Cheverlotte's Guide to becoming a daring Dragon Knight: Difference between revisions
Cheverlotte (talk | contribs) No edit summary |
Cheverlotte (talk | contribs) |
||
(12 intermediate revisions by 3 users not shown) | |||
Line 130: | Line 130: | ||
'''{{#skill:5210}}''' - AOE ranged skill that inflicts big damage and greatly buffs {{#skill:6001}}, and {{#skill:2008}} + {{#skill:5004}} | '''{{#skill:5210}}''' - AOE ranged skill that inflicts big damage and greatly buffs {{#skill:6001}}, and {{#skill:2008}} + {{#skill:5004}} | ||
= Leveling = | |||
Here is a step-by-step leveling guide, do note that this is not the only way to progress levels early game. Feel free to use this as reference to leveling your first Dragon Knight. | |||
Here is the full, unedited VOD for the text leveling guide. | |||
https://www.youtube.com/watch?v=ZF7KcOLxWyM&feature=youtu.be | |||
=== Level 1-200 === | |||
# Complete the tutorial up until you get {{#item:7803}}, this will allow you to get up to 2x the EXP gain for both Base and Job levels; HOWEVER, you can only use it during levels 1-40. We will use this later to entirely skip the Rebirth process and speed up the rest of the leveling process. | |||
# Job change into Swordsman via the Job Master in Main Office (@go office_. Remember to allocate your stats mainly onto STR and DEX first and equip the {{#item:20307}}to get +1000HP, 20 HIT and +200SP | |||
# Proceed to Warper then go to Prontera Culvert (Dungeons > Culvert), kill the mobs there until you reach level 10 to be able to join the Eden Group at @go Eden. If you find the mobs inside the dungeon hard, exit to the portal and hit the mobs there instead. | |||
# Level up your {{#skill:7}}, as this will be our main skill to level early. | |||
# Proceed to Eden Paradise (type @go Eden). Then talk to the Purple Haired NPC named Lime Evenor. This will allow you have access to Eden Quests, Eden Starter Gear, and the Eden Vending Machine that we will use all throughout our time in the game. | |||
# Move to the upper right portal then go to the portal with "Paradise Equipment". This equipment will suffice for leveling from 1-200, or even up to 240+ if you're dedicated enough. | |||
# Talk to the hatted, blonde haired npc named Lucy to get{{#item:24687}}+ other Paradise Shadow Gear, a secondary set of gear that gives additional stats outside of the usual gear. | |||
# Talk to the brown haired npc named Lothaire to get your starter gear, {{#item:500032}}and the Paradise Physical Armor Set, {{#item:400137}}, etc. | |||
# Proceed to level to Base Lvl 45 in Sunken Ship (Dungeons > Sunken Ship). Hit all the mobs there up until Lvl 45. | |||
# Once you're at level 45, select "Take All" from the 40~69 Board in Eden for the Pirate Skeleton Quest. This will give us {{#item:25223}}that we will use to purchase consumables on the Eden Vending Machine. | |||
# Keep doing the quest up until you are Job Lvl 50, then change to Knight. | |||
# Go back to Paradise Equipment talk to the golden haired man named Labraham then get the {{#item:600020}}. We will be using {{#skill:1001}}, {{#skill:7}} {{#skill:62}} for Leveling. | |||
# Keep repeating the Pirate Skeleton Quest up until you get Base Lvl 85. | |||
# Once you're Base Level 85, take all the quest in the 70~99 Board in Eden, then proceed to Einbech Dungeon (Dungeons > Einbech Dungeon) to kill Pitman up until you get 15 {{#item:7318}}. We will need this to turn the quest that will give us our next weapon at Level 100. I highly recommend turning in this quest at least once before proceeding to the next step. | |||
# Once you reach Base level 90, take all the quest in the 70~99 Board in Eden, then go to Turtle Dungeon (Dungeons > Turtle Dungeon). Kill Spring Rabbits and Dragon Tail at the Turtle Dungeon Entrance until the quest is complete. '''DO NOT TURN IN THE QUEST YET''' | |||
# Move to the upper portal then kill Solider and Permeter. At this point you should be maxed level. If not just keep killing mobs until you are max level. '''DO NOT TURN IN THE QUEST YET''' | |||
# Go back to Sunken Ship then kill Pirate Skeletons until the quest is complete. '''DO NOT TURN IN THE QUEST YET''' | |||
# Go to Main Office (@go office) then proceed to Rebirth at the Job Master NPC. | |||
# Once you are a novice again, go to Prontera Culvert (Dungeons > Culvert) to level up Job Level 10 | |||
# Change into High Swordsman | |||
# Activate the {{#item:7803}}then turn in the Pirate Skeleton Quest at the 40~69 Board. It should be enough allow you to Job Change into Lord Knight. | |||
# Change into Lord Knight. | |||
# Turn in the 70~99 Board. This will make you Base Level 99 and Job Level 70 | |||
# Change into Rune Knight. | |||
# Kill any mob or re-login for your actual level to be registered by the server. | |||
# Once you're level 100, proceed to Paradise Equipment and get {{#item:600021}}from Labraham | |||
# Talk to the Pirate NPC named Roxanne at the rightmost side of Eden and select Take All. | |||
# Go to the Eden Vending Machine above Roxanne, and with the {{#item:25223}}we got from Eden Quests, prioritize getting {{#item:23204}}{{#item:23203}}{{#item:14534}}. This will give us a big boost in survivability. You may also want to get {{#item:12883}}{{#item:14766}}{{#item:23475}}if you have spare {{#item:25223}}. | |||
# Go to Illusion Moonlight (Illusion Dungeons > Illusion Moonlight) then kill any of the mobs there. Use {{#skill:1001}}, {{#skill:7}} {{#skill:62}}. Once you're at least level 12-15, use {{#skill:2005}} as your main leveling skill up to Level 200. | |||
# Turn in quest to Roxanne. Repeat the quest until Base Level 120 | |||
# Go to Illusion Frozen (Illusion Dungeons > Illusion Frozen) then kill any of the mobs there. | |||
# Turn in quest to Roxanne. Repeat the quest until Base Level 160 | |||
# Go to the 130~190 Board, and select Take All | |||
# Proceed to Verus (@go Verus or Towns > Verus) then proceed to the lower right portal. | |||
# Kill the Recon Robots in the tunnel and in the next proceeding portal until the quest is finished. | |||
# Turn in Quest to the 130~190 Board | |||
# You may repeat the 130~190 Board for Recon Robots or go to Illusion Teddy Bear (Illusion Dungeons > Illusion Teddy Bear) to spice leveling, up until you're Base Level 180. | |||
# Purchase 10 pieces of each {{#item:7436}}{{#item:7437}}{{#item:7438}}{{#item:7439}}by typing @ws 7436, @ws 7437, etc. If you don't wish to purchase, there's no supplies for the materials in the market, or just plain stingy, I highly recommend just spamming Recon Robots until Level 200, as they give big EXP and is relatively easy. | |||
# Talk to Roxanne NPC and keep talking to her until you turn in the quest rewards. | |||
# Congratulations! You are now a Dragon Knight. | |||
= Runes = | = Runes = | ||
Line 701: | Line 752: | ||
| +10 {{#item:24662}} | | +10 {{#item:24662}} | ||
|Interchangeable with {{#item:24682}} | |Interchangeable with {{#item:24682}} | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Stats / Traits''' == | |||
|- | |||
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | |||
|- | |||
! Stats !! Allocation !! Notes | |||
|- | |||
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items | |||
|- | |||
| AGI || 95-110 | |||
|Allows you to attack faster, which means you can output more skills for damage | |||
|- | |||
| VIT || 100-120 | |||
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. | |||
|- | |||
|INT | |||
|70-100 / Leftover points | |||
|Allows you to cast more skills before replenishing it. | |||
|- | |||
|DEX | |||
|1 | |||
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game. | |||
|- | |||
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}} | |||
|- | |||
!Trait | |||
! Allocation | |||
!Notes | |||
|- | |||
|POW | |||
| 100 | |||
|Your main damage scaling for Traits. Max this one first especially if you are leveling. | |||
|- | |||
| STA || Leftover | |||
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical | |||
|- | |||
|WIS | |||
| Leftover | |||
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. | |||
|- | |||
|SPL | |||
|0 | |||
|You don't deal magic damage sadly | |||
|- | |||
|CON | |||
|35 / Leftover | |||
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT | |||
|- | |||
|CRT | |||
|100 | |||
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%) | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Skill Tree''' == | |||
|- | |||
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job. | |||
|- | |||
! colspan="3" |Swordman[[File:Skillcrit1.png|center|frameless|1054x1054px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS. | |||
|- | |||
! colspan="3" |Lord Knight[[File:Skillcrit2.png|center|frameless|1054x1054px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | | |||
|- | |||
! colspan="3" |Rune Knight[[File:Skillcrit3.png|center|frameless|1039x1039px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | | |||
|- | |||
! colspan="3" |Dragon Knight[[File:Skillcrit4.png|center|frameless|1041x1041px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
Line 941: | Line 1,075: | ||
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | ||
|- | |- | ||
| rowspan=" | | rowspan="3" | Weapon || {{#skill:6001}} | ||
{{#item:530034}} | {{#item:530034}} | ||
|{{#item:311453}} | |{{#item:311453}} | ||
Line 948: | Line 1,082: | ||
{{#item:311443}} | {{#item:311443}} | ||
| rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted | | rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted | ||
For {{#skill:6001}}, only get if you wish to go through gradual progression or you happen to stumble to get one for relatively cheap. | |||
Prioritize getting {{#item:630041}}as you only need to refine and grade it, compared to farming enchantment materials AND refining and grading a {{#item:530034}} | |||
|- | |- | ||
| {{#skill:5211}} | | {{#skill:5211}} | ||
Line 955: | Line 1,092: | ||
{{#item:311274}} | {{#item:311274}} | ||
|- | |||
|{{#skill:6001}} | |||
{{#item:630041}} | |||
|ANY BIOSPHERE GEM | |||
ANY VARMUNDT CRYSTAL | |||
|Immediately replace {{#item:630018}} once you are able to get and equip it. It beats a fully enchanted +9{{#item:630018}} through getting the same refine alone. | |||
Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon. | |||
|- | |- | ||
|Shield | |Shield | ||
Line 992: | Line 1,136: | ||
{{#item:4724}}or {{#item:4744}} or ANY | {{#item:4724}}or {{#item:4744}} or ANY | ||
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}} | |More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}} | ||
|- | |- | ||
|{{#item:470175}} | |{{#item:470175}} | ||
Line 1,040: | Line 1,184: | ||
|- | |- | ||
| rowspan="2" | Upper || +12 [A] {{#item:400110}} || | | rowspan="2" | Upper || +12 [A] {{#item:400110}} || | ||
| | |Fully upgrading this headgear is still worthwhile, as {{#item:400529}}can get very expensive in terms of time and materials investment. | ||
|- | |- | ||
| +12 [A] {{#item:400529}} | | +12 [A] {{#item:400529}} | ||
Line 1,069: | Line 1,213: | ||
{{#item:311443}} | {{#item:311443}} | ||
| | |While it is still a good weapon, it is highly outclassed by {{#item:630041}}alone. | ||
|- | |- | ||
|{{#skill:6001}}+12 [A] {{#item:630041}} | |{{#skill:6001}} | ||
+12 [A] {{#item:630041}} | |||
|ANY BIOSPHERE GEM | |ANY BIOSPHERE GEM | ||
ANY VARMUNDT CRYSTAL | ANY VARMUNDT CRYSTAL | ||
Line 1,121: | Line 1,266: | ||
{{#item:4724}}or {{#item:4744}} or ANY | {{#item:4724}}or {{#item:4744}} or ANY | ||
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}} | |More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}} | ||
|- | |- | ||
| +12 [A]{{#item:470175}} | | +12 [A]{{#item:470175}} | ||
Line 1,283: | Line 1,428: | ||
> The costume stones shown here is for when you're using {{#item:470073}} | > The costume stones shown here is for when you're using {{#item:470073}} | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Stats / Traits''' == | |||
|- | |||
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | |||
|- | |||
! Stats !! Allocation !! Notes | |||
|- | |||
| STR || 100-120 ||One of your main damage stats. Also increases your weight capacity allowing you to carry more items. | |||
|- | |||
| AGI || 70-110 | |||
|Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize {{#skill:6001}} | |||
|- | |||
| VIT || 120-130 | |||
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. | |||
|- | |||
|INT | |||
|100-120 | |||
|Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530) | |||
|- | |||
|DEX | |||
|100-120 | |||
|Increases your HIT rate. {{#skill:6001}} CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you'll need to reach instant cast time to maximize {{#skill:6001}}. | |||
In the early game you may prioritize this for smoother movement / kiting. | |||
|- | |||
|LUK | |||
|1 | |||
|No need LUK as your skills cannot crit. | |||
|- | |||
!Trait | |||
! Allocation | |||
!Notes | |||
|- | |||
|POW | |||
| 100 | |||
|Your main damage scaling for Traits. Max this one first especially if you are leveling. | |||
|- | |||
| STA || Leftover | |||
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical | |||
|- | |||
|WIS | |||
| Leftover | |||
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. | |||
|- | |||
|SPL | |||
|0 | |||
|You don't deal magic damage sadly. | |||
|- | |||
|CON | |||
|100 | |||
|Mostly used for increasing P. ATK. Allocate your points here after maxing out POW | |||
|- | |||
|CRT | |||
|0 | |||
|You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Skill Tree''' == | |||
|- | |||
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job. | |||
|- | |||
! colspan="3" |Swordman[[File:Skillranged1.png|center|frameless|1052x1052px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS. | |||
|- | |||
! colspan="3" |Lord Knight[[File:Skillranged2.png|center|frameless|1053x1053px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - {{#skill:357}} is the only buff you can use for the build, feel free to allocate your points on anything else, even on the Swordman tree if you feel like it. | |||
|- | |||
! colspan="3" |Rune Knight[[File:Skillranged3.png|center|frameless|1030x1030px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - {{#skill:2008}} and {{#skill:5004}} does NOT scale with STR. It mainly scales with MaxHP/Current HP. If you are still leveling, prioritize VIT first and INT/DEX for smoother leveling | |||
|- | |||
! colspan="3" |Dragon Knight[[File:Skillranged4.png|center|frameless|1041x1041px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - If you want to opt out of '''{{#skill:5211}}''', you may max out {{#skill:5207}} instead. | |||
- '''{{#skill:5201}}''' is used for AP recovery to recover AP outside of healer | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
Line 1,324: | Line 1,556: | ||
|- | |- | ||
|{{#item:4609}} | |{{#item:4609}} | ||
| +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with{{#item:4608}}gives a total +35% damage and -30% Damage taken vs Medium and Large | | +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with {{#item:4608}} gives a total +35% damage and -30% Damage taken vs Medium and Large | ||
|- | |- | ||
| rowspan="2" |Garment | | rowspan="2" |Garment | ||
Line 1,347: | Line 1,579: | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="2" | | ! colspan="2" | | ||
== '''PETS''' == | == '''PETS''' == | ||
|- | |- |
Latest revision as of 09:44, 3 March 2025
Introduction
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.
Pros | Cons | Neutral |
---|---|---|
|
|
Moderate upkeep to deal full damage (Runes) |
Stats and Traits
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.
Stats | Notes | |
---|---|---|
STR | Main Damage Stat; Additional Weight | Your primary stat. It affects your melee damage output the most, also useful for carrying more items |
AGI | Attack Speed + Flee | Mainly used to increase attack speed. Also increases the potency of ASPD consumables. Such as Berserk Potion, Enrich Celermine, etc. |
VIT | Max HP; DEF and MDEF | Makes you tankier and increases healing potency of consumables, it also decreases your chance to be hit by certain status effects. |
INT | Max SP; Casting Time, MDEF | Mainly for you to be able to cast your skills more before using consumables. This also affects your casting time mainly used for Dragonic Breath. |
DEX | Ranged ATK, HIT, MATK, Casting Time | Increases your HIT rate. Primary stat for Dragonic Breath as it increases your ranged damage and lowers cast time more than INT |
LUK | Critical HIT, ATK, MATK, Perfect Dodge | Mainly used to increase Critical Chance. It is the primary stat for Critical Hit builds |
Trait | Notes | |
---|---|---|
POW | ATK and P. ATK | Your main trait; all of your 4th Job Skills scale with POW |
STA | RES | Get this if you wish to be more resistant to Physical Damage. If you have access to Parry, you may skip out on this. |
WIS | MRES | Get this if you wish to be more resistant to Magical Damage. This is usually more preferred as you have less MDEF than DEF. |
SPL | MATK and S. MATK | Primary trait of Magic builds. DKs have no magic build so we skip this. |
CON | R HIT, FLEE, P. ATK | Mainly used to increase your P. ATK. This is a tertiary trait for Critical Hit builds and secondary trait for Dragonic Breath. |
CRT | H. Plus and C. Rate | Increases 140% BASE Critical Damage Modifier; 1 C. Rate = +1% Critical Damage, Secondary Trait for Critical Builds |
Skills
This will cover relevant skills mainly used for Leveling and staples skills used up to 4th jobs.
1st Job - Swordsman
Magnum Break - Your main AoE skill during your 1st job phase. Allows you to deal ADDITIONAL 20% Fire property damage for 10 seconds. Highly used in endgame to boost damage vs. bosses
Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.
2nd Job - Knight / Lord Knight
Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT for 5 minutes. (Requires Two-Handed Sword)
Parry - Enable up to 50% chance of blocking physical damage (Requires Two-Handed Sword)
Riding - Enable Mounting (Peco-peco)
Cavalry Mastery - Remove ASPD penalty from mounting
Aura Blade - Buffs damage based on Base Level
Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1
Charge Attack - 14 cell targeted gapcloser
3rd Job - Rune Knight
Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level.
Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT
Dragon Training - Same as
Riding and
Cavalry Mastery but with a Dragon. Required for mounting from 3rd job onward
Skills to use for Leveling
Ranged Build ( Dragonic Breath +
Madness Crusher)
Dragon Breath - 9x9 Ground Target AoE Fire Element
Dragon Breath Water - 9x9 Ground Target AoE Water Element
Critical Hit Build ( Hack and Slasher +
Servant Weapon +
Storm Slash)
Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword around yourself.
Ignition Break - 9x9 AOE Critical Skill around yourself.
Sonic Wave - Single Target Critical Skill .
4th Job - Dragon Knight
Two Handed Defense - Reduces damage taken when using 2-Hand weapons
Vigor - Uses AP to give 2 types of buffs:
1st: Drastically Increase Auto-attack damage
2nd: Increase damage vs. Demi-Human and Angel race up to 100% (This applies to skills as well). Highly useful for certain areas such as Biosphere Temple
Critical Hit Build ( Hack and Slasher +
Servant Weapon +
Storm Slash)
Storm Slash - Single Target Critical Skill; has a chance to double damage when used with
Turisus Runestone (12731)
Hack and Slasher - Targetted 7x7 AOE Critical Skill.
Servant Weapon - Summons swords that deal additional damage while auto-attacking this skill can crit.
Servant Weapon - Sign - Shoots a
Servant Weapon at an enemy to mark them as a
Servant Weapon - Demolition and
Servant Weapon - Phantom
Servant Weapon - Demolition - Uses all
Servant Weapon to hit targets marked by
Servant Weapon - Sign around you in a 13x13 AOE (Can deal critical damage)
Servant Weapon - Phantom - Gapcloser that hits all targets marked by
Servant Weapon - Sign and the 5x5 area around the targets hits (Can deal critical damage)
Ranged Build ( Dragonic Breath +
Madness Crusher)
Charging Pierce - Gives a charge stack for each use of a ranged, non-
Dragonic Breath skill, mainly
Madness Crusher. Doubles the damage of the skill used at the 10th.
Madness Crusher - 7x7 AOE Ranged Skill (Requires 2H Weapon)
Dragonic Breath- 9x9 AOE ranged skill that also scales well with HP and SP.
Dragonic Aura - AOE ranged skill that inflicts big damage and greatly buffs
Dragonic Breath, and
Dragon Breath +
Dragon Breath Water
Leveling
Here is a step-by-step leveling guide, do note that this is not the only way to progress levels early game. Feel free to use this as reference to leveling your first Dragon Knight.
Here is the full, unedited VOD for the text leveling guide.
https://www.youtube.com/watch?v=ZF7KcOLxWyM&feature=youtu.be
Level 1-200
- Complete the tutorial up until you get
Novice Battle Manual (7803) , this will allow you to get up to 2x the EXP gain for both Base and Job levels; HOWEVER, you can only use it during levels 1-40. We will use this later to entirely skip the Rebirth process and speed up the rest of the leveling process.
- Job change into Swordsman via the Job Master in Main Office (@go office_. Remember to allocate your stats mainly onto STR and DEX first and equip the
C. Beginner Cap (20307) to get +1000HP, 20 HIT and +200SP
- Proceed to Warper then go to Prontera Culvert (Dungeons > Culvert), kill the mobs there until you reach level 10 to be able to join the Eden Group at @go Eden. If you find the mobs inside the dungeon hard, exit to the portal and hit the mobs there instead.
- Level up your
Magnum Break, as this will be our main skill to level early.
- Proceed to Eden Paradise (type @go Eden). Then talk to the Purple Haired NPC named Lime Evenor. This will allow you have access to Eden Quests, Eden Starter Gear, and the Eden Vending Machine that we will use all throughout our time in the game.
- Move to the upper right portal then go to the portal with "Paradise Equipment". This equipment will suffice for leveling from 1-200, or even up to 240+ if you're dedicated enough.
- Talk to the hatted, blonde haired npc named Lucy to gethttps://muhro.eu/flux/data/items/icons/24687.png Paradise Shadow Weapon (24687) + other Paradise Shadow Gear, a secondary set of gear that gives additional stats outside of the usual gear.
- Talk to the brown haired npc named Lothaire to get your starter gear,
Paradise Sword (500032) and the Paradise Physical Armor Set,
Paradise Cap (400137) , etc.
- Proceed to level to Base Lvl 45 in Sunken Ship (Dungeons > Sunken Ship). Hit all the mobs there up until Lvl 45.
- Once you're at level 45, select "Take All" from the 40~69 Board in Eden for the Pirate Skeleton Quest. This will give us
Eden Coin (25223) that we will use to purchase consumables on the Eden Vending Machine.
- Keep doing the quest up until you are Job Lvl 50, then change to Knight.
- Go back to Paradise Equipment talk to the golden haired man named Labraham then get the
Paradise Knight Two-Handed Sword (600020) . We will be using
Charge Attack,
Magnum Break
Bowling Bash for Leveling.
- Keep repeating the Pirate Skeleton Quest up until you get Base Lvl 85.
- Once you're Base Level 85, take all the quest in the 70~99 Board in Eden, then proceed to Einbech Dungeon (Dungeons > Einbech Dungeon) to kill Pitman up until you get 15
Old Pick (7318) . We will need this to turn the quest that will give us our next weapon at Level 100. I highly recommend turning in this quest at least once before proceeding to the next step.
- Once you reach Base level 90, take all the quest in the 70~99 Board in Eden, then go to Turtle Dungeon (Dungeons > Turtle Dungeon). Kill Spring Rabbits and Dragon Tail at the Turtle Dungeon Entrance until the quest is complete. DO NOT TURN IN THE QUEST YET
- Move to the upper portal then kill Solider and Permeter. At this point you should be maxed level. If not just keep killing mobs until you are max level. DO NOT TURN IN THE QUEST YET
- Go back to Sunken Ship then kill Pirate Skeletons until the quest is complete. DO NOT TURN IN THE QUEST YET
- Go to Main Office (@go office) then proceed to Rebirth at the Job Master NPC.
- Once you are a novice again, go to Prontera Culvert (Dungeons > Culvert) to level up Job Level 10
- Change into High Swordsman
- Activate the
Novice Battle Manual (7803) then turn in the Pirate Skeleton Quest at the 40~69 Board. It should be enough allow you to Job Change into Lord Knight.
- Change into Lord Knight.
- Turn in the 70~99 Board. This will make you Base Level 99 and Job Level 70
- Change into Rune Knight.
- Kill any mob or re-login for your actual level to be registered by the server.
- Once you're level 100, proceed to Paradise Equipment and get
Paradise Rune Knight Two-Handed Sword (600021) from Labraham
- Talk to the Pirate NPC named Roxanne at the rightmost side of Eden and select Take All.
- Go to the Eden Vending Machine above Roxanne, and with the
Eden Coin (25223) we got from Eden Quests, prioritize getting
Brilliant Protection Scroll (23204)
Small Mana Potion (23203)
Small Life Potion (14534) . This will give us a big boost in survivability. You may also want to get
Almighty (12883)
Limited Power Booster (14766)
Infinity Drink (23475) if you have spare
Eden Coin (25223) .
- Go to Illusion Moonlight (Illusion Dungeons > Illusion Moonlight) then kill any of the mobs there. Use
Charge Attack,
Magnum Break
Bowling Bash. Once you're at least level 12-15, use
Wind Cutter as your main leveling skill up to Level 200.
- Turn in quest to Roxanne. Repeat the quest until Base Level 120
- Go to Illusion Frozen (Illusion Dungeons > Illusion Frozen) then kill any of the mobs there.
- Turn in quest to Roxanne. Repeat the quest until Base Level 160
- Go to the 130~190 Board, and select Take All
- Proceed to Verus (@go Verus or Towns > Verus) then proceed to the lower right portal.
- Kill the Recon Robots in the tunnel and in the next proceeding portal until the quest is finished.
- Turn in Quest to the 130~190 Board
- You may repeat the 130~190 Board for Recon Robots or go to Illusion Teddy Bear (Illusion Dungeons > Illusion Teddy Bear) to spice leveling, up until you're Base Level 180.
- Purchase 10 pieces of each
Fragment of Agony (7436)
Fragment of Misery (7437)
Fragment of Hatred (7438)
Fragment of Despair (7439) by typing @ws 7436, @ws 7437, etc. If you don't wish to purchase, there's no supplies for the materials in the market, or just plain stingy, I highly recommend just spamming Recon Robots until Level 200, as they give big EXP and is relatively easy.
- Talk to Roxanne NPC and keep talking to her until you turn in the quest rewards.
- Congratulations! You are now a Dragon Knight.
Runes
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.
Runes | ||
---|---|---|
Rune | Effect | Staple? |
![]() |
STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes | YES |
![]() |
Increase Weapon ATK and Scaling ASPD for 15 minutes | YES |
![]() |
Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20% | PVP |
![]() |
7x7 AOE skill around you. Can crit. | NO |
![]() |
Remove and become immune to the following debuffs: Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds |
Situational |
![]() |
Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes | YES |
![]() |
Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes | Situational |
![]() |
Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins | Situational |
![]() |
Recover 60 SP every 10 seconds for 15 minutes | NO |
![]() |
+30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP | YESYESYES |
Where to FarmStaple Runes are written in BOLD and ITALICIZED |
|||||
---|---|---|---|---|---|
Rune | Material | ||||
![]() |
![]()
[ALL STAGES] Use [unless you want to do the pre-quest AND run around a maze every time you need to farm] |
![]()
[Early Game] (Splendide > Right > Right) [Late Game] (Biosphere Grass) |
![]()
[ALL STAGES] (Ice Dungeon > Down Portal) |
![]() ![]() Kobold (1133) [ANY] [ALL STAGES] (Lighthalzen > Top > Top > Left) | |
![]() |
![]()
[Early Game] (Abyss Lakes > Left > Top) or Abyss Lakes 4
[Mid Game] (Thanatos Tower > F9 > F10) QUEST REQUIRED |
![]()
[ALL STAGES] (Clock Tower > Middle > TopMid > BottomLeft Box) or | |||
![]() |
![]()
OR Knight Dealer NPC via Main Office | ||||
![]() |
![]()
[Early Game] (Aldebaran > Down > Down > Left)
[Late Game] (Clock Tower Unknown Basement) | ||||
![]() |
![]() [ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3) |
![]()
[Early Game] (Niflheim > Left > Left)
[Late Game] (Niflheim Dungeon 2F) | |||
![]() |
![]()
[ALL STAGES] Use |
![]()
[Early Game] (Moscovia Dungeon > Top > Right)
[Midgame] (Thanatos Tower > F9 > F10) QUEST REQUIRED | |||
![]() |
![]()
[Early Game] (See High Orc > Lower Right)
[Late Game] (Clock Tower Unknown Basement) |
![]() [ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3) | |||
![]() |
![]()
[Early Game] (Niflheim > Left > Left) | ||||
![]() |
![]()
[ALL STAGES] (Thor Volcano > Down) | ||||
![]() |
![]()
[ALL STAGES] (Payon > Down> Left) |
![]()
[ALL STAGES] (Beach Dungeon > Beach Dungeon 1) |
Critical Hit Build (
Hack and Slasher +
Servant Weapon +
Storm Slash)
Early Game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | ![]() |
||
+11 ![]() |
![]() ![]() |
Must be comboed with ![]() Requires at least +7 to effectively replace Advanced Paradise Cap | |
Middle | ![]() |
Can be bought from other players for relatively cheap | |
Lower | ![]() |
Can be bought from other players for relatively cheap | |
Armor | ![]() |
||
+9 ![]() |
|||
+11 ![]() |
![]() ![]() |
Must be comboed with ![]() Requires at least +9 to effectively replace Grace SET | |
Weapon | ![]() |
||
+11 ![]() |
Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter
Requires at least +11 to effectively replace Paradise RK (Crit) | ||
+9 ![]() |
![]()
|
First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon. | |
Garment | ![]() |
||
+9 ![]() |
|||
+11 ![]() |
![]() ![]() |
Must be comboed with ![]() Requires at least +9 Refine to effectively replace Grace SET | |
Footwear | ![]() |
||
+9 ![]() |
|||
+11 ![]() |
![]() ![]() |
Must be comboed with ![]() Requires at least +9 Refine to effectively replace Grace SET | |
Right Accessory | ![]() |
||
![]() |
|||
![]() |
Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET | ||
Left Accessory | ![]() |
||
![]() |
Middle-game/Late-game Transition Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | ![]() |
![]()
|
Can be kept up to late-game provided the Acute enchant is at least ![]() otherwise stick with |
![]() |
You can get the MVP materials from ![]() ![]() | ||
Middle | ![]() |
Can be bought from other players for relatively cheap | |
Lower | ![]() |
Can be bought from other players for relatively cheap | |
Armor | ![]() |
![]()
|
You can start farming ![]() |
![]() |
![]()
|
Only get if you want to buy from other players. While potentially cheaper and marginally better than ![]() ![]() | |
![]() |
![]()
|
Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | |
Weapon | ![]()
|
![]() |
Only replace ![]() |
![]()
|
![]() | ||
![]()
|
![]()
|
Only get if you're ready to commit to ![]() | |
Garment | ![]() |
You can get the MVP materials from ![]() ![]() | |
![]() |
![]()
|
Best in slot manteau in terms of damage once you got your CRI stat managed. ![]() ![]() | |
Footwear | ![]() |
![]()
|
2nd Slot, ![]() ![]() |
![]() |
![]()
|
Best in slot boots in terms of damage once you got your CRI stat managed. ![]() ![]() | |
Right Accessory | ![]()
OR ANY 10% ATK THANATOS RING |
![]() ![]()
|
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as ![]() |
![]() |
![]()
|
Can easily solve your CRI problems in the midgame. Feel free to transition into ![]() | |
Left Accessory | ![]()
OR ANY 10% ATK THANATOS RING |
![]()
|
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as ![]() |
![]() |
![]()
|
Can easily solve your CRI problems in the midgame. Feel free to transition into ![]() |
Late-game/End-game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | ![]() |
![]() ![]()
|
Got the Acute enchant to at least ![]() Stick with |
+12 [A] ![]() |
The best generic critical headgear out there. If you have it lying around, this is a good choice. | ||
+12 [A] ![]() |
![]()
|
- While it is the best headgear in terms of damage for ![]() ![]() ![]() ![]() ![]() - | |
![]() |
![]()
|
- Combos with ![]() ![]() ![]() - Can also be used as a standalone headgear for | |
Middle | ![]() |
||
Lower | ![]() |
||
Armor | +12 [A] ![]() |
![]()
|
Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around. |
+12 [A] ![]() |
![]()
|
Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage | |
Weapon | ![]() +12 [A] |
ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
|
- Combos with ![]() ![]() ![]() ![]() - Adjust the Biosphere Gem and Varmundt Crystal based on your needs. |
![]() +12 [A] |
![]() |
||
![]() +12 [A] |
![]()
|
The main weapon for ![]() ![]() | |
Garment | +12 [A] ![]() |
Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame | |
+12 [A] ![]() |
![]()
|
Best in slot manteau in terms of damage once you got your CRI stat managed. ![]() ![]() | |
Footwear | +12 [A] ![]() |
![]()
|
Best in slot boots in terms of damage once you got your CRI stat managed. ![]() ![]() |
+12 [A] ![]() |
![]()
|
- Comboes with ![]() ![]() ![]() ![]() ![]() - While is still technically the best by a very small margin (<1%) when comboed with | |
Right Accessory | ![]() |
![]()
|
Feel free to use any 2nd Slot Racial based on your needs. ![]()
|
Left Accessory | ![]() |
![]()
|
Shadow Gear / Costume Stones | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | ![]() |
Combos with ![]() | |
Middle | ![]() |
Gives +5% Melee and Ranged damage with Lv. 10 ![]() | |
Lower | ![]() |
Combos with ![]() | |
Garment | ![]() |
+15% Critical Damage; Required to combo ![]() ![]() | |
Dual | ![]() |
+10 CRI; +10% Critical Damage | |
Armor | +10 ![]() |
Melee +5% or ANY
C. Rate 5 (Priority) |
Increases damage dealt. Combos with ![]() Interchangeable with |
Weapon | +10 ![]() |
Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies | |
Shield | +10 ![]() |
Increases your attack speed and the damage you deal with crit. | |
Footwear | +10 ![]() |
Interchangeable with ![]() | |
Right Accessory | +10 ![]() |
Allows you to ignore the enemy's defense stats. Combos with ![]() Interchangeable with | |
Left Accessory | +10 ![]() |
Interchangeable with ![]() |
Stats / Traits | ||
---|---|---|
Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | ||
Stats | Allocation | Notes |
STR | 120+ | Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items |
AGI | 95-110 | Allows you to attack faster, which means you can output more skills for damage |
VIT | 100-120 | Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. |
INT | 70-100 / Leftover points | Allows you to cast more skills before replenishing it. |
DEX | 1 | Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game. |
LUK | 120-125 | Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run ![]() |
Trait | Allocation | Notes |
POW | 100 | Your main damage scaling for Traits. Max this one first especially if you are leveling. |
STA | Leftover | Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical |
WIS | Leftover | Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. |
SPL | 0 | You don't deal magic damage sadly |
CON | 35 / Leftover | Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT |
CRT | 100 | Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%) |
CARDS | ||
---|---|---|
Position | Gear | Notes |
Upper | ![]() |
Main combo component for ![]() |
![]() |
Budget offensive headgear card | |
![]() |
Combo with ![]() Best non-MVP HG card for Critical DK | |
Middle | ![]() |
Combo with ![]() |
![]() |
Budget offensive headgear card | |
![]() |
Best non-MVP HG card for Critical DK | |
Armor | ![]() |
Combo with ![]() |
![]() |
+4% Melee per 3 refine and +1 P. ATK
Combo with | |
Weapon | ![]() |
+30% vs Medium and Large |
![]() |
+5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.
Performs as much and scales better than | |
Garment | ![]() |
+2 CRI per 10 Base LUK
+30% Crit Damage if Base LUK is at least 125 |
![]() |
Combo with ![]() +10% Melee; +15% Melee per 40 base STR if combo and base level 200 | |
Footwear | ![]() |
Your main card for shoes until you get ![]() +15% Critical Damage if combo with |
![]() |
+5 CRI
If below +12: -15 CRI; -10% Crit Damage If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5 Only use if footwear is +12 above, otherwise you lose on stats | |
Right Accessory | ![]() |
+15% Critical Damage |
Left Accessory | ![]() |
+15% Critical Damage |
PETS | |
---|---|
Pet | Notes |
![]() Incubus (1374) |
If you prefer SP sustain |
![]() Succubus (1370) |
If you prefer HP sustain |
![]() Eddga (1115) |
If you prefer CRI (+8) and C. Rate (+3) |
![]() Corrupted Wanderer (20420) |
If you prefer Critical Damage (+7%) and some CRI (+3) |
![]() Orc Hero (1087) |
If you prefer ATK (+7%) and some Critical Damage (+3%) |
Ranged Build (
Dragonic Breath +
Madness Crusher)
Early Game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | ![]() |
||
+11 ![]() |
![]() ![]() |
Must be comboed with:
Requires at least +9 to effectively replace Advanced Paradise Cap | |
Middle | ![]() |
Can be bought from other players for relatively cheap | |
Lower | ![]() |
Can be bought from other players for relatively cheap | |
Armor | ![]() |
||
+9 ![]() |
|||
+11 ![]() |
![]() ![]() |
Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Weapon | ![]() |
||
+11 ![]() |
Requires at least +9 to effectively replace Paradise RK.
Do note that 2H Sword has size penalty | ||
+9 ![]() |
![]()
|
First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon. Why not Because all the enchants gain additional benefits if slotted on a 2H Weapon, and the DPS gain is much better than having a shield. | |
Garment | ![]() |
||
+9 ![]() |
|||
+11 ![]() |
![]() ![]() |
Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Footwear | ![]() |
||
+9 ![]() |
|||
+11 ![]() |
![]() ![]() |
Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Right Accessory | ![]() |
||
![]() |
|||
![]() |
Use this once you've replaced Grace set | ||
Left Accessory | ![]() |
||
![]() |
Feel free to use once you've gotten Grace set |
Middle-game/Late-game Transition Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | ![]() |
You can get the MVP materials from ![]() ![]() | |
Middle | ![]() |
Can be bought from other players for relatively cheap | |
Lower | ![]() |
Can be bought from other players for relatively cheap | |
Armor | ![]() |
![]()
|
You can start farming ![]() |
![]() |
![]()
|
Only get if you want to buy from other players. While potentially cheaper and marginally better than ![]() ![]() | |
![]() |
![]()
|
Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | |
Weapon | ![]()
|
![]() |
Only replace ![]() For Prioritize getting |
![]()
|
![]() | ||
![]()
|
ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL |
Immediately replace ![]() Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon. | |
Shield | ![]() |
![]() |
Feel free to get once you transition into ![]() |
Garment | ![]() |
This will serve as placeholder gear prior to getting Varmundt Manteaus. Refine to +11 if you wish | |
![]() |
![]()
|
More niche equipment for ![]() ![]() | |
![]() |
Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for | ||
Footwear | ![]() |
![]()
|
![]() |
![]() |
ANY HP / ANY MAX HP | Transition gear that can be brought into endgame because when you get this to proc it can effectively double your damage output. Its inconsistency can be off-putting for some though. | |
![]() |
![]()
|
More niche equipment for ![]() ![]() | |
![]() |
![]()
|
Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for | |
Right Accessory | ![]()
OR ANY 10% ATK THANATOS RING |
![]() ![]()
|
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. |
![]() |
![]()
|
The best Midgame accessory prior to getting ![]() | |
Left Accessory | ![]()
OR ANY 10% ATK THANATOS RING |
![]() ![]()
|
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. |
![]() |
![]()
|
The best Midgame accessory prior to getting ![]() |
Late-game/End-game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | +12 [A] ![]() |
Fully upgrading this headgear is still worthwhile, as ![]() | |
+12 [A] ![]() |
![]()
|
- Comboes with ![]() ![]() - Beats | |
Middle | ![]() |
5% MaxHP / 5% MaxHP | |
Lower | ![]() |
+5 Dex / Long Range 7 | |
Armor | +12 [A] ![]() |
![]()
|
Best in slot armor. Better than ![]() |
Weapon | ![]() +12 [A] |
![]() |
While it is still a good weapon, it is highly outclassed by ![]() |
![]() +12 [A] |
ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL |
- Combos with ![]() ![]() -YOU WILL NEED INSTANT CAST AND AT LEAST 183+ ASPD TO MAXIMIZE YOUR SPAM RATE - Adjust the Biosphere Gem and Varmundt Crystal based on your needs. -This is a Two-Handed Weapon, you are unable to equip any shields such as | |
![]() +12 [A] |
![]() |
||
Shield | +12 ![]() |
2x ![]() |
|
+12 [A] ![]() |
![]() |
- While only marginally better than ![]() | |
Garment | +12 [A]![]() |
![]()
|
More niche equipment for ![]() ![]() |
+12 [A] ![]() |
Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for | ||
Footwear | +11 [C]![]() |
Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency,
you may swap out to | |
+12 [A] ![]() |
![]()
|
More niche equipment for ![]() ![]() | |
+12 [A]![]() |
![]()
|
Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for | |
Right Accessory | ![]() |
![]()
|
Feel free to use any 2nd Slot Racial based on your needs. ![]() but is definitely the most expensive part to min-max |
Left Accessory | ![]() |
![]()
|
Shadow Gear / Costume Stones | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | ![]() |
Up to +5% Ranged per level of ![]() | |
Middle | ![]() |
Combos with ![]() | |
Lower | ![]() |
Combo with ![]() | |
Garment | ![]() |
Required for ![]() ![]() | |
Dual | ![]() |
+5 POW | |
Armor | +10 ![]() |
Ranged +5% or ANY
POW 5 (Priority) |
Increases damage dealt. Combos with ![]() Interchangeable with |
+ 10https://muhro.eu/flux/data/items/icons/24764.png Lord Bearer's Shadow Armor (24764) | Double Lord Bearer's combo deals more damage compared to ![]() ![]() | ||
Weapon | +10 ![]() |
Added Leech effect at +10 refine use this if you want more sustain over the damage of ![]() | |
+10 ![]() |
More damage. | ||
Shield | +10 ![]() |
Added Leech effect at +10 refine use this if you want more sustain over the damage of ![]() | |
+10 ![]() |
More damage. | ||
Footwear | +10 ![]() |
Interchangeable with ![]() | |
+10 ![]() |
Combos with ![]() | ||
Right Accessory | +10 ![]() |
Combos with ![]() Refine to +10 both pieces to remove HP Penalty Interchangeable with | |
+10 ![]() |
With the coming of ![]() ![]() ![]() | ||
Left Accessory | +10 ![]() |
Interchangeable with ![]() | |
+10 ![]() |
With the coming of ![]() ![]() ![]() | ||
Alternative | |||
Upper | ![]() |
Up to +5% Ranged per level of ![]() | |
Middle | ![]() |
Gives +5% Melee and Ranged damage with Lv. 10 ![]() | |
Lower | ![]() |
If you're using ![]() I chose | |
Garment | ![]() |
If you're using ![]() | |
Dual | ![]() |
+5 POW | |
Weapon | +10 ![]() |
![]() |
Can function independently by themselves to provide more damage. ![]() |
Shield | +10 ![]() | ||
Armor | +10 ![]() |
![]()
|
Combos with ![]() ![]() If all Master Shadow pieces are equipped, gives 20% magical and physical RESISTANCE pierce by 20% |
Footwear | +10 ![]() |
Required for ![]() | |
Right Accessory | +10 ![]() |
Combos with ![]() ![]() | |
Left Accessory | +10 ![]() |
Required for ![]() | |
NOTES:> While Blue Shadows are better, the Master Shadow set is also good if you wish to focus on > The costume stones shown here is for when you're using |
Stats / Traits | ||
---|---|---|
Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | ||
Stats | Allocation | Notes |
STR | 100-120 | One of your main damage stats. Also increases your weight capacity allowing you to carry more items. |
AGI | 70-110 | Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize ![]() |
VIT | 120-130 | Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. |
INT | 100-120 | Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530) |
DEX | 100-120 | Increases your HIT rate. ![]() ![]() In the early game you may prioritize this for smoother movement / kiting. |
LUK | 1 | No need LUK as your skills cannot crit. |
Trait | Allocation | Notes |
POW | 100 | Your main damage scaling for Traits. Max this one first especially if you are leveling. |
STA | Leftover | Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical |
WIS | Leftover | Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. |
SPL | 0 | You don't deal magic damage sadly. |
CON | 100 | Mostly used for increasing P. ATK. Allocate your points here after maxing out POW |
CRT | 0 | You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost |
CARDS | ||
---|---|---|
Position | Gear | Notes |
Upper | ![]() |
+10% MaxHP. Best Non-MVP card that increases MaxHP |
Middle | ![]() |
+10% MaxHP. Best Non-MVP card that increases MaxHP |
Armor | ![]() |
Combo with ![]() |
![]() |
+100 Def, +50 RES
If below +12: -30% MaxHP; -10% ATK, -10% MATK If +12 or above: +30% MaxHP; -10% ATK, -10% MATK Only use if armor is +12 above, otherwise you lose on stats. | |
Weapon | ![]() |
+30% vs Medium and Large |
![]() |
+15 ATK, +20% vs. Medium and Large; IF COMBO with ![]() | |
![]() |
+5% ATK; +10% Ranged if on 2H Spear; +2% Ranged per 3 refine; +3% Ranged per 3 refine and if Base Level 200.
Performs as much and scales better than | |
Shield | ![]() |
+10% MaxSP; +1%MaxHP per refine |
![]() |
+20 DEF, -25% damage taken vs Medium and Large; IF COMBO with ![]() | |
Garment | ![]() |
Combo with ![]() +10% Ranged; +15% Ranged per 40 base DEX if combo and base level 200 |
![]() |
+10% damage taken vs Neutral Element; +5% Ranged; +4% ranged per 2 refine | |
Footwear | ![]() |
+2 Dex; +10% MaxHP and 10% MaxSP |
Right Accessory | ![]() |
+2 Dex and +1 Vit; +10%MHP |
Left Accessory | ![]() |
+2 Dex and +1 Vit; +10%MHP |
PETS | |
---|---|
Pet | Notes |
![]() Incubus (1374) |
If you prefer SP sustain |
![]() Succubus (1370) |
If you prefer HP sustain |
![]() Blue Moon Loli Ruri (20940) |
For ![]() If you prefer more HP (+5%) and VIT (+4)
Be careful of its |
![]() Baphomet (1039) |
If you prefer +5% Ranged and +7% MaxSP |
Epilogue
That should be all for now. Feel free to reach out to me via ping in MuhRO discord at the #swordsman channel.
Video showcase and other updates coming soon provided I'm free.
Suggestions and comments that would help improve the guide are highly appreciated as well!
Special Thanks
Special thanks to the following:
- Nihilo Guild for being the OGs and bringing me to MuhRO
- yamiobsura and Nkkpgpbgbg of Nihilo for their insight on
Dragonic Breath build
- Endless Paradise and Shady Communication for socialization
- Muh, Icecold and the rest of the MuhRO team for all the hard work.