Elemental Master: Difference between revisions

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==Skills==
<languages/>
{| class="wikitable mw-collapsible" style="width: 100%;"
<translate>
|- style="background-color: #CA80A2;text-align: center;"
<!--T:1-->
| style="width: 20%"|Skill
==When do I change job?==
| style="width: 50%"|Description
# As Novice job level 10 you can change to Magician.
| style="width: 30%"|Level
# As Magician job level 40-50 you can change to Sage.
# As Sage base level 99 and job level 50 you can do rebirth.
# As rebirth Novice job level 10 you can change to Magician.
# As Magician job level 40-50 you can change to 2nd class Professor.
# As Professor base level 99 and job level 70 you can change to 3rd class Sorcerer.
# As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master.
 
<!--T:2-->
== Magician ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#CA80A2;"
| colspan="3" | Skills
|-
| style="width:30%;"| {{#skillDesc:9}}
| style="width:30%;"| {{#skillDesc:10}}
| style="width:30%;"| {{#skillDesc:11}}
|-
| {{#skillDesc:12}}
| {{#skillDesc:13}}
| {{#skillDesc:14}}
|-
| {{#skillDesc:15}}
| {{#skillDesc:16}}
| {{#skillDesc:17}}
|-
| {{#skillDesc:18}}
| {{#skillDesc:19}}
| {{#skillDesc:20}}
|-
| colspan="3" | {{#skillDesc:21}}
|- style="background-color:#CA80A2;"
| colspan="3" | Quest Skills
|-
| colspan="3" |{{#skillDesc:157}}
|}
 
<!--T:3-->
== Sage ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#CA80A2;"
| colspan="3" | Skills
|-
| style="width:30%;"| {{#skillDesc:274}}
| style="width:30%;"| {{#skillDesc:275}}
| style="width:30%;"| {{#skillDesc:276}}
|-
| {{#skillDesc:277}}
| {{#skillDesc:278}}
| {{#skillDesc:279}}
|-
| {{#skillDesc:280}}
| {{#skillDesc:281}}
| {{#skillDesc:282}}
|-
| {{#skillDesc:283}}
| {{#skillDesc:284}}
| {{#skillDesc:285}}
|-
| {{#skillDesc:286}}
| {{#skillDesc:287}}
| {{#skillDesc:288}}
|-
| {{#skillDesc:289}}
| {{#skillDesc:290}}
| {{#skillDesc:93}}
|-
| {{#skillDesc:90}}
| colspan="2" | {{#skillDesc:91}}
|- style="background-color:#CA80A2;"
| colspan="3" | Quest Skills
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Magic Book Mastery</u>'''
| {{#skillDesc:1008}}
| {{#skillDesc:1017}}
| {{#skillDesc:1018}}
|-
| {{#skillDesc:1019}}
| colspan="2" | {{#skillDesc:1007}}
|}
== Professor ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#CA80A2;"
| colspan="3" | Skills
|-
|-
|
| style="width:30%;"| {{#skillDesc:373}}
Max level: 10
| style="width:30%;"| {{#skillDesc:374}}
<br>Group: Passive
| style="width:30%;"| {{#skillDesc:375}}
|When equipping book, increases water, wind, earth, fire and poison property magical damage.
|
[Level 1]: Increases water, wind, earth, fire and poison property magical damage by 1%.
<br>[Level 2]: Increases water, wind, earth, fire and poison property magical damage by 2%.
<br>[Level 3]: Increases water, wind, earth, fire and poison property magical damage by 3%.
<br>[Level 4]: Increases water, wind, earth, fire and poison property magical damage by 4%.
<br>[Level 5]: Increases water, wind, earth, fire and poison property magical damage by 5%.
<br>[Level 6]: Increases water, wind, earth, fire and poison property magical damage by 6%.
<br>[Level 7]: Increases water, wind, earth, fire and poison property magical damage by 7%.
<br>[Level 8]: Increases water, wind, earth, fire and poison property magical damage by 8%.
<br>[Level 9]: Increases water, wind, earth, fire and poison property magical damage by 9%.
<br>[Level 10]: Increases water, wind, earth, fire and poison property magical damage by 10%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Spell Enchanting</u>'''
| {{#skillDesc:402}}
| {{#skillDesc:403}}
| {{#skillDesc:404}}
|-
|-
|
| {{#skillDesc:405}}
Max level: 5
| colspan="2" | {{#skillDesc:482}}
<br>Prerequisite skills: Magic Book Mastery level 5
|}
<br>Group: Active
 
<br>Type: Buff
<!--T:4-->
<br>Target: Self and party members
== Sorcerer ==
|Gives a buff that increases trait magical attack power for the skill duration.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|
|- style="background-color:#CA80A2;"
[Level 1]: Increases S.Matk: 4/skill duration: 80 seconds.
| colspan="3" | Skills
<br>[Level 2]: Increases S.Matk: 8/skill duration: 120 seconds.
<br>[Level 3]: Increases S.Matk: 12/skill duration: 160 seconds.
<br>[Level 4]: Increases S.Matk: 16/skill duration: 200 seconds.
<br>[Level 5]: Increases S.Matk: 20/skill duration: 240 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Activity Burn</u>'''
| style="width:30%;"| {{#skillDesc:5008}}
| style="width:30%;"| {{#skillDesc:2443}}
| style="width:30%;"| {{#skillDesc:2444}}
|-
|-
|
| {{#skillDesc:2445}}
Max level: 5
| {{#skillDesc:2446}}
<br>Prerequisite skills: Spell Enchanting level 3
| {{#skillDesc:2447}}
<br>Group: Active
<br>Type: Special
<br>Target: Single target
|Has a chance to drains target's AP.
Can only be used in PVP and Guild War mode.
|
[Level 1]: Drains AP: 20/success chance: 30%.
<br>[Level 2]: Drains AP: 30/success chance: 40%.
<br>[Level 3]: Drains AP: 50/success chance: 50%.
<br>[Level 4]: Drains AP: 60/success chance: 60%.
<br>[Level 5]: Drains AP: 70/success chance: 70%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Increasing Activity</u>'''
| {{#skillDesc:2448}}
| {{#skillDesc:2449}}
| {{#skillDesc:2450}}
|-
|-
|
| {{#skillDesc:2451}}
Max level: 5
| {{#skillDesc:2452}}
<br>Prerequisite skills: Activity Burn level 5
| {{#skillDesc:2453}}
<br>Group: Active (AP)
<br>Type: Buff
<br>Target: Party members except self
<br>Consumes AP: 50
|Recovers target's AP as a cost of user's AP by 50.
|
[Level 1]: Recovers AP: 25
<br>[Level 2]: Recovers AP: 30
<br>[Level 3]: Recovers AP: 35
<br>[Level 4]: Recovers AP: 40
<br>[Level 5]: Recovers AP: 45
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Diamond Storm</u>'''
| {{#skillDesc:2454}}
| {{#skillDesc:2455}}
| {{#skillDesc:2456}}
|-
|-
|
| {{#skillDesc:2457}}
Max level: 5
| {{#skillDesc:2458}}
<br>Prerequisite skills: Magic Book Mastery level 2
| {{#skillDesc:2459}}
<br>Group: Active
<br>Type: Magic
<br>Target: 1 cell ground target
<br>Recovers AP: 4
|Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9x9 cells of skill range.
Has a chance to inflict [quench] status to the targets.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 700% Matk/quench inflicting chance: 50%.
<br>[Level 2]: 1400% Matk/quench inflicting chance: 60%.
<br>[Level 3]: 2100% Matk/quench inflicting chance: 70%.
<br>[Level 4]: 2800% Matk/quench inflicting chance: 80%.
<br>[Level 5]: 3500% Matk/quench inflicting chance: 90%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Lightning Land</u>'''
| {{#skillDesc:2460}}
| {{#skillDesc:2461}}
| {{#skillDesc:2462}}
|-
|-
|
| {{#skillDesc:2463}}
Max level: 5
| {{#skillDesc:2464}}
<br>Prerequisite skills: Magic Book Mastery level 2
| {{#skillDesc:2465}}
<br>Group: Active
<br>Type: Magic
<br>Target: 1 cell ground target
<br>Recovers AP: 4
|Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [torrent] status to the targets.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 150% Matk/torrent inflicting chance: 20%.
<br>[Level 2]: 300% Matk/torrent inflicting chance: 30%.
<br>[Level 3]: 450% Matk/torrent inflicting chance: 40%.
<br>[Level 4]: 600% Matk/torrent inflicting chance: 50%.
<br>[Level 5]: 750% Matk/torrent inflicting chance: 60%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Venom Swamp</u>'''
| {{#skillDesc:2466}}
| {{#skillDesc:2467}}
| {{#skillDesc:2468}}
|-
|-
|
| colspan="3" | {{#skillDesc:5014}}
Max level: 5
|}
<br>Prerequisite skills: Magic Book Mastery level 2
 
<br>Group: Active
<!--T:5-->
<br>Type: Magic
== Sorcerer elemental spirits ==
<br>Target: 1 cell ground target
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
<br>Recovers AP: 4
|Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [severe poison] status to the targets.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 150% Matk/severe poison inflicting chance: 20%.
<br>[Level 2]: 300% Matk/severe poison inflicting chance: 30%.
<br>[Level 3]: 450% Matk/severe poison inflicting chance: 40%.
<br>[Level 4]: 600% Matk/severe poison inflicting chance: 50%.
<br>[Level 5]: 750% Matk/severe poison inflicting chance: 60%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Conflagration</u>'''
| rowspan="2" style="width: 10%;"|Agni
|style="width: 30%" |[[File:A1.gif|center|frameless]]
|style="width: 30%" |[[File:A2.gif|center|frameless]]
|style="width: 30%" |[[File:A3.gif|center|frameless]]
|-
|-
|
|level 1
Max level: 5
|level 2
<br>Prerequisite skills: Magic Book Mastery level 2
|level 3
<br>Group: Active
<br>Type: Magic
<br>Target: 1 cell ground target
<br>Recovers AP: 4
|Burns on one ground cell to deals fire property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [blaze] status to the targets.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 150% Matk/blaze inflicting chance: 20%.
<br>[Level 2]: 300% Matk/blaze inflicting chance: 30%.
<br>[Level 3]: 450% Matk/blaze inflicting chance: 40%.
<br>[Level 4]: 600% Matk/blaze inflicting chance: 50%.
<br>[Level 5]: 750% Matk/blaze inflicting chance: 60%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Terra Drive</u>'''
|style="width: 10%" |Passive mode:
|style="width: 30%" |Pyrotechnic:
 
<!--T:6-->
* Boosts attack (equip) by 60.
* Boosts the damage output of Fire Bolt and Fire Wall.
|style="width: 30%" |Heater:
 
<!--T:7-->
* Boosts attack (equip) by 120.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
|style="width: 30%" |Tropic:
 
<!--T:8-->
* Boosts attack (Equip) by 180.
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano.
|-
|Defensive mode:
|Circle of Fire:
 
<!--T:9-->
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
|Fire Cloak:
 
<!--T:10-->
* Boosts resistance to Fire property damage by 100%.
* Drops resistance to Water property damage by 100%.
|Fire Mantle:
 
<!--T:11-->
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
|-
|Offensive mode:
|Fire Arrow:
 
<!--T:12-->
* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
|Fire Bomb:
 
<!--T:13-->
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.
 
<!--T:14-->
Fire Bomb Attack:
 
<!--T:15-->
* Delivers an explosive strike to inflict Fire property damage to a single target.
|Fire Wave:
 
<!--T:16-->
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.
 
<!--T:17-->
Fire Wave Attack:
 
<!--T:18-->
* Sends forth a scorching wave to inflict high Fire property damage to a single target.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;"
|-
| rowspan="2" style="width: 10%" | Aqua
|style="width: 30%" |[[File:Q1.gif|center|frameless]]
|style="width: 30%" |[[File:Q2.gif|center|frameless]]
|style="width: 30%" |[[File:67px-El Aqua L.gif|center|frameless]]
|-
|level 1
|level 2
|level 3
|-
|style="width: 10%" |Passive mode:
|style="width: 30%" |Aquaplay:
 
<!--T:19-->
* Boosts magic attack (Equip) by 40.
* Boosts the damage output of Cold Bolt and Frost Diver.
|style="width: 30%" |Cooler:
 
<!--T:20-->
* Boosts magic attack (Equip) by 80.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
|style="width: 30%" |Chilly Air:
 
<!--T:21-->
* Boosts magic attack (Equip) by 120.
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge.
|-
|Defensive mode:
|Water Screen:
 
<!--T:22-->
* Enables the summoner to regain 1,000 HP every ten seconds.
* Protects the summoner by taking all of the damage inflicted on them.
|Water Drop:
 
<!--T:23-->
* Boosts resistance to Water property damage by 100%.
* Drops resistance to Wind property damage by 100%.
|Water Barrier:
 
<!--T:24-->
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Drops attack and Flee rate by 30 each inside the barrier.
|-
|-
|
|Offensive mode:
Max level: 5
|Ice Needle:
<br>Prerequisite skills: Magic Book Mastery level 2
 
<br>Group: Active
<!--T:25-->
<br>Type: Magic
* Sends forth a bolt of ice to inflict low Water property damage to a single target.
<br>Target: 1 cell ground target
|Water Screw:
<br>Recovers AP: 4
 
|Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9x9 cells of skill range.
<!--T:26-->
Has a chance to inflict [concretion] status to the targets.
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.
Deals additional damage depends on user's base level and SPL.
 
|
<!--T:27-->
[Level 1]: 700% Matk/concretion inflicting chance: 50%.
Water Screw Attack:
<br>[Level 2]: 1400% Matk/concretion inflicting chance: 60%.
 
<br>[Level 3]: 2100% Matk/concretion inflicting chance: 70%.
<!--T:28-->
<br>[Level 4]: 2800% Matk/concretion inflicting chance: 80%.
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
<br>[Level 5]: 3500% Matk/concretion inflicting chance: 90%.
|Tidal Weapon:
 
<!--T:29-->
* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
* Endows the summoner's weapon and Aqua's arms with the Water property briefly.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;"
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Elemental Spirit Mastery</u>'''
| rowspan="2" style="width: 10%" |Ventus
|style="width: 30%" |[[File:El Ventus S.gif|center|frameless]]
|style="width: 30%" |[[File:70px-El Ventus M.gif|center|frameless]]
|style="width: 30%" |[[File:104px-El Ventus L.gif|center|frameless]]
|-
|-
|
|level 1
Max level: 10
|level 2
<br>Prerequisite skills: Spirit Sympathy level 1
|level 3
<br>Group: Passive
|When summoning high elemental spirit, improves the elemental spirit's abilities.
|
[Level 1]: Improves high elemental spirit abilities (Atk: 120, Matk: 20, MaxHP: 13000, MaxSP: 100, Def: 20, Mdef: 4, Flee 10).
<br>[Level 2]: Improves high elemental spirit abilities (Atk: 140, Matk: 40, MaxHP: 16000, MaxSP: 200, Def: 40, Mdef: 8, Flee 20).
<br>[Level 3]: Improves high elemental spirit abilities (Atk: 160, Matk: 60, MaxHP: 19000, MaxSP: 300, Def: 60, Mdef: 12, Flee 30).
<br>[Level 4]: Improves high elemental spirit abilities (Atk: 180, Matk: 80, MaxHP: 22000, MaxSP: 400, Def: 80, Mdef: 16, Flee 40).
<br>[Level 5]: Improves high elemental spirit abilities (Atk: 200, Matk: 100, MaxHP: 25000, MaxSP: 500, Def: 100, Mdef: 20, Flee 50).
<br>[Level 6]: Improves high elemental spirit abilities (Atk: 220, Matk: 120, MaxHP: 28000, MaxSP: 600, Def: 120, Mdef: 24, Flee 60).
<br>[Level 7]: Improves high elemental spirit abilities (Atk: 240, Matk: 140, MaxHP: 31000, MaxSP: 700, Def: 140, Mdef: 28, Flee 70).
<br>[Level 8]: Improves high elemental spirit abilities (Atk: 260, Matk: 160, MaxHP: 34000, MaxSP: 800, Def: 160, Mdef: 32, Flee 80).
<br>[Level 9]: Improves high elemental spirit abilities (Atk: 280, Matk: 180, MaxHP: 37000, MaxSP: 900, Def: 180, Mdef: 36, Flee 90).
<br>[Level 10]: Improves high elemental spirit abilities (Atk: 300, Matk: 200, MaxHP: 40000, MaxSP: 1000, Def: 200, Mdef: 40, Flee 100).
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Ardor</u>'''
|style="width: 10%" |Passive mode:
|style="width: 30%" |Gust:
 
<!--T:30-->
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boost the damage output of Lightening Bolt and Thunderstorm.
|style="width: 30%" |Blast Mine:
 
<!--T:31-->
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
|style="width: 30%" |Wild Storm:
 
<!--T:32-->
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind.
|-
|-
|
|Defensive mode:
Max level: 1
|Wind Step:
<br>Prerequisite skills: Call Agni level 3, Elemental Spirit Mastery level 1, Conflagration level 1
 
<br>Group: Active
<!--T:33-->
<br>Type: Summon
* Warps the summoner to a random location a few cells away.
|Consumes 1 {{#item:1000293|Fire Stone}}, descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).
* Boosts movement speed by 100% briefly.
Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage.
|Wind Curtain:
Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
 
|[Level 1]: Elemental spirit duration: 1500 seconds.
<!--T:34-->
* Boosts resistance to Wind property damage by 100%.
* Drops resistance to Earth property damage by 100%.
|Zephyr:
 
<!--T:35-->
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Boosts Flee rate by 25 inside the barrier.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Diluvio</u>'''
|Offensive mode:
|Wind Slash:
 
<!--T:36-->
* Sends forth a blade of wind to inflict low Wind property damage to a single target.
|Hurricane:
 
<!--T:37-->
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.
 
<!--T:38-->
Hurricane Attack:
 
<!--T:39-->
* Whips up a vicious tornado to inflict Wind property damage to a single target.
|Typhoon Mist:
 
<!--T:40-->
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.
 
<!--T:41-->
Typhoon Mist Attack:
 
<!--T:42-->
* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;"
|-
|-
|
| rowspan="2" style="width: 10%" |Tera
Max level: 1
|style="width: 30%" |[[File:El Tera S.gif|center|frameless]]
<br>Prerequisite skills: Call Aqua level 3, Elemental Spirit Mastery level 1, Diamond Storm level 1
|style="width: 30%" |[[File:El Tera M.gif|center|frameless]]
<br>Group: Active
|style="width: 30%" |[[File:El Tera L.gif|center|frameless]]
<br>Type: Summon
|Consumes 1 {{#item:1000295|Ice Stone}}, descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).
Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage.
Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
|[Level 1]: Elemental spirit duration: 1500 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Procella</u>'''
|level 1
|level 2
|level 3
|-
|-
|
|style="width: 10%" |Passive mode:
Max level: 1
|style="width: 30%" |Petrology:
<br>Prerequisite skills: Call Ventus level 3, Elemental Spirit Mastery level 1, Lightning Land level 1
 
<br>Group: Active
<!--T:43-->
<br>Type: Summon
* Boosts maximum HP by 5%.
|Consumes 1 {{#item:1000291|Lightning Stone}}, descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage.
|style="width: 30%" |Cursed Soil:
Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
 
|[Level 1]: Elemental spirit duration: 1500 seconds.
<!--T:44-->
* Boosts maximum HP by 10%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
|style="width: 30%" |Upheaval:
 
<!--T:45-->
* Boosts maximum HP by 15%.
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Green Live when using Endow Quake.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Terremotus</u>'''
|Defensive mode:
|Solid Skin:
 
<!--T:46-->
* Boosts maximum HP by 2,000.
* Boosts defense.
|Stone Shield:
 
<!--T:47-->
* Boosts resistance to Earth property damage by 100%.
* Drops resistance to Fire property damage by 100%.
|Power of Gaia:
 
<!--T:48-->
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Boosts maximum HP by 20% inside the barrier.
* Boosts defense inside the barrier.
* Slows down movement speed inside the barrier.
|-
|-
|
|Offensive mode:
Max level: 1
|Stone Hammer:
<br>Prerequisite skills: Call Tera level 3, Elemental Spirit Mastery level 1, Terra Drive level 1
 
<br>Group: Active
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<br>Type: Summon
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
|Consumes 1 {{#item:1000292|Earth Stone}}, descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).
|Rock Crusher:
Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage.
 
Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
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|[Level 1]: Elemental spirit duration: 1500 seconds.
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.
 
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Rock Crusher Attack:
 
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* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
|Stone Rain:
 
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* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
|}
 
<!--T:54-->
==Elemental Master==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#CA80A2;"
| colspan="3" | Skills
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Serpens</u>'''
| style="width:30%;"| {{#skillDesc:5365}}
| style="width:30%;"| {{#skillDesc:5366}}
| style="width:30%;"| {{#skillDesc:5367}}
|-
|-
|
| {{#skillDesc:5368}}
Max level: 1
| {{#skillDesc:5369}}
<br>Prerequisite skills: Call Aqua level 3, Call Agni level 3, Call Ventus level 3, Call Tera level 3, Elemental Spirit Mastery level 1, Venom Swamp level 1
| {{#skillDesc:5370}}
<br>Group: Active
<br>Type: Summon
|Consumes 1 {{#item:1000294|Poison Stone}}, descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.
Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage.
Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
|[Level 1]: Elemental spirit duration: 1500 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Elemental Buster</u>'''
| {{#skillDesc:5371}}
| {{#skillDesc:5372}}
| {{#skillDesc:5373}}
|-
|-
|
| {{#skillDesc:5381}}
Max level: 10
| {{#skillDesc:5379}}
<br>Prerequisite skills: Summon Elemental Diluvio level 1, Summon Elemental Ardor level 1, Summon Elemental Procella level 1, Summon Elemental Terremotus level 1, Summon Elemental Serpens level 1, Elemental Spirit Mastery level 5
| {{#skillDesc:5375}}
<br>Group: Active (AP)
<br>Type: Magic
<br>Target: All targets within range
<br>Consumes AP: 150
|Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13x13 cells around the user.
Can only be used when high elemental spirit is summoned.
This skill deals additional damage against dragon and formless race monsters.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 480% Matk/damage against dragon and formless: 1100% Matk.
<br>[Level 2]: 960% Matk/damage against dragon and formless: 2200% Matk.
<br>[Level 3]: 1440% Matk/damage against dragon and formless: 3300% Matk.
<br>[Level 4]: 1920% Matk/damage against dragon and formless: 4400% Matk.
<br>[Level 5]: 2400% Matk/damage against dragon and formless: 5500% Matk.
<br>[Level 6]: 2880% Matk/damage against dragon and formless: 6600% Matk.
<br>[Level 7]: 3360% Matk/damage against dragon and formless: 7700% Matk.
<br>[Level 8]: 3840% Matk/damage against dragon and formless: 8800% Matk.
<br>[Level 9]: 4320% Matk/damage against dragon and formless: 9900% Matk.
<br>[Level 10]: 4800% Matk/damage against dragon and formless: 11000% Matk.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Elemental Veil</u>'''
| {{#skillDesc:5376}}
| {{#skillDesc:5377}}
| {{#skillDesc:5378}}
|-
|-
|
| {{#skillDesc:5374}}
Max level: 5
| {{#skillDesc:5380}}
<br>Prerequisite skills: Elemental Spirit Mastery level 3
|{{#skilldesc:6517}}
<br>Group: Active
<br>Type: Assist
<br>Target: Own elemental spirit
|Turns high elemental spirit to becomes transparent.
Can only be used on high elemental spirit.
|
[Level 1]: Skill duration: 120 seconds.
<br>[Level 2]: Skill duration: 150 seconds.
<br>[Level 3]: Skill duration: 180 seconds.
<br>[Level 4]: Skill duration: 210 seconds.
<br>[Level 5]: Skill duration: 240 seconds.
|}
|}


==== High elemental spirit skills ====
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{| class="wikitable mw-collapsible" style="width: 100%;"
== High elemental spirit skills ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| style="width: 70%;background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
| style="width: 70%;background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
| style="width: 20%;background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]]
| style="width: 20%;background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]]
|-
|-
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br>
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br>
1. Increases Fire Bolt damage of summoner by 100%.<br>2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to fire.
1. Increases Fire Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to fire.
| style="width: 33%;background-color:#F79A9A;"  | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br>
| style="width: 33%;background-color:#F79A9A;"  | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br>
1. Enchants summoner's armor with fire property.<br>2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br>
1. Enchants summoner's armor with fire property.<br>2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br>
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|-
|-
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br>
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br>
1. Increases Cold Bolt damage of summoner by 100%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)


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3. Endows Psychic Wave property to water.
3. Endows Psychic Wave property to water.
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
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|- style="background-color:#CFF0DF;"
|- style="background-color:#CFF0DF;"
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u><br>
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u><br>
1. Increases Lightning Bolt damage of summoner by 100%.<br>2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to wind.
1. Increases Lightning Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to wind.
|<u>Eye of Storm  [Spirit Control level 2 : defensive mode]</u><br>
|<u>Eye of Storm  [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with wind property.<br>2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.
1. Enchants summoner's armor with wind property.<br>2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.
Line 327: Line 497:
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|- style="background-color:#CBBAA9;"
|- style="background-color:#CBBAA9;"
| colspan="3" |'''Earth spirit "Terremotus"'''<br>
| colspan="3" |'''Earth spirit "Teremotus"'''<br>
Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
|[[File:Terremous.png|right|frameless]]
|[[File:Terremous.png|right|frameless]]
|- style="background-color:#CBBAA9;"
|- style="background-color:#CBBAA9;"
|<u>Earth Care [Spirit Control level 1 : passive mode]</u><br>
|<u>Earth Care [Spirit Control level 1 : passive mode]</u><br>
1. Increases Earth Spike damage of summoner by 80%.<br>2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to earth.
1. Increases Earth Spike damage of summoner by 800%.<br>2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to earth.
|<u>Strong Protection  [Spirit Control level 2 : defensive mode]</u><br>
|<u>Strong Protection  [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with earth property.<br>2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.
1. Enchants summoner's armor with earth property.<br>2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.
| colspan="2" |<u>Avalanche [Spirit Control level 3 : offensive mode]</u><br>
| colspan="2" |<u>Avalanche [Spirit Control level 3 : offensive mode]</u><br>
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|-
|- style="background-color:#CF95B3;"
| colspan="4" |
|-
| colspan="3" |'''Poison spirit "Serpens"'''
| colspan="3" |'''Poison spirit "Serpens"'''
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
|[[File:Serpens.png|right|frameless]]
|[[File:Serpens.png|right|frameless]]
|-
|- style="background-color:#CF95B3;"
|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u>
|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u><br>
 
1. Increases Killing Cloud damage of summoner by 1500%.<br>
1. Increases Killing Cloud damage of summoner by 50%.
2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>
 
2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
 
3. Endows Psychic Wave property to poison.
3. Endows Psychic Wave property to poison.
|<u>Poison Shield [Spirit Control level 2 : defensive mode]</u>
|<u>Poison Shield [Spirit Control level 2 : defensive mode]</u><br>
 
1. Enchants summoner's armor with poison property.<br>
1. Enchants summoner's armor with poison property.
 
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.
| colspan="2" |
| colspan="2" |<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u><br>
 
 
 
<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u>
 
Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|}
|}
[[File:EM.png|center|frameless|750x750px|alt=]]
</translate>
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