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'''Loot chances will now increase in parties depending on unique players under these conditions: | '''Party Drop Chance Bonus''' | ||
Loot chances will now increase in parties depending on unique players under these conditions: | |||
- Players are nearby (about 2 screens distance) | - Players are nearby (about 2 screens distance) | ||
- Players are active (not flagged afk) | |||
- Party is set on Even Share | |||
- Cards are excluded | |||
- Applies on any map that doesn't feature the Party Loot System | |||
Note: this results in up to a '''3.75x multiplier''' on item drops in a full party. | |||
We wanted to find a middle way of rewarding party play without making it overpowered. | |||
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | |||
- | --- | ||
'''New Party Loot System:''' | |||
Instead of increasing the chance, loot is now '''rolled individually per unique player''' in the party. | |||
Conditions: | |||
- Players are nearby (about 2 screens distance) | |||
- Players are active (not flagged afk) | |||
- Cards are excluded | |||
- Each eligible party member gets their own independent roll for the item. | |||
- This system is currently active in: | |||
- Lake Of Fire | |||
- Sarah's Memory | |||