Gale Windhawk Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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= Scope/For Whom this guide is Intended for =
= Scope/For Whom this guide is Intended for =
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning player can refer to the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress) and have moved away from wearing {{#item:300261}} on garment because 125 luk is bad for yor stat balance.  
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning player can refer to the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress) and have moved away from wearing {{#item:300261}} on garment because 125 luk is bad for your stat balance.  


End game optimization problem is that for some people some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  
End game optimization problem is that for some people some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).  
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3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it)
3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it)
4. Curse immunity
4. Curse immunity
5. Non-priority niches (carry weight, ASPD)
5. Non-priority niches (carry weight, ASPD, Gale Storm spammability)


====== Stats ======
====== Stats ======
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* LUK - 80-100; For Curse Immunity
* LUK - 80-100; For Curse Immunity
Example (My stats when wearing {{#item:300530}} or {{#item:300473}}:
* STR - 80
* AGI - 82
* VIT - 77
* INT - 110
* DEX - 130
* LUK - 99


====== Traits ======
====== Traits ======
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Calamity Gale
Calamity Gale
Magnum Break (optional, from {{#item:4084}})


=== Active Skill ===
=== Active Skill ===
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Gale Storm
Gale Storm
=== About Physical Damage Modifier ===
The general aim is to equalize them yet maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours:
* Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
* Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%. Main Sources: Boitata-like cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
* Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory.
* Enemy_Race%, not very rare but getting the right ones could be costly. Main Sources: Boitata-like cards on body slot, HoL accessories and enchantments.
* Enemy_Size%, easy to get and cheap. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
* Res_Ignore%, only source for now is the Fatal Master Shadow Gears.
* Critical% and other critical related modifier like C.RATE, Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE
* Other non-critical related modifiers like POW, P.ATK, Main Sources: Shadow Gear enchantments, Varmundts/Gaebolg enchantments, Tan
* Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant.

Revision as of 21:43, 28 August 2025

Introduction

Hello I'm Sophie/Joan (Guide Date: 28/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/BioTemple/Mjol with my Windhawk char R.ClickToRename242812 or with characters of other jobs. Feel free to hit me up to join my #LFG calls.

This guide is merely what I do mostly with my gale storm WH and is not optimized (dm me on discord/In-game if you can improve upon it). I just try to write it out to satistfy the demand after seeing some people would ask it in #archer channel for the Gale Storm build guide from time to time. There's different things with GS build vs CB build (e.g. %acd reduc is not really needed in GS build while it needs 50% on CB build) and the aim of GS build is strictly for farming (it not for bossing). However between both build, it is simply the matter of gear swaping (most significantly between the weapons, and probably gambler's seal) and so I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose).

Scope/For Whom this guide is Intended for

End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent (for returning player can refer to the old meta of Set's End Game WH guide). This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive WH guides. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that is listed/mentioned within this guide unless I specifically stated not to have them. On this guide you are assumed to have already worn BiS (Best in Slot) equipments or incomplete BiS (enchanting in progress) and have moved away from wearing 300261.png Galensis Card (300261) on garment because 125 luk is bad for your stat balance.

End game optimization problem is that for some people some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and consumables consumption patterns and so we will not assume a narrowminded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!).

Stats/Traits

The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority): 1. Instant Cast (hurt other faster than they would hurt you) 2. One Hit (OH) damage capability (if they're dead they can't hurt you) 3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck butt somehow have to survive it) 4. Curse immunity 5. Non-priority niches (carry weight, ASPD, Gale Storm spammability)

Stats
  • STR - 50-100; Carry weight
  • AGI - 80-120; (all remaining points here); reaching 183 ASPD should be easy
  • VIT - 77-110; Should adjust it yourself so that you don't get yeeted by D1/D2 mobs that facespawn on you. Can put minimum amount when on party with devo
  • INT - 100-120; For Instant Cast.
  • DEX - 120-130; For Instant Cast
  • LUK - 80-100; For Curse Immunity


Example (My stats when wearing 300530.png [MVP] Yortus Arbiter Card (300530) or 300473.png [MVP] Snow Angel Card (300473) :

  • STR - 80
  • AGI - 82
  • VIT - 77
  • INT - 110
  • DEX - 130
  • LUK - 99
Traits
  • POW - 110; Damage (non-crit related)
  • CRT - 110; Damage (crit related)
  • CON - 72; Little more damage and evasion/survivability otherwise can be put into WIS or STA (so far no content needs it though)

Core Skills

Buff

Improve Concentration

True Sight

Wind Walk

Calamity Gale

Magnum Break (optional, from 4084.png Marine Sphere Card (4084) )

Active Skill

Swap Equip

Camouflage

Warg Rider

Detect

Crescive Bolt

Gale Storm


About Physical Damage Modifier

The general aim is to equalize them yet maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours:

  • Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: Tan, Realized Amdarais combo, Violent Coelacanth, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet.
  • Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%. Main Sources: Boitata-like cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc.
  • Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory.
  • Enemy_Race%, not very rare but getting the right ones could be costly. Main Sources: Boitata-like cards on body slot, HoL accessories and enchantments.
  • Enemy_Size%, easy to get and cheap. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears.
  • Res_Ignore%, only source for now is the Fatal Master Shadow Gears.
  • Critical% and other critical related modifier like C.RATE, Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE
  • Other non-critical related modifiers like POW, P.ATK, Main Sources: Shadow Gear enchantments, Varmundts/Gaebolg enchantments, Tan
  • Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant.