The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
<!--T:3-->
* Ancient Tri Joints
* Ancient Tri Joints
* Ancient Stalactic Golems
* Ancient Stalactic Golems
* Ancient Megaliths
* Ancient Megaliths
<!--T:4-->
On the other hand, if the Wootan clan is active, you will only see the following mobs:
On the other hand, if the Wootan clan is active, you will only see the following mobs:
<!--T:5-->
* Ancient Stone Shooters
* Ancient Stone Shooters
* Ancient Wootan Shooters
* Ancient Wootan Shooters
* Ancient Wootan Fighters
* Ancient Wootan Fighters
After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
<!--T:6-->
After killing 1200 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
<!--T:7-->
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
Drop from monsters inside the Illusion of Luanda dungeon
|Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.<br />Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10).<br />Increases physical damage taken from Shadow property monsters by 30%.<br /> + Illusion Ring [1] <br />Increases attack speed by 8% (reduces after attack delay by 8%).<br />Increases critical damage by 5% per 2 refine rate of Illusion Tablet.<br />If the refine rate is 9 or higher, CRIT + 15.<br />If the refine rate is 11 or higher, ATK + 100.<br />Class: Book<br />Attack: 170<br />Weight: 80<br />Weapon Level: 4<br />Required Level: 100<br />Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.
|When equipped with Hunting Arrow , increases long ranged physical damage by 50%.<br />CRIT + 1 per refine rate.<br />If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%).<br />If the refine rate is 9 or higher, increases critical damage by 15%.<br />If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.<br /> + Illusion Boots [1] <br />ATK + 10%.<br />If the refine rate of both is 7 or higher, ASPD + 2.<br />If the sum of their refine rates is 18 or higher, increases critical damage by 10%.<br />If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage.<br />[Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.<br />Class: Bow<br />Attack: 165<br />Weight: 150<br />Weapon Level: 4<br />Required Level: 120<br />Usable Jobs: Ranger.
|VIT + 3, MDEF + 3.<br />If the refine rate is 7 or higher, VIT + 5.<br />If the refine rate is 9 or higher, reduces after cast delay by 12%.<br /> + Illusion Goibne's Armor [1], Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1]]<br />VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15.<br />Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%.<br />If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds.<br />If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%.<br />Class: Headgear<br />Defense: 25<br />Location: Upper<br />Weight: 100<br />Required Level: 130<br />Usable Jobs: All except Novice.
|MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%.<br />Class: Shoes<br />Defense: 42<br />Weight: 120<br />Required Level: 130<br />Usable Jobs: All except Novice.
|VIT + 1, MDEF + 2.<br />If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.<br />If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%.<br />Class: Garment<br />Defense: 47<br />Weight: 100<br />Required Level: 130<br />Usable Jobs: All except Novice.
| +7 Goibne's Spaulders<br /> 120 Illusion Stones<br /> 7 Fragments of Lightning Stone<br /> 150 Tokens of Bigstone
|MaxHP + 150.<br />Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT.<br />If base VIT is 120 or higher, reduces after cast delay by 3%.
|Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.
|Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.
|Reduces physical damage taken from boss monsters by 30%.<br />If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.
The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:
Ancient Tri Joints
Ancient Stalactic Golems
Ancient Megaliths
On the other hand, if the Wootan clan is active, you will only see the following mobs:
Ancient Stone Shooters
Ancient Wootan Shooters
Ancient Wootan Fighters
After killing 1200 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender.
After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.
Since it is a stone that is said to contain wise words, the weight is naturally heavy, and if it is correct, it is hard to keep up. _______________________ Increases Physical Damage against Shadow, Undead, Poison and Ghost elemental enemies by 10%. _______________________ For each 3 Refine Levels: Increases Physical Damage against Shadow, Undead, Poison and Ghost elemental enemies by additional 10% (up to Refine Level 10). _______________________ Increases Physical Damage taken from Shadow elemental enemies by 30%. _______________________ When equipped with Illusion Ring: Decreases After Attack Delay by 8% _______________________ For each 2 Refine Levels of Illusion Tablet: Increases Critical Damage by 5% _______________________ Refine Level +9: CRI +15 _______________________ Refine Level +11: ATK +100 _______________________ Class Restrictions: Sage, Priest and Star Gladiator classes _______________________ Type: Book Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 80 Required Level: 100
It is said to be mainly used by hunters, but it is difficult to use, but when used, precise shooting and destructive damage are enough to crush the user. _______________________ When equipped with Hunting Arrow: Increases long range physical damage by 50%. _______________________ For each Refine Level: CRI +1. _______________________ Refine Level +7: Decreases After Attack Delay by 10%. _______________________ Refine Level +9: Increases Critical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage gainst Insect and Brute race by 30%. _______________________ When equipped with Illusion Boots: ATK +10% _______________________ Refine Level of Illusion Hunter Bow and Illusion Boots each is +7 or higher: ASPD +2 _______________________ Total Refine Level of entire set at least +18: Increases Critical Damage by 10%. _______________________ Total Refine Level of entire set at least +22: Long range physical attacks have a chance to activate Hunter's Sight for 10 seconds. _______________________ [Hunter's Sight]: ATK +100 Increases Critical Damage by 15%. Increases Physical Damage gainst Insect and Brute race by 50%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 165 Weapon Level: 4 Refinable Weight: 150 Required Level: 120
One of Goibne's few armors which made weapons the most. The gods rated Gebne's armor better than weapons. _______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15, _______________________ Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%. _______________________ Refine Level of Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher: MaxHP +10% _______________________ Total Refine Level of entire set at least +36: Decreases Fixed Casting Time by 0.7 seconds. _______________________ Total Refine Level of entire set at least +40: Decreases After Cast Delay by 20%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Head Top Defense: 25 Armor Level: 1 Refinable Weight: 100 Required Level: 130
A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it. _______________________ MaxHP +10% _______________________ Refine Level +7: DEF +50 _______________________ Refine Level +9: DEF +100 _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Armor Defense: 158 Armor Level: 1 Refinable Weight: 350 Required Level: 130
Shoe that Goibne made for a bet against his rival Dulb. _______________________ MaxHP +5%, MaxSP +5%. _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 10%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Shoes Defense: 42 Armor Level: 1 Refinable Weight: 120 Required Level: 130
The first armor made by Goibne. He loved the shoulder straps very much. _______________________ VIT +1 MDEF +2 _______________________ Refine Level +7: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%. _______________________ Refine Level +9: Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%. _______________________ Class Restrictions: All Jobs except Novice _______________________ Type: Armor Position: Garment Defense: 47 Armor Level: 1 Refinable Weight: 100 Required Level: 130
For each 10 base VIT: MaxHP +150 Increases Attack Speed by 1%. _______________________ Base VIT at least 120: Decreases After Cast Delay by additional 3%.
_______________________ Type: Card Compound on: Garment Weight: 1
For each 10 base LUK: Increases Critical Damage by 1%. Increases Attack Speed by 1%. _______________________ Base LUK at least 120: Increases Critical Damage by 5%.
_______________________ Type: Card Compound on: Garment Weight: 1
For each 10 base DEX: Increases damage inflicted with Bow class weapon by 1%. Increases Attack Speed by 1%. _______________________ Base DEX at least 120: ATK +40
_______________________ Type: Card Compound on: Garment Weight: 1