Party-Settings: Difference between revisions

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Loot chances will now increase in parties depending on unique players under these conditions:
Loot chances will now increase in parties depending on unique players under these conditions:


- Players are nearby (about 2 screens distance)
* Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
* Players are active (not flagged afk)
- Party is set on Even Share
* Party is set on Even Share
- Cards are excluded
* Cards are excluded
- Applies on any map that doesn't feature the Party Loot System
* Applies on any map that doesn't feature the Party Loot System


Note: this results in up to a '''3.75x multiplier''' on item drops in a full party.   
Note: this results in up to a '''3.75x multiplier''' on item drops in a full party.   
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Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party.
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party.
Conditions:
Conditions:
- Players are nearby (about 2 screens distance)
* Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
* Players are active (not flagged afk)
- Cards are excluded
* Cards are excluded
- Each eligible party member gets their own independent roll for the item.
* Each eligible party member gets their own independent roll for the item.
- This system is currently active in:
* This system is currently active in:
  - Lake Of Fire
  * Lake Of Fire
  - Sarah's Memory
  * Sarah's Memory

Revision as of 15:36, 22 August 2025

Party Drop Chance Bonus

Loot chances will now increase in parties depending on unique players under these conditions:

  • Players are nearby (about 2 screens distance)
  • Players are active (not flagged afk)
  • Party is set on Even Share
  • Cards are excluded
  • Applies on any map that doesn't feature the Party Loot System

Note: this results in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. Example: a 0.25% drop item could become 0.93% under optimal conditions.

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New Party Loot System:

Instead of increasing the chance, loot is now rolled individually per unique player in the party. Conditions:

  • Players are nearby (about 2 screens distance)
  • Players are active (not flagged afk)
  • Cards are excluded
  • Each eligible party member gets their own independent roll for the item.
  • This system is currently active in:
* Lake Of Fire
* Sarah's Memory