Creations from special jobclasses: Difference between revisions
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'''Brewing Rate''' = [(PreparePotion_Lv × 3) + (PotionResearch_Lv) + (InstructionChange_Lv) + (JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) + (INT × 0.05) + Potion_Rate]% | |||
=== Fame System === | === Fame System === | ||
| Line 224: | Line 225: | ||
|} | |} | ||
Compares Creation & Difficulty Values | |||
Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + (Potion_Research_Lv × 5) + (Full_Chemical_Protection_Lv × Random[6, 10]) | |||
Difficulty = Specific_Value + Item_Rate | |||
If Creation > Difficulty by at least 400, creates the maximum number of potions allowed. | |||
If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed. | |||
If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed. | |||
If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed. | |||
If Creation < Difficulty, creates 6 potions below the maximum allowed. | |||
Maximum Potions at Level 10 {{#skill:2497}} - 12 Potions | |||
Mandy will also convert some potions into higher duration potions: | Mandy will also convert some potions into higher duration potions: | ||
{| class="wikitable mw-collapsible" style="text-align: center; font-size:small;width:55%;" | {| class="wikitable mw-collapsible" style="text-align: center; font-size:small;width:55%;" | ||
| Line 304: | Line 317: | ||
| colspan="3" |2x {{#item:6260}} | | colspan="3" |2x {{#item:6260}} | ||
|} | |} | ||
Compares Creation & Difficulty Values | |||
Creation = (Job_Lv ÷ 4) + (DEX ÷ 3) + (LUK ÷ 2) | |||
Difficulty = Random(30, 150) + Item_Rate | |||
If Creation > Difficulty by at least 30, 10~12 dishes are prepared. | |||
If Creation > Difficulty by at least 10, 10 dishes are prepared. | |||
If Creation < Difficulty by exactly 10, 8 dishes are prepared. | |||
If Creation < Difficulty by at least 30, 5 dishes are prepared. | |||
If Creation < Difficulty by at least 50, the cooking fails. | |||
Mandy will also convert the dishes into higher duration dishes: | Mandy will also convert the dishes into higher duration dishes: | ||
{| class="wikitable mw-collapsible" style="text-align: center; font-size:small;width:55%" | {| class="wikitable mw-collapsible" style="text-align: center; font-size:small;width:55%" | ||
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== Change Material (Genetic) == | == Change Material (Genetic) == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="font-size:small;width: | {| class="wikitable mw-collapsible mw-collapsed" style="font-size:small;width:65%;" | ||
! colspan="3" |{{#skill:2494}} | ! colspan="3" |{{#skill:2494}} | ||
|- style="font-size:small;" | |- style="font-size:small;" | ||
| Line 708: | Line 730: | ||
In addition to the materials listed below, one of tthe following anvils is also needed to craft weapons. Anvils are not consumed in the process. | In addition to the materials listed below, one of tthe following anvils is also needed to craft weapons. Anvils are not consumed in the process. | ||
{| class="wikitable mw-collapsible" style="font-size:small;width: | {| class="wikitable mw-collapsible" style="font-size:small;width:35%;" | ||
|- style="font-size:small;" | |- style="font-size:small;" | ||
!Anvil | !Anvil | ||
| Line 730: | Line 752: | ||
All the smith skills are passive, so in order to start the forging process you need to use a hammer. The hammer needed depends on the level of the weapon you want to forge: | All the smith skills are passive, so in order to start the forging process you need to use a hammer. The hammer needed depends on the level of the weapon you want to forge: | ||
{| class="wikitable mw-collapsible" style="font-size:small;width: | {| class="wikitable mw-collapsible" style="font-size:small;width:35%;" | ||
|- style="font-size:small;" | |- style="font-size:small;" | ||
!Hammer | !Hammer | ||
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After selecting the weapon you want to create you can add up to three ores to imbue the weapon with an element or add Mastery ATK to all attacks from the weapon. You can add up to three {{#item:1000}} or an elemental ore and up to two {{#item:1000}}. | After selecting the weapon you want to create you can add up to three ores to imbue the weapon with an element or add Mastery ATK to all attacks from the weapon. You can add up to three {{#item:1000}} or an elemental ore and up to two {{#item:1000}}. | ||
{| class="wikitable mw-collapsible" style="font-size:small;width:55%;" | {| class="wikitable mw-collapsible" style="font-size:small;width:55%;" | ||
! colspan="6" |Elemental Ores & Star Crumbs | |||
|- style="font-size:small;" | |- style="font-size:small;" | ||
!Elemental ores | !Elemental ores | ||
!colspan=1|Element | ! colspan="1" |Element | ||
!colspan=1|Success Rate Penalty | ! colspan="1" |Success Rate Penalty | ||
!Star Crumb | |||
!Mastery ATK | |||
!Success Rate Penalty | |||
|- | |- | ||
! {{#item:994}} | ! {{#item:994}} | ||
|colspan=1| <span style="color:red;">Fire</span> | | colspan="1" | <span style="color:red;">Fire</span> | ||
|colspan=1| <span style="color:red;">20%</span> | | colspan="1" | <span style="color:red;">20%</span> | ||
!1x {{#item:1000}} | |||
| +5 | |||
|<span style="color:red;">15%</span> | |||
|- | |- | ||
! {{#item:995}} | ! {{#item:995}} | ||
|colspan=1| <span style="color:blue;">Water</span> | | colspan="1" | <span style="color:blue;">Water</span> | ||
|colspan=1| <span style="color:red;">20%</span> | | colspan="1" | <span style="color:red;">20%</span> | ||
!2x {{#item:1000}} | |||
| +10 | |||
|<span style="color:red;">30%</span> | |||
|- | |- | ||
! {{#item:996}} | ! {{#item:996}} | ||
|colspan=1| <span style="color:green;">Wind</span> | | colspan="1" | <span style="color:green;">Wind</span> | ||
|colspan=1| <span style="color:red;">20%</span> | | colspan="1" | <span style="color:red;">20%</span> | ||
!3x {{#item:1000}} | |||
| +40 | |||
|<span style="color:red;">45%</span> | |||
|- | |- | ||
! {{#item:997}} | ! {{#item:997}} | ||
|colspan=1| <span style="color:brown;">Earth</span> | | colspan="1" | <span style="color:brown;">Earth</span> | ||
|colspan= | | colspan="1" | <span style="color:red;">20%</span> | ||
! colspan="3" | | |||
! | |||
| | |||
|} | |} | ||
| Line 912: | Line 926: | ||
| rowspan="2" | 12x {{#item:984}} | | rowspan="2" | 12x {{#item:984}} | ||
| colspan="2" | 10x {{#item:999}} | | colspan="2" | 10x {{#item:999}} | ||
|- | |- | ||
! {{#item:1160}} | ! {{#item:1160}} | ||
| Line 920: | Line 933: | ||
| colspan="1" | 16x {{#item:984}} | | colspan="1" | 16x {{#item:984}} | ||
| colspan="1" | 20x {{#item:999}} | | colspan="1" | 20x {{#item:999}} | ||
| 1x {{#item:733}} | |||
|} | |} | ||
| Line 1,346: | Line 1,359: | ||
|{{#item:972}} | |{{#item:972}} | ||
|} | |} | ||
{{#skill:407}} - '''Success Rate (%)''' = 20 + (DEX × 0.4) + (LUK × 0.2) | |||
{{#skill:2024}} '''- Success Rate =''' [Base_Rate + (DEX + Job_Lvl + LUK × 2) ÷ 20 ± 5]% | |||
= Magician = | = Magician = | ||
Latest revision as of 17:20, 8 August 2025
Alchemist
Pharmacy (Alchemist)
Books are items needed to create potions. They can be purchased in the Main Office from Mandy (main_office 68, 59). When a potion is brewed successfully, its name will have the brewer's name attached.
Brewing Rate = [(PreparePotion_Lv × 3) + (PotionResearch_Lv) + (InstructionChange_Lv) + (JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) + (INT × 0.05) + Potion_Rate]%
Fame System
For Brewers there is a system in which players are ranked based on who can create the most potions.
- Rank Point +1: 3 Condensed Potions created without failure in a row.
- Rank Point +3: 5 Condensed Potions created without failure in a row.
- Rank Point +10: 7 Condensed Potions created without failure in a row.
- Rank Point +50: 10 Condensed Potions created without failure in a row.
Alchemist ranks can be checked via usage of the /alchemist command ingame. Potions made by an Alchemist class player who is in the top 10 list will receive a 50% bonus to their efficiency. This does not apply to potions used through Potion Pitcher or Slim Potion Pitcher.
Special Pharmacy (Genetic)
Books are items needed to create potions. They can be purchased in the Mainoffice from Mandy (main_office 68, 59).
Compares Creation & Difficulty Values Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + (Potion_Research_Lv × 5) + (Full_Chemical_Protection_Lv × Random[6, 10]) Difficulty = Specific_Value + Item_Rate If Creation > Difficulty by at least 400, creates the maximum number of potions allowed. If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed. If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed. If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed. If Creation < Difficulty, creates 6 potions below the maximum allowed.
Maximum Potions at Level 10
Special Pharmacy - 12 Potions
Mandy will also convert some potions into higher duration potions:
| Potion Duration Upgrade | ||||
|---|---|---|---|---|
| Base Potion (500 seconds) | # of previous potion needed for next | Big Dish (30 minutes) | # of previous potion needed for next | Giant Dish (60 minutes) |
| 4 | 2 | |||
Mixed Cooking (Genetic)
Mix Cooking Cook Book (11022) is needed to create potions. It can be purchased in the Mainoffice from Mandy (main_office 68, 59).
| Dish | Book Needed | Materials | |||||
|---|---|---|---|---|---|---|---|
| 1x |
1x |
1x |
1x | ||||
| 2x |
3x | ||||||
| 1x |
2x | ||||||
| 1x |
2x |
3x | |||||
| 1x |
3x |
3x |
3x |
3x | |||
| 1x |
1x |
2x | |||||
Compares Creation & Difficulty Values Creation = (Job_Lv ÷ 4) + (DEX ÷ 3) + (LUK ÷ 2) Difficulty = Random(30, 150) + Item_Rate If Creation > Difficulty by at least 30, 10~12 dishes are prepared. If Creation > Difficulty by at least 10, 10 dishes are prepared. If Creation < Difficulty by exactly 10, 8 dishes are prepared. If Creation < Difficulty by at least 30, 5 dishes are prepared. If Creation < Difficulty by at least 50, the cooking fails.
Mandy will also convert the dishes into higher duration dishes:
| Dish Duration Upgrade | ||||
|---|---|---|---|---|
| Base Dish (5 minutes) | # of previous dish needed for next | Big Dish (30 minutes) | # of previous dish needed for next | Giant Dish (60 minutes) |
| 6 | 2 | |||
Change Material (Genetic)
| Result | Materials | ||
|---|---|---|---|
| 8x |
40x |
40x | |
| 5x |
40x |
10x | |
| 7x |
45x |
25x | |
| 4x |
25x |
25x | |
| 4~6x |
15x |
30x | |
| 8x |
35x |
50x | |
| 2x |
10x |
15x | |
| 8x |
35x |
50x | |
| 1x |
1x | ||
| 10x |
1x | ||
| 2x |
10x | ||
| 5x |
2x | ||
| 1x |
1x | ||
| 1x |
100x | ||
| 5x |
5x |
45x | |
| 2x |
35x |
50x | |
| 6x |
25x |
35x | |
| 8x |
30x |
50x | |
| 4x |
10x |
30x | |
| 9x |
50x |
40x | |
| 1~3x |
30x |
30x | |
| 4x |
15x |
30x | |
| 1x |
5x |
10x | |
| 5x |
40x |
5x | |
| 8x |
45x |
35x | |
| 4~6x |
40x |
5x | |
| 3x |
10x |
30x | |
| 4x |
30x |
10x | |
| 9x |
45x |
45x | |
| 8~12x |
35x |
45x | |
| 3x |
20x |
15x | |
| 4x |
20x |
25x | |
| 8x |
50x |
35x | |
| 2x |
10x |
10x | |
| 4~6x |
40x |
5x | |
| 9~13x |
50x |
45x | |
| 5x |
20x |
30x | |
| 6~9x |
25x |
45x | |
| 4x |
5x |
40x | |
| 6x |
50x |
10x | |
| 8~12x |
50x |
35x | |
| 6x |
30x |
35x | |
| 6x |
25x |
35x | |
| 4x |
15x |
25x | |
| 2~3x |
10x |
15x | |
| 15x |
45x |
20x | |
| 4~6x |
20x |
20x | |
| 8x |
50x |
30x | |
| 3x |
25x |
5x | |
| 6~9x |
35x |
30x | |
| 7~10x |
35x |
40x | |
| 1x |
100x |
100x | |
| 1~3x |
100x | ||
| 7x |
20x |
50x | |
| 3x |
10x |
20x | |
| 1x |
100x |
100x | |
| 6x |
20x |
45x | |
| 3x |
5x |
25x | |
| 4x |
5x |
40x | |
Bionic Pharmacy (Biolo)
| Level | Max Crafting Count |
|---|---|
| 1 | 11 |
| 2 | 12 |
| 3 | 13 |
| 4 | 14 |
| 5 | 15 |
Blacksmith
Metals and Stones Refining (Blacksmith)
| Result | Materials | Skill needed | ||
|---|---|---|---|---|
| 1x |
1x |
|||
| 5x |
1x |
|||
| 10x |
||||
| 10x |
||||
| 10x |
||||
| 10x |
||||
| 10x |
||||
Weapon Forging (Blacksmith)
Anvils
In addition to the materials listed below, one of tthe following anvils is also needed to craft weapons. Anvils are not consumed in the process.
| Anvil | Success Rate Bonus |
|---|---|
| 0% | |
| 3% | |
| 5% | |
| 10% |
Hammers
All the smith skills are passive, so in order to start the forging process you need to use a hammer. The hammer needed depends on the level of the weapon you want to forge:
| Hammer | Weapon level | Success Rate Penalty |
|---|---|---|
| 1 | 0% | |
| 2 | 20% | |
| 3 | 30% |
Ores
After selecting the weapon you want to create you can add up to three ores to imbue the weapon with an element or add Mastery ATK to all attacks from the weapon. You can add up to three
Star Crumb (1000) or an elemental ore and up to two
Star Crumb (1000) .
| Elemental Ores & Star Crumbs | |||||
|---|---|---|---|---|---|
| Elemental ores | Element | Success Rate Penalty | Star Crumb | Mastery ATK | Success Rate Penalty |
| Fire | 20% | 1x |
+5 | 15% | |
| Water | 20% | 2x |
+10 | 30% | |
| Wind | 20% | 3x |
+40 | 45% | |
| Earth | 20% | ||||
Smith Dagger
| Result | Materials | |||
|---|---|---|---|---|
| 1x |
1x |
10x | ||
| 25x | ||||
| 50x | ||||
| 1x |
17x | |||
| 30x | ||||
| 40x | ||||
| 1x |
4x |
40x |
1x | |
| 60x |
1x | |||
Smith Sword
| Result | Materials | |||
|---|---|---|---|---|
| 1x |
2x | |||
| 30x | ||||
| 45x |
25x | |||
| 1x |
20x | |||
| 35x | ||||
| 40x |
50x | |||
| 1x |
8x |
5x |
1x | |
| 10x |
1x | |||
| 15x |
1x | |||
| 16x |
1x | |||
Smith Two-handed Sword
| Result | Materials | |||
|---|---|---|---|---|
| 1x |
35x |
15x | ||
| 1x |
24x |
20x | ||
| 45x | ||||
| 1x |
12x |
10x | ||
| 20x | ||||
| 16x |
20x |
1x | ||
Smith Axe
| Result | Materials | |||
|---|---|---|---|---|
| 1x |
10x | |||
| 110x | ||||
| 1x |
30x | |||
| 1x |
4x |
20x |
30x | |
| 8x |
20x |
1x | ||
Smith Mace
| Result | Materials | ||
|---|---|---|---|
| 1x |
3x | ||
| 30x | |||
| 1x |
20x | ||
| 33x | |||
| 45x | |||
| 1x |
85x |
1x | |
| 100x |
20x | ||
| 120x |
1x | ||
Smith Brass Knuckle
| Result | Materials | ||
|---|---|---|---|
| 1x |
160x |
1x | |
| 1x |
50x | ||
| 65x | |||
| 1x |
4x |
10x | |
| 10x | |||
| 8x |
10x | ||
Smith Spear
| Result | Materials | |||
|---|---|---|---|---|
| 1x |
3x | |||
| 35x | ||||
| 70x | ||||
| 1x |
25x | |||
| 40x | ||||
| 55x | ||||
| 1x |
8x |
10x |
5x | |
| 12x |
10x | |||
| 3x |
2x | |||
Ranking System
For Forgers there is a system in which players are ranked based on who can make the most weapons.
- Rank Point +1: For upgrading a Level 1 weapon that the player has forged to +10.
- Rank Point +10: For successfully creating a Level 3 weapon that contains 3 stones (either 2x
Star Crumb (1000) and an Elemental Stone, or 3x
Star Crumb (1000) ). - Rank Point +25: For upgrading a Level 2 weapon that you have forged to +10.
- Rank Point +1000: For upgrading a Level 3 weapon that you have forged to +10.
Blacksmith ranks can be checked via usage of the /blacksmith command ingame. A weapon created by ranked Blacksmith will deal an extra +10 Mastery ATK damage.
Manufacture Machine (Meister)
| Result | Book needed | Materials | ||
|---|---|---|---|---|
| 1x |
5x |
5x |
50x | |
| 75x | ||||
Knight
Rune Mastery (Rune Knight)
| Rune Mastery Skill-Description |
|---|
Max Level: 10 Skill Form: Passive Description: Enables you to craft and use Runestones. Success chance for using a rune is [ 85 + SkillLevel + ((DEX + LUK) / 20) ]% Success chance to craft Runestones is based on this formula: [ 30 + (2 x SkillLevel) + (DEX / 30) + (LUK / 10) + (Job Level / 10) + Crafting Stone - Runestone ]% Crafting Stone chances can be found on the item descriptions. (Mystic Rough Runestone). Runestones difficulty chances: Verkana: -20% Nosiege, Urj, Lux Anima: -15% Isia, Pertz: -10% Turisas, Hagalas, Asir, Rhydo: -5% Consumes 1 Crafting Stone, and 1 Elder Branch plus additional materials based on the type of Runestone being crafted. The amount of Runestones you craft when successful is based on the level of this skill: [Lv 1-4]: 2 Runestones [Lv 5-9]: 2~4 Runestones [Lv 10]: 2~6 Runestones [Lv 1]: Turisus Runestone: 1 Blue Hair, 1 Claw of Desert Wolf [Lv 2]: Isia Runestone: 1 Burning Heart [Lv 3]: Pertz Runestone: 1 Light Granule, 1 Tangled Chain, 1 Dragon Canine [Lv 4]: Hagalas Runestone: 1 Round Shell, 1 Dragon Skin [Lv 5]: Asir Runestone: 1 Light Granule, 1 Ogre Tooth [Lv 6]: Urj Runestone: 1 Horrendous Hair, 1 Honey [Lv 7]: Rhydo Runestone: 1 Light Granule, 1 Red Gemstone [Lv 8]: Nosiege Runestone: 1 Light Granule 1 Destroyed Armor, 1 Worn-out Magic Scroll [Lv 9]: Verkana Runestone: 1 Armor Piece of Dullahan [Lv 10]: Lux Anima Runestone: 3 Gold, 3 Light Granule |
Rune and Dragon Knights can craft several runes. Runes can be consumed only by Rune and Dragon Knights to cast special skills similar to Magic Scrolls. To craft a rune, double click on the Rough Runestone, select the rune you wish to craft from the list, then click okay.
The base success depends on the level of the skill Rune Mastery:
| Level | Base Success Rate |
|---|---|
| 1 | 32% |
| 2 | 34% |
| 3 | 36% |
| 4 | 38% |
| 5 | 40% |
| 6 | 42% |
| 7 | 44% |
| 8 | 46% |
| 9 | 48% |
| 10 | 50% |
The success of crafting is also influenced by stats:
- BaseSucessRate = (30 + 2 × Rune Mastery Skill Lv)%
- StatBonus = [(LUK + Job Lv) ÷ 10 + DEX ÷ 30]%
The success is also influenced by the grade of the rough rune stone used: the higher grade of Runestone used, the higher the chance of success. All rough rune stones can be farmed or bought in the main office from the Knight Dealer (main_office 48, 59).
| Runestone Grade | Success Rate |
|---|---|
| +2% | |
| +5% | |
| +8% | |
| +11% | |
| +14% |
At least success is ranked by the type of rune stone you want to create:
| Rank | Success Rate |
|---|---|
| Rhydo, Turisus, Halagas and Asir | -5% |
| Isia and Pertz | -10% |
| Lux Anima, Nosiege and Urj | -15% |
| Verkana | -20% |
Materials
Here you find the materials and the most valuable farm spots for them.
| Runestone | Components needed | |||
|---|---|---|---|---|
Pinguicula, (spl_fild02 , ) |
Desert Wolf, (ra_fild01 , ) |
Kobold, (ra_fild06 , ) | ||
Sropho, (iz_dun05 , ) |
High Orc, (alde_dun02 , ) | |||
Driller, (mjolnir_04 , ) | ||||
Petite, (gef_fild06 , ) |
Disguise, (nif_fild01 , ) | |||
Tamruan, (ayo_dun02 , ) |
Baba Yaga, (mosk_dun03 , ) | |||
(Arclouse, (alde_dun01 , ) |
Deleter, (mag_dun02 , ) | |||
Dullahan, (nif_fild01 , ) | ||||
Magmaring, (ve_fild03 , ) | ||||
Bigfoot, (pay_fild07 , ) |
Medusa, (beach_dun , ) | |||
Angry Soldier, (pay_fild04_i , ) |
(Pot Dofle, (iz_dun05 , ) or (Spooky Demon, Horror Toy Factory) | |||
Acolyte Stream
| Item | Materials |
|---|---|
| 1x | |
| Item | Materials |
| 1x | |
Thief Stream
| Poison | Materials | |||||
|---|---|---|---|---|---|---|
| 2 x |
||||||
| 10 x |
||||||
| 20 x |
||||||
| 20 x |
||||||
| 25 x |
||||||
| 10 x |
||||||
| 10 x | ||||||
| Poison | Materials | |||||
Create Deadly Poison - Success Rate (%) = 20 + (DEX × 0.4) + (LUK × 0.2)
Research New Poison - Success Rate = [Base_Rate + (DEX + Job_Lvl + LUK × 2) ÷ 20 ± 5]%
Magician
Create Elemental Converter (Sage)
Sages can craft elemental converters using the skill Create Elemental Converter. There is no chance to fail when crafting Elemental Converters.
| Elemental Converter | Materials | |
|---|---|---|
4 Elemental Analysis (Sorcerer)
| Level | 4 Elemental Analysis | Materials |
|---|---|---|
| 1 | ||
| 2 | ||