Hyper Novice: Difference between revisions

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Super Novice has no rebirth, he has one jobchange at base level 99 and job level 99 to Extended Super Novice.
==When do I change job?==
 
# As Novice base level 45 and job level 10 you can change to Super Novice. 
# As Super Novice base level 99 and job level 99 you can change to Extended Super Novice.
# As Extended Super Novice base level 200 and job level 70 you can change to Hyper Novice.


== Super Novice ==
== Super Novice ==
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== Hyper Novice ==
== Hyper Novice ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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| colspan="3" | Skills
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|{{#skilldesc:5505}}
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Latest revision as of 22:22, 14 November 2024

When do I change job?

  1. As Novice base level 45 and job level 10 you can change to Super Novice.
  2. As Super Novice base level 99 and job level 99 you can change to Extended Super Novice.
  3. As Extended Super Novice base level 200 and job level 70 you can change to Hyper Novice.

Super Novice

Skills
2.png Sword Mastery
Max Level: 10
Skill Form: Passive
Description: Increase your Mastery ATK while
equipped with a
One-Handed Sword, or Dagger
class weapon.

[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
4.png Increase HP Recovery
Max Level: 10
Skill Form: Passive
Description: Restore HP every 10 seconds
while you are idle.

[Lv 1]: Restores 5 + 0.2% of MaxHP
[Lv 2]: Restores 10 + 0.4% of MaxHP
[Lv 3]: Restores 15 + 0.6% of MaxHP
[Lv 4]: Restores 20 + 0.8% of MaxHP
[Lv 5]: Restores 25 + 1.0% of MaxHP
[Lv 6]: Restores 30 + 1.2% of MaxHP
[Lv 7]: Restores 35 + 1.4% of MaxHP
[Lv 8]: Restores 40 + 1.6% of MaxHP
[Lv 9]: Restores 45 + 1.8% of MaxHP
[Lv 10]: Restores 50 + 2.0% of MaxHP
5.png Bash
Max Level: 10
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hit an enemy with a crushing force.
This skill has an increased
HIT rate.
If the
Fatal Blow skill is learned, Bash will have
a chance to
Stun the target at Level 6 and higher.
[Lv 1]: ATK 130%, HIT +5%
[Lv 2]: ATK 160%, HIT +10%
[Lv 3]: ATK 190%, HIT +15%
[Lv 4]: ATK 220%, HIT +20%
[Lv 5]: ATK 250%, HIT +25%
[Lv 6]: ATK 280%, HIT +30%
[Lv 7]: ATK 310%, HIT +35%
[Lv 8]: ATK 340%, HIT +40%
[Lv 9]: ATK 370%, HIT +45%
[Lv 10]: ATK 400%, HIT +50%
6.png Provoke
Max Level: 10
Skill Form: Active
Type: Debuff
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Enrage target enemy, reducing their
DEF, while also increasing their Attack Power.
Can't be cast on Undead race or Boss enemies.

[Lv 1]: Attack Power +5%, Defense -10%
[Lv 2]: Attack Power +8%, Defense -15%
[Lv 3]: Attack Power +11%, Defense -20%
[Lv 4]: Attack Power +14%, Defense -25%
[Lv 5]: Attack Power +17%, Defense -30%
[Lv 6]: Attack Power +20%, Defense -35%
[Lv 7]: Attack Power +23%, Defense -40%
[Lv 8]: Attack Power +26%, Defense -45%
[Lv 9]: Attack Power +29%, Defense -50%
[Lv 10]: Attack Power +32%, Defense -55%
7.png Magnum Break
Max Level: 10
Requirement: Bash 5
Skill Form: Active
Type: Physical Melee
Property: Fire
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 2s
Description: Create an explosion around you
dealing
Fire property damage to enemies in
the 5x5 area around yourself, and knock them
backwards 2 cells. Enemies in the outer 5x5
cells around you will take less damage.
For 10 seconds after casting
Magnum Break
your physical attacks will deal an additional
20%
Fire property damage.
[Lv 1]: ATK 120% / 110% (Outer Area)
[Lv 2]: ATK 140% / 120% (Outer Area)
[Lv 3]: ATK 160% / 130% (Outer Area)
[Lv 4]: ATK 180% / 140% (Outer Area)
[Lv 5]: ATK 200% / 150% (Outer Area)
[Lv 6]: ATK 220% / 160% (Outer Area)
[Lv 7]: ATK 240% / 170% (Outer Area)
[Lv 8]: ATK 260% / 180% (Outer Area)
[Lv 9]: ATK 280% / 190% (Outer Area)
[Lv 10]: ATK 300% / 200% (Outer Area)
8.png Endure
Max Level: 10
Requirement: Provoke 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: 10s
Dispellable: Dispell, Clearance, Banishing
Description: Prepare yourself to receive attacks
from enemies, allowing you to ignore the
staggering effect from normal attacks.
Also increases your
MDEF for the duration.
Endure status will be cancelled after receiving
7 normal attacks.
You can not ignore the stagger effect in WoE.

[Lv 1]: Lasts 10 seconds, MDEF +1
[Lv 2]: Lasts 13 seconds, MDEF +2
[Lv 3]: Lasts 16 seconds, MDEF +3
[Lv 4]: Lasts 19 seconds, MDEF +4
[Lv 5]: Lasts 22 seconds, MDEF +5
[Lv 6]: Lasts 25 seconds, MDEF +6
[Lv 7]: Lasts 28 seconds, MDEF +7
[Lv 8]: Lasts 31 seconds, MDEF +8
[Lv 9]: Lasts 34 seconds, MDEF +9
[Lv 10]: Lasts 37 seconds, MDEF +10
9.png Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec
while idle.
MaxSP affects how much SP
restoration is increased by this skill.

[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
10.png Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to summon a fire
ball that for 10 seconds will detect hidden
characters in 7x7 AoE around the caster.
11.png Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Uses telekinesis power to
attack a target and 3x3 cells around it
with
Ghost elemental magic. The damage
portion is divided among the targets.

[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
12.png Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Aspersio 4, Sanctuary 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv10)0.08s Fixed / 0.32s Variable
After Cast Delay: (Lv10)None
Cool Down: None
Description: Creates a magic barrier on
a targeted spot that will block certain
number of physical melee attacks and damage.
The barrier will disappear after a
period of time.
Consumes 1
Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
13.png Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)1.4s
Cool Down: None
Description: Summons holy spirit to
inflict 100%
MATK Ghost elemental
magical damage per Hit on a target.
This skill inflicts additional damage
against
Undead monster.
[Lv 1]: 1 Hit, Undead +5%,
18 SP Consumption

[Lv 2]: 1 Hit, Undead +10%,
14 SP Consumption

[Lv 3]: 2 Hits, Undead +15%,
24 SP Consumption

[Lv 4]: 2 Hits, Undead +20%,
20 SP Consumption

[Lv 5]: 3 Hits, Undead +25%,
30 SP Consumption

[Lv 6]: 3 Hits, Undead +30%,
26 SP Consumption

[Lv 7]: 4 Hits, Undead +35%,
36 SP Consumption

[Lv 8]: 4 Hits, Undead +40%,
32 SP Consumption

[Lv 9]: 5 Hits, Undead +45%,
42 SP Consumption

[Lv 10]: 5 Hits, Undead +50%,
38 SP Consumption
14.png Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Summons bolts of frigid ice
to strike at an enemy which inflicts 100%
MATKWater elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
15.png Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv10)0.16s Fixed / 0.64s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Inflicts Water magic
damage on a target, which has a chance to
inflict
Freezing status. The Freezing
chance and duration are affected by target's
Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
16.png Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a
target. Consumes 1
Red Gemstone.
Cast Time:
(Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: None
Cool Down: None
From level 6, Red Gemstone is consumed
only when the skill is successfull.
Stone Curse chance and duration are
affected by target's
Level, MDEF
and
LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
17.png Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: 0.7s
Cool Down: None
Description: Summons a fire ball to
damage a target and all enemies within
5x5 cells area with
Fire elemental
magical damage. Inner area (3x3) and
outer area (5x5) receive different
damage.

[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
18.png Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Uses 40 SP to create a fire
barrier that inflicts 50%
MATK Fire
elemental magic damage on upcoming enemies
and knock them 2 cells backward.

[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
19.png Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Attacks a target with arrow
made of fire inflicting 100%
MATK Fire
elemental magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
20.png Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Drops lightning on target
inflicting 100%
MATK Wind elemental
magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
21.png Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 4.5s Variable
After Cast Delay: 2s
Cool Down: None
Description: Drops lightning bolt on
specific location, inflicting 100%
MATK Wind
elemental magic per Hit in a 5x5 cell area.

[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
22.png Divine Protection
Max Level: 10
Requirement: Cure 1
Skill Form: Passive
Description: Reduce incoming damage taken
from
Demon and Undead race enemies.
This reduction is a flat amount applied after
your other damage reduction effects.
This reduction is increased by 1 for every
25
Base Levels.
[Lv 1]: Base Reduction: 3
[Lv 2]: Base Reduction: 6
[Lv 3]: Base Reduction: 9
[Lv 4]: Base Reduction: 12
[Lv 5]: Base Reduction: 15
[Lv 6]: Base Reduction: 18
[Lv 7]: Base Reduction: 21
[Lv 8]: Base Reduction: 24
[Lv 9]: Base Reduction: 27
[Lv 10]: Base Reduction: 30
23.png Demon Bane
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Passive
Description: Increase your Mastery ATK against
Demon and Undead race enemies.
Mastery ATK is increased by 1 for every 20
Base Levels.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
24.png Ruwach
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to summon Holy
Spirit that will detect hidden
characters in 5x5 cells area around the
caster for 10 sec. If target is enemy,
this skill will inflict
Holy elemental
magic damage that equal to 145%
MATK.
25.png Pneuma
Max Level: 1
Requirement: Warp Portal 4
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to create
barrier in 3x3 cells around targeted
cell that for 10 sec will protect
anyone inside it from long range
physical attacks.
26.png Teleport
Max Level: 2
Requirement: Ruwach 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: 0.2s
Description: Teleports caster to other
area. Can't be used in an area that
protected by
Land Protector.
[Lv 1]: Random spot, SP Consumption: 10
[Lv 2]: Save point, SP Consumption: 9
27.png Warp Portal
Max Level: 4
Requirement: Teleport 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Creates a Warp Portal that
will teleport those who enter it to
another area. Each
Warp Portal can
teleport up to 8 people. Can't be used
in an area that protected by
Land
Protector
.
Consumes 1
Blue Gemstone.
[Lv 1]: Back to caster's Save Point
[Lv 2]: Enables 1 Memo point
[Lv 3]: Enables 2 Memo points
[Lv 4]: Enables 3 Memo points
[Memo Point]: Specific map area
memorized as a destination for a Warp
Portal.
Type
/memo to set current location
as a Memo Point.
28.png Heal
Max Level: 10
Skill Form: Active
Type: Recovery
Property: Holy
Target: Ally
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Restore the HP of target friendly
character. Strength of the healing is increased
based on your
Base Level, INT, Healing Power,
Weapon MATK, and Status MATK.

The amount of HP restored is based
on this formula:
[ SkillLv x ((BaseLv + INT) / 5) x 3 ]
This value is then multiplied by:
[ 1 + (Healing Power / 100) ]
Finally, your Weapon MATK, and Status MATK
are then added to this value.
29.png Increase Agility
Max Level: 10
Requirement: Heal 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Increases targeted
character's
Movement and Attack Speed
for the duration of skill. Drains 15
HP from the caster after each cast.
When used on target that affected by
Decrease Agility status, this skill will
release target from that status then
give target an
Increase Agility status.
[Lv 1]: AGI +3, ASPD +1%, Lasts 60 sec
[Lv 2]: AGI +4, ASPD +2%, Lasts 80 sec
[Lv 3]: AGI +5, ASPD +3%, Lasts 100 sec
[Lv 4]: AGI +6, ASPD +4%, Lasts 120 sec
[Lv 5]: AGI +7, ASPD +5%, Lasts 140 sec
[Lv 6]: AGI +8, ASPD +6%, Lasts 160 sec
[Lv 7]: AGI +9, ASPD +7%, Lasts 180 sec
[Lv 8]: AGI +10, ASPD +8%, Lasts 200 sec
[Lv 9]: AGI +11, ASPD +9%, Lasts 220 sec
[Lv 10]: AGI +12, ASPD +10%, Lasts 240 sec
30.png Decrease Agility
Max Level: 10
Requirement: Increase Agility 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 0.25s Fixed / 0.75s Variable
After Cast Delay: 1s
Cool Down: None
Description: Reduces target's Movement
Speed
and AGI stat for the skill's
duration.

[Lv 1]: AGI -3, 53% chance, Lasts 20 sec
[Lv 2]: AGI -4, 56% chance, Lasts 25 sec
[Lv 3]: AGI -5, 59% chance, Lasts 30 sec
[Lv 4]: AGI -6, 62% chance, Lasts 35 sec
[Lv 5]: AGI -7, 65% chance, Lasts 40 sec
[Lv 6]: AGI -8, 68% chance, Lasts 45 sec
[Lv 7]: AGI -9, 71% chance, Lasts 50 sec
[Lv 8]: AGI -10, 74% chance, Lasts 55 sec
[Lv 9]: AGI -11, 77% chance, Lasts 60 sec
[Lv 10]: AGI -12, 80% chance, Lasts 65 sec
31.png Aqua Benedicta
Max Level: 1
Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: 0.20s Fixed / 0.80s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Creates Holy Water with
1
Empty Bottle while standing in water.
32.png Signum Crucis
Max Level: 10
Requirement: Demon Bane 3
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Cast Time: 0.15s Fixed / 0.35s Variable
After Cast Delay: 2s
Cool Down: None
Description: Reduces physical defense of
Undead elemental and Demon monsters in
the caster's vicinity.

[Lv 1]: DEF -14%, 27% chance
[Lv 2]: DEF -18%, 31% chance
[Lv 3]: DEF -22%, 35% chance
[Lv 4]: DEF -26%, 39% chance
[Lv 5]: DEF -30%, 43% chance
[Lv 6]: DEF -34%, 47% chance
[Lv 7]: DEF -38%, 51% chance
[Lv 8]: DEF -42%, 55% chance
[Lv 9]: DEF -46%, 59% chance
[Lv 10]: DEF -50%, 63% chance
33.png Angelus
Max Level: 10
Requirement: Divine Protection 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0.15s Fixed / 0.35s Variable
After Cast Delay: 3.5s
Cool Down: None
Description: Increases MaxHP and
physical defense from
VIT of all party
members including caster, for the
skill's duration.

[Lv 1]: DEF +5%, HP +50, Lasts 30 sec
[Lv 2]: DEF +10%, HP +100, Lasts 60 sec
[Lv 3]: DEF +15%, HP +150, Lasts 90 sec
[Lv 4]: DEF +20%, HP +200, Lasts 120 sec
[Lv 5]: DEF +25%, HP +250, Lasts 150 sec
[Lv 6]: DEF +30%, HP +300, Lasts 180 sec
[Lv 7]: DEF +35%, HP +350, Lasts 210 sec
[Lv 8]: DEF +40%, HP +400, Lasts 240 sec
[Lv 9]: DEF +45%, HP +450, Lasts 270 sec
[Lv 10]: DEF +50%, HP +500, Lasts 300 sec
34.png Blessing
Max Level: 10
Requirement: Divine Protection 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily increases STR,
INT, DEX and HIT rate of the specified
character. Can also be used to cure a
target from
Curse and Stone Curse status.
When used on
Undead and Demon monsters,
Blessing will reduce their STR, INT and
DEX by 50%.
[Lv 1]: STR,INT,DEX +1, HIT +2, 60 sec
[Lv 2]: STR,INT,DEX +2, HIT +4, 80 sec
[Lv 3]: STR,INT,DEX +3, HIT +6, 100 sec
[Lv 4]: STR,INT,DEX +4, HIT +8, 120 sec
[Lv 5]: STR,INT,DEX +5, HIT +10, 140 sec
[Lv 6]: STR,INT,DEX +6, HIT +12, 160 sec
[Lv 7]: STR,INT,DEX +7, HIT +14, 180 sec
[Lv 8]: STR,INT,DEX +8, HIT +16, 200 sec
[Lv 9]: STR,INT,DEX +9, HIT +18, 220 sec
[Lv 10]: STR,INT,DEX +10, HIT +20, 240 sec
35.png Cure
Max Level: 1
Requirement: Heal 2
Requirement: Faith 5
Requirement: Heal 2
Skill Form: Active
Type: Supportive
Target: Ally
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Cure target friendly character from
the
Silence, Blind, Confusion, and Bitescar
status effects. (Bitescar is caused by the
Silvervine Root Twist skill).
36.png Enlarge Weight Limit
Max Level: 10
Skill Form: Passive
Description: Increases maximum Weight
Limit
.
[Lv 1]: Maximum Weight +200
[Lv 2]: Maximum Weight +400
[Lv 3]: Maximum Weight +600
[Lv 4]: Maximum Weight +800
[Lv 5]: Maximum Weight +1000
[Lv 6]: Maximum Weight +1200
[Lv 7]: Maximum Weight +1400
[Lv 8]: Maximum Weight +1600
[Lv 9]: Maximum Weight +1800
[Lv 10]: Maximum Weight +2000
37.png Discount
Max Level: 10
Requirement: Enlarge Weight Limit 3
Skill Form: Passive
Description: Decreases the price of
items sold by NPC shops.

[Lv 1]: 7% Discount
[Lv 2]: 9% Discount
[Lv 3]: 11% Discount
[Lv 4]: 13% Discount
[Lv 5]: 15% Discount
[Lv 6]: 17% Discount
[Lv 7]: 19% Discount
[Lv 8]: 21% Discount
[Lv 9]: 23% Discount
[Lv 10]: 24% Discount
38.png Overcharge
Max Level: 10
Requirement: Discount 3
Skill Form: Passive
Description: Increases amount of Zeny
received for items sold to NPC shops.

[Lv 1]: 7% Overcharge
[Lv 2]: 9% Overcharge
[Lv 3]: 11% Overcharge
[Lv 4]: 13% Overcharge
[Lv 5]: 15% Overcharge
[Lv 6]: 17% Overcharge
[Lv 7]: 19% Overcharge
[Lv 8]: 21% Overcharge
[Lv 9]: 23% Overcharge
[Lv 10]: 24% Overcharge
39.png Pushcart
Max Level: 10
Requirement: Enlarge Weight Limit 5
Skill Form: Passive
Description: Enables rental and use of
Pushcart which provide additional
storage for items, although items cannot
be directly used or equipped from
a
Pushcart. Pushcart can be rented
from Kafra Employees.

Pushcart shortcut: (Alt+W)
[Lv 1]: Movement Speed Penalty 45%
[Lv 2]: Movement Speed Penalty 40%
[Lv 3]: Movement Speed Penalty 35%
[Lv 4]: Movement Speed Penalty 30%
[Lv 5]: Movement Speed Penalty 25%
[Lv 6]: Movement Speed Penalty 20%
[Lv 7]: Movement Speed Penalty 15%
[Lv 8]: Movement Speed Penalty 10%
[Lv 9]: Movement Speed Penalty 5%
[Lv 10]: No movement Speed Penalty
40.png Item Appraisal
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Identifies an unknown item,
making it available for use.
41.png Vending
Max Level: 10
Requirement: Pushcart 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: Opens a street stall for
selling items to other players. Skill
level affects the number of items that
can be vended at a time.

[Lv 1]: Maximum Items: 3
[Lv 2]: Maximum Items: 4
[Lv 3]: Maximum Items: 5
[Lv 4]: Maximum Items: 6
[Lv 5]: Maximum Items: 7
[Lv 6]: Maximum Items: 8
[Lv 7]: Maximum Items: 9
[Lv 8]: Maximum Items: 10
[Lv 9]: Maximum Items: 11
[Lv 10]: Maximum Items: 12
42.png Mammonite
Max Level: 10
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses the power of greed to
strike a single target with a strong
blow, dealing high damage. Consumes
some
Zeny.
[Lv 1]: 150% Damage, 100 Zeny
[Lv 2]: 200% Damage, 200 Zeny
[Lv 3]: 250% Damage, 300 Zeny
[Lv 4]: 300% Damage, 400 Zeny
[Lv 5]: 350% Damage, 500 Zeny
[Lv 6]: 400% Damage, 600 Zeny
[Lv 7]: 450% Damage, 700 Zeny
[Lv 8]: 500% Damage, 800 Zeny
[Lv 9]: 550% Damage, 900 Zeny
[Lv 10]: 600% Damage, 1000 Zeny
43.png Owl's Eye
Max Level: 10
Skill Form: Passive
Description: Increases DEX.
[Lv 1]: DEX +1
[Lv 2]: DEX +2
[Lv 3]: DEX +3
[Lv 4]: DEX +4
[Lv 5]: DEX +5
[Lv 6]: DEX +6
[Lv 7]: DEX +7
[Lv 8]: DEX +8
[Lv 9]: DEX +9
[Lv 10]: DEX +10
44.png Vulture's Eye
Max Level: 10
Requirement: Owl's Eye 3
Skill Form: Passive
Description: Increases Attack Range
and
HIT rate with Bow class weapons.
[Lv 1]: Range +1, HIT rate +1%
[Lv 2]: Range +2, HIT rate +2%
[Lv 3]: Range +3, HIT rate +3%
[Lv 4]: Range +4, HIT rate +4%
[Lv 5]: Range +5, HIT rate +5%
[Lv 6]: Range +6, HIT rate +6%
[Lv 7]: Range +7, HIT rate +7%
[Lv 8]: Range +8, HIT rate +8%
[Lv 9]: Range +9, HIT rate +9%
[Lv 10]: Range +10, HIT rate +10%
45.png Improve Concentration
Max Level: 10
Requirement: Vulture's Eye 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Boosts AGI and DEX
temporarily as well as detects nearby
hidden characters in 3x3 AoE.

[Lv 1]: DEX/AGI +3%, Duration: 60 seconds
[Lv 2]: DEX/AGI +4%, Duration: 80 seconds
[Lv 3]: DEX/AGI +5%, Duration: 100 seconds
[Lv 4]: DEX/AGI +6%, Duration: 120 seconds
[Lv 5]: DEX/AGI +7%, Duration: 140 seconds
[Lv 6]: DEX/AGI +8%, Duration: 160 seconds
[Lv 7]: DEX/AGI +9%, Duration: 180 seconds
[Lv 8]: DEX/AGI +10%, Duration: 200 seconds
[Lv 9]: DEX/AGI +11%, Duration: 220 seconds
[Lv 10]: DEX/AGI +12%, Duration: 240 seconds
48.png Double Attack
Max Level: 10
Skill Form: Passive
Description: When attacking with Dagger
class weapon, there is chance of
inflicting double attacks. Skill level
affects
Double Attack chance and HIT
bonus. This skill also affects
Left-Hand damage of
Katar class weapons.
[Lv 1]: 7% chance, HIT +1%
[Lv 2]: 14% chance, HIT +2%
[Lv 3]: 21% chance, HIT +3%
[Lv 4]: 28% chance, HIT +4%
[Lv 5]: 35% chance, HIT +5%
[Lv 6]: 42% chance, HIT +6%
[Lv 7]: 49% chance, HIT +7%
[Lv 8]: 56% chance, HIT +8%
[Lv 9]: 63% chance, HIT +9%
[Lv 10]: 70% chance, HIT +10%
49.png Improve Dodge
Max Level: 10
Skill Form: Passive
Description: Increases FLEE rate. FLEE
rate receives additional bonus upon
reaching 2nd classes. This skill also
slightly enhances the
Movement Speed
of
Assassin classes.
[Lv 1]: Flee +3, 2nd Classes: Flee +4
[Lv 2]: Flee +6, 2nd Classes: Flee +8
[Lv 3]: Flee +9, 2nd Classes: Flee +12
[Lv 4]: Flee +12, 2nd Classes: Flee +16
[Lv 5]: Flee +15, 2nd Classes: Flee +20
[Lv 6]: Flee +18, 2nd Classes: Flee +24
[Lv 7]: Flee +21, 2nd Classes: Flee +28
[Lv 8]: Flee +24, 2nd Classes: Flee +32
[Lv 9]: Flee +27, 2nd Classes: Flee +36
[Lv 10]: Flee +30, 2nd Classes: Flee +40
50.png Steal
Max Level: 10
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Steals an item from
a specified target. If target's
DEX is
higher than the caster, the success rate
of stealing an item is decreased. This
skill can't be used on
Boss monster and
Players.

[Lv 1]: 8% base chance
[Lv 2]: 14% base chance
[Lv 3]: 20% base chance
[Lv 4]: 26% base chance
[Lv 5]: 32% base chance
[Lv 6]: 38% base chance
[Lv 7]: 44% base chance
[Lv 8]: 50% base chance
[Lv 9]: 56% base chance
[Lv 10]: 62% base chance
51.png Hiding
Max Level: 10
Requirement: Steal 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hides under the ground to
avoid enemy attack.
Detection skills
can cancel
Hiding status. Demon, Insect
and
Boss monsters can detect character
in
Hiding status. Can be canceled by
using the skill again.

[Lv 1]: 30 sec, Drains 1 SP per 5 sec
[Lv 2]: 60 sec, Drains 1 SP per 6 sec
[Lv 3]: 90 sec, Drains 1 SP per 7 sec
[Lv 4]: 120 sec, Drains 1 SP per 8 sec
[Lv 5]: 150 sec, Drains 1 SP per 9 sec
[Lv 6]: 180 sec, Drains 1 SP per 10 sec
[Lv 7]: 210 sec, Drains 1 SP per 11 sec
[Lv 8]: 240 sec, Drains 1 SP per 12 sec
[Lv 9]: 270 sec, Drains 1 SP per 13 sec
[Lv 10]: 300 sec, Drains 1 SP per 14 sec
52.png Envenom
Max Level: 10
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Deals Poison elemental
damage to a target that has a chance
of inflicting
Poison status. Target
in
Poison status receives certain damage
according
MaxHP every second and reduced
physical defense by 25%.
Envenom
inflicts normal damage, but gets
additional
Mastery ATK according skill level.
[Lv 1]: Mastery ATK +15, 14% Poison chance
[Lv 2]: Mastery ATK +30, 18% Poison chance
[Lv 3]: Mastery ATK +45, 22% Poison chance
[Lv 4]: Mastery ATK +60, 26% Poison chance
[Lv 5]: Mastery ATK +75, 30% Poison chance
[Lv 6]: Mastery ATK +90, 34% Poison chance
[Lv 7]: Mastery ATK +105, 38% Poison chance
[Lv 8]: Mastery ATK +120, 42% Poison chance
[Lv 9]: Mastery ATK +135, 46% Poison chance
[Lv 10]: Mastery ATK +150, 50% Poison chance
53.png Detoxify
Max Level: 1
Requirement: Envenom 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Removes Poison status from
a targeted character.

Extended Super Novice

Skills
66.png Impositio Manus
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0.5s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 30s
Description: Blesses others by placing
your hands on their head. Increases
ATK and
MATK of yourself and nearby party members
for 120 seconds.

[Lv 1]: ATK/MATK +5,
[Lv 2]: ATK/MATK +10
[Lv 3]: ATK/MATK +15
[Lv 4]: ATK/MATK +20
[Lv 5]: ATK/MATK +25
68.png Aspersio
Max Level: 5
Requirement: Aqua Benedicta 1,
Impositio Manus 3

Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Endows the targeted
player's weapon with the
Holy elemental
for the skill's duration.
Consumes 1
Holy Water.
[Lv 1]: Duration: 4 minutes
[Lv 2]: Duration: 8 minutes
[Lv 3]: Duration: 12 minutes
[Lv 4]: Duration: 16 minutes
[Lv 5]: Duration: 20 minutes
70.png Sanctuary
Max Level: 10
Requirement: Heal 1
Skill Form: Active
Type: Recovery
Target: Ground
Cast Time: (Lv10)1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Creates a Holy area on the
ground that will provide continuous
HP
restoration for the skill's duration. The
duration, Recovery Amount and maximum amount
of targets depends on the skill's level. If
an
Undead or Demon monster steps on it,
it inflicts magical damage equal to half of
the Recovery Amount and knocks it back
two cells.
Consumes 1
Blue Gemstone.
[Lv 1]: Targets: 4, Healing: 100, Lasts 4 sec
[Lv 2]: Targets: 5, Healing: 200, Lasts 7 sec
[Lv 3]: Targets: 6, Healing: 300, Lasts 10 sec
[Lv 4]: Targets: 7, Healing: 400, Lasts 13 sec
[Lv 5]: Targets: 8, Healing: 500, Lasts 16 sec
[Lv 6]: Targets: 9, Healing: 600, Lasts 19 sec
[Lv 7]: Targets: 10, Healing: 777, Lasts 22 sec
[Lv 8]: Targets: 11, Healing: 777, Lasts 25 sec
[Lv 9]: Targets: 12, Healing: 777, Lasts 28 sec
[Lv 10]: Targets: 13, Healing: 777, Lasts 31 sec
72.png Status Recovery
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Cancels abnormal status
effects such as
Stun, Frozen or Stone Curse.
Inflicts
Blind status on Undead monsters.
74.png Magnificat
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: (Lv10)0.8s Fixed / 3.2s Variable
After Cast Delay: 2s
Cool Down: None
Description: Doubles the caster and
party's
SP regen for the duration of the
skill.

[Lv 1]: Lasts 30 seconds
[Lv 2]: Lasts 45 seconds
[Lv 3]: Lasts 60 seconds
[Lv 4]: Lasts 75 seconds
[Lv 5]: Lasts 90 seconds
75.png Gloria
Max Level: 5
Requirement: Kyrie Eleison 4, Magnificat 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Adds 30 LUK to the caster
and party members for the duration of
the skill.

[Lv 1]: Lasts 10 seconds
[Lv 2]: Lasts 15 seconds
[Lv 3]: Lasts 20 seconds
[Lv 4]: Lasts 25 seconds
[Lv 5]: Lasts 30 seconds
80.png Fire Pillar
Max Level: 10
Requirement: Fire Wall 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)0,048s Fixed / 0,192s Variable
After Cast Delay: 1s
Cool Down: None
Description: Summons a pillar of flame
on a targeted spot that will deal
Fire
elemental magic damage to enemies that come
into contact with it. If no one steps on it
for 30 seconds, it will disappear.
You can place up to 5
Fire Pillars
at once and consumes 1
Blue Gemstone
with level 6 and above. Also it can't be placed
if there is an enemy standing on that cell already.

[Lv 1]: Hits: 3, AoE: 3x3 cells
[Lv 2]: Hits: 4, AoE: 3X3 cells
[Lv 3]: Hits: 5, AoE: 3X3 cells
[Lv 4]: Hits: 6, AoE: 3X3 cells
[Lv 5]: Hits: 7, AoE: 3X3 cells
[Lv 6]: Hits: 8, AoE: 7x7 cells
[Lv 7]: Hits: 9, AoE: 7x7 cells
[Lv 8]: Hits: 10 AoE: 7x7 cells
[Lv 9]: Hits: 11, AoE: 7x7 cells
[Lv 10]: Hits: 12, AoE: 7x7 Cells
81.png Sightrasher
Max Level: 10
Requirement: Sight 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: (Lv10)0.08s Fixed / 0.32s Variable
After Cast Delay: 2s
Cool Down: None
Description: Attacks enemies by shooting
fireballs, which are first summoned by the
Sight skill, in 8 directions that radiate
away from the caster and inflicting
Fire
elemental magic damage as well as
knockback the enemies by 2 cells.

[Lv 1]: MATK 120%
[Lv 2]: MATK 140%
[Lv 3]: MATK 160%
[Lv 4]: MATK 180%
[Lv 5]: MATK 200%
[Lv 6]: MATK 220%
[Lv 7]: MATK 240%
[Lv 8]: MATK 260%
[Lv 9]: MATK 280%
[Lv 10]: MATK 300%
83.png Meteor Storm
Max Level: 10
Requirement: Thunder Storm 1, Sightrasher 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 6.3s Variable
After Cast Delay: 1s
Cool Down: 7s
Description: Summons meteors towards a
targeted area to inflict 125%
MATK Fire
elemental magic damage upon enemies in an
13x13 area and have a chance to cause
Stun.
Each meteorite has a range of 7x7 cells and
depending on skill level, the number of
falling meteorites and the number of hits per
meteorite are increased.

[Lv 1]: Meteorites: 2, Hits: 1, Stun Chance: 3%
[Lv 2]: Meteorites: 3, Hits: 1, Stun Chance: 6%
[Lv 3]: Meteorites: 3, Hits: 2, Stun Chance: 9%
[Lv 4]: Meteorites: 4, Hits: 2, Stun Chance: 12%
[Lv 5]: Meteorites: 4, Hits: 3, Stun Chance: 15%
[Lv 6]: Meteorites: 5, Hits: 3, Stun Chance: 18%
[Lv 7]: Meteorites: 5, Hits: 4, Stun Chance: 21%
[Lv 8]: Meteorites: 6, Hits: 4, Stun Chance: 24%
[Lv 9]: Meteorites: 6, Hits: 5, Stun Chance: 27%
[Lv 10]: Meteorites: 7, Hits: 5, Stun Chance: 30%
84.png Jupitel Thunder
Max Level: 10
Requirement: Napalm Beat 1,
Lightning Bolt 1

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.5s Fixed / 3.8s Variable
After Cast Delay: 3s
Cool Down: None
Description: Fires a ball of crackling
lightning that inflicts 100%
MATK Wind
elemental magic damage and knock back
the targeted enemy. The number of hits
increases with the skill level.

[Lv 1]: Hits: 3
[Lv 2]: Hits: 4
[Lv 3]: Hits: 5
[Lv 4]: Hits: 6
[Lv 5]: Hits: 7
[Lv 6]: Hits: 8
[Lv 7]: Hits: 9
[Lv 8]: Hits: 10
[Lv 9]: Hits: 11
[Lv 10]: Hits: 12
85.png Lord of Vermilion
Max Level: 10
Requirement: Thunder Storm 1,
Jupitel Thunder 5

Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 4.5s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Collects and drops lightning
strikes on the ground in an 13x13 area around
a designated cell, inflicting
Wind elemental
magic damage and probably cause
Blind status.
The chance of causing
Blind status is reduced
by the immunity of the targets.

[Lv 1]: MATK 500%, Blind Chance: 15%
[Lv 2]: MATK 600%, Blind Chance: 20%
[Lv 3]: MATK 700%, Blind Chance: 25%
[Lv 4]: MATK 800%, Blind Chance: 30%
[Lv 5]: MATK 900%, Blind Chance: 35%
[Lv 6]: MATK 1000%, Blind Chance: 40%
[Lv 7]: MATK 1100%, Blind Chance: 45%
[Lv 8]: MATK 1200%, Blind Chance: 50%
[Lv 9]: MATK 1300%, Blind Chance: 55%
[Lv 10]: MATK 1400%, Blind Chance: 60%
86.png Water Ball
Max Level: 5
Requirement: Cold Bolt 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5)0.8s Fixed / 3.2s Variable
After Cast Delay: None
Cool Down: None
Description: Hurls spheres of water at
high velocity at a targeted enemy.
Caster must be standing in
Water in
order to cast
Water Ball and cannot be
used in an underwater map. Detection
range of
Water cells increases
with skill level and can be used on skill
effects such as
Deluge.
[Lv 1]: MATK 130% each Hit, Water Cells: 1x1
[Lv 2]: MATK 160% each Hit, Water Cells: 3x3
[Lv 3]: MATK 190% each Hit, Water Cells: 3x3
[Lv 4]: MATK 220% each Hit, Water Cells: 5x5
[Lv 5]: MATK 250% each Hit, Water Cells: 5x5
87.png Ice Wall
Max Level: 10
Requirement: Stone Curse 1, Frost Diver 1
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Creates a frozen wall
of ice in 1x5 cells that will block enemies,
but it can be destroyed using attacks.
The
HP of the Ice Wall depends
on skill level and when placed, it's
HP is
reduced by 50 per second. It will disappear
when it's
HP reaches zero.
[Lv 1]: Ice Wall HP: 400
[Lv 2]: Ice Wall HP: 600
[Lv 3]: Ice Wall HP: 800
[Lv 4]: Ice Wall HP: 1000
[Lv 5]: Ice Wall HP: 1200
[Lv 6]: Ice Wall HP: 1400
[Lv 7]: Ice Wall HP: 1600
[Lv 8]: Ice Wall HP: 1800
[Lv 9]: Ice Wall HP: 2000
[Lv 10]: Ice Wall HP: 2200
88.png Frost Nova
Max Level: 10
Requirement: Frost Diver 1, Ice Wall 1
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: (Lv10)0,096s Fixed / 0,384s Variable
After Cast Delay: 0.2s
Cool Down: None
Description: Inflicts Water elemental
magical damage to enemies within 5x5 cells
of the caster and inflicts
Freezing status.
Freezing chance and duration increases
with the skill level.

[Lv 1]: Freezing Time: 1.5 seconds,
Freeing Chance: 38%

[Lv 2]: Freezing Time: 3.0 seconds,
Freeing Chance: 43%

[Lv 3]: Freezing Time: 4.5 seconds,
Freeing Chance: 48%

[Lv 4]: Freezing time: 6.0 seconds,
Freeing Chance: 53%

[Lv 5]: Freezing Time: 7.5 seconds,
Freeing Chance: 58%

[Lv 6]: Freezing Time: 9.0 seconds,
Freeing Chance: 63%

[Lv 7]: Freezing Time: 10.5 seconds,
Freeing Chance: 68%

[Lv 8]: Freezing Time: 12.0 seconds,
Freeing Chance: 73%

[Lv 9]: Freezing Time: 13.5 seconds,
Freeing Chance: 78%

[Lv 10]: Freezing Time: 15.0 seconds,
Freeing Chance: 83%
89.png Storm Gust
Max Level: 10
Requirement: Frost Diver 1,
Jupitel Thunder 3

Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 6.3s Variable
After Cast Delay: 1s
Cool Down: 6s
Description: Summons a blizzard on the ground
in an 11x11 area around an designated cell
to inflict
Water elemental magic damage on
enemies. The blizzard lasts for 4.5 seconds
hitting once every 0.45 seconds and knocking
back enemies by 2 cells. Damaged targets have
a certain chance to be inflicted with
Freezing status and do not take damage while
the
Freezing status is active.
[Lv 1]: MATK 120% each Hit
[Lv 2]: MATK 170% each Hit
[Lv 3]: MATK 220% each Hit
[Lv 4]: MATK 270% each Hit
[Lv 5]: MATK 320% each Hit
[Lv 6]: MATK 370% each Hit
[Lv 7]: MATK 420% each Hit
[Lv 8]: MATK 470% each Hit
[Lv 9]: MATK 520% each Hit
[Lv 10]: MATK 570% each Hit
90.png Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5)1.2s Fixed / 3.2s Variable
After Cast Delay: 1.4s
Cool Down: None
Description: Commands the ground
beneath a targeted enemy to rise into
spikes inflicting 200%
MATK Earth
elemental magic damage. The number of hits
increases with the skill level.

[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
91.png Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)0.8s Fixed / 1.9s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Commands the ground in a
targeted area to rise into spikes in
order to deal
Earth elemental magic damage
enemies within a 5x5 area. If there is a target
hidden in the ground within that range, it also
deals damage to that target and releases
it from
Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
92.png Quagmire
Max Level: 5
Requirement: Heaven's Drive 1
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Temporarily converts
targeted area into marshland that will
reduce the
Movement Speed, AGI and DEX
of all targets by half.
AGI and DEX
can be reduced maximum by 50. Players
will only receive half of the effect.

[Lv 1]: Lasts 5 seconds, AGI/DEX -10%
[Lv 2]: Lasts 10 seconds, AGI/DEX -20%
[Lv 3]: Lasts 15 seconds, AGI/DEX -30%
[Lv 4]: Lasts 20 seconds, AGI/DEX -40%
[Lv 5]: Lasts 25 seconds, AGI/DEX -50%
93.png Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Reveals detailed information
about a targeted monster to the caster
and members in caster's party.
105.png Hilt Binding
Max Level: 1
Skill Form: Passive
Description: Increases the duration of
the
Adrenaline Rush, Power Thrust and
Weapon Perfection skills by 10%.
This skill also adds +1
STR and
+4
Mastery ATK.
107.png Weaponry Research
Max Level: 10
Requirement: Hilt Binding 1
Skill Form: Passive
Description: Improves the HIT rate and
Mastery ATK by improving the understanding
of the weapon.

[Lv 1]: HIT +2, Mastery ATK +2
[Lv 2]: HIT +4, Mastery ATK +4
[Lv 3]: HIT +6, Mastery ATK +6
[Lv 4]: HIT +8, Mastery ATK +8
[Lv 5]: HIT +10, Mastery ATK +10
[Lv 6]: HIT +12, Mastery ATK +12
[Lv 7]: HIT +14, Mastery ATK +14
[Lv 8]: HIT +16, Mastery ATK +16
[Lv 9]: HIT +18, Mastery ATK +18
[Lv 10]: HIT +20, Mastery ATK +20
108.png Repair Weapon
Max Level: 1
Requirement: Weaponry Research 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 2.5s Fixed / 2.5s Variable
After Cast Delay: None
Cool Down: None
Description: Repairs a broken weapon.
Name of weapons that have been
damaged are displayed in red color.

Armor: Steel
Level 1 Weapon: Iron Ore
Level 2 Weapon: Iron
Level 3 Weapon: Steel
Level 4 Weapon: Rough Oridecon
115.png Skid Trap
Max Level: 5
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will make an enemy slide in the direction
that the caster was facing at the moment the
trap was set.
Consumes 1
Trap.
[Lv 1]: 6 cell sliding range, 300 seconds
[Lv 2]: 7 cell sliding range, 240 seconds
[Lv 3]: 8 cell sliding range, 180 seconds
[Lv 4]: 9 cell sliding range, 120 seconds
[Lv 5]: 10 cell sliding range, 60 seconds
116.png Land Mine
Max Level: 5
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: 0.3s Fixed / 0.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Sets a trap with a 3x3 range
which will explode once an enemy steps on it.
Damage increases according to skill level,
caster's
Base Level, DEX and INT.
A trap that has not been stepped on is released
after the duration expires and returns the
Trap.
Consumes 1
Trap.
[Lv 1]: Lasts 200 seconds
[Lv 2]: Lasts 160 seconds
[Lv 3]: Lasts 120 seconds
[Lv 4]: Lasts 80 seconds
[Lv 5]: Lasts 40 seconds
126.png Beastbane
Max Level: 10
Skill Form: Passive
Description: Increases Mastery ATK
against
Brute and Insect race monsters.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
138.png Enchant Poison
Max Level: 10
Requirement: Envenom 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily coats
equipped weapon of yourself or ally with
the
Poison elemental. Poison coated
weapons have a chance of inflicting the target
with the
Poison status.
The effect will be canceled if the weapon
has been exchanged or removed.

[Lv 1]: Lasts 30 seconds
[Lv 2]: Lasts 45 seconds
[Lv 3]: Lasts 60 seconds
[Lv 4]: Lasts 75 seconds
[Lv 5]: Lasts 90 seconds
[Lv 6]: Lasts 105 seconds
[Lv 7]: Lasts 120 seconds
[Lv 8]: Lasts 135 seconds
[Lv 9]: Lasts 150 seconds
[Lv 10]: Lasts 165 seconds
139.png Poison React
Max Level: 10
Requirement: Enchant Poison 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Once this skill activated,
the caster will automatically retaliate
normal attack with
Envenom.
If you've learned
Double Attack,
your
Counterattack chance is doubled.
If the enemy uses
Poison elemental
attack, the caster will reflect the
damage instead.

[Lv 1]: ATK 130%, Counters: 1
[Lv 2]: ATK 160%, Counters: 1
[Lv 3]: ATK 190%, Counters: 2
[Lv 4]: ATK 220%, Counters: 2
[Lv 5]: ATK 250%, Counters: 3
[Lv 6]: ATK 280%, Counters: 3
[Lv 7]: ATK 310%, Counters: 4
[Lv 8]: ATK 340%, Counters: 4
[Lv 9]: ATK 370%, Counters: 5
[Lv 10]: ATK 400%, Counters: 5
140.png Venom Dust
Max Level: 10
Requirement: Enchant Poison 5
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Contaminates a targeted
3x3 area with toxin that will inflict the
Poison status on enemies that come
into contact with it.
Consumes 1
Red Gemstone.
[Lv 1]: Lasts 5 seconds
[Lv 2]: Lasts 10 seconds
[Lv 3]: Lasts 15 seconds
[Lv 4]: Lasts 20 seconds
[Lv 5]: Lasts 25 seconds
[Lv 6]: Lasts 30 seconds
[Lv 7]: Lasts 35 seconds
[Lv 8]: Lasts 40 seconds
[Lv 9]: Lasts 45 seconds
[Lv 10]: Lasts 50 seconds
141.png Venom Splasher
Max Level: 10
Requirement: Poison React 5,
Venom Dust 5

Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: (Lv10)0.5s Fixed / 0.5s Variable
After Cast Delay: None
Cool Down: (Lv10)2s
Description: Plants a time bomb on an
target, which explodes after a certain time
with a 5x5 radius dealing physical damage
around and inflict
Poison status by
chance. The chance is decreased by the
targets immunity.

[Lv 1]: ATK 500%, Timer: 11 seconds
[Lv 2]: ATK 600%, Timer: 10 seconds
[Lv 3]: ATK 700%, Timer: 9 seconds
[Lv 4]: ATK 800%, Timer: 8 seconds
[Lv 5]: ATK 900%, Timer: 7 seconds
[Lv 6]: ATK 1000%, Timer: 6 seconds
[Lv 7]: ATK 1100%, Timer: 5 seconds
[Lv 8]: ATK 1200%, Timer: 4 seconds
[Lv 9]: ATK 1300%, Timer: 3 seconds
[Lv 10]: ATK 1400%, Timer: 2 seconds
210.png Snatcher (Gank)
Max Level: 10
Requirement: Steal 1
Skill Form: Passive
Description: Automatically steals items
from a monster while attacking it with
physical melee attacks. The success
rate of stealing items is affected by
the skill level of the
Thief skill,
Steal and by this skill's level.
[Lv 1]: Steal Chance: 7%
[Lv 2]: Steal Chance: 8%
[Lv 3]: Steal Chance: 10%
[Lv 4]: Steal Chance: 11%
[Lv 5]: Steal Chance: 13%
[Lv 6]: Steal Chance: 14%
[Lv 7]: Steal Chance: 16%
[Lv 8]: Steal Chance: 17%
[Lv 9]: Steal Chance: 19%
[Lv 10]: Steal Chance: 20%
211.png Steal Coin (Mug)
Max Level: 10
Requirement: Snatcher 4
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Steals Zeny from monsters.
It's success rate rises as the skill
level is increased.
Zeny can only be
stolen once from each monster and
using this skill will draw the target
monster's aggression. The chance to steal
Zenny is increased by the caster's
DEX and LUK, depending
on the level difference from the target.
This skill is only available to regular monsters.

[Lv 1]: Success Chance: 1%
[Lv 2]: Success Chance: 2%
[Lv 3]: Success Chance: 3%
[Lv 4]: Success Chance: 4%
[Lv 5]: Success Chance: 5%
[Lv 6]: Success Chance: 6%
[Lv 7]: Success Chance: 7%
[Lv 8]: Success Chance: 8%
[Lv 9]: Success Chance: 9%
[Lv 10]: Success Chance: 10%
212.png Back Stab
Max Level: 10
Requirement: Steal Coin 4
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.5s
Description: Back Stab teleports
the caster immediatly behind the enemy to deal
physical melee damage. This skill's
accuracy depends on it's skill level.
When used with a
Bow class weapon
this skill's damage is reduced by
half. When equipped with a
Dagger class
weapon damage occurs twice.
Back Stab
can't be used when in
Hiding status.
[Lv 1]: ATK 340%, ATK 170% with Bow
[Lv 2]: ATK 380%, ATK 190% with Bow
[Lv 3]: ATK 420%, ATK 210% with Bow
[Lv 4]: ATK 460%, ATK 230% with Bow
[Lv 5]: ATK 500%, ATK 250% with Bow
[Lv 6]: ATK 540%, ATK 270% with Bow
[Lv 7]: ATK 580%, ATK 290% with Bow
[Lv 8]: ATK 620%, ATK 310% with Bow
[Lv 9]: ATK 660%, ATK 330% with Bow
[Lv 10]: ATK 700%, ATK 350% with Bow
213.png Tunnel Drive (Stalk)
Max Level: 5
Requirement: Hiding 1
Skill Form: Passive
Description: Enables Movement while in
Hiding status. Movement Speed is slower
than normal walk.

[Lv 1]: Movement Speed: 26%
[Lv 2]: Movement Speed: 32%
[Lv 3]: Movement Speed: 38%
[Lv 4]: Movement Speed: 44%
[Lv 5]: Movement Speed: 50%
214.png Raid (Sightless Mind)
Max Level: 5
Requirement: Tunnel Drive 2, Back Stab 2
Skill Form: Active
Type: Physical Melee
Range: 7x7 AoE
Target: Enemies around the caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Only usable while in Hiding
status and will cancel
Hiding once used.
This attack has a chance of causing
Stun
and
Blind effects on targets within an
area of 7x7. A successful hit will cause
the enemy to receive 30% more damage
for a certain number of hits. However,
Boss monsters receive only
15% more damage. The chance to inflict
Stun
and
Blind is reduced by
the target's immunity.

[Lv 1]: ATK 200%, Blind & Stun Chance: 13%
[Lv 2]: ATK 350%, Blind & Stun Chance: 16%
[Lv 3]: ATK 500%, Blind & Stun Chance: 19%
[Lv 4]: ATK 650%, Blind & Stun Chance: 22%
[Lv 5]: ATK 800%, Blind & Stun Chance: 25%
226.png Axe Mastery
Max Level: 10
Skill Form: Passive
Description: Increases Mastery ATK with
Axe and One-handed Sword class weapons.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
248.png Faith
Max Level: 10
Skill Form: Passive
Description: Increase your MaxHP and
resistance against Holy property attacks.

[Lv 1]: MaxHP +200, Holy Resistance: +5%
[Lv 2]: MaxHP +400, Holy Resistance: +10%
[Lv 3]: MaxHP +600, Holy Resistance: +15%
[Lv 4]: MaxHP +800, Holy Resistance: +20%
[Lv 5]: MaxHP +1000, Holy Resistance: +25%
[Lv 6]: MaxHP +1200, Holy Resistance: +30%
[Lv 7]: MaxHP +1400, Holy Resistance: +35%
[Lv 8]: MaxHP +1600, Holy Resistance: +40%
[Lv 9]: MaxHP +1800, Holy Resistance: +45%
[Lv 10]: MaxHP +2000, Holy Resistance: +50%
249.png Auto Guard
Max Level: 10
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: None
Cool Down: None
Dispellable: Dispell, Clearance, Banishing
Description: Activate the Auto Guard status,
enabling you to block any physical attacks
for 500 seconds.
Whenever this skill blocks an enemies attack,
you will be immobilized for a short time.
Casting this skill again will cancel the
Auto Guard status.
Requires
Shield.
[Lv 1]: Block Chance: 5%, Immobilize 0.3s
[Lv 2]: Block Chance: 10%, Immobilize 0.3s
[Lv 3]: Block Chance: 14%, Immobilize 0.3s
[Lv 4]: Block Chance: 18%, Immobilize 0.3s
[Lv 5]: Block Chance: 21%, Immobilize 0.3s
[Lv 6]: Block Chance: 24%, Immobilize 0.2s
[Lv 7]: Block Chance: 26%, Immobilize 0.2s
[Lv 8]: Block Chance: 28%, Immobilize 0.2s
[Lv 9]: Block Chance: 29%, Immobilize 0.2s
[Lv 10]: Block Chance: 30%, Immobilize 0.1s
250.png Shield Charge
Max Level: 5
Requirement: Auto Guard 5
Skill Form: Active
Type: Physical Melee
Property: Based on Weapon
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Smash your shield into an enemy,
knocking them back a few cells, with a chance
of causing the
Stun status.
Requires
Shield.
[Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell
[Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell
[Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell
[Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell
[Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell
251.png Shield Boomerang
Max Level: 5
Requirement: Shield Charge 3
Skill Form: Active
Type: Physical Ranged
Property: Neutral
Target: Enemy
Cast Time: None
After Cast Delay: 0.7s
Cool Down: None
Description: Throw your shield like a
boomerang to deal ranged damage to target
enemy.
This skill gains bonus damage equal to
[ ShieldRefine x 10 ]
This skill is not affected by
Mastery ATK.
Requires
Shield.
[Lv 1]: ATK 80%, Range: 3 cells
[Lv 2]: ATK 160%, Range: 5 cells
[Lv 3]: ATK 240%, Range: 7 cells
[Lv 4]: ATK 320%, Range: 9 cells
[Lv 5]: ATK 400%, Range: 11 cells
253.png Holy Cross
Max Level: 10
Requirement: Faith 7
Skill Form: Active
Type: Physical Melee
Property: Holy
Target: Enemy
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Strike an enemy in a cross motion,
hitting them with Holy property damage.
There is a (3 x SkillLv)% chance to cause the
Blind status to any enemies hit.
Damage is increased when using a
Two Handed weapon.
[Lv 1]: One Hand ATK 135%, Two Hand 270%
[Lv 2]: One Hand ATK 170%, Two Hand 340%
[Lv 3]: One Hand ATK 205%, Two Hand 410%
[Lv 4]: One Hand ATK 240%, Two Hand 480%
[Lv 5]: One Hand ATK 275%, Two Hand 550%
[Lv 6]: One Hand ATK 310%, Two Hand 620%
[Lv 7]: One Hand ATK 345%, Two Hand 690%
[Lv 8]: One Hand ATK 380%, Two Hand 760%
[Lv 9]: One Hand ATK 415%, Two Hand 830%
[Lv 10]: One Hand ATK 450%, Two Hand 900%
259.png Iron Hand
Max Level: 10
Requirement: Demon Bane 10,
Divine Protection 10

Skill Form: Passive
Description: Increases Mastery ATK with Bare
Hands
and Knuckle class weapons.
[Lv 1]: Mastery ATK +3
[Lv 2]: Mastery ATK +6
[Lv 3]: Mastery ATK +9
[Lv 4]: Mastery ATK +12
[Lv 5]: Mastery ATK +15
[Lv 6]: Mastery ATK +18
[Lv 7]: Mastery ATK +21
[Lv 8]: Mastery ATK +24
[Lv 9]: Mastery ATK +27
[Lv 10]: Mastery ATK +30
261.png Call Spirits
Max Level: 5
Requirement: Iron Hand 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: None
Cool Down: None
Description: Summons a Spirit Sphere,
which can be used to amplify different
skill abilities. Each
Spirit Sphere adds
3
Mastery ATK.
[Lv 1]: Maximum Spirit Spheres: 1
[Lv 2]: Maximum Spirit Spheres: 2
[Lv 3]: Maximum Spirit Spheres: 3
[Lv 4]: Maximum Spirit Spheres: 4
[Lv 5]: Maximum Spirit Spheres: 5
262.png Absorp Spirits
Max Level: 1
Requirement: Call Spirits 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Absorbs certain amount of
SP from a Spirit Sphere, which can be
stolen from other
Monks during PvP and
WoE. When used on monsters, this skill
has a 20% chance to give the caster an
amount of
SP that is determined by the
level of the targeted monster.
Ineffective against
Boss monsters and
WoE Guardians.
270.png Explosion Spirits
Max Level: 5
Requirement: Absorp Spirits 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Temporarily increases
caster's
Critical rate for 180 seconds.
During the
Explosion Spirits
status,
SP regen is reduced by 50%.
Consumes 5
Spirit Spheres.
[Lv 1]: Critical +10
[Lv 2]: Critical +12.5
[Lv 3]: Critical +15
[Lv 4]: Critical +17.5
[Lv 5]: Critical +20
365.png Magic Crasher
Max Level: 1
Requirement: Increase SP Recovery 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 0.06s Fixed / 0.24s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Inflicts Neutral elemental
damage that is equal to the
MATK of the
caster and is affected by the
target's
Defense.
401.png Dangerous Soul Collect (Zen)
Max Level: 1
Requirement: Explosion Spirits 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Summons 5 Spirit Spheres at
once. The
Fixed Casting Time of this skill is
1 second.
5075.png Breakthrough
Max Level: 5
Skill Form: Passive
Description: Extreme physical skills obtained
through steady training.
MaxHP, MaxSP, Mastery ATK
and
Healing amount increases per level.
[Lv 1]: Mastery ATK +15, MaxHP +350,
MaxSP +30, Healing Amount +2%

[Lv 2]: Mastery ATK +30, MaxHP +700
MaxSP +60, Healing Amount +4%

[Lv 3]: Mastery ATK +45, MaxHP +1050
MaxSP +90, Healing Amount +6%

[Lv 4]: Mastery ATK +60, MaxHP +1400
MaxSP +120, Healing Amount +8%

[Lv 5]: Mastery ATK +100, MaxHP +2000
MaxSP +200, Healing Amount +10%
5076.png Angel, Help me!
Max Level: 1
Skill Form: Active
Type: Recovery
Target: Caster and Party Members
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 300s
Description: I can feel the angel's desire to save
Novices in crisis. Recovers HP and SP
of party members within 15x15 including caster.

[Lv 1]: HP Recovery per second: 1000,
SP Recovery per second: 350,
Lasts 20 seconds, Cooldown: 300 seconds
5077.png Transcendence
Max Level: 5
Skill Form: Passive
Description: Extreme mental skills obtained
through steady training.
MaxHP, MaxSP, MATK
and
Healing amount increases per level.
[Lv 1]: MATK +15, MaxHP +350, MaxSP +30,
Healing Amount +2%

[Lv 2]: MATK +30, MaxHP +700, MaxSP +60,
Healing Amount +4%

[Lv 3]: MATK +45, MaxHP +1050, MaxSP +90,
Healing Amount +6%

[Lv 4]: MATK +60, MaxHP +1400, MaxSP +120,
Healing Amount +8%

[Lv 5]: MATK +100, MaxHP +2000, MaxSP +200,
Healing Amount +10%

Hyper Novice

Skills
5449.png Self Study Tactics
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Improves the knowledge of
physical techniques, increasing
P.ATK and
the damage of various physical skills.
Increases damage of
Double Bowling Bash,
Mega Sonic Blow, Spiral Pierce Max
by (Skill Level +5)% and
Shield Chain Rush by (Skill Level x2+10)%.
[Lv 1]: P.ATK +1
[Lv 2]: P.ATK +2
[Lv 3]: P.ATK +3
[Lv 4]: P.ATK +4
[Lv 5]: P.ATK +5
[Lv 6]: P.ATK +6
[Lv 7]: P.ATK +7
[Lv 8]: P.ATK +8
[Lv 9]: P.ATK +9
[Lv 10]: P.ATK +10
5450.png Self Study Sorcery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Improves the knowledge of
magical techniques, increasing
S.MATK and
the damage of various magical skills.
Increases damage of
Meteor Storm Buster
(Fall Damage),
Jupitel Thunderstorm,
Jack Frost Nova (Explosion Damage),
Hell's Drive, Ground Gravitation
(Gravitation Field Damage) by (Skill Level)% and
Napalm Vulcan Strike by (Skill Level x2)%.
[Lv 1]: S.MATK +1
[Lv 2]: S.MATK +2
[Lv 3]: S.MATK +3
[Lv 4]: S.MATK +4
[Lv 5]: S.MATK +5
[Lv 6]: S.MATK +6
[Lv 7]: S.MATK +7
[Lv 8]: S.MATK +8
[Lv 9]: S.MATK +9
[Lv 10]: S.MATK +10
5451.png Double Bowling Bash
Max Level: 10
Requirement: Self Study Tactics 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.7s
Cool Down: 1s
Recover: 3 AP
Description: Inflicts melee physical damage
to the target and surrounding enemies within
9x9 cells and knocks them back.
The number of attacks increases according
to the number of enemies within range,
and attacks up to 5 times.
Damage is additionaly increased according
to the
Self Study Tactics skill level,
the caster's
Base Level and POW.
The weapon can't be swapped for
1 second after using this skill.

[Lv 1]: ATK 650+(Tactics Lv x3)% per Hit
[Lv 2]: ATK 1050+(Tactics Lv x6)% per Hit
[Lv 3]: ATK 1450+(Tactics Lv x9)% per Hit
[Lv 4]: ATK 1850+(Tactics Lv x12)% per Hit
[Lv 5]: ATK 2250+(Tactics Lv x15)% per Hit
[Lv 6]: ATK 2650+(Tactics Lv x18)% per Hit
[Lv 7]: ATK 3050+(Tactics Lv x21)% per Hit
[Lv 8]: ATK 3450+(Tactics Lv x24)% per Hit
[Lv 9]: ATK 3850+(Tactics Lv x27)% per Hit
[Lv10]: ATK 4250+(Tactics Lv x30)% per Hit
5452.png Mega Sonic Blow
Max Level: 10
Requirement: Double Bowling Bash 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 0.35s
Recover: 2 AP
Description: Inflicts powerful melee physical
damage to the target and has a chance to
inflict
Stun status.
The
Stun chance and duration are affected
by target's resistance to status abnormalities.
Doubles damage to the target whose
HP is less than 50%.
Damage is additionaly increased according
to the
Self Study Tactics skill level,
the caster's
Base Level and POW and
has a chance to inflict half of the total
Critical Damage based on the caster's
Critical chance.
[Lv 1]: ATK 1650+(Self Study Tactics Lv x5)%
[Lv 2]: ATK 2400+(Self Study Tactics Lv x10)%
[Lv 3]: ATK 3150+(Self Study Tactics Lv x15)%
[Lv 4]: ATK 3900+(Self Study Tactics Lv x20)%
[Lv 5]: ATK 4650+(Self Study Tactics Lv x25)%
[Lv 6]: ATK 5400+(Self Study Tactics Lv x30)%
[Lv 7]: ATK 6150+(Self Study Tactics Lv x35)%
[Lv 8]: ATK 6900+(Self Study Tactics Lv x40)%
[Lv 9]: ATK 7650+(Self Study Tactics Lv x45)%
[Lv10]: ATK 8400+(Self Study Tactics Lv x50)%
5453.png Shield Chain Rush
Max Level: 10
Requirement: Self Study Tactics 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.3s Fixed / 1.2s Variable
After Cast Delay: 0.5s
Cool Down: 0.35s
Recover: 2 AP
Description: Throws a shield, inflicting
ranged physical damage at the target and
surrounding enemies within 9x9 cells.
Enemies hit have their
Movement Speed
decreased by 20% for 5 seconds and the
damage received by them is increased by 10%
(excluding
Boss class monsters).
Damage is additionaly increased according
to the
Self Study Tactics skill level,
the caster's
Base Level and POW.
The weapon can't be swapped for
1.2 seconds after using this skill.
Requires a
Shield.
[Lv 1]: ATK 1900+(Self Study Tactics Lv x3)%
[Lv 2]: ATK 2950+(Self Study Tactics Lv x6)%
[Lv 3]: ATK 4000+(Self Study Tactics Lv x9)%
[Lv 4]: ATK 5050+(Self Study Tactics Lv x12)%
[Lv 5]: ATK 6100+(Self Study Tactics Lv x15)%
[Lv 6]: ATK 7150+(Self Study Tactics Lv x18)%
[Lv 7]: ATK 8200+(Self Study Tactics Lv x21)%
[Lv 8]: ATK 9250+(Self Study Tactics Lv x24)%
[Lv 9]: ATK 10300+(Self Study Tactics Lv x27)%
[Lv10]: ATK 11350+(Self Study Tactics Lv x30)%
5454.png Spiral Pierce Max
Max Level: 10
Requirement: Shield Chain Rush 7
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.3s Fixed / 1s Variable
After Cast Delay: 0.5s
Cool Down: 0.35s
Recover: 2 AP
Description: Inflicts ranged physical damage
with a powerful spinning stab to a target.
Enemies hit become
immobilized for 2 seconds.
(Excludig
Boss class monsters.)
The damage factor depends on the target's size.
(Small: x1.5 / Medium: x1.3 / Large: x1.2)
Damage is additionaly increased according
to the
Self Study Tactics skill level,
the caster's
Base Level and POW.
[Lv 1]: ATK (2500+
(Self Study Tactics Lv x3)x Damage Factor)%

[Lv 2]: ATK (4000+
(Self Study Tactics Lv x6)x Damage Factor)%

[Lv 3]: ATK (5500+
(Self Study Tactics Lv x9)x Damage Factor)%

[Lv 4]: ATK (7000+
(Self Study Tactics Lv x12)x Damage Factor)%

[Lv 5]: ATK (8500+
(Self Study Tactics Lv x15)x Damage Factor)%

[Lv 6]: ATK (10000+
(Self Study Tactics Lv x18)x Damage Factor)%

[Lv 7]: ATK (11500+
(Self Study Tactics Lv x21)x Damage Factor)%

[Lv 8]: ATK (13000+
(Self Study Tactics Lv x24)x Damage Factor)%

[Lv 9]: ATK (14500+
(Self Study Tactics Lv x27)x Damage Factor)%

[Lv 10]: ATK (16000+
(Self Study Tactics Lv x30)x Damage Factor)%
5455.png Meteor Storm Buster
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: (Lv10) 3s
Recover: 3 AP
Description: Drops meteorites at random
locations within 9x9 cells on the ground,
inflicting
Fire elemental magic damage
to enemies within 5x5 cells and has a chance
to inflict
Stun status.
Afterwards, it explodes, inflicting secondary
Fire elemental magic damage.
The
Stun chance and duration are affected
by the target's resistance to status abnormalities.
Damage is additionaly increased according to
the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
The number of meteorites ranges from 3~6
depending on the skill level.

[Lv 1]: MATK 620+(Sorcery Lv x5)%
Explosion: MATK 610+(Sorcery Lv x5)%, AoE: 7x7 cells

[Lv 2]: MATK 940+(Sorcery Lv x10)%
Explosion: MATK 770+(Sorcery Lv x10)%, AoE: 7x7 cells

[Lv 3]: MATK 1260+(Sorcery Lv x15)%
Explosion: MATK 930+(Sorcery Lv x15)%, AoE: 7x7 cells

[Lv 4]: MATK 1580+(Sorcery Lv x20)%
Explosion: MATK 1090+(Sorcery Lv x20)%, AoE: 7x7 cells

[Lv 5]: MATK 1900+(Sorcery Lv x25)%
Explosion: MATK 1250+(Sorcery Lv x25)%, AoE: 7x7 cells

[Lv 6]: MATK 2220+(Sorcery Lv x30)%
Explosion: MATK 1410+(Sorcery Lv x30)%, AoE: 7x7 cells

[Lv 7]: MATK 2540+(Sorcery Lv x35)%
Explosion: MATK 1570+(Sorcery Lv x35)%, AoE: 7x7 cells

[Lv 8]: MATK 2860+(Sorcery Lv x40)%
Explosion: MATK 1730+(Sorcery Lv x40)%, AoE: 9x9 cells

[Lv 9]: MATK 3180+(Sorcery Lv x45)%
Explosion: MATK 1890+(Sorcery Lv x45)%, AoE: 9x9 cells

[Lv 10]: MATK 3500+(Sorcery Lv x50)%
Explosion: MATK 2050+(Sorcery Lv x50)%, AoE: 9x9 cells

5456.png Jupitel Thunderstorm
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / (Lv10)2s Variable
After Cast Delay: 0.5s
Cool Down: 1.8s
Recover: 2 AP
Description: Fires a highly concentrated
lightning ball, inflicting
Wind elemental magic
damage at the target and surrounding enemies.
Damage is additionaly increased according
to the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
[Lv 1]: MATK 1800+(Sorcery Lv x3)%
AoE: 5x5 cells

[Lv 2]: MATK 3600+(Sorcery Lv x6)%
AoE: 5x5 cells

[Lv 3]: MATK 5400+(Sorcery Lv x9)%
AoE: 5x5 cells

[Lv 4]: MATK 7200+(Sorcery Lv x12)%
AoE: 5x5 cells

[Lv 5]: MATK 9000+(Sorcery Lv x15)%
AoE: 7x7 cells

[Lv 6]: MATK 10800+(Sorcery Lv x18)%
AoE: 7x7 cells

[Lv 7]: MATK 12600+(Sorcery Lv x21)%
AoE: 7x7 cells

[Lv 8]: MATK 14400+(Sorcery Lv x24)%
AoE: 7x7 cells

[Lv 9]: MATK 16200+(Sorcery Lv x27)%
AoE: 9x9 cells

[Lv 10]: MATK 18000+(Sorcery Lv x30)%
AoE: 9x9 cells
5457.png Jack Frost Nova
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1.5s Fixed / (Lv10) 2.5s Variable
After Cast Delay: 0.5s
Cool Down: 3s
Recover: 3 AP
Description: Creates an ice sphere on the ground
and inflicts
Water elemental magic damage
to enemies within range. The ice sphere creates
a strong explosion, inflicting additional
Water elemental magic damage
to enemies within range every 0.3 seconds,
and
Bitter Cold effect for 5 seconds.
Bitter Cold:
Increases Damage received from
Water
elemental attacks by 15%.
(Does not apply to
Boss class monsters.)
Damage is additionaly increased according to
the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
The AoE is 7x7 cells for skill level 1~5
and 9x9 cells for skill level 6~10.

[Lv 1]: MATK 200+(Sorcery Lv x3)%
Explosion: MATK 900+(Sorcery Lv x3)% per Hit

[Lv 2]: MATK 400+(Sorcery Lv x6)%
Explosion: MATK 1400+(Sorcery Lv x6)% per Hit

[Lv 3]: MATK 600+(Sorcery Lv x9)%
Explosion: MATK 1900+(Sorcery Lv x9)% per Hit

[Lv 4]: MATK 800+(Sorcery Lv x12)%
Explosion: MATK 2400+(Sorcery Lv x12)% per Hit

[Lv 5]: MATK 1000+(Sorcery Lv x15)%
Explosion: MATK 2900+(Sorcery Lv x15)% per Hit

[Lv 6]: MATK 1200+(Sorcery Lv x18)%
Explosion: MATK 3400+(Sorcery Lv x18)% per Hit

[Lv 7]: MATK 1400+(Sorcery Lv x21)%
Explosion: MATK 3900+(Sorcery Lv x21)% per Hit

[Lv 8]: MATK 1600+(Sorcery Lv x24)%
Explosion: MATK 4400+(Sorcery Lv x24)% per Hit

[Lv 9]: MATK 1800+(Sorcery Lv x27)%
Explosion: MATK 4900+(Sorcery Lv x27)% per Hit

[Lv 10]: MATK 2000+(Sorcery Lv x30)%
Explosion: MATK 5400+(Sorcery Lv x30)% per Hit
5458.png Hell's Drive
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 1s Fixed / 0.95s Variable
After Cast Delay: 1s
Cool Down: (Lv 10) 0.7s
Recover: 1 AP
Description: Twists the ground around you
to inflict
Earth elemental magic
damage to enemies within range.
Damage is additionaly increased according
to the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
[Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)%
AoE: 3x3 cells

[Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)%
AoE: 3x3 cells

[Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)%
AoE: 3x3 cells

[Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)%
AoE: 5x5 cells

[Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)%
AoE: 5x5 cells

[Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)%
AoE: 5x5 cells

[Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)%
AoE: 7x7 cells

[Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)%
AoE: 7x7 cells

[Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)%
AoE: 7x7 cells

[Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)%
AoE: 9x9 cells
5459.png Ground Gravitation
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 1.5s Fixed / (Lv10)5s Variable
After Cast Delay: (Lv10) 1s
Cool Down: 5s
Recover: 5 AP
Description: Spreads a powerful gravitational
field around you, which inflicts
Neutral
elemental magic damage due to strong impact
to enemies within range. The gravitational field
lasts for 5 seconds and inflicts additional
Neutral elemental magic damage to
enemies within range every 0.5 seconds.
During it's duration, it applies
Gravitational Field effect to the targets.
Gravitational Field:
Decreases Movement Speed and increases
received Physical and Magical Damage by 10%.
(Does not apply to
Boss class monsters.)
Damage is additionaly increased according
to the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
[Lv 1]:
MATK 4500+(Sorcery Lv x4)%, AoE: 5x5
Field: MATK 1500+(Sorcery Lv x2)% per Hit

[Lv 2]:MATK 6000+(Sorcery Lv x8)%, AoE: 5x5
Field: MATK 2200+(Sorcery Lv x4)% per Hit

[Lv 3]:MATK 7500+(Sorcery Lv x12)%, AoE: 5x5
Field: MATK 2900+(Sorcery Lv x6)% per Hit

[Lv 4]:MATK 9000+(Sorcery Lv x16)%, AoE: 7x7
Field: MATK 3600+(Sorcery Lv x8)% per Hit

[Lv 5]:MATK 10500+(Sorcery Lv x20)%, AoE: 7x7
Field: MATK 4300+(Sorcery Lv x10)% per Hit

[Lv 6]:MATK 12000+(Sorcery Lv x24)%, AoE: 7x7
Field: MATK 5000+(Sorcery Lv x12)% per Hit

[Lv 7]:MATK 13500+(Sorcery Lv 28x)%, AoE: 9x9
Field: MATK 5700+(Sorcery Lv x14)% per Hit

[Lv 8]:MATK 15000+(Sorcery Lv x32)%, AoE: 9x9
Field: MATK 6400+(Sorcery Lv x16)% per Hit

[Lv 9]:MATK 16500+(Sorcery Lv x36)%, AoE: 9x9
Field: MATK 7100+(Sorcery Lv x18)% per Hit

[Lv 10]:MATK 18000+(Sorcery Lv x40)%, AoE: 9x9
Field: MATK 7800+(Sorcery Lv x20)% per Hit
5460.png Napalm Vulcan Strike
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: 1s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: 0.3s
Recover: 2 AP
Description: Unleashes a strong wave attack
through telekinesis on a target and enemies
within a 7x7 cell range around it, inflicting
Ghost elemental magic damage
and has a chance to inflict
Curse status.
The
Curse status and duration are affected
by the target's resistance to status abnormalities.
Damage is additionaly increased according
to the
Self Study Sorcery skill level,
the caster's
Base Level and SPL.
[Lv 1]: MATK 1000+(Self Study Sorcery Lv x4)%
[Lv 2]: MATK 1650+(Self Study Sorcery Lv x8)%
[Lv 3]: MATK 2300+(Self Study Sorcery Lv x12)%
[Lv 4]: MATK 2950+(Self Study Sorcery Lv x16)%
[Lv 5]: MATK 3600+(Self Study Sorcery Lv x20)%
[Lv 6]: MATK 4250+(Self Study Sorcery Lv x24)%
[Lv 7]: MATK 4900+(Self Study Sorcery Lv x28)%
[Lv 8]: MATK 5550+(Self Study Sorcery Lv x32)%
[Lv 9]: MATK 6200+(Self Study Sorcery Lv x36)%
[Lv 10]: MATK 6850+(Self Study Sorcery Lv x40)%
5461.png Breaking Limit
Max Level: 1
Requirement: Double Bowling Bash 7,\n Shield Chain Rush 7, Mega Sonic Blow 7,\n Spiral Pierce Max 7
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 60s
AP Cost: 150
Dispellable: No
Description: Break through one's own physical
limits to exert powerful physical power.
Increases the damge of
Double Bowling Bash,
Mega Sonic Blow, Shield Chain Rush
and
Spiral Pierce Max for 300 seconds.
Double Bowling Bash: +120% Damage
Mega Sonic Blow: +100% Damage
Shield Chain Rush: +120% Damage
Spiral Pierce Max: +100% Damage
5462.png Rule Break
Max Level: 1
Requirement: Meteor Storm Buster 5,\n Jupitel Thunderstorm 5, Jack Frost Nova 5,\n Hell's Drive 5, Ground Gravitation 5,\n Napalm Vulcan Strike 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 60s
AP Cost: 150
Dispellable: No
Description: Break through one's own magical
limits to exert powerful magical power.
Increases the damge of
Meteor Storm Buster,
Jupitel Thunderstorm, Jack Frost Nova,
Hell's Drive, Ground Gravitation
and
Napalm Vulcan Strike for 300 seconds.
Meteor Storm Buster: +50% Damage
Jupitel Thunderstorm: +70% Damage
Jack Frost Nova: +70% Damage
Hell's Drive: +70% Damage
Ground Gravitation: +50% Damage
Napalm Vulcan Strike: +40% Damage
5505.png Overcoming Crisis
Max Level: 5
Requirement: Self Study Tactics Lv 5,\n Self Study Sorcery Lv 5
Skill Form: Active (AP)
Type: Supportive
Target: Caster
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: None
Cool Down: 60s
AP Cost: 50
Dispellable: No
Description: Increases HP for 300 seconds.
Upon casting, immediately recovers HP, and
P.ATK & S.MATK increase for the duration.

[Lv 1]: MHP +15000, P.ATK & S.MATK +3
[Lv 2]: MHP +30000, P.ATK & S.MATK +6
[Lv 3]: MHP +45000, P.ATK & S.MATK +9
[Lv 4]: MHP +60000, P.ATK & S.MATK +12
[Lv 5]: MHP +75000, P.ATK & S.MATK +15