|
|
| Line 1: |
Line 1: |
| [[Category:Shadow Cross]]
| | {{#item:61127}} |
|
| |
|
| {| class="wikitable" style="margin-left: 20px; margin-right:0;border-style: solid; border-width: 1px; border-color:#ffffff00; float:right;"
| | "When a EM/GM calls, you go." Unkown author. |
| ! colspan="6" style="background-color:#FF8512; " | '''R.ClickToRename255746'''
| | |
| | == <span style="color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem">How to play EM/GM Events</span> == |
| | All events starts in Neustadt (@go 52). For some of them, you need to enter the portal - others begin right in Neustadt itself. |
| | |
| | ==Bloody Orc Run== |
| | Upon entering the map, the skill "Play Dead" will be available and can be used in any key. You'll also receive the Kaupe buff. <br>Your objective is to run and reach the next red portal shown on the mini-map. <br>Along the way, you'll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast - so be ready to "Play Dead" when you see it. If you die, you'll return to the entrance and the Kaupe buff will be refreshed. |
| | {| class="wikitable" |
| | ! Winners !! Rewards |
| | |- |
| | |1st place || |
| |- | | |- |
| | colspan="6" |[[File:screenMuhRO542.jpg|250px]] <div style="text-align: center;"> | | |2nd place || |
| |- | | |- |
| | colspan="6" style="background-color:#2A76E8;" | <center> '''Shadow Cross''' </center> | | |3rd place || |
| |- | | |- |
| | |Additional rewards |
| |} | | |} |
|
| |
|
| = Introduction = | | ==Bombring== |
| | Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win. |
| | {| class="wikitable" |
| | ! Winners !! Rewards |
| | |- |
| | |All survivors || 25 Muh Coins |
| | |} |
|
| |
|
| <page under construction> | | ==Chaos Race== |
| | Enter the portal and you'll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same fo the entire event. <br>If you click the wrong box, you'll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize. |
| | {| class="wikitable" |
| | ! Winners !! Rewards |
| | |- |
| | |1st place || 60 Muh Coins |
| | |- |
| | |2nd place || 40 Muh Coins |
| | |- |
| | |3rd place || 20 Muh Coins |
| | |- |
| | |Everyone else who reachs the end || 10 Muh Coins |
| | |} |
|
| |
|
| Hello I'm Sophie/Joan (Guide Date: 31/Aug/2025). You would often see me playing in D1/HoL/ToT/CT/Alice Hard with my Shadow Cross char R.ClickToRename255746 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.
| | ==Cluckers== |
| | In Neustadt (@go 52), walk a little north and you'll find a sleeping Chicken. When the event starts, click on it. <br>A random effect will be applied: frozen, sleep, stun, petrify or death. <br>If you die, use @go 52 and click the chicken again. At random, one player's click will end the event. |
| | {| class="wikitable" |
| | ! Winners !! Rewards |
| | |- |
| | |Player who gives the last click || Random amount of Muh Coins (minimum 15) |
| | |- |
| | |Everyone || Each death gives 1 Muh Coin |
| | |} |
|
| |
|
| This guide is merely what I do with my Shadow Cross, most significantly in D1, HoL (tested well on lvl 20 HoL) and ToT (tested well until lvl 51), but it is not optimized (dm me on discord/In-game if you can improve upon it). This guide is written to satisfy the demand of the currently under appreciated SX class (imo) and that, as of now (31/Aug/2025), the previous guides have not been updated for a while and are not up to date with the latest iteration of the BiS gear (namely the HoL-CT series combo). On single target ('''Eternal Slash Build''') the class hits very hard; on par if not better than melee crit DK. For melee farming with ('''Savage Impact Build's''') potential and mobility, the class is not bad at all; definitely hitting harder than HnS on melee crit DK. Therefore with this guide hopefully more people will be interested in investing time and effort to play the class. Lastly, regarding the two presented builds below (ES and SI), they are mostly switchable by just swapping equipment, so being both at a same time in a single character is very much possible (e.g. using SI build with yormi-scalleg combo on weapon for lower level ToT and then swapping into ES build with {{#item:4399}} on weapon after lvl 26 of ToT). There's a great amount of potential stemming from the flexibility inertly contained within the class overall, that I very much like it.
| | ==Dice== |
| | After entering the portal, choose one of the four boxes available. <br>Once the countdown ends, a dice will be rolled and the players standing in the correct box wins. |
| | {| class="wikitable" |
| | ! Winners !! Rewards |
| | |- |
| | |Everyone in the correct box || 25 Muh Coins |
| | |} |
|
| |
|
| = Scope/For whom this guide is intended for = | | ==Disguise== |
| End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of a complimentary for other more comprehensive SX guides (e.g. [[Niru%27s_Guide_to_becoming_a_Semi-Pro_SX|Niru's Guide to becoming a Semi-Pro]])). This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide, unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). <br>
| | Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. <br>The event consists of 10 rounds. |
| | {| class="wikitable" |
| | ! Winners !! Rewards |
| | |- |
| | |1st to type the correct name || 10 Muh Coins |
| | |} |
|
| |
|
| End game optimization problem is, that for some people, some gear/enchant/MVP setups suit them better as it touches the specifics of their playing styles and currently owned assets (e.g. if you are wearing {{#item:480349}} instead of {{#item:480352}}, you will want to wear {{#item:300530}} instead of {{#item:300474}}); so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things work well (shout out to get the DPS envy immunity people!).
| | ==Falling Floor== |
| | Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you're eliminated. <br>Be careful- when a portal appears, you have less than one second to try and move out of it! |
| | {| class="wikitable" |
| | ! Winners !! Rewards |
| | |- |
| | |All survivors || 50 Muh Coins |
| | |- |
| | |Everyone || 5 Muh Coins |
| | |} |
|
| |
|
| [[File:Saturnosophie.jpg|300px]]
| | <b>Tip: Here the reward is sent to your Rodex.</b> |
|
| |
|
| = General Overview = | | ==Find me== |
| === Stats&Traits ===
| | A broadcast message you announce wwhich map the EM/GM is hiding in. You need to go there and walk near them. <br>You can teleport or just walk- you just need to be the first to find and touch them! |
| The actual distribution of stats is more loosely defined (this is not a starter player's guide), but we aim to fulfill these '''Objectives''' (by priority):
| | {| class="wikitable" |
| # Dish out bigger DPS (ES Build), One Hit (OH) most if not all the mobs in the map you are farming (SI build)
| | ! Winners !! Rewards |
| # 50-70 ACD% and ASPD requirements (mostly problem for ES build, SI build as farmer just needs to OH most of the time)
| | |- |
| # 217 Critical rate (mostly problem for ES build, SI build with Katar will have 250++ critical rate with minimum effort)
| | |1st to find GM || 25 Muh Coins |
| # Survivability (overall problem for SX, that compared to melee crit DK we don't have millennium shield rune)
| | |} |
| # Curse immunity
| |
| # Non-priority niches (carry weight, SP pool)
| |
|
| |
|
| ====== Stats ====== | | ==Find the Cowrings== |
| | In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You'll deal melee damage even if you're using a bow. <br>After defeating the last Cowring, there's a chance for a Big Cowring to spawn randomly somewhere on the map. Everyone can attack it together. <br>When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears. <br> <b>Tip: Use @autoloot 100.</b> |
| | {| class="wikitable" |
| | ! Winners !! Rewards |
| | |- |
| | |Each Cowring killed || 4 Muh Coins |
| | |- |
| | |Last Cowring killed || 10 Muh Coins |
| | |- |
| | |Everyone || When spawned: Big Cowring drops |
| | |} |
|
| |
|
| * STR - 100-120; Carry weight, damage
| | ==Floor is Lava== |
| | | Within 3 rounds, avoid the red cells and you win. |
| * AGI - 100-120; ASPD, evasion
| | {| class="wikitable" |
| | | ! Winners !! Rewards |
| * VIT - 100-120; Survivability, can put less in devo party (e.g. HoL, ToT)
| | |- |
| | | |Who survives the 1st round || 7 Muh Coins |
| * INT - 70-120; SP pool, MDEF.
| |
| | |
| * DEX - 1; (All remaining points here);
| |
| | |
| * LUK - 80-120; For Curse Immunity, Critical rate.
| |
| | |
| | |
| | |
| Example (My stats when wearing {{#item:300515}} for casual farming in D1 with SI Build):
| |
| | |
| * STR - 120
| |
| | |
| * AGI - 120
| |
| | |
| * VIT - 120
| |
| | |
| * INT - 75
| |
| | |
| * DEX - 5
| |
| | |
| * LUK - 89
| |
| | |
| ====== Traits ======
| |
| | |
| * POW - 110; Damage
| |
| * CRT - 110; Damage
| |
| * CON - 72; Damage (or WIS and/or STA for survivability)
| |
| | |
| === Core Skills ===
| |
| | |
| ===== Buff =====
| |
| | |
| {{#skill:5285}}: Boosts ES and SI damage.
| |
| | |
| {{#skill:378}}: Boosts damage.
| |
| | |
| {{#skill:5290}}: 20% RES ignore, translates to around 5-10% more final damage against most targets.
| |
| | |
| {{#skill:2027}}: Various effects, pyrexia one is the most important.
| |
| | |
| {{#skill:5293}}: Shadow wound debuff (not majorly important imo).
| |
| | |
| {{#skill:7}}: (Optional, from {{#item:4084}}; more relevant for SI build that wants bigger burst of single skill damage for OH): 20% fire-elemental bonus damage outside all other sources. It simply hits above its weight after you have exhausted every other damage% modifier source.
| |
| | |
| ===== Active Skills =====
| |
| | |
| Swap Equip: Swap between ES and SI gear.
| |
| | |
| {{#skill:150}}: Mobility.
| |
| | |
| {{#skill:5001}}: Debuff that disables damage reflection (use this in CT against betel), and increasing melee% damage modifier by 150% against normal class mobs and 75% against boss class mobs.
| |
| | |
| {{#skill:5289}}: Main Single Target skill. Pair it with '''Cross Slash'''.
| |
| | |
| {{#skill:6511}}: Secondary single Target skill, use it to gain weapon blocking status (requirement for '''Eternal Slash''').
| |
| | |
| {{#skill:5287}}: Main Area Skill. Pair it with '''Cross Impact''' if you still not managed to OH with 1 skill (and you better change map if the mobs still don't die after the following '''Cross Impact''')
| |
| | |
| {{#skill:2022}}: Secondary Area Skill. Damage is around 1/4 to 1/3 of your '''Savage Impact''', so it is not insignificant damage wise but the problem is the long animation. Use it only if necessary to finish up farming target.
| |
| | |
| = Gears and Min-Max Technicalities =
| |
| | |
| === About Physical Damage Modifiers ===
| |
| | |
| The general aim of the min-maxxing process (as of Date: 31/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. You should be aware of diminishing returns as you adds up as single damage modifiers. The contextual reason of the importance on this matter is that we want to maximize DPS in the case of ES Build and to OH enemies in the case of SI build.
| |
| | |
| Listed from most precious to least worthy. Type @bs in game to see yours:
| |
| | |
| * '''Enemy_Element%:''' Rarest modifier for SX job, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
| |
| * '''Class% or Boss%:''' 2nd Hardest and most expensive to get. Generally speaking, you will have around 60%-130%. Main Sources: {{#item:4529}}, {{#item:300474}}, Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, {{#item:300532}}. The case of the SX job is unique, that I personally rank it below Enemy_Element%m because of the abundance of card slots on double dagger setup. There's more of the potential of Class% modifiers in case you are putting in {{#item:300532}} or {{#item:4140}}.
| |
| * '''Skill%:''' Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for SI/ES build, which is already mandatory; {{#item:300591}} for ES build with yorscalp crown combo.
| |
| * '''Enemy_Race%:''' Not very rare, but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: Circulation Garments, HoL accessories and enchantments, various other equipment.
| |
| * '''Enemy_Size%:''' Easy to get and cheap. You will easily have 90%-210%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, {{#item:24539}} when proc.
| |
| * '''Res_Ignore%:''' Beside {{#skill:5290}} for 20%, the only other sources for now are the Bow/Fatal/Sword Master Shadow Gears for 20% and {{#item:400723}} for 10% bringing us to 40%-50% Res_Ignore%. The effect is only roughly 5-10% pure damage increase for every 20% RES_Ignore%. It is nice because it is outside all other modifiers calculations.
| |
| * Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantment, {{#item:300533}}.
| |
| * '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, {{#skill:5001}}, various other sources.
| |
| * '''Critical%''' and other '''critical related modifier''' like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE.
| |
| | |
| Trivia:
| |
| * '''ATK%''': This is a useless tier damage modifier and should just be ignored for physical build (different case with MATK% for magical builds), unless someone can prove me wrong. Also was tested but not thorough (and I already yeeted the 10% ATK% gambler's seal I'm so sorry)
| |
| | |
| === Builds and Equipments ===
| |
| | |
| ===== Savage Impact Gears aka Farmer's Area Damage Build =====
| |
| | |
| Recommended gears (as of Date: 31/Aug/2025):
| |
| | |
| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |
| !Type | |
| !Item | |
| !Card | |
| !Enchants and Notes
| |
| |- style=height:13em | |
| |'''Upper''' | |
| | align="center" | +12 to +15 {{#item:400533}} (Old BiS) | |
| |
| |
| <small>
| |
| *{{#item:4529}}
| |
| *{{#item:300377}}
| |
| *{{#item:300360}}
| |
| | |
| </small>
| |
| |
| |
| *Enchanted with {{#item:312753}}, {{#item:312697}} or {{#item:312712}}.
| |
| | |
| |- style=height:11em
| |
| |'''Middle'''
| |
| | align="center" | {{#item:410233}}
| |
| |
| |
| <small>
| |
| *{{#item:4529}}
| |
| *{{#item:300360}}
| |
| </small>
| |
| |
| |
| *Enchanted with any of the following:
| |
| **After cast delay -8~10%
| |
| **Melee physical damage +8~10%
| |
| |- | | |- |
| |'''Lower''' | | |Who survives the 2nd round || 14 Muh Coins |
| | align="center" | {{#item:420210}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| |
| | <center><small> N/A </center></small>
| |
| |
| |
| *Enchanted with any of the following:
| |
| **'''1st line''': STR +5 or LUK +5 or AGI +5 or VIT +5
| |
| **'''2nd line''': Melee physical damage +6~7%
| |
| |- style=height:9em
| |
| |'''Armor'''
| |
| | align="center" | +12 to +15 [A] {{#item:450172}}
| |
| |
| |
| <small>
| |
| *{{#item:300533}} (BiS)
| |
| *{{#item:4602}}
| |
| *{{#item:27126}}
| |
| *{{#item:4408}}
| |
| *{{#item:300007}}
| |
| *{{#item:300021}}
| |
| *{{#item:300445}}
| |
| *{{#item:300362}}
| |
| *{{#item:300524}}
| |
| *{{#item:300525}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:310676}}, {{#item:310735}}, and {{#item:4704}} or any.
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| |- style=height:18em
| |
| |'''Weapon'''
| |
| | align="center" | +12 to +15 [A] {{#item:610064}}
| |
| |
| |
| <small>
| |
| *{{#item:4399}}
| |
| *{{#item:27361}}
| |
| *{{#item:300519}}
| |
| *{{#item:300506}}
| |
| *{{#item:300240}}
| |
| *{{#item:300241}}
| |
| </small>
| |
| |
| |
| *For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
| |
| *Can be carded with the following combo:
| |
| **{{#item:4399}} & {{#item:27361}}
| |
| **{{#item:300519}}& {{#item:300506}}
| |
| **{{#item:300240}} & {{#item:300240}}
| |
| **{{#item:4399}} & {{#item:300240}}
| |
| **etc
| |
| |- style=height:21em
| |
| |'''Garment'''
| |
| | align="center" | +12 to +15 [A] {{#item:480352}}(BiS) <br> or <br> +12 to +15 [A] {{#item:480349}}
| |
| |
| |
| <small>
| |
| *{{#item:300474}} (if paired with '''CoL Winter''')
| |
| *{{#item:300530}} (if paired with '''CoL Spring''')
| |
| *{{#item:300515}} (Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
| |
| *{{#item:300422}}
| |
| </small>
| |
| |
| |
| | |
| *Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
| |
| *Use {{#item:14536}} if you are using {{#item:300474}} or perhaps {{#item:300515}} too.
| |
| | |
| |- style=height:16em
| |
| |'''Shoes'''
| |
| | align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470173}} and/or <br> +12 [A] {{#item:470197}}(Experimental)
| |
| |
| |
| <small>
| |
| *{{#item:300177}}
| |
| *{{#item:300380}}
| |
| *{{#item:300280}}
| |
| *{{#item:27383}}
| |
| *{{#item:300511}}
| |
| *{{#item:300510}}
| |
| *{{#item:300508}}
| |
| *{{#item:300509}}
| |
| *{{#item:300514}}
| |
| *{{#item:300516}}
| |
| </small>
| |
| |
| |
| *'''Midnight Archi Card''' or '''Piloted Midrange Rgan''' will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
| |
| *The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
| |
| *Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
| |
| |- style=height:14em
| |
| |'''Accessory (Right)'''
| |
| | align="center" | <br> {{#item:490135}}
| |
| |
| |
| <small>
| |
| *{{#item:300278}}
| |
| *{{#item:300468}}
| |
| *{{#item:300249}}
| |
| *{{#item:300250}}
| |
| </small>
| |
| | | |
| *Enchanted with {{#item:313033}}, {{#item:310706}}, and {{#item:310706}}.
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| |- | | |- |
| |'''Accessory (Left)''' | | |Who survives the 3rd round || 21 Muh Coins |
| | align="center" | {{#item:490486}} | |
| |
| |
| <small>
| |
| *{{#item:300278}}
| |
| *{{#item:300471}}(Experimental)
| |
| *{{#item:300249}}
| |
| *{{#item:300250}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:312986}} and {{#item:312981}}.
| |
| **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
| |
| |} | | |} |
|
| |
|
| ===== Eternal Slash Gears aka Single Target DPS Build ===== | | ==GM Bomb Poring== |
| | | Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. <br>Each color represents a different skill: <br>* Yellow Bombring can cause chaos. <br>* Blue Bombring use Ice Wall. <br>* Purple Bombring use Trap. <br>* Dark Bombring. <br>Any color can transform into the a Red Bombring, which is the only one that can kill you with its explosion. <br>Avoid the Bombrings for 60 seconds and you win the round! <br>There are 3 rounds in 3 different maps. |
| Notice that the '''Crit%''' modifier is being recommended more here compared to the previous SI gears part. That's because we expect the fight to be longer hence more opportunities of {{#skill:5001}} being used, which means there's less emphasize on '''Melee%''' modifier and consequently '''Crit%''' is seen to be more usable (because it is farther from saturation in the overall damage modifier percentage now, compared to your overall damage modifiers without {{#skill:5001}} debuff active). Also {{#item:24307}} is advised to be used in this situation. Otherwise going fully on '''Melee%''' damage modifier is probably better for consistency and cost saving as it is precisely the same as the SI gears recommendation. The same applies to ACD%, as it matters more now that the fight is longer.
| | {| class="wikitable" |
| | | ! Winners !! Rewards |
| Recommended gears (as of Date: 31/Aug/2025):
| | |- |
| | | |Surviving 15 seconds or less || 4 Muh Coins |
| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | | |- |
| !Type
| | ||Surviving 30 seconds or less || 8 Muh Coins |
| !Item | | |- |
| !Card | | ||Surviving 45 seconds or less || 12 Muh Coins |
| !Enchants and Notes | | |- |
| |- style=height:13em | | ||Surviving less than 60 seconds || 16 Muh Coins |
| |'''Upper''' | |
| | align="center" | +15 [A] {{#item:400723}} (BiS) <br> or <br> +12 to +15 {{#item:400533}} (Old BiS) | |
| | | |
| <small>
| |
| *{{#item:4529}}
| |
| *{{#item:300377}}
| |
| *{{#item:4403}}
| |
| *{{#item:4480}}
| |
| *{{#item:27396}}
| |
| *{{#item:300456}}
| |
| *{{#item:300360}}
| |
| </small>
| |
| | | |
| *Enchanted with {{#item:312753}}, {{#item:312697}} or {{#item:312712}}.
| |
| | |
| |- style=height:11em | |
| |'''Middle''' | |
| | align="center" | {{#item:410233}} | |
| | | |
| <small>
| |
| *{{#item:4529}}
| |
| *{{#item:4403}}
| |
| *{{#item:4480}}
| |
| *{{#item:27396}}
| |
| *{{#item:300360}}
| |
| </small>
| |
| | | |
| *Enchanted with any of the following:
| |
| **Critical Attack +8~10%
| |
| **After cast delay -8~10%
| |
| **Melee physical damage +8~10%
| |
| |- | | |- |
| |'''Lower''' | | ||Surviving 60 seconds || 32 Muh Coins |
| | align="center" | {{#item:420210}} (BiS) <br> and/or <br> {{#item:420269}} (Experimental)
| | |} |
| | <center><small> N/A </center></small>
| |
| | | |
| *Enchanted with any of the following:
| |
| **'''1st line''': STR +5 or LUK +5 or AGI +5 or VIT +5
| |
| **'''2nd line''': Critical Atttack +6~7% ''or'' Melee physical damage +6~7%
| |
| |- style=height:9em | |
| |'''Armor''' | |
| | align="center" | +12 to +15 [A] {{#item:450172}} | |
| |
| |
| <small>
| |
| *{{#item:300533}} (BiS)
| |
| *{{#item:4602}}
| |
| *{{#item:27126}}
| |
| *{{#item:4408}}
| |
| *{{#item:300007}}
| |
| *{{#item:300021}}
| |
| *{{#item:300445}}
| |
| *{{#item:300362}}
| |
| *{{#item:300524}}
| |
| *{{#item:300525}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:310676}}, {{#item:310735}}, and {{#item:4704}} or any.
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| |- style=height:18em
| |
| |'''Weapon'''
| |
| | align="center" | +12 to +15 [A] {{#item:510165}} <br> and<br> +12 to +15 [A] {{#item:510166}}
| |
| |
| |
| <small>
| |
| *{{#item:300591}} (BiS)
| |
| *{{#item:4399}}
| |
| *{{#item:27361}}
| |
| *{{#item:300519}}
| |
| *{{#item:300506}}
| |
| *{{#item:300240}}
| |
| *{{#item:300241}}
| |
| </small>
| |
| |
| |
| *For a list of possible enchants, refer to [[Varmundt%27s_Biosphere_Depth_2#Dimensions_Weapons_Enchants|this]]. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
| |
| *Can be carded with the following combo:
| |
| **{{#item:4399}} & {{#item:27361}}
| |
| **{{#item:300519}} & {{#item:300506}}
| |
| **{{#item:300240}} & {{#item:300240}}
| |
| **{{#item:4399}} & {{#item:300240}}
| |
| **etc
| |
| |- style=height:21em
| |
| |'''Garment'''
| |
| | align="center" | +12 to +15 [A] {{#item:480352}} <br> or <br> +12 to +15 [A] {{#item:480349}}
| |
| |
| |
| <small>
| |
| *{{#item:300474}} (if paired with '''CoL Winter''')
| |
| *{{#item:300530}} (if paired with '''CoL Spring''')
| |
| *{{#item:300515}} (Combo with '''Yoscopus Sorcerer Card''' or '''Yoscopus Guardian Card''')
| |
| *{{#item:300422}}
| |
| </small>
| |
| |
| |
|
| |
|
| *Enchanted with {{#item:313023}}, {{#item:312538}}, and {{#item:312479}}.
| | ==GM Poring Search== |
| *Use {{#item:14536}} if you are using {{#item:300474}} or perhaps {{#item:300515}} too.
| | Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. <br>As time passes, new monsters will appear. <br>There are 3 floors to complete. |
| | <br>Monsters can be: Drops, Eggring, Marin, Poring, Poporing. |
| | <br><br>'''Prize''': |
|
| |
|
| |- style=height:16em
| | ==Human Dart== |
| |'''Shoes'''
| | A broadcast message will announce which map the EM/GM is standing in, inside a 3x3 area marked by Safety Walls. <br>To win, you must teleport directly into the area and stand there. <br>Walking into the area doesn't count - you must land inside it by teleporting. Count on your lucky~ |
| | align="center" | +12 [A] {{#item:470174}} <br> and/or <br> +12 [A] {{#item:470173}} and/or <br> +12 [A] {{#item:470197}}(Experimental)
| | {| class="wikitable" |
| |
| | ! Winners !! Rewards |
| <small>
| |
| *{{#item:300177}}
| |
| *{{#item:300380}}
| |
| *{{#item:300280}}
| |
| *{{#item:27383}}
| |
| *{{#item:300511}}
| |
| *{{#item:300510}}
| |
| *{{#item:300508}}
| |
| *{{#item:300509}}
| |
| *{{#item:300514}}
| |
| *{{#item:300516}}
| |
| </small>
| |
| |
| |
| *'''Midnight Archi Card''' or '''Piloted Midrange Rgan''' will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps.
| |
| *The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be.
| |
| *Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead.
| |
| |- style=height:14em | |
| |'''Accessory (Right)'''
| |
| | align="center" | <br> {{#item:490135}}
| |
| |
| |
| <small>
| |
| *{{#item:300278}}
| |
| *{{#item:300468}}
| |
| *{{#item:300249}}
| |
| *{{#item:300250}}
| |
| *{{#item:4103}}
| |
| | |
| </small>
| |
| |
| |
| *Enchanted with {{#item:313033}}, {{#item:310706}}, and {{#item:310706}}.
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| *{{#item:4103}} for D2/Bio Venom farming or maps with invisible mobs
| |
| |- | | |- |
| |'''Accessory (Left)''' | | |1st to teleport inside the area || 50 Muh Coins |
| | align="center" | {{#item:490486}} | |
| |
| |
| <small>
| |
| *{{#item:300278}}
| |
| *{{#item:300471}}(Experimental)
| |
| *{{#item:300249}}
| |
| *{{#item:300250}}
| |
| *{{#item:4103}}
| |
| </small>
| |
| |
| |
| *Enchanted with {{#item:312986}} and {{#item:312981}}.
| |
| **For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
| |
| *{{#item:4103}} for D2/Bio Venom farming or maps with invisible mobs
| |
| |} | | |} |
|
| |
|
| ===== Cowring Farmer Double Dagger Autoattack Build aka Event Enjoyer Build ===== | | ==Left or Right== |
| | You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. <br>Everyone else is sent out to watch. If it's a draw, one side will be randomly chosen as the winner. <br>Event continues until there's only one winner. |
| | <br><br>'''Prize''': |
|
| |
|
| This one is born from the interesting phenomenon unique to this server, that you can survive on farming cowrings and doing well on GM events alone, provided you don't mind the slower progression (compared to harder farmer). Nevertheless the potential of including this activity in your income gathering / farming pattern is worth it (average: 50 muh coins on busy hours, up do 200 muh coins on dead hours of the server per cowring event, which takes approximately 3 minutes counted from first announcement). With the low requirements of the gear, the RoI (Return on Investment) is indeed quite high if you count it as per minute income. The entire required gears would probably cost around 200m for entry gears/minimum working gears and up to 500m for locally optimized quasi-perfection state (by that I mean: more investment at this point is possible, but it will get saturated compared to the performance gained). This build is also great for the likes of autoattack events, like the spring Neustadt attack event (I'm consistently top 5, but never managed to break down the secret to be the 1st but imo it is good enough anyway).
| | ==Poring Catcher== |
| | | After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. <br>There are only 3 monsters with the correct name. |
| With this build we aim to fulfill these Objectives (by priority):
| | <br>Monsters can be: Drops, Eggring, Marin, Poring, Poporing. |
| # 193 ASPD (biggest problem when wearing double dagger)
| | {| class="wikitable" |
| # Dashing out as much autospell as possible (aim for at least 200 dps on plant protocol dummy, 300 or more is great)
| | ! Winners !! Rewards |
| # Survivability, mostly HP pool (for spring-like events only, aim for at least 150k, more than 300k is great)
| | |- |
| # Reducing miss on target ( I am still so clueless about this lmao, so any input is very much appreciated)
| | |1st place || 45 Muh Coins |
| | |
| Also note that the more people build this, the lesser the overall RoI will be.
| |
| | |
| {| class="wikitable mw-collapsible mw-collapsed" style="width:85%;" | |
| !Type | |
| !Item | |
| !Card | |
| !Enchants and Notes
| |
| |- style=height:13em | |
| |'''Upper''' | |
| | align="center" | +11 [D] {{#item:400152}} (BiS)
| |
| |
| |
| <small>
| |
| *{{#item:300174}}
| |
| *{{#item:4144}}(Spring event only)
| |
| </small>
| |
| |
| |
| *Core item
| |
| | |
| |- style=height:11em
| |
| |'''Middle''' | |
| | align="center" | {{#item:5592}}
| |
| |
| |
| <small>
| |
| <center><small> N/A </center></small>
| |
| </small>
| |
| | | |
| *Nice to have, but there are other alternatives like {{#item:410233 }} with MaxHP% enchant which is not bad at all.
| |
| |- | | |- |
| |'''Lower''' | | ||2nd place || 30 Muh Coins |
| | align="center" | {{#item:18666}} (BiS) | |
| | <center><small> N/A </center></small> | |
| |
| |
| *Core item
| |
| |- style=height:9em
| |
| |'''Armor'''
| |
| | align="center" | +10 to +12 {{#item:15393}} <br> or <br> +10 to +12 {{#item:15399}} or <br> +10 to +12 {{#item:15398}}(Experimental)
| |
| |
| |
| <small>
| |
| *{{#item:300376}}
| |
| *{{#item:4493}}
| |
| *{{#item:4302}}
| |
| </small>
| |
| |
| |
| *Enchanted with MaxHP% enchant, {{#item:310078}}, or {{#item:310077}}(Agi Soutane only) or any will work well as long as you're reaching 193 ASPD and have no HP pool problem.
| |
| **For more info on how to enchant, check this [[Abyss Lake|page]] or [[Odin|page]].
| |
| |- style=height:18em
| |
| |'''Weapon'''
| |
| | align="center" | +0 to +5 {{#item:13414}}(BiS)
| |
| |
| |
| <small>
| |
| *{{#item:4117}}
| |
| *{{#item:4268}}
| |
| *{{#item:4320}}
| |
| *{{#item:31024}}
| |
| *{{#item:31025}}
| |
| *etc
| |
| </small>
| |
| |
| |
| *Core item x2, use both on right and left hand
| |
| *check this [[Elisia%27s_General_Autocasting_Guide|page]] for more cards variations and inspirations
| |
| |- style=height:21em
| |
| |'''Garment'''
| |
| | align="center" | +11 {{#item:480020}}
| |
| |
| |
| <small>
| |
| *{{#item:4431}} (BiS)
| |
| *{{#item:4646}}
| |
| *any bio5 mvp e.g. {{#item:4677}}
| |
| </small>
| |
| |
| |
| *Get the '''Kasa Card''' for fireball autoattack or get more MaxHP%
| |
| *Enchanted with {{#item:310112}}, {{#item:310102}}, and {{#item:310102}} or any.
| |
| *check this [[Automatic_Enchantment_(17.2)|page]]
| |
| | |
| |- style=height:16em
| |
| |'''Shoes'''
| |
| | align="center" | +0 to +12 {{#item:22010}}
| |
| |
| |
| <small>
| |
| *{{#item:300097}}
| |
| or in case you still have ASPD problem, use the delay after attack reduction Geffen Tournament/Midnight Geffen Tournament card:
| |
| *{{#item:300180}}
| |
| *etc
| |
| </small>
| |
| |
| |
| *Core item
| |
| *Enchanted with {{#item:4880}} and {{#item:4881}}
| |
| |- style=height:14em
| |
| |'''Accessory (Right)'''
| |
| | align="center" | <br> {{#item:490048}}<br> or <br> {{#item:2678}} or <br> {{#item:2980}}
| |
| |
| |
| <small>
| |
| *{{#item:4264}}
| |
| *{{#item:4418}}
| |
| *{{#item:4238}}
| |
| *etc
| |
| *or the likes of MaxHP% adding cards if you still have HP problem:
| |
| **{{#item:300118}}
| |
| ** etc
| |
| | |
| </small>
| |
| |
| |
| *'''Sinful Topaz Ring''' enchanted with {{#item:310216}} or lower, and any 4th slot enchantment
| |
| **For more info on how to enchant, check this [[Constellation_Tower_Enchants|page]].
| |
| |- | | |- |
| |'''Accessory (Left)''' | | ||3rd place || 15 Muh Coins |
| | align="center" | {{#item:32232}} | |
| |
| |
| <small>
| |
| *{{#item:4264}}
| |
| *{{#item:4418}}
| |
| *{{#item:4238}}
| |
| *etc
| |
| *or the likes of MaxHP% adding cards if you still have HP problem:
| |
| **{{#item:300118}}
| |
| ** etc
| |
| </small>
| |
| | | |
| *Core item
| |
| *Enchanted with {{#item:29592}} and any for 3rd and 4th slot enchantment.
| |
| **For more info about enchanting the accessory, check this [[King_Schmidts_Insignias_Enchants|page]].
| |
| |} | | |} |
|
| |
|
| ===== Miscellaneous and Hot Tips (for SX in general) ===== | | ==Red means Dead== |
| *Pets: {{#item:9132}} or {{#item:9193}}
| | (This is "Red light, green light" from Squid Game series)<br>Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out. |
| *Shadow Gears:
| | <br><br>'''Prize''': |
| **Double Maximum Mammoth combo: very strong if not BiS, theoretically explained by the 12% gain in Enemy_Element% modifier. Only worn double with {{#item:4399}} other wise just one pair.
| |
| **Both ES and SI build needs full penetration/infinity. Otherwise wear {{#item:4399}} for 100% def pierce and {{#item:24386}} or {{#item:24733}} or {{#item:9193}} to ignore weapon size modifier.
| |
| **Otherwise double +10/+10 Bow/Fatal/Sword Master Shadow Gears are not bad, however it will lock you into using or {{#item:9193}}. There's also the possibility of using one set of +10 Bow/Fatal/Sword Master Shadow Gears and {{#item:27294}}(Experimental) and then the rest of the shadow gear will be a pair of Maximum Mammoth
| |
| **With {{#item:4399}} use +10/+7 Bow/Fatal/Sword Master Shadow Gears instead so the 50% def pierce won't trigger
| |
| *+9 {{#item:24539}} is very strong while being very cheap.
| |
| *For Dark Claw Build (aka CT SX support anti reflect damage build): +10 {{#item:24307}} and +11 {{#item:610008}}.
| |
| | |
| *Currently not-haves list:{{#item:480349}}, {{#item:400723}}, {{#item:300591}}, {{#item:300377}}, {{#item:300533}}, {{#item:27126}}, {{#item:4408}}, {{#item:300007}}, {{#item:300021}}, {{#item:300445}}, {{#item:300280}}.
| |
| | |
| = Glossary=
| |
| *BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part.
| |
| *Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for.
| |
| *Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style.
| |
|
| |
|
| = Acknowledgements = | | ==Reverse Dice== |
| | After entering the portal, choose one of the 4 available boxes. <br>Each time the dice is rolled, the players inside the box will be kicked out. <br>Afterward, you have 10 seconds to switch boxes if you want. |
| | <br><br>'''Prize''': 1 Muh Coin for each round you stay. 25 Muh Coins for who left when the event ends. |
|
| |
|
| *Special Thanks to '''Tmisn''' for editing and proofreading.
| | ==Treasure Box== |
| *Discussions and demonstrations from Various Masters (ain't namedropping y'all but you know who you are) mostly but not limited to #archer, #swordsman, and #mage class channels of MuhRo Discord that have educated me on so many things regarding this class beyond general guides.
| | In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. <br><b>Tip: Use @autoloot 100.</b> |
| *Hurt Locker's Wind Hawk Guide character picture format was used for character picture formatting of this guide.
| | <br><br>'''Prize''': Each treasure gives 15 Muh Coins and additional loots. |
| *Goldie's EM Guide Endgame part table format was used for gears part formatting of this guide.
| |
C. Doves (61127)
"When a EM/GM calls, you go." Unkown author.
How to play EM/GM Events
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal - others begin right in Neustadt itself.
Bloody Orc Run
Upon entering the map, the skill "Play Dead" will be available and can be used in any key. You'll also receive the Kaupe buff.
Your objective is to run and reach the next red portal shown on the mini-map.
Along the way, you'll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast - so be ready to "Play Dead" when you see it. If you die, you'll return to the entrance and the Kaupe buff will be refreshed.
| Winners |
Rewards
|
| 1st place |
|
| 2nd place |
|
| 3rd place |
|
| Additional rewards
|
Bombring
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.
| Winners |
Rewards
|
| All survivors |
25 Muh Coins
|
Chaos Race
Enter the portal and you'll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same fo the entire event.
If you click the wrong box, you'll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.
| Winners |
Rewards
|
| 1st place |
60 Muh Coins
|
| 2nd place |
40 Muh Coins
|
| 3rd place |
20 Muh Coins
|
| Everyone else who reachs the end |
10 Muh Coins
|
Cluckers
In Neustadt (@go 52), walk a little north and you'll find a sleeping Chicken. When the event starts, click on it.
A random effect will be applied: frozen, sleep, stun, petrify or death.
If you die, use @go 52 and click the chicken again. At random, one player's click will end the event.
| Winners |
Rewards
|
| Player who gives the last click |
Random amount of Muh Coins (minimum 15)
|
| Everyone |
Each death gives 1 Muh Coin
|
Dice
After entering the portal, choose one of the four boxes available.
Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.
| Winners |
Rewards
|
| Everyone in the correct box |
25 Muh Coins
|
Disguise
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round.
The event consists of 10 rounds.
| Winners |
Rewards
|
| 1st to type the correct name |
10 Muh Coins
|
Falling Floor
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you're eliminated.
Be careful- when a portal appears, you have less than one second to try and move out of it!
| Winners |
Rewards
|
| All survivors |
50 Muh Coins
|
| Everyone |
5 Muh Coins
|
Tip: Here the reward is sent to your Rodex.
Find me
A broadcast message you announce wwhich map the EM/GM is hiding in. You need to go there and walk near them.
You can teleport or just walk- you just need to be the first to find and touch them!
| Winners |
Rewards
|
| 1st to find GM |
25 Muh Coins
|
Find the Cowrings
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You'll deal melee damage even if you're using a bow.
After defeating the last Cowring, there's a chance for a Big Cowring to spawn randomly somewhere on the map. Everyone can attack it together.
When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.
Tip: Use @autoloot 100.
| Winners |
Rewards
|
| Each Cowring killed |
4 Muh Coins
|
| Last Cowring killed |
10 Muh Coins
|
| Everyone |
When spawned: Big Cowring drops
|
Floor is Lava
Within 3 rounds, avoid the red cells and you win.
| Winners |
Rewards
|
| Who survives the 1st round |
7 Muh Coins
|
| Who survives the 2nd round |
14 Muh Coins
|
| Who survives the 3rd round |
21 Muh Coins
|
GM Bomb Poring
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see.
Each color represents a different skill:
* Yellow Bombring can cause chaos.
* Blue Bombring use Ice Wall.
* Purple Bombring use Trap.
* Dark Bombring.
Any color can transform into the a Red Bombring, which is the only one that can kill you with its explosion.
Avoid the Bombrings for 60 seconds and you win the round!
There are 3 rounds in 3 different maps.
| Winners |
Rewards
|
| Surviving 15 seconds or less |
4 Muh Coins
|
| Surviving 30 seconds or less |
8 Muh Coins
|
| Surviving 45 seconds or less |
12 Muh Coins
|
| Surviving less than 60 seconds |
16 Muh Coins
|
| Surviving 60 seconds |
32 Muh Coins
|
GM Poring Search
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name.
As time passes, new monsters will appear.
There are 3 floors to complete.
Monsters can be: Drops, Eggring, Marin, Poring, Poporing.
Prize:
Human Dart
A broadcast message will announce which map the EM/GM is standing in, inside a 3x3 area marked by Safety Walls.
To win, you must teleport directly into the area and stand there.
Walking into the area doesn't count - you must land inside it by teleporting. Count on your lucky~
| Winners |
Rewards
|
| 1st to teleport inside the area |
50 Muh Coins
|
Left or Right
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round.
Everyone else is sent out to watch. If it's a draw, one side will be randomly chosen as the winner.
Event continues until there's only one winner.
Prize:
Poring Catcher
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name.
There are only 3 monsters with the correct name.
Monsters can be: Drops, Eggring, Marin, Poring, Poporing.
| Winners |
Rewards
|
| 1st place |
45 Muh Coins
|
| 2nd place |
30 Muh Coins
|
| 3rd place |
15 Muh Coins
|
Red means Dead
(This is "Red light, green light" from Squid Game series)
Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.
Prize:
Reverse Dice
After entering the portal, choose one of the 4 available boxes.
Each time the dice is rolled, the players inside the box will be kicked out.
Afterward, you have 10 seconds to switch boxes if you want.
Prize: 1 Muh Coin for each round you stay. 25 Muh Coins for who left when the event ends.
Treasure Box
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards.
Tip: Use @autoloot 100.
Prize: Each treasure gives 15 Muh Coins and additional loots.