Hall of Life: Difference between revisions

From MuhRO
Jump to navigation Jump to search
No edit summary
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<languages/>
<translate>
<!--T:1-->
<span style="background:#ff0000"><big>'''Not available yet'''</big></span>
<span style="background:#ff0000"><big>'''Not available yet'''</big></span>


= Overview =
= Overview = <!--T:2-->


<!--T:3-->
* Level Requirement: 250+
* Level Requirement: 250+
* Prerequisite: Step 10 of [[Garden of Time#Access Quest|Garden of Time]]
* Prerequisite: Step 10 of [[Garden of Time#Access Quest|Garden of Time]]
* Entrance: {{#navi:t_garden|172|235}}
* Entrance: {{#navi:t_garden|172|235}}
* Time limit: 60 minutes
* Time limit: 60 minutes
* Cooldown: 15 minutes
* Requirement: 1x {{#item:1001415}}
* Requirement: 1x {{#item:1001415}}


= Instance =
= Instance = <!--T:4-->


hol when
<!--T:5-->
* Instance can be created as many times as you want until you choose to receive your reward for the week
* Creating the instance requires 1x {{#item:1001415}}
* Hall of Life has 1 to 20 difficulty levels, starting at level 1
* After defeating the boss, you can choose to increase the difficulty level by 1 or to receive rewards for the current level
* Failing to defeat the boss will decrease the difficulty level by 1
* Amount and type of rewards increases with higher difficulty level
* Rewards can only be received once per week per master account
* Even after receiving rewards, you can still enter the instance as a helper for other players
* Reward cooldown resets every Monday at 00:00 server time


= Boss =
<!--T:6-->
When in a party:
* Every party member requires a {{#item:1001415}} to enter
* Difficulty level will be at the leader's difficulty level
* Party member's difficulty level will only increase if the beaten difficulty level is the same or higher than their own current level
* Failing to defeat the boss will decrease everyone's difficulty level
* When choosing to receive reward, reward will be at the leader's difficulty level
'''Note: If you leave the instance without increasing the difficulty or claiming your reward, the difficulty will decrease by 1''' <br>


{{#mob:22174}}
== Disabled Debuffs == <!--T:7-->


<!--T:8-->
The debuffs of the following skills are disabled in the Instance:


== Mechanics & Skills ==
<!--T:9-->
{| class="wikitable mw-collapsible"
|+ style="text-align: left; min-width: 200px " | Disabled Debuffs
| style="width: 30%" | {{#skill:214}} || style="width: 30%" | {{#skill:5001}} || style="width: 30%" | {{#skill:5296}}
|-
| {{#skill:2481}} || {{#skill:5241}}
|}
 
= Boss = <!--T:10-->
 
<!--T:11-->
Rigel takes 99.9% reduced damage. <br>
With higher difficulty levels Rigel's attack, defense, and recovery increases. <br>
The speed at which moving portals appear, and their damage also increases at higher difficulty levels.
 
<!--T:12-->
{| style="text-align: center;"
| {{#mob:22174}} <br> Large / Formless / Neutral lv2
|}
 
= Constellation's Blessing =
 
{{#item:420231}}
 
= Mechanics & Skills = <!--T:13-->
 
== Phantom Space == <!--T:14-->


=== Phantom Space ===
<!--T:15-->
* Phantom space can only be accessed during phase 1
* Every minute a portal to the phantom space appears at the top of the area
* In phantom space, there are 4 Rigel clones, 1 in each corner
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery
* Each player entering the phantom space increases Rigel's HP recovery
* After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds
* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated


* Phantom space can only be accessed during phase 1.
* Every minute a portal to the phantom space appears at the top of the area.
* In the phantom space, there are 4 Rigel clones, 1 in each corner.
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery.
* Each player entering the phantom space increases Rigel's HP recovery.
* After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds.
* When Rigel gets stunned, her HP recovery is negated for the duration of the stun and reset to base value.


=== Skills ===
== Skills == <!--T:16-->


{| class="wikitable mw-collapsible" style="min-width:100px;"
<!--T:17-->
{| class="wikitable mw-collapsible"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
|-
|-
| Moving Portals || Occasionally summons portals, which move around the area, dealing damaged when touched
| Moving Portals || Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched. <br> Damage increase is reset after clearing Phantom Space
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
|-
|-
| Explosion || Deals damage in an area and knocks back.
| God's Shadow || Deals damage in an area and knocks back.
|-
|-
| Blazing Eruption || rowspan="2" | Creates small square fields that mark targets. Marked targets take damage after a short delay
| Blazing Eruption || rowspan="2" | Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay
|-
|-
| Aimed Shower  
| Aimed Shower  
|-  
|-  
| Block Explosion || Creates small square fields that mark targets. Marked targets get sealed inside a bubble, which stuns and deals damage. <br> Bubbles can be removed with {{#item:102433}}
| Block Explosion || Creates small square fields. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage. <br> Bubbles can be removed with {{#item:102433}}
|-
|-
| Frost Field || Creates a huge square field that deals damage and applies a debuff. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds
| Frost Field || Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds
|-  
|-  
| Lightning Judgement || Creates a huge square field that deals damage. Damage is increased against targets with Frost Field's debuff
| Lightning Judgement || Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff
|-
| Deadly Projection || Applies a debuff that disables magic immunity effects
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
|-
|-
| Sanctuary || Creates a big sanctuary under Rigel. While standing inside, Rigel has increased HP Recovery and takes less damage
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage
|}
|}


= Rewards =
= Rewards = <!--T:18-->


yes
<!--T:19-->
Rewards can be received once per week per master account, resetting every Monday at 00:00 server time.
 
<!--T:20-->
{| class="wikitable mw-collapsible" style="text-align: center;"
|+ style =" text-align: left" |
|- style="background-color:#35fa86;"
| Difficulty Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
| {{#item:1001456}} || 15 || 23 || 32 || 41 || 50 || 59 || 68 || 77 || 90 || 108 || 126 || 144 || 162 || 180 || 198 || 216 || 234 || 252 || 270 || 288
|- style="background-color:#eaecf0"
| {{#item:1001457}} || || 8 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 56 || 62 || 69 || 76 || 84 || 92 || 101 || 110 || 120 || 131
|-
| {{#item:1001458}} || || 8 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 56 || 62 || 69 || 76 || 84 || 92 || 101 || 110 || 120 || 131
|- style="background-color:#eaecf0"
| {{#item:1001459}} || colspan="5" | || 3 || 6 || 20 || 24 || 26 || 28 || 31 || 34 || 37 || 40 || 43 || 46 || 50 || 54 || 58
|-
| {{#item:1001460}} || colspan="7" | || 5 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 19 || 21
|- style="background-color:#eaecf0"
| {{#item:1001601}} || colspan="8" | || 3 || 5 || 7 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 18
|-
| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16
|}
</translate>

Revision as of 17:52, 7 January 2025

Other languages:

Not available yet

Overview

  • Level Requirement: 250+
  • Prerequisite: Step 10 of Garden of Time
  • Entrance: (t_garden 172, 235)
  • Time limit: 60 minutes
  • Cooldown: 15 minutes
  • Requirement: 1x 1001415.png Hall of Life Key (1001415)

Instance

  • Instance can be created as many times as you want until you choose to receive your reward for the week
  • Creating the instance requires 1x 1001415.png Hall of Life Key (1001415)
  • Hall of Life has 1 to 20 difficulty levels, starting at level 1
  • After defeating the boss, you can choose to increase the difficulty level by 1 or to receive rewards for the current level
  • Failing to defeat the boss will decrease the difficulty level by 1
  • Amount and type of rewards increases with higher difficulty level
  • Rewards can only be received once per week per master account
  • Even after receiving rewards, you can still enter the instance as a helper for other players
  • Reward cooldown resets every Monday at 00:00 server time

When in a party:

  • Every party member requires a 1001415.png Hall of Life Key (1001415) to enter
  • Difficulty level will be at the leader's difficulty level
  • Party member's difficulty level will only increase if the beaten difficulty level is the same or higher than their own current level
  • Failing to defeat the boss will decrease everyone's difficulty level
  • When choosing to receive reward, reward will be at the leader's difficulty level

Note: If you leave the instance without increasing the difficulty or claiming your reward, the difficulty will decrease by 1

Disabled Debuffs

The debuffs of the following skills are disabled in the Instance:

Disabled Debuffs
214.png Raid (Sightless Mind) 5001.png Dark Claw 5296.png Rush Quake
2481.png Spore Explosion 5241.png Oleum Sanctum

Boss

Rigel takes 99.9% reduced damage.
With higher difficulty levels Rigel's attack, defense, and recovery increases.
The speed at which moving portals appear, and their damage also increases at higher difficulty levels.

22174.gif
Rigel (22174)
Large / Formless / Neutral lv2

Constellation's Blessing

420231.png [1] (420231)

Mechanics & Skills

Phantom Space

  • Phantom space can only be accessed during phase 1
  • Every minute a portal to the phantom space appears at the top of the area
  • In phantom space, there are 4 Rigel clones, 1 in each corner
  • If a player dies, an additional clone spawns, further increasing Rigel's HP recovery
  • Each player entering the phantom space increases Rigel's HP recovery
  • After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds
  • When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
  • While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated


Skills

Phase 1
Moving Portals Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched.
Damage increase is reset after clearing Phantom Space
Phase 1 & 2
God's Shadow Deals damage in an area and knocks back.
Blazing Eruption Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay
Aimed Shower
Block Explosion Creates small square fields. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage.
Bubbles can be removed with 102433.png Unsealing Scroll (102433)
Frost Field Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement.
102434.png Warm Shield Scroll (102434) removes the debuff and makes you immune to it for 60 seconds
Lightning Judgement Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff
Deadly Projection Applies a debuff that disables magic immunity effects
Phase 2
Sanctuary Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage

Rewards

Rewards can be received once per week per master account, resetting every Monday at 00:00 server time.

Difficulty Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1001456.png Circulation of Life (1001456) 15 23 32 41 50 59 68 77 90 108 126 144 162 180 198 216 234 252 270 288
1001457.png Fruit of Birth (1001457) 8 15 20 25 30 35 40 45 50 56 62 69 76 84 92 101 110 120 131
1001458.png Fruit of Extinction (1001458) 8 15 20 25 30 35 40 45 50 56 62 69 76 84 92 101 110 120 131
1001459.png Truth of Life (1001459) 3 6 20 24 26 28 31 34 37 40 43 46 50 54 58
1001460.png Light of Life (1001460) 5 8 9 10 11 12 13 14 15 16 17 19 21
1001601.png Genesis of Life (1001601) 3 5 7 9 10 11 12 13 14 15 16 18
1001593.png Faint Magical Rune Stone (1001593) 5 6 7 8 9 10 11 12 13 14 15 16