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==<span style="color: #B0C4DE;"><div class="center">Eden Gear</div></span>== | ==<span style="color: #B0C4DE;"><div class="center">Eden Gear</div></span>== | ||
====== Information ====== | |||
* All Paradise equipment are character bound and have 0 slots. | * All Paradise equipment are character bound and have 0 slots. | ||
* Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards. | * Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards. | ||
* Every job has two Advanced Weapons for their two main builds. | * Every job has two Advanced Weapons for their two main builds. | ||
====== Obtainable by NPC Lothaire ====== | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
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|} | |} | ||
====== Obtainable by NPC Labraham: ====== | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
Line 92: | Line 95: | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
| style="width: 25%" |Name | | style="width: 25%" |Name | ||
| style="width: 75%"|Effect | | style="width: 75%" |Effect | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:630014 |Paradise Knight Lance}} | | style="text-align:secenter;" |{{#item:630014 |Paradise Knight Lance}} | ||
| | | | ||
* ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | * ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | ||
* If the base level is 75 or higher, increase Brandish Spear damage by 10%. | * If the base level is 75 or higher, increase Brandish Spear damage by 10%. | ||
* If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. | * If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. | ||
* Class: Knight | * Class: Knight | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:600020| Paradise Knight Two-Handed Sword}} | | style="text-align:secenter;" |{{#item:600020| Paradise Knight Two-Handed Sword}} | ||
| | | | ||
* CRI + 10. | * CRI + 10. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increase bowling bash damage by 10%. | * If the base level is 75 or higher, increase bowling bash damage by 10%. | ||
* If the base level is 90 or higher, increase bowling bash damage by additional 15% | * If the base level is 90 or higher, increase bowling bash damage by additional 15% | ||
* Class: Knight | * Class: Knight | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:500033| Paradise Crusader Sword}} | | style="text-align:secenter;" |{{#item:500033| Paradise Crusader Sword}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Grand Cross damage by 10%. | * If the base level is 75 or higher, increases Grand Cross damage by 10%. | ||
* If the base level is 90 or higher, increases Grand Cross damage by additional 15%. | * If the base level is 90 or higher, increases Grand Cross damage by additional 15%. | ||
* Class: Crusader | * Class: Crusader | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:530017| Paradise Crusader Spear}} | | style="text-align:secenter;" |{{#item:530017| Paradise Crusader Spear}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increases Holy Cross damage by 10%. | * If the base level is 75 or higher, increases Holy Cross damage by 10%. | ||
* If the base level is 90 or higher, increase Holy Cross damage by additional 15%. | * If the base level is 90 or higher, increase Holy Cross damage by additional 15%. | ||
* Class: Crusader | * Class: Crusader | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:520011 |Paradise Blacksmith Axe}} | | style="text-align:secenter;" |{{#item:520011 |Paradise Blacksmith Axe}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increases Kart Revolution damage by 10%. | * If the base level is 75 or higher, increases Kart Revolution damage by 10%. | ||
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | * If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | ||
* Class: Blacksmith | * Class: Blacksmith | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:620011 |Paradise Blacksmith Two-Handed Axe}} | | style="text-align:secenter;" |{{#item:620011 |Paradise Blacksmith Two-Handed Axe}} | ||
| | | | ||
* CRI + 10. | * CRI + 10. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, critical damage increases by 5%. | * If the base level is 75 or higher, critical damage increases by 5%. | ||
* If the base level is 90 or higher, increase critical damage by additional 10%. | * If the base level is 90 or higher, increase critical damage by additional 10%. | ||
* Class: Blacksmith | * Class: Blacksmith | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:590026 |Paradise Alchemist Mace}} | | style="text-align:secenter;" |{{#item:590026 |Paradise Alchemist Mace}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Acid Terror damage by 10%. | * If the base level is 75 or higher, increases Acid Terror damage by 10%. | ||
* If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. | * If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. | ||
* Class: Alchemist | * Class: Alchemist | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:500034 |Paradise Alchemist Sword}} | | style="text-align:secenter;" |{{#item:500034 |Paradise Alchemist Sword}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increases Kart Revolution damage by 10%. | * If the base level is 75 or higher, increases Kart Revolution damage by 10%. | ||
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | * If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | ||
* Class: Alchemist | * Class: Alchemist | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:610024 |Paradise Assassin Chakram}} | | style="text-align:secenter;" |{{#item:610024 |Paradise Assassin Chakram}} | ||
| | | | ||
* CRI + 5. | * CRI + 5. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, critical damage increases by 5%. | * If the base level is 75 or higher, critical damage increases by 5%. | ||
* If the base level is 90 or higher, increase critical damage by additional 10%. | * If the base level is 90 or higher, increase critical damage by additional 10%. | ||
* Class: Assassin | * Class: Assassin | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:610025| Paradise Assasin Katar}} | | style="text-align:secenter;" |{{#item:610025| Paradise Assasin Katar}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, HIT + 15. | * If the base level is 60 or higher, HIT + 15. | ||
* If the base level is 75 or higher, Sonic Blow damage increases by 10%. | * If the base level is 75 or higher, Sonic Blow damage increases by 10%. | ||
* If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. | * If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. | ||
* Class: Assassin | * Class: Assassin | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:510036| Paradise Rogue Dagger}} | | style="text-align:secenter;" |{{#item:510036| Paradise Rogue Dagger}} | ||
| | | | ||
* Increases attack speed (delays after attack by 10%). | * Increases attack speed (delays after attack by 10%). | ||
* If the base level is 60 or higher, increases Back Stab damage by 20%. | * If the base level is 60 or higher, increases Back Stab damage by 20%. | ||
* If the base level is 75 or higher, increase Raid damage by 10%. | * If the base level is 75 or higher, increase Raid damage by 10%. | ||
* If the base level is 90 or higher, increase Raid damage by an additional 15%. | * If the base level is 90 or higher, increase Raid damage by an additional 15%. | ||
* Class: Rogue | * Class: Rogue | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:700037 |Paradise Rogue Bow}} | | style="text-align:secenter;" |{{#item:700037 |Paradise Rogue Bow}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, double strapping damage increases by 10%. | * If the base level is 75 or higher, double strapping damage increases by 10%. | ||
* If the base level is 90 or higher, double strapping damage is increased by an additional 15%. | * If the base level is 90 or higher, double strapping damage is increased by an additional 15%. | ||
* Class: Rogue | * Class: Rogue | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550034 |Paradise Wizard Staff}} | | style="text-align:secenter;" |{{#item:550034 |Paradise Wizard Staff}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. | * If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. | ||
* When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. | * When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. | ||
* Class: Wizard | * Class: Wizard | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550035 |Paradise Wizard Wand}} | | style="text-align:secenter;" |{{#item:550035 |Paradise Wizard Wand}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. | * If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. | ||
* If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. | * If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. | ||
* Class: Wizard | * Class: Wizard | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:540027| Paradise Sage Magic Book}} | | style="text-align:secenter;" |{{#item:540027| Paradise Sage Magic Book}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increase Heaven's Drive damage by 10%. | * If the base level is 75 or higher, increase Heaven's Drive damage by 10%. | ||
* If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. | * If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. | ||
* Class: Sage | * Class: Sage | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:540028 |Paradise Sage Spell Book}} | | style="text-align:secenter;" |{{#item:540028 |Paradise Sage Spell Book}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. | * If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. | ||
* If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. | * If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. | ||
* Class: Sage | * Class: Sage | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:590027 |Paradise Priest Mace}} | | style="text-align:secenter;" |{{#item:590027 |Paradise Priest Mace}} | ||
| | | | ||
* CRI + 10 | * CRI + 10 | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, critical damage increases by 5%. | * If the base level is 75 or higher, critical damage increases by 5%. | ||
* If the base level is 90 or higher, increase critical damage by additional 10%. | * If the base level is 90 or higher, increase critical damage by additional 10%. | ||
* Class: Priest | * Class: Priest | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550036 |Paradise Priest Wand}} | | style="text-align:secenter;" |{{#item:550036 |Paradise Priest Wand}} | ||
| | | | ||
* MATK + 3% | * MATK + 3% | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. | * If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. | ||
* If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. | * If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. | ||
* Class: Priest | * Class: Priest | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:560022 |Paradise Monk Knuckle}} | | style="text-align:secenter;" |{{#item:560022 |Paradise Monk Knuckle}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increase the damage of the reversal height by 20%. | * If the base level is 75 or higher, increase the damage of the reversal height by 20%. | ||
* If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. | * If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. | ||
* Class: Monk | * Class: Monk | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:560023| Paradise Monk Claw}} | | style="text-align:secenter;" |{{#item:560023| Paradise Monk Claw}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, tanji magic damage is increased by 10%. | * If the base level is 75 or higher, tanji magic damage is increased by 10%. | ||
* If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. | * If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. | ||
* Class: Monk | * Class: Monk | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:700038 |Paradise Hunter Bow}} | | style="text-align:secenter;" |{{#item:700038 |Paradise Hunter Bow}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, increases Arrow Shower damage by 20%. | * If the base level is 75 or higher, increases Arrow Shower damage by 20%. | ||
* If the base level is 90 or higher, double strapping damage increases by 20%. | * If the base level is 90 or higher, double strapping damage increases by 20%. | ||
* Class: Hunter | * Class: Hunter | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:700039|Paradise Hunter Crossbow}} | | style="text-align:secenter;" |{{#item:700039|Paradise Hunter Crossbow}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increases Blitz Beat damage by 15%. | * If the base level is 75 or higher, increases Blitz Beat damage by 15%. | ||
* If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. | * If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. | ||
* Class: Hunter | * Class: Hunter | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:700040| Paradise Bard&Dancer Bow}} | | style="text-align:secenter;" |{{#item:700040| Paradise Bard&Dancer Bow}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, increases Arrow Shower damage by 20%. | * If the base level is 75 or higher, increases Arrow Shower damage by 20%. | ||
* If the base level is 90 or higher, double strapping damage increases by 20%. | * If the base level is 90 or higher, double strapping damage increases by 20%. | ||
* Class: Bard, Dancer | * Class: Bard, Dancer | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:570021 |Paradise Bard Violin}} | | style="text-align:secenter;" |{{#item:570021 |Paradise Bard Violin}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the bass level is 75 or higher, increases Musical Strike damage by 10%. | * If the bass level is 75 or higher, increases Musical Strike damage by 10%. | ||
* If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. | * If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. | ||
* Class: Bard | * Class: Bard | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:580021| Paradise Dancer Rope}} | | style="text-align:secenter;" |{{#item:580021| Paradise Dancer Rope}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* When the base level is 75 or higher, increases arrow roll damage by 10%. | * When the base level is 75 or higher, increases arrow roll damage by 10%. | ||
* If the base level is 90 or higher, increase arrow roll damage by additional 15%. | * If the base level is 90 or higher, increase arrow roll damage by additional 15%. | ||
* Class: Dancer | * Class: Dancer | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:650011| Paradise Ninja Physical Drug Shuriken}} | | style="text-align:secenter;" |{{#item:650011| Paradise Ninja Physical Drug Shuriken}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, increases Kunai throw damage by 20%. | * If the base level is 75 or higher, increases Kunai throw damage by 20%. | ||
* If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. | * If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. | ||
* Class: Ninja | * Class: Ninja | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:650010| Paradise Ninja Magical Drug Shuriken}} | | style="text-align:secenter;" |{{#item:650010| Paradise Ninja Magical Drug Shuriken}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. | * If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. | ||
* If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. | * If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. | ||
* Class: Ninja | * Class: Ninja | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:810003| Paradise Gunslinger Rifle}} | | style="text-align:secenter;" |{{#item:810003| Paradise Gunslinger Rifle}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, tracking damage increases by 10%. | * If the base level is 75 or higher, tracking damage increases by 10%. | ||
* If the base level is 90 or higher, tracking damage is increased by an additional 15%. | * If the base level is 90 or higher, tracking damage is increased by an additional 15%. | ||
* Class: Gunslinger | * Class: Gunslinger | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:800005 |Paradise Gunslinger Revolver}} | | style="text-align:secenter;" |{{#item:800005 |Paradise Gunslinger Revolver}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increases Rapid Shower damage by 20%. | * If the base level is 75 or higher, increases Rapid Shower damage by 20%. | ||
* If the base level is 90 or higher, Desperado damage increases by 20%. | * If the base level is 90 or higher, Desperado damage increases by 20%. | ||
* Class: Gunslinger | * Class: Gunslinger | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:540029 |Paradise Taekwon Battle Book}} | | style="text-align:secenter;" |{{#item:540029 |Paradise Taekwon Battle Book}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. | * If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. | ||
* If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. | * If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. | ||
* Class: Taekwon | * Class: Taekwon | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:540030 |Paradise Taekwon Battle Encyclopedia}} | | style="text-align:secenter;" |{{#item:540030 |Paradise Taekwon Battle Encyclopedia}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increases knock down and counter kick damage by 10%. | * If the base level is 75 or higher, increases knock down and counter kick damage by 10%. | ||
* If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. | * If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. | ||
* Class: Taekwon | * Class: Taekwon | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:510037 |Paradise Soul Linker Dagger}} | | style="text-align:secenter;" |{{#item:510037 |Paradise Soul Linker Dagger}} | ||
| | | | ||
* CRI + 15. | * CRI + 15. | ||
* If the base level is above 60, CRI + 30 additional increase. | * If the base level is above 60, CRI + 30 additional increase. | ||
* If the base level is 75 or higher, critical damage increases by 5%. | * If the base level is 75 or higher, critical damage increases by 5%. | ||
* If the base level is 90 or higher, increase critical damage by additional 10%. | * If the base level is 90 or higher, increase critical damage by additional 10%. | ||
* Class: Soul Linker | * Class: Soul Linker | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550037 |Paradise Soul Linker Wand}} | | style="text-align:secenter;" |{{#item:550037 |Paradise Soul Linker Wand}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, Esma damage increases by 10%. | * If the base level is 75 or higher, Esma damage increases by 10%. | ||
* If the base level is 90 or higher, Esma damage increases by additional 15%. | * If the base level is 90 or higher, Esma damage increases by additional 15%. | ||
* Class: Soul Linker | * Class: Soul Linker | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550038 |Paradise Doram Foxtail}} | | style="text-align:secenter;" |{{#item:550038 |Paradise Doram Foxtail}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, increases Picky Peck damage by 10%. | * If the base level is 75 or higher, increases Picky Peck damage by 10%. | ||
* If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. | * If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. | ||
* Class: Summoner (Doram) | * Class: Summoner (Doram) | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550039 |Paradise Dora Replica Foxtail}} | | style="text-align:secenter;" |{{#item:550039 |Paradise Dora Replica Foxtail}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Catnip Meteor damage by 10%. | * If the base level is 75 or higher, increases Catnip Meteor damage by 10%. | ||
* If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. | * If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. | ||
* Class: Summoner (Doram) | * Class: Summoner (Doram) | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:500035| Paradise Super Novice Sword}} | | style="text-align:secenter;" |{{#item:500035| Paradise Super Novice Sword}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increases bash damage by 20%. | * If the base level is 75 or higher, increases bash damage by 20%. | ||
* If the base level is 90 or higher, bash damage increases by additional 20%. | * If the base level is 90 or higher, bash damage increases by additional 20%. | ||
* Class: Novice | * Class: Novice | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550040 |Paradise Super Novice Wand}} | | style="text-align:secenter;" |{{#item:550040 |Paradise Super Novice Wand}} | ||
| | | | ||
* MATK + 3% | * MATK + 3% | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. | * If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. | ||
* If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. | * If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. | ||
* Class: Novice | * Class: Novice | ||
|} | |} | ||
====== Obtainable by NPC Labraham: ====== | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
| colspan="2" | Required Level : | | colspan="2" | Required Level : 100 | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
| style="width: 25%" |Name | | style="width: 25%" |Name | ||
| style="width: 75%"|Effect | | style="width: 75%" |Effect | ||
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|} | |} |
Revision as of 13:58, 16 May 2021
How to play MuhRo
You have created an account, logged in and created a character, what now?
No problem, as soon as you log in with a new character you are automatically on a field and an NPC is waiting for you. Follow the instructions of the NPC and he will give you an introduction how playing on MuhRo works. You can simply skip this introduction for your other characters. Once you have successfully completed the introduction, you will land directly at the main office, where you can now select a class.
Furthermore, you will receive a fancy starter headgear and a few other items that will make your start easier. You now know how the game works in general. You can find out how to level up and get equipment is explained below.
- Register with Eden Group by talking to Secretary Lime Evenor /navi moc_para01 27/35
- Learn about Paradise Weapons and Armors by talking to Instructor Ur /navi moc_para01 23/35
- Learn about Paradise Shadow Equipment by talking to Instructor Boya /navi moc_para01 25/35
Eden Boards
- In Eden there are various board quests for each level. These board quests give you experience upon successful completion.
- In order to accept the board quests, you must join the Eden Group.
Eden Gear
Information
- All Paradise equipment are character bound and have 0 slots.
- Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards.
- Every job has two Advanced Weapons for their two main builds.
Obtainable by NPC Lothaire
Required Level : 10 | |
Name | Effect |
Paradise Sword (500032) |
|
Paradise Axe (520010) |
|
Paradise Mace (590025) |
|
Paradise Dagger (510035) |
|
Paradise Bow (700036) |
|
Paradise Staff (550032) |
|
Paradise Revolver (800004) |
|
Paradise Foxtail (550033) |
|
Obtainable by NPC Labraham:
Required Level : 45 | |
Name | Effect |
Paradise Knight Lance (630014) |
|
Paradise Knight Two-Handed Sword (600020) |
|
Paradise Crusader Sword (500033) |
|
Paradise Crusader Spear (530017) |
|
Paradise Blacksmith Axe (520011) |
|
Paradise Blacksmith Two-Handed Axe (620011) |
|
Paradise Alchemist Mace (590026) |
|
Paradise Alchemist Sword (500034) |
|
Paradise Assassin Chakram (610024) |
|
Paradise Assassin Katar (610025) |
|
Paradise Rogue Dagger (510036) |
|
Paradise Rogue Bow (700037) |
|
Paradise Wizard Staff (550034) |
|
Paradise Wizard Wand (550035) |
|
Paradise Sage Magic Book (540027) |
|
Paradise Sage Spellbook (540028) |
|
Paradise Priest Mace (590027) |
|
Paradise Priest Staff (550036) |
|
Paradise Monk Knuckles (560022) |
|
Paradise Monk Claws (560023) |
|
Paradise Hunter Bow (700038) |
|
Paradise Hunter Crossbow (700039) |
|
Paradise Bard&Dancer Bow (700040) |
|
Paradise Bard Violin (570021) |
|
Paradise Dancer Rope (580021) |
|
Paradise Ninja Cross Petal Shuriken (650011) |
|
Paradise Ninja Punishment Shuriken (650010) |
|
Paradise Gunslinger Rifle (810003) |
|
Paradise Gunslinger Revolver (800005) |
|
Paradise Taekwon Martial Arts Book (540029) |
|
Paradise Taekwon Power Book (540030) |
|
Paradise Soul Linker Dagger (510037) |
|
Paradise Soul Linker Staff (550037) |
|
Paradise Doram Foxtail (550038) |
|
Paradise Doram Foxtail Model (550039) |
|
Paradise Super Novice Sword (500035) |
|
Paradise Super Novice Staff (550040) |
|