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== | <languages/> | ||
{| class="wikitable mw-collapsible" style="width: | <translate> | ||
|- style="background-color: #CA80A2 | <!--T:1--> | ||
| | ==When do I change job?== | ||
# As Novice job level 10 you can change to Magician. | |||
# As Magician job level 40-50 you can change to Sage. | |||
# As Sage base level 99 and job level 50 you can do rebirth. | |||
# As rebirth Novice job level 10 you can change to Magician. | |||
# As Magician job level 40-50 you can change to 2nd class Professor. | |||
# As Professor base level 99 and job level 70 you can change to 3rd class Sorcerer. | |||
# As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master. | |||
<!--T:2--> | |||
== Magician == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Skills | |||
|- | |- | ||
| | | style="width:30%;"| {{#skillDesc:9}} | ||
| style="width:30%;"| {{#skillDesc:10}} | |||
| style="width:30%;"| {{#skillDesc:11}} | |||
|- | |- | ||
| | | {{#skillDesc:12}} | ||
| {{#skillDesc:13}} | |||
| {{#skillDesc:14}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:15}} | ||
| {{#skillDesc:16}} | |||
| {{#skillDesc:17}} | |||
|- | |- | ||
| | | {{#skillDesc:18}} | ||
| {{#skillDesc:19}} | |||
| {{#skillDesc:20}} | |||
| | |||
|- | |- | ||
| colspan="3" style="background-color: # | | colspan="3" | {{#skillDesc:21}} | ||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Quest Skills | |||
|- | |- | ||
| | | colspan="3" |{{#skillDesc:157}} | ||
|} | |||
<!--T:3--> | |||
< | == Sage == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Skills | |||
| | |||
|- | |- | ||
| | | style="width:30%;"| {{#skillDesc:274}} | ||
| style="width:30%;"| {{#skillDesc:275}} | |||
| style="width:30%;"| {{#skillDesc:276}} | |||
|- | |- | ||
| | | {{#skillDesc:277}} | ||
| {{#skillDesc:278}} | |||
| {{#skillDesc:279}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:280}} | ||
| {{#skillDesc:281}} | |||
| {{#skillDesc:282}} | |||
|- | |- | ||
| | | {{#skillDesc:283}} | ||
| {{#skillDesc:284}} | |||
| {{#skillDesc:285}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:286}} | ||
| {{#skillDesc:287}} | |||
| {{#skillDesc:288}} | |||
|- | |- | ||
| | | {{#skillDesc:289}} | ||
| {{#skillDesc:290}} | |||
| {{#skillDesc:93}} | |||
| | |||
|- | |- | ||
| colspan=" | | {{#skillDesc:90}} | ||
| colspan="2" | {{#skillDesc:91}} | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Quest Skills | |||
|- | |- | ||
| | | {{#skillDesc:1008}} | ||
| {{#skillDesc:1017}} | |||
| {{#skillDesc:1018}} | |||
| | |||
|- | |- | ||
| colspan=" | | {{#skillDesc:1019}} | ||
| colspan="2" | {{#skillDesc:1007}} | |||
|} | |||
== Professor == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Skills | |||
|- | |- | ||
| | | style="width:30%;"| {{#skillDesc:373}} | ||
| style="width:30%;"| {{#skillDesc:374}} | |||
| style="width:30%;"| {{#skillDesc:375}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:402}} | ||
| {{#skillDesc:403}} | |||
| {{#skillDesc:404}} | |||
|- | |- | ||
| | | {{#skillDesc:405}} | ||
| colspan="2" | {{#skillDesc:482}} | |||
|} | |||
<!--T:4--> | |||
== Sorcerer == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
| | |- style="background-color:#CA80A2;" | ||
| colspan="3" | Skills | |||
< | |||
| | |||
|- | |||
| | |||
| | |||
|- | |- | ||
| | | style="width:30%;"| {{#skillDesc:5008}} | ||
| style="width:30%;"| {{#skillDesc:2443}} | |||
| style="width:30%;"| {{#skillDesc:2444}} | |||
|- | |- | ||
| | | {{#skillDesc:2445}} | ||
| {{#skillDesc:2446}} | |||
| {{#skillDesc:2447}} | |||
| | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:2448}} | ||
| {{#skillDesc:2449}} | |||
| {{#skillDesc:2450}} | |||
|- | |- | ||
| | | {{#skillDesc:2451}} | ||
| {{#skillDesc:2452}} | |||
| {{#skillDesc:2453}} | |||
| | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:2454}} | ||
| {{#skillDesc:2455}} | |||
| {{#skillDesc:2456}} | |||
|- | |- | ||
| | | {{#skillDesc:2457}} | ||
| {{#skillDesc:2458}} | |||
| {{#skillDesc:2459}} | |||
| | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:2460}} | ||
| {{#skillDesc:2461}} | |||
| {{#skillDesc:2462}} | |||
|- | |- | ||
| | | {{#skillDesc:2463}} | ||
| {{#skillDesc:2464}} | |||
| {{#skillDesc:2465}} | |||
| | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:2466}} | ||
| {{#skillDesc:2467}} | |||
| {{#skillDesc:2468}} | |||
|- | |- | ||
| colspan="3" | {{#skillDesc:5014}} | |||
| colspan="3" | |||
|} | |} | ||
== | <!--T:5--> | ||
{| style=" | == Sorcerer elemental spirits == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;" | |||
|- | |- | ||
| | | rowspan="2" style="width: 10%;"|Agni | ||
| | |style="width: 30%" |[[File:A1.gif|center|frameless]] | ||
| | |style="width: 30%" |[[File:A2.gif|center|frameless]] | ||
| | |style="width: 30%" |[[File:A3.gif|center|frameless]] | ||
|- | |- | ||
| | |level 1 | ||
| | |level 2 | ||
| | |level 3 | ||
| | |- | ||
| | |style="width: 10%" |Passive mode: | ||
|style="width: 30%" |Pyrotechnic: | |||
* | <!--T:6--> | ||
* Boosts attack (equip) by 60. | |||
* Boosts the damage output of Fire Bolt and Fire Wall. | |||
|style="width: 30%" |Heater: | |||
<!--T:7--> | |||
* Boosts attack (equip) by 120. | |||
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%. | |||
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%. | |||
|style="width: 30%" |Tropic: | |||
< | <!--T:8--> | ||
* Boosts attack (Equip) by 180. | |||
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano. | |||
|- | |||
|Defensive mode: | |||
|Circle of Fire: | |||
<!--T:9--> | |||
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards. | |||
|Fire Cloak: | |||
<!--T:10--> | |||
* Boosts resistance to Fire property damage by 100%. | |||
* Drops resistance to Water property damage by 100%. | |||
|Fire Mantle: | |||
<!--T:11--> | |||
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell. | |||
|- | |||
|Offensive mode: | |||
|Fire Arrow: | |||
< | <!--T:12--> | ||
* Sends forth a bolt of fire to inflict low Fire property damage to a single target. | |||
|Fire Bomb: | |||
<!--T:13--> | |||
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target. | |||
<!--T:14--> | |||
Fire Bomb Attack: | |||
< | <!--T:15--> | ||
* Delivers an explosive strike to inflict Fire property damage to a single target. | |||
|Fire Wave: | |||
<!--T:16--> | |||
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target. | |||
<!--T:17--> | |||
Fire Wave Attack: | |||
<!--T:18--> | |||
* Sends forth a scorching wave to inflict high Fire property damage to a single target. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;" | |||
|- | |||
| rowspan="2" style="width: 10%" | Aqua | |||
|style="width: 30%" |[[File:Q1.gif|center|frameless]] | |||
|style="width: 30%" |[[File:Q2.gif|center|frameless]] | |||
|style="width: 30%" |[[File:67px-El Aqua L.gif|center|frameless]] | |||
|- | |||
|level 1 | |||
|level 2 | |||
|level 3 | |||
|- | |||
|style="width: 10%" |Passive mode: | |||
|style="width: 30%" |Aquaplay: | |||
< | <!--T:19--> | ||
* Boosts magic attack (Equip) by 40. | |||
* Boosts the damage output of Cold Bolt and Frost Diver. | |||
|style="width: 30%" |Cooler: | |||
<!--T:20--> | |||
* Boosts magic attack (Equip) by 80. | |||
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%. | |||
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%. | |||
|style="width: 30%" |Chilly Air: | |||
2. | <!--T:21--> | ||
* Boosts magic attack (Equip) by 120. | |||
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge. | |||
|- | |||
|Defensive mode: | |||
|Water Screen: | |||
<!--T:22--> | |||
* Enables the summoner to regain 1,000 HP every ten seconds. | |||
* Protects the summoner by taking all of the damage inflicted on them. | |||
|Water Drop: | |||
<!--T:23--> | |||
* Boosts resistance to Water property damage by 100%. | |||
* Drops resistance to Wind property damage by 100%. | |||
|Water Barrier: | |||
< | <!--T:24--> | ||
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%. | |||
* Drops attack and Flee rate by 30 each inside the barrier. | |||
|- | |||
|Offensive mode: | |||
|Ice Needle: | |||
<!--T:25--> | |||
* Sends forth a bolt of ice to inflict low Water property damage to a single target. | |||
|Water Screw: | |||
<!--T:26--> | |||
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target. | |||
< | <!--T:27--> | ||
Water Screw Attack: | |||
<!--T:28--> | |||
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target. | |||
|Tidal Weapon: | |||
<!--T:29--> | |||
* Strikes with a water coated weapon to inflict very high Water property damage to a single target. | |||
* Endows the summoner's weapon and Aqua's arms with the Water property briefly. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;" | |||
|- | |||
| rowspan="2" style="width: 10%" |Ventus | |||
|style="width: 30%" |[[File:El Ventus S.gif|center|frameless]] | |||
|style="width: 30%" |[[File:70px-El Ventus M.gif|center|frameless]] | |||
|style="width: 30%" |[[File:104px-El Ventus L.gif|center|frameless]] | |||
|- | |||
|level 1 | |||
|level 2 | |||
|level 3 | |||
|- | |||
|style="width: 10%" |Passive mode: | |||
|style="width: 30%" |Gust: | |||
< | <!--T:30--> | ||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Boost the damage output of Lightening Bolt and Thunderstorm. | |||
|style="width: 30%" |Blast Mine: | |||
1. | <!--T:31--> | ||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%. | |||
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%. | |||
|style="width: 30%" |Wild Storm: | |||
2. | <!--T:32--> | ||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind. | |||
|- | |||
|Defensive mode: | |||
|Wind Step: | |||
<!--T:33--> | |||
* Warps the summoner to a random location a few cells away. | |||
* Boosts movement speed by 100% briefly. | |||
|Wind Curtain: | |||
< | <!--T:34--> | ||
* Boosts resistance to Wind property damage by 100%. | |||
* Drops resistance to Earth property damage by 100%. | |||
|Zephyr: | |||
<!--T:35--> | |||
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage. | |||
* Boosts Flee rate by 25 inside the barrier. | |||
|- | |||
|Offensive mode: | |||
|Wind Slash: | |||
<!--T:36--> | |||
* Sends forth a blade of wind to inflict low Wind property damage to a single target. | |||
|Hurricane: | |||
< | <!--T:37--> | ||
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target. | |||
<!--T:38--> | |||
< | Hurricane Attack: | ||
<!--T:39--> | |||
* Whips up a vicious tornado to inflict Wind property damage to a single target. | |||
|Typhoon Mist: | |||
< | <!--T:40--> | ||
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced. | |||
<!--T:41--> | |||
Typhoon Mist Attack: | |||
2. | <!--T:42--> | ||
* Produces a violent squall to inflict three hits of high Wind property damage to a single target. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;" | |||
|- | |||
| rowspan="2" style="width: 10%" |Tera | |||
|style="width: 30%" |[[File:El Tera S.gif|center|frameless]] | |||
|style="width: 30%" |[[File:El Tera M.gif|center|frameless]] | |||
|style="width: 30%" |[[File:El Tera L.gif|center|frameless]] | |||
|- | |||
|level 1 | |||
|level 2 | |||
|level 3 | |||
|- | |||
|style="width: 10%" |Passive mode: | |||
|style="width: 30%" |Petrology: | |||
<!--T:43--> | |||
* Boosts maximum HP by 5%. | |||
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse. | |||
|style="width: 30%" |Cursed Soil: | |||
< | <!--T:44--> | ||
* Boosts maximum HP by 10%. | |||
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%. | |||
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%. | |||
|style="width: 30%" |Upheaval: | |||
<!--T:45--> | |||
* Boosts maximum HP by 15%. | |||
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Green Live when using Endow Quake. | |||
|- | |||
|Defensive mode: | |||
|Solid Skin: | |||
2. | <!--T:46--> | ||
* Boosts maximum HP by 2,000. | |||
* Boosts defense. | |||
|Stone Shield: | |||
< | <!--T:47--> | ||
* Boosts resistance to Earth property damage by 100%. | |||
* Drops resistance to Fire property damage by 100%. | |||
|Power of Gaia: | |||
Creates | <!--T:48--> | ||
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses. | |||
* Boosts maximum HP by 20% inside the barrier. | |||
* Boosts defense inside the barrier. | |||
* Slows down movement speed inside the barrier. | |||
|- | |||
|Offensive mode: | |||
|Stone Hammer: | |||
<!--T:49--> | |||
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned. | |||
|Rock Crusher: | |||
< | <!--T:50--> | ||
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%. | |||
<!--T:51--> | |||
Rock Crusher Attack: | |||
<!--T:52--> | |||
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense. | |||
|Stone Rain: | |||
<!--T:53--> | |||
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned. | |||
|} | |||
< | <!--T:54--> | ||
==Elemental Master== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Skills | |||
|- | |||
| style="width:30%;"| {{#skillDesc:5365}} | |||
| style="width:30%;"| {{#skillDesc:5366}} | |||
| style="width:30%;"| {{#skillDesc:5367}} | |||
|- | |||
| {{#skillDesc:5368}} | |||
| {{#skillDesc:5369}} | |||
| {{#skillDesc:5370}} | |||
|- | |||
| {{#skillDesc:5371}} | |||
| {{#skillDesc:5372}} | |||
| {{#skillDesc:5373}} | |||
|- | |||
| {{#skillDesc:5381}} | |||
| {{#skillDesc:5379}} | |||
| {{#skillDesc:5375}} | |||
|- | |||
| {{#skillDesc:5376}} | |||
| {{#skillDesc:5377}} | |||
| {{#skillDesc:5378}} | |||
|- | |||
| {{#skillDesc:5374}} | |||
| {{#skillDesc:5380}} | |||
|{{#skilldesc:6517}} | |||
|} | |||
1. Enchants summoner's armor with | <!--T:55--> | ||
== High elemental spirit skills == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
| style="width: 70%;background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%. | |||
| style="width: 20%;background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]] | |||
|- | |||
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br> | |||
1. Increases Fire Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to fire. | |||
| style="width: 33%;background-color:#F79A9A;" | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br> | |||
1. Enchants summoner's armor with fire property.<br>2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br> | |||
| style="width: 33%;background-color:#F79A9A;" colspan="2" |<u>Flame Rock [Spirit Control level 3 : offensive mode]</u> <br> | |||
Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |||
|- | |||
| style="width: 70%;background-color:#A5C5FA;" colspan="3" |'''Water spirit "Diluvio"''' <br> | |||
Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%. | |||
| style="width: 20%;background-color:#A5C5FA;" | [[File:Diluvio.png|right|frameless]] | |||
|- | |||
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br> | |||
1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead) | |||
<!--T:56--> | |||
3. Endows Psychic Wave property to water. | |||
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br> | |||
1. Enchants summoner's armor with water property.<br>2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%. | |||
| style="width: 33%;background-color:#A5C5FA;" colspan="2" |<u>Age of Ice [Spirit Control level 3 : offensive mode]</u><br> | |||
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |||
|- style="background-color:#CFF0DF;" | |||
| colspan="3" |'''Wind spirit "Procella"'''<br> | |||
Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%. | |||
|[[File:Procella.png|right|frameless]] | |||
|- style="background-color:#CFF0DF;" | |||
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u><br> | |||
1. Increases Lightning Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to wind. | |||
|<u>Eye of Storm [Spirit Control level 2 : defensive mode]</u><br> | |||
1. Enchants summoner's armor with wind property.<br>2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%. | |||
| colspan="2" |<u>Storm Wind [Spirit Control level 3 : offensive mode]</u> | |||
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |||
|- style="background-color:#CBBAA9;" | |||
| colspan="3" |'''Earth spirit "Teremotus"'''<br> | |||
Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%. | |||
|[[File:Terremous.png|right|frameless]] | |||
|- style="background-color:#CBBAA9;" | |||
|<u>Earth Care [Spirit Control level 1 : passive mode]</u><br> | |||
1. Increases Earth Spike damage of summoner by 800%.<br>2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to earth. | |||
|<u>Strong Protection [Spirit Control level 2 : defensive mode]</u><br> | |||
1. Enchants summoner's armor with earth property.<br>2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%. | |||
| colspan="2" |<u>Avalanche [Spirit Control level 3 : offensive mode]</u><br> | |||
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |||
|- style="background-color:#CF95B3;" | |||
| colspan="3" |'''Poison spirit "Serpens"''' | |||
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%. | |||
|[[File:Serpens.png|right|frameless]] | |||
|- style="background-color:#CF95B3;" | |||
|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u><br> | |||
1. Increases Killing Cloud damage of summoner by 1500%.<br> | |||
2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br> | |||
3. Endows Psychic Wave property to poison. | |||
|<u>Poison Shield [Spirit Control level 2 : defensive mode]</u><br> | |||
1. Enchants summoner's armor with poison property.<br> | |||
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%. | 2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%. | ||
| colspan="2" |<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u><br> | |||
<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u> | |||
Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
|} | |||
[[File:EM.png|center|frameless|750x750px|alt=]] | |||
</translate> | |||
edits