Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: MDEF +8 Decreases Magical Damage taken from enemies of Small size by 1%. _______________________ Refine Level +11: Decreases Magical Damage taken from enemies of Small size by additional 2%.
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Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +11: Increases Ranged Physical Damage by additional 2%.
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Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Healing effectiveness by 3%. _______________________ Refine Level +11: Increases Healing effectiveness by additional 5%.
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Increases Variable Casting Time by 5%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases Magical Damage with Ghost element by 1%. _______________________ Refine Level +11: Increases Magical Damage with Ghost element by additional 2%.
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A weapon that was restored by using ether to restore a weapon eroded by unclean energy. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Axe Stomp by 5%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Class Restrictions: Meister _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 200
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Impact Crater by 5%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 200
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Acidified Zone Fire and Acidified Zone Wind by 5%. _______________________ For each 4 Refine Levels: ATK +3% _______________________ Type: Sword _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 185 Required Level: 200
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. New abilities that had not been discovered before began to emerge. _______________________ MATK +215 _______________________ For each 2 Refine Levels: Increases damage of Abyss Square by 5%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 2%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Magic Attack: 215 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 200
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. New abilities that had not been discovered before began to emerge. _______________________ Indestructible in battle _______________________ MATK +210 _______________________ For each 2 Refine Levels: Increases damage of Framen by 5%. Increases Healing skills effectiveness by 5%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 2%. _______________________ Class Restrictions: Cardinal _______________________ Type: Mace Position: Right Hand Physical Attack: 190 Magic Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 200
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. New abilities that had not been discovered before began to emerge. _______________________ Indestructible in battle _______________________ MATK +200 _______________________ For each 2 Refine Levels: Increases damage of Howling of Chulho and Hyunrok Breeze by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage and Magical Damage with every element by 3%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 190 Magic Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 160 Required Level: 200
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. New abilities that had not been discovered before began to emerge. _______________________ Indestructible in battle _______________________ For each 2 Refine Levels: Increases damage of Noon Blast by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 3%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 130 Required Level: 200
A weapon that was restored by using ether to restore a weapon eroded by unclean energy. New abilities that had not been discovered before began to emerge. _______________________ For each 2 Refine Levels: Increases damage of Shadow Dance by 4%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 2%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Dagger Position: Right Hand Physical Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 200