Party-Settings: Difference between revisions

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'''Loot chances will now increase in parties depending on unique players under these conditions:'''
'''Party Drop Chance Bonus'''
Loot chances will now increase in parties depending on unique players under these conditions:


- Players are nearby (about 2 screens distance)
- Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
- Party is set on Even Share
- Cards are excluded
- Applies on any map that doesn't feature the Party Loot System


-Players are active (not flagged afk)
Note: this results in up to a '''3.75x multiplier''' on item drops in a full party. 
 
We wanted to find a middle way of rewarding party play without making it overpowered. 
- Party is set on Even Share
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions.


-Cards are excluded
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-Note: this would result in up to a 3.75x multiplier on item drops in a full party. We wanted to find a middle way of rewarding party play without making it overpowered. We're happy to hear about your thoughts. Example: your 0.25% drop item could become 0.93% under optimal conditions.
'''New Party Loot System:'''
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party.
Conditions:
- Players are nearby (about 2 screens distance)
- Players are active (not flagged afk)
- Cards are excluded
- Each eligible party member gets their own independent roll for the item.
- This system is currently active in:
- Lake Of Fire
- Sarah's Memory