Translations:Sky Fortress/22/en: Difference between revisions

From MuhRO
Jump to navigation Jump to search
(Importing a new version from external source)
 
(No difference)

Latest revision as of 16:21, 2 April 2025

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Sky Fortress)
{{:Vicious_Mind_Weapons}}


Enchants

Vicious Mind Enchants

Weapon First Enchant Second Enchant Third Enchant

21016.png Vicious Mind Two-Handed Sword [1] (21016)
1450.png Vicious Mind Lance [1] (1450)
1400.png Vicious Mind Spear [1] (1400)
28008.png Vicious Mind Katar [1] (28008)
1800.png Vicious Mind Fist [1] (1800)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • ASPD +1~5
  • Critical damage +1~20%

13328.png Vicious Mind Huuma Shuriken [1] (13328)
28605.png Vicious Mind Book [1] (28605)
28706.png Vicious Mind Dagger [1] (28706)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • INT +3~10
  • ATK +1~50
  • MATK +1~50
  • ASPD +1~5%
  • ASPD +1~5
  • After cast delay -1~20%
  • Variable cast time -1~20%

28107.png Vicious Mind Two-Handed Axe [1] (28107)
16041.png Vicious Mind Mace [1] (16041)
13455.png Vicious Mind Saber [1] (13455)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: element
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • DEX +3~10
  • ATK +3~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

1900.png Vicious Mind Violin [1] (1900)
1996.png Vicious Mind Wire [1] (1996)
13128.png Vicious Mind Revolver [1] (13128)
18121.png Vicious Mind Bow [1] (18121)

  • Physical damage to element enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • ATK +1~10%
  • Physical damage to race enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on race enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +3~10
  • DEX +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

1600.png Vicious Mind Rod [1] (1600)
2026.png Vicious Mind Staff [1] (2026)

  • Magical damage to element enemies +1~20%.
  • Power of healing skills +1~20%
  • MATK +1~10%
  • Magical damage to race enemies +1~20%
  • Magical damage to boss enemies +1~20%
  • Magical damage to normal enemies +1~20%
  • Bypass 1~30% of MDEF on race enemies
  • Bypass 1~30% of MDEF on boss enemies
  • Bypass 1~30% of MDEF on normal enemies
  • DEX +3~10
  • INT +3~10
  • MATK +1~50
  • After cast delay -1~20%
  • Skill SP cost -1~10%
  • Variable cast time -1~20%
Race/Element Enchants
Enemy element's Weapon property element's Enemy race's
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Water
  • Earth
  • Fire
  • Wind
  • Shadow
  • Poison
  • Holy
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead


Max value for X:

  • Atk/Matk + 50
  • Atk/Matk + 15%
  • Aspd + 5
  • Increases magical/physical damage on any property monsters/race targets by 20%.
  • Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
  • Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
  • Reduces the global delay of skills by 15%.
  • Increases long-ranged damage on targets by 20%.
  • Reduces SP cost of skills by 5%.
  • Stats + 10
  • Increases critical damage on targets by 20%.
  • Crit + 15
  • Increases the recovery rate of recovery skills by 20%.
  • Reduces variable casting time of skills by 20%.