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== Gear Progression == | == Gear Progression == | ||
The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly SVS Build Arch Mages. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages. | |||
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | ||
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| Lower || {{#item:420003}} || | | Lower || {{#item:420003}} || | ||
|- | |- | ||
| Armor || {{#item:450186}} or +7 to +9 {{#item:450110}} || Crimson | | Armor || {{#item:450186}} or +7 to +9 {{#item:450110}} || Crimson Rock is a good secondary ability while you level. | ||
|- | |- | ||
| Weapon || +7 to +11 {{#item:550030}}, +7 to +9 {{#item:2051}}, or +8 to +10 {{#item:2039}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} or {{#item:300265}} as cheaper card options. | | Weapon || +7 to +11 {{#item:550030}}, +7 to +9 {{#item:2051}}, or +8 to +10 {{#item:2039}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} or {{#item:300265}} as cheaper card options. | ||
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| Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]] | | Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]] | ||
|- | |- | ||
| Middle || {{#item:410017}} or {{#item:410080}} || | | Middle || {{#item:410017}} or {{#item:410080}} || Deep Blue Sunglasses provides a lot of VCT reduction you may need with the Convertible Magical Wing. Battle Processor provides more damage. | ||
|- | |- | ||
| Lower || {{#item:420066}} <br> {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. | | Lower || {{#item:420066}} <br> {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. | ||
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* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | * You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | ||
As mentioned, now would be a great time to work on your shadow gear, particularly your {{#item:24665}} and {{#item:24668}}! | |||
Zeny Tip: [[Rudus|Rudus F4]] and [[Niflheim|Niflheim Dungeon F1]] will be great places to farm Zelunium and Shadowdecon until you're strong enough to farm in [[Niflheim|Niflheim Dungeon F2]] and [[Clock Tower Unknown Basement|Clock Tower Basement]] | |||
=== Phase Four === | === Phase Four === | ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | | Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item: | | Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item:640054}} || Dim: {{#item:311458}}{{#item:311294}}{{#item:311294}} <br> Time Gap: For the Time Gap Weapon, use the enchant you prefer. | ||
|- | |- | ||
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the | | Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the Time Gap Weapons, you will not be able to use a shield. | ||
|- | |- | ||
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | | Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | ||
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== Crimson Arrow Build == | == Crimson Arrow Build == | ||
{ | {{#skill:5235}} Build is a very powerful build that provides both great damage and supportive abilities, and it thrives in party settings with multiple DPS. This build is especially useful for difficult bosses like {{#linkmob:20994}} and {{#linkmob:22174}}. With Comet and All Bloom, you can increase the overall output of your party's damage by a significant amount, especially if they are using fire element. Generally, most concepts from the SVS build will carry over in this build. However, here are some additional details to help you with the build: | ||
While the SVS build relies heavily on its ground skills for DPS, the Crimson Arrow build does not. As such, the Crimson Arrow build does not incur a DPS loss from the damage loss on Climax 4 All Bloom and benefits from the Fire bonus. | |||
* {{#skill:5235}}: Your main damage ability. Crimson Arrow is a very powerful fire element ability with a low cooldown. It provides a lot of DPS but a small AoE making it ideal for instances with high hp bosses. | * {{#skill:5235}}: Your main damage ability. Crimson Arrow is a very powerful fire element ability with a low cooldown. It provides a lot of DPS but a small AoE making it ideal for instances with high hp bosses. | ||
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* {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: A large AoE skill that provides decent damage. However, it's main use is that it applies a 50% elemental resist decrease debuff for 20s to targets hit by it. However, rather than casting the actual ability, most Arch Mages opt to using Reading Spell Book with {{#item:100073}} and using Release to cast it to avoid any cast time. | * {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: A large AoE skill that provides decent damage. However, it's main use is that it applies a 50% elemental resist decrease debuff for 20s to targets hit by it. However, rather than casting the actual ability, most Arch Mages opt to using Reading Spell Book with {{#item:100073}} and using Release to cast it to avoid any cast time. | ||
{{#skill:5235}} has a .3s cooldown | In a party setting, you will want to ensure that the debuffs are constantly applied on the boss by casting Climax 4 All Bloom and Comet on it every 20 seconds. During that time, you will want to DPS it using Crimson Arrow. | ||
Crimson Arrow is a pretty expensive build because it has a lot of requirements to maximize dps. {{#skill:5235}} has a 1.5s FCT, .3s cooldown, and a .5s aftercast delay. To maximize your casts per second, your goal should be to get 1.5s fixed cast reduction, 100% VCT reduction, and at least 40% ACD reduction and 185 ASPD. Additionally, you can opt to get 100% VCT through stats. [[Choi's_Guide_To_Magic#Stats_and_Traits|More information on VCT, ACD, and ASPD requirements can be found in the Guide to Magic]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +12 [A]{{#item:400535}} || {{#item:4714}}, {{#item:312700}}, {{#item:312759}} | | Upper || +12 [A]{{#item:400535}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}}, {{#item:312759}} | ||
|- | |- | ||
| Middle || {{#item:410233}} || ACD Reduction Enchants | | Middle || {{#item:410233}} || VCT or ACD Reduction Enchants. | ||
|- | |- | ||
| Lower || {{#item:420213}} || | | Lower || {{#item:420213}} || | ||
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| Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}} | | Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}} | ||
|- | |- | ||
| Garment || +11 to +12 [A] {{#item:480351 | | Garment || +11 to +12 [A] {{#item:480351}} <br> +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || Fully Enchanted Circulation of Life will be the best. <br> DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}}, | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
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|} | |} | ||
<big> | |||
'''Cards'''</big> | |||
You can find a list of cards to use in the [[Choi's_Guide_To_Magic#Cards|Guide to Magic]]. | |||
{| class="wikitable" | |||
|+ Cards | |||
|- | |||
! Type !! Item !! Notes | |||
|- | |||
| Upper || {{#item:4599}}, {{#item:300456}} {{#item:4366}} || | |||
|- | |||
| Middle || {{#item:27396}} or {{#item:4169}} || | |||
|- | |||
| Armor || {{#item:300376}}, or {{#item:300308}} || | |||
|- | |||
| Weapon || {{#item:27384}} or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}} | |||
|- | |||
| Garment || {{#item:300424}} or {{#item:4657}} || | |||
|- | |||
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300179}} || {{#item:300455}} Pairs with {{#item:300458}} | |||
|- | |||
| Accessory (Right) || {{#item:300469}} or {{#item:300268}} || | |||
|- | |||
| Accessory (Left) || {{#item:300216}} || | |||
|} | |} | ||
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