Old Glast Heim Challenge Mode: Difference between revisions
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[[Category:Instances]] | |||
=Overview= | =Overview= | ||
Base Level 170+ | * Base Level 170+ | ||
Startingpoint {{#navi:glast_01|143|288}} | * Startingpoint {{#navi:glast_01|143|288}} | ||
Cooldown is | * Cooldown is 1 day | ||
* Talk to Oscar to open the instance. <br> | |||
[[File:OscarOGHH.jpg]] | |||
=Walkthrough= | =Walkthrough= | ||
Line 20: | Line 22: | ||
Once both sides has been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom Amdarais.<br> | Once both sides has been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom Amdarais.<br> | ||
<br> | <br> | ||
There is a | There is a 10% chance that instead of Phantom Amdarais, players would battle against Phantom Himmelmez. Some Skills & Mechanics may differ and you would have the opportunity to get her card. | ||
==Old Glast Heim Difficulty Level== | ==Old Glast Heim Difficulty Level== | ||
Old Glast Heim Challenge Mode has a selectable difficulty system where you can | Old Glast Heim Challenge Mode has a selectable difficulty system where you can unlock stronger versions of the instance after completing an easier version of the instance. <br> | ||
Your current challenge progress can be checked by talking to Oscar outside of the instance. | |||
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" | {| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" | ||
|- style="background-color:#CFE8F2;" | |- style="background-color:#CFE8F2;" | ||
|Difficulty Level | |Difficulty Level | ||
| | |Progression Points needed | ||
|Phantom Amdarias HP | |Phantom Amdarias HP | ||
|- | |- | ||
|Level 1 | |Level 1 | ||
| | |0 | ||
|600.000.000 | |600.000.000 | ||
|- | |- | ||
|Level 2 | |Level 2 | ||
|5 | |5 | ||
|750.000.000 | |750.000.000 | ||
|- | |- | ||
|Level 3 | |Level 3 | ||
|11 | |11 | ||
|900.000.000 | |900.000.000 | ||
|- | |- | ||
|Level 4 | |Level 4 | ||
|18 | |18 | ||
|1.050.000.000 | |1.050.000.000 | ||
|- | |- | ||
|Level 5 | |Level 5 | ||
|26 | |26 | ||
|1.200.000.000 | |1.200.000.000 | ||
|- | |- | ||
|Level 6 | |Level 6 | ||
|35 | |35 | ||
|1.350.000.000 | |1.350.000.000 | ||
|- | |- | ||
|Level 7 | |Level 7 | ||
|45 | |45 | ||
|1.500.000.000 | |1.500.000.000 | ||
|- | |- | ||
|Level 8 | |Level 8 | ||
|60 | |60 | ||
|1.650.000.000 | |1.650.000.000 | ||
|- | |- | ||
|Level 9 | |Level 9 | ||
|80 | |80 | ||
|1.800.000.000 | |1.800.000.000 | ||
|- | |- | ||
|Level 10 | |Level 10 | ||
|100 | |100 | ||
|2.000.000.000 | |2.000.000.000 | ||
|} | |} | ||
Line 79: | Line 82: | ||
The number of clears progression is character bound. | The number of clears progression is character bound. | ||
You get 1 progression point according to the level you've cleared. Example: clearing difficulty level 3 gives 3 progression points. | |||
==Monster== | ==Monster== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;" | ||
Line 111: | Line 115: | ||
|- | |- | ||
|{{#mob:20572|Phantom Himmelmez}} | |{{#mob:20572|Phantom Himmelmez}} | ||
| | |Angel/Medium/Holy 3 (MVP) | ||
|- | |- | ||
|{{#mob:20573|Amdarais's Phantom}} | |{{#mob:20573|Amdarais's Phantom}} | ||
|Demon/Large/Dark 3 (MVP) | |Demon/Large/Dark 3 (MVP) | ||
|} | |} | ||
= | ==Carddrops== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;" | |||
{| class="wikitable" style="width: | |- style="background-color:#C4E2EF;" | ||
|- style="background-color:# | | Card | ||
| Description | |||
| | |||
| | |||
|- | |- | ||
|{{#item: | | {{#item:27382}} | ||
| | | {{#itemDesc:27382}} | ||
|- | |- | ||
| | | {{#item:27381}} | ||
| | | {{#itemDesc:27381}} | ||
{{# | |||
|- | |- | ||
|{{#item: | | {{#item:27383}} | ||
|{{# | | {{#itemDesc:27383}} | ||
|- | |- | ||
| | | {{#item:27387 }} | ||
|{{# | | {{#itemDesc:27387 }} | ||
|- | |- | ||
| | | {{#item:27386 }} | ||
|{{# | | {{#itemDesc:27386 }} | ||
|- | |- | ||
| | | {{#item:27388}} | ||
| {{#itemDesc:27388}} | |||
{{# | |||
|- | |- | ||
| | | {{#item:27385 }} | ||
| | | {{#itemDesc:27385 }} | ||
{ | |||
|- | |- | ||
|{{#item:27384}} | | {{#item:27384 }} | ||
|{{#itemDesc:27384 | | {{#itemDesc:27384 }} | ||
|} | |} | ||
==Itemdrops== | |||
* Temporal Fragments drop from monsters | |||
* Prime Corrupted Soul can drop Temporal Fragments and Temporal Gemstones | |||
* Amdarais's Phantom and Phantom Himmelmez can drop Temporal Spell, Sealed Temporal Circlets and Powerful Dimensional Essence | |||
== | ==Skills & Mechanics== | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|-style="background-color:#C4E2EF; text-align: center;" | |||
|Mechanic | |||
|Difficulty Level | |||
{|class="wikitable" | |Description | ||
|- style="background-color:# | |||
| | |||
| | |||
|- | |- | ||
| | |Party Counter | ||
| | |Lv 1 + | ||
|If any party member dies the MVP will only take 1 damage for all attacks. | |||
<br> | |||
This effect goes away when all party members are alive again. | |||
|- | |- | ||
| | |Restart | ||
| | |Lv 1 + | ||
|If all party members are dead for more than 5 minutes, the MVP will despawn and Oscar appears again. | |||
<br> | |||
| | You can summon the MVP again by talking to Oscar. | ||
|- | |- | ||
| | |Fighting Arena | ||
| | |Lv 1 + | ||
|If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. Players must be within Grand Darkness (Grid) mechanic. | |||
|- | |- | ||
| | |Health Regeneration | ||
|1, | |Lv 1 + | ||
|The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds. | |||
|- | |- | ||
| | |Random Party Teleport | ||
| | |Lv 1 + | ||
|When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level. | |||
|- | |- | ||
| | |Firewall | ||
| | |Lv 1 + | ||
|Spawns firewall in an incremental pattern that will push you very far away. <br> Land Protector is your friend. | |||
|- | |- | ||
| | |Ground Drive Version 1 | ||
| | |Lv 1 + | ||
|Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern. <br> Land Protector is your friend. | |||
|- | |- | ||
| | |Ground Drive Version 2 | ||
| | |Lv 1 + | ||
|Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. <br> Land Protector is your friend. | |||
|- | |- | ||
| | | Immune Property | ||
| | |Lv 1 + | ||
| | |For 30 seconds, MVP receives elemental immunity (physical and magical) to a particular element and display a Chinese Character above its head. The MVP will always choose its elemental weakness. Phantom Amdarais will choose Holy Immunity. Phantom Himmelmez will choose Shadow Immunity. <br> Use Dispell or Clearance. | ||
|- | |- | ||
| | |Grand Darkness Grid | ||
| | |Lv 1 + | ||
|When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 5 seconds, all surviving Mutated Thorn will hide and cast Dark Grand Cross for 10 seconds. Bathory card will assist in surviving. You can kill the Mutated Thorn so they do not cast Grand Darkness. It is best to stay in the middle of the 4 Mutated Thorns in order to avoid getting hit. | |||
|- | |- | ||
| | |Grand Darkness | ||
| | |Lv 1 + | ||
|Phantom Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Cross that will follow him around. <br> Use Bathory Card. | |||
|- | |- | ||
| | |Grand Cross | ||
| | |Lv 1 + | ||
|Phantom Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around. <br> | |||
Use Angeling Card. | |||
|- | |- | ||
| | |Rain of Meteor | ||
| | |Lv 1 + | ||
|Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern.<br> Land Protector is your friend. | |||
|- | |- | ||
| | |Demonic Hell Judgement | ||
| | |Lv 1 + | ||
|A 1 second cast time skill with a 13×13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP. | |||
|- | |- | ||
| | |Ganbantein (Lv 9) | ||
| | |Lv 1 + | ||
|Instantly removes all ground spells in a 9×9 area on the center of the MVP. <br> Land Protector is your friend. | |||
|- | |- | ||
| | |Shield Reflect | ||
| | |Lv 1 + | ||
|A skill that reflects a portion of all melee physical damage back to the user. <br> | |||
You can use Dispell, Empty Shadow... . | |||
|- | |- | ||
| | |Change Undead | ||
| | |Lv 1 + | ||
|Phantom Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead. | |||
<br> | |||
This can be ignored if you are using Holy element. | |||
|- | |- | ||
| | |Change Darkness | ||
| | |Lv 1 + | ||
|Phantom Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow. | |||
<br> | |||
You should change your element to Holy when you see your damage reduced. | |||
|- | |- | ||
| | |Spawn Mutated Khalitzburg | ||
| | |Lv 1 + | ||
|When the MVP is below 70% HP, it will spawn Mutated Khalitzburg. | |||
|- | |- | ||
| | |Spawn Mutated White Knight | ||
| | |Lv 1 + | ||
|When the MVP is below 50% HP, it will spawn Mutated White Knight. | |||
|- | |- | ||
| | |Spawn Mutated Raydric Archer | ||
| | |Lv 1 + | ||
|When the MVP is below 30% HP, it will spawn Mutated Raydric Archer. | |||
|- | |- | ||
| | |Max Pain | ||
| | |Lv 3 + | ||
| | |Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen. | ||
<br> | |||
The best method is to stop damaging the MVP when the first Mutated Khalitzburg spawns and time the skill. Phantom Amdarais's Max Pain has a 10 second duration with a 30 second cooldown which gives players a 20 second window for damaging. | |||
|- | |- | ||
| | |Grim Reaper | ||
| | |Lv 3 + | ||
|Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack. | |||
|- | |- | ||
| | |Gradual Gravity | ||
| | |Lv 9 + | ||
|Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions. | |||
|- | |- | ||
| | |Circle Arena | ||
| | |Lv 9 + | ||
|A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage. | |||
|} | |} | ||
== | =Gear= | ||
{{:Temporal_Circlet}} | |||
{{:Royal_and_Guardian_Weapons}} | |||
Latest revision as of 18:37, 23 November 2024
Overview
- Base Level 170+
- Startingpoint (glast_01 143, 288)
- Cooldown is 1 day
- Talk to Oscar to open the instance.
Walkthrough
- ORANGE: Start Point
- BLUE: Left side (50 mobs)
- GREEN: Right side (50 mobs)
- YELLOW: Start Position / Portal Location
- PURPLE: MVP Summoning Location
- RED: MVP Fighting Arena.
Upon entering the instance, you start at the orange spot. You will see Oscar NPC. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. There are 50 monsters per side. You must clear 47 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side.
After defeating one side of monsters, there is a chance that Oscar will announce the following message: “...”. A Prime Corruption Root will spawn in the center corridor and you must kill it within 30 seconds. If you fail to kill it on time, the Prime Corruption Root will kill all party members on screen (15×15) and then Oscar will purify it (defeat it for you). The amount of Prime Corruption Root spawned depends on the difficulty level. Two or more can spawn at difficulty level 4 while up to five can spawn at difficulty level 10. In order to have an opportunity in defeating the Prime Corruption Root, both sides must be cleared simultaneously so that the party can reach the center corridor in time. Alternatively, the party can entirely avoid the monster without any penalties other than less rewards from Oscar.
Once both sides has been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom Amdarais.
There is a 10% chance that instead of Phantom Amdarais, players would battle against Phantom Himmelmez. Some Skills & Mechanics may differ and you would have the opportunity to get her card.
Old Glast Heim Difficulty Level
Old Glast Heim Challenge Mode has a selectable difficulty system where you can unlock stronger versions of the instance after completing an easier version of the instance.
Your current challenge progress can be checked by talking to Oscar outside of the instance.
Difficulty Level | Progression Points needed | Phantom Amdarias HP |
Level 1 | 0 | 600.000.000 |
Level 2 | 5 | 750.000.000 |
Level 3 | 11 | 900.000.000 |
Level 4 | 18 | 1.050.000.000 |
Level 5 | 26 | 1.200.000.000 |
Level 6 | 35 | 1.350.000.000 |
Level 7 | 45 | 1.500.000.000 |
Level 8 | 60 | 1.650.000.000 |
Level 9 | 80 | 1.800.000.000 |
Level 10 | 100 | 2.000.000.000 |
Higher difficulty levels will do the following:
- Scale all monsters damage by (Damage * Difficulty Level)
- Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
- Scale Mutated Thorn HP by (5 + [Difficulty Level * 4])
- Increases Boss's Health Regeneration mechanic by (300,000 * Difficulty Level) HP per 2 seconds.
- Increases rewards
Note:
The number of clears progression is character bound. You get 1 progression point according to the level you've cleared. Example: clearing difficulty level 3 gives 3 progression points.
Monster
Monster | Race/Size/Element |
Mutating White Knight (20574) |
DemiHuman/Large/Holy 1 |
Mutating Khalitzburg (20576) |
Undead/Medium/Dark 3 |
Cursed Raydric (20577) |
DemiHuman/Medium/Dark 2 |
Cursed Raydric Archer (20578) |
DemiHuman/Medium/Dark 2 |
Cursed Buttler (20579) |
Undead/Medium/Undead 2 |
Cursed Buttler (20580) |
Undead/Medium/Undead 2 |
Mutated Thorn (20581) |
Demon/Medium/Dark 4 |
Fallen Root (20575) |
Demon/Large/Earth 3 (MVP) |
Phantom of Himmelmez (20572) |
Angel/Medium/Holy 3 (MVP) |
Phantom of Amdarais (20573) |
Demon/Large/Dark 3 (MVP) |
Carddrops
Card | Description |
Fallen Root Card (27382) | ItemID: 27382 _______________________ ATK +30 MATK +30 _______________________ When equipped with Realized Corruption Root Card: Increases Magical Damage with Fire and Neutral element by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
[MVP] Phantom of Himmelmez Card (27381) | ItemID: 27381 _______________________ Increases Magical Damage with Holy and Neutral element by 100%. Increases damage taken from all elemental attacks by 30%. _______________________ Type: Card Compound on: Garment Weight: 1 |
[MVP] Phantom of Amdarais Card (27383) | ItemID: 27383 _______________________ MaxHP +10% MaxSP +5% _______________________ When equipped with Amdarais Card: Increases Physical Damage against all enemies by 5%. _______________________ When equipped with Realized Amdarais Card: Increases Physical Damage against all enemies by 10%. _______________________ Type: Card Compound on: Shoes Weight: 1 |
Cursed Raydric Archer Card (27387) | ItemID: 27387 _______________________ Increases Physical Damage against Demon race by 5%. _______________________ When equipped with Cursed Raydric Card: Increases Physical Damage against Demon race by 15%. _______________________ Type: Card Compound on: Accessory (Right) Weight: 1 |
Cursed Raydric Card (27386) | ItemID: 27386 _______________________ Increases Physical Damage against Undead race by 5%. _______________________ When equipped with Cursed Raydric Archer Card: Increases Physical Damage against Undead race by 15%. _______________________ Type: Card Compound on: Accessory (Left) Weight: 1 |
Cursed Buttler Card (27388) | ItemID: 27388 _______________________ Increases HP Recovery Rate by 50%. _______________________ When equipped with Zombie Card: MaxHP +15% _______________________ Type: Card Compound on: Accessory Weight: 1 |
Mutating Khalitzburg Card (27385) | ItemID: 27385 _______________________ MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Shield Weight: 1 |
Mutating White Knight Card (27384) | ItemID: 27384 _______________________ MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Itemdrops
- Temporal Fragments drop from monsters
- Prime Corrupted Soul can drop Temporal Fragments and Temporal Gemstones
- Amdarais's Phantom and Phantom Himmelmez can drop Temporal Spell, Sealed Temporal Circlets and Powerful Dimensional Essence
Skills & Mechanics
Mechanic | Difficulty Level | Description |
Party Counter | Lv 1 + | If any party member dies the MVP will only take 1 damage for all attacks.
|
Restart | Lv 1 + | If all party members are dead for more than 5 minutes, the MVP will despawn and Oscar appears again.
|
Fighting Arena | Lv 1 + | If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. Players must be within Grand Darkness (Grid) mechanic. |
Health Regeneration | Lv 1 + | The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds. |
Random Party Teleport | Lv 1 + | When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level. |
Firewall | Lv 1 + | Spawns firewall in an incremental pattern that will push you very far away. Land Protector is your friend. |
Ground Drive Version 1 | Lv 1 + | Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern. Land Protector is your friend. |
Ground Drive Version 2 | Lv 1 + | Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. Land Protector is your friend. |
Immune Property | Lv 1 + | For 30 seconds, MVP receives elemental immunity (physical and magical) to a particular element and display a Chinese Character above its head. The MVP will always choose its elemental weakness. Phantom Amdarais will choose Holy Immunity. Phantom Himmelmez will choose Shadow Immunity. Use Dispell or Clearance. |
Grand Darkness Grid | Lv 1 + | When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 5 seconds, all surviving Mutated Thorn will hide and cast Dark Grand Cross for 10 seconds. Bathory card will assist in surviving. You can kill the Mutated Thorn so they do not cast Grand Darkness. It is best to stay in the middle of the 4 Mutated Thorns in order to avoid getting hit. |
Grand Darkness | Lv 1 + | Phantom Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Cross that will follow him around. Use Bathory Card. |
Grand Cross | Lv 1 + | Phantom Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around. Use Angeling Card. |
Rain of Meteor | Lv 1 + | Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern. Land Protector is your friend. |
Demonic Hell Judgement | Lv 1 + | A 1 second cast time skill with a 13×13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP. |
Ganbantein (Lv 9) | Lv 1 + | Instantly removes all ground spells in a 9×9 area on the center of the MVP. Land Protector is your friend. |
Shield Reflect | Lv 1 + | A skill that reflects a portion of all melee physical damage back to the user. You can use Dispell, Empty Shadow... . |
Change Undead | Lv 1 + | Phantom Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead.
|
Change Darkness | Lv 1 + | Phantom Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow.
|
Spawn Mutated Khalitzburg | Lv 1 + | When the MVP is below 70% HP, it will spawn Mutated Khalitzburg. |
Spawn Mutated White Knight | Lv 1 + | When the MVP is below 50% HP, it will spawn Mutated White Knight. |
Spawn Mutated Raydric Archer | Lv 1 + | When the MVP is below 30% HP, it will spawn Mutated Raydric Archer. |
Max Pain | Lv 3 + | Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen.
|
Grim Reaper | Lv 3 + | Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack. |
Gradual Gravity | Lv 9 + | Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions. |
Circle Arena | Lv 9 + | A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage. |
Gear
Sealed Temporal Circlet
After defeating Phantom Amdarais at the instance Old Glast Heim Challenge Mode, a treasure chest NPC spawns in the middle. When you click on it, temporal items will drop on the floor. The amount of rewards scales with difficulty level.
Reward Item | Difficulty Level | |||||||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
Sealed Temporal Circlet (25864) | 1-5 | 1-6 | 2-7 | 2-8 | 3-9 | 3-10 | 4-10 | 4-10 | 5-10 | 5-10 |
Temporal Gemstone (25865) | 0 | 0 | 1-3 | 1-4 | 1-4 | 1-5 | 2-5 | 2-6 | 2-6 | 2-7 |
Temporal Spell (25866) | 0 | 0 | 0 | 0 | 1-3 | 3-7 | 5-11 | 8-16 | 11-22 | 14-28 |
Temporal Fragment (25867) | 1-15 | 1-20 | 1-25 | 1-30 | 2-30 | 2-30 | 3-30 | 3-30 | 4-30 | 4-30 |
In addition, each party member will receive Sealed Temporal Circlet (25864) from Oscar. The quantity received depends on the party's performance.
Item Exchange
Rewards | Exchange to: | NPC |
5x Sealed Temporal Circlet (25864) | Choose one Temporal Circlet Headgear | HUGINN2001 |
Sealed Temporal Circlet (25864) | Temporal Fragment (25867) or Temporal Gemstone (25865) or | |
50x Temporal Spell (25866) | Mutating White Knight Card (27384) | |
70x Temporal Spell (25866) | Mutating Khalitzburg Card (27385) | |
100x Temporal Spell (25866) | Mutating White Knight Egg (9133) | |
2x Sealed Temporal Circlet (25864) 20x Temporal Fragment (25867) |
Get random Royal/Guardian Weapon | MUNINN2003 |
10x Temporal Spell (25866) | Choose one Royal/Guardian Weapon |
Card | Description |
Mutating White Knight Card (27384) | ItemID: 27384 _______________________ MATK +15 Increases Magical Damage against Medium and Large size by 20%. _______________________ When equipped with Mutating Khalitzburg Card: Decreases Physical and Magical Damage from Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Weapon Weight: 1 |
Mutating Khalitzburg Card (27385) | ItemID: 27385 _______________________ MDEF +10 Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Shield Weight: 1 |
Sealed Temporal Circlet Conversion
When you exchange 1 Sealed Temporal Circlet (25864) , you can be rewarded with up to 3 conversions:
- 1 Conversion Reward - 61.16% Chance
- 2 Conversions Reward - 37.32% Chance
- 3 Conversions Reward - 1.519% Chance
Conversion Reward | Chance |
4x Temporal Fragment (25867) | 78,93% |
8x Temporal Fragment (25867) | 11,28% |
12x Temporal Fragment (25867) | 1,42% |
16x Temporal Fragment (25867) | 0,41% |
1x Temporal Gemstone (25865) | 5,87% |
2x Temporal Gemstone (25865) | 1,35% |
3x Temporal Gemstone (25865) | 0,34% |
4x Temporal Gemstone (25865) | 0,07% |
1x Temporal Spell (25866) | 0,20% |
2x Temporal Spell (25866) | 0,07% |
3x Temporal Spell (25866) | 0,06% |
Temporal Circlet
Circlet (for 5x Sealed Temporal Circlet (25864) ) | Item Description |
Temporal Circlet (Rune Knight) [1] (19474) | ItemID: 19474 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MaxHP +250 _______________________ For each 3 Refine Levels: MaxSP +2% Increases damage of Dragon Breath and Dragon Breath - Water by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Rune Knight |
Temporal Circlet (Royal Guard) [1] (19475) | ItemID: 19475 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Banishing Point and Cannon Spear by 15%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Royal Guard |
Temporal Circlet (Mechanic) [1] (19476) | ItemID: 19476 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Arms Cannon and Knuckle Boost by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Mechanic |
Temporal Circlet (Genetic) [1] (19477) | ItemID: 19477 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Spore Explosion and Cart Tornado by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Genetic |
Temporal Circlet (Guillotine Cross) [1] (19478) | ItemID: 19478 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Rolling Cutter and Counter Slash by 20%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Guillotine Cross |
Temporal Circlet (Shadow Chaser) [1] (19479) | ItemID: 19479 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Fatal Menace and Feint Bomb by 30%. _______________________ For each 4 Refine Levels: ATK +2% _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Shadow Chaser |
Temporal Circlet (Archbishop) [1] (19480) | ItemID: 19480 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Adoramus by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Holy element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Archbishop |
Temporal Circlet (Sura) [1] (19481) | ItemID: 19481 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: MaxHP +2% Increases damage of Knuckle Arrow by 20%. Increases damage of Tiger Cannon by 10%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: ATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Sura |
Temporal Circlet (Warlock) [1] (19482) | ItemID: 19482 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Chain Lightning and Jack Frost by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Warlock |
Temporal Circlet (Sorcerer) [1] (19483) | ItemID: 19483 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Sorcerer |
Temporal Circlet (Ranger) [1] (19484) | ItemID: 19484 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Critical Damage by 5%. Increases damage of Arrow Storm and Aimed Bolt by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 1 second. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Ranger |
Temporal Circlet (Wanderer / Minstrel) [1] (19485) | ItemID: 19485 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Reverberation and Metallic Sound by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Wanderer and Minstrel |
Temporal Circlet (Star Emperor) [1] (19486) | ItemID: 19486 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Falling Star by 30%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Star Emperor |
Temporal Circlet (Soul Reaper) [1] (19487) | ItemID: 19487 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Decreases Variable Casting Time by 5%. Increases damage of Curse Explosion and Eswhoo by 20%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Shadow element by 7%. _______________________ Refine Level +11: MATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Soul Reaper |
Temporal Circlet (Rebellion) [1] (19488) | ItemID: 19488 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Round Trip and Banishing Buster by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Rebellion |
Temporal Circlet (Oboro) [1] (19489) | ItemID: 19489 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Wind Blade and Freezing Spear by 30%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Wind and Water element by 5%. _______________________ Refine Level +11: MATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Kagerou and Oboro |
Temporal Circlet (Kagerou) [1] (19490) | ItemID: 19490 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Cross Slash and Kunai Explosion by 20%. _______________________ For each 4 Refine Levels: Increases Physical Damage against all sizes by 2%. _______________________ Refine Level +11: ATK +5% _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Kagerou and Oboro |
Temporal Circlet (Super Novice) [1] (19491) | ItemID: 19491 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: Increases Attack Speed by 4%. Decreases Variable Casting Time by 4%. _______________________ For each 4 Refine Levels: Increases Critical Damage by 5%. Increases all elemental magical damage by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Super Novice |
Temporal Circlet (Summoner) [1] (19492) | ItemID: 19492 _______________________ A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed by 2%. Increases damage of Catnip Meteor and Picky Peck by 20%. _______________________ For each 4 Refine Levels: Increases long range physical damage by 5%. Increases Magical Damage with Neutral element by 7%. _______________________ Refine Level +11: Decreases After Cast Delay by 5%. _______________________ Type: Headgear Defense: 10 Position: Top Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 170 Summoner (Doram) |
Temporal Circlet Enchantment
Talk to NPC OSC0005 to enchant your Temporal Circlet.
(glast_01 137, 291)
Temporal Circlet Enchantment Upgrade
If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.
Level Upgrade | Amount of Temporal Spell (25866) required | Chance |
Lv1 -> Lv2 | 4 | 80% |
Lv2 -> Lv3 | 6 | 70% |
Lv3 -> Lv4 | 8 | 50% |
Lv4 -> Lv5 | 10 | 20% |
Lv5 -> Lv6 | 12 | 20% |
Lv6 -> Lv7 | 16 | 20% |
Lv7 -> Lv8 | 20 | 20% |
Lv8 -> Lv9 | 28 | 20% |
Lv9 -> Lv10 | 40 | 20% |
- Every level upgrade attempt has a chance of failure.
- If you fail on level 2 or higher, the enchant level will be downgraded by 1 level.
- If you fail on level 1, you will only lose material and the enchant will remain Lv1.
- No item destruction on failure.
- Cost for choosing the desired enchant : 5,000,000 zeny + 40x Temporal Spell (25866) .
You can upgrade the special enchants with 100% success chance up to level 5:
- level 1 to level 2 : 3,500,000 zeny + 20x Temporal Spell (25866) .
- level 2 to level 3 : 5,000,000 zeny + 30x Temporal Spell (25866) .
- level 3 to level 4 : 8,000,000 zeny + 40x Temporal Spell (25866) .
- level 4 to level 5 : 14,000,000 zeny + 50x Temporal Spell (25866) .
Enchantment Reroll
You can individually reroll enchantments in 3rd and 4th slots.
Reset
- You can reset the headgear (all enchants at once, not selectable) with two options:
- 500,000z - 70% Success. On failure, headgear is destroyed.
- 2x Nyangvine Fruit (6909) - 100% Success. You can buy Nyangvine Fruit on our Market or Cash Shop.
Royal Weapons
Weapons can either be exchanged or dropped by the monster inside the Old Glast Heim Challenge Mode - instance (1% chance).
Royal Weapons (for 10x Temporal Spell (25866) ) | |||
Royal Gladius (R) [2] (28774) | ItemID: 28774 _______________________ A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ When equipped with Royal Gladius (L): For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L): ATK +7 Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher: Increases damage of Cross Impact and Counter Slash by 20%. If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase ATK by additional 10% for 10 seconds. If total Refine Level of entire set at least +40: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Dagger Attack: 200 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
Royal Whip [2] (26216) | ItemID: 26216 _______________________ A ceremonial whip used by the Glastheim Dancers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Whip Attack: 100 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Wanderer |
Royal Gladius (L) [3] (28775) | ItemID: 28775 _______________________ A personal dagger used by Glastheim Nobles. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength. _______________________ Type: Dagger Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
Royal Pillar [2] (32401) | ItemID: 32401 _______________________ A thick iron stick used for decorative purposes in Glastheim. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Mace Attack: 220 Weight: 500 Weapon Level: 4 _______________________ Requirement: Base Level 170 Mechanic |
Royal Katar [2] (28046) | ItemID: 28046 _______________________ A beautiful Katar used in the Glastheim as decoration. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +5 _______________________ Refine Level +9: Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Katar Attack: 200 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Guillotine Cross |
Royal Syringe [2] (32402) | ItemID: 32402 _______________________ A laboratory syringes used in the Glastheim Institute. It was made to heal people, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Cart Cannon and Spore Explosion by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Mace Attack: 210 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Genetic |
Royal Magician Dagger [2] (28776) | ItemID: 28776 _______________________ A personal dagger used by Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by 15%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds. If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Requirement: Base Level 170 Shadow Chaser |
Royal Alchemy Staff [2] (32403) | ItemID: 32403 _______________________ Crafting Staff used by Glastheim Researchers. Although beautiful in shape, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by 20%. Decreases Crazy Weed skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Mace Attack: 200 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Genetic |
Royal Cleric Staff [2] (26165) | ItemID: 26165 _______________________ A ceremonial staff used by the Glastheim Clerics. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: One-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Archbishop |
Royal Knight Archer Bow [2] (18198) | ItemID: 18198 _______________________ A bow used by the Glastheim Soldiers. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Aimed Bolt by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Bow Attack: 190 Weight: 170 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ranger |
Royal Magician Staff [2] (2060) | ItemID: 2060 _______________________ A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +270 MATK +5% _______________________ For each Refine Level: MATK +5 _______________________ Refine Level +9: Increases damage of Chain Lightning and Earth Strain by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Warlock |
Royal Knuckle [2] (1870) | ItemID: 1870 _______________________ Knuckles used by Glastheim Monks. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Rampage Blaster by 20%. _______________________ Refine Level +11: Decreases Rampage Blaster skill cooldown by 1 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Knuckle Attack: 190 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sura |
Royal Knight Bow [2] (18191) | ItemID: 18191 _______________________ A ceremonial bow used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Bow Attack: 180 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Shadow Chaser |
Royal Revolver [2] (32304) | ItemID: 32304 _______________________ This gun was smuggled into the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fire Dance by 20%. _______________________ Refine Level +11: Decreases Heat Barrel skill cooldown by 5 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Pistol Attack: 150 Weight: 170 Weapon Level: 4 _______________________ Requirement: Base Level 170 Rebellion |
Royal Magician Wand [2] (26166) | ItemID: 26166 _______________________ A ceremonial staff used by the Glastheim Mages. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Increases Magical Damage with Fire element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno and Crimson Rock by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Two-Handed Staff Attack: 100 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Warlock |
Royal Huuma Shuriken [2] (13347) | ItemID: 13347 _______________________ These Huuma Shurikens were smuggled in Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ Increase Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Cross Slash by 20%. _______________________ Refine Level +11: Decreases Cross Slash skill cooldown by 2 second. Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Huuma Shuriken Attack: 240 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ninja classes |
Royal Sage Book [2] (28636) | ItemID: 28636 _______________________ A magical book used by Glastheim Scholars. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +170 _______________________ Increases Wind and Water elemental magical damage by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Varetyr Spear and Diamond Dust by 20%. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Book Attack: 90 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sorcerer |
Royal Foxtail [2] (26172) | ItemID: 26172 _______________________ A mysterious foxtail found in the Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +350 MATK +5% _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by 20%. Decreases After Cast Delay by 12%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30, MATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. Magical attacks have a chance to increase MATK by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Staff Attack: 275 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 170 Summoner (Doram) |
Royal Chello [2] (32111) | ItemID: 32111 _______________________ A musical instrument used by the Glastheim Military Band. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ MATK +180 Increases Magical Damage with Neutral element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Reverberation and Metallic Sound by 20%. Decreases Metallic Sound skill cooldown by 1 second. _______________________ Refine Level +11: Increases Magical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: MATK +30 Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Magical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Musical Instrument Attack: 90 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Minstrel |
Guardian Weapons
Weapons can either be exchanged or dropped by the monster inside the Old Glast Heim Challenge Mode - instance (1% chance).
Guardian Weapons (for 10x Temporal Spell (25866) ) | |||
Guardian Knight Claymore [2] (21055) | ItemID: 21055 _______________________ A ceremonial two-handed sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: CRI +5 Increases Critical Damage by 25%. _______________________ Refine Level +11: Indestructible in battle Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Two-Handed Sword Attack: 280 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 170 Rune Knight |
Guardian Knight Axe [2] (1336) | ItemID: 1336 _______________________ A ceremonial axe used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: One-Handed Axe Attack: 210 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Mechanic |
Guardian Knight Spear [2] (32027) | ItemID: 32027 _______________________ A heavy one-handed spear used by the White Knights. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Banishing Point by 20%. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: One-Handed Spear Attack: 205 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 170 Royal Guard |
Guardian Knight Battle Axe [2] (28141) | ItemID: 28141 _______________________ A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Physical Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: Two-Handed Axe Attack: 270 Weight: 500 Weapon Level: 4 _______________________ Requirement: Base Level 170 Mechanic |
Guardian Knight Jewel Sword [2] (32353) | ItemID: 32353 _______________________ A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. _______________________ MATK +180 _______________________ For each Refine Level: MaxHP +1% Increases damage of Grand Cross by 2%. _______________________ Refine Level +9: Increases damage of Shield Press by 20%. _______________________ Refine Level +11: Increases Damage against Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. _______________________ If total Refine Level of entire set at least +30: Increases Damage against Holy and Undead elemental enemies by 20%. _______________________ Type: One-Handed Sword Attack: 130 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 170 Royal Guard |