Elemental Master: Difference between revisions

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==Skills==
<languages/>
{| class="wikitable mw-collapsible" style="width: 100%;"
<translate>
|- style="background-color: #CA80A2;text-align: center;"
<!--T:1-->
| style="width:  20%"|Skill
==When do I change job?==
| style="width:  50%"|Description
# As Novice job level 10 you can change to Magician.
| style="width:  30%"|Level
# As Magician job level 40-50 you can change to Sage.
# As Sage base level 99 and job level 50 you can do rebirth.
# As rebirth Novice job level 10 you can change to Magician.
# As Magician job level 40-50 you can change to 2nd class Professor.
# As Professor base level 99 and job level 70 you can change to 3rd class Sorcerer.
# As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master.
 
<!--T:2-->
== Magician ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#CA80A2;"
| colspan="3" | Skills
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Magic Book Mastery</u>'''
| style="width:30%;"| {{#skillDesc:9}}
| style="width:30%;"| {{#skillDesc:10}}
| style="width:30%;"| {{#skillDesc:11}}
|-
|-
|
| {{#skillDesc:12}}
Max level: 10
| {{#skillDesc:13}}
<br>Group: Passive
| {{#skillDesc:14}}
|When equipping book, increases water, wind, earth, fire and poison property magical damage.
|
[Level 1]: Increases water, wind, earth, fire and poison property magical damage by 1%.
<br>[Level 2]: Increases water, wind, earth, fire and poison property magical damage by 2%.
<br>[Level 3]: Increases water, wind, earth, fire and poison property magical damage by 3%.
<br>[Level 4]: Increases water, wind, earth, fire and poison property magical damage by 4%.
<br>[Level 5]: Increases water, wind, earth, fire and poison property magical damage by 5%.
<br>[Level 6]: Increases water, wind, earth, fire and poison property magical damage by 6%.
<br>[Level 7]: Increases water, wind, earth, fire and poison property magical damage by 7%.
<br>[Level 8]: Increases water, wind, earth, fire and poison property magical damage by 8%.
<br>[Level 9]: Increases water, wind, earth, fire and poison property magical damage by 9%.
<br>[Level 10]: Increases water, wind, earth, fire and poison property magical damage by 10%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Spell Enchanting</u>'''
| {{#skillDesc:15}}
| {{#skillDesc:16}}
| {{#skillDesc:17}}
|-
|-
|
| {{#skillDesc:18}}
Max level: 5
| {{#skillDesc:19}}
<br>Prerequisite skills: Magic Book Mastery level 5
| {{#skillDesc:20}}
<br>Group: Active
<br>Type: Buff
<br>Target: Self and party members
|Gives a buff that increases trait magical attack power for the skill duration.
|
[Level 1]: Increases S.Matk: 4/skill duration: 80 seconds.
<br>[Level 2]: Increases S.Matk: 8/skill duration: 120 seconds.
<br>[Level 3]: Increases S.Matk: 12/skill duration: 160 seconds.
<br>[Level 4]: Increases S.Matk: 16/skill duration: 200 seconds.
<br>[Level 5]: Increases S.Matk: 20/skill duration: 240 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Activity Burn</u>'''
| colspan="3" | {{#skillDesc:21}}
|- style="background-color:#CA80A2;"
| colspan="3" | Quest Skills
|-
|-
|
| colspan="3" |{{#skillDesc:157}}
Max level: 5
|}
<br>Prerequisite skills: Spell Enchanting level 3
 
<br>Group: Active
<!--T:3-->
<br>Type: Special
== Sage ==
<br>Target: Single target
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|Has a chance to drains target's AP.
|- style="background-color:#CA80A2;"
Can only be used in PVP and Guild War mode.
| colspan="3" | Skills
|
[Level 1]: Drains AP: 20/success chance: 30%.
<br>[Level 2]: Drains AP: 30/success chance: 40%.
<br>[Level 3]: Drains AP: 50/success chance: 50%.
<br>[Level 4]: Drains AP: 60/success chance: 60%.
<br>[Level 5]: Drains AP: 70/success chance: 70%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Increasing Activity</u>'''
| style="width:30%;"| {{#skillDesc:274}}
| style="width:30%;"| {{#skillDesc:275}}
| style="width:30%;"| {{#skillDesc:276}}
|-
|-
|
| {{#skillDesc:277}}
Max level: 5
| {{#skillDesc:278}}
<br>Prerequisite skills: Activity Burn level 5
| {{#skillDesc:279}}
<br>Group: Active (AP)
<br>Type: Buff
<br>Target: Party members except self
<br>Consumes AP: 50
|Recovers target's AP as a cost of user's AP by 50.
|
[Level 1]: Recovers AP: 25
<br>[Level 2]: Recovers AP: 30
<br>[Level 3]: Recovers AP: 35
<br>[Level 4]: Recovers AP: 40
<br>[Level 5]: Recovers AP: 45
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Diamond Storm</u>'''
| {{#skillDesc:280}}
| {{#skillDesc:281}}
| {{#skillDesc:282}}
|-
|-
|
| {{#skillDesc:283}}
Max level: 5
| {{#skillDesc:284}}
<br>Prerequisite skills: Magic Book Mastery level 2
| {{#skillDesc:285}}
<br>Group: Active
<br>Type: Magic
<br>Target: 1 cell ground target
<br>Recovers AP: 4
|Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9x9 cells of skill range.
Has a chance to inflict [quench] status to the targets.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 700% Matk/quench inflicting chance: 50%.
<br>[Level 2]: 1400% Matk/quench inflicting chance: 60%.
<br>[Level 3]: 2100% Matk/quench inflicting chance: 70%.
<br>[Level 4]: 2800% Matk/quench inflicting chance: 80%.
<br>[Level 5]: 3500% Matk/quench inflicting chance: 90%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Lightning Land</u>'''
| {{#skillDesc:286}}
| {{#skillDesc:287}}
| {{#skillDesc:288}}
|-
|-
|
| {{#skillDesc:289}}
Max level: 5
| {{#skillDesc:290}}
<br>Prerequisite skills: Magic Book Mastery level 2
| {{#skillDesc:93}}
<br>Group: Active
<br>Type: Magic
<br>Target: 1 cell ground target
<br>Recovers AP: 4
|Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [torrent] status to the targets.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 150% Matk/torrent inflicting chance: 20%.
<br>[Level 2]: 300% Matk/torrent inflicting chance: 30%.
<br>[Level 3]: 450% Matk/torrent inflicting chance: 40%.
<br>[Level 4]: 600% Matk/torrent inflicting chance: 50%.
<br>[Level 5]: 750% Matk/torrent inflicting chance: 60%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Venom Swamp</u>'''
| {{#skillDesc:90}}
| colspan="2" | {{#skillDesc:91}}
|- style="background-color:#CA80A2;"
| colspan="3" | Quest Skills
|-
|-
|
| {{#skillDesc:1008}}
Max level: 5
| {{#skillDesc:1017}}
<br>Prerequisite skills: Magic Book Mastery level 2
| {{#skillDesc:1018}}
<br>Group: Active
<br>Type: Magic
<br>Target: 1 cell ground target
<br>Recovers AP: 4
|Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [severe poison] status to the targets.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 150% Matk/severe poison inflicting chance: 20%.
<br>[Level 2]: 300% Matk/severe poison inflicting chance: 30%.
<br>[Level 3]: 450% Matk/severe poison inflicting chance: 40%.
<br>[Level 4]: 600% Matk/severe poison inflicting chance: 50%.
<br>[Level 5]: 750% Matk/severe poison inflicting chance: 60%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Conflagration</u>'''
| {{#skillDesc:1019}}
| colspan="2" | {{#skillDesc:1007}}
|}
== Professor ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#CA80A2;"
| colspan="3" | Skills
|-
|-
|
| style="width:30%;"| {{#skillDesc:373}}
Max level: 5
| style="width:30%;"| {{#skillDesc:374}}
<br>Prerequisite skills: Magic Book Mastery level 2
| style="width:30%;"| {{#skillDesc:375}}
<br>Group: Active
<br>Type: Magic
<br>Target: 1 cell ground target
<br>Recovers AP: 4
|Burns on one ground cell to deals fire property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [blaze] status to the targets.
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 150% Matk/blaze inflicting chance: 20%.
<br>[Level 2]: 300% Matk/blaze inflicting chance: 30%.
<br>[Level 3]: 450% Matk/blaze inflicting chance: 40%.
<br>[Level 4]: 600% Matk/blaze inflicting chance: 50%.
<br>[Level 5]: 750% Matk/blaze inflicting chance: 60%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Terra Drive</u>'''
| {{#skillDesc:402}}
| {{#skillDesc:403}}
| {{#skillDesc:404}}
|-
|-
|
| {{#skillDesc:405}}
Max level: 5
| colspan="2" | {{#skillDesc:482}}
<br>Prerequisite skills: Magic Book Mastery level 2
|}
<br>Group: Active
 
<br>Type: Magic
<!--T:4-->
<br>Target: 1 cell ground target
== Sorcerer ==
<br>Recovers AP: 4
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9x9 cells of skill range.
|- style="background-color:#CA80A2;"
Has a chance to inflict [concretion] status to the targets.
| colspan="3" | Skills
Deals additional damage depends on user's base level and SPL.
|
[Level 1]: 700% Matk/concretion inflicting chance: 50%.
<br>[Level 2]: 1400% Matk/concretion inflicting chance: 60%.
<br>[Level 3]: 2100% Matk/concretion inflicting chance: 70%.
<br>[Level 4]: 2800% Matk/concretion inflicting chance: 80%.
<br>[Level 5]: 3500% Matk/concretion inflicting chance: 90%.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Elemental Spirit Mastery</u>'''
| style="width:30%;"| {{#skillDesc:5008}}
| style="width:30%;"| {{#skillDesc:2443}}
| style="width:30%;"| {{#skillDesc:2444}}
|-
|-
|
| {{#skillDesc:2445}}
Max level: 10
| {{#skillDesc:2446}}
<br>Prerequisite skills: Spirit Sympathy level 1
| {{#skillDesc:2447}}
<br>Group: Passive
|When summoning high elemental spirit, improves the elemental spirit's abilities.
|
[Level 1]: Improves high elemental spirit abilities (Atk: 120, Matk: 20, MaxHP: 13000, MaxSP: 100, Def: 20, Mdef: 4, Flee 10).
<br>[Level 2]: Improves high elemental spirit abilities (Atk: 140, Matk: 40, MaxHP: 16000, MaxSP: 200, Def: 40, Mdef: 8, Flee 20).
<br>[Level 3]: Improves high elemental spirit abilities (Atk: 160, Matk: 60, MaxHP: 19000, MaxSP: 300, Def: 60, Mdef: 12, Flee 30).
<br>[Level 4]: Improves high elemental spirit abilities (Atk: 180, Matk: 80, MaxHP: 22000, MaxSP: 400, Def: 80, Mdef: 16, Flee 40).
<br>[Level 5]: Improves high elemental spirit abilities (Atk: 200, Matk: 100, MaxHP: 25000, MaxSP: 500, Def: 100, Mdef: 20, Flee 50).
<br>[Level 6]: Improves high elemental spirit abilities (Atk: 220, Matk: 120, MaxHP: 28000, MaxSP: 600, Def: 120, Mdef: 24, Flee 60).
<br>[Level 7]: Improves high elemental spirit abilities (Atk: 240, Matk: 140, MaxHP: 31000, MaxSP: 700, Def: 140, Mdef: 28, Flee 70).
<br>[Level 8]: Improves high elemental spirit abilities (Atk: 260, Matk: 160, MaxHP: 34000, MaxSP: 800, Def: 160, Mdef: 32, Flee 80).
<br>[Level 9]: Improves high elemental spirit abilities (Atk: 280, Matk: 180, MaxHP: 37000, MaxSP: 900, Def: 180, Mdef: 36, Flee 90).
<br>[Level 10]: Improves high elemental spirit abilities (Atk: 300, Matk: 200, MaxHP: 40000, MaxSP: 1000, Def: 200, Mdef: 40, Flee 100).
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Ardor</u>'''
| {{#skillDesc:2448}}
| {{#skillDesc:2449}}
| {{#skillDesc:2450}}
|-
|-
|
| {{#skillDesc:2451}}
Max level: 1
| {{#skillDesc:2452}}
<br>Prerequisite skills: Call Agni level 3, Elemental Spirit Mastery level 1, Conflagration level 1
| {{#skillDesc:2453}}
<br>Group: Active
<br>Type: Summon
|Consumes 1 {{#item:1000293|Fire Stone}}, descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).
Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage.
Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
|[Level 1]: Elemental spirit duration: 1500 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Diluvio</u>'''
| {{#skillDesc:2454}}
| {{#skillDesc:2455}}
| {{#skillDesc:2456}}
|-
|-
|
| {{#skillDesc:2457}}
Max level: 1
| {{#skillDesc:2458}}
<br>Prerequisite skills: Call Aqua level 3, Elemental Spirit Mastery level 1, Diamond Storm level 1
| {{#skillDesc:2459}}
<br>Group: Active
<br>Type: Summon
|Consumes 1 {{#item:1000295|Ice Stone}}, descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).
Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage.
Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
|[Level 1]: Elemental spirit duration: 1500 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Procella</u>'''
| {{#skillDesc:2460}}
| {{#skillDesc:2461}}
| {{#skillDesc:2462}}
|-
|-
|
| {{#skillDesc:2463}}
Max level: 1
| {{#skillDesc:2464}}
<br>Prerequisite skills: Call Ventus level 3, Elemental Spirit Mastery level 1, Lightning Land level 1
| {{#skillDesc:2465}}
<br>Group: Active
<br>Type: Summon
|Consumes 1 {{#item:1000291|Lightning Stone}}, descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).
Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage.
Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
|[Level 1]: Elemental spirit duration: 1500 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Terremotus</u>'''
| {{#skillDesc:2466}}
| {{#skillDesc:2467}}
| {{#skillDesc:2468}}
|-
|-
|
| colspan="3" | {{#skillDesc:5014}}
Max level: 1
|}
<br>Prerequisite skills: Call Tera level 3, Elemental Spirit Mastery level 1, Terra Drive level 1
 
<br>Group: Active
<!--T:5-->
<br>Type: Summon
== Sorcerer elemental spirits ==
|Consumes 1 {{#item:1000292|Earth Stone}}, descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage.
Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
|[Level 1]: Elemental spirit duration: 1500 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Summon Elemental Serpens</u>'''
| rowspan="2" style="width: 10%;"|Agni
|style="width: 30%" |[[File:A1.gif|center|frameless]]
|style="width: 30%" |[[File:A2.gif|center|frameless]]
|style="width: 30%" |[[File:A3.gif|center|frameless]]
|-
|-
|
|level 1
Max level: 1
|level 2
<br>Prerequisite skills: Call Aqua level 3, Call Agni level 3, Call Ventus level 3, Call Tera level 3, Elemental Spirit Mastery level 1, Venom Swamp level 1
|level 3
<br>Group: Active
<br>Type: Summon
|Consumes 1 {{#item:1000294|Poison Stone}}, descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.
Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage.
Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned.
|[Level 1]: Elemental spirit duration: 1500 seconds.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Elemental Buster</u>'''
|style="width: 10%" |Passive mode:
|style="width: 30%" |Pyrotechnic:
 
<!--T:6-->
* Boosts attack (equip) by 60.
* Boosts the damage output of Fire Bolt and Fire Wall.
|style="width: 30%" |Heater:
 
<!--T:7-->
* Boosts attack (equip) by 120.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
|style="width: 30%" |Tropic:
 
<!--T:8-->
* Boosts attack (Equip) by 180.
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano.
|-
|-
|
|Defensive mode:
Max level: 10
|Circle of Fire:
<br>Prerequisite skills: Summon Elemental Diluvio level 1, Summon Elemental Ardor level 1, Summon Elemental Procella level 1, Summon Elemental Terremotus level 1, Summon Elemental Serpens level 1, Elemental Spirit Mastery level 5
 
<br>Group: Active (AP)
<!--T:9-->
<br>Type: Magic
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
<br>Target: All targets within range
|Fire Cloak:
<br>Consumes AP: 150
 
|Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13x13 cells around the user.
<!--T:10-->
Can only be used when high elemental spirit is summoned.
* Boosts resistance to Fire property damage by 100%.
This skill deals additional damage against dragon and formless race monsters.
* Drops resistance to Water property damage by 100%.
Deals additional damage depends on user's base level and SPL.
|Fire Mantle:
|
 
[Level 1]: 480% Matk/damage against dragon and formless: 1100% Matk.
<!--T:11-->
<br>[Level 2]: 960% Matk/damage against dragon and formless: 2200% Matk.
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
<br>[Level 3]: 1440% Matk/damage against dragon and formless: 3300% Matk.
<br>[Level 4]: 1920% Matk/damage against dragon and formless: 4400% Matk.
<br>[Level 5]: 2400% Matk/damage against dragon and formless: 5500% Matk.
<br>[Level 6]: 2880% Matk/damage against dragon and formless: 6600% Matk.
<br>[Level 7]: 3360% Matk/damage against dragon and formless: 7700% Matk.
<br>[Level 8]: 3840% Matk/damage against dragon and formless: 8800% Matk.
<br>[Level 9]: 4320% Matk/damage against dragon and formless: 9900% Matk.
<br>[Level 10]: 4800% Matk/damage against dragon and formless: 11000% Matk.
|-
|-
| colspan="3" style="background-color: #EACCD9;" |'''<u>Elemental Veil</u>'''
|Offensive mode:
|-
|Fire Arrow:
|
 
Max level: 5
<!--T:12-->
<br>Prerequisite skills: Elemental Spirit Mastery level 3
* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
<br>Group: Active
|Fire Bomb:
<br>Type: Assist
 
<br>Target: Own elemental spirit
<!--T:13-->
|Turns high elemental spirit to becomes transparent.
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.
Can only be used on high elemental spirit.
 
|
<!--T:14-->
[Level 1]: Skill duration: 120 seconds.
Fire Bomb Attack:
<br>[Level 2]: Skill duration: 150 seconds.
 
<br>[Level 3]: Skill duration: 180 seconds.
<!--T:15-->
<br>[Level 4]: Skill duration: 210 seconds.
* Delivers an explosive strike to inflict Fire property damage to a single target.
<br>[Level 5]: Skill duration: 240 seconds.
|Fire Wave:
 
<!--T:16-->
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.
 
<!--T:17-->
Fire Wave Attack:
 
<!--T:18-->
* Sends forth a scorching wave to inflict high Fire property damage to a single target.
|}
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;"
==== High elemental spirit skills ====
{| class="wikitable mw-collapsible" style="width: 100%;"
| style="width: 70%;background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
| style="width: 20%;background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]]
|-
|-
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br>
| rowspan="2" style="width: 10%" | Aqua
1. Increases Fire Bolt damage of summoner by 100%.<br>
|style="width: 30%" |[[File:Q1.gif|center|frameless]]
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>
|style="width: 30%" |[[File:Q2.gif|center|frameless]]
3. Endows Psychic Wave property to fire.
|style="width: 30%" |[[File:67px-El Aqua L.gif|center|frameless]]
| style="width: 33%;background-color:#F79A9A;" | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br>
1. Enchants summoner's armor with fire property.<br>
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br>
| style="width: 33%;background-color:#F79A9A;"  colspan="2" |<u>Flame Rock [Spirit Control level 3 : offensive mode]</u> <br>
Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|-
|-
| style="width: 70%;background-color:#A5C5FA;" colspan="3" |'''Water spirit "Diluvio"''' <br>
|level 1
Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.
|level 2
| style="width: 20%;background-color:#A5C5FA;" | [[File:Diluvio.png|right|frameless]]
|level 3
|-
|-
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br>
|style="width: 10%" |Passive mode:
1. Increases Cold Bolt damage of summoner by 100%.<br>
|style="width: 30%" |Aquaplay:
2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
 
3. Endows Psychic Wave property to water.
<!--T:19-->
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
* Boosts magic attack (Equip) by 40.
1. Enchants summoner's armor with water property.<br>
* Boosts the damage output of Cold Bolt and Frost Diver.
2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.
|style="width: 30%" |Cooler:
| style="width: 33%;background-color:#A5C5FA;" colspan="2" |<u>Age of Ice [Spirit Control level 3 : offensive mode]</u><br>
 
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
<!--T:20-->
* Boosts magic attack (Equip) by 80.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
|style="width: 30%" |Chilly Air:
 
<!--T:21-->
* Boosts magic attack (Equip) by 120.
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge.
|-
|-
| colspan="4" |
|Defensive mode:
|-
|Water Screen:
| colspan="3" |'''Wind spirit "Procella"'''
 
<!--T:22-->
* Enables the summoner to regain 1,000 HP every ten seconds.
* Protects the summoner by taking all of the damage inflicted on them.
|Water Drop:
 
<!--T:23-->
* Boosts resistance to Water property damage by 100%.
* Drops resistance to Wind property damage by 100%.
|Water Barrier:


Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.
<!--T:24-->
| rowspan="2" |[[File:Procella.png|right|frameless]]
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Drops attack and Flee rate by 30 each inside the barrier.
|-
|-
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u>
|Offensive mode:
|Ice Needle:


1. Increases Lightning Bolt damage of summoner by 100%.
<!--T:25-->
* Sends forth a bolt of ice to inflict low Water property damage to a single target.
|Water Screw:


2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
<!--T:26-->
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.


3. Endows Psychic Wave property to wind.
<!--T:27-->
|<u>Eye of Storm  [Spirit Control level 2 : defensive mode]</u>
Water Screw Attack:


1. Enchants summoner's armor with wind property.
<!--T:28-->
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
|Tidal Weapon:


2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.
<!--T:29-->
|<u>Storm Wind [Spirit Control level 3 : offensive mode]</u>
* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
 
* Endows the summoner's weapon and Aqua's arms with the Water property briefly.
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;"
|-
| rowspan="2" style="width: 10%" |Ventus
|style="width: 30%" |[[File:El Ventus S.gif|center|frameless]]
|style="width: 30%" |[[File:70px-El Ventus M.gif|center|frameless]]
|style="width: 30%" |[[File:104px-El Ventus L.gif|center|frameless]]
|-
|-
| colspan="4" |
|level 1
|level 2
|level 3
|-
|-
| colspan="3" |'''Earth spirit "Terremotus"'''
|style="width: 10%" |Passive mode:
|style="width: 30%" |Gust:
 
<!--T:30-->
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boost the damage output of Lightening Bolt and Thunderstorm.
|style="width: 30%" |Blast Mine:
 
<!--T:31-->
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
|style="width: 30%" |Wild Storm:


Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
<!--T:32-->
| rowspan="2" |[[File:Terremous.png|right|frameless]]
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind.
|-
|-
|
|Defensive mode:
|Wind Step:
 
<!--T:33-->
* Warps the summoner to a random location a few cells away.
* Boosts movement speed by 100% briefly.
|Wind Curtain:
 
<!--T:34-->
* Boosts resistance to Wind property damage by 100%.
* Drops resistance to Earth property damage by 100%.
|Zephyr:


<!--T:35-->
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Boosts Flee rate by 25 inside the barrier.
|-
|Offensive mode:
|Wind Slash:


<u>Earth Care [Spirit Control level 1 : passive mode]</u>
<!--T:36-->
* Sends forth a blade of wind to inflict low Wind property damage to a single target.
|Hurricane:


1. Increases Earth Spike damage of summoner by 80%.
<!--T:37-->
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.


2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
<!--T:38-->
Hurricane Attack:


3. Endows Psychic Wave property to earth.
<!--T:39-->
|<u>Strong Protection  [Spirit Control level 2 : defensive mode]</u>
* Whips up a vicious tornado to inflict Wind property damage to a single target.
|Typhoon Mist:


1. Enchants summoner's armor with earth property.
<!--T:40-->
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.


2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.
<!--T:41-->
|<u>Avalanche [Spirit Control level 3 : offensive mode]</u>
Typhoon Mist Attack:


Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
<!--T:42-->
* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;"
|-
| rowspan="2" style="width: 10%" |Tera
|style="width: 30%" |[[File:El Tera S.gif|center|frameless]]
|style="width: 30%" |[[File:El Tera M.gif|center|frameless]]
|style="width: 30%" |[[File:El Tera L.gif|center|frameless]]
|-
|level 1
|level 2
|level 3
|-
|-
| colspan="4" |
|style="width: 10%" |Passive mode:
|style="width: 30%" |Petrology:
 
<!--T:43-->
* Boosts maximum HP by 5%.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
|style="width: 30%" |Cursed Soil:
 
<!--T:44-->
* Boosts maximum HP by 10%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
|style="width: 30%" |Upheaval:
 
<!--T:45-->
* Boosts maximum HP by 15%.
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Grants a 50% chance of not consuming a Green Live when using Endow Quake.
|-
|-
| colspan="3" |'''Poison spirit "Serpens"'''
|Defensive mode:
|Solid Skin:
 
<!--T:46-->
* Boosts maximum HP by 2,000.
* Boosts defense.
|Stone Shield:
 
<!--T:47-->
* Boosts resistance to Earth property damage by 100%.
* Drops resistance to Fire property damage by 100%.
|Power of Gaia:


Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
<!--T:48-->
| rowspan="2" |[[File:Serpens.png|right|frameless]]
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Boosts maximum HP by 20% inside the barrier.
* Boosts defense inside the barrier.
* Slows down movement speed inside the barrier.
|-
|-
|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u>
|Offensive mode:
|Stone Hammer:


1. Increases Killing Cloud damage of summoner by 50%.
<!--T:49-->
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
|Rock Crusher:


2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
<!--T:50-->
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.


3. Endows Psychic Wave property to poison.
<!--T:51-->
|<u>Poison Shield [Spirit Control level 2 : defensive mode]</u>
Rock Crusher Attack:


1. Enchants summoner's armor with poison property.
<!--T:52-->
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
|Stone Rain:


2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.
<!--T:53-->
|
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
|}


<!--T:54-->
==Elemental Master==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
|- style="background-color:#CA80A2;"
| colspan="3" | Skills
|-
| style="width:30%;"| {{#skillDesc:5365}}
| style="width:30%;"| {{#skillDesc:5366}}
| style="width:30%;"| {{#skillDesc:5367}}
|-
| {{#skillDesc:5368}}
| {{#skillDesc:5369}}
| {{#skillDesc:5370}}
|-
| {{#skillDesc:5371}}
| {{#skillDesc:5372}}
| {{#skillDesc:5373}}
|-
| {{#skillDesc:5381}}
| {{#skillDesc:5379}}
| {{#skillDesc:5375}}
|-
| {{#skillDesc:5376}}
| {{#skillDesc:5377}}
| {{#skillDesc:5378}}
|-
| {{#skillDesc:5374}}
| {{#skillDesc:5380}}
|{{#skilldesc:6517}}
|}


<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u>
<!--T:55-->
== High elemental spirit skills ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| style="width: 70%;background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
| style="width: 20%;background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]]
|-
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br>
1. Increases Fire Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to fire.
| style="width: 33%;background-color:#F79A9A;"  | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br>
1. Enchants summoner's armor with fire property.<br>2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br>
| style="width: 33%;background-color:#F79A9A;"  colspan="2" |<u>Flame Rock [Spirit Control level 3 : offensive mode]</u> <br>
Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|-
| style="width: 70%;background-color:#A5C5FA;" colspan="3" |'''Water spirit "Diluvio"''' <br>
Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.
| style="width: 20%;background-color:#A5C5FA;" | [[File:Diluvio.png|right|frameless]]
|-
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br>
1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)


<!--T:56-->
3. Endows Psychic Wave property to water.
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with water property.<br>2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.
| style="width: 33%;background-color:#A5C5FA;" colspan="2" |<u>Age of Ice [Spirit Control level 3 : offensive mode]</u><br>
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|- style="background-color:#CFF0DF;"
| colspan="3" |'''Wind spirit "Procella"'''<br>
Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.
|[[File:Procella.png|right|frameless]]
|- style="background-color:#CFF0DF;"
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u><br>
1. Increases Lightning Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to wind.
|<u>Eye of Storm  [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with wind property.<br>2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.
| colspan="2" |<u>Storm Wind [Spirit Control level 3 : offensive mode]</u>
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|- style="background-color:#CBBAA9;"
| colspan="3" |'''Earth spirit "Teremotus"'''<br>
Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
|[[File:Terremous.png|right|frameless]]
|- style="background-color:#CBBAA9;"
|<u>Earth Care [Spirit Control level 1 : passive mode]</u><br>
1. Increases Earth Spike damage of summoner by 800%.<br>2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to earth.
|<u>Strong Protection  [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with earth property.<br>2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.
| colspan="2" |<u>Avalanche [Spirit Control level 3 : offensive mode]</u><br>
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|- style="background-color:#CF95B3;"
| colspan="3" |'''Poison spirit "Serpens"'''
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
|[[File:Serpens.png|right|frameless]]
|- style="background-color:#CF95B3;"
|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u><br>
1. Increases Killing Cloud damage of summoner by 1500%.<br>
2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>
3. Endows Psychic Wave property to poison.
|<u>Poison Shield [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with poison property.<br>
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.
| colspan="2" |<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u><br>
Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|}
|}
[[File:EM.png|center|frameless|750x750px|alt=]]
</translate>
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