WOE/BG Item Suggestions: Difference between revisions

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Bio 5 Headgears
Old Headgears are crafted (by the Sorrowful's Soul Energy) and enchanted (by the Wandering Energy) inside
the Bed of Honor or in the Sanctuary.
The available headgears are:
Old Rune Circlet [1] (18971)
ItemID: 18971
_______________________
An old, abandoned rune circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Ignition Break by 20%.
Increases damage of Hundred Spear by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Rune Knight
Old Mitra [1] (18972)
ItemID: 18972
_______________________
An old, abandoned mitra that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
MATK +2
Increases Healing skills effectiveness by 2%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Judex by 20%.
Increases damage of Magnus Exorcismus by 10%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Archbishop
Old Driver Band [1] (18973)
ItemID: 18973
_______________________
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Power Swing and Axe Tornado by 20%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Mechanic
Old Driver Band (yellow) [1] (18974)
ItemID: 18974
_______________________
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arms Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases damage of Self-Destruction by 10%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Mechanic
Old Shadow Handicraft [1] (18975)
ItemID: 18975
_______________________
An old, abandoned shadow handicraft that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Triangle Shot by 25%.
_______________________
Refine Level +6:
Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second.
_______________________
Refine Level +8:
Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second.
_______________________
Refine Level +10:
Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Shadow Chaser
Old Minstrel Song's Hat [1] (18976)
ItemID: 18976
_______________________
An old, abandoned minstrel song hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Minstrel
Old Midas Whisper [1] (18977)
ItemID: 18977
_______________________
An old, abandoned midas whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases Ranged Physical Damage by 1%.
Increases damage of Cart Cannon by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Genetic
Old Magic Stone Hat [1] (18978)
ItemID: 18978
_______________________
An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Warlock
Old Blazing Soul [1] (18979)
ItemID: 18979
_______________________
An old, abandoned blazing soul that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
CRI +2
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Rampage Blaster by 15%.
Increases damage of Lightning Ride by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Sura
Old Wind Whisper [1] (18980)
ItemID: 18980
_______________________
An old, abandoned wind whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
MATK +1%
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Poison Buster by 15%.
Increases damage of Varetyr Spear by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Sorcerer
Old Dying Swan [1] (18981)
ItemID: 18981
_______________________
An old, abandoned dying swan that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Wanderer
Old Bone Circlet [1] (18982)
ItemID: 18982
_______________________
An old, abandoned bone circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
Increases Attack Speed by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cross Impact by 15%.
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Guillotine Cross
Old Crown of Guardian [1] (18983)
ItemID: 18983
_______________________
An old, abandoned crown of guardian that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cannon Spear by 20%.
Increases damage of Overbrand by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Royal Guard
Old Camouflage Rabbit Hood [1] (18984)
ItemID: 18984
_______________________
An old, abandoned camouflage bunny hood that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cluster Bomb by 15%.
Increases damage of Warg Strike by 10%.
_______________________
For each 3 Refine Levels:
Perfect Dodge +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Ranger
Crafting these headgears requires a number of ingredients. First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class. These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP. Please note that the souls are ACCOUNT BOUND.
Swordman Soul (6814) - Dropped by Seyren Windsor and Randel Lawrence.
Merchant Soul (6815) - Dropped by Howard Alt-Eisen and Flamel Emule.
Thief Soul (6816) - Dropped by Eremes Guile and Gertie Wie.
Magician Soul (6817) - Dropped by Kathryne Cheiron and Celia Alde.
Archer Soul (6818) - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
Acolyte Soul (6819) - Dropped by Margaretha Sorin and Chen Liu.
You also need to acquire the corresponding costume headgear. These are dropped by the normal mobs of the Bed of Honor.
There are two options available when creating the old headgear.
The default option (30% chance of success) requires the following ingredients:
  Example:
    1x    Costume Camouflage Rabbit Hood (19974)
    1x    Archer Soul (6818)
  20x    Energy Fragment (6820)
The safe option requires the following:
  Example:
    1x    Costume Camouflage Rabbit Hood (19974)
    5x    Archer Soul (6818)
  100x    Energy Fragment (6820)
Bio 5 Enchantment
Enchant Requirements
Speak to Wanderind Mind (lhz_dun_n 134, 265) to start the enchanting process. It requires 10 Grudge Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants. Once you've enchanted it twice, you can enchant the 2nd slot and it will be either a Stat enchant or the powerful enchants listed below. If you get the powerful enchant, it will start at Level 1. The below table lists the required amount in order to obtain that level. If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
The Wanderind Mind (lhz_dun_n 134, 265) offers rerolling 1st/2nd enchant for fully enchanted headgears at an increased cost of 1,000,000 zeny and 50  Grudge Fragment (23016) .
You also can reset both enchants at once.
Enchants
Enchant Slot (Stats) Requirement
3rd 10  Grudge Fragment (23016)
4th
Random Stat Enchants (3rd & 4th Slot)
Str 1 ~ 5 Agi 1 ~ 5
Vit 1 ~ 5 Int 1 ~ 5
Dex 1 ~ 5 Luk 1 ~ 5
2nd Slot
Level Grudge Fragment Required Chance
1 10
2 20 80%
3 40 70%
4 50 50%
5 70 20%
6 100 20%
7 150 20%
8 250 20%
9 500 20%
10 1.000 20%
Final enchant of Bio 5 headgear. You can choose the desired enchant and can upgrade the enchant without fail up to level 5.
Cost for choosing the desired enchant : 5,000,000 zeny + 200  Grudge Fragment (23016) .
Cost for upgrading the enchant from level 1 to level 2 : 3,500,000 zeny + 100  Grudge Fragment (23016) .
Cost for upgrading the enchant from level 2 to level 3 : 5,000,000 zeny + 200  Grudge Fragment (23016) .
Cost for upgrading the enchant from level 3 to level 4 : 8,000,000 zeny + 250  Grudge Fragment (23016) .
Cost for upgrading the enchant from level 4 to level 5 : 14,000,000 zeny + 350  Grudge Fragment (23016) .
Type Levels
Tenacity Lv1 (29706) Level 1
Melee physical damage +4%
Perfect hit + 1
Level 2
Melee physical damage +8%
Perfect hit + 2
Level 3
Melee physical damage +12%
Perfect hit + 3
Level 4
Melee physical damage +16%
Perfect hit + 4
Level 5
Melee physical damage +20%
Perfect hit + 5
Level 6
Melee physical damage +24%
Perfect hit + 6
Level 7
Melee physical damage +28%
Perfect hit + 7
Level 8
Melee physical damage +32%
Perfect hit + 8
Level 9
Melee physical damage +36%
Perfect hit + 9
Level 10
Melee physical damage +44%
Perfect hit + 10
Mettle Lv1 (29061) Level 1
Atk + 4%
Hit + 10
Level 2
Atk + 8%
Hit + 20
Level 3
Atk + 12%
Hit + 30
Level 4
Atk + 16%
Hit + 40
Level 5
Atk + 20%
Hit + 50
Level 6
Atk + 24%
Hit + 60
Level 7
Atk + 28%
Hit + 70
Level 8
Atk + 32%
Hit + 80
Level 9
Atk + 36%
Hit + 90
Level 10
Atk + 40%
Hit + 100
Magic Essence Lv1 (29071) Level 1
Matk + 4%
FCT -0.1s
Level 2
Matk + 8%
FCT -0.2s
Level 3
Matk + 12%
FCT -0.3s
Level 4
Matk + 16%
FCT -0.4s
Level 5
Matk + 20%
FCT -0.5s
Level 6
Matk + 24%
FCT -0.6s
Level 7
Matk + 28%
FCT -0.7s
Level 8
Matk + 32%
FCT -0.8s
Level 9
Matk + 36%
FCT -0.9s
Level 10
Matk + 44%
FCT -1.0s
Acute Lv1 (29081) Level 1
Crit + 3
Critical damage + 20%
Level 2
Crit + 6
Critical damage + 35%
Level 3
Crit + 9
Critical damage + 50%
Level 4
Crit + 12
Critical damage + 65%
Level 5
Crit + 15
Critical damage + 80%
Level 6
Crit + 18
Critical damage + 95%
Level 7
Crit + 21
Critical damage + 110%
Level 8
Crit + 24
Critical damage + 125%
Level 9
Crit + 27
Critical damage + 140%
Level 10
Crit + 30
Critical damage + 170%
Master Archer Lv1 (29091) Level 1
Aspd + 1%
Long range damage + 4%
Level 2
Aspd + 2%
Long range damage + 8%
Level 3
Aspd + 3%
Long range damage + 12%
Level 4
Aspd + 4%
Long range damage + 16%
Level 5
Aspd + 5%
Long range damage + 20%
Level 6
Aspd + 6%
Long range damage + 24%
Level 7
Aspd + 7%
Long range damage + 28%
Level 8
Aspd + 8%
Long range damage + 32%
Level 9
Aspd + 8%
Long range damage + 32%
Level 10
Aspd + 10%
Long range damage + 44%
Adamantine Lv1 (29101) Level 1
Max HP + 5%
Def + 140
Mdef + 20
Level 2
Max HP + 10%
Def + 180
Mdef + 40
Level 3
Max HP + 15%
Def + 220
Mdef + 60
Level 4
Max HP + 20%
Def + 260
Mdef + 80
Level 5
Max HP + 25%
Def + 300
Mdef + 100
Level 6
Max HP + 30%
Def + 340
Mdef + 120
Level 7
Max HP + 35%
Def + 380
Mdef + 140
Level 8
Max HP + 40%
Def + 420
Mdef + 160
Level 9
Max HP + 45%
Def + 460
Mdef + 180
Level 10
Max HP + 55%
Def + 500
Mdef + 200
Affection Lv1 (29111) Level 1
Max SP + 3%
Recovery skill power + 5%
Level 2
Max SP + 6%
Recovery skill power + 10%
Level 3
Max SP + 9%
Recovery skill power + 15%
Level 4
Max SP + 12%
Recovery skill power + 20%
Level 5
Max SP + 15%
Recovery skill power + 25%
Level 6
Max SP + 18%
Recovery skill power + 30%
Level 7
Max SP + 21%
Recovery skill power + 35%
Level 8
Max SP + 24%
Recovery skill power + 40%
Level 9
Max SP + 27%
Recovery skill power + 45%
Level 10
Max SP + 30%
Recovery skill power + 55%

Revision as of 03:54, 24 December 2024

Introduction

'Hi, I'm Azure, and I primarily play as a Rune Knight focused on dealing damage in both Battle Grounds and WOE. This guide is meant as a helpful reference for new players getting into BG/WOE, as well as those curious about the common gear setups used in these modes. Keep in mind that these recommendations aren't absolute; other gear choices can also be effective. My goal is to help grow and strengthen our PVP community—let's make it even better together!,

Recommended Physical Damage-Dealing Classes

'Before we proceed on our recommended gears, I woul like to suggest classes that are mostly common in BG/WOE right now.'

Physical Classes
Class Role Key Skills Strengths
Rune Knight Burst melee damage with swords and spears. * Ignition Break (AoE burst)
  • Sonic Wave (Ranged burst)
  • Dragon Breath (DPS Range AOE)
High mobility and burst damage.
Guillotine Cross Stealth and burst damage with daggers or katars. * Cross Impact (Single-target burst)
  • Advanced Cloaking (Survivability)
  • Dark Claw (Debuff and Anti-reflect) Note: Does not work on SC Shadow Form and Sura Crescent Elbow
Stealth, evasion, and high burst DPS.
Star Emperor Combo-oriented melee fighter. * Union of the Sun and Moon (Combo finisher)
  • Solar Burst (AoE burst)
Strong combos and celestial-themed skills.
Sura Burst DPS, crowd control, and mobility. * Tiger Cannon (AoE burst)
  • Gate of Hell (Single-target burst)
High burst damage and crowd control.
Ranger Ranged DPS with bows. * Aimed Bolt (AoE burst)
  • Camouflage (Survivability)
High mobility and long-range attacks.
Geneticist Hybrid DPS with cart and throwable bombs. * Cart Cannon (Ranged burst)
  • Crazy Weed (Ranged burst and can also removed land skills like pneuma, LP and ETC)
Flexible item-based damage scaling.
Royal Guard Tank and burst DPS with spears and shields. * Banishing Point (Ranged poke)
  • Cannon Spear (Range Burst AOE)
High defense and crowd control.
Shadow Chaser Adaptable DPS using melee or bows. * Fatal Menace (Melee burst)
  • Triangle Shot (Bow burst)
Copy skills for versatility.

Conclusion: These physical classes excel in PvP due to high burst damage, crowd control, and adaptability. Proper skill use and gear optimization are crucial for maximizing performance.

Recommended Gears

For Defensive Gears here are the suggestions by Chisa https://wiki.muhro.eu/A_Beginner%27s_Guide_to_Battlegrounds. For Offensive Gears

Recommended Offensive Gears and Enchantments

Headgears
Item Enchantment Type Enchantment Effect
Temporal Circlet