Choi's Magic and Support Cardinal Guide: Difference between revisions

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[[Category:Arch Bishop]]
== Introduction ==
== Introduction ==
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Light) for any questions or feedback!


Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi!
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn Cardi!
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Cardinal is one of the most popular support builds in the game, as it provides a plethora of supportive buffs and has strong heals. Additionally, due to {{#skill:5269}} scaling off the target's HP, Cardinal can work very effectively as a tank. However, as solo farming is the main activity people do and party play is limited, you will have difficulty gearing or leveling, so I don't recommend this as your first class unless you are playing with a group of friends or a guild.  
Cardinal is one of the most popular support builds in the game, as it provides a plethora of supportive buffs and has strong heals. Additionally, due to {{#skill:5269}} scaling off the target's HP, Cardinal can work very effectively as a tank. However, as solo farming is the main activity people do and party play is limited, you will have difficulty gearing or leveling, so I don't recommend this as your first class unless you are playing with a group of friends or a guild.  


Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:  
Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 7.14 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:  
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530.  
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well.  
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats.  
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats.  
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into.  
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into.  
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities.  
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities.  
Also big shout out to Miku Kitsune for his recommendations on this.


=== Relevant Skills ===
=== Relevant Skills ===
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* {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0.  
* {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0.  
* {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member.  
* {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member.  
* {{#skill:1014}}: The Panic button. Sacrifices your HP to resurrect all fallen party members on screen. Make sure to carry around {{#item:607}} for this.
* {{#skill:5268}}: Fully Restores the target's HP which will be useful for you or other tanky members if they become low HP.
* {{#skill:78}}: A Targeted debuff that makes the target take double the damage.  
* {{#skill:78}}: A Targeted debuff that makes the target take double the damage.  
* {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer.   
* {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer.   
* {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX.  
* {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX.  
* {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI.  
* {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI.  
* {{#skill:2043}}: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits.  
* {{#skill:2045}}: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits.  
* {{#skill:5281}}: Gives SPL/WIS/STA to a target.
* {{#skill:5281}}: Gives SPL/WIS/STA to a target.
* {{#skill:5282}}: Gives POW/CRT/CON to a target.
* {{#skill:5282}}: Gives POW/CRT/CON to a target.
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* {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES.
* {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES.
* {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate.
* {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate.
* {{#skill:5011}}: Self Buff that increases your Healing Power.
* {{#skill:5011}}: Self Buff that increases your Healing Power but increases your SP costs by 300%
* {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes.  
* {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes.  
* {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes.
* {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes.


There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press!  
There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press!


=== Stats and Traits ===
=== Stats and Traits ===
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# '''Str:''' Provides additional weight capacity which will help for farming.  
# '''Str:''' Provides additional weight capacity which will help for farming.  
# '''Luk:''' Provides the second-highest bonus in StatusMATK.
# '''Luk:''' Provides the second-highest bonus in StatusMATK.
Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly.


Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
# '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''STA (72-110):''' Provides Physical Resistance.
# '''STA (72-110):''' Provides Physical Resistance.
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this.  
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this.
 
Additionally, you can use this chart to see what healing skills benefit from which stat/substat: <br>
[[File:Cardi healing effectiveness.png|Cardi healing effectiveness.png]]


=== Gear Progression ===
=== Gear Progression ===
[[Madame Celery's Guide to MuhRO]] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Full Support Cardinal.  
The information I will provide for Gear Progression will be more specific to Full Support Cardinal.  


It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.  
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.  
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==== Phase Two ====
==== Phase Two ====
Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support.
Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support. <br>
The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly. <br>
The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly. Instead, the first upgrade you should focus on is the {{#item:16099}} which will give you a big bonus in After Cast Delay. <br>
Instead, the first upgrade you should focus on is the {{#item:16099}} which will give you a big bonus in After Cast Delay. <br>
Afterwards, if you were using the Goibne's Set, then you should focus on getting your shoes of choice, as you will need the FCT reduction before switching out other gear. If you were using Sprint Set then you can go for the {{#item: 19439}} and {{#item:20749}} combo and {{#item:18972}} before working on your shoes. <br>
Afterwards, if you were using the Goibne's Set, then you should focus on getting your shoes of choice, as you will need the FCT reduction before switching out other gear. If you were using Sprint Set then you can go for the {{#item: 19439}} and {{#item:20749}} combo and {{#item:18972}} before working on your shoes. <br>


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{{#item:2864}} is an interesting item, as with the {{#item: 4803}} enchant, the cooldown on {{#skill:2051}} will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best.  
{{#item:2864}} is an interesting item, as with the {{#item: 4803}} enchant, the cooldown on {{#skill:2051}} will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best.  


Also big shout out to Soothing and [[Fuka's_Serious_Guide_for_FS_Cardinal]] both of whom I used as a reference for this phase.  
The {{#item:15399}} and the {{#item:32248}}/{{#item:32249}} and {{#item:32251}} will provide much more tanky stats. The {{#item:450182}}{{#item:490120}}{{#item:490121}} will provide more ACD Reduction.
 
Also big shout out to Soothing and [[Fuka's Serious Guide for FS Cardinal]] both of whom I used as a reference for this phase.  


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]
| Upper || +10 to +12 {{#item:18972}} <br> +11 {{#item:400465}}|| Old Mitra: [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]. {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction. {{#item:29103}}
|-
|-
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card.  
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card.  
|-
|-
| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]  
| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}.
|-
|-
| Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> ISM: 2x {{#item: 29010}}
| Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> Sprint: 2x {{#item: 29010}}
|-
|-
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]]  
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]]  


|-
|-
| Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3.  
| Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 1.  
|-
|-
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]  
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]. The {{#item:20749}} needs to be the slotted version
|-
|-
| Shoe || +11 {{#item:470094}} <br> +11 {{#item:470023}} <br> +10 {{#item:470115}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Automatic: [[Automatic_Equipment_(17.2)#17.2_Episode_Equipment_Automatic_Gear|Obtained through Episode 17.2.]] {{#item:1000144}}, {{#item: 1000134}}, {{#item: 1000119}} or {{#item: 1000121}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item: 1000736}} for Slot 3. Your choice of enchant for Slot 4, and Slot 2 can be ignored.  
| Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}} <br> +11 {{#item:470066}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item:1000736}} and your choice for Slot 4. Slot 2 can be ignored. <br> Sprint: 2x {{#item: 29010}}. Can be used if you continue to use the full Sprint combo.
|-
|-
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}}
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}}
|-
|-
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety:  [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety:  [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}}
|}
|}


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During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear.  
During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear.  


I personally prefer the Glade Rune Boots over the Hero Boots-LT, as the Glade Rune Boots provides more bonus HP. However, the {{#item:310912}} provides a chance of +100 vit when receiving attacks, albeit at a low proc chance. Additionally, switching to the Glade Rune Boots allows a slot for the Light of Cure.
In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears.
* For VCT through Stats, you can ignore any enchants that provide VCT reduction %. Instead, lean more towards Dex over Vit enchants, but having some Vit enchants is not bad. You will want to find a balance though. Generally, if you are using more DEX than VIT in your base stats VIT to get instant cast, then DEX enchants are better and vis-versa.
* For VCT through Gear, you will forgo any DEX enchants and opt for VIT instead. Additionally, you should look for more VCT Reduction %, but just make sure that you aren't wasting any enchants or gears after you hit 100% VCT Reduction.
Some gears and enchants to consider when going through VCT through Gear:
* {{#item:19480}} and {{#item:400465}} will provide you VCT%, whereas {{#item:18972}} and {{#item:400537}} will not.
* VCT% enchants will be important on {{#item:16099}}, {{#item: 590049}}, and {{#item:1659}}
* {{#item:490163}} and {{#item:490485}} can provide you VCT%, whereas {{#item:2864}} will not.  
* {{#item:24749}} and {{#item:24750}} can be used instead of {{#item:24339}} and {{#item:24340}}
* Note that your shadow gear can also be enchanted with VCT% options.  


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}}|| TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}}, {{#item:4743}} or {{#item:4713}}
| Upper || +10 to +12 {{#item:18972}} <br> +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}} <br> +11 [C] {{#item:400465}}|| Mitra: {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}} or {{#item:29677}}, {{#item:4743}} or {{#item:4713}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction. {{#item:29103}}
|-
|-
| Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus.  
| Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus.  
|-
|-
| Lower || {{#item:420269}}|| Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using {{#item:102677}} or {{#item:100488}}
| Lower || {{#item:420269}} <br> {{#item:19244}} || Ace: Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using {{#item:102677}} or {{#item:100488}}. <br> Rosary: [[Equipment_Crafting#Orbs_of_Survival,_Survival_Circlet,_Heart_Wings_Hairband,_Rosary's_Necklace,_Drooping_Gunslinger|Can be obtained through Equipment Crafting]]
|-
|-
| Armor || +12 [A] {{#item:450170}} <br> +12 [A] {{#item:450174}} <br> +12 [A] {{#item:450243}} || Nebula: [[Constellation_Tower#Faint_and_Nebula_Armors|Both are obtained through Constellation Tower]]. I highly recommend Stamina over Wisdom. Wisdom will provide better heals. <br> {{#item:310679}} or {{#item:310691}}, {{#item:310744}} or {{#item:310741}}, {{#item:4723}} or {{#item:4744}} <br> Glade: The full Glade combo will provide less HP than the nebula combo, but the Armor should provide more ACD Reduction.  
| Armor || +12 [A] {{#item:450170}} <br> +12 [A] {{#item:450243}} || Nebula: [[Constellation_Tower#Faint_and_Nebula_Armors| Obtained through Constellation Tower]]. I highly recommend Stamina over Wisdom. {{#item:310679}}, {{#item:310744}} or {{#item:310741}}, {{#item:4723}} or {{#item:4744}} <br> Glade: The full Glade combo will provide less HP than the nebula combo, but the Armor should provide more ACD Reduction.  
|-
|-
| Weapon ||  +11 {{#item:16099}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber:  [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}. Wicked Cross isn't really worth the effort unless you want to do some type of hybrid damage support build.  
| Weapon ||  +11 {{#item:16099}} <br> +11 {{#item: 590049}} <br> +10 to +12 {{#item:1659}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber:  [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Flush: [[Einbech#Flush_Weapons|Obtained through Einbech Exchanger.]] {{#item: 311394}} or {{#item: 311404}}. The Flush Rubber Hammer provides more healing effectiveness at the cost of some ACD reduction <br>LoR: Dropped by Magaleta in Bio 3. Should be paired with {{#item:19244}} <br>  Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}.
|-
|-
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item: 310853}} or {{#item: 310875}}
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 1. <br> Bunny: [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item:310853}}, {{#item:310875}}, or {{#item:310860}}
|-
|-
| Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
| Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
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| Shoe ||  +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}}  || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
| Shoe ||  +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}}  || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
|-
|-
| Accessory (Right) || {{#item:490133}} <br> {{#item:490137}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Both are obtained through Constellation Tower]]. <br> {{#item:310721}} or {{#item:310726}}
| Accessory (Right) || {{#item:490133}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Obtained through Constellation Tower]]. You should still use this even without the {{#item:450170}} combo. <br> {{#item:310721}} or {{#item:310726}}, {{#item:313043}}
|-
|-
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}}
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} <br> {{#item:490485}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> SoC: [[Circulation_of_Life_Accessories|Obtained as part of Hall of Life.]] {{#item:312981}}, {{#item:313001}}. Can use any Signet of Circulation
|}
|}


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* Shield: {{#item:24746}}
* Shield: {{#item:24746}}
* Shoes: {{#item:24763}}
* Shoes: {{#item:24763}}
* Earring: {{#item:24339}}
* Earring: {{#item:24339}} or {{#item:24749}}
* Pendant: {{#item:24340}}
* Pendant: {{#item:24340}} or {{#item:24750}}


==== Costume Stones and Pets ====
==== Costume Stones and Pets ====
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}}, {{#item:1000859}}, and {{#item:1000859}}
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}}, {{#item:1000859}} or {{#item:25708}}, and {{#item:25709}} <br>
If you need more FCT Reduction, {{#item:25067}} or the {{#item:25170}}{{#item:1000521}} combo can be used.


[[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices.
[[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices.
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=== Notes ===
=== Notes ===
DPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like {{#skill:2041}} or {{#skill:54}}. Additionally, Arch Bishop's zero to low fixed cast requirements on {{#skill:2040}} and {{#skill:5273}} make it fairly newbie friendly. However, due to its main fourth class damage skill being Holy element, you will have to be careful where you level and farm, as you won't be able to damage holy element with it. However, Cardinal's newest skill {{#skill:6518}} should help greatly with this, as you can turn it neutral. You can even use {{#skill:6518}} as your main skill if you would like!


Big shout out to Chyester for helping me test a few Cardinal builds.


=== Relevant Skills ===
=== Relevant Skills ===
* {{#skill:5273}}: Your main damaging abilities. Provides very strong damage to a target in a 9x9 AOE. This will be your highest DPS skill.  
* {{#skill:5273}}: Your main damaging ability. Provides very strong damage to a target in a 9x9 AOE. This will be your highest DPS skill.
* {{#skill:6518}}: Your other main damaging ability. Provides very strong damage to a target in a 7x7 AOE. This skill can be turned into Neutral element with {{#item:12333}}.  
* {{#skill:5279}}: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill.  
* {{#skill:5279}}: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill.  
* {{#skill:5284}}: Provides decent damage to a target in a 7x7 AOE. It does significantly less damage than Arbitrium, but this skill only has a shorter .3s cooldown.
* {{#skill:5284}}: Provides decent damage to a target in a 7x7 AOE. It does significantly less damage than Arbitrium, but this skill only has a shorter .3s cooldown.
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=== Gear Progression ===
=== Gear Progression ===
[[Madame Celery's Guide to MuhRO]] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly for DPS Cardinal. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages.  
The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly for DPS Cardinal. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages.  


It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.  
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.  
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| Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} ||
| Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} ||
|-
|-
| Weapon || +7 to +11 {{#item:550031}}, +7 to +9 {{#item:2051}} or +7 to +11 {{#item:550030}} ||
| Weapon || +7 to +11 {{#item:550031}} or +7 to +11 {{#item:550030}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} as a cheaper card option.
|-
|-
| Shield || {{#item:460018}} ||  
| Shield || {{#item:460018}} ||  
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} || Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}}
| Weapon || +12 [A] {{#item:550089}} || Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}} <br> Divinus Flos: {{#item:311458}}{{#item:313812}}{{#item:313812}}
|-
|-
| Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
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* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}}
* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}}


Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they'll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide {{#item:25729}}.
As mentioned, now would be a great time to work on your shadow gear, particularly your {{#item:24665}} and {{#item:24668}}!
 
Zeny Tip: [[Rudus|Rudus F4]] and [[Niflheim|Niflheim Dungeon F1]] will be great places to farm Zelunium and Shadowdecon until you're strong enough to farm in [[Niflheim|Niflheim Dungeon F2]] and [[Clock Tower Unknown Basement|Clock Tower Basement]]


==== Phase Four ====
==== Phase Four ====
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.  
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard), Depth 1 and 2, and Hall of Life.  


For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.  
For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.  
Please keep in mind that {{#item:480125}} provides a lot of VCT reduction which you may need as part of your build.


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || Arbitrium: +9 to +11 {{#item:400154}} <br> +9 to +12 {{#item:400111}} <br> +11 [A] Framen: {{#item:400609}} || <br> Furious: {{#item:313134}}, {{#item: 29071}}
| Upper || +9 to +11 {{#item:400154}} <br> +9 to +11 {{#item:400111}} ||  
|-
|-
| Middle || {{#item:410017}} or {{#item:410080}} ||
| Middle || {{#item:410017}} or {{#item:410080}} ||
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
|-
|-
| Weapon || Arbitrium: +12 [A] {{#item:550089}} <br> Framen: +11 [A] {{#item:550141}} || Dim: {{#item:311458}}{{#item:311301}}{{#item:311301}} <br> Furious: Your Choice on Enchants
| Weapon || +12 [A] {{#item:550089}}|| Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}} <br> Divinus Flos: {{#item:311458}}{{#item:313812}}{{#item:313812}}
|-
|-
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
|-
|-
| Garment || +11 {{#item:480125}} <br> +9 or +10 {{#item:450267}} || <br> Glacier: {{#item:312070}} for Slot 2
| Garment || +11 to +12 {{#item:480125}} <br> +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || <br> DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}}, {{#item:312136}}
|-
|-
| Shoe || Arbitrium: +12 [A] {{#item:470204}} <br> Framen: +12 [A] {{#item:470265}} || <br> Furious: Your Choice on enchants
| Shoe || +12 [A] {{#item:470204}} ||
|-
|-
| Accessory (Right) || {{#item:490304}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but its a .05% chance.
| Accessory (Right) || {{#item:490304}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but its a .05% chance.
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| Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance.
| Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance.
|}
|}
{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.


==== Phase Five ====
==== Phase Five ====
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2.  
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, Biosphere Depths and Depths 2, and Hall of Life. Of these, Hall of Life is the most difficult.
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you'll need after losing the Convertible Magical Wing and Wolf Robe. I don't recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded.  
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT.  


The {{#item:450284}} is the better armor, particularly against bosses. However, you will still likely need {{#item:450173}} before being able to farm Biosphere Depths effectively.
Standalone, {{#item:450284}} is the better armor, particularly against bosses. However, you will still likely need {{#item:450173}} before being able to farm Biosphere Depths effectively. Additionally, {{#item:450173}} will be stronger with the rest of the Hall of Life gear.


The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.  
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build.  
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +11 to +12  [A]{{#item:400111}} <br> Arbitrium: +12  [A]{{#item:400537}} || <br> TD: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}
| Upper || +12  [A]{{#item:400537}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}
|-
|-
| Middle || {{#item:410233}} ||
| Middle || {{#item:410233}} ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
|-
|-
| Weapon || EXO: +12 [A] {{#item:550089}} <br> EXO: +11 [A] {{#item: 550092}} <br> Arbitrium: +12 [A] {{#item:550130}} || Dim: {{#item:311458}}{{#item:311320}}{{#item:311320}} <br> Flush: {{#item:311393}}{{#item:311404}} <br> Time Dim: For the Dimensions Weapon, use the enchant you prefer.  
| Weapon || +12 [A] {{#item:550156}} <br> +12 [A] {{#item:550130}} || For the Time Gap Weapon, use the enchant you prefer. <br> For the Dimensions Weapon, use the enchant you prefer.  
|-
|-
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} || MB: {{#item:310860}} or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} || MB: {{#item:310860}}, {{#item:310856}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
|-
|-
| Garment || +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}}, {{#item:312136}}
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}}
|-
|-
| Shoe || +12 [A] {{#item:470204}} ||
| Shoe || +12 [A] {{#item:470204}} ||
|-
|-
| Accessory (Right) || {{#item:490136}} <br> {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}} <br> TRR: {{#item:311958}}{{#item:311998}} If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead.  
| Accessory (Right) || {{#item:490136}} <br> {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} <br> TRR: {{#item:311958}}{{#item:311998}} If you don't need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead.  
|-
|-
| Accessory (Left) || {{#item:490307}} || TMR: {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}}
| Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}}
|}
|}


For pure damage, {{#item:490304}} is better than {{#item:490136}} due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful.
In terms of Priority I would recommend:
 
# {{#item:400537}} and {{#item:550130}}
{{#item:490052}} and {{#item:490053}} will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.
# {{#item:450173}} and {{#item:490136}} with the {{#item:310711}}{{#item:310711}} enchants
# {{#item:410233}} and {{#item:420213}}
# {{#item:490136}} with the {{#item:313038}} enchant
# {{#item:480351}} and {{#item:490485}}


=== Misc ===
=== Misc ===
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==== Costume Stones and Pets ====
==== Costume Stones and Pets ====
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}}) The Arch Bishop Combo is better for EXO builds<br><br>
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}
* Cardinal Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}})<br><br>


[[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices.
[[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices.
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| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
|-
|-
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}}
| Garment || {{#item:300375}}, {{#item:300424}}, {{#item:300122}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}}
|-
|-
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}}
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}}
960

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