Nightmare Dungeons/de: Difference between revisions
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(Created page with "{|class="wikitable" style="background-color:#E6E6FA; text-align: center; width: 60%;" |- | colspan="2" | '''Floor 1: 5,000z (Level 100+)''' |- |style="text-align: left;" | * Nightmare Minorous * Nightmare Verit * Nightmare Mummy |style="text-align: left;" |{{#item:4655|Nightmare Minorous Card}}<br> {{#item:4658|Nightmare Verit Card}}<br> {{#item:4656|Nightmare Mummy Card}} |- | colspan="2" |'''Floor 2: 5,000z (Level 100+)''' |- |style="text-align: left;" | * Nightmare Mi...") |
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Revision as of 06:34, 28 May 2025
Für Nightmare Dungeons gibt es keine Levelanforderung, wir geben Ihnen lediglich eine Levelempfehlung.
Nightmare Glastheim 1 and 2
- Sprich mit Hugins Anhänger (glast_01 196, 273) in der Nähe der NPCs der OGH-Instanz und der Kafra.
- Sag ihr: „Das ist interessant.“ „Bitte erzähl mir mehr“, gefolgt von „Das will ich unbedingt machen!“.
| Choose between: | |
| Monastery Cemetery 5,000z (Level 100+) | Corridor of 2nd Floor 10,000z (Level 140+) |
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| Cards | |
| Monastery Cemetery | Corridor of 2nd Floor |
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Pyramids
- Benutze unseren Warper, besuche Dungeons und warpe zur Pyramide.
- Gehe in die Kartenmitte und betrete den Warp.
- Gehe nach Süden und sprich mit der verdächtigen Katze. (moc_prydb1 103, 54)
- Im Dungeon kannst du zwei Jagdquests von der Grabräuberkatze erhalten.
- Sprich mit der Katze, um wiederholbare Quests zu erhalten, bei denen du entweder 20 Verits oder 20 Uralte Mumien töten musst.
| Floor 1: 5,000z (Level 100+) | |
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| Floor 2: 5,000z (Level 100+) | |
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Clocktower
- Right before 2nd floor portal, Belljamin Button (c_tower1 232, 222) will teleport you to Nightmare Version of Clock Tower.
- It has a monster range from 155 (Neo Punk) to 170 (Owl Marquess).
- It has also a unique MVP wandering in 3rd floor of Nightmare area called Time Holder.
| 10,000z (Level 150+) | |
| Monsters | Cards |
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Scaraba
- Scaraba Hole normally requires two quests, but we've changed that, you only need one quest.
- Unless you haven't done the New World Access quest, then you'll have to do two quests instead of three.
- First of all do the New World Quest.
- The Second Quest is the Ring of the Wise King Quest.
- Enhanced golden scaraba's hall, They use a variety of skills and very toughness.
- Hall's admission requires Scaraba Perfume. Curious Sapha (dic_dun01 266, 113) sell perfume in Kamidal Tunnel.
- Entrance gatekeeper are Dirty Vigilante (dic_dun0 284, 102), He stay next to gatekeeper of normal scaraba.
| (Level 130+) | |
| Monsters | Cards |
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