Party-Settings: Difference between revisions
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=== Party Drop Chance Bonus === | |||
Loot chances will now increase in parties depending on unique players under these conditions: | Loot chances will now increase in parties depending on unique players under these conditions: | ||
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=== New Party Loot System: === | |||
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party. | Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party. | ||
Conditions: | Conditions: | ||
Revision as of 15:35, 22 August 2025
Party Drop Chance Bonus
Loot chances will now increase in parties depending on unique players under these conditions:
- Players are nearby (about 2 screens distance) - Players are active (not flagged afk) - Party is set on Even Share - Cards are excluded - Applies on any map that doesn't feature the Party Loot System
Note: this results in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. Example: a 0.25% drop item could become 0.93% under optimal conditions.
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New Party Loot System:
Instead of increasing the chance, loot is now rolled individually per unique player in the party. Conditions: - Players are nearby (about 2 screens distance) - Players are active (not flagged afk) - Cards are excluded - Each eligible party member gets their own independent roll for the item. - This system is currently active in:
- Lake Of Fire - Sarah's Memory