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(→AzzyAI) |
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<translate> | |||
<!--T:1--> | |||
= Homunculus Infomation = | = Homunculus Infomation = | ||
Homunculi are the special companions of Alchemist classes, created to assist their master in battle. They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to | Homunculi are the special companions of Alchemist classes, created to assist their master in battle. <br> They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 275. | ||
What is Homunculus and why is it so important? | <!--T:2--> | ||
What is a Homunculus and why is it so important? | |||
*Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage. | *Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage. | ||
*It will decide your play style depend on chosen Homunculus. | *It will decide your play style depend on chosen Homunculus. | ||
<!--T:3--> | |||
== Base Homunculus == | == Base Homunculus == | ||
{| class=wikitable style="text-align: left; margin:auto; width: 95%" | {| class=wikitable style="text-align: left; margin:auto; width: 95%" | ||
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*Change Instruction | *Change Instruction | ||
*Bio Explosion | *Bio Explosion | ||
|} | |||
=== Skills === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 95%" | |||
|- style="text-align: center;" | |||
| Amistr || Lif || Filir || Vanilmirth | |||
|- | |||
| {{#skillDesc:8005}} || {{#skillDesc:8001}} || {{#skillDesc:8009}} || {{#skillDesc:8013}} | |||
|- | |||
| {{#skillDesc:8006}} || {{#skillDesc:8002}} || {{#skillDesc:8010}} || {{#skillDesc:8014}} | |||
|- | |||
| {{#skillDesc:8007}} || {{#skillDesc:8003}} || {{#skillDesc:8011}} || {{#skillDesc:8015}} | |||
|- | |||
| {{#skillDesc:8008}} || {{#skillDesc:8004}} || {{#skillDesc:8012}} || {{#skillDesc:8016}} | |||
|} | |} | ||
===How to create a Homunculus ?=== | ===How to create a Homunculus ?=== | ||
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**After Evolution, your Homunculus will get its power '''significantly''' increased. | **After Evolution, your Homunculus will get its power '''significantly''' increased. | ||
===How to make my Homunculus Loyal ?=== | ===How to make my Homunculus Loyal ?=== <!--T:4--> | ||
<!--T:5--> | |||
You have 2 ways : | You have 2 ways : | ||
*Method 1: Just turn on '''auto feed''' and AFK or go farming, Homunculus isn't easy to die as before, so low level area shouldn't be a problem. But the uptime of Homun is only '''30 minutes''', so make sure to have it called back every '''30 minutes'''. | *Method 1: Just turn on '''auto feed''' and AFK or go farming, Homunculus isn't easy to die as before, so low level area shouldn't be a problem. But the uptime of Homun is only '''30 minutes''', so make sure to have it called back every '''30 minutes'''. | ||
*Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus's intimacy directly by using it. Each pill gives ''' | *Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus's intimacy directly by using it. Each pill gives '''10 points of intimacy''', so '''90 pieces''' is need to make it Loyal instant from the start. | ||
**Your Homun become Loyal when '''Intimacy''' reaches 911 which can be checked by '''Alt+R''' and <code>@hominfo</code> | **Your Homun become Loyal when '''Intimacy''' reaches 911 which can be checked by '''Alt+R''' and <code>@hominfo</code> | ||
**'''Note''' : your Homun Hunger bar won't decrease if it isn't summoned. | **'''Note''' : your Homun Hunger bar won't decrease if it isn't summoned. | ||
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|} | |} | ||
<!--T:6--> | |||
== Homunculus S == | == Homunculus S == | ||
=== How do I get Homunculus S? === | === How do I get Homunculus S? === | ||
# You must be a Genetic. | # You must be a Genetic. | ||
# Your Homunculus must be evolved and have reached level 99. It | # Your Homunculus must be evolved and have reached level 99. | ||
#* It does not necessarily need to be Loyal to get the loyal evolved skill. This can be done afterwards: once your Homunculus S is Loyal, it will get the skill (Self Destruction, S.B.R. 44, Blood Lust, Mental Charge) even if it did not have the skill before the mutation. You will have to level up the skill, so save some skill points if you want it. | |||
# Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o'clock area of the map (@navi job3_gen01 45 50). | # Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o'clock area of the map (@navi job3_gen01 45 50). | ||
# Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly. | # Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly. | ||
<!--T:7--> | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2"; style="text-align: center" | '''Homunculus''' | ! rowspan="2"; style="text-align: center" | '''Homunculus''' | ||
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|- | |- | ||
! style="text-align: center;" | '''Food''' | ! style="text-align: center;" | '''Food''' | ||
| style="text-align: center;" | {{#item:6098 | | style="text-align: center;" | {{#item:6098}} | ||
| style="text-align: center;" | {{#item:6112 | | style="text-align: center;" | {{#item:6112}} | ||
| style="text-align: center;" | {{#item:6108 | | style="text-align: center;" | {{#item:6108}} | ||
| style="text-align: center;" | {{#item:6104 | | style="text-align: center;" | {{#item:6104}} | ||
| style="text-align: center;" | {{#item:6115 | | style="text-align: center;" | {{#item:6115}} | ||
|- | |- | ||
! style="text-align: center;" | '''Skills and unlocked Level''' | ! style="text-align: center;" | '''Skills and unlocked Level''' | ||
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*Light of Regen - '''Level 128''' | *Light of Regen - '''Level 128''' | ||
*Silent Breeze - '''Level 137''' | *Silent Breeze - '''Level 137''' | ||
*Classy Flutter - '''Level 210''' | |||
*Twist Cutter - '''Level 215''' | |||
*Absolute Zephyr - '''Level 230''' | |||
| | | | ||
*Stahl Horn - '''Level 105''' | *Stahl Horn - '''Level 105''' | ||
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*Angriffs Modus - '''Level 130''' | *Angriffs Modus - '''Level 130''' | ||
*Heilige Stange - '''Level 138''' | *Heilige Stange - '''Level 138''' | ||
*Licht Gehorn - '''Level 210''' | |||
*Glanzen Spies - '''Level 215''' | |||
*Heilige Pferd - '''Level 230''' | |||
*Goldene Tone - '''Level 230''' | |||
| | | | ||
*Needle Paralyze - '''Level 105''' | *Needle Paralyze - '''Level 105''' | ||
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*Pain Killer - '''Level 123''' | *Pain Killer - '''Level 123''' | ||
*Summon Legion - '''Level 132''' | *Summon Legion - '''Level 132''' | ||
*Polishing Needle - '''Level 210''' | |||
*Toxin Of Mandara - '''Level 215''' | |||
*Needle Stinger - '''Level 230''' | |||
| | | | ||
*Volcanic Ashe - '''Level 102''' | *Volcanic Ashe - '''Level 102''' | ||
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*Granitic Armor - '''Level 116''' | *Granitic Armor - '''Level 116''' | ||
*Magma Flow - '''Level 122''' | *Magma Flow - '''Level 122''' | ||
* | *Pyroclastic - '''Learned 131''' | ||
*Blazing Lava - '''Level 210''' | |||
*Blast Forge - '''Level 215''' | |||
*Tempering - '''Level 230''' | |||
| | | | ||
*Style Change - '''Level 100''' | *Style Change - '''Level 100''' | ||
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*C.B.C - '''Level 112''' | *C.B.C - '''Level 112''' | ||
*E.Q.C - '''Level 133''' | *E.Q.C - '''Level 133''' | ||
*Brushup Claw - '''Level 210''' | |||
*Blazing And Furious - '''Level 215''' | |||
*The One Fighter Rises - '''Level 230''' | |||
|- | |- | ||
! rowspan="2"; style="text-align: center; | '''Which Base Homunculus to choose and why ?''' | ! rowspan="2"; style="text-align: center; | '''Which Base Homunculus to choose and why ?''' | ||
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*What make '''Eira''' special is Overed Boost which gives '''190 ASPD''' and '''600 FLEE''' for both owner and her but drain 50% '''MaxSP''' when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of '''high tiers monsters/bosses'''. So to maximize her tanking ability, I recommend to choose '''Amistr''' as base Homun. | *What make '''Eira''' special is Overed Boost which gives '''190 ASPD''' and '''600 FLEE''' for both owner and her but drain 50% '''MaxSP''' when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of '''high tiers monsters/bosses'''. So to maximize her tanking ability, I recommend to choose '''Amistr''' as base Homun. | ||
*Further more, Overed Boost decreases '''Hunger bar''' to 1 after ended. So you can spam it to farm '''Intimacy''' which is scaled good with S.B.R.44 of '''Filir''' and Bio Explosion of '''Vanilmirth'''. You can consider either of them as base Homun too. | *Further more, Overed Boost decreases '''Hunger bar''' to 1 after ended. So you can spam it to farm '''Intimacy''' which is scaled good with S.B.R.44 of '''Filir''' and Bio Explosion of '''Vanilmirth'''. You can consider either of them as base Homun too. | ||
| | | | ||
*'''Bayeri''' is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases '''FLEE'''. | *'''Bayeri''' is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases '''FLEE'''. | ||
*When reaching level 138, Heilige Stange is now unlocked. It is '''very low delay''' , '''AoE''' and very strong, the skill damage depends on '''Homun's VIT'''. '''Tips''' : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level. | *When reaching level 138, Heilige Stange is now unlocked. It is '''very low delay''' , '''AoE''' and very strong, the skill damage depends on '''Homun's VIT'''. '''Tips''' : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level. | ||
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*Since '''Vanilmirth''''s stats is very analogous, so in fact, '''Vanilmirth''' is suitable as '''Base Homun''' for every Homunculus S. If you're in doubt, then '''Vanilmirth''' is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and '''VIT''' bonus buff to help you reach '''100 Total VIT''' without waste precious status points (and legendary Castling skill too). | *Since '''Vanilmirth''''s stats is very analogous, so in fact, '''Vanilmirth''' is suitable as '''Base Homun''' for every Homunculus S. If you're in doubt, then '''Vanilmirth''' is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and '''VIT''' bonus buff to help you reach '''100 Total VIT''' without waste precious status points (and legendary Castling skill too). | ||
|} | |} | ||
<!--T:8--> | |||
=== Skill Descriptions === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 95%" | |||
|- style="text-align: center;" | |||
| Eira || Bayeri || Sera || Dieter || Eleanor | |||
|- | |||
| {{#skillDesc:8022}} || {{#skillDesc:8031}} || {{#skillDesc:8018}} || {{#skillDesc:8039}} || {{#skillDesc:8027}} | |||
|- | |||
| {{#skillDesc:8023}} || {{#skillDesc:8032}} || {{#skillDesc:8019}} || {{#skillDesc:8040}} || {{#skillDesc:8028}} | |||
|- | |||
| {{#skillDesc:8024}} || {{#skillDesc:8033}} || {{#skillDesc:8020}} || {{#skillDesc:8041}} || {{#skillDesc:8029}} | |||
|- | |||
| {{#skillDesc:8025}} || {{#skillDesc:8034}} || {{#skillDesc:8021}} || {{#skillDesc:8042}} || {{#skillDesc:8030}} | |||
|- | |||
| {{#skillDesc:8026}} || {{#skillDesc:8035}} || {{#skillDesc:8052}} || {{#skillDesc:8043}} || {{#skillDesc:8036}} | |||
|- | |||
| {{#skillDesc:8046}} || {{#skillDesc:8055}} || {{#skillDesc:8053}} || {{#skillDesc:8059}} || {{#skillDesc:8037}} | |||
|- | |||
| {{#skillDesc:8047}} || {{#skillDesc:8056}} || {{#skillDesc:8054}} || {{#skillDesc:8044}} || {{#skillDesc:8038}} | |||
|- | |||
| {{#skillDesc:8048}} || {{#skillDesc:8057}} || || {{#skillDesc:8045}} || {{#skillDesc:8049}} | |||
|- | |||
| || {{#skillDesc:8058}} || || || {{#skillDesc:8050}} | |||
|- | |||
| || || || || {{#skillDesc:8051}} | |||
|} | |||
<!--T:9--> | |||
= AzzyAI = | = AzzyAI = | ||
AzzyAI is | AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance. <br> Configuration is handled via an easy to use configuration tool. | ||
<!--T:10--> | |||
The AzzyAI application is included in '''MuhRO's Full Installer.''' | |||
<!--T:11--> | |||
[[File:AzzyAI.png|none]] | |||
== AI Troubleshooting == <!--T:12--> | |||
<!--T:13--> | |||
'''Before you attempt any troubleshooting, back up your current AI first:''' | |||
<!--T:14--> | |||
# Open your MuhRO installation folder and find these folders there: | |||
#* '''AI''' | |||
#* '''AI_sakray''' | |||
# Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed. | |||
=== General === <!--T:15--> | |||
<!--T:16--> | |||
The game client contains two implementations of the AI: the so-called basic (default) AI and the custom (user) AI. The basic one is active by default. That one is generally a stub, which does nothing. To enable the actual AI, you have to switch your game client to load the custom AI. This needs to be done only once at a given game client. | |||
<!--T:17--> | |||
The following are the general steps to verify that you have enabled the custom homunculus AI: | |||
<!--T:18--> | |||
# Run MuhRO as usual. | |||
# Check that the '''Public''' chat messages are enabled in your chat settings. If not, enable them. | |||
# Use the <code>/hoai</code> command ingame and check the message it sends to the chat: | |||
#* OK: "Homunculus has been customized." If you see this, your game client is now set up to load the custom AI, move on. | |||
#* Not OK: "Homunculus has been activated with the basic AI." If you see this, your game client is now using the basic AI. Use the <code>/hoai</code> command again to switch to the custom AI. | |||
# Only after you have verified that your client is set up to load the custom AI: use the <code>@refresh</code> command ingame to reload the AI settings. (<code>@refresh</code> is not an AI command but it reloads the AI files as a side effect). | |||
# The custom AI bundled with the MuhRO client is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode: | |||
#* Heal your homunculus to full HP. | |||
#* Use Warper - Dungeons - Anthell. Normally the homunculus should automatically start attacking the ant eggs near the entrance. | |||
#* If the homunculus does not attack, use the '''Alt+T''' hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change. | |||
<!--T:19--> | |||
When in doubt, you can restart your game client to troubleshoot the AI. Although the restart is not required to reload the AI, it does not hurt. The <code>/hoai</code> setting is persistent and survives the restart; the standby mode is reset upon restart; homunculus behavior settings are read from the AI files and are not affected by the game client restarts. | |||
=== Vanilmirth skill Caprice === <!--T:20--> | |||
<!--T:21--> | |||
If you have an issue that your '''Vanilmirth autoattacks but never uses Caprice''': | |||
<!--T:22--> | |||
# Verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section. | |||
# Open your MuhRO installation folder and find the homunculus configuration file '''AI\USER_AI\H_Config.lua'''. | |||
# Open '''H_Config.lua''' with any '''plain text editor''' (do not use text processors like Word; Notepad is OK). | |||
# Scroll down to this line at the very bottom: <code>UseVaniCaprice = false</code>. | |||
# Change <code>false</code> to <code>true</code> so the line reads: <code>UseVaniCaprice = true</code>. | |||
# Save the '''H_Config.lua''' file and close it. | |||
# Switch to the MuhRO window and make sure you have the custom AI enabled (see the general instructions above): use <code>/hoai</code> to check, then <code>@refresh</code> to reload settings. There is no need to restart the game client, though you can also use a restart instead of reloading AI with the commands. | |||
=== Dieter skill Tempering === <!--T:23--> | |||
<!--T:24--> | |||
If you have an issue that your '''Dieter does not buff you with Tempering''', you will need to download and install another version of the custom AI; the one bundled with the MuhRO client does not support the newer Homunculus S skills. | |||
<!--T:25--> | |||
# Close all the game clients. | |||
# Download the [https://codeload.github.com/Kisaro/AzzyAI/zip/refs/heads/master Kisaro AI]. You will get the '''AzzyAI-master.zip''' archive. Unzip it to a temporary location to get the '''AzzyAI-master''' folder with the AI files inside. | |||
# Open your MuhRO installation folder. Back up your current AI as described at the beginning of this troubleshooting section. | |||
# In your MuhRO installation folder, open the '''AI''' folder and delete all its contents. | |||
# Copy the ''contents'' of the previously unpacked '''AzzyAI-master''' folder to the now empty '''AI''' folder that is inside your MuhRO installation. | |||
# Check the results. The AI-related folder structure should be: | |||
#* <your MuhRO installation> | |||
#** AI (this is the folder where you've got to replace the files) | |||
#*** Default | |||
#*** USER_AI | |||
#*** .gitignore | |||
#*** Changelog.md | |||
#*** README.md | |||
#** AI_sakray (this folder should be left intact) | |||
#*** Default | |||
#*** USER_AI | |||
#*** ...other files | |||
# Start your MuhRO client and verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section. | |||
<!--T:26--> | |||
'''Note:''' the homunculus behavior settings in the '''Kisaro AI''' are different from the behavior settings in the custom AI that comes bundled with the MuhRO client. You may need to set up the AI again after you install the Kisaro AI, if its default settings do not suit you. | |||
=== AI Reset === <!--T:27--> | |||
<!--T:28--> | |||
If you had changed the AI settings from their defaults and have issues after that, try resetting the AI first. The custom AI bundled with the MuhRO client has settings that suit most players, and several in-game issues are actually caused by altering those settings. | |||
<!--T:29--> | |||
To reset the AI, do one of the following: | |||
<!--T:30--> | |||
* If you have the '''AI''' and '''AI_sakray''' folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy. | |||
* If you have no such backup or you are not sure that your backup copy contains the default AI settings: | |||
*# In your MuhRO installation folder, open the '''AI''' folder and delete all its contents. | |||
*# Open the nearby '''AI_sakray''' folder and copy all its contents to the '''AI''' folder. | |||
=== Get Help === <!--T:31--> | |||
<!--T:32--> | |||
If you encounter an issue that you cannot resolve on your own, do not hesitate to ask for help in the class Discord channel: [https://discord.com/channels/822793286786875403/1127134731063005255 #merchant]. Please be ready to upload your AI configuration files and answer questions regarding your AI settings. | |||
=== Other AI Versions === <!--T:33--> | |||
<!--T:34--> | |||
The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use. | |||
<!--T:35--> | |||
'''Do not download and use these unless you are a developer:''' | |||
<!--T:36--> | |||
* The original AzzyAI at https://github.com/SpenceKonde/AzzyAI | |||
: | * The ImmaculAI at https://github.com/cidimmacula/ImmaculAI | ||
<!--T:37--> | |||
With regards to their original authors, the currently supported AI versions are ahead of the abovementioned ones: those are the base works, while the custom AI bundled with the MuhRO client, and the Kisaro AI, are the continuations of those previous works. | |||
</translate> | |||
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