Hall of Life: Difference between revisions

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<span style="background:#ff0000"><big>'''Not available yet'''</big></span>
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[[Category:Instances]]
= Overview =
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= Overview = <!--T:2-->


<!--T:3-->
* Level Requirement: 250+
* Level Requirement: 250+
* Prerequisite: Step 10 of [[Garden of Time#Access Quest|Garden of Time]]
* Prerequisite: Step 11 of [[Garden of Time#Access Quest|Garden of Time]]
* Entrance: {{#navi:t_garden|172|235}}
* Entrance: {{#navi:t_garden|172|235}}
* Time limit: 60 minutes
* Time limit: 60 minutes
* Cooldown: 1 minute
* Requirement: 1x {{#item:1001415}}
* Requirement: 1x {{#item:1001415}}


= Instance =
= Instance = <!--T:4-->
 
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* Instance can be created as many times as you want until you choose to receive your reward for the week
* Creating the instance requires 1x {{#item:1001415}}
* Hall of Life has 1 to 20 challenge levels, starting at level 1
* Challenge level is shared between all characters on the master account
* After defeating the boss, you can choose to increase the challenge level by 1 or to receive rewards for the current level
* Failing to defeat the boss will decrease the challenge level by 1
* Amount and type of rewards increases with higher challenge level
* Rewards can only be received once per week per master account
* Even after receiving rewards, you can still enter the instance as a helper for other players
* Reward cooldown resets every Friday at 09:45 server time, during weekly maintenance
 
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When in a party:
* Only party leader requires a {{#item:1001415}}
* Challenge level will be at the leader's challenge level
* If instance is cleared at a higher challenge level than your own, and you choose to increase your level, your challenge level will be set to that of the beaten challenge level
* Failing to defeat the boss will decrease everyone's challenge level
* When choosing to receive reward, the reward will be at the leader's challenge level
* When you have received rewards, your challenge level can no longer change for the current week
'''Note: If you leave the instance without increasing the challenge level or claiming your reward, the challenge level will decrease by 1''' <br>


hol when
= Boss = <!--T:10-->


= Boss =
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Rigel takes 99.9% reduced damage. (Levels 1-3 are easier) <br>
With higher challenge levels Rigel's HP, damage, defenses, and HP recovery increases. <br>
Stun duration after clearing phantom space decreases with higher challenge levels. <br>
Sanctuary is cast more frequently at higher challenge levels. <br>
Starting from challenge level 10, Rigel casts spells a little faster, and casting even faster at level 20.


Rigel takes 99.9% reduced damage.<br>
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{| style="text-align: center;"
| {{#mob:22174}} <br> Large / Formless / Neutral lv2
|}


At higher challenge levels:
= Constellation's Blessing = <!--T:21-->
* Rigel gains increased attack, defense, and recovery
* Amount of moving portals increases
* Rewards increase


{{#mob:22174}}
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* The {{#item:420231}} must be equipped to enter the instance, increase the challenge level and receive rewards
* It does not have to be equipped during the fight
* It can be acquired at the Sealing Spirit Stone in front of the instance {{#navi:t_garden|166|235}}
* If sold to a vendor, a new one can be acquired the same way, keeping it's challenge level
* The enchant on it shows your current challenge level
* Challenge level is shared between all characters on the master account
* If your enchant is out of sync with your actual challenge level, it will be updated upon talking to the entrance portal


= Mechanics & Skills =
= Mechanics & Skills = <!--T:13-->


== Phantom Space ==
== Phantom Space == <!--T:14-->


* Phantom space can only be accessed during phase 1.
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* Every minute a portal to the phantom space appears at the top of the area.
* Phantom space can only be accessed during phase 1
* In the phantom space, there are 4 Rigel clones, 1 in each corner.
* After 3 sets of moving portals have spawned, a portal to the phantom space appears at the top of the area
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery.
* In phantom space, there are 4 Rigel clones, 1 in each corner
* Each player entering the phantom space increases Rigel's HP recovery.
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery
* After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds.
* Each player entering the phantom space increases Rigel's HP recovery
* When Rigel gets stunned, her HP recovery is negated for the duration of the stun and reset to base value.
* After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds
* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated
* Increased HP recovery from clones, and Increased attack from touching portals is carried over to phase 2


== Skills ==
== Skills == <!--T:16-->


{| class="wikitable mw-collapsible" style="min-width:100px;"
<!--T:17-->
{| class="wikitable mw-collapsible"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
|-
|-
| Moving Portals || Occasionally summons portals, which move around the area, dealing damaged when touched
| Moving Portals || Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched. <br> Damage increase is reset after clearing Phantom Space
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
|-
|-
| Explosion || Deals damage in an area and knocks back.
| God's Shadow || Deals damage in an area and knocks back.
|-
|-
| Blazing Eruption || rowspan="2" | Creates small square fields that mark targets. Marked targets take damage after a short delay
| Blazing Eruption || rowspan="2" | Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay
|-
|-
| Aimed Shower  
| Aimed Shower  
|-  
|-  
| Block Explosion || Creates small square fields that mark targets. Marked targets get sealed inside a bubble, which stuns and deals damage. <br> Bubbles can be removed with {{#item:102433}}
| Block Explosion || Creates a massive square field. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage. <br> Bubbles can be removed with {{#item:102433}}
|-
|-
| Frost Field || Creates a huge square field that deals damage and applies a debuff. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds
| Frost Field || Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds
|-  
|-  
| Lightning Judgement || Creates a huge square field that deals damage. Damage is increased against targets with Frost Field's debuff
| Lightning Judgement || Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff
|-
| Wide Grasp of Death || Pulls players towards the closest corner
|-
| Deadly Projection || Applies a debuff that disables magic immunity effects
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
|-
|-
| Sanctuary || Creates a big sanctuary under Rigel. While standing inside, Rigel has increased HP Recovery and takes less damage
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage
|}
|}


= Rewards =
= Rewards = <!--T:18-->


yes
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Rewards can be received once per week per master account, resetting every Friday at 09:45 server time
 
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{| class="wikitable mw-collapsible" style="text-align: center;"
|+ style =" text-align: left" |
|- style="background-color:#35fa86;"
| Challenge Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
| {{#item:1001456}} || 15 || 23 || 32 || 42 || 52 || 62 || 72 || 83 || 98 || 118 || 139 || 161 || 183 || 205 || 227 || 250 || 273 || 297 || 321 || 346
|- style="background-color:#eaecf0"
| {{#item:1001457}} || || 8 || 15 || 20 || 26 || 31 || 37 || 43 || 49 || 55 || 62 || 69 || 77 || 86 || 96 || 106 || 118 || 129 || 142 || 158
|-
| {{#item:1001458}} || || 8 || 15 || 20 || 26 || 31 || 37 || 43 || 49 || 55 || 62 || 69 || 77 || 86 || 96 || 106 || 118 || 129 || 142 || 158
|- style="background-color:#eaecf0"
| {{#item:1001459}} || colspan="5" | || 3 || 6 || 21 || 26 || 28 || 31 || 34 || 38 || 42 || 46 || 49 || 53 || 59 || 64 || 70
|-
| {{#item:1001460}} || colspan="7" | || 5 || 8 || 9 || 11 || 12 || 13 || 14 || 16 || 17 || 18 || 20 || 22 || 26
|- style="background-color:#eaecf0"
| {{#item:1001601}} || colspan="8" | || 3 || 5 || 7 || 10 || 11 || 12 || 13 || 15 || 16 || 17 || 19 || 22
|-
| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 10 || 11 || 12 || 13 || 15 || 16 || 17 || 20
|}
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