Refinement: Difference between revisions
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<languages/> | |||
<translate> | |||
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Refining gear will grant you additional stats when equipping them. Refine is indicated by a <code>+</code> followed by a number in the beginning of the equipment's name. | Refining gear will grant you additional stats when equipping them. Refine is indicated by a <code>+</code> followed by a number in the beginning of the equipment's name. | ||
<!--T:2--> | |||
Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC. | Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC. | ||
<!--T:3--> | |||
== Weapon Refine Bonus == | == Weapon Refine Bonus == | ||
Different level weapons and grades provides unique damage bonuses per refine. | Different level weapons and grades provides unique damage bonuses per refine. | ||
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'''Note:''' | '''Note:''' | ||
<!--T:4--> | |||
* '''<code>ATK & MATK per Refine</code>''' and '''<code>P.ATK & S.MATK per Refine</code>''' will be displayed in your status window. | * '''<code>ATK & MATK per Refine</code>''' and '''<code>P.ATK & S.MATK per Refine</code>''' will be displayed in your status window. | ||
* '''<code>Bonus ATK & MATK per Refine Over Safety</code>''' will NOT be displayed in your status window. | * '''<code>Bonus ATK & MATK per Refine Over Safety</code>''' will NOT be displayed in your status window. | ||
* Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore | * Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore | ||
* All damage bonuses are cumulative for the total refine. | * All damage bonuses are cumulative for the total refine. | ||
* Lvl 2 Armors and Lvl 5 Weapons don t break if you fail an upgrade below +10 | |||
* If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails. | |||
<!--T:5--> | |||
== Armor Refine Bonus == | == Armor Refine Bonus == | ||
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | ||
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / | <!--T:6--> | ||
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 4]</code> | |||
<!--T:7--> | |||
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | ||
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== Shadow Equipment == | == Shadow Equipment == | ||
Shadow Equipment are special equipment which gives their own unique effects per refine: | Shadow Equipment are special equipment which gives their own unique effects per refine: | ||
<!--T:9--> | |||
Shadow Weapons grants +1 ATK & MATK per Refine. | Shadow Weapons grants +1 ATK & MATK per Refine. | ||
All other Shadow Equipment grants MHP + 10 per Refine. | All other Shadow Equipment grants MHP + 10 per Refine. | ||
In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description. | In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description. | ||
<!--T:10--> | |||
You can use the normal refining system or shadow hammers (buyable at Rayja): | You can use the normal refining system or shadow hammers (buyable at Rayja): | ||
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* {{#item:23436}} | * {{#item:23436}} | ||
* {{#item:23926}} | |||
<!--T:12--> | |||
Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined. | Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined. | ||
==Refinement Pity System== | |||
{{:Refinement Pity System}} | |||
== Refine Materials == | == Refine Materials == <!--T:13--> | ||
<!--T:14--> | |||
=== Weapons === | === Weapons === | ||
{| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | {| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | ||
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Level 4 | Level 4 | ||
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Shadow Weapon | Shadow Weapon | ||
| +0 ~ +9 | | +0 ~ +9 | ||
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Level 4 | Level 4 | ||
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Shadow Weapon | Shadow Weapon | ||
| +7 ~ +9 | | +7 ~ +9 | ||
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Level 2 | Level 2 | ||
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Level 3 | Level 3 | ||
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Level 4 | Level 4 | ||
| +10 ~ +19 | | +10 ~ +19 | ||
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-OR- | -OR- | ||
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Item Destroyed (Rare) | Item Destroyed (Rare) | ||
|Monsters, Crafting, Players | |Monsters, Crafting, Players | ||
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Level 2 | Level 2 | ||
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Level 3 | Level 3 | ||
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Level 4 | Level 4 | ||
| +10 ~ +19 | | +10 ~ +19 | ||
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Level 4 | Level 4 | ||
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Shadow Weapon | Shadow Weapon | ||
| +0 ~ +9 | | +0 ~ +9 | ||
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<nowiki>*</nowiki> When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged weapon costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:984| Oridecon}}, 10 x {{#item:6224| Bradium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | <nowiki>*</nowiki> When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged weapon costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:984| Oridecon}}, 10 x {{#item:6224| Bradium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | ||
<!--T:23--> | |||
=== Armors === | === Armors === | ||
{| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | {| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | ||
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<nowiki>*</nowiki> When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | <nowiki>*</nowiki> When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | ||
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=== Purchase & Crafting === | === Purchase & Crafting === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
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|} | |} | ||
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== Blacksmith Blessing == | == Blacksmith Blessing == | ||
Using {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br> | Using {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br> | ||
'''How to obtain BSBS?'''<br> | '''How to obtain BSBS?'''<br> | ||
- Cash Shop (buying HD Carnium/Bradium or Enriched Oridecon/Elunium Boxes)<br> | - Cash Shop (buying HD Carnium/Bradium or Enriched Oridecon/Elunium Boxes)<br> | ||
- Zeny at Eden Market<br> | - 8.5m Zeny at Eden Market<br> | ||
- Attendence Reward<br> | - Attendence Reward<br> | ||
- be lucky with {{#item:50001}}<br> | - be lucky with {{#item:50001}} (reward for completing Main Office board quests)<br> | ||
- killing MVPs in [[Varmundt's Biosphere]] | - killing MVPs in [[Varmundt's Biosphere]] <br> | ||
- Exchanging 100 {{#item:25731}} at the NPC [[Vurewell]] in each refinement area<br> | |||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
!Refine Process | !Refine Process | ||
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|} | |} | ||
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== Refining probabilities == | == Refining probabilities == | ||
=== Refinement-Pity-System === | |||
For any refinement at any refinement NPC a pity system is in place: | |||
* each time you fail at the refiner, your chance for your next attempt with same equipment type, level and refine will be increased | |||
* increase for every fail is 10% of base chance for refine level of up to +12, 5% of base chance after +12. (Note: base chance in increased for ores using the special chances) | |||
* upon success on the unique combination of type, level, refine the bonus chance gets removed again | |||
* you can have mutiple bonus chances for various combinations at once | |||
* these pity attempts are saved per character | |||
* the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals) | |||
<!--T:27--> | |||
Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%). <br> | |||
Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%. | |||
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=== Normal === | === Normal === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
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|} | |} | ||
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=== Special === | === Special === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
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|- | |- | ||
!10 | !10 | ||
|30.00%||35.00%|| | |30.00%||35.00%||30.00%||55.00%||45.00%||45.00%||35.00%||30.00% | ||
|- | |- | ||
!11 | !11 | ||
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|} | |} | ||
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== Guarantee Certificates == | == Guarantee Certificates == | ||
Talk to Refine Master NPC next to the Anvil House in Prontera {{#navi:prontera| | Talk to Refine Master NPC next to the Anvil House in Prontera {{#navi:prontera|189|175}} to use Guarantee Refine Certificate which will refine your equipment to designated number at 100% chance. | ||
<!--T:31--> | |||
* Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable. | * Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable. | ||
* Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system. | * Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system. | ||
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* Certificates are specific to either Weapons or Armors. Following Certificates are available: | * Certificates are specific to either Weapons or Armors. Following Certificates are available: | ||
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{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
|+ | |+ | ||
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|} | |} | ||
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'''[[Armor Weapon Tickets|Please have a look at our guide to create Refine Certificates]]''' | '''[[Armor Weapon Tickets|Please have a look at our guide to create Refine Certificates]]''' | ||
</translate> |
Latest revision as of 20:42, 22 March 2025
Refining gear will grant you additional stats when equipping them. Refine is indicated by a +
followed by a number in the beginning of the equipment's name.
Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC.
Weapon Refine Bonus
Different level weapons and grades provides unique damage bonuses per refine.
Weapon | ATK & MATK per Refine | Bonus ATK & MATK per Refine Over Safety | Bonus ATK & MATK from +15 → +16 | Bonus ATK & MATK Per Refine > +16 | P.ATK & S.MATK per Refine |
---|---|---|---|---|---|
Lv 1 | 2 | 1 ~ 3 | 16 | 1 | 0 |
Lv 2 | 3 | 1 ~ 5 | 32 | 2 | 0 |
Lv 3 | 5 | 1 ~ 8 | 32 | 2 | 0 |
Lv 4 | 7 | 1 ~ 14 | 48 | 3 | 0 |
Lv 5 - No Grade | 8 | 0 | 0 | 0 | 2 |
Lv 5 - Grade D | 8.8 | 0 | 0 | 0 | 2 |
Lv 5 - Grade C | 10.4 | 0 | 0 | 0 | 2 |
Lv 5 - Grade B | 12 | 0 | 0 | 0 | 2 |
Lv 5 - Grade A | 16 | 0 | 0 | 0 | 2 |
Note:
ATK & MATK per Refine
andP.ATK & S.MATK per Refine
will be displayed in your status window.Bonus ATK & MATK per Refine Over Safety
will NOT be displayed in your status window.- Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore
- All damage bonuses are cumulative for the total refine.
- Lvl 2 Armors and Lvl 5 Weapons don t break if you fail an upgrade below +10
- If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails.
Armor Refine Bonus
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top).
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: Floor[( 3 + Current_Refine ) / 4]
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine.
Shadow Equipment
Shadow Equipment are special equipment which gives their own unique effects per refine:
Shadow Weapons grants +1 ATK & MATK per Refine. All other Shadow Equipment grants MHP + 10 per Refine. In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description.
You can use the normal refining system or shadow hammers (buyable at Rayja):
Hollgrehenn's Shadow Refine Hammer (23436)
Shadow 9 Refine Hammer (23926)
Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined.
Refinement Pity System
Each time you fail at the refiner, your chance for your next attempt with same equipment typ, level and refine will be increased.
Increase for every fail is 10% of base chance for refine level of up to +12, 5% base chance after +12
(e.g for an item +11 the base chance is 20% so 10% of it are 2% pity per refine attempt)
upon success on the unique combination of type,level,refine the bonus chance gets removed again.
you can have multiple bonus chances for various combinations at once
these pity attempts are saved per character
the UI always shows the correct chances (UI doesn't know decimals so 66.5% would be shown as 66%)
(A +11 item with 2x pity attempts)
Refine Materials
Weapons
Item | Propabitlity | Level | Refine Range | Failure Penalty | Obtained From |
---|---|---|---|---|---|
![]() |
Normal | Level 1 | +0 ~ +9 | Item Destroyed | Monsters, Players, NPC Shop |
![]() |
Level 2 | +0 ~ +9 | Item Destroyed | Monsters, Players, NPC Shop | |
![]() |
Level 3
Level 4 Shadow Weapon |
+0 ~ +9 | Item Destroyed | Monsters, Crafting, Players, NPC Shop | |
![]() |
Level 3
Level 4 Shadow Weapon |
+7 ~ +9 | Refine Decreased by 1 | Cash Shop, Players | |
![]() |
Level 5 | +0 ~ +9 | Refine Decreased by 3 | Crafting, Players | |
![]() |
Level 1
Level 2 Level 3 Level 4 |
+10 ~ +19 | Refine Decreased by 3
-OR- Item Destroyed (Rare) |
Monsters, Crafting, Players | |
![]() |
Level 1
Level 2 Level 3 Level 4 |
+10 ~ +19 | Refine Decreased by 1* | Cash Shop, Players | |
![]() |
Level 5 | +10 ~ +19 | Item Destroyed | Crafting, Players | |
![]() |
Special | Level 3
Level 4 Shadow Weapon |
+0 ~ +9 | Item Destroyed | Cash Shop, Players |
![]() |
Level 5 | +0 ~ +9 | Refine Decreased by 1 | Crafting, Players | |
![]() |
Level 5 | +10 ~ +14 | Item Destroyed | Crafting, Players | |
![]() |
Level 5 | +15 ~ +19 | Item Destroyed | Crafting, Players |
* When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become Damaged. Fixing the damaged weapon costs 5 x Muh Coin (50000) , 50 x
Oridecon (984) , 10 x
Bradium (6224) and 5.000.000z. Repairing can be done at every Kafra or Repairmen.
Armors
Item | Propability | Level | Refine Range | Failure Penalty | Obtained From |
---|---|---|---|---|---|
![]() |
Normal | Level 1
Shadow Armor |
+0 ~ +9 | Item Destroyed | Monsters, Crafting, Players, NPC Shop |
![]() |
Level 1
Shadow Armor |
+0 ~ +9 | Refine Decreased by 1 | Cash Shop, Players | |
![]() |
Level 2 | +0 ~ +9 | Refine Decreased by 3 | Crafting, Players | |
![]() |
Level 1 | +10 ~ +19 | Refine Decreased by 3
-OR- Item Destroyed (Rare) |
Monsters, Crafting, Players | |
![]() |
Level 1 | +10 ~ +19 | Refine Decreased by 1* | Cash Shop, Players | |
![]() |
Level 2 | +10 ~ +19 | Item Destroyed | Crafting, Players | |
![]() |
Special | Level 1
Shadow Armor |
+0 ~ +9 | Item Destroyed | Cash Shop, Players |
![]() |
Level 2 | +0 ~ +9 | Refine Decreased by 1 | Crafting, Players | |
![]() |
Level 2 | +10 ~ +14 | Item Destroyed | Crafting, Players | |
![]() |
Level 2 | +15 ~ +19 | Item Destroyed | Crafting, Players |
* When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become Damaged. Fixing the damaged armor costs 5 x Muh Coin (50000) , 50 x
Elunium (985) , 10 x
Carnium (6223) and 5.000.000z. Repairing can be done at every Kafra or Repairmen.
Purchase & Crafting
Item | Currency Amount |
---|---|
![]() |
200z |
![]() |
1.000z |
![]() |
5 x ![]() |
![]() |
5 x ![]() |
![]() |
50.000z |
3 x ![]() | |
![]() |
50.000z |
3 x ![]() | |
![]() |
50.000z |
1 x ![]() | |
![]() |
10.000z |
1 x ![]() | |
1 x ![]() | |
![]() |
10.000z |
1 x ![]() | |
1 x ![]() | |
![]() |
50.000z |
3 x ![]() | |
1 x ![]() | |
![]() |
50.000z |
3 x ![]() | |
1 x ![]() | |
![]() |
20.000z |
2 x ![]() | |
1 x ![]() | |
![]() |
20.000z |
2 x ![]() | |
1 x ![]() | |
![]() |
50.000z |
3 x ![]() | |
1 x ![]() | |
![]() |
50.000z |
3 x ![]() | |
1 x ![]() | |
![]() |
50.000z |
3 x ![]() | |
1 x ![]() | |
![]() |
50.000z |
3 x ![]() | |
1 x ![]() |
Blacksmith Blessing
Using Blacksmith's Blessing (6635) (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable.
How to obtain BSBS?
- Cash Shop (buying HD Carnium/Bradium or Enriched Oridecon/Elunium Boxes)
- 8.5m Zeny at Eden Market
- Attendence Reward
- be lucky with Forgotten Heirloom (50001) (reward for completing Main Office board quests)
- killing MVPs in Varmundt's Biosphere
- Exchanging 100 Zelunium (25731) at the NPC Vurewell in each refinement area
Refine Process | ![]() |
---|---|
+7 → +8 | 1 |
+8 → +9 | 2 |
+9 → +10 | 4 |
+10 → +11 | 4 |
+11 → +12 | 7 |
+12 → +13 | 11 |
+13 → +14 | 16 |
+14 → +15 | 22 |
Refining probabilities
Refinement-Pity-System
For any refinement at any refinement NPC a pity system is in place:
- each time you fail at the refiner, your chance for your next attempt with same equipment type, level and refine will be increased
- increase for every fail is 10% of base chance for refine level of up to +12, 5% of base chance after +12. (Note: base chance in increased for ores using the special chances)
- upon success on the unique combination of type, level, refine the bonus chance gets removed again
- you can have mutiple bonus chances for various combinations at once
- these pity attempts are saved per character
- the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals)
Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%).
Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%.
Normal
Shadow Equipment | Armor (Lv 1) | Armor (Lv 2) | Weapon (Lv 1) | Weapon (Lv 2) | Weapon (Lv 3) | Weapon (Lv 4) | Weapon (Lv 5) | |
---|---|---|---|---|---|---|---|---|
1 | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
2 | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
3 | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
4 | 100.00% | 100.00% | 90.00% | 100.00% | 100.00% | 100.00% | 100.00% | 90.00% |
5 | 70.00% | 90.00% | 70.00% | 100.00% | 100.00% | 100.00% | 90.00% | 70.00% |
6 | 60.00% | 70.00% | 60.00% | 100.00% | 100.00% | 90.00% | 70.00% | 60.00% |
7 | 60.00% | 70.00% | 60.00% | 100.00% | 90.00% | 80.00% | 70.00% | 60.00% |
8 | 40.00% | 40.00% | 40.00% | 90.00% | 70.00% | 40.00% | 40.00% | 40.00% |
9 | 40.00% | 40.00% | 40.00% | 70.00% | 40.00% | 40.00% | 40.00% | 40.00% |
10 | 20.00% | 20.00% | 20.00% | 30.00% | 30.00% | 30.00% | 20.00% | 20.00% |
11 | - | 20.00% | 16.00% | 40.00% | 40.00% | 40.00% | 20.00% | 16.00% |
12 | - | 20.00% | 16.00% | 40.00% | 40.00% | 40.00% | 20.00% | 16.00% |
13 | - | 16.00% | 16.00% | 35.00% | 35.00% | 35.00% | 16.00% | 16.00% |
14 | - | 16.00% | 16.00% | 35.00% | 35.00% | 35.00% | 16.00% | 16.00% |
15 | - | 15.00% | 14.00% | 30.00% | 30.00% | 30.00% | 15.00% | 14.00% |
16 | - | 15.00% | 14.00% | 30.00% | 30.00% | 30.00% | 15.00% | 14.00% |
17 | - | 14.00% | 14.00% | 20.00% | 20.00% | 20.00% | 14.00% | 14.00% |
18 | - | 14.00% | 14.00% | 20.00% | 20.00% | 20.00% | 14.00% | 14.00% |
19 | - | 10.00% | 10.00% | 15.00% | 15.00% | 15.00% | 10.00% | 10.00% |
20 | - | 10.00% | 10.00% | 15.00% | 15.00% | 15.00% | 10.00% | 10.00% |
Special
Shadow Equipment | Armor (Lv 1) | Armor (Lv 2) | Weapon (Lv 1) | Weapon (Lv 2) | Weapon (Lv 3) | Weapon (Lv 4) | Weapon (Lv 5) | |
---|---|---|---|---|---|---|---|---|
1 | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
2 | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
3 | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
4 | 100.00% | 100.00% | 95.00% | 100.00% | 100.00% | 100.00% | 100.00% | 95.00% |
5 | 90.00% | 95.00% | 85.00% | 100.00% | 100.00% | 100.00% | 95.00% | 85.00% |
6 | 80.00% | 80.00% | 70.00% | 100.00% | 100.00% | 95.00% | 80.00% | 70.00% |
7 | 80.00% | 80.00% | 65.00% | 100.00% | 95.00% | 90.00% | 80.00% | 65.00% |
8 | 65.00% | 60.00% | 55.00% | 95.00% | 85.00% | 70.00% | 60.00% | 55.00% |
9 | 55.00% | 50.00% | 45.00% | 85.00% | 60.00% | 60.00% | 50.00% | 45.00% |
10 | 30.00% | 35.00% | 30.00% | 55.00% | 45.00% | 45.00% | 35.00% | 30.00% |
11 | - | 20.00% | 20.00% | 40.00% | 40.00% | 40.00% | 20.00% | 20.00% |
12 | - | 20.00% | 20.00% | 40.00% | 40.00% | 40.00% | 20.00% | 20.00% |
13 | - | 16.00% | 20.00% | 35.00% | 35.00% | 35.00% | 16.00% | 20.00% |
14 | - | 16.00% | 20.00% | 35.00% | 35.00% | 35.00% | 16.00% | 20.00% |
15 | - | 15.00% | 15.00% | 30.00% | 30.00% | 30.00% | 15.00% | 15.00% |
16 | - | 15.00% | 15.00% | 30.00% | 30.00% | 30.00% | 15.00% | 15.00% |
17 | - | 14.00% | 15.00% | 20.00% | 20.00% | 20.00% | 14.00% | 15.00% |
18 | - | 14.00% | 15.00% | 20.00% | 20.00% | 20.00% | 14.00% | 15.00% |
19 | - | 10.00% | 10.00% | 15.00% | 15.00% | 15.00% | 10.00% | 10.00% |
20 | - | 10.00% | 10.00% | 15.00% | 15.00% | 15.00% | 10.00% | 10.00% |
Guarantee Certificates
Talk to Refine Master NPC next to the Anvil House in Prontera (prontera 189, 175) to use Guarantee Refine Certificate which will refine your equipment to designated number at 100% chance.
- Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable.
- Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system.
- Players can craft Weapon Guarentee Refine Certificates by converting Crimson, Thanatos, and Vicious Mind weapons with Weapon Refinement Hammers bought in Paramarket.
- Players can combine lower refine Weapon Guarentee Certificates into higher ones in Paramarket.
- Certificates are specific to either Weapons or Armors. Following Certificates are available:
Weapon | Armor |
---|---|
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Please have a look at our guide to create Refine Certificates