 30~60
|-
| %ignores Def of boss monsters|| 30~60
|-
|-
| style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:19157 (1).png|center|middle]]Drooping Gunslinger [1]<br />
| %ignores Mdef of normal enemies|| 30~60
| style="width: 969.583px;" data-mce-style="width: 969.583px;"|All Stat + 1, reduces SP consumption of skills by 10%.
 
 
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
 
 
If refine rate is 9 or higher, ASPD + 1.
 
 
If refine rateis 12 or higher, increases movement speed.
 
 
Class: Headgear
 
 
Defense: 0
 
 
Location: Upper
 
 
Weight: 20
 
 
Required Level: 1
 
 
Usable Jobs: All
 
|-
|-
| style="width: 182.417px;" data-mce-style="width: 182.417px;"|[[File:23100.png|center|text-bottom]]Gunslinger Scroll
| %ignores Mdef of boss monsters|| 30~60
| style="width: 969.583px;" data-mce-style="width: 969.583px;"|[[File:Image.png.b34f39f3714da6300876009b1992b3de.png|center|middle]]<br />
|}
|}
Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|- style="background-color:#DC143C;color:white;text-align:center;"
| colspan="3" |{{#item:28942}}
|- style="background-color:#DC143C;color:white;text-align:center;"
|Effect
| colspan="2" |Enchants
|-
|{{#itemDesc:28942}}Cursed Knight's Shield can be enchanted by using 1x {{#item:23545}} as enchant material. <br> {{#item:23545}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}.
|'''1st enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|'''2nd enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces delay after attack — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|-
| colspan="3" |In addition. While enchantment. There is a 9.9% chance of transforming Cursed Knight's Shield into Bloody Knight's Shield and 0.1% chance of transforming Cursed Knight's Shield into Purified Knight's Shield.
|- style="background-color:#DC143C;color:white;text-align:center;"
| colspan="3" |{{#item:28945}}
|- style="background-color:#DC143C;color:white;text-align:center;"
|Effect
| colspan="2" |Enchants
|-
|{{#itemDesc:28945}}Bloody Knight's Shield can be enchanted by using 1x {{#item:23546}} as enchant material. <br> {{#item:23546}} can be bought at NPC [[Muzaszir]] with 500k zeny or 1x {{#item:6909}}.
|'''1st enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|'''2nd enchant list — Min ~ Max'''
* %reduces damage taken from demihuman race monster (except player) — 2~7
* %reduces damage taken from brute race monster (except player) — 2~7
* %reduces damage taken from demon race monster — 2~7
* %reduces damage taken from undead race monster — 2~7
* %reduces damage taken from formless race monster — 2~7
* %reduces damage taken from insect race monster — 2~7
* %reduces damage taken from angel race monster — 2~7
* %reduces damage taken from plant race monster — 2~7
* %reduces damage taken from fish race monster — 2~7
* %reduces damage taken from dragon race monster — 2~7
* %increases physical damage to demihuman race monster (except player) — 1~5
* %increases physical damage to brute race monster — 1~5
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces delay after attack — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|- style="background-color:#DC143C;color:white;text-align:center;"
| colspan="3" |{{#item:28946}}
|- style="background-color:#DC143C;color:white;text-align:center;"
|Effect
| colspan="2" |Enchants
|-
|{{#itemDesc:28946}}Purified Knight's Shield can be enchanted by using 1x {{#item:23547}} as enchant material. <br> {{#item:23547}} can be bought at NPC [[Muzaszir]] with 1m zeny or 2x {{#item:6909}}.
|1st and 2nd enchant list — Min ~ Max


If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll.
* %reduces damage taken from demihuman race monster (except player) — 2~7
 
* %reduces damage taken from brute race monster (except player) — 2~7
 
* %reduces damage taken from demon race monster — 2~7
'''However. Enchantment will removerefine level and slotted card of Drooping Gunslinger.'''
* %reduces damage taken from undead race monster — 2~7
 
* %reduces damage taken from formless race monster — 2~7
 
* %reduces damage taken from insect race monster — 2~7
[[File:19157 (1).png|center|middle]]
* %reduces damage taken from angel race monster — 2~7
 
* %reduces damage taken from plant race monster — 2~7
===Sea Otter and Fur Seal Mini Fan [1]===
* %reduces damage taken from fish race monster — 2~7
 
* %reduces damage taken from dragon race monster — 2~7
 
* %increases physical damage to demihuman race monster (except player) — 1~5
 
* %increases physical damage to brute race monster — 1~5
======
* %increases physical damage to demon race monster — 1~5
* %increases physical damage to undead race monster — 1~5
* %increases physical damage to formless race monster — 1~5
* %increases physical damage to insect race monster — 1~5
* %increases physical damage to angel race monster — 1~5
* %increases physical damage to plant race monster — 1~5
* %increases physical damage to fish race monster — 1~5
* %increases physical damage to dragon race monster — 1~5
* %increases magical damage to demihuman race monster (except player) — 1~5
* %increases magical damage to brute race monster — 1~5
* %increases magical damage to demon race monster — 1~5
* %increases magical damage to undead race monster — 1~5
* %increases magical damage to formless race monster — 1~5
* %increases magical damage to insect race monster — 1~5
* %increases magical damage to angel race monster — 1~5
* %increases magical damage to plant race monster — 1~5
* %increases magical damage to fish race monster — 1~5
* %increases magical damage to dragon race monster — 1~5
* %reduces variable casting time — 1~5
* MaxHP — 100~1000
* MaxSP — 20~200
* Def — 3~10
* Mdef — 3~10
* %heal effectiveness — 5~10
|
* 3rd enchant list — Min ~ Max
** %increases physical damage to demihuman race monster (except player) — 5~10
** %increases physical damage to brute race monster — 5~10
** %increases physical damage to demon race monster — 5~10
** %increases physical damage to undead race monster — 5~10
** %increases physical damage to formless race monster — 5~10
** %increases physical damage to insect race monster — 5~10
** %increases physical damage to angel race monster — 5~10
** %increases physical damage to plant race monster — 5~10
** %increases physical damage to fish race monster — 5~10
** %increases physical damage to dragon race monster — 5~10
** %increases magical damage to demihuman race monster (except player) — 5~10
** %increases magical damage to brute race monster — 5~10
** %increases magical damage to demon race monster — 5~10
** %increases magical damage to undead race monster — 5~10
** %increases magical damage to formless race monster — 5~10
** %increases magical damage to insect race monster — 5~10
** %increases magical damage to angel race monster — 5~10
** %increases magical damage to plant race monster — 5~10
** %increases magical damage to fish race monster — 5~10
** %increases magical damage to dragon race monster — 5~10
** %ignores Def of demihuman race monster (except player) — 30~60
** %ignores Def of brute race monster — 30~60
** %ignores Def of demon race monster — 30~60
** %ignores Def of undead race monster — 30~60
** %ignores Def of formless race monster — 30~60
** %ignores Def of insect race monster — 30~60
** %ignores Def of angel race monster — 30~60
** %ignores Def of plant race monster — 30~60
** %ignores Def of fish race monster — 30~60
** %ignores Def of dragon race monster — 30~60
** %ignores Mdef of demihuman race monster (except player) — 30~60
** %ignores Mdef of brute race monster — 30~60
** %ignores Mdef of demon race monster — 30~60
** %ignores Mdef of undead race monster — 30~60
** %ignores Mdef of formless race monster — 30~60
** %ignores Mdef of insect race monster — 30~60
** %ignores Mdef of angel race monster — 30~60
** %ignores Mdef of plant race monster — 30~60
** %ignores Mdef of fish race monster — 30~60
** %ignores Mdef of dragon race monster — 30~60
** Negates size penalty
** %ignores Def of normal enemies — 30~60
** %ignores Def of boss monsters — 30~60
** %ignores Mdef of normal enemies — 30~60
** %ignores Mdef of boss monsters — 30~60
|}
107

edits