Flame of Annihilation - An Inquisitor Guide by Cruro and Spirit Handler: Difference between pages

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<div style="text-align: center; background-color: #000; position: relative;">
Doram / Summoner has no rebirth and one job change. <br>
  <div style="position: absolute; left: 50%; top: 40%; transform: translate(-50%, -50%); color: #fff;">
With base level 200 and job level 60 you can change to Spirit Handler.
    <div style="font-weight: bold; font-size: 2rem; text-shadow: 0 0 5px crimson;">Flame of Annihilation</div>
    <div style="">an Inquisitor guide by Cruro</div>
  </div>


  <p style="opacity: 0.4; margin-bottom: 0;">
==Doram==
[[File:Cruro inquisitorguide tfb teaser.gif|frameless|640x640px]]
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
  </p>
|- style="background-color:#CCCCCC;"
</div>
| colspan="3" |Skills
<div style="padding: 1rem; background-color: #cc9; text-align: center; margin-bottom: 2rem">
I try my best to keep the guide updated and keep in touch with other Inquisitor mains, but I still recommend to double check with the community before making any big commitments:
[https://discord.gg/PzkCSdHAF8 See #acolyte in muhro-discord]
</div>
 
== Prologue ==
Inquisitor is the 4th job class that follows the tree of: '''Acolyte''' -> '''Monk/Champion''' -> '''Sura''' -> '''Inquisitor'''
 
As such it retains some of the useful utility skills that Priests enjoy, like Teleport/Warp/Pneuma and buffs like Agi Up/Blessing, while gaining new powerful offensive options.
 
Their acolyte-heritage should not be confused with a support class though, Inquisitor is first and foremost a dps class with some utility options on top.
 
{| class="wikitable"
|-
! Strengths !! Weaknesses
|-
|
* Fastest movement in the game with Snap
* Active and engaging gameplay that can feel satisfying to use
* Very fast and decently strong farmer with self-targeted AOE (Explosion Blaster)
* Very strong, AP-dependant, melee, big damage number nuke (Third Flame Bomb)
* Hybrid build is possible to cover either builds weaknesses for the most part
* Third Flame Bomb build has very high sustain due to scaling with health (useful in endgame)
||
* Very expensive to gear if you want to utilize both builds
* Far from a one-button class -> can be tiring in long farming sessions
* Third Flame Bomb gets countered by reflect, NPC_AGIUP, or simply dying (loss of AP)
* Third Flame Bomb can be mechanically tricky to use consistently
* Getting dispelled stops most momentum until you rebuff (Third Flame Bomb-related buff is not dispellable though)
|}
 
 
== Beginner Chapter: Basic Techniques ==
 
=== Stats and Traits ===
* '''Str:''' As a knuckle (or mace) wearer, this increases status-atk by a high amount. It also helps with carrying more loot. '''Recommended''': 90 - 120 (120 when using {{#item:300271|Happy Card}}-combo).
* '''Agi:''' Increases aspd and flee. Aspd is important to fluently chain skills. '''Recommended''': Whatever is needed to hit 190+ aspd with consumables (might only be possible with later gears that also give aspd)
* '''Vit:''' Increases your maximum health and resistance to certain status effects. '''Recommended''': 90 - 120.
* '''Int:''' Reduces variable cast time (half as efficient as dex) and increases maximum SP as well as SP recovery. '''Recommended''': 60 - 90.
* '''Dex:''' Reduces variable cast time and increases hit. '''Recommended''': 90 - 120 (120 when using {{#item:300270|Empathize Card}}-combo).
* '''Luk:''' Increases crit-rate (Cri), slightly increases status-atk and gives resistance to curse. '''Recommended''': 30 - 120 (depending on Cri-needs)
 
For traits, only the following matter for offense:
* '''Pow:''' Every 3 Pow increases P.Atk by one. P.Atk is a new final damage modifier (similar to range%, melee% and crit-damage%) that has been introduced with 4th jobs. '''Recommended''': 100
* '''Con:''' Additionally, every 5 Con also increase P.Atk and give some secondary stats like hit, flee. '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters).
* '''Crt:''' Increases C.Rate, a new final modifier similar to P.Atk but for critical damage only (not to be confused with your critical hit chance, aka. "Cri"). '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters).
 
 
=== Relevant Skills ===
'''Buffs and utility skills'''
* '''{{#skill:264}} (Snap):''' This is ''the'' reason to play this class. It grants you the fastest movement in the game, but it also aids as an additional tool to fight position bugs - the cell you snap to is definitely where you character is standing.
 
'''Hint:''' Make sure to set ''/camera'' to disable camera smoothing (you will want your character to always be dead-center of the screen) for much simpler snapping.
 
Movement speed stops mattering entirely if you can simply chose where to exist in space. Once you unlock Snap, you will never walk again.
 
* '''{{#skill:2338}}:''' Bumps your sphere-limit to 15 and spawns all of them immediately, grants additional HP/SP, and puts you into "Explosion Spirits"-state which removes sphere-consumption from Snap.
 
The first skill you are going to press before doing anything and mandatory to keep up.
 
* '''{{#skill:401}}:''' Instantly calls the maximum amount of spheres. If you're missing spheres, this is the basic tool to gain them back, pretty straight-forward.
 
Cast can be cancelled, so it requires either -1s FCT to remove cast time entirely, or you can snap away from a mob to not get interrupted so easily and snap back. Alternatively you can also just cast {{#skill:2338}} again if it's off cooldown as it has no cast time that can be interrupted.
 
* '''{{#skill:2340}}:''' Consumes all your spheres and grants back 1% SP for each sphere that has been consumed. With Rising Dragon active, this is a handy tool to regain 15% SP immediately.
 
* '''{{#skill:26}}:''' Essential for field/dungeon farming. Allows you to teleport to a random spot (put Lv1 on your hotkeybar to avoid the popup-window).
 
* '''{{#skill:29}}:''' The increased movementspeed is irrelevant to us, but the additional Agi helps our attack speed, which is absolutely welcome.
 
* '''{{#skill:34}}:''' A nice +10 boost to Str/Int/Dex. However, it also clears Curse-status from yourself and others, and Stone-Curse-status from others.
 
* '''{{#skill:2345}}:''' Removes various negative status effects, with the more important ones being: Freeze, Stone Curse and Hallucination (upside-down screen). '''This skill can even be casted while Frozen/Stone-cursed yourself''', which is extremely rare and valuable.
 
 
* '''{{#skill:2348}}:''' Increases Max HP by 10% and also boosts Def/HP-recovery. Useful for HP-scaling skills like {{#skill:2330}} and {{#skill:5252}}. Cannot be used together with {{#skill:2347}}.
 
* '''{{#skill:2347}}:''' Increases Atk% and flat Atk. Useful for all attack-skills that do not scale with HP. Cannot be used together with {{#skill:2348}}.
 
 
* '''{{#skill:5239}}:''' Increases MaxHp%. Useful for HP-scaling skills like {{#skill:2330}} and {{#skill:5252}}. Cannot be used together with {{#skill:5238}}.
 
* '''{{#skill:5238}}:''' Adds +15 P.Atk. Very strong buff during early- and mid-game where there are not many sources of P.Atk from gears yet. Still decent in end-game. Cannot be used together with {{#skill:5239}}.
 
 
* '''{{#skill:5246}}:''' Self-buff that removes sphere consumption of Fallen Empire. Mainly only used as a stepping-stone for {{#skill:5247}}.
 
* '''{{#skill:5247}}:''' AP-consuming self-buff that additionally removes sphere consumption of Flash Combo. Mainly only used as a stepping-stone for {{#skill:5254}}.
 
* '''{{#skill:5254}}:''' AP-consuming self-buff that additionally removes sphere consumption of Tiger Cannon. Mainly only used to enable usage of {{#skill:5252}}-combo.
 
 
'''Attack Skills'''
* '''{{#skill:5241}}:''' Not a strong skill on its own, but it applies a heavy debuff on the targets that will make them receive +50% more damage from all range attacks (including your own).
 
Very useful in party scenarios with range-attackers or yourself on Explosion Blaster build.
 
* '''{{#skill:5244}}:''' Strong, self-targeted 9x9 Aoe attack that scales with range% and crit-modifiers. Base damage formula becomes even bigger against targets that are afflicted with the {{#skill:5241}} debuff.
 
This lets you effectively double-dip on Oleum: You deal +50% more damage due to the applied debuff, and you also get the increased damage formula. This usually results in twice the damage for Explosion Blaster.
 
For more in-depth information, check [[#Intermediate_Chapter:_Explosion_Blaster|Intermediate Chapter: Explosion Blaster]].
 
* '''{{#skill:5243}}:''' Only worth getting when going pure ranged build, meaning not (fully) skilling into Third Flame Bomb '''and''' when also using the new Time Dimensions Rune Crown + Dimensions Judgement Claw combo to actively boost this skill.
 
That combo boosts Massive Flame Blaster enough to be noticably stronger than {{#skill:5244}}. However, due to its remaining 3s cooldown it can still only be weaved inbetween Explosion Blaster casts. This skill is not worth getting when using e.g. Dim Glacier weapon which boosts Explosion Blaster exclusively (Massive Flame Blaster will be weaker than Explosion Blaster, while also costing AP and having cooldown).
 
 
* '''{{#skill:5245}}:''' Initial starter for Third Flame Bomb combo. Applies "Brand"-status on all monsters around the target in a 7x7 Aoe (needed for the next combo-step).
 
* '''{{#skill:5248}}:''' Second step in Third Flame Bomb combo. Can only be casted on targets afflicted with the "Brand"-status. Applies the upgraded "Judgement Brand"-status on all monsters around the target in a 7x7 Aoe. Requires {{#skill:5254}} to be active.
 
* '''{{#skill:5252}}:''' Finisher of the Third Flame Bomb combo. Can only be casted on targets afflicted with the "Judgement Brand"-status. Deals very high damage on all monsters around the target in a 7x7 Aoe. Requires {{#skill:5254}} to be active.
 
This skill scales with max HP, melee and attack modifiers. It deals three hits if 15 spheres are active (but does not consume any). Beware that it deals 0 hits with 5 or less spheres (e.g. when Rising Dragon runs out).
 
For more in-depth information, check [[#The_Final_Chapter:_Third_Flame_Bomb|The Final Chapter: Third Flame Bomb]].
 
 
=== Sphere Management ===
While other classes may have consumables like arrows or gemstones, Monk class uses a sphere-system that needs to be managed like a resource in order to be able to use certain skills or at least to use them at their full strength.
 
This used to be a limiting factor during Monk-era with skills like {{#skill:266}}, {{#skill:267}} and most notoriously {{#skill:271}}, but it also carried on into Sura-era with skills like {{#skill:2330}} and {{#skill:2343}}.
 
Those skills could only be used as long as you still have the needed amount of spheres (varies by skill). With insufficient spheres, they can be re-called using either {{#skill:261}}, or more likely its successor {{#skill:401}} which will refill the maximum amount of spheres instantly.
 
Another important skill to mention here is the bread and butter {{#skill:264}} which normally also consumes spheres, unless you're in "Explosion Spirits"-state (usually by using {{#skill:2338}}, or if it's currently in cooldown, alternatively {{#skill:270}}).
 
For that reason alone, the "Explosion Spirit"-state should be kept up at all times.
 
The original maximum spheres used to be '''5 spheres''', at least until you're Sura and have access to Lv10 {{#skill:2338}} which will bump the limit to '''15 Spheres'''.
 
One very useful trick to maintain your SP is by occasionally using {{#skill:2340}} to consume all 15 spheres, and in return grant an immediate 15% SP back.
 
 
With these things out of the way, sphere-management has been simplified a lot as Inquisitor. Neither of the main damage skill consume spheres at all, however Third Flame Bomb will scale its damage based on the amount of spheres currently active. So it's highly recommended to use {{#skill:401}} or {{#skill:2338}} whenever spheres might have been consumed (as Inquisitor that's usually just by Gentle-Touch buffs or Power Absorb).
 
On top of that, the Inquisitor-specific AP-consuming buffs even remove sphere consumption on most Sura skills (that we tend to not use anymore at this point though).
 
 
== Intermediate Chapter: {{#skill:5244}} ==
[[File:Explosion-blaster-farming.gif|thumb|600x600px|EB farming showcase using droprate gears (reduced damage/aftercastdelay)]]
[[File:Cruro_EB.jpg|border|280x280px]]
 
Explosion Blaster is a 9x9 AOE based on ranged dmg and crit.
 
It is highly recommended to build for Aftercastdelay-reduction (ACDR), even far beyond the point needed to reduce the 1s ACD to match its 0.7s CD.
 
While the former would only require 30% ACDR, getting 50% and higher will allow you to snap away to the next target noticably faster.
 
 
=== Stats ===
 
 
* '''Str:''' 120
* '''Agi:''' 60 - 90
* '''Vit:''' 90+
* '''Int:''' 60 - 90
* '''Dex:''' 120
Needed when using {{#item:300270|Empathize Card}} combo, can be lower otherwise.
* '''Luk:''' 30 - 120
Heavily depends on your Cri-needs (see Secondary Stats below)
 
 
'''Traits'''
 
* '''Pow:''' 100
* '''Con:''' 35
* '''Crt:''' 100
 
Beware that if you plan to use any Nebula Armor with {{#item:310682|Star Cluster of Concentration Lv.3}}, it should be Con: 90 and Crt: 45 instead
 
 
'''Secondary Stats'''
* '''Cri:''' 140+
The actual amount of Cri needed depends on the target monster. In an ideal scenario 100 Cri would equal to 100% critical hit chance. However, enemy Luk will lower your chances of critting, that's why overshooting 100 Cri is often necessary.
Concrete values can be checked by using ''@mi <monster-name-or-id>'' ingame and check for the crit-shield value. With the recommended Cri-value of 140, any target with a crit-shield of 40 and lower will always be critted. Certain endgame places may require even higher values, but that's relatively rare.
* '''Aftercastdelay reduction:''' 30 - 86%
30% is the bare minimum to use EB on cooldown (50% when using dimension combo), however in order to be able to snap to the next target, at least 50% or higher is recommended for farming.
 
 
=== Gears ===
'''Endgame'''
{| class="wikitable mw-collapsible" style="width: 100%"
|-
! Slot !! Items !! Cards !! Notes
|-
| Headgear (Top) ||
* +12 [A] {{#item:400538}}<br />{{#item:312753|Acute Jewel Lv5}}<br />{{#item:312700|Time Dimension Jewel (Agility) Lv3}} / {{#item:312712|Time Dimension Jewel (Luck) Lv3}}
* +12 {{#item:19481|Temporal Circlet (Sura)}}<br />{{#item:29085|Acute Lv5}}<br />{{#item:29689|Temporal Jewel (LUK) Lv 3}}
||
* {{#item:300363|Limacina Card}}
* {{#item:300456|Icewind Egg Card}}
* {{#item:4480|Sealed Kiel Card}}
* {{#item:4403|[MVP] Kiel Card}}
|| Ideally the respective Jewel-enchant should be gotten first, to then go for the determined special enchant (for either headgear). Going for ACDR cards may be preferable when dropping Dim Glacier (and it's 15% ACDR enchant)
|-
| Headgear (Mid) ||
{{#item:410233|Gambler's Seal}}<br />ACDR, Range%, or Crit% enchants
||
* {{#item:27396|Isaac Wigner Card}}
* {{#item:4480|Sealed Kiel Card}}
* {{#item:4403|[MVP] Kiel Card}}
|| Any other mid headgear with ACDR-enchant can also be useful here
|-
| Headgear (Low) ||
* {{#item:420220|Ace of Diamonds in Mouth (Long Ranged Physical)}}<br />Range% enchant
* {{#item:18754|Blood Sucker}}
|| - || Blood sucker helps a lot with sustain, and would be the prefered choice for farming when a minor damage-loss is usually acceptable
|-
| Armor ||
* +11/12 [A]  {{#item:450283|Engraved Ice Storm Rune Suit}}<br />
* +11/12 [A] {{#item:450285|Engraved Corruption Poison Rune Cloth}}
||
* {{#item:4392|Observation Card}}
* {{#item:300381|Hearthunter AT Card}}
|| -
|-
| Weapon ||
* +12 [A] {{#item:560061}}<br />{{#item:312800}}
* +12 [A] {{#item:560037|Dim Glacier Knuckle}}<br />{{#item:311306|Explosion Blaster}}<br />{{#item:311306|Explosion Blaster}}<br />{{#item:311453|Physical Grade Lv5}}
|| {{#item:4608|White Knight Card}} (+ {{#item:27361|Polluted Wanderer Man Card}} for Dimension weapon) ||
Fully enchanted +12 A Dim Glacier is about 1.4% (depending on gears) stronger than +12 A Dimensions weapon,<br />while also having useful secondary stats like ACDR and aspd.<br />However, this changes when Dimensions Crown comes into play with it's unique effect of reducing Explosion Blaster cooldown, and additional damage modifiers.
|-
| Shield ||
+12 [A] {{#item:460020|Mad Bunny-LT}}<br />{{#item:310853|After Cast Delay Lv.3}}
|| {{#item:4609|Khalitzburg Knight Card}} || -
|-
| Garment ||
+12 [A] {{#item:480174|Pirate Captain's Coat}}
||
* {{#item:300270|Empathize Card}}
* {{#item:300426|Crux Findel Card}}
|| Empathize Card is mandatory when using Observation Card in Armor
|-
| Shoes ||
+12 [A] {{#item:470175|Ice Rune Boots}}
||
{{#item:300380|Entangled Intermediate Rgan Card}}
|| Rgan can only be used with +12 gear
|-
| Accessories ||
* {{#item:490305|Soul Magic Ring}} / {{#item:490302|Soul Rune Ring}}<br />{{#item:311953}}, any
* {{#item:490107|Gray Wolf Ring}}
||
* {{#item:300278|Void Mimic Card}} (Left)
* {{#item:300468|Snow Rabbit Iceslug Card}} (Right)
||
Gray Wolf Ring with +30 Cri can help a lot when leaning towards TFB stat-build which lacks natural cri.
|}
 
 
'''Future gears <span style="color: crimson">(currently not obtainable)</span>'''
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
|-
! Slot !! Item !! Notes
|-
| Garment ||
'''Hall of Life'''<br/>
{{#item:480352}}<br />{{#item:312488}}<br />{{#item:312503}}<br />{{#item:312513}}<br />{{#item:312538}}<br />{{#item:312638}}
|| [https://www.divine-pride.net/database/item/480352/kROM Circulation of Life: Winter]<br />[https://www.divine-pride.net/forum/index.php?/topic/4014-kro-in-game-items/page/2/#comment-13688 Info by Sigma]<br />No idea yet how these enchants work, how they level, which slots etc.
|-
| Accessories ||
'''Hall of Life'''<br/>
{{#item:490486}}<br />{{#item:312981}}<br />{{#item:313006}} / {{#item:312991}}<br />{{#item:313023}} / {{#item:313022}}
|| [https://www.divine-pride.net/database/item/490486/kROM Signet of Circulation: Winter]<br />[https://www.divine-pride.net/forum/index.php?/topic/4014-kro-in-game-items/page/2/#comment-14033 Info by Sigma]<br />Again, unsure how the enchanting system will work. These enchants will most likely make Nebula best for armor-slot again.
|}
 
 
'''Midgame'''
{| class="wikitable mw-collapsible" style="width: 100%"
|-
! Slot !! Items !! Cards !! Notes
|-
| Headgear (Top) ||
{{#item:18979}}<br />{{#item:29085|Acute Lv5}}, any stats
||
{{#item:300150|Abysmal King Dramoh Card}}
|| Bio5 headgear with acute is a decent filler until Temporal Circlet
|-
| Headgear (Mid) ||
* {{#item:410094|Sealed Chain}}<br />
* {{#item:18813|New Wave Sunglasses}}
||
{{#item:27396|Isaac Wigner Card}}
|| Any other mid headgear with ACDR-enchant can also be useful here
|-
| Headgear (Low) ||
* {{#item:18754|Blood Sucker}}
* {{#item:420076}}
|| - || Blood sucker helps a lot with sustain, and would be the prefered choice for farming when a minor damage-loss is usually acceptable
|-
| Armor ||
+11 {{#item:450177}}<br />{{#item:310533}}<br />{{#item:310508}}<br />{{#item:310505}}
||
{{#item:4392|Observation Card}}
|| -
|-
| Weapon ||
+9 {{#item:560032}}<br />{{#item:311352}}<br />{{#item:311350}}<br />{{#item:311348}}<br />{{#item:311342}}
|| - || -
|-
| Shield ||
+11 {{#item:460018|Illusion Silver Guard}}<br />{{#item:4995|Rune of Strength Lv2}}<br />{{#item:4995|Rune of Strength Lv2}}
|| {{#item:4609|Khalitzburg Knight Card}} || Illusion Silver Guard is close to the best-in-slot option in raw damage
|-
| Garment ||
+9 {{#item:480174|Pirate Captain's Coat}}
||
{{#item:300270|Empathize Card}}
|| -
|-
| Shoes ||
+11 {{#item:470066}}<br />{{#item:4995}}<br />{{#item:4995}}
||
{{#item:300144|Abysmal Merman Card}}
||{{#item:300144}} requires to also use {{#item:300150}} in headgear
|-
| Accessories ||
* {{#item:490024}} / {{#item:490025}}<br />{{#item:310120}}<br />{{#item:310095}}<br />{{#item:310094}}
* {{#item:490107|Gray Wolf Ring}}
|| {{#item:300278|Void Mimic Card}} ||
Automatic Boosters are pretty close to Varmundt Accessories at a fraction of the price if you can find the modules<br />
At least 1xGW Ring with +30 Cri can help a lot when leaning towards TFB stat-build which lacks natural cri.
|}
 
 
=== Shadow Gears and Costume Stones ===
{| class="wikitable"
|-
! Slot !! Item !! Notes
|-
| Headgear (Top) || {{#item:1000968|Sura Stone (Top)}} || -
|-
| Headgear (Mid) || {{#item:1000969|Sura Stone (Mid)}} || -
|-
| Headgear (Low) || {{#item:1000970|Sura Stone (Low)}} || -
|-
| Armor || +10 {{#item:24679|Maximum Mammoth Shadow Armor}} || -
|-
| Weapon || +10 {{#item:24386|Infinity Shadow Weapon}} || -
|-
| Shield || +9/10 {{#item:24746|Separate Reload Shadow Shield}} || -
|-
| Garment || {{#item:1001738|Inquisitor Stone (Garment)}} and {{#item:1000855|Critical Stone (Dual)}} || {{#skill:5240}} Lv10 is necessary for maximum benefit
|-
| Shoes || +10 {{#item:24680|Maximum Mammoth Shadow Shoes}} || -
|-
| Accessories || +9/10 {{#item:24661|Full Penetration Shadow Earring}} and +9/10 {{#item:24662|Full Penetration Shadow Pendant}} || -
|}
 
 
=== Buffs and Consumables ===
 
* {{#skill:2347}} (Sura): Minor attack (flat and percentage) boost
* {{#skill:5238}} (Inquisitor): Nice +15 P.Atk for free
 
* {{#item:656|Awakening Potion}} / {{#item:12885|Infinite Awakening Potion}}: Faster aspd = faster movement
* {{#item:100232|Red Herb Activator}}: More damage if necessary
* {{#item:14536|Abrasive}}: Only necessary when ''really'' struggling with getting enough Cri
 
 
== The Final Chapter: {{#skill:5252}} ==
[[File:Third-flame-bomb-cogh.gif|thumb|600x600px|Third Flame Bomb vs COGH Level 10 Amdarais]]
[[File:Cruro_tfb.jpg|border|280x280px]]
 
Third Flame Bomb is a three-step combo that ends in a 7x7 AOE finisher based on melee dmg and your total health.
 
To be able to use the combo, it's necessary to activate the following three buffs in order: {{#skill:5246}} -> {{#skill:5247}} -> {{#skill:5254}}
 
While the first buff does not cost AP, upgrading to the final buff will consume a total of 100 AP (if the skills are maxed, if they are not, more AP is consumed). When done correctly, a bright golden circle appears behind the character.
 
The easiest tool to recover AP (when there is no healer NPC nearby) is casting Explosion Blaster. Since it's a self-targeted skill it can be used at anytime without requiring a target monster.
However, this is usually only necessary when dying inside an instance. Using the Third Flame Bomb combo repeatedly will quickly recover any AP lost by activating the buffs to begin with.
 
 
'''Brand Mechanic'''
 
The combo itself uses a "brand"-mechanic. This is a kind of mark that is applied to all targets that are hit by a combo skill.
The general flow is:
* {{#skill:5245}} will apply "Brand"-status on all monsters in a 7x7 area around the target
* {{#skill:5248}} can only be used against targets with "Brand"-status. When hitting the target, all monsters in a 7x7 area receive the "Judgement Brand"-status (regardless if they had any brand on them previously). This will remove the "Brand"-status.
* {{#skill:5252}} can only be used against targets with "Judgement Brand"-status. When hitting the target, all monsters in a 7x7 area will receive ''drastic'' damage. This will remove the "Judgement Brand"-status.
 
With the brand-mechanics in mind, the following two limitations may appear:
* On especially mobby maps, it can happen that the sprite of a monster with no brand or incorrect brand covers the correctly "branded" monsters, which can make it tricky or impossible to properly continue the combo. This can be fixed by simply restarting the combo from step 1, to ensure that all brands are applied in the right order.
* Multiple TFB Inquisitors against one target can steal each others brand, which interrupts the combo of the others. This is an unfortunate one :(
 
 
'''Third Flame Bomb with Dimensions gear'''
 
With the introduction of Dimensions gear ({{#item:400538}} + {{#item:560060}}) from Depth 2 dungeons, there are now two alternative ways of casting Third Flame Bomb, each with their own advantages/disadvantages:
* '''One-Button TFB''': This is the more obvious use of the new Depth gear combo, as it allows you to autocast the full combo by just using the initial skill (First Brand). Since First Brand doesn't need any AP buff, and autocasted skills ignore the buff requirements, this allows the usage of TFB at any time - effectively negating the need of AP buffs or AP in general. The downsides are, that auto-casted skills also don't gain any AP, and more importantly, First Brand CD increases by 1.5s to a total of 1.8s. This results in a dps loss as the additional damage from the newer gears cannot mitigate the heavily reduced rate at which the skill can be used. That being said, one-button TFB still has its uses when you anyway oneshot a monster and the fights are spaced out a little (e.g. Geffen Nightmare Arena).
* '''Gear-Swap combo''': The recommended way of incorporating the new Dimensions gear, is by switching gears mid-combo. The autocasts work like a chain, meaning First Brand will cast Second Flame, and when Second Flame is casted, it will cast Third Flame Bomb. This means that using First Brand will result in all three skills being autocasted, but it's also possible to use Second Flame and only autocast Third Flame Bomb. This is the key to success, as it allows to use First Brand ''without'' the gear combo in place (= no increased cooldown on First Brand), then swap back to the gear combo and use Second Flame for an autocasted Third Flame bomb. That approach has multiple advantages: TFB is now possible every 0.7s, it can be easier to use consistently (with a good smart-keys setup), benefitting from the higher damage of newer gears without downside.
[[File:Smart keys setup for using TFB with dimension gear swap.png|thumb|Red slots use smart-keys]]
See related image for an example smart-keys setup. The hotkey-slots marked in red need to have smart-keys active in order to automatically have a click on the target when the key is pressed. When setup correctly, it's possible to simply press both keys above, followed by both keys below, to perform the full combo while also swapping gears back and forth. Having Third Flame Bomb on the bar is not necessary anymore as it'll be autocasted after Second Flame.
The example shows swapping of weapons, but usually it's better to swap headgears instead to not lose any potential endows. Swapping the weapons allows for multiple Dimension Headgears to be in the inventory at the same time (e.g. if swapping between Explosion Blaster build and Third Flame Bomb build). This whole idea has been adopted from players [https://www.youtube.com/watch?v=vEWq2txLCzs on kRO].
 
 
=== Stats ===
 
 
* '''Str:''' 120
* '''Agi:''' 60 - 90
Getting to 190+ aspd is highly recommended for a smoother combo
* '''Vit:''' 120+
* '''Int:''' 60 - 90
* '''Dex:''' 90
* '''Luk:''' 30
 
 
'''Traits'''
 
* '''Pow:''' 100
* '''Con:''' 100
* '''Crt/any:''' 35
After maxing Pow/Con, the remaining points can be put into any defensive trait. However, I would recommend putting it into Crt if planning to use Explosion Blaster with the same stat-build.
 
 
'''Secondary Stats'''
* '''Aftercastdelay reduction:''' 0% or 40%+
The recent rebalance added 0.7s aftercastdelay to Third Flame Bomb, the last step of the combo. I found 40%+ to be a decent enough value to perform the combo just fast enough.
Fortunately, this can already be achieved with offensive endgame gears without intentionally sacrificing damage for it: 15% (Dim Enchant) + 15% (Grade A Glade Rune Manteau) + 10% (Depth Armor)
Separate Reload Shadow Shield can also be used to compensate missing gears to some extend.
However, when using the new Dimension Gear combo and autocasting Third Flame Bomb after either First Brand or Second Flame (with the swap technique), then '''0% aftercastdelay reduction is needed'''.
 
 
=== Gears ===
'''Endgame'''
{| class="wikitable mw-collapsible" style="width: 100%"
|-
|-
! Slot !! Items !! Cards !! Notes
| style="width:30%;"| {{#skillDesc:5018}}
| style="width:30%;"| {{#skillDesc:5019}}
| style="width:30%;"| {{#skillDesc:5020}}
|-
|-
| Headgear (Top) ||
| {{#skillDesc:5021}}
* +12 [A] {{#item:400538}}<br />{{#item:312733|Tenacity Jewel Lv5}}<br />{{#item:312706|Time Dimension Jewel (Vitality) 3Lv}} or {{#item:312697|Time Dimension Jewel (Strength) Lv3}}
| {{#skillDesc:5022}}
* +11/12 [A] {{#item:400110|Crown of Beelzebub}}
| {{#skillDesc:5023}}
|| {{#item:300174|Melted Poring Card}} ||
When using the gear-swapping technique, Dimensions crown is easily best in slot as it yields higher dps in both ways: higher damage per hit, and more frequent usages of TFB.
Crown of Beelzebub is only here for players that prefer to use the full manual combo (but it's highly recommended to learn the swap-way instead).
|-
|-
| Headgear (Mid) || {{#item:410233|Gambler's Seal}}<br />Melee% or HP% enchants || {{#item:300174|Melted Poring Card}} || Alternatively any mid-headgear with hp% enchants
| {{#skillDesc:5024}}
| {{#skillDesc:5025}}
| {{#skillDesc:5026}}
|-
|-
| Headgear (Low) ||
| {{#skillDesc:5027}}
* {{#item:420210|Ace of Hearts in Mouth (Melee Physical)}}
| {{#skillDesc:5028}}
* {{#item:18754|Blood Sucker}}
| {{#skillDesc:5029}}
|| - || Blood Sucker is especially strong on TFB build - extremely high sustain
|-
|-
| Armor ||
| {{#skillDesc:5036}}
* +12 [A] {{#item:450282|Engraved Flame Earth Armor}}
| {{#skillDesc:5031}}
* +12 [A] {{#item:450169|Nebula Armor of Power}}<br />{{#item:310676|Star Cluster of Power Lv.3}}<br />{{#item:310744|Nebula of Health Lv.3}}<br />{{#item:4744|Vit+5}}
| {{#skillDesc:5032}}
||
* {{#item:300376|Two Eyes Dollocaris Card}}
* {{#item:4393|Shelter Card}}
* {{#item:4493|Sealed Tao Gunka Card}}
* {{#item:4302|[MVP] Tao Gunka Card}}
|| Use Two Eyes Dollocaris Card only if armor is +12, otherwise Shelter Card unless you have these MVP cards
|-
|-
| Weapon ||
| {{#skillDesc:5033}}
* +12 [A] {{#item:560060}}<br />{{#item:312800}}
| {{#skillDesc:5037}}
* +12 [A] {{#item:560037|Dim Glacier Knuckle}}<br />{{#item:311305|Third Flame Bomb}}<br />{{#item:311305|Third Flame Bomb}}<br />{{#item:311453|Physical Grade Lv5}}
| {{#skillDesc:5038}}
||
* {{#item:27361|Polluted Wanderer Man Card}}
* {{#item:300446|Punch Bug Card}}
|| Judgement Knuckle (without enchants) beats fully enchanted Dim Glacier weapon by roughly 3~5% at +12 A.<br />However Dim Glacier also grants valuable utility with its +15% acdr and +15% aspd.<br />Judgement Knuckle will mostly start shining when combined with headgear (see headgear section for details).<hr />With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters.
|-
|-
| Shield ||
| {{#skillDesc:5039}}
* +11 {{#item:460017|Illusion Guard}}<br />{{#item:29010|Rune of Vitality Lv2}}<br />{{#item:29010|Rune of Vitality Lv2}}
| {{#skillDesc:5040}}
* +11 [C]{{#item:460040|Glacier Guard}}<br />{{#item:312095|Intelligence}}<br />{{#item:312093|MRES}}<br />{{#item:312090|Defense}}
| {{#skillDesc:5041}}
||
* {{#item:300465|Elite Rgan Guardian Card}}
|| Illusion Guard is still best-in-slot for raw damage, but Glacier Guard can be a good compromise between damage and survivability in tougher content.
|-
|-
| Garment || +11 [A]{{#item:480231|Glade Rune Manteau}}<br />{{#item:310922|Power of Varmundt Lv3}} ||
| {{#skillDesc:5056}}
* {{#item:300422|Catherine Gaebolg Card}}
| {{#skillDesc:5055}}
* {{#item:300271|Happy Card}}
| {{#skillDesc:5044}}
* {{#item:4672|[MVP] Sura Chen Card}}
|| Happy Card is required when using Shelter Card in Armor
|-
|-
| Shoes ||
| {{#skillDesc:5045}}
* +11 [C]{{#item:470073|Boots of Unknown Life}}<br />HP% enchant
| {{#skillDesc:5046}}
* +11 [A]{{#item:470174|Glade Rune Boots}}<br />{{#item:310922|Power of Varmundt Lv3}}
| {{#skillDesc:5047}}
||
* {{#item:4381|Green Ferus Card}}
* {{#item:27150|[MVP] Venom Chimera Card}}
|| Boots of Unknown Life have the highest damage potential when the effect procs (which it does relatively consistently when mobbing), but Glade Rune Boots can be a great option to ensure consistent damage in all sitations.<br />E.g. with my current gears, Boots of Unknown Life will deal around 1.6b damage without proc, and 2.8b damage with proc. Where as with Glade Rune Boots, damage is consistently at 2b.
|-
|-
| Accessories ||
| {{#skillDesc:5048}}
{{#item:490303|Venom Rune Ring}} / {{#item:490306|Venom Magic Ring}}<br />{{#item:311953}}, any
| {{#skillDesc:5049}}
|| {{#item:300076|Broken Beta Guards Card}} || -
| {{#skillDesc:5050}}
|}
 
 
'''Future gears <span style="color: crimson">(currently not obtainable)</span>'''
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
|-
! Slot !! Item !! Notes
|-
|-
| Garment ||
| {{#skillDesc:5051}}
'''Hall of Life'''<br/>
| {{#skillDesc:5052}}
{{#item:480349}}<br />{{#item:312488}}<br />{{#item:312503}}<br />{{#item:312513}}<br />{{#item:312538}}<br />{{#item:312578}}
| {{#skillDesc:5053}}
|| [https://www.divine-pride.net/database/item/480349/kROM Circulation of Life: Spring]<br />[https://www.divine-pride.net/forum/index.php?/topic/4014-kro-in-game-items/page/2/#comment-13688 Info by Sigma]<br />No idea yet how these enchants work, how they level, which slots etc.
|-
|-
| Accessory (Card) ||
| {{#skillDesc:5054}}
'''Episode 20'''<br />
| colspan="2" | {{#skillDesc:5035}}
{{#item:300467}}
|| -
|-
| Accessories ||  
'''Hall of Life'''<br/>
{{#item:490483}}<br />{{#item:312981}}<br />{{#item:312986}}<br />{{#item:313012}}
|| [https://www.divine-pride.net/database/item/490483/kROM Signet of Circulation: Spring]<br />[https://www.divine-pride.net/forum/index.php?/topic/4014-kro-in-game-items/page/2/#comment-14033 Info by Sigma]<br />Again, unsure how the enchanting system will work. These enchants will most likely make Nebula best for armor-slot again.
|}
|}


 
==Spirit Handler==
'''Midgame'''
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible" style="width: 100%"
|- style="background-color:#CCCCCC;"
| colspan="3" |Skills
|-
|-
! Slot !! Items !! Cards !! Notes
| style="width:30%;"| {{#skillDesc:5433}}
| style="width:30%;"| {{#skillDesc:5434}}
| style="width:30%;"| {{#skillDesc:5435}}
|-
|-
| Headgear (Top) || +9 {{#item:400110|Crown of Beelzebub}} || {{#item:4582|Bungisngis Card}} || -
| {{#skillDesc:5436}}
| {{#skillDesc:5437}}
| {{#skillDesc:5438}}
|-
|-
| Headgear (Mid) || '''Any slotted midheadgear'''<br />Melee% or HP% enchants || {{#item:27351|Rigid Sky Deleter Card}} || -
| {{#skillDesc:5439}}
| {{#skillDesc:5440}}
| {{#skillDesc:5441}}
|-
|-
| Headgear (Low) ||
| {{#skillDesc:5442}}
* {{#item:420031|Ninja's Blue Mask}}
| {{#skillDesc:5443}}
* {{#item:18754|Blood Sucker}}
| {{#skillDesc:5444}}
|| - || Blood Sucker is especially strong on TFB build - extremely high sustain
|-
|-
| Armor ||
| {{#skillDesc:5445}}
+11 {{#item:450177|Gray Wolf Suit}}<br />{{#item:310542}}<br />{{#item:310509}}<br />{{#item:310506}}
| {{#skillDesc:5446}}
||  
| {{#skillDesc:5447}}
{{#item:4393|Shelter Card}}
|| -
|-
|-
| Weapon || +9 {{#item:560032}}<br />{{#item:311352}}<br />{{#item:311350}}<br />{{#item:311348}}<br />{{#item:311342}} || - || -
| {{#skillDesc:5448}}
|-
|{{#skilldesc:5506}}
| Shield || +11 {{#item:460017|Illusion Guard}}<br />{{#item:29010|Rune of Vitality Lv2}}<br />{{#item:29010|Rune of Vitality Lv2}} || {{#item:300465|Elite Rgan Guardian Card}} || -
|{{#skilldesc:5507}}
|-
| Garment || +11 {{#item:480124|Convertible Physical Wing}} ||
{{#item:300271|Happy Card}}
|| -
|-
| Shoes || +9 {{#item:470115|Snow Flower Boots}}<br />{{#item:311120}}<br />{{#item:311119}}<br />{{#item:311113}} ||
{{#item:4381|Green Ferus Card}}
|| -
|-
| Accessories ||
{{#item:490056|Brilliant Light Ruby Ring}} / {{#item:490057|Brilliant Light Ruby Necklace}}<br />{{#item:310236}}
|| {{#item:300076|Broken Beta Guards Card}} || -
|}
|}
=== Shadow Gears and Costume Stones ===
{| class="wikitable"
|-
! Slot !! Item !! Notes
|-
| Headgear (Top) || {{#item:1000968|Sura Stone (Top)}} || -
|-
| Headgear (Mid) || {{#item:1000969|Sura Stone (Mid)}} || -
|-
| Headgear (Low) || {{#item:1000970|Sura Stone (Low)}} || -
|-
| Armor || +10 {{#item:24679|Maximum Mammoth Shadow Armor}} || -
|-
| Weapon || +10 {{#item:24386|Infinity Shadow Weapon}} || -
|-
| Shield ||
* +10 {{#item:24735|Durable Shadow Shield}}
* +9/10 {{#item:24746|Separate Reload Shadow Shield}}
|| Durable Shadow Shield is prefered, unless manual TFB combo is used and the ACDR of Reload Shadow Shield is needed
|-
| Garment || {{#item:1001738|Inquisitor Stone (Garment)}} and
* {{#item:1000524|Melee Stone (Dual)}} or
* {{#item:1001055|Power Stone (Dual)}}
|| Keep in mind that {{#skill:5240}} Lv10 is necessary for Inquisitor Stone combo to be beneficial for TFB build
|-
| Shoes || +10 {{#item:24680|Maximum Mammoth Shadow Shoes}} || -
|-
| Accessories || +9/10 {{#item:24661|Full Penetration Shadow Earring}} and +9/10 {{#item:24662|Full Penetration Shadow Pendant}} || -
|}
'''Note:''' I believe Infinity Shadow Weapon is necessary since we use Knuckles (100/100/75 size-mods), <del>but was told that the partial RES-pierce of fully enchanted Master Shadow Set does outperform blue shadow gears in most endgame-places.</del>
'''Huge thanks to <span style="color: darkcyan">Binho</span> who was able to provide some numbers here''': Fully upgraded/enchanted Master Shadow Gear can be up to 5~7% stronger in extreme cases (625 RES) and starts to shine at around 300 RES (e.g. Depth monsters), otherwise blue shadow gears are the easier and stronger choice. Additionally, blue shadow gears allow for flexibility to swap single pieces for utility without having to break def-pierce, and are not locked to a single skill like Master.
=== Buffs and Consumables ===
* {{#skill:2348}} (Sura): Another +10% maxhp.
* {{#skill:5239}} '''or''' {{#skill:5238}} (Inquisitor): Firm Faith will win in the end when you have high hp% amounts from gear, but Powerful Faith is usually better during early/mid game.
* {{#skill:5246}} -> {{#skill:5247}} -> {{#skill:5254}} (Inquisitor): Required in order to be able to perform the Third Flame Bomb combo at all.
* {{#item:656|Awakening Potion}} / {{#item:12885|Infinite Awakening Potion}}
* {{#item:12424|HP Increase Potion (Large)}}
* {{#item:100232|Red Herb Activator}}
* {{#item:11592|Trans Candy Red}}
== Thanks ==
Special thanks to these players which helped me along the road with build discussions, theory-crafting and hints:
* Binho
* IntrepidEnigma
* Rgasm
* Toru
* Zapallo
And another huge thanks to the GM team and their dedication!
[[Category:Inquisitor]]

Revision as of 22:24, 14 November 2024

Doram / Summoner has no rebirth and one job change.
With base level 200 and job level 60 you can change to Spirit Handler.

Doram

Skills
5018.png New Basic Skill
Max Level: 1
Skill Form: Passive
Description: Enables the use of Basic
Interface skills.
Enables: trading, emotions, sitting,
opening a chat room, joining and
organizing a party, usage of Kafra
storage.
5019.png Bite
Max Level: 1
Requirement: New Basic Skill 1
Skill Form: Offensive
Target: Enemy
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: Attacks an enemy with a
bite. It will inflict greater attack on
weakened enemy. When base level is
over 30, there's a chance the skill
will be activated again. For every 30
base levels, the activation chance is
increased.

[Lv 1]: 200% damage
5020.png Hide
Max Level: 1
Requirement: Bite 1
Type: Supportive
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 15.00s
Recover: AP
AP Cost:

Description: Avoid attacks from enemies
by hiding in the bushes. But can be
found by enemy's detection skills.
5021.png Scratch
Max Level: 3
Requirement: Hide 1
Skill Form: Offensive
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv3) 1.00s
Recover: AP
AP Cost:

Description: Inflicts a scratch wound on
the chosen enemy (There's a chance of
inflicting the bleeding status).
When base level is over 30, there's a
chance the skill will be activated
again. For every 30 base levels, the
activation chance is increased.

[Lv 1]: 100% damage
[Lv 2]: 150% damage
[Lv 3]: 200% damage
5022.png Stoop
Max Level: 1
Requirement: Scratch 3
Type: Supportive
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 15.00s
Recover: AP
AP Cost:

Description: Incoming damage is reduced
by 90% for 6 seconds. When knocked
back, the effect dissapears immediately.
5023.png Lope
Max Level: 3
Requirement: Stoop 1
Skill Form: Movement
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: (Lv3) 6.00s
Recover: AP
AP Cost:

Description: Moves to another position
by performing a high jump. When
targeting an impassable cell, the
character will land on the closest
moveable forward cell. This skill can
not be used on maps where fly wings
are disabled. When this skill is
learned, the cast time and reuse delay
of the guild skill Emergency Call
doubled.

[Lv 1]: Move 6 cells
[Lv 2]: Move 10 cells
[Lv 3]: Move 14 cells
5024.png Sprite Marble
Max Level: 1
Requirement: Leap 3
Skill Form: Passive
Description: Gains ability to control
spirits.
MaxHP +1000, MaxSP +100.

This skill allows caster to control the
Spirit of Sea, the Spirit of Earth and
the Spirit of life.
5025.png Power of Earth
Max Level: 1
Requirement: Catnip Powdering 3
Skill Form: Passive
Description: Obtains the power of the
Spirit of Earth. Increases INT by 20. If
more than 20 skill points are invested
on plant-based skills, increases MATK
by 20%.
5026.png Silvervine Stem Spear
Max Level: 5
Requirement: Sprite Marble 1
Skill Form: Plant(Offensive)
Target: Enemy
Cast Time: 0.50s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: 1.00s
Recover: AP
AP Cost:

Description: Pierces the enemy using the
spirit of a silvervine stem. When base
level is over 30, there's a chance the
skill will be activated again. For
every 30 base levels, the activation
chance is increased.

[Lv 1]: 700% Earth magic damage,
10% bleeding chance

[Lv 2]: 700% Fire magic damage,
10% bleeding chance

[Lv 3]: 700% Water magic damage,
10% bleeding chance

[Lv 4]: 700% Wind magic damage,
10% bleeding chance

[Lv 5]: 700% Ghost magic damage,
10% bleeding chance
5027.png Catnip Powdering
Max Level: 5
Requirement: Catnip Meteor 3
Skill Form: Plant(Supportive)
Target: Enemy
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 10.00s
Recover: AP
AP Cost:

Description: Scatteres Catnip powder
in an area over a period of time which
reduces ATK and MATK by 50% as well as
reducing the movement speed. Greatly
increases HP and SP regen.

Consumes 1 Catnip Fruit.
[Lv 1]: 3x3 Aoe, Lasts for 3 sec
[Lv 2]: 3x3 Aoe, Lasts for 4 sec
[Lv 3]: 5x5 Aoe, Lasts for 5 sec
[Lv 4]: 5x5 Aoe, Lasts for 6 sec
[Lv 5]: 7x7 Aoe, Lasts for 7 sec
5028.png Catnip Meteor
Max Level: 5
Requirement: Silvervine Root Twist 3
Skill Form: Plant(Offensive)
Target: Enemy
Cast Time: 1.50s Fixed / 2.00s Variable
After Cast Delay: 1.00s
Cool Down: 5.00s
Recover: AP
AP Cost:

Description: Summons a giant
catnip spirit from very high place then
drops it. The number of falling catnip
depends on the skill level used. It has
5x5 AoE per catnip. When 1 catnip is
consumed, it adds a chance to curse
target.

The damage further increases based on the
caster's Base Level and INT.
[Lv 1]:
300% Neutral magic damage, 7x7 AoE
[Lv 2]: 400% Neutral magic damage, 7x7 AoE
[Lv 3]: 500% Neutral magic damage, 7x7 AoE
[Lv 4]: 600% Neutral magic damage, 7x7 AoE
[Lv 5]: 700% Neutral magic damage, 7x7 AoE
5029.png Silvervine Root Twist
Max Level: 5
Requirement: Silvervine Stem Spear 3
Skill Form: Plant(Supportive)
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 1.00s
Recover: AP
AP Cost:

Description: Binds an enemy into place
with the spirit of the silvervine root.
Enemies caught in its roots receive
poison elemental damage. The binding
effect is canceled when Heaven's Drive
or Trample is used on the roots. Can
not be used on
Boss monsters.
[Lv 1]: 7 sec duration
[Lv 2]: 9 sec duration
[Lv 3]: 11 sec duration
[Lv 4]: 13 sec duration
[Lv 5]: 15 sec duration
5036.png Lunatic Carrot Beat
Max Level: 5
Requirement: Scar of Tarou 3
Skill Form: Animal(Offensive)
Target: Enemy
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 6.00s
Recover: AP
AP Cost:

Description: Carrots are raised with
the anger of spirit of the lunatic to
attack enemies. When 1 carrot is
consumed, it adds a chance to stun
enemy.

The damage further increases based on the
caster's Base Level and STR.
[Lv 1]:
300% damage, 3x3 AoE
[Lv 2]: 400% damage, 3x3 AoE
[Lv 3]: 500% damage, 5x5 AoE
[Lv 4]: 600% damage, 5x5 AoE
[Lv 5]: 700% damage, 7x7 AoE
5031.png Power of Life
Max Level: 1
Requirement: Lunatic Carrot Beat 3
Skill Form: Passive
Description: Obtains the power of the
Spirit of Life. Increases FLEE, HIT and
CRIT by 20. If more than 20 skill
points are invested on animal-based
skills, increases long range physical
attack by 20%.
5032.png Scar of Tarou
Max Level: 5
Requirement: Arclouse Dash 3
Skill Form: Animal(Offensive)
Target: Enemy
Cast Time: 0.50s Fixed
After Cast Delay: 1.00s
Cool Down: 12.00s
Recover: AP
AP Cost:

Description: Inflicts the wound of a
country mouse's wounded spirit to the
enemy.
Bite influenced by skill level, DEX and
MaxHP left. Heal, Cure, Clearance,
Highness Heal and Coluceo Heal can
cancel the effect. Has no effect on
Boss monsters, but the damage is
doubled. When base level is over 30,
there's a chance the skill will be
activated again. For every 30 base
levels, the activation chance is
increased.

[Lv 1]: 100% damage, Bite Wound: For 9 sec
reduce fixed amount of MaxHP

[Lv 2]: 200% damage, Bite Wound: For 9 sec
reduce fixed amount of MaxHP

[Lv 3]: 300% damage, Bite Wound: For 9 sec
reduce fixed amount of MaxHP

[Lv 4]: 400% damage, Bite Wound: For 9 sec
reduce fixed amount of MaxHP

[Lv 5]: 500% damage, Bite Wound: For 9 sec
reduce fixed amount of MaxHP
5033.png Picky Peck
Max Level: 5
Requirement: Sprite Marble 1
Skill Form: Animal(Offensive)
Target: Enemy
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: 0s
Recover: AP
AP Cost:

Description: The angry spirits of Picky
shoots from afar and strike the enemy.
When the enemy has less than 50% HP
left, the damage is doubled. When base
level is over 30, there's a chance the
skill will be activated again. For
every 30 base levels, the activation
chance is increased.

[Lv 1]: Ranged attack, 300% damage
[Lv 2]: Ranged attack, 400% damage
[Lv 3]: Ranged attack, 500% damage
[Lv 4]: Ranged attack, 600% damage
[Lv 5]: Ranged attack, 700% damage
5037.png Power of Sea
Max Level: 1
Requirement: Tuna Party 3
Skill Form: Passive
Description: Obtains the power of the
Spirit of Sea. Increases healing skills
by 10%. If more than 20 skill points
are invested on seafood-based skills,
then the effectiveness of healing
increases by another 20%.
5038.png Tuna Belly
Max Level: 5
Requirement: Bunch of Shrimp 3
Skill Form: Seafood(Recovery)
Target: Player
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 14.00s
Recover: AP
AP Cost:

Description: Absorbs the spirit of
delicious tuna belly to restore a
certain amount of the target's MaxHP.

[Lv 1]: Restores 10% MaxHP
[Lv 2]: Restores 30% MaxHP
[Lv 3]: Restores 50% MaxHP
[Lv 4]: Restores 70% MaxHP
[Lv 5]: Restores 90% MaxHP
5039.png Tuna Party
Max Level: 5
Requirement: Tuna Belly 3
Skill Form: Seafood(Supportive)
Target: Player
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 30.00s
Recover: AP
AP Cost:

Description: The spirit of delicious
tuna protects the target for 30 sec.

[Lv 1]: Tuna Def: 10% of caster's MaxHP
[Lv 2]: Tuna Def: 20% of caster's MaxHP
[Lv 3]: Tuna Def: 30% of caster's MaxHP
[Lv 4]: Tuna Def: 40% of caster's MaxHP
[Lv 5]: Tuna Def: 50% of caster's MaxHP
5040.png Bunch of Shrimp
Max Level: 5
Requirement: Fresh Shrimp 3
Skill Form: Seafood(Supportive)
Target: All party members on the same screen
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 10.00s
Recover: AP
AP Cost:

Description: With the help of a steady
swarm of shrimp, ATK and MATK increases
by 10% for a period of time.
Consumes 1
Shrimp.
[Lv 1]: Lasts for 60 sec
[Lv 2]: Lasts for 90 sec
[Lv 3]: Lasts for 120 sec
[Lv 4]: Lasts for 150 sec
[Lv 5]: Lasts for 180 sec
5041.png Fresh Shrimp
Max Level: 5
Requirement: Sprite Marble 1
Skill Form: Seafood(Recovery)
Target: Player
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 1.00s
Recover: AP
AP Cost:

Description: Absorbs the spirit of a
small fresh shrimp little by little to
recover HP for 2 minutes. It restores
50% amount of standard Level 5 Heal
skill, Increased Heal Recovery is added
to corresponding value.

[Lv 1]: Recover every 10 sec
[Lv 2]: Recover every 9 sec
[Lv 3]: Recover every 8 sec
[Lv 4]: Recover every 7 sec
[Lv 5]: Recover every 6 sec
5056.png Spirit of Sea
Max Level: 1
Requirement: Tasty Shrimp Party 5
Skill Form: Passive
Description: Calls upon the Spirit of
Sea to strengthen Seafood skills.

* Fresh Shrimp: Doubles your HP regen.
* Bunch of Shrimp: Increases duration of ATK and MATK boost by 120 sec.
* Tuna Belly: Reduces skill cooldown by 5 sec.
* Tuna party: Increases Tuna defense to higher level.
* Shrimp Party: Doubles yours and party member's HP regeneration.
5055.png Chattering
Max Level: 5
Requirement: Power of Earth 1
Skill Form: Plant(Supportive)
Target: Self
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 60.00s
Recover: AP
AP Cost:

Description: Awakens the hunter's
instinct and become excited. For 5 sec
increases ATK and MATK by 100, for 10
second movement speed is increased.

[Lv 1]: Cost 50 SP
[Lv 2]: Cost 45 SP
[Lv 3]: Cost 40 SP
[Lv 4]: Cost 35 SP
[Lv 5]: Cost 30 SP
5044.png Soul Attack
Max Level: 1
Requirement: Sprite Marble 1
Skill Form: Passive
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: A ranged attack that deals
heavy damage to target's spirit.
5045.png Power of Flock
Max Level: 5
Requirement: Hiss 5
Skill Form: Animal(Supportive)
Target: Enemy
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 100.00s
Recover: AP
AP Cost:

Description: Makes a shuddering pose.
Inflicts Fear and Frozen statuses to
all targets within skill area.

[Lv 1]: 7x7 AoE
[Lv 2]: 9x9 AoE
[Lv 3]: 11x11 AoE
[Lv 4]: 13x13 AoE
[Lv 5]: Entire screen
5046.png Spirit of Savage
Max Level: 5
Requirement: Power of Lock 5
Skill Form: Animal(Offensive)
Cast Time: (Lv5) 0.00s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 22.00s
Recover: AP
AP Cost:

Description: Summons Savage spirit to
attack a specific target. Fires in
straight line to a specific point and
damaging all targets.

[Lv 1]: 400% damage
[Lv 2]: 550% damage
[Lv 3]: 700% damage
[Lv 4]: 850% damage
[Lv 5]: 1000% damage
5047.png Hiss
Max Level: 5
Requirement: Power of Life 1
Skill Form: Animal(Supportive)
Target: Party member
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 60.00s
Recover: AP
AP Cost:

Description: Becomes alert to threats.
Increases movement speed of all party
member on screen including yourself for
certain seconds.

[Lv 1]: For 3 sec Perfect dodge +50, For 3 sec movement speed increased
[Lv 2]: For 3 sec Perfect dodge +50, For 3 sec movement speed increased
[Lv 3]: For 3 sec Perfect dodge +50, For 4 sec movement speed increased
[Lv 4]: For 3 sec Perfect dodge +50, For 4 sec movement speed increased
[Lv 5]: For 3 sec Perfect dodge +50, For 5 sec movement speed increased
5048.png Nyang Grass
Max Level: 5
Requirement: Meow Meow 5
Skill Form: Plant(Supportive)
Target: Enemy
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: 60.00s
Recover: AP
AP Cost:

Description: Neutralizes enemy's defense
power within area of effect (Skill
immediately ends when you leave the
area). Reduces player type enemy's
equipment DEF and MDEF to 0. For
monster, the reducement is only 50%.

[Lv 1]: 5x5 AoE, 6 SP cost/sec
[Lv 2]: 5x5 AoE, 7 SP cost/sec
[Lv 3]: 7x7 AoE, 8 SP cost/sec
[Lv 4]: 7x7 AoE, 9 SP cost/sec
[Lv 5]: 9x9 AoE, 10 SP cost/sec
5049.png Grooming
Max Level: 5
Requirement: Power of Sea 1
Skill Form: Seafood(Supportive)
Target: Self
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 20.00s
Recover: AP
AP Cost:

Description: Heals wound by licking
yourself. Heals: Stun, Frozen, Stone
Curse, Sleep, Silence, Bleeding,
Poison, Fear, Mandragora Howling,
Freezing and Crystallization.
Increases Flee for skill duration.

[Lv 1]: FLEE +100, 3 Sec duration
[Lv 2]: FLEE +100, 4 Sec duration
[Lv 3]: FLEE +100, 5 Sec duration
[Lv 4]: FLEE +100, 6 Sec duration
[Lv 5]: FLEE +100, 7 Sec duration
5050.png Purring
Max Level: 5
Requirement: Grooming 5
Skill Form: Seafood(Supportive)
Target: Party member
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 40.00s
Recover: AP
AP Cost:

Description: Grants Grooming state for
certain amount time to all party members
on screen and self.

[Lv 1]: FLEE +100, 7 Sec duration
[Lv 2]: FLEE +100, 9 Sec duration
[Lv 3]: FLEE +100, 11 Sec duration
[Lv 4]: FLEE +100, 13 Sec duration
[Lv 5]: FLEE +100, 15 Sec duration
5051.png Tasty Shrimp Party
Max Level: 5
Requirement: Purring 5
Skill Form: Seafood(Supportive)
Target: Party member
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 40.00s
Recover: AP
AP Cost:

Description: Casts Fresh Shrimp to all
party members within screen.
(Duration affected by the skill level)
Additionally casts
Blessing Of Shrimp on you,
which increases natural SP recovery by 150%.
[Lv 1]:
Increased SP Recovery for 12 sec.
[Lv 2]: Increased SP Recovery for 14 sec.
[Lv 3]: Increased SP Recovery for 16 sec.
[Lv 4]: Increased SP Recovery for 18 sec.
[Lv 5]: Increased SP Recovery for 20 sec.
5052.png Spirit of Life
Max Level: 1
Requirement: Spirit of Savage 5
Skill Form: Passive
Description: Calls upon the Spirit of
Life to strengthen Animal skills.
Increases attack power of following skills based on caster's remaining HP percentage.

* Picky Peck
* Scar of Tarou
* Lunatic Carrot Beat
* Spirit of Savage
5053.png Meow Meow
Max Level: 5
Requirement: Chattering 5
Skill Form: Plant(Supportive)
Target: Party member
Cast Time: 0s Fixed
After Cast Delay: 1.00s
Cool Down: (Lv5) 100.00s
Recover: AP
AP Cost:

Description: Chattering to awaken the
hunting instinct of fellow, that
increases ATK and MATK by 100 and
movement speed to all party member on
screen and self.

[Lv 1]: 8 sec duration, 100 SP cost/sec
[Lv 2]: 8 sec duration, 90 SP cost/sec
[Lv 3]: 10 sec duration, 80 SP cost/sec
[Lv 4]: 10 sec duration, 70 SP cost/sec
[Lv 5]: 12 sec duration, 60 SP cost/sec
5054.png Spirit of Earth
Max Level: 1
Requirement: Nyang Grass 5
Skill Form: Passive
Description: Calls upon the Spirit of
Earth to strengthen Plant skills.

* Silvervine Stem Spear: Increases movement speed for 3 sec.
* Silvervine Root Twist: Increases MATK based on Base Level for 3 sec.
* Catnip Powdering: Increases Perfect dodge by Base Level/12 for 3 sec.
* Catnip Meteor: Instantly casts Silvervine Stem Spear when attacked by Long range physical attack or Magical attack for 3 sec.
* Nyang Grass: Increases MATK based on Base Level for 3 sec.
5035.png Arclouse Dash
Max Level: 5
Requirement: Picky Peck 3
Skill Form: Animal(Supportive)
Target: Player
Cast Time: 1.00s Variable
After Cast Delay: 1.00s
Cool Down: 6.00s
Recover: AP
AP Cost:

Description: Absorbs the spirit of
Arclouse to become very agile for a
while. In addition, if the target is a
Doram race, this skill will increase
long range physical attacks by 10%.

[Lv 1]: For 60 sec AGI +20, increases
movement speed

[Lv 2]: For 70 sec AGI +25, increases
movement speed

[Lv 3]: For 80 sec AGI +30, increases
movement speed

[Lv 4]: For 90 sec AGI +35, increases
movement speed

[Lv 5]: For 100 sec AGI +40, increases
movement speed

Spirit Handler

Skills
5433.png Mystical Creature Mastery
Max Level: 10
Skill Form: Passive
Description: Develops the ability to
communicate with
Mystical Creatures.
Increases
P.ATK, S.MATK and the
effectiveness of
Mystical Creatures skills.
[Lv 1]: P.ATK/S.MATK +1
[Lv 2]: P.ATK/S.MATK +3
[Lv 3]: P.ATK/S.MATK +4
[Lv 4]: P.ATK/S.MATK +6
[Lv 5]: P.ATK/S.MATK +7
[Lv 6]: P.ATK/S.MATK +9
[Lv 7]: P.ATK/S.MATK +10
[Lv 8]: P.ATK/S.MATK +12
[Lv 9]: P.ATK/S.MATK +13
[Lv 10]: P.ATK/S.MATK +15
5434.png Commune With Chulho
Max Level: 1
Requirement: Mystical Creature Mastery 7,\n Hogogong Strike 3
Skill Form: Passive
Description: Empowers the skills that
borrow the power from
Chulho through perfect
communion with the
Mystical Creature Chulho.
5435.png Chulho Sonic Claw
Max Level: 7
Requirement: Mystical Creature Mastery 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0s Fixed
After Cast Delay: 0.50s
Cool Down: (Lv7) 0.25s
Recover: 1 AP
AP Cost:

Description: Using Chulho's sharp claws,
it inflicts ranged physical damage by
scratching the air towards the target.
Damage is additionally increased according
to the
Mystical Creature Mastery skill level,
the caster's
Base Level and POW.
If
Commune With Chulho has been learned,
it increases skill damage and inflicts
half of the total
Critical Damage
according the caster's
Critical chance.
[Lv 1]: ATK 3300+(Mastery Lv x50)%
Commune With Chulho:
ATK 3700+(Mastery Lv x100)%

[Lv 2]: ATK 5500+(Mastery Lv x50)%
Commune With Chulho:
ATK 6300+(Mastery Lv x100)%

[Lv 3]: ATK 7700+(Mastery Lv x50)%
Commune With Chulho:
ATK 8900+(Mastery Lv x100)%

[Lv 4]: ATK 9900+(Mastery Lv x50)%
Commune With Chulho:
ATK 11500+(Mastery Lv x100)%

[Lv 5]: ATK 12100+(Mastery Lv x50)%
Commune With Chulho:
ATK 14100+(Mastery Lv x100)%

[Lv 6]: ATK 14300+(Mastery Lv x50)%
Commune With Chulho:
ATK 16700+(Mastery Lv x100)%

[Lv 7]: ATK 16500+(Mastery Lv x50)%
Commune With Chulho:
ATK 19300+(Mastery Lv x100)%
5436.png Howling of Chulho
Max Level: 7
Requirement: Mystical Creature Mastery 3,\n Chulho Sonic Claw 3
Skill Form: Active
Type: Physical Ranged
Target: Caster
Cast Time: 1.00s Fixed
After Cast Delay: 0s
Cool Down: 1.00s
Recover: 2 AP
AP Cost:

Description: Inflicts ranged physical damage
to enemies within the surrounding range by
roaring with all the strength of
Chulho.
Inflicts the
Hogogong effect
to the targets for 12 seconds.
Damage is additionally increased according
to the
Mystical Creature Mastery skill level,
the caster's
Base Level and POW.
If
Commune With Chulho has been learned,
it increases skill damage and AoE.
[Lv 1]:
ATK 1650+(Mastery Lv x50)%
AoE: 5x5 cells
Commune With Chulho:
ATK 1850+(Mastery Lv x100)%
AoE: 7x7 cells

[Lv 2]: ATK 2700+(Mastery Lv x50)%
AoE: 5x5 cells
Commune With Chulho:
ATK 3000+(Mastery Lv x100)%
AoE: 7x7 cells

[Lv 3]: ATK 3750+(Mastery Lv x50)%
AoE: 5x5 cells
Commune With Chulho:
ATK 4150+(Mastery Lv x100)%
AoE: 7x7 cells

[Lv 4]: ATK 4800+(Mastery Lv x50)%
AoE: 7x7 cells
Commune With Chulho:
ATK 5300+(Mastery Lv x100)%
AoE: 9x9 cells

[Lv 5]: ATK 5850+(Mastery Lv x50)%
AoE: 7x7 cells
Commune With Chulho:
ATK 6450+(Mastery Lv x100)%
AoE: 9x9 cells

[Lv 6]: ATK 6900+(Mastery Lv x50)%
AoE: 7x7 cells
Commune With Chulho:
ATK 7600+(Mastery Lv x100)%
AoE: 9x9 cells

[Lv 7]: ATK 7950+(Mastery Lv x50)%
AoE: 9x9 cells
Commune With Chulho:
ATK 8750+(Mastery Lv x100)%
AoE: 11x11 cells
5437.png Hogogong Strike
Max Level: 7
Requirement: Mystical Creature Mastery 5,\n Howling of Chulho 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 1.00s Fixed
After Cast Delay: 0s
Cool Down: 0.35s
Recover: 1 AP
AP Cost:

Description: Punches the front paws
of
Chulho to nearby targets
affected by
Hogogong effect,
inflicting ranged physical damage.
Damage is additionally increased according
to the
Mystical Creature Mastery skill level,
the caster's
Base Level, POW
and has a chance to inflict half of the total
Critical Damage according to
the caster's
Critical chance.
If
Commune With Chulho has been learned,
it increases skill damage and
AP Recovery Amount.
[Lv 1]:
ATK 380+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 600+(Mastery Lv x20)% per Hit
AoE: 7x7 cells

[Lv 2]: ATK 580+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 950+(Mastery Lv x20)% per Hit
AoE: 7x7 cells

[Lv 3]: ATK 780+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 1300+(Mastery Lv x20)% per Hit
AoE: 7x7 cells

[Lv 4]: ATK 980+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 1650+(Mastery Lv x20)% per Hit
AoE: 9x9 cells

[Lv 5]: ATK 1180+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 2000+(Mastery Lv x20)% per Hit
AoE: 9x9 cells

[Lv 6]: ATK 1380+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 2350+(Mastery Lv x20)% per Hit
AoE: 9x9 cells

[Lv 7]: ATK 1580+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 2700+(Mastery Lv x20)% per Hit
AoE: 11x11 cells
5438.png Commune With Kisul
Max Level: 1
Requirement: Mystical Creature Mastery 7,\n Kisul Rampage 3
Skill Form: Passive
Description: Empowers the skills that
borrow the power from
Kisul through perfect
communion with the
Mystical Creature Kisul.
5439.png Kisul Water Spraying
Max Level: 7
Requirement: Mystical Creature Mastery 1
Skill Form: Active
Type: Recovery
Target: Caster
Cast Time: 1.00s Fixed / 1.70s Variable
After Cast Delay: 1.00s
Cool Down: 0.30s
Recover: 1 AP
AP Cost:

Description: Fires the water cannon
containing healing power of
Kisul,
recovering
HP of yourself and
nearby party member around the caster.
HP Recovery is increased according
to the
Mystical Creature Mastery skill level,
the caster's
Base Level and CRT
If
Commune With Kisul has been learned,
it increases AoE and
HP Revovery.
[Lv 1]: HP Recovery: 500+(Mastery Lv x100)
AoE: 7x7 cells
Commune With Kisul:
HP Recovery: 750+(Mastery Lv x150)
AoE: 11x11 cells

[Lv 2]: HP Recovery: 1000+(Mastery Lv x100)
AoE: 7x7 cells
Commune With Kisul:
HP Recovery: 1500+(Mastery Lv x150)
AoE: 11x11 cells

[Lv 3]: HP Recovery: 1500+(Mastery Lv x100)
AoE: 9x9 cells
Commune With Kisul:
HP Recovery: 2250+(Mastery Lv x150)
AoE: 13x13 cells

[Lv 4]: HP Recovery: 2000+(Mastery Lv x100)
AoE: 9x9 cells
Commune With Kisul:
HP Recovery: 3000+(Mastery Lv x150)
AoE: 13x13 cells

[Lv 5]: HP Recovery: 2500+(Mastery Lv x100)
AoE: 11x11 cells
Commune With Kisul:
HP Recovery: 3750+(Mastery Lv x150)
AoE: 15x15 cells

[Lv 6]: HP Recovery: 3000+(Mastery Lv x100)
AoE: 11x11 cells
Commune With Kisul:
HP Recovery: 4500+(Mastery Lv x150)
AoE: 15x15 cells

[Lv 7]: HP Recovery: 3500+(Mastery Lv x100)
AoE: 13x13 cells
Commune With Kisul:
HP Recovery: 5250+(Mastery Lv x150)
AoE: 17x17 cells
5440.png Marine Festival of Kisul
Max Level: 5
Requirement: Mystical Creature Mastery 3,\n Kisul Water Spraying 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1.00s Fixed / 1.70s Variable
After Cast Delay: 1.00s
Cool Down: 2.00s
Recover: 4 AP
AP Cost:

Description: With the power of the sea
from
Kisul, increases POW, CRT
and
CON of yourself and
nearby party members for a certain duration.
If
Commune With Kisul has been learned,
it increases AoE and the duration is doubled.
Does not stack with
Cardinal's
Benedictum effect.
[Lv 1]: POW,CRT,CON +2
Duration: 60 seconds/AoE: 5x5 cells
Commune With Kisul: 9x9 cells
[Lv 2]: POW,CRT,CON +4
Duration: 75 seconds/AoE: 7x7 cells
Commune With Kisul: 11x11 cells
[Lv 3]: POW,CRT,CON +6
Duration: 90 seconds/AoE: 9x9 cells
Commune With Kisul: 13x13 cells
[Lv 4]: POW,CRT,CON +8
Duration: 105 seconds/AoE: 11x11 cells
Commune With Kisul: 15x15 cells
[Lv 5]: POW,CRT,CON +10
Duration: 120 seconds/AoE: 13x13 cells
Commune With Kisul: 17x17 cells
5441.png Sandy Festival of Kisul
Max Level: 5
Requirement: Mystical Creature Mastery 3,\n Kisul Water Spraying 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1.00s Fixed / 1.70s Variable
After Cast Delay: 1.00s
Cool Down: 2.00s
Recover: 4 AP
AP Cost:

Description: With the power of the sea
from
Kisul, increases SPL, WIS
and
STA of yourself and
nearby party members for a certain duration.
If
Commune With Kisul has been learned,
it increases AoE and the duration is doubled.
Does not stack with
Cardinal's
Religio effect.
[Lv 1]: SPL,WIS,STA +2
Duration: 60 seconds/AoE: 5x5 cells
Commune With Kisul: 9x9 cells
[Lv 2]: SPL,WIS,STA +4
Duration: 75 seconds/AoE: 7x7 cells
Commune With Kisul: 11x11 cells
[Lv 3]: SPL,WIS,STA +6
Duration: 90 seconds/AoE: 9x9 cells
Commune With Kisul: 13x13 cells
[Lv 4]: SPL,WIS,STA +8
Duration: 105 seconds/AoE: 11x11 cells
Commune With Kisul: 15x15 cells
[Lv 5]: SPL,WIS,STA +10
Duration: 120 seconds/AoE: 13x13 cells
Commune With Kisul: 17x17 cells
5442.png Kisul Rampage
Max Level: 7
Requirement: Mystical Creature Mastery 5,\n Marine Festival of Kisul 2,\n Sandy Festival of Kisul 2
Skill Form: Active
Type: Recovery
Target: Caster
Cast Time: 1.50s Fixed / 3.00s Variable
After Cast Delay: 1.00s
Cool Down: 60.00s
Recover: AP
AP Cost:

Description: Use the powerful recovery
effect of
Kisul. Recovers 2 AP
per second of all party members,
excluding yourself, within 7x7 cells.
The caster can't use other skills while this skill
is active. If the caster leaves the standing cell
due to certain effects such as Knockback,
the skill is canceled.
If
Commune With Kisul has been learned,
it increases the AoE to 11x11 cells and
AP Recovery Amount to 4.
[Lv 1]: Duration: 4 seconds
[Lv 2]: Duration: 5 seconds
[Lv 3]: Duration: 6 seconds
[Lv 4]: Duration: 7 seconds
[Lv 5]: Duration: 8 seconds
[Lv 6]: Duration: 9 seconds
[Lv 7]: Duration: 10 seconds
5443.png Commune With Hyunrok
Max Level: 1
Requirement: Mystical Creature Mastery 7,\n Hyunrok Cannon 3
Skill Form: Passive
Description: Empowers the skills that
borrow the power from
Hyunrok through perfect
communion with the
Mystical Creature Hyunrok.
5444.png Colors of Hyunrok
Max Level: 7
Requirement: Mystical Creature Mastery 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1.00s Fixed / 1.70s Variable
After Cast Delay: 0s
Cool Down: 0s
Recover: AP
AP Cost:

Description: With the mysterious magical power
of
Hyunrok, endows elemental damage to
Catnip Meteor, Hyunrok Breeze
and
Hyunrok Cannon for 300 seconds.
If
Commune With Hyunrok has been learned,
increases the damage of
Catnip Meteor by 50%.
Skill Level 7 cancels the effect.

[Lv 1]: Endows Water element
[Lv 2]: Endows Wind element
[Lv 3]: Endows Earth element
[Lv 4]: Endows Fire element
[Lv 5]: Endows Shadow element
[Lv 6]: Endows Holy element
[Lv 7]: Removes element
5445.png Hyunrok Breeze
Max Level: 7
Requirement: Mystical Creature Mastery 3,\n Colors of Hyunrok 3
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.50s Fixed / 3.00s Variable
After Cast Delay: 0.50s
Cool Down: 4.50s
Recover: 4 AP
AP Cost:

Description: Using the mysterious magical
power of
Hyunrok to create wind
on the ground, inflicting
Neutral elemental magic
damage every 0.3 seconds for 4.5 seconds
to all targets within range.
Damage is additionally increased according
to the
Mystical Creature Mastery skill level,
the caster's
Base Level and SPL.
If
Commune With Hyunrok has been learned,
it increases the skill's damage.
The element of the damage can be changed
according to
Colors of Hyunrok.
[Lv 1]: MATK 1400+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 1700+(Mastery Lv x40)%
AoE: 5x5 cells

[Lv 2]: MATK 2150+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 2650+(Mastery Lv x40)%
AoE: 5x5 cells

[Lv 3]: MATK 2900+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 3600+(Mastery Lv x40)%
AoE: 7x7 cells

[Lv 4]: MATK 3650+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 4550+(Mastery Lv x40)%
AoE: 7x7 cells

[Lv 5]: MATK 4400+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 5500+(Mastery Lv x40)%
AoE: 9x9 cells

[Lv 6]: MATK 5150+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 6450+(Mastery Lv x40)%
AoE: 9x9 cells

[Lv 7]: MATK 5900+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 7400+(Mastery Lv x40)%
AoE: 11x11 cells
5446.png Hyunrok Cannon
Max Level: 7
Requirement: Mystical Creature Mastery 5,\n Hyunrok Breeze 3
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.50s Fixed / 2.00s Variable
After Cast Delay: 0s
Cool Down: 0.30s
Recover: 1 AP
AP Cost:

Description: Using the mysterious magical
power of
Hyunrok, unleashes a powerful
magic cannon at the target.
Damage is additionally increased according
to the
Mystical Creature Mastery skill level,
the caster's
Base Level and SPL.
If
Commune With Hyunrok has been learned,
it increases the skill's damage
and
AP Recovery Amount.
The element of the damage can be changed
according to
Colors of Hyunrok.
[Lv 1]: MATK 3150+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 3550+(Mastery Lv x75)%

[Lv 2]: MATK 5200+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 6000+(Mastery Lv x75)%

[Lv 3]: MATK 7250+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 8450+(Mastery Lv x75)%

[Lv 4]: MATK 9300+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 10900+(Mastery Lv x75)%

[Lv 5]: MATK 11350+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 13350+(Mastery Lv x75)%

[Lv 6]: MATK 13400+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 15800+(Mastery Lv x75)%

[Lv 7]: MATK 15450+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 18250+(Mastery Lv x75)%
5447.png Temporary Communion
Max Level: 5
Requirement: Mystical Creature Mastery 10
Skill Form: Active(AP)
Type: Supportive
Target: Caster
Cast Time: 1.50s Fixed / 2.00s Variable
After Cast Delay: 0.50s
Cool Down: 60.00s
Recover: AP
AP Cost: 150

Dispellable: No
Description: Can only be used when the
caster learned at least one of either
Commune With Chulho,
Commune With Kisul
or
Commune With Hyunrok.
Through the
Temporary Communion with
Chulho, Kisul and Hyunrok,
the caster is in the state of communion with all
three
Mystical Creatures for a certain duration.
Also increases
P.ATK, S.MATK
and
H.PLUS for the duration.
[Lv 1]: Duration: 30 seconds
P.ATK/S.MATK/H.PLUS +3

[Lv 2]: Duration: 60 seconds
P.ATK/S.MATK/H.PLUS +6

[Lv 3]: Duration: 90 seconds
P.ATK/S.MATK/H.PLUS +9

[Lv 4]: Duration: 120 seconds
P.ATK/S.MATK/H.PLUS +12

[Lv 5]: Duration: 150 seconds
P.ATK/S.MATK/H.PLUS +15
5448.png Blessing of Mystical Creatures
Max Level: 5
Requirement: Mystical Creature Mastery 10,\n Commune With Kisul 1
Skill Form: Active(AP)
Type: Supportive
Target: 1 Character
Cast Time: 1.50s Fixed / 2.00s Variable
After Cast Delay: 0.50s
Cool Down: 60.00s
Recover: AP
AP Cost: 100

Dispellable: No
Description: Grants the blessing of
Mystical Creatures to 1 party member,
excluding
Doram's and yourself,
which recovers the target's
AP to 200 and
increases
P.ATK and S.MATK for 10 seconds.
When the skill duration ends, target's
AP
becomes 0 and the target can't receive the
Blessing of Mystical Creatures effect
again for 1 minute.

[Lv 1]: P.ATK/S.MATK +10
[Lv 2]: P.ATK/S.MATK +20
[Lv 3]: P.ATK/S.MATK +30
[Lv 4]: P.ATK/S.MATK +40
[Lv 5]: P.ATK/S.MATK +50
5506.png Chulho Battering
Max Level: 7
Requirement: Mystical Creature Mastery 7,\n Chulho Sonic Claw 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 1.00s Fixed
After Cast Delay: 1.00s
Cool Down: 0.70s
Recover: 1 AP
AP Cost:

AP Recovery: 1
Description: Fiercely claws at the target and
nearby enemies, dealing 5 times ranged
physical damage.
Damage increases based on Mystical Creature
Mastery, caster's Base Level, and POW.
This skill can deal Critical Hits. Critical Chance
for this skill is based on your
Critical Rate.
[Lv 1]:
Per Hit: ATK 640%
+ (Mystical Creature Mastery Lv x70)%
AoE: 5x5 cells

[Lv 2]: Per Hit: ATK 800%
+ (Mystical Creature Mastery Lv x70)%
AoE: 5x5 cells

[Lv 3]: Per Hit: ATK 960%
+ (Mystical Creature Mastery Lv x70)%
AoE: 5x5 cells

[Lv 4]: Per Hit: ATK 1120%
+ (Mystical Creature Mastery Lv x70)%
AoE: 5x5 cells

[Lv 5]: Per Hit: ATK 1280%
+ (Mystical Creature Mastery Lv x70)%
AoE: 7x7 cells

[Lv 6]: Per Hit: ATK 1440%
+ (Mystical Creature Mastery Lv x70)%
AoE: 7x7 cells

[Lv 7]: Per Hit: ATK 1600%
+ (Mystical Creature Mastery Lv x70)%
AoE: 7x7 cells
5507.png Hyunrok Spirit Power
Max Level: 7
Requirement: Mystical Creature Mastery 7,\n Hyunrok Breeze 5
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1.50s Fixed / 2.00s Variable
After Cast Delay: 0.70s
Cool Down: 1.00s
Recover: 1 AP
AP Cost:

AP Recovery: 1
Description: Unleashes the powerful spirit of
Hyunrok, dealing 7 times
Neutral elemental
magic damage to the target and nearby enemies.
Damage increases based on Mystical Creature
Mastery, caster's Base Level, and SPL.
The element of the damage can be changed
according to
Colors of Hyunrok.
[Lv 1]: Per Hit: MATK 550%
+ (Mystical Creature Mastery Lv x30)%
AoE: 5x5 cells

[Lv 2]: Per Hit: MATK 750%
+ (Mystical Creature Mastery Lv x30)%
AoE: 5x5 cells

[Lv 3]: Per Hit: MATK 950%
+ (Mystical Creature Mastery Lv x30)%
AoE: 5x5 cells

[Lv 4]: Per Hit: MATK 1150%
+ (Mystical Creature Mastery Lv x30)%
AoE: 7x7 cells

[Lv 5]: Per Hit: MATK 1350%
+ (Mystical Creature Mastery Lv x30)%
AoE: 7x7 cells

[Lv 6]: Per Hit: MATK 1550%
+ (Mystical Creature Mastery Lv x30)%
AoE: 7x7 cells

[Lv 7]: Per Hit: MATK 1750%
+ (Mystical Creature Mastery Lv x30)%
AoE: 9x9 cells