Automatic Equipment (17.2): Difference between revisions

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<noinclude>[[Category:Equipment Available]][[Category:Ausruestung]]</noinclude>
=17.2 Episode Equipment Automatic Gear=
To get and start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.
To get and start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.


All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at {{#navi:ba_in01|79|379}}.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at {{#navi:ba_in01|79|379}}.


== Refinement Cubes ==
==<span style="color: #66CDAA;"><div class="center">Refinement Cubes</div></span>==
You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on '''Cubrain''':
You can upgrade Illusion and Automatic gear directly from +4 to +9/11 with the use of the following items available on '''Cubrain''':
:{{#item:100251| Illusion Reinforcement Cube}} - Illusion Gear, 10,000,000 zeny per cube
:{{#item:100251| Illusion Reinforcement Cube}} - Illusion Gear, 5,000,000 zeny per cube
:{{#item:100252| Automatic Reinforcement Cube}} - Automatic Gear, 30,000,000 zeny per cube
:{{#item:100252| Automatic Reinforcement Cube}} - Automatic Gear, 30,000,000 zeny per cube


== Automatic Equipment ==
==<span style="color: #66CDAA;"><div class="center">Automatic Equipment</div></span>==
Automatic gear can be obtain by trading {{#item:1000103| Barmeal Tickets}} with the corresponding [[Illusion Equipment]].
Automatic gear can be obtain by trading {{#item:1000103| Varmeal Tickets}} with the corresponding [[Illusion Armors (17.1)]].


{| class="wikitable mw-collapsible" style="text-align: left; margin:auto; width: 100%"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 100%"
|- style="background-color:#98FB98;text-align: center;"
|- style="background-color:#98FB98;text-align: center;"
| style="width: 25%;" | Item
| style="width: 25%;" | Item
| style="width: 30%;" | Description
| style="width: 30%;" | Description
| style="width: 25%;" | Cost
| style="width: 25%;" | Cost
| style="width: 15%;" | Specification
|-
|-
|{{#item:450127| Automatic Armor A-type [1] }}
|{{#item:450127| Automatic Armor A-type [1] }}
| {{#itemDesc:450127}}
| style="text-align: left;"|
| style="text-align: left;"|
:ATK + 125.  ATK + 10 per 2 refine rate.
:+9 {{#item:15376|Illusion Armor A-type [1]}}  
:if Refine >=7:
:ASPD + 15%
:[+ {{#item:480020| Automatic Engine Wing A-type [1]}}
:ATK + 50
: [+ {{#item:480021| Automatic Engine Wing B-type [1]}}
: Reduces delay after skill by 10%.
| style="text-align: left;"|
:{{#item:15376| +9 Illusion Armor A-type [1]}}  
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
| style="text-align: left;"|
:Class: Armor
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:450128| Automatic Armor B-type [1] }}
|{{#item:450128| Automatic Armor B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:450128}}
:MATK + 125
:MATK + 10 per 2 refine rate.
:Refine>=7
:Reduces variable casting time by 15%.
 
:[+ {{#item:480020| Automatic Engine Wing A-type [1]}}
:ASPD + 10%
:[+ {{#item:480021| Automatic Engine Wing B-type [1]}}
:MATK + 50
|
|
:{{#item:15377| +9 Illusion Armor B-type [1]}}  
:+9 {{#item:15377|Illusion Armor B-type [1]}}  
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
| style="text-align: left;"|
 
:Class: Armor
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:480020| Automatic Engine Wing A-type [1] }}
|{{#item:480020| Automatic Engine Wing A-type [1] }}
| style="text-align: left;"|
| {{#itemDesc:480020}}
:MAXHP + 1500
:MAXHP + 100 per 2 refine rate.
:Refine=>7
:ASPD +7%
:[+ {{#item:470022 | Automatic Leg A-type [1]}}
:CRIT DMG + 15%
:[+ {{#item:470023 | Automatic Leg B-type [1]}}
:Reduces variable casting time by 15%.
|
|
:{{#item:20933| +9 Illusion Engine Wing A-type [1]}}
:+9 {{#item:20933|Illusion Engine Wing A-type [1]}}
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:480021|Automatic Engine Wing B-type [1] }}
|{{#item:480021|Automatic Engine Wing B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:480021}}
:MAXHP + 1500
:MAXHP + 100 per 2 refine rate.
:Refine=>7
:Reduces variable casting time by 7%.
:[+ {{#item:470022 | Automatic Leg A-type [1]}}
:Increases long ranged physical damage by 7%.
:[+ {{#item:470023 | Automatic Leg B-type [1]}}
:Increases all properties magic damage by 15%.
|
|
:{{#item:20934| +9 Illusion Engine Wing B-type [1]}}
:+9 {{#item:20934|Illusion Engine Wing B-type [1]}}
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:470022| Automatic Leg A-type [1] }}
|{{#item:470022| Automatic Leg A-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:470022}}
:MAXSP + 250
:MAXSP + 20 per 2 refine rate.
:Refine=>7
:Increases long ranged physical damage by 7%. 
:[+{{#item:450127| Automatic Armor A-type [1]}}
:ATK + 7%
:[+ {{#item:450128| Automatic Armor B-type [1]}}
:ASPD +7%
|
|
:{{#item:22196| +9 Illusion Leg A-type [1]}}
:+9 {{#item:22196|Illusion Leg A-type [1]}}
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:470023| Automatic Leg B-type [1] }}
|{{#item:470023| Automatic Leg B-type [1] }}
| style="text-align: left;"|
|{{#itemDesc:470023}}
:MAXSP + 250
:MAXSP + 20 per 2 refine rate.
:Refine=>7
:Increases all property magical damage by 7%. 
:[+{{#item:450127| Automatic Armor A-type [1]}}
:MAXSP + 7%
:[+ {{#item:450128| Automatic Armor B-type [1]}}
:MATK + 7%
|
|
:{{#item:22197| +9 Illusion Leg B-type [1]}}
:+9 {{#item:22197|Illusion Leg B-type [1]}}
:and
:and
:900 {{#item:1000103| Barmeal Tickets}}
:900 {{#item:1000103| Varmeal Tickets}}
|
:Class: Garment
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490024 |Automatic Booster R [1] }}
|{{#item:490024 |Automatic Booster R [1] }}
| style="text-align: left;"|
|{{#itemDesc:490024}}
:ATK + 5%
:MAXHP + 5%
|
|
:{{#item:42207| Illusion Booster R [1]}}
:{{#item:32207| Illusion Booster R [1]}}
:and
:and
:1500 {{#item:1000103| Barmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Right)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490025 |Automatic Booster L [1] }}
|{{#item:490025 |Automatic Booster L [1] }}
| style="text-align: left;"|
| {{#itemDesc:490025}}
:ATK + 5%
:MAXSP + 5%
|
|
:{{#item:42208| Illusion Booster L [1]}}
:{{#item:32208| Illusion Booster L [1]}}
:and
:and
:1500 {{#item:1000103| Barmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Left)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490026 |Automatic Battle Chip R [1] }}
|{{#item:490026 |Automatic Battle Chip R [1] }}
| style="text-align: left;"|
| {{#itemDesc:490026}}
:MATK + 5%
:MAXHP + 5%
|
|
:{{#item:42209| Illusion Booster R [1]}}
:{{#item:32209| Illusion Booster R [1]}}
:and
:and
:1500 {{#item:1000103| Barmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Right)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|-
|-
|{{#item:490027| Automatic Battle Chip L [1] }}
|{{#item:490027| Automatic Battle Chip L [1] }}
| style="text-align: left;"|
|{{#itemDesc:490027}}
:MATK + 5%
:MAXSP + 5%
|
|
:{{#item:42210| Illusion Booster L [1]}}
:{{#item:32210| Illusion Booster L [1]}}
:and
:and
:1500 {{#item:1000103| Barmeal Tickets}}
:1500 {{#item:1000103| Varmeal Tickets}}
|
:Class: Accessory (Left)
:Weight: 10
:Required Level: 160
:Jobs: Every Job
|}
 
== Automatic Equipment Enchants ==
The Automatic equipments can be enchanted by using '''Automatic Modules''', given by Yecheng {{#navi:ba_in01|87|380}}.
 
They are divided into 5 categories.
:[[File:Normal.png|link=Special:FilePath/Normal.png]] '''Normal:''' Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
:[[File:Rare.png|link=Special:FilePath/Rare.png]] '''Rare:''' HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
:[[File:Unique.png|link=Special:FilePath/Unique.png]] '''Unique:''' Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
:[[File:Legendary.png|link=Special:FilePath/Legendary.png]] '''Legendary:''' Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
:[[File:Epic.png|link=Special:FilePath/Epic.png]] '''Epic:''' Skill-specific ones.
 
The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:
* You can exchange 90 {{#item:1000103| Barmeal Tickets}} with Yecheng {{#navi:ba_in01|87|380}}.
* An {{#item:100160| Automatic Module Box}}, which is a low chance reward of the [[Hidden Flower Garden|Second Security Area]] instance.
 
The Epic Modules are obtained from two different methods:
* You can exchange 300 {{#item:1000104| Magical Soapstones}} with Spiera {{#navi:ba_in01|87|373}}. The Magical Soapstones are obtained as a potential reward of the [[Hidden Flower Garden|Second Security Area]] instance or by exchanging 350 {{#item:1000103| Barmeal Tickets}} with Yecheng {{#navi:ba_in01|87|380}}.
* An {{#item:100161| Epic Module Box}}, which is a low chance reward of the [[Hidden Flower Garden|Second Security Area]] instance.
 
To apply the Automatic Modules, equip the Automatic armor and then speak with Liza {{#navi:ba_in01|87|370}}. The enchanting process consumes the Automatic Module and '''never fails'''.
 
Every Automatic equipment can receive up to '''3 modifications''', but each Module type can only be applied a certain number of times (check '''''Max Count''''' on the table below for '''each''' enchant), depending of the equipment piece.
 
Be aware that:
* You can have up to 3 '''Epic Enchants''' in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different '''Epic Enchants''', or 2 of the same and 1 different.
* You can have up to 3 different/unique '''Legendary Enchants''' in the Automatic Leg. This means that you can none of them can be repeated.
 
 
The following table lists the available modules, their effects and their enchantment limitations.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Normal Enchants'''
|-
|style="text-align:left;"|{{#item:1000105| Automatic Module (Defense)}}
|style="text-align:left;"|{{#item:310082| Automatic Module (Defense)}}
| style="text-align: left;"|
:DEF + 150
:If Refine => 9
:Additional DEF + 75.
:If Refine => 11
:Additional DEF + 75.
|rowspan=2 |
{{#item:450127| Automatic Armor A-type [1]}}<br>
{{#item:450128| Automatic Armor B-type [1]}}<br>
{{#item:480020| Automatic Engine Wing A-type [1]}}<br>
{{#item:480021| Automatic Engine Wing B-type [1]}}<br>
{{#item:470022 | Automatic Leg A-type [1]}}<br>
{{#item:470023 | Automatic Leg B-type [1]}}
|rowspan=8|3
|-
|style="text-align:left;"|{{#item:1000106| Automatic Module (Magic Defense)}}
|style="text-align:left;"|{{#item:310083| Automatic Module (Magic Defense)}}
| style="text-align: left;"|
:MDEF + 15
:If Refine => 9
:Additional MDEF + 7.
:If Refine => 11
:Additional MDEF + 7.
|-
|style="text-align:left;"|{{#item:1000107| Automatic Module (Vit)}}
|style="text-align:left;"|{{#item:310084| Automatic Module (Vit)}}
| style="text-align: left;"|
:VIT + 3
:MAXHP + 1%
|rowspan=2|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490025| Automatic Booster L}}<br>
{{#item:490026| Automatic Battle Chip R R}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000108| Automatic Module (Luk)}}
|style="text-align:left;"|{{#item:310085| Automatic Module (Luk)}}
| style="text-align: left;"|
:LUK + 3
:Increases critical damage by 1%.
|-
|style="text-align:left;"|{{#item:1000109| Automatic Module (Str)}}
|style="text-align:left;"|{{#item:310086| Automatic Module (Str)}}
| style="text-align: left;"|
:STR + 3
:ATK + 2%
|rowspan=2|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|-
|style="text-align:left;"|{{#item:1000110| Automatic Module (Agi)}}
|style="text-align:left;"|{{#item:310087| Automatic Module (Agi)}}
| style="text-align: left;"|
:AGI + 3
:ASPD + 2%
|-
|style="text-align:left;"|{{#item:1000111| Automatic Module (Int)}}
|style="text-align:left;"|{{#item:310088| Automatic Module (Int)}}
| style="text-align: left;"|
:INT + 3
:MATK + 2%
|rowspan=2|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000112| Automatic Module (Dex)}}
|style="text-align:left;"|{{#item:310089| Automatic Module (Dex)}}
| style="text-align: left;"|
:DEX + 3
:Increases long ranged physical damage by 2%.
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Rare Enchants'''
|-
|style="text-align:left;"|{{#item:1000113| Automatic Module (HP recovery)}}
|style="text-align:left;"|{{#item:310090| Automatic Module (HP recovery)}}
| style="text-align: left;"|
:HP recovery + 30%.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|rowspan=2|2
|-
|style="text-align:left;"|{{#item:1000114| Automatic Module (SP recovery)}}
|style="text-align:left;"|{{#item:310091| Automatic Module (SP recovery)}}
| style="text-align: left;"|
:SP recovery + 30%.
|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000115| Automatic Module (Spell)}}
|style="text-align:left;"|{{#item:310092| Automatic Module (Spell)}}
| style="text-align: left;"|
:MATK + 20
:Reduces variable casting time by 10%.
|rowspan=4|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490025| Automatic Booster L}}<br>
{{#item:490026| Automatic Battle Chip R R}}<br>
{{#item:490027| Automatic Battle Chip L}}
|rowspan=4|1
|-
|style="text-align:left;"|{{#item:1000116| Automatic Module(Attack Speed)}}
|style="text-align:left;"|{{#item:310093| Automatic Module(Attack Speed)}}
| style="text-align: left;"|
:ATK + 20
:ASPD + 10%
|-
|style="text-align:left;"|{{#item:1000117| Automatic Module (Fatal)}}
|style="text-align:left;"|{{#item:310094| Automatic Module (Fatal)}}
| style="text-align: left;"|
:CRIT + 10
:Increases critical damage by 10%.
|-
|style="text-align:left;"|{{#item:1000118| Automatic Module (Expert Archer)}}
|style="text-align:left;"|{{#item:310095| Automatic Module (Expert Archer)}}
| style="text-align: left;"|
:HIT + 10
:Increases long ranged physical damage by 10%.
|-
|style="text-align:left;"|{{#item:1000119| Automatic Module (Vital)}}
|style="text-align:left;"|{{#item:310096| Automatic Module (Vital)}}
| style="text-align: left;"|
:MAXHP + 5%
:MAXHP + 1500
:If Refine => 9
:Additional MAXHP + 2%.
:If Refine => 11
:Additional MAXHP + 3%.
|rowspan=3|
{{#item:470022 | Automatic Leg A-type [1]}}<br>
{{#item:470023 | Automatic Leg B-type [1]}}
|rowspan=9|2
|-
|style="text-align:left;"|{{#item:1000120| Automatic Module (Mental)}}
|style="text-align:left;"|{{#item:310097| Automatic Module (Mental)}}
| style="text-align: left;"|
:MAXSP + 5%
:MAXSP + 300
:If Refine => 9
:Additional MAXSP + 2%.
:If Refine => 11
:Additional MAXSP + 3%.
|-
|style="text-align:left;"|{{#item:1000121| Automatic Module (Heal)}}
|style="text-align:left;"|{{#item:310098| Automatic Module (Heal)}}
| style="text-align: left;"|
:Increases heal effectiveness by 5%.
:If Refine => 9
:Increases heal effectiveness by additional 5%.
:If Refine => 11
:Increases heal effectiveness by additional 7%.
|-
|style="text-align:left;"|{{#item:1000122| Automatic Module (Power)}}
|style="text-align:left;"|{{#item:310099| Automatic Module (Power)}}
| style="text-align: left;"|
:ATK + 5%
:ATK + 75
:If Refine => 9
:Additional melee physical damage + 2%.
:If Refine => 11
:Additional melee physical damage + 3%.
|rowspan=3|
{{#item:450127| Automatic Armor A-type [1]}}<br>
{{#item:450128| Automatic Armor B-type [1]}}
|-
|style="text-align:left;"|{{#item:1000123| Automatic Module (Magic)}}
|style="text-align:left;"|{{#item:310100| Automatic Module (Magic)}}
| style="text-align: left;"|
:MATK + 5%
:MATK + 75
:If Refine => 9
:Additional MATK + 2%.
:If Refine => 11
:Additional MATK + 3%.
|-
|style="text-align:left;"|{{#item:1000124| Automatic Module (Shooter)}}
|style="text-align:left;"|{{#item:310101| Automatic Module (Shooter)}}
| style="text-align: left;"|
:Increases long ranged physical damage by 3%.
:If Refine => 9
:Increases long ranged physical damage by additional 3%.
:If Refine => 11
:Increases long ranged physical damage by additional 3%.
|-
|style="text-align:left;"|{{#item:1000125| Automatic Module (Fast)}}
|style="text-align:left;"|{{#item:310102| Automatic Module (Fast)}}
| style="text-align: left;"|
:ASPD + 1
:If Refine => 9
:ASPD + 5%
:If Refine => 11
:Additional ASPD + 5%.
|rowspan=3|
{{#item:480020| Automatic Engine Wing A-type [1]}}<br>
{{#item:480021| Automatic Engine Wing B-type [1]}}
|-
|style="text-align:left;"|{{#item:1000126| Automatic Module (Caster)}}
|style="text-align:left;"|{{#item:310103| Automatic Module (Caster)}}
| style="text-align: left;"|
:Reduces variable casting time by 5%.
:If Refine => 9
:Reduces variable casting time by additional 5%.
:If Refine => 11
:Reduces variable casting time by additional 5%.
|-
|style="text-align:left;"|{{#item:1000127| Automatic Module (Critical)}}
|style="text-align:left;"|{{#item:310104| Automatic Module (Critical)}}
| style="text-align: left;"|
:CRIT + 10
:If Refine => 9
:Increases critical damage by 5%.
:If Refine => 11
:Increases critical damage by additional 7%.
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Unique Enchants'''
|-
|style="text-align:left;"|{{#item:1000128| Automatic Module (Magical Force)}}
|style="text-align:left;"|{{#item:310105| Automatic Module (Magical Force)}}
| style="text-align: left;"|
:MATK + 20
:Reduces variable casting time by 10%.
:Increases all property magical damage by 2%.
:If Refine => 9
:Increases all property magical damage by additional 1%.
:If Refine => 11
:Increases all property magical damage by additional 2%.
|rowspan=7|
{{#item:450127| Automatic Armor A-type}}<br>
{{#item:450128| Automatic Armor B-type}}
|rowspan=18|1
|-
|style="text-align:left;"|{{#item:1000129| Automatic Module (Attacker Force)}}
|style="text-align:left;"|{{#item:310106| Automatic Module (Attacker Force)}}
| style="text-align: left;"|
:ATK + 20
:Increases melee physical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000130| Automatic Module (Range Force)}}
|style="text-align:left;"|{{#item:310107| Automatic Module (Range Force)}}
| style="text-align: left;"|
:ATK + 20
:Increases long ranged physical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000131| Automatic Module (Critical Force)}}
|style="text-align:left;"|{{#item:310108| Automatic Module (Critical Force)}}
| style="text-align: left;"|
:CRIT + 5
:Increases critical damage by 10%.
:Increases physical damage against all size enemies by 3%.
:If Refine => 9
:Increases physical damage against all size enemies by additional 1%.
:If Refine => 11
:Increases physical damage against all size enemies by additional 1%.
|-
|style="text-align:left;"|{{#item:1000132| Automatic Module (Recovery Force)}}
|style="text-align:left;"|{{#item:310109| Automatic Module (Recovery Force)}}
| style="text-align: left;"|
:MATK + 20
:Reduces variable casting time by 10%.
:Increases heal effectiveness by 5%.
:If Refine => 9
:Increases heal effectiveness by additional 5%.
:If Refine => 11
:Increases heal effectiveness by additional 5%.
|-
|style="text-align:left;"|{{#item:1000133| Automatic Module (Mirror Counter)}}
|style="text-align:left;"|{{#item:310178| Automatic Module (Mirror Counter)}}
| style="text-align: left;"|
:Reduces damage taken from reflect damage by 2%.
:If Refine => 9
:Reduces damage taken from reflect damage by additional 2%.
:If Refine => 11
:Reduces damage taken from reflect damage by additional 3%.
|-
|style="text-align:left;"|{{#item:1000134| Automatic Module (Delay after skill)}}
|style="text-align:left;"|{{#item:310110| Automatic Module (Delay after skill)}}
| style="text-align: left;"|
:Reduces delay after skill by 4%.
:If Refine => 9
:Reduces delay after skill by additional 6%.
:If Refine => 11
:Reduces delay after skill by additional 6%.
|-
|style="text-align:left;"|{{#item:1000135| Automatic Module (Fixed Casting)}}
|style="text-align:left;"|{{#item:310111| Automatic Module (Fixed Casting)}}
| style="text-align: left;"|
:Reduces fixed casting time by 0.1 seconds.
:If Refine => 9
:Reduces fixed casting time by additional 0.2 seconds.
:If Refine => 11
:Reduces fixed casting time by additional 0.5 seconds.
|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|-
|style="text-align:left;"|{{#item:1000136| Automatic Module (Above All)}}
|style="text-align:left;"|{{#item:310112| Automatic Module (Above All)}}
| style="text-align: left;"|
:Reduces physical and magical damage taken from normal and boss enemies by 7%.
:If Refine => 9
:Reduces physical and magical damage taken from all size enemies by 7%.
:If Refine => 11
:Reduces physical and magical damage taken from all race enemies by 7% (excludes players).
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|-
|style="text-align:left;"|{{#item:1000137| Automatic Module (Drain Life)}}
|style="text-align:left;"|{{#item:310113| Automatic Module (Drain Life)}}
| style="text-align: left;"|
:Has a 2% chance to restore 3% of damage as HP when dealing physical damage.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|-
|style="text-align:left;"|{{#item:1000138| Automatic Module (Drain Soul)}}
|style="text-align:left;"|{{#item:310114| Automatic Module (Drain Soul)}}
| style="text-align: left;"|
:Has a 1% chance to restore 2% of damage as SP when dealing physical damage.
|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000139| Automatic Module (Magic Healing)}}
|style="text-align:left;"|{{#item:310115| Automatic Module (Magic Healing)}}
| style="text-align: left;"|
:Has a 2% chance to recover 500 HP per 0.4 seconds for 23 times when dealing magical damage.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490026| Automatic Battle Chip R}}
|-
|style="text-align:left;"|{{#item:1000140| Automatic Module (Magic Soul)}}
|style="text-align:left;"|{{#item:310116| Automatic Module (Magic Soul)}}
| style="text-align: left;"|
:Has a 1% chance to recover 120 SP per 0.4 second for 23 times when dealing magical damage.
|
{{#item:490025| Automatic Booster L}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000141| Automatic Module (Power Force)}}
|style="text-align:left;"|{{#item:310117| Automatic Module (Power Force)}}
| style="text-align: left;"|
:ATK + 3%
:MATK + 3%
:If Refine => 9
:Additional ATK + 3%.
:Additional MATK + 3%.
:If Refine => 11
:Additional ATK + 4%.
:Additional MATK + 4%.
|
{{#item:450127| Automatic Armor A-type}}<br>
{{#item:450128| Automatic Armor B-type}}
|-
|style="text-align:left;"|{{#item:1000142| Automatic Module (Robust)}}
|style="text-align:left;"|{{#item:310118| Automatic Module (Robust)}}
| style="text-align: left;"|
:MAXHP + 2000
:MAXSP + 300
:MAXHP + 5%
:MAXSP + 5%
:If Refine => 9
:Additional MAXHP + 2%.
:Additional MAXSP + 2%.
:If Refine => 11
:Additional MAXHP + 3%.
:Additional MAXSP + 3%.
|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|-
|style="text-align:left;"|{{#item:1000143| Automatic Module (Powerful)}}
|style="text-align:left;"|{{#item:310119| Automatic Module (Powerful)}}
| style="text-align: left;"|
:Increases melee and long ranged physical damage by 5%, increases all property magical damage by 5%.
:If Refine => 9
:Increases melee and long ranged physical damage by additional 2%, increases all property magical damage by additional 2%.
:If Refine => 11
:Increases melee and long ranged physical damage by additional 3%, increases all property magical damage by additional 3%.
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|-
|style="text-align:left;"|{{#item:1000144| Automatic Module (All Force)}}
|style="text-align:left;"|{{#item:310120| Automatic Module (All Force)}}
| style="text-align: left;"|
:Increases melee physical damage by 5%.
:Increases long ranged physical damage by 5%.
:Increases all property magical damage by 5%.
|
{{#item:490024| Automatic Booster R}}<br>
{{#item:490025| Automatic Booster L}}<br>
{{#item:490026| Automatic Battle Chip R}}<br>
{{#item:490027| Automatic Battle Chip L}}
|-
|style="text-align:left;"|{{#item:1000145| Automatic Module (Reflection Reject)}}
|style="text-align:left;"|{{#item:310179| Automatic Module (Reflection Reject)}}
| style="text-align: left;"|
:Reduces damage taken from reflect damage by 3%.
:If Refine => 9
:Reduces damage taken from reflect damage by additional 2%.
:If Refine => 11
:Reduces damage taken from reflect damage by additional 4%.
|
{{#item:480020| Automatic Engine Wing A-type}}<br>
{{#item:480021| Automatic Engine Wing B-type}}
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Legendary Enchants'''
|-
|style="text-align:left;"|{{#item:1000146| Automatic Module (Unlimited Vital)}}
|style="text-align:left;"|{{#item:310121| Automatic Module (Unlimited Vital)}}
|style="text-align: left;"|
:Has 5% chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
:[Enhanced Everlasting Life]
:VIT + 50
:Recovers 800 HP per 0.5 seconds for 23 times for 10 seconds.
|rowspan=6|
{{#item:470022| Automatic Leg A-type}}<br>
{{#item:470023| Automatic Leg B-type}}
|rowspan=6|1
|-
|style="text-align:left;"|{{#item:1000147| Automatic Module (Spell Buster)}}
|style="text-align:left;"|{{#item:310122| Automatic Module (Spell Buster)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
:[Enhanced Magic Storm]
:INT + 50
:MATK + 25% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000148| Automatic Module (Firing Shot)}}
|style="text-align:left;"|{{#item:310123| Automatic Module (Firing Shot)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
:[Enhanced Plunging Shooter]
:DEX + 50
:Increases long ranged physical damage by 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000149| Automatic Module (Overpower)}}
|style="text-align:left;"|{{#item:310124| Automatic Module (Overpower)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
:[Enhanced Raging Fight]
:STR + 50
:ATK + 15%
:Increases melee physical damage by 10% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000150| Automatic Module (Fatal Flash)}}
|style="text-align:left;"|{{#item:310125| Automatic Module (Fatal Flash)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
:[Enhanced Deadly Lightspeed]
:AGI + 50
:Increases critical damage by 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:1000151| Automatic Module (Lucky Strike)}}
|style="text-align:left;"|{{#item:310126| Automatic Module (Lucky Strike)}}
|style="text-align: left;"|
:Has 3% chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
:[Enhanced Good Fortune]
:LUK + 50
:Increases all property magical damage by 15% for 10 seconds.
|}
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; width: 100%;margin:auto;"
|- style="background-color:#98FB98;"
| style="text-align: center;width: 18%;" |'''Automatic Modification Module'''
| style="text-align: center;width: 18%;" |'''Automatic Module'''
| style="text-align: center;width: 30%;" |'''Effect'''
| style="text-align: center;width: 29%;" | '''Location'''
| style="text-align: center;width: 5%," |'''Max Count'''
|-
|colspan=5 style="background-color:#90EE90;text-align: center;"|'''Epic Enchants'''
|-
|style="text-align:left;"|{{#item:1000152| Automatic Module (Dragonic Breath)}}
|style="text-align:left;"|{{#item:310127| Automatic Module (Dragonic Breath)}}
|style="text-align: left;"|
:Increases Dragon Breath and Dragon Breath - Water damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Dragon Breath and Dragon Breath - Water damage by additional 3%.
:{{Refine |range=>= |level=11}}
:<nowiki>Increases  Dragon Breath}} and  Dragon Breath - Water damage by additional 7%.</nowiki>
|rowspan=51|
{{#item:450127| Automatic Armor A-type [1]}}<br>
{{#item:450128| Automatic Armor B-type [1]}}
|rowspan=51|2
|-
|style="text-align:left;"|{{#item:1000153| Automatic Module (Wave Break)}}
|style="text-align:left;"|{{#item:310128| Automatic Module (Wave Break)}}
|style="text-align: left;"|
:Increases  Sonic Wave and Ignition Break damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Sonic Wave and Ignition Break damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Sonic Wave damage by additional 7%.
:Reduces cooldown of  Ignition Break by 0.25 seconds.
|-
|style="text-align:left;"|{{#item:1000154| Automatic Module (Hundred Spiral)}}
|style="text-align:left;"|{{#item:310129| Automatic Module (Hundred Spiral)}}
|style="text-align: left;"|
:Increases  Spiral Pierce and Hundred Spear damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Spiral Pierce and  Hundred Spear damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Spiral Pierce damage by additional 7%.
:Reduces cooldown of  Hundred Spear by 0.25 seconds.
|-
|style="text-align:left;"|{{#item:1000155| Automatic Module (Drive Press)}}
|style="text-align:left;"|{{#item:310130| Automatic Module (Drive Press)}}
|style="text-align: left;"|
:Increases  Earth Drive and Shield Press damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases Earth Drive and Shield Press damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Earth Drive and Shield Press damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000156| Automatic Module (Vanishing Cannon)}}
|style="text-align:left;"|{{#item:310131| Automatic Module (Vanishing Cannon)}}
|style="text-align: left;"|
:Increases Banishing Point and Cannon Spear damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases Banishing Point and Cannon Spear damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Banishing Point and Cannon Spear damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000157| Automatic Module (Genesis Pressure)}}
|style="text-align:left;"|{{#item:310132| Automatic Module (Genesis Pressure)}}
|style="text-align: left;"|
:Increases Pressure and Ray of Genesis damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases Pressure and Ray of Genesis damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Pressure and Ray of Genesis damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000158| Automatic Module (Boost Cannon)}}
|style="text-align:left;"|{{#item:310133| Automatic Module (Boost Cannon)}}
|style="text-align: left;"|
:Increases Knuckle Boost and  Arm Cannon damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases Knuckle Boost and Arm Cannon damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases Knuckle Boost and  Arm Cannon damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000159| Automatic Module (Cold Flare)}}
|style="text-align:left;"|{{#item:310134| Automatic Module (Cold Flare)}}
|style="text-align: left;"|
:Increases  Mechanic|id=2260 Cold Slower}} and  Mechanic|id=2259 Flame Launcher}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Mechanic|id=2260 Cold Slower}} and  Mechanic|id=2259 Flame Launcher}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Mechanic|id=2260 Cold Slower}} and  Mechanic|id=2259 Flame Launcher}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000160| Automatic Module (Tornado Swing)}}
|style="text-align:left;"|{{#item:310135| Automatic Module (Tornado Swing)}}
|style="text-align: left;"|
:Increases  Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Mechanic|id=2280 Axe Tornado}} and  Mechanic|id=2279 Power Swing}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000161| Automatic Module (Cannon Tornado)}}
|style="text-align:left;"|{{#item:310136| Automatic Module (Cannon Tornado)}}
|style="text-align: left;"|
:Increases  Geneticist|id=2477 Cart Cannon}} and  Geneticist|id=2476 Cart Tornado}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Geneticist|id=2477 Cart Cannon}} and  Geneticist|id=2476 Cart Tornado}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Geneticist|id=2477 Cart Cannon}} and  Geneticist|id=2476 Cart Tornado}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000162| Automatic Module (Crazy Mandragora)}}
|style="text-align:left;"|{{#item:310137| Automatic Module (Crazy Mandragora)}}
|style="text-align: left;"|
:Increases  Geneticist|id=2483 Crazy Weed}} damage by 15%.
:Reduces cooldown of  Geneticist|id=2492 Howling of Mandragora}} by 0.3 seconds.
:{{Refine |range=>= |level=9}}
:Increases  Geneticist|id=2483 Crazy Weed}} damage by additional 3%.
:Reduces cooldown of  Geneticist|id=2492 Howling of Mandragora}} by additional 0.3 seconds.
:{{Refine |range=>= |level=11}}
:Increases  Geneticist|id=2483 Crazy Weed}} damage by additional 7%.
:Reduces cooldown of  Geneticist|id=2492 Howling of Mandragora}} by additional 0.4 seconds.
|-
|style="text-align:left;"|{{#item:1000163| Automatic Module (Acid Explosion)}}
|style="text-align:left;"|{{#item:310138| Automatic Module (Acid Explosion)}}
|style="text-align: left;"|
:Increases  Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Creator|id=490 Acid Demonstration}} and  Geneticist|id=2481 Spore Explosion}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000164| Automatic Module (Sonic Impact)}}
|style="text-align:left;"|{{#item:310139| Automatic Module (Sonic Impact)}}
|style="text-align: left;"|
:Increases  Assassin|id=136 Sonic Blow}} and  Guillotine Cross|id=2022 Cross Impact}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Assassin|id=136 Sonic Blow}} and  Guillotine Cross|id=2022 Cross Impact}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Assassin|id=136 Sonic Blow}} and  Guillotine Cross|id=2022 Cross Impact}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000165| Automatic Module (Cutter Slasher)}}
|style="text-align:left;"|{{#item:310140| Automatic Module (Cutter Slasher)}}
|style="text-align: left;"|
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and  Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and  Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Guillotine Cross|id=2036 Rolling Cutter}} and  Guillotine Cross|id=2037 Cross Ripper Slasher}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000166| Automatic Module (Berserk Slash)}}
|style="text-align:left;"|{{#item:310141| Automatic Module (Berserk Slash)}}
|style="text-align: left;"|
:Increases  Assassin Cross|id=379 Soul Destroyer}} and  Guillotine Cross|id=2029 Counter Slash}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Assassin Cross|id=379 Soul Destroyer}} and  Guillotine Cross|id=2029 Counter Slash}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Assassin Cross|id=379 Soul Destroyer}} and  Guillotine Cross|id=2029 Counter Slash}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000167| Automatic Module (Fatal Raid)}}
|style="text-align:left;"|{{#item:310142| Automatic Module (Fatal Raid)}}
|style="text-align: left;"|
:Increases  Shadow Chaser|id=2284 Fatal Menace}} and  Rogue|id=214 Raid}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Shadow Chaser|id=2284 Fatal Menace}} and  Rogue|id=214 Raid}} damage by additional 3%.
:{{Refine |range=>= |level=11}}
:Increases  Shadow Chaser|id=2284 Fatal Menace}} and  Rogue|id=214 Raid}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000168| Automatic Module (Shadow Spell)}}
|style="text-align:left;"|{{#item:310143| Automatic Module (Shadow Spell)}}
|style="text-align: left;"|
:Increases all property magical damage by 15%.
:If Refine => 9
:Increases all property magical damage by 3%.
:If Refine => 11
:Increases all property magical damage by 7%.
|-
|style="text-align:left;"|{{#item:1000169| Automatic Module (Angle Shot)}}
|style="text-align:left;"|{{#item:310144| Automatic Module (Angle Shot)}}
|style="text-align: left;"|
:Increases  Shadow Chaser|id=2288 Triangle Shot}} damage by 15%.
:Increases long ranged physical damage by 10%.
:If Refine => 9
:Increases  Shadow Chaser|id=2288 Triangle Shot}} damage by additional 3%.
:If Refine => 11
:Increases  Shadow Chaser|id=2288 Triangle Shot}} damage by additional 7%.
:Increases long ranged physical damage by additional 5%.
|-
|style="text-align:left;"|{{#item:1000170| Automatic Module (Crimson Strain)}}
|style="text-align:left;"|{{#item:310145| Automatic Module (Crimson Strain)}}
|style="text-align: left;"|
:Increases  Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by 15%.
:If Refine => 9
:Increases  Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by additional 3%.
:If Refine => 11
:Increases  Warlock|id=2211 Crimson Rock}} and  Warlock|id=2216 Earth Strain}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000171| Automatic Module (Jack Lightning)}}
|style="text-align:left;"|{{#item:310146| Automatic Module (Jack Lightning)}}
|style="text-align: left;"|
:Increases  Warlock|id=2204 Jack Frost}} and  Warlock|id=2214 Chain Lightning}} damage by 15%.
:If Refine => 9
:Increases  Warlock|id=2204 Jack Frost}} and  Warlock|id=2214 Chain Lightning}} damage by additional 3%.
:If Refine => 11
:Increases  Warlock|id=2204 Jack Frost}} and  Warlock|id=2214 Chain Lightning}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000172| Automatic Module (Comet Vortex)}}
|style="text-align:left;"|{{#item:310147| Automatic Module (Comet Vortex)}}
|style="text-align: left;"|
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by 15%.
:If Refine => 9
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by additional 3%.
:If Refine => 11
:Increases  Warlock|id=2213 Comet}} and  Warlock|id=2217 Tetra Vortex}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000173| Automatic Module (Double Bolt)}}
|style="text-align:left;"|{{#item:310148| Automatic Module (Double Bolt)}}
|style="text-align: left;"|
:Increases  Super Novice|id=19 Fire Bolt}},  Super Novice|id=14 Cold Bolt}} and  Super Novice|id=20 Lightning Bolt}} damage by 15%.
:If Refine => 9
:Increases  Super Novice|id=19 Fire Bolt}},  Super Novice|id=14 Cold Bolt}} and  Super Novice|id=20 Lightning Bolt}} damage by additional 3%.
:If Refine => 11
:Increases  Super Novice|id=19 Fire Bolt}},  Super Novice|id=14 Cold Bolt}} and  Super Novice|id=20 Lightning Bolt}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000174| Automatic Module (Warm Wave)}}
|style="text-align:left;"|{{#item:310149| Automatic Module (Warm Wave)}}
|style="text-align: left;"|
:Increases  Sorcerer|id=2449 Psychic Wave}} damage by 15%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by 1 second.
:If Refine => 9
:Increases  Sorcerer|id=2449 Psychic Wave}} damage by additional 3%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by additional 2 seconds.
:If Refine => 11
:Increases  Sorcerer|id=2449 Psychic Wave}} damage by additional 7%.
:Reduces cooldown of  Sorcerer|id=2452 Warmer}} by additional 4 seconds.
|-
|style="text-align:left;"|{{#item:1000175| Automatic Module (Diamond Grave)}}
|style="text-align:left;"|{{#item:310150| Automatic Module (Diamond Grave)}}
|style="text-align: left;"|
:Increases  Sorcerer|id=2447 Diamond Dust}} and  Sorcerer|id=2446 Earth Grave}} damage by 15%.
:If Refine => 9
:Increases  Sorcerer|id=2447 Diamond Dust}} and  Sorcerer|id=2446 Earth Grave}} damage by additional 3%.
:If Refine => 11
:Increases  Sorcerer|id=2447 Diamond Dust}} and  Sorcerer|id=2446 Earth Grave}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000176| Automatic Module (Magnus Ramus)}}
|style="text-align:left;"|{{#item:310151| Automatic Module (Magnus Ramus)}}
|style="text-align: left;"|
:Increases  Priest|id=79 Magnum Exorcismus}} and  Arch Bishop|id=2040 Adoramus}} damage by 15%.
:If Refine => 9
:Increases  Priest|id=79 Magnum Exorcismus}} and  Arch Bishop|id=2040 Adoramus}} damage by additional 3%.
:If Refine => 11
:Increases  Priest|id=79 Magnum Exorcismus}} and  Arch Bishop|id=2040 Adoramus}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000177| Automatic Module (Holy Judex)}}
|style="text-align:left;"|{{#item:310152| Automatic Module (Holy Judex)}}
|style="text-align: left;"|
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by 15%.
:If Refine => 9
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by additional 3%.
:If Refine => 11
:Increases  Acolyte|id=156 Holy Light}} and  Arch Bishop|id=2038 Judex}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000178| Automatic Module (Duple Lica)}}
|style="text-align:left;"|{{#item:310153| Automatic Module (Duple Lica)}}
|style="text-align: left;"|
:Increases  Arch Bishop|id=2054 Duple Light}} damage by 15%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by 2 seconds.
:If Refine => 9
:Increases  Arch Bishop|id=2054 Duple Light}} damage by additional 3%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by additional 3 seconds.
:If Refine => 11
:Increases  Arch Bishop|id=2054 Duple Light}} damage by additional 7%.
:Reduces cooldown of  High Priest|id=362 Basilica}} by additional 5 seconds.
|-
|style="text-align:left;"|{{#item:1000179| Automatic Module (Tiger Empire)}}
|style="text-align:left;"|{{#item:310154| Automatic Module (Tiger Empire)}}
|style="text-align: left;"|
:Increases  Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} by 15%.
:If Refine => 9
:Increases  Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} damage by additional 3%.
:If Refine => 11
:Increases  Sura|id=2330 Tiger Cannon}} and  Sura|id=2329 Fallen Empire}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000180| Automatic Module (Rampage Arrow)}}
|style="text-align:left;"|{{#item:310155| Automatic Module (Rampage Arrow)}}
|style="text-align: left;"|
:Increases  Sura|id=2332 Rampage Blast}} and  Sura|id=2336 Knuckle Arrow}} damage by 15%.
:If Refine => 9
:Increases  Sura|id=2332 Rampage Blast}} and  Sura|id=2336 Knuckle Arrow}} damage by additional 3%.
:If Refine => 11
:Increases  Sura|id=2332 Rampage Blast}}t and  Sura|id=2336 Knuckle Arrow}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000181| Automatic Module (Raging Combo)}}
|style="text-align:left;"|{{#item:310156| Automatic Module (Raging Combo)}}
|style="text-align: left;"|
:Increases  Monk|id=273 Combo Finish}} and  Champion|id=372 Chain Crush Combo}} damage by 15%.
:If Refine => 9
:Increases  Monk|id=273 Combo Finish}} and  Champion|id=372 Chain Crush Combo}} damage by additional 3%.
:If Refine => 11
:Increases  Monk|id=273 Combo Finish}} and  Champion|id=372 Chain Crush Combo}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000182| Automatic Module (Cluster)}}
|style="text-align:left;"|{{#item:310157| Automatic Module (Cluster)}}
|style="text-align: left;"|
:Increases  Ranger|id=2239 Cluster Bomb}} damage by 15%.
:If Refine => 9
:Increases  Ranger|id=2239 Cluster Bomb}} damage by additional 3%.
:If Refine => 11
:Increases  Ranger|id=2239 Cluster Bomb}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000183| Automatic Module (Breeze Shooting)}}
|style="text-align:left;"|{{#item:310158| Automatic Module (Breeze Shooting)}}
|style="text-align: left;"|
:Increases  Sniper|id=382 Sharp Shooting}} damage by 15%.
:Increases critical damage by 10%.
:If Refine => 9
:Increases  Sniper|id=382 Sharp Shooting}} damage by additional 3%.
:If Refine => 11
:Increases  Sniper|id=382 Sharp Shooting}} damage by additional 7%.
:Increases critical damage by additional 5%.
|-
|style="text-align:left;"|{{#item:1000184| Automatic Module (Aimed Storm)}}
|style="text-align:left;"|{{#item:310159| Automatic Module (Aimed Storm)}}
|style="text-align: left;"|
:Increases  Ranger|id=2236 Aimed Bolt}} and  Ranger|id=2233 Arrow Storm}} damage by 15%.
:If Refine => 9
:Increases  Ranger|id=2236 Aimed Bolt}} and  Ranger|id=2233 Arrow Storm}} damage by additional 3%.
:If Refine => 11
:Increases  Ranger|id=2236 Aimed Bolt}} and  Ranger|id=2233 Arrow Storm}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000185| Automatic Module (Metal Echo)}}
|style="text-align:left;"|{{#item:310160| Automatic Module (Metal Echo)}}
|style="text-align: left;"|
:Increases  Wanderer Minstrel|id=2413 Metallic Sound}} and  Wanderer Minstrel|id=2426 Great Echo}} damage by 15%.
:If Refine => 9
:Increases  Wanderer Minstrel|id=2413 Metallic Sound}} and  Wanderer Minstrel|id=2426 Great Echo}} damage by additional 3%.
:If Refine => 11
:Increases  Wanderer Minstrel|id=2413 Metallic Sound}} and  Wanderer Minstrel|id=2426 Great Echo}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000186| Automatic Module (Reverberation)}}
|style="text-align:left;"|{{#item:310161| Automatic Module (Reverberation)}}
|style="text-align: left;"|
:Increases  Wanderer Minstrel|id=2414 Reverberation}} damage by 15%.
:If Refine => 9
:Increases  Wanderer Minstrel|id=2414 Reverberation}} damage by additional 3%.
:If Refine => 11
:Increases  Wanderer Minstrel|id=2414 Reverberation}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000187| Automatic Module (Vulcan Severe)}}
|style="text-align:left;"|{{#item:310162| Automatic Module (Vulcan Severe)}}
|style="text-align: left;"|
:Increases  Gypsy Clown|id=394 Arrow Vulcan}} and  Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by 15%.
:If Refine => 9
:Increases  Gypsy Clown|id=394 Arrow Vulcan}} and  Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by additional 3%.
:If Refine => 11
:Increases  Gypsy Clown|id=394 Arrow Vulcan}} and  Wanderer Minstrel|id=2418 Severe Rainstorm}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000188| Automatic Module (Prominence Burst)}}
|style="text-align:left;"|{{#item:310163| Automatic Module (Prominence Burst)}}
|style="text-align: left;"|
:Increases  Star Emperor|id=2593 Prominence Kick}} and  Star Emperor|id=2592 Solar Burst}} damage by 15%.
:If Refine => 9
:Increases  Star Emperor|id=2593 Prominence Kick}} and  Star Emperor|id=2592 Solar Burst}} damage by additional 3%.
:If Refine => 11
:Increases  Star Emperor|id=2593 Prominence Kick}} and  Star Emperor|id=2592 Solar Burst}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000189| Automatic Module (Moon Kick)}}
|style="text-align:left;"|{{#item:310164| Automatic Module (Moon Kick)}}
|style="text-align: left;"|
:Increases  Star Emperor|id=2579 New Moon Kick}} and  Star Emperor|id=2576 Full Moon Kick}} damage by 15%.
:{{Refine |range=>= |level=9}}
:Increases  Star Emperor|id=2579 New Moon Kick}} and  Star Emperor|id=2576 Full Moon Kick}} damage by additional 3%.
:If Refine => 11
:Increases  Star Emperor|id=2579 New Moon Kick}} and  Star Emperor|id=2576 Full Moon Kick}} damage by additional 7%
:Increases critical damage by 5%.
|-
|style="text-align:left;"|{{#item:1000190| Automatic Module (Flash Falling)}}
|style="text-align:left;"|{{#item:310165| Automatic Module (Flash Falling)}}
|style="text-align: left;"|
:Increases  Star Emperor|id=2580 Flashing Kick}} and  Star Emperor|id=2584 Falling Star}} damage by 15%.
:If Refine => 9
:Increases  Star Emperor|id=2580 Flashing Kick}} and  Star Emperor|id=2584 Falling Star}} damage by additional 3%.
:If Refine => 11
:Increases  Star Emperor|id=2580 Flashing Kick}} and  Star Emperor|id=2584 Falling Star}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000191| Automatic Module (Eswhoo)}}
|style="text-align:left;"|{{#item:310166| Automatic Module (Eswhoo)}}
|style="text-align: left;"|
:Increases  Soul Linker|id=469 Esma}} and  Soul Reaper|id=2604 Eswhoo}} damage by 15%.
:If Refine => 9
:Increases  Soul Linker|id=469 Esma}} and  Soul Reaper|id=2604 Eswhoo}} damage by additional 3%.
:If Refine => 11
:Increases  Soul Linker|id=469 Esma}} and  Soul Reaper|id=2604 Eswhoo}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000192| Automatic Module (Espa)}}
|style="text-align:left;"|{{#item:310167| Automatic Module (Espa)}}
|style="text-align: left;"|
:Increases  Soul Reaper|id=2602 Espa}} damage by 15%.
:If Refine => 9
:Increases  Soul Reaper|id=2602 Espa}} damage by additional 3%.
:If Refine => 11
:Increases  Soul Reaper|id=2602 Espa}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000193| Automatic Module (Curse Explosion)}}
|style="text-align:left;"|{{#item:310168| Automatic Module (Curse Explosion)}}
|style="text-align: left;"|
:Increases  Soul Reaper|id=2600 Curse Explosion}} damage by 15%.
:If Refine => 9
:Increases  Soul Reaper|id=2600 Curse Explosion}} damage by additional 3%.
:If Refine => 11
:Increases  Soul Reaper|id=2600 Curse Explosion}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000194| Automatic Module (Des Hammer Dance)}}
|style="text-align:left;"|{{#item:310169| Automatic Module (Des Hammer Dance)}}
|style="text-align: left;"|
:Increases  Gunslinger|id=516 Desperado}},  Rebel|id=2561 Fire Dance}} and  Rebel|id=2571 Hammer of God}} damage by 15%.
:If Refine => 9
:Increases  Gunslinger|id=516 Desperado}},  Rebel|id=2561 Fire Dance}} and  Rebel|id=2571 Hammer of God}} by additional 3%.
:If Refine => 11
:Increases  Gunslinger|id=516 Desperado}},  Rebel|id=2561 Fire Dance}} and  Rebel|id=2571 Hammer of God}} by additional 7%.
|-
|style="text-align:left;"|{{#item:1000195| Automatic Module (Fire Howling Tail)}}
|style="text-align:left;"|{{#item:310170| Automatic Module (Fire Howling Tail)}}
|style="text-align: left;"|
:Increases  Rebel|id=2567 Fire Rain}},  Rebel|id=2562 Howling Mine}} and  Rebel|id=2566 Dragon Tail}} damage by 15%.
:If Refine => 9
:Increases  Rebel|id=2567 Fire Rain}},  Rebel|id=2562 Howling Mine}} and  Rebel|id=2566 Dragon Tail}} damage by additional 3%.
:If Refine => 11
:Increases  Rebel|id=2567 Fire Rain}},  Rebel|id=2562 Howling Mine}} and  Rebel|id=2566 Dragon Tail}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000196| Automatic Module (Storm Buster Trip)}}
|style="text-align:left;"|{{#item:310171| Automatic Module (Storm Buster Trip)}}
|style="text-align: left;"|
:Increases  Rebel|id=2557 Shattering Storm}},  Rebel|id=2554 Banishing Buster}} and  Rebel|id=2565 Round Trip}} damage by 15%.
:If Refine => 9
:Increases  Rebel|id=2557 Shattering Storm}},  Rebel|id=2554 Banishing Buster}} and  Rebel|id=2565 Round Trip}} damage by additional 3%.
:If Refine => 11
:Increases  Rebel|id=2557 Shattering Storm}},  Rebel|id=2554 Banishing Buster}} and  Rebel|id=2565 Round Trip}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000197| Automatic Module (Flame Ice Wind)}}
|style="text-align:left;"|{{#item:310172| Automatic Module (Flame Ice Wind)}}
|style="text-align: left;"|
:Increases  Ninja|id=534 Flaming Petals}},  Ninja|id=537 Freezing Spear}} and  Ninja|id=540 Wind Blade}} damage by 15%.
:If Refine => 9
:Increases  Ninja|id=534 Flaming Petals}},  Ninja|id=537 Freezing Spear}} and  Ninja|id=540 Wind Blade}} damage by additional 3%.
:If Refine => 11
:Increases  Ninja|id=534 Flaming Petals}},  Ninja|id=537 Freezing Spear}} and  Ninja|id=540 Wind Blade}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000198| Automatic Module (Cross Slash)}}
|style="text-align:left;"|{{#item:310173| Automatic Module (Cross Slash)}}
|style="text-align: left;"|
:Increases  Oboro Kagerou|id=3004 Cross Slash}} damage by 15%.
:If Refine => 9
:Increases  Oboro Kagerou|id=3004 Cross Slash}} damage by additional 3%.
:If Refine => 11
:Increases  Oboro Kagerou|id=3004 Cross Slash}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000199| Automatic Module (Exploding Flake Wind)}}
|style="text-align:left;"|{{#item:310174| Automatic Module (Exploding Flake Wind)}}
|style="text-align: left;"|
:Increases  Ninja|id=536 Exploding Dragon}},  Ninja|id=539 Snow Flake Draft}} and  Ninja|id=542 First Wind}} damage by 15%.
:If Refine => 9
:Increases  Ninja|id=536 Exploding Dragon}},  Ninja|id=539 Snow Flake Draft}} and  Ninja|id=542 First Wind}} damage by additional 3%.
:If Refine => 11
:Increases  Ninja|id=536 Exploding Dragon}},  Ninja|id=539 Snow Flake Draft}} and  Ninja|id=542 First Wind}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000200| Automatic Module (Power of Sea)}}
|style="text-align:left;"|{{#item:310175| Automatic Module (Power of Sea)}}
|style="text-align: left;"|
:Reduces cooldown of  5039 Tuna Party}} and  5051 Tasty Shrimp Party}} by 0.5 seconds.
:If Refine => 9
:Reduces cooldown of  5039 Tuna Party}} and  5051 Tasty Shrimp Party}} by additional 1 second.
:If Refine => 11
:Reduces cooldown of  5039 Tuna Party}} and  5051 Tasty Shrimp Party}} by additional 1.5 seconds.
|-
|style="text-align:left;"|{{#item:1000201| Automatic Module (Power of Land)}}
|style="text-align:left;"|{{#item:310176| Automatic Module (Power of Land)}}
|style="text-align: left;"|
:Increases  5026 Silvervine Stem Spear}} and  5028 Catnip Meteor}} damage by 15%.
:If Refine => 9
:Increases  5026 Silvervine Stem Spear}} and  5028 Catnip Meteor}} damage by additional 3%.
:If Refine => 11
:Increases  5026 Silvervine Stem Spear}} and  5028 Catnip Meteor}} damage by additional 7%.
|-
|style="text-align:left;"|{{#item:1000202| Automatic Module (Power of Life)}}
|style="text-align:left;"|{{#item:310177| Automatic Module (Power of Life)}}
|style="text-align: left;"|
:Increases  5033 Picky Peck}} and  5036 Lunatic Carrot Beat}} damage by 15%.
:If Refine => 9
:Increases  5033 Picky Peck}} and  5036 Lunatic Carrot Beat}} damage by additional 3%.
:If Refine => 11
:Increases  5033 Picky Peck}} and  5036 Lunatic Carrot Beat}} damage by additional 7%.
|-
|}
|}
{{:Automatic_Enchantment_(17.2)}}
4,016

edits