Choi's Guide To Magic: Difference between revisions

 
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The main purpose of this guide is to provide information that is usable across all magic guides and to supplement my other guides or other magic-related guides! Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
The main purpose of this guide is to provide information that is usable across all magic guides and to supplement my other guides or other magic-related guides! Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!


Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn this game!
For a List of Magical Class Guides:
* Arch Mage: [[Choi's SVS Arch Mage Guide]]
* Soul Ascetic: [[Choi's Soul Ascetic Guide]]
* Cardinal: [[Choi's Magic and Support Cardinal Guide]]
* Elemental Master: [[Lxna's Elemental Master of Puppets Build Guide]]
* Elemental Master: [[The Complete Elemental Master Guide by Goldie]]
* Imperial Guard: [[Lxna's Here Comes the (Cross) Rain Again Guide]]
* Troubadour & Trouvere: [[The Performer's Life By Conga Lyne]]
* Hyper Novice: [[Psoron's Magic Hyper Novice Guide]]
 
If your guide is up to date and you want it to be included in the list, please let me know!
 
<big><span style="color:#871b1b">Last updated: August 12th, 2025</span></big><br>
 


== Stats and Traits ==
== Stats and Traits ==
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Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
# '''SPL (100):''' Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.
# '''SPL (110):''' Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.
# '''CON (90-100):''' Provides the second-highest bonus in S.MATK.
# '''CON (100-110):''' Provides the second-highest bonus in S.MATK.
# '''WIS (25-45):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''WIS (50-82):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''STA (0-20):''' Provides Physical Resistance.
# '''STA (0-32):''' Provides Physical Resistance.


=== Variable and Fixed Cast Time ===
'''Cast Time''': You can see the Cast time of your skills in its skill description.  
'''Cast Time''': You can see the Cast time of your skills in its skill description.  
* Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)).  
* Variable Cast Time (VCT) can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)).
* Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).
** The VCT reduction through stats and the VCT reduction through gear in the formula is multiplicative. This means that 100% VCT reduction is only obtainable by getting 100% VCT reduction from one way or the other and not through a combination of both.  
* Fixed Cast Time (FCT) can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).


While you are still progressing in gear, my recommendation is not to focus on Variable Cast Time through gears too much and just allocate a lot of stats into int and dex. In the future, however, you will want to try to have high VCT % reduction and not focus as much on VCT through stats. That being said, FCT reduction should be one of your primary goals early on.  
While you are still progressing in gear, my recommendation is not to focus on Variable Cast Time through gears too much and just allocate a lot of stats into int and dex. In the future, however, you will want to try to have high VCT % reduction and not focus as much on VCT through stats. That being said, FCT reduction should be one of your primary goals early on.  
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If you're not a nerd, just note that early on you should get a lot of int and dex and don't worry about VCT % from gear!!!
If you're not a nerd, just note that early on you should get a lot of int and dex and don't worry about VCT % from gear!!!
=== Skill Cool Down and After Cast Delay ===
You can see the Cool Down and After Cast Delay of your skills in its skill description.
* Skill Cool Down (SCD) is the internal cooldown of a specific skill that blocks that specific skill from being cast again until the Cool Down is over. During this time, other skills can be cast. SCD can only be reduced by gear, and there are very limited ways to reduce Skill Cool Downs of Fourth Job Skills.
** <small>Note: Skill Cool Downs for fourth job skills can currently only be reduced by Time Dimension Gear.</small>
* After Cast Delay (ACD) is the global cooldown of skills that block all skills from being cast again until the ACD is over. ACD can be reduced by gear, but unlike Skill Cool Downs, there are many options available to gain ACD reduction.
Both of these limit how frequently you can cast your skills. However, since Skill Cool Down has the least amount of ways to be reduced, your SCD will serve as the hard limit on how often a skill can be cast. As such, your goal will be to reduce your ACD to at least the same time as your main skill's SCD. However, if you rotate multiple skills, you should attempt to gain more ACD reduction.
To calculate how much ACD reduction you will need to match your skill's SCD, you should divide the Skill Cool Down of the skill by its After Cast Delay and subtract that from 1 i.e. (1 - (SCD/ACD)). To use an example, {{#skill:5235}} has a SCD of .3s and an ACD of .5s, so (1 - (.3/.5)) = (1 - (.6)) = '''.4''' which means that you need 40% ACD reduction to reduce the ACD of Crimson Arrow to be .3s like its SCD. In this way, with 40% ACD reduction, you can spam Crimson Arrow at the max possible frequency that the skill allows.
As I mentioned, if you are rotating your skills rather than using just one skill, more ACD may be desirable than just the amount of your skill cooldown. {{#skill:5220}} build Arch Mages for example don't need any ACD reduction for SVS. However, as they also use their other skills as part of their rotation, more ACD is desirable. One note is that because of animation speed, you don't need your ACD to be lower than .14s.
=== Attack Speed ===
You can see your Attack Speed in your status window.
* Attack Speed (ASPD) is the number of hits you can do per second or the frequency of your hits. ASPD can be increased in many ways including gears, stats, and common consumables like {{#item:657}}.
Even if you are not an auto attack build, ASPD is still very important as it reduces the animation speed of your skills which will be important for low cooldown builds. Even if your cooldown on your skills is low, you can not cast more frequently than your animation speed allows. Increasing your ASPD can be thought of as increasing the number of hits you can do per second.
The formula to calculate your hits per second is (50 / (200 - ASPD)). So, for example, if you have 180 ASPD, then your hits per second is (50 / (200 - 180)) = 50 / 20 = 2.50 hits per second.
As I mentioned, you can not cast more frequently than your animation speed allows, so when considering the cooldown of your skill, you will want to also calculate the amount of ASPD you need to have. To do so, you would need to calculate the amount of time your skill can be cast per second.
The formula to calculate your max cast per second is (1 / Skill Cool Down). So, for example, {{#skill:5427}} has an SCD of .4s, so the max casts per second is (1 / .4) = 2.50 casts per second.
I want my ASPD to allow at least the same hits per second as my casts per second, and I know from my previous calculation that 180 ASPD is required to hit 2.50 hits per second. So, to spam Talisman of White Tiger, I would want 180 ASPD. The overall formula then would be ASPD necessary = ((200 * (1 / SCD)) - 50) / (1 / SCD). So for example, with the SCD of .4s: ((200 * (1 / .4)) - 50) / (1 / .4) = ((200 * (2.5)) - 50 / (2.5) = (450) / (2.5) = 180 ASPD.
'''If you're not a nerd''', here's a table:
{| class="wikitable"
| ASPD Table
|-
! Skill Cool Down !! ASPD !! Hits per sec !! Relevant Skills
|-
| .14s || 193 || 7.14 || 193 is the max ASPD. Relevant Skills are skills with no Cool Downs
|-
| .25s || 188 || 4.00 || {{#skill:5435}}
|-
| .3s || 185 || 3.33 || {{#skill:5235}}, {{#skill:5233}}, {{#skill:5426}}, {{#skill:5446}}, {{#skill:5284}}, {{#skill:5460}}
|-
| .35s || 183 || 2.86 || {{#skill:5334}}, {{#skill:5213}}, {{#skill:6003}}, {{#skill:5437}}, {{#skill:5452}}, {{#skill:5406}}
|-
| .4s || 180 || 2.50 || {{#skill:5427}}, {{#skill:5356}}, {{#skill:5314}}
|-
| .45s || 178 || 2.22 ||
|-
| .5s || 175 || 2.00 || {{#skill:5369}}, {{#skill:5373}}, {{#skill:5343}}, {{#skill:6001}}, {{#skill:5289}}, {{#skill:5409}}
|-
| .55s || 173 || 1.82 ||
|-
| .6s || 170 || 1.67 ||
|}
Any skills with higher cooldowns will likely not be gated by ASPD. For example, something with a .7s cooldown only requires 165 ASPD which is very low. Similar to ACD Reduction, if you are rotating your skills, more ASPD will be desirable.
Additionally, you can use [https://tools.muhro.eu/skillcalc/ this calculator] to determine how much ASPD, ACDR, and Cast Time reduction you need for a specific skill to get the maximum hits per second.
'''Orb Walking''' is also a very useful skill to learn. Orb Walking is when you cast a skill but cancel or finish the animation early by entering a new command (e.g. movement). So whenever you cast a skill, to maximize your damage output, you should click to move to cancel the animation.


== Magic Gear Progression ==
== Magic Gear Progression ==
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|Upper Headgear
|Upper Headgear
|[[Illusion of Labyrinth|Illusion Morpheus's Hood]]
|[[Illusion of Labyrinth|Illusion Morpheus's Hood]]
|[[Various_Headgears_Reform#Survival_Circlet|Survival Circlet-LT]]<br>[[Tomb_of_Remorse#Thanatos_Helmet_and_LT_Version|Thanatos Magic Helmet-LT]]<br>[[OS / OS-LT Headgears|Great Magician's Ceremonial Crown-LT]]<br>[[Illusion of Labyrinth|Illusion Morpheus's Hood]]
|[[Various_Headgears_Reform#Survival_Circlet|Survival Circlet-LT]]<br>[[Tomb_of_Remorse#Thanatos_Helmet_and_LT_Version|Thanatos Magic Helmet-LT]]<br>[[OS / OS-LT Headgears|OS-LT Headgear]]<br>[[Horror Toy Factory|Celine's Ribbon]]
|[[Various_Headgears_Reform#Survival_Circlet|Survival Circlet-LT]]<br>[[Tomb_of_Remorse#Thanatos_Helmet_and_LT_Version|Thanatos Magic Helmet-LT]]<br>[[OS / OS-LT Headgears|Great Magician's Ceremonial Crown-LT]]<br>[[Illusion of Labyrinth|Illusion Morpheus's Hood]]<br>[[Various_Headgears_Reform#Bacsojin_Doll_Hat|Bacsojin Doll Hat-LT]]<br>[[20_The_Immortal#Isgard_Crowns|Isgard Magician Crown]]  
|[[Various_Headgears_Reform#Bacsojin_Doll_Hat|Bacsojin Doll Hat-LT]]<br>[[Temporal Circlet]]<br>[[Furious_Equipment#Equipment|Furious Crown]]<br>[[Helms_of_Faith#Headgears|Helm of Faith]]
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]<br>[[20_The_Immortal#Isgard_Crowns|Isgard Magician Crown]]<br>[[Good_and_Evil_Headgears#Headgears|Crown of Good and Evil]]
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]] <br> [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Time Dimensions Rune Crown]]
|[[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Time Dimensions Rune Crown]]<br>[[21_Age_of_Heroes#Crowns|Yorscalp Crown of Judgement]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|-
|-
|Middle Headgear
|Middle Headgear
|[[Rudus|Cor Core Booster]]
|[[Rudus|Cor Core Booster]]<br>[[Rudus|Battle Processor]]
|[[Rudus|Cor Core Booster]]<br>[[Rudus|Battle Processor]]
|[[Deep Blue Sunglasses|Deep Blue Sunglasses]]<br>[[Rudus|Battle Processor]]
|
|[[Deep Blue Sunglasses|Deep Blue Sunglasses]]<br>[[Rudus|Battle Processor]]
|[[Deep Blue Sunglasses|Deep Blue Sunglasses]]<br>[[Amicitia|Victory Wing Ears]]
|[[Alice_Twisted_Madness#Gambler's_Seal|Gamblers Seal]]<br>
|
|[[Alice_Twisted_Madness#Gambler's_Seal|Gamblers Seal]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|Lower Headgear
|Lower Headgear
|[[Rudus|CD in Mouth]]
|[[Rudus|CD in Mouth]]
|[[Equipment Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger|Survival Orbs-LT]]<br>[[Rudus|CD in Mouth]]
|[[Equipment Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger|Survival Orbs-LT]]<br>[[Young Leaf of World Tree|Young Leaf of World Tree]]
|[[Equipment Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger|Survival Orbs-LT]]<br>[[Young Leaf of World Tree|Young Leaf of World Tree]]
|[[Young Leaf of World Tree|Young Leaf of World Tree]]
|
|[[Alice_Twisted_Madness#Cards_in_Mouth|Ace of Spades in Mouth (Magical) ]]
|
|[[Alice_Twisted_Madness#Cards_in_Mouth|Ace of Spades in Mouth (Magical)]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|Armor
|Armor
|[[Beginners Guide|Eden Paradise Armor]]<br>[[Grace Set|Grace Armor]]
|[[Beginners Guide|Eden Paradise Armor]]<br>[[Grace Set|Grace Armor]]
|[[Automatic_Equipment_(17.2)|Automatic Armor Type B]]<br>[[Horror Toy Factory|Celine's Dress]]<br>[[Odin#Equipment|Int Soutane]]
|[[Gray_Wolf_Equipment#Gray_Wolf_Armor|Gray Wolf Robe]]<br>[[Issgard_Equipment#Snow_Flower_Equipment|Snow Flower Robe]]<br>[[20_The_Immortal#Glacier_Armors|Glacier Robe]]
|[[Gray_Wolf_Equipment#Gray_Wolf_Armor|Gray Wolf Robe]]<br>[[Issgard_Equipment#Snow_Flower_Equipment|Snow Flower Robe]]<br>[[20_The_Immortal#Glacier_Armors|Glacier Robe]]
|[[Gray_Wolf_Equipment#Gray_Wolf_Armor|Gray Wolf Robe]]<br>[[Issgard_Equipment#Snow_Flower_Equipment|Snow Flower Robe]]<br>[[20_The_Immortal#Glacier_Armors|Glacier Robe]]
|[[20_The_Immortal#Dim_Glacier_Armors|Dim Glacier Robe]]<br>[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Robe]]
|[[Gray_Wolf_Equipment#Gray_Wolf_Armor|Gray Wolf Robe]]<br>[[Issgard_Equipment#Snow_Flower_Equipment|Snow Flower Robe]]<br>[[20_The_Immortal#Dim_Glacier_Armors|Dim Glacier Robe]]
|[[Constellation_Tower#Faint_and_Nebula_Armors|Nebula Robe of Spell]]<br>[[Varmundt's_Biosphere_Depth#Engraved_Armors|Engraved Soul Purification Rune Robe]]
|[[Constellation_Tower#Faint_and_Nebula_Armors|Nebula Robe of Spell]]<br>[[Varmundt's_Biosphere_Depth#Engraved_Armors|Engraved Soul Purification Rune Robe]]
|-
|-
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|-
|-
|Weapon
|Weapon
|[[Illusion_of_Teddy_Bear|Illusion Survivor's Staff]] <br> [[Illusion_of_Vampire|Illusion Wizardry Staff]]
|[[Illusion_of_Teddy_Bear|Illusion Survivor's Staff]] <br> [[Illusion_of_Twins|Illusion Thorny Staff]]
|[[Issgard_Equipment#Glacier_Weapons_(Shuriken,_Guns_and_Staffs)|Glacier Staff]]
|[[Issgard_Equipment#Glacier_Weapons_(Shuriken,_Guns_and_Staffs)|Glacier Staff]]
|[[Issgard_Equipment#Dim_Glacier_Weapons|Dim Glacier Weapon]]<br>[[Flush_Weapon_Reform|Flush Weapon]]
|[[Furious_Equipment#Equipment|Furious Weapon]]<br>[[Poenitentia_Gears|Poenitentia Weapon]]<br>[[Item_Reform_-_Overview#Thanatos_Weapons|Thanatos-AD Weapon]]<br>[[Clock Tower Unknown Basement|Solid, Wicked, or Precision Weapons]]
|[[Issgard_Equipment#Dim_Glacier_Weapons|Dim Glacier Weapon]]<br>[[Flush_Weapon_Reform|Flush Weapon]]
|[[Issgard_Equipment#Dim_Glacier_Weapons|Dim Glacier Weapon]]<br>[[Flush_Weapon_Reform|Flush Weapon]]<br>[[Sinful_Weapons|Sinful Weapon]]<br>[[Power_Twisted_Plains#Muqaddas_Weapons|Muqaddas Weapons]]
|[[Issgard_Equipment#Dim_Glacier_Weapons|Dim Glacier Weapon]]<br>[[Flush_Weapon_Reform|Flush Weapon]] <br> [[Varmundt's_Biosphere_Depth_2#Dimensions_Weapons|Dimensions Weapons]]
|[[Varmundt's_Biosphere_Depth_2#Dimensions_Weapons|Dimensions Weapons]] <br> [[Time Gap Weapons]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|-
|-
|Shield
|Shield
|[[Illusion of Twins|illusion Silver Guard]]
|[[Geffen_Night_Arena#Special_Product_List|Magic Absorber]]
|[[20_The_Immortal#Glacier_Shield|Glacier Guard]]
|
|
|
|[[Alice_Twisted_Madness#Mad_Bunny|Mad Bunny-LT]]
|[[Illusion of Twins|illusion Silver Guard]]<br>[[Geffen_Night_Arena#Special_Product_List|Magic Absorber]]
|[[Illusion of Twins|illusion Silver Guard]]<br>[[Geffen_Night_Arena#Special_Product_List|Magic Absorber]]<br> [[20_The_Immortal#Glacier_Shield|Glacier Guard]]
|[[Alice_Twisted_Madness#Mad_Bunny|Mad Bunny-LT]] <br> [[20_The_Immortal#Glacier_Shield|Glacier Guard]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|-
|-
|Garment
|Garment
|[[Illusion of Labyrinth|Illusion Morpheus's Hood]]<br>[[Grace Set|Grace Garment]]
|[[Illusion of Labyrinth|Illusion Morpheus's Shawl]]<br>[[Grace Set|Grace Garment]]<br>[[King Schmidts & Young Leaf#Temporal_Manteaus|Temporal INT Manteau]]
|[[Illusion of Labyrinth|Illusion Morpheus's Hood]]<br>[[Grace Set|Grace Garment]]
|[[Automatic_Equipment_(17.2)|Automatic Engine Wing Type B]]
|[[Convertible Wings|Convertible Magical Wing]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Garment|Gray Wolf Garment]]<br>[[Equipment_Issgard#Snow_Flower_Equipment|Snow Flower Garment]]<br>[[20_The_Immortal#Glacier_Garments|Glacier Muffler]]
|[[Convertible Wings|Convertible Magical Wing]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Garment|Gray Wolf Garment]]<br>[[Equipment_Issgard#Snow_Flower_Equipment|Snow Flower Garment]]<br>[[20_The_Immortal#Glacier_Garments|Glacier Muffler]]
|[[Convertible Wings|Convertible Magical Wing]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Garment|Gray Wolf Garment]]<br>[[Equipment_Issgard#Snow_Flower_Equipment|Snow Flower Garment]]<br>[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Death Rune Manteau]]<br>[[20_The_Immortal#Dim_Glacier_Garments|Dim Glacier Muffler]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Death Rune Manteau]]<br>[[20_The_Immortal#Dim_Glacier_Garments|Dim Glacier Muffler]]<br>[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Muffler]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Death Rune Manteau]]<br>[[20_The_Immortal#Dim_Glacier_Garments|Dim Glacier Muffler]]
|[[Divine_Beast's_Cloak:_Autumn#Circulation_of_Life:_Autumn|Circulation of Life: Autumn]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|-
|-
|Footgear
|Footgear
|[[Grace Set|Grace Magic Boots]]
|[[Grace Set|Grace Magic Boots]]<br>[[Old_Glast_Heim#Temporal_Boots|Temporal INT Boots]]
|[[Grace Set|Grace Magic Boots]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Footgear|Gray Wolf Shoes]]
|[[Automatic_Equipment_(17.2)|Automatic Leg Type B]]
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Footgear|Gray Wolf Shoes]]<br>[[20_The_Immortal#Glacier_Footgear|Glacier Shoes]]
|[[Gray_Wolf_Equipment#Gray_Wolf_Footgear|Gray Wolf Shoes]]<br>[[Issgard_Equipment#Snow_Flower_Equipment|Snow Flower Footgear]]<br>[[20_The_Immortal#Glacier_Footgear|Glacier Shoes]]<br>[[Furious_Equipment#Equipment|Furious Boots]]
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]<br>[[Varmundt's Biosphere|Varmundt Rune Footgear]]<br>[[20_The_Immortal#Dim_Glacier_Footgear|Dim Glacier Footgear]]<br>[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Shoes]]
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]
|
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|Right Accessory
|Right Accessory
|[[Illusion of Labyrinth|Illusion Morpheus's Ring]]<br>[[Grace Set|Grace Magic Ring]]
|[[Illusion of Labyrinth|Illusion Morpheus's Ring]]<br>[[Grace Set|Grace Magic Ring]]
|[[Brilliant Light Accessories|Brilliant Light Ring]]<br>[[Sinful Accessories|Sinful Ring]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Accessories|Gray Wolf Accessory]]<br>[[Issgard_Equipment#Snow_Flower_Accessories_(Right)|Snow Flower Necklace]]
|[[Brilliant Light Accessories|Brilliant Light Ring]]<br>[[Sinful Accessories|Sinful Ring]]<br>[[Automatic_Equipment_(17.2)|Automatic Battle Chip]]<br>[[Horror Toy Factory|Celine's Brooch/Evil Thread Glove]]
|[[Brilliant Light Accessories|Brilliant Light Ring]]<br>[[Sinful Accessories|Sinful Ring]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Accessories|Gray Wolf Accessory]]<br>[[Issgard_Equipment#Snow_Flower_Accessories_(Right)|Snow Flower Necklace]]
|[[Gray_Wolf_Equipment#Gray_Wolf_Accessories|Gray Wolf Accessory]]<br>[[Issgard_Equipment#Snow_Flower_Accessories_(Right)|Snow Flower Necklace]]<br>[[20_The_Immortal#Glacier_Accessories_(Right)|Glacier Necklace]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Temple Rune Ring]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Temple Rune Ring]]<br>[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Necklace]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Temple Rune Ring]]<br>[[Constellation_Tower#Stellar_Seal_Accessories|Stellar Spell Seal]]
|[[Constellation_Tower#Stellar_Seal_Accessories|Stellar Spell Seal]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|-
|-
|Left Accessory
|Left Accessory
|[[Illusion of Labyrinth|Illusion Morpheus's Bracelet]]
|[[Illusion of Labyrinth|Illusion Morpheus's Bracelet]]<br>[[King Schmidts & Young Leaf#Insignias|King Schmidt's Divine Power Insignia]]
|[[Brilliant Light Accessories|Brilliant Light Ring]]<br>[[Sinful Accessories|Sinful Ring]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Accessories|Gray Wolf Accessory]]<br>[[Issgard_Equipment#Snow_Flower_Accessories_(Right)|Snow Flower Earring]]
|[[Brilliant Light Accessories|Brilliant Light Ring]]<br>[[Sinful Accessories|Sinful Ring]]<br>[[Automatic_Equipment_(17.2)|Automatic Battle Chip]]<br>[[Horror Toy Factory|Celine's Brooch/Evil Thread Glove]]
|[[Brilliant Light Accessories|Brilliant Light Ring]]<br>[[Sinful Accessories|Sinful Ring]]<br>[[Gray_Wolf_Equipment#Gray_Wolf_Accessories|Gray Wolf Accessory]]<br>[[Issgard_Equipment#Snow_Flower_Accessories_(Right)|Snow Flower Earring]]
|[[Gray_Wolf_Equipment#Gray_Wolf_Accessories|Gray Wolf Accessory]]<br>[[Issgard_Equipment#Snow_Flower_Accessories_(Right)|Snow Flower Earring]]<br>[[20_The_Immortal#Glacier_Accessories_(Left)|Glacier Earring]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Temple Magic Ring]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Temple Magic Ring]]<br>[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Ring]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Temple Magic Ring]]
|[[Circulation_of_Life_Accessories|Signet of Circulation: Autumn]]
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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However, more powerful [[Shadow Gear]] and [[Shadow Enchanting|Shadow Gear Enchants]] are available in the main office basement. For these, you can either go for a mix of the advanced Shadow Gear or the Master Shadow Gear
However, more powerful [[Shadow Gear]] and [[Shadow Enchanting|Shadow Gear Enchants]] are available in the main office basement. For these, you can either go for a mix of the advanced Shadow Gear or the Master Shadow Gear


The [[Shadow_Gear#Master_Shadow_Gear|Master Shadow Gear]] is a slightly weaker but easier option than the mixed shadow gear. The Master Shadow gear provides both 100% DEF/MDEF penetration and 20% RES/MRES penetration. As such, it is a flexible shadow set that can be used on both physical and magical classes. However, the [[Shadow_Enchanting#Master_Shadow_Gear_Enchanting|enchants on the Master Shadow gear]] give bonuses for specific skills e.g. {{#item:312241}}, so with the enchants it is the most build specific shadow gear. Additionally, the enchants on the Shadow Gear, while pricey, are specific and won't require RNG. Master Shadow Gear is a great option even though it is a little bit weaker as it is cheaper and easier to enchant.  
The basic [[Shadow_Gear#Master_Shadow_Gear|Master Shadow Gear]] is a slightly weaker but easier option than the mixed shadow gear. The Master Shadow gear provides both 100% DEF/MDEF penetration and 20% RES/MRES penetration. As such, it is a flexible shadow set that can be used on both physical and magical classes. However, the [[Shadow_Enchanting#Master_Shadow_Gear_Enchanting|enchants on the Master Shadow gear]] give bonuses for specific skills e.g. {{#item:312241}}, so with the enchants it is the most build specific shadow gear. Additionally, the enchants on the Shadow Gear, while pricey, are specific and won't require RNG. Master Shadow Gear is a great option even though it is a little bit weaker as it is cheaper and easier to enchant.  


Mixed Blue Shadow Gear is the strongest option and provides a lot of flexibility for magic classes. Mixed Shadow Gear refers to the various kinds of advanced Shadow Gear that are available. These Shadow Gears can provide additional bonuses like permanent {{#skill:8}} status with the Lord Bearer's Combo {{#item:24764}}. Unlike Master Shadow Gear, you can mix and match different Blue Shadow Gear but do note that they still have their own combos. Mixed Shadow Gear is more expensive as their [[Shadow_Enchanting#New_Sets|enchants require RNG]]. However, due to their enchants not being skill-specific, they can be used for all your magic damage classes.  
Mixed Blue Shadow Gear is the stronger than basic Master Shadow Gear and provides a lot of flexibility for magic classes. Mixed Shadow Gear refers to the various kinds of advanced Shadow Gear that are available. These Shadow Gears can provide additional bonuses like permanent {{#skill:8}} status with the Lord Bearer's Combo {{#item:24764}}. Unlike Master Shadow Gear, you can mix and match different Blue Shadow Gear but do note that they still have their own combos. Mixed Shadow Gear is more expensive as their [[Shadow_Enchanting#New_Sets|enchants require RNG]]. However, due to their enchants not being skill-specific, they can be used for all your magic damage classes.  


Some great options for Blue Shadow Gear are:  
Some great options for Blue Shadow Gear are:  
* Full Tempest: Provides 100% Magical Defense Penetration with the full upgraded combo and some damage. I recommend you always get a two piece combo of this and prioritize this over the rest of your shadow gear.  
 
* Full Spell: Provides the highest amount of damage.  
{| class="wikitable" style="text-align: center; margin:left; width: 90%;"
* Magical Spell: Provides a decent amount of SPL and damage.  
|-
* True Gemstone: Provides a high amount of damage and nullifies gemstone requirements. Also provides a small amount of VCT reduction.  
|style="background-color: #B0C4DE;"|Shadow Gear
* Clever: Provides a good mix of damage and VCT reduction.
|style="background-color: #B0C4DE;"|Combos
* Centering: Provides a good mix of damage and VCT reduction.  
|style="background-color: #B0C4DE;"|Notes
* Lord Bearer's: Provides permanent {{#skill:8}} status with the full upgraded combo. Also provides a good mix of damage and HP.  
|-
* Spell Caster: Provides FCT reduction with the full upgraded combo. Also provides the highest amount of VCT and a small amount of damage
|Full Tempest  
|{{#item:24665}} & {{#item:24668}} <br> {{#item:24667}} & {{#item:24666}}
|Provides 100% Magical Defense Penetration with the full upgraded combo and some damage. I recommend you always get a two piece combo of this and prioritize this over the rest of your shadow gear.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|Full Spell
|{{#item:24883}} & {{#item:24884}}
|Provides the highest amount of damage.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|Magical Spell
|{{#item:24753}} & {{#item:24754}}
|Provides a decent amount of SPL and damage.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|True Gemstone
|{{#item:24675}} & {{#item:24676}} <br> {{#item:24677}} & {{#item:24678}}
|Provides a high amount of damage and nullifies gemstone requirements. Also provides a small amount of VCT reduction.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|Clever
|{{#item:24736}} & {{#item:24737}}
|Provides a good mix of damage and VCT reduction.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|Centering
|{{#item:24885}} & {{#item:24886}}
|Provides a good mix of damage and VCT reduction.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|Lord Bearer's
|{{#item:24764}} & {{#item:24763}} <br> {{#item:24766}} & {{#item:24765}}
|Provides permanent {{#skill:8}} status with the full upgraded combo. Also provides a good mix of damage and HP.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|Spell Caster's
|{{#item:24747}} & {{#item:24748}} <br> {{#item:24749}} & {{#item:24750}}
|Provides FCT reduction with the full upgraded combo. Also provides the highest amount of VCT and a small amount of damage
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|}


As mentioned before, your Shadow Gear can be mixed, so one combo you could possibly use is: {{#item:24883}}, {{#item:24884}}, {{#item:24753}}, {{#item:24754}}, {{#item:24665}}, and {{#item:24668}}! But please review the different options, and see what would benefit you the most. Spell Caster, for example, provides a lot of VCT that your build may need.
As mentioned before, your Shadow Gear can be mixed, so one combo you could possibly use is: {{#item:24883}}, {{#item:24884}}, {{#item:24753}}, {{#item:24754}}, {{#item:24665}}, and {{#item:24668}}! But please review the different options, and see what would benefit you the most. Spell Caster, for example, provides a lot of VCT that your build may need.
<big><span style="color:#871b1b">Special Master Shadow Gear</span></big><br>
The most powerful option that is available is the [[Shadow_Gear#Special_Master_Shadow_Gear|Special Master Shadow Gear]] that combos with the {{#item:24792}} and {{#item:24793}}. It particularly provides higher damage against high MRES mobs. However, it doesn't provide the flexibility of stats that mixed blue shadow might provide, as it mainly damage-focused and does not provide other stats that blue shadow gear might provide.
The Special Master Shadow Gear has three sets which provide similar stats but damage for different elements:
{| class="wikitable" style="text-align: center; margin:left; width: 90%;"
|-
|style="background-color: #B0C4DE;"|Sets
|style="background-color: #B0C4DE;"|Shadow Gear
|style="background-color: #B0C4DE;"|Modifier
|-
|[[Shadow_Gear#Magical_Master|Magical Master]]
|{{#item:24993}}, {{#item:24994}} <br> {{#item:24995}} & {{#item:24996}}
|Increases Magical Damage with Water, Wind, Earth, Fire and Shadow element.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|[[Shadow_Gear#Spell_Master|Spell Master]]
|{{#item:24997}}, {{#item:24998}} <br> {{#item:24999}} & {{#item:1270000}}
|Increases Magical Damage with Neutral, Holy, Shadow, Ghost and Undead element.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|[[Shadow_Gear#Sorcery_Master|Sorcery Master]]
|{{#item:1270001}}, {{#item:1270002}} <br> {{#item:1270003}} & {{#item:1270004}}
|Increases Magical Damage with Fire, Water, Wind, Poison and Neutral element.
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|-
|}
The Special Master Shadow Gear is currently the most expensive and difficult to obtain shadow gear available as it requires {{#item:7914}} from {{#item:50209}}. As such, before creating the Special Master Shadow Gear, I recommend creating either a mixed blue set or basic master shadow set and completing Phase 5 of gear before working on the Special Master Shadow Gear.


=== Misc ===
=== Misc ===
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]] provide a great deal of damage. The costume combos related to your specific class (e.g. {{#item: 1001787}}) will generally be your best option. However. a good general combo is the Arch Bishop Combo {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}.
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]] provide a great deal of damage. The costume combos related to your specific class (e.g. {{#item: 1001787}}) will generally be your best option. However. a good general combo is the Arch Bishop Combo {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}.
<br><br>
<br><br>
[[Pet_System|Cute Pets]]: {{#item:9122}}, {{#item:9134}}, and Icewind Egg (9147) are all great choices.
[[Pet_System|Cute Pets]]: {{#item:9134}}, {{#item:9122}}, {{#item:9139}}, and Icewind Egg (9147) are good choices.


== Cards ==
== Cards ==
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|-
|-
|Armor
|Armor
|{{#item: 300376}} <br> {{#item: 300308}} <br> {{#item: 4409}}
|{{#item: 300376}} <br> {{#item: 300529}} <br> {{#item: 300308}} <br> {{#item: 4409}}
|
|
|{{#item: 300361}}
|{{#item: 300361}}
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|-
|-
|Weapon
|Weapon
|{{#item: 27384}} <br> {{#item: 300455}} <br> {{#item: 300442}} <br> {{#item: 300265}}4394
|{{#item: 27384}} <br> {{#item: 300455}} <br> {{#item:300507}} <br> {{#item:300520}} <br> {{#item: 300442}} <br> {{#item: 300265}}  
|{{#item: 4394}}
|{{#item: 4394}}
|
|
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|-
|-
|Garment
|Garment
|{{#item: 300424}} <br> {{#item: 300260}}
|{{#item: 300424}} <br> {{#item: 300260}}  
|{{#item: 300375}} <br> {{#item: 300273}}
|{{#item: 300375}} <br> {{#item: 300521}} <br> {{#item: 300273}}
|{{#item: 27167}}
|{{#item: 300522}} <br> {{#item: 27167}}
|{{#item: 4629}}
|{{#item: 300522}} <br> {{#item: 4629}}
|{{#item: 4657}}
|{{#item: 300521}} <br> {{#item: 4657}}
|{{#item: 300149}}
|{{#item: 300522}} <br> {{#item: 300149}}
|{{#item: 300293}}
|{{#item: 300522}} <br> {{#item: 300293}}
|{{#item: 300375}} <br> {{#item: 300272}} <br> {{#item: 300122}}
|{{#item: 300375}} <br> {{#item: 300521}} <br> {{#item: 300272}} <br> {{#item: 300122}}
|{{#item: 300375}}
|{{#item: 300375}} <br> {{#item: 300521}}
|{{#item: 300375}} <br> {{#item: 300269}} <br> {{#item: 300372}}
|{{#item: 300375}} <br> {{#item: 300521}} <br> {{#item: 300269}} <br> {{#item: 300372}}
|
|{{#item: 300522}}
|-
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
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|-
|-
|}
|}
Lastly, the {{#item:27109}}, {{#item:27107}}, and {{#item:27108}} Combo is a very useful card combo against {{#linkmob:20994}} and {{#linkmob:22174}}


== Damage Calculations and Diminishing Returns ==
== Damage Calculations and Diminishing Returns ==
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* Size Modifier: Modifiers to your magical damage against a specific size. e.g. {{#item:27384}}
* Size Modifier: Modifiers to your magical damage against a specific size. e.g. {{#item:27384}}
* Class Modifier: Modifiers to your magical damage against a specific class (Boss or Normal). e.g. {{#item:311943}} and {{#item:311942}}
* Class Modifier: Modifiers to your magical damage against a specific class (Boss or Normal). e.g. {{#item:311943}} and {{#item:311942}}
You can check your total modifiers through the command @bs in game.  
You can check your total modifiers through the command @bs in game. Keep in mind that Class Modifier, Race Modifier, Element Modifier, and Size Modifier are often for a specific class/race/element/size rather than say all in that category e.g. magic damage against all race.  


The formula can then further be broken out for Soul Vulcan Strike to say S.Matk ((MATK * (1+ MATK%))(((250 * Skill Level) + (3 * SPL)) * (Base Level/100))% * (1 + Skill Damage Modifier) * (1 + Skill Element Modifier) * (1 + Element Modifier) * (1 + Race Modifier) * (1 + Size Modifier) * (1 + Class Modifier)).  
The formula can then further be broken out for Soul Vulcan Strike to say S.Matk ((MATK * (1+ MATK%))(((250 * Skill Level) + (3 * SPL)) * (Base Level/100))% * (1 + Skill Damage Modifier) * (1 + Skill Element Modifier) * (1 + Element Modifier) * (1 + Race Modifier) * (1 + Size Modifier) * (1 + Class Modifier)).  
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* {{#item:27384}}: (2.3) * (1.5 + .2) = 3.91
* {{#item:27384}}: (2.3) * (1.5 + .2) = 3.91
Keep in mind that this is theoretical and may not be exactly accurate as the cards give flat and % matk as well.
Keep in mind that this is theoretical and may not be exactly accurate as the cards give flat and % matk as well.
Generally in the late game, Class Modifier > Race Modifier = Element Modifier > Size Modifier > Skill Damage Modifier > MATK% > Skill Element Modifier = S.MATK. Mileage may vary and keep in mind that Class Modifier, Race Modifier, Element Modifier, and Size Modifier are often specific rather than say all race. My priority of these does not have anything to do with the weight of these values on the calculation, but the lack of access to these modifiers which makes them more valuable per %.
[[Category:General Guides]]
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