Choi's Guide To Magic: Difference between revisions

 
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== Introduction ==
== Introduction ==
The main purpose of this guide is to provide information that is usable across all magic guides and to supplement my other guides or other magic-related guides! Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
The main purpose of this guide is to provide information that is usable across all magic guides and to supplement my other guides or other magic-related guides! Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
<big><span style="color:#D22B2B">Needs update for Episode 21</span></big>


For a List of Magical Class Guides:  
For a List of Magical Class Guides:  
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If your guide is up to date and you want it to be included in the list, please let me know!
If your guide is up to date and you want it to be included in the list, please let me know!
<big><span style="color:#871b1b">Last updated: August 12th, 2025</span></big><br>


== Stats and Traits ==
== Stats and Traits ==
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Any skills with higher cooldowns will likely not be gated by ASPD. For example, something with a .7s cooldown only requires 165 ASPD which is very low. Similar to ACD Reduction, if you are rotating your skills, more ASPD will be desirable.
Any skills with higher cooldowns will likely not be gated by ASPD. For example, something with a .7s cooldown only requires 165 ASPD which is very low. Similar to ACD Reduction, if you are rotating your skills, more ASPD will be desirable.
Additionally, you can use [https://tools.muhro.eu/skillcalc/ this calculator] to determine how much ASPD, ACDR, and Cast Time reduction you need for a specific skill to get the maximum hits per second.


'''Orb Walking''' is also a very useful skill to learn. Orb Walking is when you cast a skill but cancel or finish the animation early by entering a new command (e.g. movement). So whenever you cast a skill, to maximize your damage output, you should click to move to cancel the animation.
'''Orb Walking''' is also a very useful skill to learn. Orb Walking is when you cast a skill but cancel or finish the animation early by entering a new command (e.g. movement). So whenever you cast a skill, to maximize your damage output, you should click to move to cancel the animation.
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|[[Various_Headgears_Reform#Survival_Circlet|Survival Circlet-LT]]<br>[[Tomb_of_Remorse#Thanatos_Helmet_and_LT_Version|Thanatos Magic Helmet-LT]]<br>[[OS / OS-LT Headgears|OS-LT Headgear]]<br>[[Horror Toy Factory|Celine's Ribbon]]
|[[Various_Headgears_Reform#Survival_Circlet|Survival Circlet-LT]]<br>[[Tomb_of_Remorse#Thanatos_Helmet_and_LT_Version|Thanatos Magic Helmet-LT]]<br>[[OS / OS-LT Headgears|OS-LT Headgear]]<br>[[Horror Toy Factory|Celine's Ribbon]]
|[[Various_Headgears_Reform#Bacsojin_Doll_Hat|Bacsojin Doll Hat-LT]]<br>[[Temporal Circlet]]<br>[[Furious_Equipment#Equipment|Furious Crown]]<br>[[Helms_of_Faith#Headgears|Helm of Faith]]
|[[Various_Headgears_Reform#Bacsojin_Doll_Hat|Bacsojin Doll Hat-LT]]<br>[[Temporal Circlet]]<br>[[Furious_Equipment#Equipment|Furious Crown]]<br>[[Helms_of_Faith#Headgears|Helm of Faith]]
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]<br>[[20_The_Immortal#Isgard_Crowns|Isgard Magician Crown]]<br>[[Good_and_Evil_Headgears#Headgears|Crown of Good and Evil]]<br>[[21_Age_of_Heroes#Crowns|Yorscalp Crown of Judgement]]
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]<br>[[20_The_Immortal#Isgard_Crowns|Isgard Magician Crown]]<br>[[Good_and_Evil_Headgears#Headgears|Crown of Good and Evil]]
|[[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Time Dimensions Rune Crown]]
|[[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Time Dimensions Rune Crown]]<br>[[21_Age_of_Heroes#Crowns|Yorscalp Crown of Judgement]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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The basic [[Shadow_Gear#Master_Shadow_Gear|Master Shadow Gear]] is a slightly weaker but easier option than the mixed shadow gear. The Master Shadow gear provides both 100% DEF/MDEF penetration and 20% RES/MRES penetration. As such, it is a flexible shadow set that can be used on both physical and magical classes. However, the [[Shadow_Enchanting#Master_Shadow_Gear_Enchanting|enchants on the Master Shadow gear]] give bonuses for specific skills e.g. {{#item:312241}}, so with the enchants it is the most build specific shadow gear. Additionally, the enchants on the Shadow Gear, while pricey, are specific and won't require RNG. Master Shadow Gear is a great option even though it is a little bit weaker as it is cheaper and easier to enchant.  
The basic [[Shadow_Gear#Master_Shadow_Gear|Master Shadow Gear]] is a slightly weaker but easier option than the mixed shadow gear. The Master Shadow gear provides both 100% DEF/MDEF penetration and 20% RES/MRES penetration. As such, it is a flexible shadow set that can be used on both physical and magical classes. However, the [[Shadow_Enchanting#Master_Shadow_Gear_Enchanting|enchants on the Master Shadow gear]] give bonuses for specific skills e.g. {{#item:312241}}, so with the enchants it is the most build specific shadow gear. Additionally, the enchants on the Shadow Gear, while pricey, are specific and won't require RNG. Master Shadow Gear is a great option even though it is a little bit weaker as it is cheaper and easier to enchant.  


Mixed Blue Shadow Gear is the strongest option and provides a lot of flexibility for magic classes. Mixed Shadow Gear refers to the various kinds of advanced Shadow Gear that are available. These Shadow Gears can provide additional bonuses like permanent {{#skill:8}} status with the Lord Bearer's Combo {{#item:24764}}. Unlike Master Shadow Gear, you can mix and match different Blue Shadow Gear but do note that they still have their own combos. Mixed Shadow Gear is more expensive as their [[Shadow_Enchanting#New_Sets|enchants require RNG]]. However, due to their enchants not being skill-specific, they can be used for all your magic damage classes.  
Mixed Blue Shadow Gear is the stronger than basic Master Shadow Gear and provides a lot of flexibility for magic classes. Mixed Shadow Gear refers to the various kinds of advanced Shadow Gear that are available. These Shadow Gears can provide additional bonuses like permanent {{#skill:8}} status with the Lord Bearer's Combo {{#item:24764}}. Unlike Master Shadow Gear, you can mix and match different Blue Shadow Gear but do note that they still have their own combos. Mixed Shadow Gear is more expensive as their [[Shadow_Enchanting#New_Sets|enchants require RNG]]. However, due to their enchants not being skill-specific, they can be used for all your magic damage classes.  


Some great options for Blue Shadow Gear are:  
Some great options for Blue Shadow Gear are:  
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<big><span style="color:#871b1b">Special Master Shadow Gear</span></big><br>
<big><span style="color:#871b1b">Special Master Shadow Gear</span></big><br>


Another option that is available is the [[Shadow_Gear#Special_Master_Shadow_Gear|Special Master Shadow Gear]] that combos with the {{#item:24792}} and {{#item:24793}}. The Special Master Shadow Gear has three sets providing similar stats but damage for different elements:  
The most powerful option that is available is the [[Shadow_Gear#Special_Master_Shadow_Gear|Special Master Shadow Gear]] that combos with the {{#item:24792}} and {{#item:24793}}. It particularly provides higher damage against high MRES mobs. However, it doesn't provide the flexibility of stats that mixed blue shadow might provide, as it mainly damage-focused and does not provide other stats that blue shadow gear might provide.
The Special Master Shadow Gear has three sets which provide similar stats but damage for different elements:  
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The Special Master Shadow Gear is currently the most expensive shadow gear available as it requires {{#item:7914}}. However, mixed blue shadow gear provides more damage. As such, the Special Master Shadow Gear is not recommended.
The Special Master Shadow Gear is currently the most expensive and difficult to obtain shadow gear available as it requires {{#item:7914}} from {{#item:50209}}. As such, before creating the Special Master Shadow Gear, I recommend creating either a mixed blue set or basic master shadow set and completing Phase 5 of gear before working on the Special Master Shadow Gear.


=== Misc ===
=== Misc ===
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