Party-Settings: Difference between revisions

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==== Party Drop Chance Bonus ====
=== Party Drop Chance Bonus ===
Loot chances will now increase in parties depending on unique players under these conditions:
Loot chances will now increase in parties depending on unique players under these conditions:


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==== New Party Loot System: ====
=== New Party Loot System: ===
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party.
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party.
Conditions:
Conditions:

Revision as of 15:35, 22 August 2025

Party Drop Chance Bonus

Loot chances will now increase in parties depending on unique players under these conditions:

- Players are nearby (about 2 screens distance) - Players are active (not flagged afk) - Party is set on Even Share - Cards are excluded - Applies on any map that doesn't feature the Party Loot System

Note: this results in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. Example: a 0.25% drop item could become 0.93% under optimal conditions.

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New Party Loot System:

Instead of increasing the chance, loot is now rolled individually per unique player in the party. Conditions: - Players are nearby (about 2 screens distance) - Players are active (not flagged afk) - Cards are excluded - Each eligible party member gets their own independent roll for the item. - This system is currently active in:

- Lake Of Fire
- Sarah's Memory