Mango's guide to leveling and farming with SA: Difference between revisions

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[[Category:Soul Ascetic]]
== Introduction ==
== Introduction ==
Hello there! I've been playing Soul Ascetic for a while now, and I find it very fun and slighty overpowered as a farming character, so I'd like to share this guide with you all in the hopes of addressing some questions players have about when to farm what.  
Hello there! I've been playing Soul Ascetic for a while now, and I find it very fun and slighty overpowered as a farming character, so I'd like to share this guide with you all in the hopes of addressing some questions players have about when to farm what.  
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'''Soul Ascetic:'''
'''Soul Ascetic:'''
* At this point, your exp book should be about to expire. Try to get in another Illusion of Vampire quest, so you get enough skill points to max {{#skill:5429}}. Once you get it, your next priority is leveling to 210 using this new skill. Dump all your trait points into SPL and you'll see that you're easily doing double the damage you were doing before, and now in a big area. You can try Illusion of Teddy Bear until 210. The rest of your leveling will happen as you farm to improve your gear, so that's it for this section.
* At this point, your exp book should be about to expire. Try to get in another Illusion of Vampire quest, so you get enough skill points to max {{#skill:5429}}. Once you get it, your next priority is leveling to 210 using this new skill. Dump all your trait points into SPL and you'll see that you're easily doing double the damage you were doing before, and now in a big area. You can try Illusion of Teddy Bear until 210. The rest of your leveling will happen as you farm to improve your gear, so that's it for this section.
== Skills ==
=== Important skills breakdown ===
=== Skill trees ===
{| class="wikitable"
|+
!Class
!Tree
!Comments
|-
!Taekwon
![[File:Taekwon skills.png|none|thumb]]
!You can keep Sprint at 9 if you want
|-
|'''Soul Linker'''
|[[File:SL Tree.png|none|thumb]]
|Level your Ka skills and get whatever spirit skills you want. Bard spirit is useful, the rest are a bit outdated nowadays.
|-
|'''Soul Reaper'''
|[[File:SR Tree.png|none|thumb]]
|You can keep Soul Revolution low and use the extra point to level Sprint, or not.
|-
|'''Soul Ascetic'''
|[[File:SA Skill.png|none|thumb]]
|I prefer to spend my last 4 points in Totem of Tutelary for extra sustain, but you can level Talisman of Warrior if you tend to party a lot.
|}


== Gear and farming progression ==
== Gear and farming progression ==
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For the other 0.5s of FCT, try to get a combination of any of these options:
For the other 0.5s of FCT, try to get a combination of any of these options:


*{{#item:490052}} and {{#item:490053}} set plus{{#item:25170}}.
*{{#item:490052}} and {{#item:490053}} set with {{#item:25170}}.
*{{#item:1001052}}with {{#item:25842}}.
*{{#item:1001052}}with {{#item:25842}}.
*{{#item:25170}} with {{#item:1000521}}.
*{{#item:25170}} with {{#item:1000521}}.
My recommendation is the first option, as these are good accessories that you'll need anyway, but sometimes the market just won't have what you need. Try using the #trade channel if you can't the stone you're aiming for. Also don't forget you'll need costumes to place the stones in.


==== Complete some easy upgrades ====
==== Complete some easy upgrades ====
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=== Midgame ===
=== Midgame ===
*
* You'll want to get back to Oz Dungeon 2 to farm enough fragments for {{#item:450178}}. You'll need around 2500 {{#item:1000405}} and another 20m zeny to finish it. Use the random method to enchant slot 4 of the armor, since there's barely any benefit to this slot and we don't want to use the safe method for it. After that's done, use the safe method to enchant {{#item:310510}} on the 3rd slot and safe method again to enchant {{#item:310532}} on the 2nd slot. You'll need to make the armor at least +11. Use a {{#item:6994}} on it. Then, use {{#item:6225}} to get the +11. You can also go +12 here, as that will allow you to use {{#item:300376}}. It will cost quite a bit more, though. Be it +11 or +12, it will be quite a good damage spike.
 
==== The next level ====
At this point, you might have noticed that if you try to do any dungeon past lv200, there's a big spike in difficulty. We'll slowly work towards being able to do this content now that you're set up.
 
First of all, now that you have solved FCT and have very little VCT, it's time to switch to {{#skill:5429}} build. It will be weaker damage wise for now, but it's it will make up for it by now having to to use {{#skill:5421}} every time you cast. You'll want to max {{#skill:5429}}, {{#skill:5431}}, {{#skill:5416}}, {{#skill:5417}}, {{#skill:5423}}, {{#skill:5420}} and {{#skill:5418}} in that order of priority. If you have extra points, level {{#skill:5422}} too. Don't forget to buy extra {{#item:1000563}}. You were using them only for buffs until now, but from here onwards you'll spend a lot more of these.
 
Test your new skills in the dummies at the basement of Main Office. The combo to activate the Blessing of Four Directions buff is {{#skill:5426}} > {{#skill:5427}} > {{#skill:5428}} > {{#skill:5429}} > {{#skill:5431}}.
 
* You'll want to get back to Oz Dungeon 2 to farm enough fragments for {{#item:450178}}. You'll need around 3800 {{#item:1000405}} and another 20m zeny to finish it. Use the random method to enchant slot 4 of the armor, since there's barely any benefit to this slot and we don't want to use the safe method for it. After that's done, use the safe method to enchant {{#item:310510}} on the 3rd slot and safe method again to enchant {{#item:310532}} on the 2nd slot. You'll need to make the armor at least +11... remember those {{#item:6994}}? It's time to use one of them. Use {{#item:6225}} to get the +11. You can also go +12 here, as that will allow you to use {{#item:300376}}. It will cost quite a bit more, though. Be it +11 or +12, it will be quite a good damage spike.


* Work on getting yourself a {{#item:480125}}. I won't go into too much detail about how to craft it, because there's already a very good explanation for it in [[Choi's Soul Ascetic Guide]] section Phase Three. Make it +11 at least, but also consider making it +12 so you can use {{#item:300375}}.
* Work on getting yourself a {{#item:480125}}. I won't go into too much detail about how to craft it, because there's already a very good explanation for it in [[Choi's Soul Ascetic Guide]] section Phase Three. Make it +11 at least, but also consider making it +12 so you can use {{#item:300375}}.
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* Put a {{#item:27385}} in your shield. It should be cheap, just buy it. You can't use the combo yet because your weapon doesn't have a slot, but we'll get there eventually.
* Put a {{#item:27385}} in your shield. It should be cheap, just buy it. You can't use the combo yet because your weapon doesn't have a slot, but we'll get there eventually.


* All your gear slots should have something decent in them by now, so to get stronger we'll switch focus to the costume tab. Soul Ascetic has the advantage of having good Shadow Gear for cheap to start with, since you can get {{#item:24655}}, {{#item:24415}} and {{#item:24315}} to ignore MDEF of Normal class enemies (eveything that's not a Boss). You'll need the following:
* Get {{#item:24655}}, {{#item:24415}} and {{#item:24315}} to ignore MDEF of Normal class enemies (eveything that's not a Boss). You'll need the following:


# A total of 10 {{#item:7451}} (buy from Hwarang at {{#navi:paramk|116|96}}).
# A total of 10 {{#item:7451}} (buy from Hwarang at {{#navi:paramk|116|96}}).
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# 240 {{#item:50033}}. You can get these by opening {{#item:50034}}. These can be obtained from killing field and dungeon MVPs, but the most common way is to buy them from Rayja at {{#navi:main_office|88|178}} for the price of 5 {{#item:25729}}. Since opening one crate gives on average 3 {{#item:50033}}, you'll need to open around 80 crates, so you'll need around 400 {{#item:25729}}. You'll have some from your Oz Dungeon farming. If you don't have enough, just buy them. It's easier to farm the zeny in Gefenia or Old Thanatos than to farm the {{#item:25729}} at this point.
# 240 {{#item:50033}}. You can get these by opening {{#item:50034}}. These can be obtained from killing field and dungeon MVPs, but the most common way is to buy them from Rayja at {{#navi:main_office|88|178}} for the price of 5 {{#item:25729}}. Since opening one crate gives on average 3 {{#item:50033}}, you'll need to open around 80 crates, so you'll need around 400 {{#item:25729}}. You'll have some from your Oz Dungeon farming. If you don't have enough, just buy them. It's easier to farm the zeny in Gefenia or Old Thanatos than to farm the {{#item:25729}} at this point.
# Get the {{#item:24655}} from Dala and the other two pieces from Clark (both are near Rayja).
# Get the {{#item:24655}} from Dala and the other two pieces from Clark (both are near Rayja).
# You'll need to equip all 3 pieces and make sure your {{#skill:423}} is leveled to max. You're now ignoring 30% of Normal mob MDEF and 40% of MDEF of all races. These stack additively, so in effect it's 70% of all Normal mobs. To get the remaining 30%, you need a few upgrades. These pieces of gear can be upgraded at any refiner (for instance Leona at @go 50) with Elunium or Oridecon. Upgrade everything to the safe limit and then procuse at least 3 {{#item:6241}} (you can check if anyone is selling with the @ws 6241 command, or you can get from the shop if you have points). Try to make the shield +7 with them. If any of the upgrade attempts fail, the shield will lose an upgrade level instead of breaking. If this happens, you'll sadly have to purchase more {{#item:6241}}. Once the shield is +7 and the other pieces are +4, you'll be ignoring practically all MDEF from Normal monsters.
# You'll need to equip all 3 pieces and make sure your {{#skill:423}} is leveled to max. You're now ignoring 30% of Normal mob MDEF and 40% of MDEF of all races. These stack additively, so in effect it's 70% of all Normal mobs. To get the remaining 30%, you need a few upgrades. These pieces of gear can be upgraded at any refiner (for instance Leona at @go 50) with Elunium or Oridecon. Upgrade everything to the safe limit and then use at least 3 {{#item:6241}} (you can check if anyone is selling with the @ws 6241 command, or you can get from the shop if you have points). Try to make the shield +7 with them. If any of the upgrade attempts fail, the shield will lose an upgrade level instead of breaking. If this happens, you'll sadly have to purchase more {{#item:6241}}. Once the shield is +7 and the other pieces are +4, you'll be ignoring practically all MDEF from Normal monsters.


* Acquire 2000 Muh Points in any of the ways discussed before and buy yourself a {{#item:23323}} from the rental section of the Muh Shop. This won't make you more powerful, but it's a huge QoL upgrade, not having to buy and carry fly wings anymore. When the 30 day one runs out the first time, you should be able to afford a yearly one, which is much more efficient cost wise.
* Buy yourself a {{#item:23323}} from the rental section of the Muh Shop. This won't make you more powerful, but it's a huge QoL upgrade, not having to buy and carry fly wings anymore. When the 30 day one runs out the first time, you should be able to afford a yearly one, which is much more efficient cost wise.


* Buy {{#item:1001050}} and {{#item:1001051}}. Trying to get them yourself with Fashion Points will be hard, so just buy them in #trade or with @ws. Use your Fashion Points to buy yourself some upper and medium costume that you like from the 2nd floor of Main Office so you can use the stones.
* Buy {{#item:1001050}} and {{#item:1001051}}. Trying to get them yourself with Fashion Points will be hard, so just buy them in #trade or with @ws. Use your Fashion Points to buy yourself some upper and medium costume that you like from the 2nd floor of Main Office so you can use the stones.
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* Get some elemental damage cards. Some examples are {{#item:300469}}, {{#item:300470}} and {{#item:300218}}. You can find a list of most magic cards in [[Madame Celery's Guide to MuhRO]]. The episode 18 cards are easily farmable at this point, but the episode 19 ones will be really hard to farm so you might want to buy them instead.
* Get some elemental damage cards. Some examples are {{#item:300469}}, {{#item:300470}} and {{#item:300218}}. You can find a list of most magic cards in [[Madame Celery's Guide to MuhRO]]. The episode 18 cards are easily farmable at this point, but the episode 19 ones will be really hard to farm so you might want to buy them instead.


From this point onwards, you're strong enough to do [[19 Isgard Land of Snow Flowers|Episode 19]] easily, so alternate doing that with farming some money in Old Thanatos tower if you need Eden Coins, or in new Thanatos F12 if just want zeny. You're strong enough for F12 of new Thanatos now, although remember to use {{#item:12710}} or you'll be slowed down all the time. You might also want to use {{#item:23177}} to farm there, since you'll get overweight pretty quickly and you don't want to be going back every few minutes.
From this point onwards, you're strong enough to do [[19 Isgard Land of Snow Flowers|Episode 19]] easily, so alternate doing that with farming some money in Old Thanatos tower if you need Eden Coins, or in Rudus F3 if you just need zeny.  


The other very useful thing to do with your time at this point is checking out [[Solfernia's guide to multi-client farming]]. Not everyone is into using several clients at the same time, but if you don't mind doing it I really recommend it. You'll farm Eden Coins many times faster, to the point where you'll have way more than you need. You'll also get a ton of {{#item:50001}}, which will give you {{#item:50000}} and also low chance for {{#item:6635}}.
The other very useful thing to do with your time at this point is checking out [[Solfernia's guide to multi-client farming]]. Not everyone is into using several clients at the same time, but if you don't mind doing it I really recommend it. You'll farm Eden Coins many times faster, to the point where you'll have way more than you need. You'll also get a ton of {{#item:50001}}, which will give you {{#item:50000}} and also low chance for {{#item:6635}}.
The other place I find profitable at this point is Oz Dungeon 2. Now that you don't need more {{#item:1000405}}, you can sell them for decent profit, and keep the {{#item:25729}} and {{#item:25731}} for yourself. You can use the #trade channel to sell the fragments, or set up a separate account with an @autotrade merchant.
Illusion Underwater 2 should be a piece of cake at this point and still net you decent profit by selling certificates and raw loot to NPC. Remember to always sell with a merchant for that extra margin from Overcharge.


You should also do a daily instance rotation at this point. Theres several easy and super quick instances that you should farm every day. Some of them give useful stuff such as {{#item:607}}, some of them give a chance to kill some free MVPs in the hopes of getting an MVP card, and most of them give {{#item:50009}}. To get {{#item:50009}}, you must first take the quests from the board in the Main Office. While you're there, check out what Doil has to offer in his shop in exchange for {{#item:50009}}. The quick instances include Buwaya Cave, Hey Sweety, Central Laboratory (need episode 15 ticket to unlock it), Bioresearch Laboratory, Poring Village and Magic Geffen Tournament (not strong enough for Night Arena at this point). It should take less than 15 minutes to run all of those.
You should also do a daily instance rotation at this point. Theres several easy and super quick instances that you should farm every day. Some of them give useful stuff such as {{#item:607}}, some of them give a chance to kill some free MVPs in the hopes of getting an MVP card, and most of them give {{#item:50009}}. To get {{#item:50009}}, you must first take the quests from the board in the Main Office. While you're there, check out what Doil has to offer in his shop in exchange for {{#item:50009}}. The quick instances include Buwaya Cave, Hey Sweety, Central Laboratory (need episode 15 ticket to unlock it), Bioresearch Laboratory, Poring Village and Magic Geffen Tournament (not strong enough for Night Arena at this point). It should take less than 15 minutes to run all of those.
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=== Endgame ===
=== Endgame ===
WIP
It's a bit hard to pinpoint exactly where the endgame begins. Some people consider they're only in the endgame when they're farming the hardest content there is, some people would say they're in the endgame when they start making pieces of gear that they're not going to replace and I'm sure there's other definitions. I'll just consider everything after this point a part of the endgame for the purpose of sectioning the guide.


==== What next? ====
There's several things you can do at this point that will boost your damage significantly. Let's go about them in order of what I consider the best in terms of what you get compared to how much you spend on getting it.
There's several things you can do at this point that will boost your damage significantly. Let's go about them in order of what I consider the best in terms of what you get compared to how much you spend on getting it.


# Complete your card set, at least for neutral element and consider earth element too, since it will be relevant later. If you don't have them yet, farm or buy your accessory cards ({{#item:300218}}, {{#item:300470}}, {{#item:300211}} and {{#item:300469}}). If you didn't bother with +12 armor and +12 garment, by now you should be using {{#item:300273}} with {{#item:4394}}, or {{#item:300123}} and {{#item:300308}}.
# Complete your card set, at least for neutral element and consider earth element too, since it will be relevant later. If you don't have them yet, farm or buy your accessory cards ({{#item:300218}}, {{#item:300470}}, {{#item:300211}} and {{#item:300469}}). If you didn't bother with +12 armor and +12 garment, by now you should be using {{#item:300273}} with {{#item:4394}}, or {{#item:300123}} and {{#item:300308}}.
# Get your +12A {{#item:470204}}. Since {{#item:50052}} exists, the only RNG is grading. Therefore, I recommend making these yourself. You can get the hammer from MC Hammer in @go paramk. You'll need 56 {{#item:6635}} to get to +12A, so keep in mind it's a pricey item. Totally worth it, though.
# Start farming for your {{#item:400544}}. The decision as usual is wheter you farm money to buy it, or make it yourself. My recommendation here is to make it yourself (actually you'll need a friend to make it, since it will be a while until you get enough reputation to craft one) and get it to +11C. At this point, you can sit on it and farm enough resources to upgrade to +11B and eventually +11A and +12A at your own pace. If you find someone who will sell a +12A to you though, it's a valid choice.
# Start farming for your {{#item:400544}}. The decision as usual is wheter you farm money to buy it, or make it yourself. My recommendation here is to make it yourself (actually you'll need a friend to make it, since it will be a while until you get enough reputation to craft one) and get it to +11C. At this point, you can sit on it and farm enough resources to upgrade to +11B and eventually +11A and +12A at your own pace. If you find someone who will sell a +12A to you though, it's a valid choice.
# Having the +11C crown reduces your FCT by another 0.5. This will allow you to change your costume stones. At this point you can get the endgame SA set ({{#item:1001789}}, {{#item:1001050}}, {{#item:1001051}} and {{#item:25845}}. Make sure you levelled the skills required by these stones.
# Having the +11C crown reduces your FCT by another 0.5. This will allow you to change your costume stones. At this point you can get the endgame SA set ({{#item:1001789}}, {{#item:1001050}}, {{#item:1001051}} and {{#item:25845}}. Make sure you levelled the skills required by these stones.
# Get your +12A {{#item:470204}}. Since {{#item:50052}} exists, the only RNG is grading. Therefore, I recommend making these yourself. You can get the hammer from MC Hammer in @go paramk. You'll need 56 {{#item:6635}} to get to +12A, so keep in mind it's a pricey item. Totally worth it, though.
# Get your endgame shadow gear. Replace your SA shadow gear with {{#item:24665}} + {{#item:24668}}, then get {{#item:24883}}, {{#item:24884}}, {{#item:24753}} and {{#item:24754}}. Buy at least 4 {{#item:101264}} from Reyja in the Main Office basement and try your luck at enchanting the 4 pieces that can be enchanted by using it. {{#item:24883}} and {{#item:24884}} are very expensive to enchant and it's not worth getting into it just yet. If you're curious, these pieces can be enchanted by the Enchanter at @go 50.
# Get your endgame shadow gear. Replace your SA shadow gear with {{#item:24665}} + {{#item:24668}}, then get {{#item:24883}}, {{#item:24884}}, {{#item:24753}} and {{#item:24754}}. Buy at least 4 {{#item:101264}} from Reyja in the Main Office basement and try your luck at enchanting the 4 pieces that can be enchanted by using it. {{#item:24883}} and {{#item:24884}} are very expensive to enchant and it's not worth getting into it just yet. If you're curious, these pieces can be enchanted by the Enchanter at @go 50.
# If you haven't yet, finish getting your crown to +12A. It will double your damage since you're suddenly autocasting a whole spell for free.
# If you haven't yet, finish getting your crown to +12A. It will double your damage since you're suddenly autocasting a whole spell for free.
# Upgrade your armor to {{#item:450173}}.
# Upgrade your right slot accessory to {{#item:490136}}.


== Farming chart ==
== Farming chart ==
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|30-50 million
|30-50 million
|1m
|1m
|<div style="text-align: center;"><p>+9 {{#item:550069}}</p><p>Grace gear</p></div>
|<div style="text-align: center;"><p>+9 {{#item:550069}}</p></div>
|Great spot early. You mainly get Cor Cores to sell to NPC and some zelus/shadowdecons/elus. Doesn't need a lot of damage and doesn't get you overweight too quick. Recommended early farming spot.
|Great spot early. You mainly get Cor Cores to sell to NPC and some zelus/shadowdecons/elus. Doesn't need a lot of damage and doesn't get you overweight too quick. Recommended early farming spot.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
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|}
|}
|}
|}
== Movement ==
As a Soul Ascetic, moving fast through the map while killing everything is one of the most attractive and strong points of the class. It's what makes it so good at farming. Let's take a look at how this happens.
=== Standard teleport and skill farming ===
We have pretty big AoE skills at our disposal, so the basic "spam teleport and skill" tactic is better as SA than as other classes. Our 15x15 White Tiger will cover a big chunk of the screen, so after teleporting you'll be clearing a lot of enemies and teleporting away quickly to do it again. You can also choose to use only Black Tortoise, which allows you to aim the skill at the cost of a smaller 11x11 area (which is still pretty big). This is how you'll be farming at the start, and it's pretty comfortable. So comfortable in fact, that it won't be strange if someone mistakes you for a bot once in a while.
=== Leap ===
Leap is what makes you stand out and go fast! Master this skill as soon as you start farming seriously.
The skill is deceptible simple at a glance, but it has a lot of caveats that make it interesting. Leap will have your character move in a straigh line instantly, in the direction your character is looking, by a set number of cells. Let's go over the points that make it such a good skill, and also over its limitations:
# +It ignores obstacles. As long as the destination cell is something you can stand on, you'll get there no matter if there's a wall, a cliff or a river between you and your destination.
# +Its fixed cast time is reduced by 0.5s with each level. Starting at lvl3, it has the same FCT as your other skills, so you'll be able to use it instantly. And of course it has no after cast delay, so you can use it as fast as your attack speed allows you.
# -It can not be used in areas where teleport can't be used. This unfortunately makes it useless in instances and special maps like Depth and Garden of Time Zones.
# -If the destination cell is something you can't stand on, the skill will fail and nothing will happen. This behaviour is a bit annoying until you get the hang of the skill.
Let's talk about how to use the skill to farm. First of all, note that this method of farming requires that your character has good attack speed. It starts feeling real good when you hit the 186ASPD mark. At that point, you can spam the skill often enough, and there's almost no delay between the time you leap -> use WT/BT -> leap again.  This is the reason most SAs will take Agilty enchant for their crowns, over Intelligence or Wisdom, even if we don't benefit from the ACD in this enchant.
Let's look at some examples of how to use Leap effectively. In the following images, I'm using @lgp with square 6 and circle 10.
{|
![[File:Leap1.png|none|thumb|Image 1]]
![[File:Leap2.png|none|thumb|Image 2]]
|}
One of the tricks you have to learn about Leap is that you can use different levels of the skill to Leap different distances. The most common way is to use lv3 Leap and lv5 Leap. This will allow you to jump distances of either 6 cells in front of you with lv3, or 10 cells in front with lv5.
Now look at Image 1. Here, if I tried to use lv3 Leap the skill would fail, because the destination cell is not something I can stand on. On the other hand, if I were to use lvl5, I'd jump 10 cells in front and the skill would move me there, jumping over the obstacle.
The opposite happens in Image 2. Using lv3 here would succeed and using lv5 would fail.
The more familiar you're with a map, the easier it will be to navigate it fast using Leap. The faster you navigate the map, while killing everything in sight with WT/BT, the faster you'll farm.
Another thing to keep in mind is what happens when you teleport after leaping. After teleporting, your character will always be looking north. This doesn't mean you'll leap north if you leap after teleporting. Leap remembers the last direction you leaped at, and it will use that until you click in another direction. You will want to look at your turbo setup and decide whether you like to use turbo on a Cast + Click key or a Cast only key. I definitely like Cast only better, but Cast + click can have some merits if you know what you're doing. I'd say start with Cast only and then try out Cast + click to see how it works and whether you like it or not.
One last thing to consider is the use of /bingbing and /bangbang. These two commands will make your character spin either clockwise or counterclockwise, and they can be bound to your arrow keys <- ->, or maybe A D if you prefer. Why should you consider this? Well, because once you get used to it, this way of changing directions is faster than clicking, and it will allow you to control your movement better.
That's about all I know about the mechanics of Leap. For this to be effective you want to be comfortably one shotting the mobs in the map you're trying to farm (even better if you can do it only with a manual cast of BT, without relying on the autocast from the crown). You also want 186ASPD (you can use Celermine Juice, transformation scrolls and Berserk Potion to help a lot with this).
How much better is this than the standard teleport + skill? Around 20% better, from what I've gathered. But at first it will be like 30% worse, until you get really used to it and know the map well. It's definitely worth doing if the map has big areas and many obstacles you can jump over, like it's the case with Temple and Niff2. If it's a map with a lot of narrow corridors like Mjolnir Underground, I prefer not to do it.
Now that you know all I know about Leap, go ahead and try it and do let me know how it goes.


== Things I wish I knew from the start ==
== Things I wish I knew from the start ==
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