Elemental Master: Difference between revisions
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== | ==When do I change job?== | ||
{| class="wikitable mw-collapsible" style="width: | # As Novice job level 10 you can change to Magician. | ||
|- style="background-color: #CA80A2;text-align: center;" | # As Magician job level 40-50 you can change to Sage. | ||
| style="width: | # As Sage base level 99 and job level 50 you can do rebirth. | ||
| style="width: | # As rebirth Novice job level 10 you can change to Magician. | ||
| style="width: | # As Magician job level 40-50 you can change to 2nd class Professor. | ||
# As Professor base level 99 and job level 70 you can change to 3rd class Sorcerer. | |||
# As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master. | |||
== Magician == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Skills | |||
|- | |||
| style="width:30%;"| {{#skillDesc:9}} | |||
| style="width:30%;"| {{#skillDesc:10}} | |||
| style="width:30%;"| {{#skillDesc:11}} | |||
|- | |||
| {{#skillDesc:12}} | |||
| {{#skillDesc:13}} | |||
| {{#skillDesc:14}} | |||
|- | |||
| {{#skillDesc:15}} | |||
| {{#skillDesc:16}} | |||
| {{#skillDesc:17}} | |||
|- | |||
| {{#skillDesc:18}} | |||
| {{#skillDesc:19}} | |||
| {{#skillDesc:20}} | |||
|- | |||
| colspan="3" | {{#skillDesc:21}} | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Quest Skills | |||
|- | |||
| colspan="3" |{{#skillDesc:157}} | |||
|} | |||
== Sage == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Skills | |||
|- | |||
| style="width:30%;"| {{#skillDesc:274}} | |||
| style="width:30%;"| {{#skillDesc:275}} | |||
| style="width:30%;"| {{#skillDesc:276}} | |||
|- | |||
| {{#skillDesc:277}} | |||
| {{#skillDesc:278}} | |||
| {{#skillDesc:279}} | |||
|- | |||
| {{#skillDesc:280}} | |||
| {{#skillDesc:281}} | |||
| {{#skillDesc:282}} | |||
|- | |||
| {{#skillDesc:283}} | |||
| {{#skillDesc:284}} | |||
| {{#skillDesc:285}} | |||
|- | |||
| {{#skillDesc:286}} | |||
| {{#skillDesc:287}} | |||
| {{#skillDesc:288}} | |||
|- | |||
| {{#skillDesc:289}} | |||
| {{#skillDesc:290}} | |||
| {{#skillDesc:93}} | |||
|- | |||
| {{#skillDesc:90}} | |||
| colspan="2" | {{#skillDesc:91}} | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Quest Skills | |||
|- | |- | ||
| colspan=" | | {{#skillDesc:1008}} | ||
| {{#skillDesc:1017}} | |||
| {{#skillDesc:1018}} | |||
|- | |||
| {{#skillDesc:1019}} | |||
| colspan="2" | {{#skillDesc:1007}} | |||
|} | |||
== Professor == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Skills | |||
|- | |- | ||
| | | style="width:30%;"| {{#skillDesc:373}} | ||
| style="width:30%;"| {{#skillDesc:374}} | |||
| style="width:30%;"| {{#skillDesc:375}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:402}} | ||
| {{#skillDesc:403}} | |||
| {{#skillDesc:404}} | |||
|- | |- | ||
| | | {{#skillDesc:405}} | ||
| colspan="2" | {{#skillDesc:482}} | |||
|} | |||
== Sorcerer == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
| | |- style="background-color:#CA80A2;" | ||
| colspan="3" | Skills | |||
|- | |- | ||
| | | style="width:30%;"| {{#skillDesc:5008}} | ||
| style="width:30%;"| {{#skillDesc:2443}} | |||
| style="width:30%;"| {{#skillDesc:2444}} | |||
|- | |- | ||
| | | {{#skillDesc:2445}} | ||
| {{#skillDesc:2446}} | |||
| {{#skillDesc:2447}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:2448}} | ||
| {{#skillDesc:2449}} | |||
| {{#skillDesc:2450}} | |||
|- | |- | ||
| | | {{#skillDesc:2451}} | ||
| {{#skillDesc:2452}} | |||
| {{#skillDesc:2453}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:2454}} | ||
| {{#skillDesc:2455}} | |||
| {{#skillDesc:2456}} | |||
|- | |- | ||
| | | {{#skillDesc:2457}} | ||
| {{#skillDesc:2458}} | |||
| {{#skillDesc:2459}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:2460}} | ||
| {{#skillDesc:2461}} | |||
| {{#skillDesc:2462}} | |||
|- | |- | ||
| | | {{#skillDesc:2463}} | ||
| {{#skillDesc:2464}} | |||
| {{#skillDesc:2465}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:2466}} | ||
| {{#skillDesc:2467}} | |||
| {{#skillDesc:2468}} | |||
|- | |- | ||
| | | colspan="3" | {{#skillDesc:5014}} | ||
|} | |||
== Sorcerer elemental spirits == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;" | |||
| | |||
| | |||
|- | |- | ||
| | | rowspan="2" style="width: 10%;"|Agni | ||
|style="width: 30%" |[[File:A1.gif|center|frameless]] | |||
|style="width: 30%" |[[File:A2.gif|center|frameless]] | |||
|style="width: 30%" |[[File:A3.gif|center|frameless]] | |||
|- | |- | ||
| | |level 1 | ||
|level 2 | |||
|level 3 | |||
| | |||
|- | |- | ||
| | |style="width: 10%" |Passive mode: | ||
|style="width: 30%" |Pyrotechnic: | |||
* Boosts attack (equip) by 60. | |||
* Boosts the damage output of Fire Bolt and Fire Wall. | |||
|style="width: 30%" |Heater: | |||
* Boosts attack (equip) by 120. | |||
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%. | |||
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%. | |||
|style="width: 30%" |Tropic: | |||
* Boosts attack (Equip) by 180. | |||
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano. | |||
|- | |||
|Defensive mode: | |||
|Circle of Fire: | |||
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards. | |||
|Fire Cloak: | |||
* Boosts resistance to Fire property damage by 100%. | |||
* Drops resistance to Water property damage by 100%. | |||
|Fire Mantle: | |||
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell. | |||
|- | |||
|Offensive mode: | |||
|Fire Arrow: | |||
* Sends forth a bolt of fire to inflict low Fire property damage to a single target. | |||
|Fire Bomb: | |||
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target. | |||
Fire Bomb Attack: | |||
* Delivers an explosive strike to inflict Fire property damage to a single target. | |||
|Fire Wave: | |||
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target. | |||
Fire Wave Attack: | |||
* Sends forth a scorching wave to inflict high Fire property damage to a single target. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;" | |||
|- | |||
| rowspan="2" style="width: 10%" | Aqua | |||
|style="width: 30%" |[[File:Q1.gif|center|frameless]] | |||
|style="width: 30%" |[[File:Q2.gif|center|frameless]] | |||
|style="width: 30%" |[[File:67px-El Aqua L.gif|center|frameless]] | |||
|- | |||
|level 1 | |||
|level 2 | |||
|level 3 | |||
|- | |||
|style="width: 10%" |Passive mode: | |||
|style="width: 30%" |Aquaplay: | |||
* Boosts magic attack (Equip) by 40. | |||
* Boosts the damage output of Cold Bolt and Frost Diver. | |||
|style="width: 30%" |Cooler: | |||
* Boosts magic attack (Equip) by 80. | |||
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%. | |||
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%. | |||
|style="width: 30%" |Chilly Air: | |||
* Boosts magic attack (Equip) by 120. | |||
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge. | |||
|- | |||
|Defensive mode: | |||
|Water Screen: | |||
* Enables the summoner to regain 1,000 HP every ten seconds. | |||
* Protects the summoner by taking all of the damage inflicted on them. | |||
|Water Drop: | |||
* Boosts resistance to Water property damage by 100%. | |||
* Drops resistance to Wind property damage by 100%. | |||
|Water Barrier: | |||
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%. | |||
* Drops attack and Flee rate by 30 each inside the barrier. | |||
|- | |- | ||
| | |Offensive mode: | ||
|Ice Needle: | |||
* Sends forth a bolt of ice to inflict low Water property damage to a single target. | |||
|Water Screw: | |||
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target. | |||
Water Screw Attack: | |||
| | * Releases a stream of bubbles to inflict two hits of Water property damage to a single target. | ||
|Tidal Weapon: | |||
* Strikes with a water coated weapon to inflict very high Water property damage to a single target. | |||
* Endows the summoner's weapon and Aqua's arms with the Water property briefly. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;" | |||
|- | |- | ||
| | | rowspan="2" style="width: 10%" |Ventus | ||
|style="width: 30%" |[[File:El Ventus S.gif|center|frameless]] | |||
|style="width: 30%" |[[File:70px-El Ventus M.gif|center|frameless]] | |||
|style="width: 30%" |[[File:104px-El Ventus L.gif|center|frameless]] | |||
|- | |- | ||
| | |level 1 | ||
|level 2 | |||
|level 3 | |||
| | |||
| | |||
|- | |- | ||
| | |style="width: 10%" |Passive mode: | ||
|style="width: 30%" |Gust: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Boost the damage output of Lightening Bolt and Thunderstorm. | |||
|style="width: 30%" |Blast Mine: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%. | |||
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%. | |||
|style="width: 30%" |Wild Storm: | |||
* Boosts attack speed by 5 and shortens FCT by 1 second. | |||
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind. | |||
|- | |- | ||
| | |Defensive mode: | ||
|Wind Step: | |||
* Warps the summoner to a random location a few cells away. | |||
* Boosts movement speed by 100% briefly. | |||
| | |Wind Curtain: | ||
* Boosts resistance to Wind property damage by 100%. | |||
* Drops resistance to Earth property damage by 100%. | |||
|Zephyr: | |||
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage. | |||
* Boosts Flee rate by 25 inside the barrier. | |||
|- | |- | ||
| | |Offensive mode: | ||
|Wind Slash: | |||
* Sends forth a blade of wind to inflict low Wind property damage to a single target. | |||
|Hurricane: | |||
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target. | |||
Hurricane Attack: | |||
* Whips up a vicious tornado to inflict Wind property damage to a single target. | |||
|Typhoon Mist: | |||
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced. | |||
Typhoon Mist Attack: | |||
* Produces a violent squall to inflict three hits of high Wind property damage to a single target. | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;" | |||
|- | |- | ||
| | | rowspan="2" style="width: 10%" |Tera | ||
|style="width: 30%" |[[File:El Tera S.gif|center|frameless]] | |||
|style="width: 30%" |[[File:El Tera M.gif|center|frameless]] | |||
|style="width: 30%" |[[File:El Tera L.gif|center|frameless]] | |||
| | |||
|[ | |||
|- | |- | ||
| | |level 1 | ||
|level 2 | |||
|level 3 | |||
|- | |- | ||
| | |style="width: 10%" |Passive mode: | ||
|style="width: 30%" |Petrology: | |||
* Boosts maximum HP by 5%. | |||
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse. | |||
| | |style="width: 30%" |Cursed Soil: | ||
* Boosts maximum HP by 10%. | |||
| | * Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%. | ||
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%. | |||
|style="width: 30%" |Upheaval: | |||
* Boosts maximum HP by 15%. | |||
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | |||
* Grants a 50% chance of not consuming a Green Live when using Endow Quake. | |||
|- | |- | ||
| | |Defensive mode: | ||
|Solid Skin: | |||
* Boosts maximum HP by 2,000. | |||
* Boosts defense. | |||
|Stone Shield: | |||
* Boosts resistance to Earth property damage by 100%. | |||
* Drops resistance to Fire property damage by 100%. | |||
|Power of Gaia: | |||
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses. | |||
* Boosts maximum HP by 20% inside the barrier. | |||
* Boosts defense inside the barrier. | |||
* Slows down movement speed inside the barrier. | |||
|- | |- | ||
| | |Offensive mode: | ||
|Stone Hammer: | |||
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned. | |||
|Rock Crusher: | |||
| | |||
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%. | |||
| | Rock Crusher Attack: | ||
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense. | |||
|Stone Rain: | |||
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned. | |||
|} | |||
==Elemental Master== | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | |||
|- style="background-color:#CA80A2;" | |||
| colspan="3" | Skills | |||
|- | |- | ||
| | | style="width:30%;"| {{#skillDesc:5365}} | ||
| style="width:30%;"| {{#skillDesc:5366}} | |||
| style="width:30%;"| {{#skillDesc:5367}} | |||
|- | |- | ||
| | | {{#skillDesc:5368}} | ||
| {{#skillDesc:5369}} | |||
| {{#skillDesc:5370}} | |||
| | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:5371}} | ||
| {{#skillDesc:5372}} | |||
| {{#skillDesc:5373}} | |||
|- | |- | ||
| | | {{#skillDesc:5381}} | ||
| {{#skillDesc:5379}} | |||
| {{#skillDesc:5375}} | |||
| | |||
|- | |- | ||
| | | {{#skillDesc:5376}} | ||
| {{#skillDesc:5377}} | |||
| {{#skillDesc:5378}} | |||
|- | |- | ||
| | | {{#skillDesc:5374}} | ||
| {{#skillDesc:5380}} | |||
|{{#skilldesc:6517}} | |||
| | |||
|} | |} | ||
== High elemental spirit skills == | |||
{| class="wikitable mw-collapsible" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| style="width: 70%;background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%. | | style="width: 70%;background-color:#F79A9A;" colspan="3" |'''Fire spirit "Ardor"''' <br>Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%. | ||
| style="width: 20%;background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]] | | style="width: 20%;background-color:#F79A9A;" | [[File:Ardor.png|right|frameless]] | ||
|- | |- | ||
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br> | | style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br> | ||
1. Increases Fire Bolt damage of summoner by | 1. Increases Fire Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to fire. | ||
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br> | |||
3. Endows Psychic Wave property to fire. | |||
| style="width: 33%;background-color:#F79A9A;" | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br> | | style="width: 33%;background-color:#F79A9A;" | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br> | ||
1. Enchants summoner's armor with fire property.<br> | 1. Enchants summoner's armor with fire property.<br>2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br> | ||
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br> | |||
| style="width: 33%;background-color:#F79A9A;" colspan="2" |<u>Flame Rock [Spirit Control level 3 : offensive mode]</u> <br> | | style="width: 33%;background-color:#F79A9A;" colspan="2" |<u>Flame Rock [Spirit Control level 3 : offensive mode]</u> <br> | ||
Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
Line 311: | Line 420: | ||
|- | |- | ||
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br> | | style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br> | ||
1. Increases Cold Bolt damage of summoner by | 1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead) | ||
2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead) | |||
3. Endows Psychic Wave property to water. | 3. Endows Psychic Wave property to water. | ||
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br> | | style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br> | ||
1. Enchants summoner's armor with water property.<br> | 1. Enchants summoner's armor with water property.<br>2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%. | ||
2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%. | |||
| style="width: 33%;background-color:#A5C5FA;" colspan="2" |<u>Age of Ice [Spirit Control level 3 : offensive mode]</u><br> | | style="width: 33%;background-color:#A5C5FA;" colspan="2" |<u>Age of Ice [Spirit Control level 3 : offensive mode]</u><br> | ||
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
Line 325: | Line 433: | ||
|- style="background-color:#CFF0DF;" | |- style="background-color:#CFF0DF;" | ||
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u><br> | |<u>Grace Breeze [Spirit Control level 1 : passive mode]</u><br> | ||
1. Increases Lightning Bolt damage of summoner by | 1. Increases Lightning Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to wind. | ||
2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br> | |||
3. Endows Psychic Wave property to wind. | |||
|<u>Eye of Storm [Spirit Control level 2 : defensive mode]</u><br> | |<u>Eye of Storm [Spirit Control level 2 : defensive mode]</u><br> | ||
1. Enchants summoner's armor with wind property.<br> | 1. Enchants summoner's armor with wind property.<br>2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%. | ||
2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%. | |||
| colspan="2" |<u>Storm Wind [Spirit Control level 3 : offensive mode]</u> | | colspan="2" |<u>Storm Wind [Spirit Control level 3 : offensive mode]</u> | ||
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
|- style="background-color:#CBBAA9;" | |- style="background-color:#CBBAA9;" | ||
| colspan="3" |'''Earth spirit " | | colspan="3" |'''Earth spirit "Teremotus"'''<br> | ||
Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%. | Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%. | ||
|[[File:Terremous.png|right|frameless]] | |||
|- style="background-color:#CBBAA9;" | |- style="background-color:#CBBAA9;" | ||
|<u>Earth Care [Spirit Control level 1 : passive mode]</u><br> | |<u>Earth Care [Spirit Control level 1 : passive mode]</u><br> | ||
1. Increases Earth Spike damage of summoner by | 1. Increases Earth Spike damage of summoner by 800%.<br>2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to earth. | ||
2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br> | |||
3. Endows Psychic Wave property to earth. | |||
|<u>Strong Protection [Spirit Control level 2 : defensive mode]</u><br> | |<u>Strong Protection [Spirit Control level 2 : defensive mode]</u><br> | ||
1. Enchants summoner's armor with earth property.<br> | 1. Enchants summoner's armor with earth property.<br>2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%. | ||
2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%. | | colspan="2" |<u>Avalanche [Spirit Control level 3 : offensive mode]</u><br> | ||
|<u>Avalanche [Spirit Control level 3 : offensive mode]</u><br> | |||
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
|- | |- style="background-color:#CF95B3;" | ||
| colspan="3" |'''Poison spirit "Serpens"''' | | colspan="3" |'''Poison spirit "Serpens"''' | ||
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%. | Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%. | ||
|[[File:Serpens.png|right|frameless]] | |||
|- | |- style="background-color:#CF95B3;" | ||
|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u> | |<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u><br> | ||
1. Increases Killing Cloud damage of summoner by 1500%.<br> | |||
1. Increases Killing Cloud damage of summoner by | 2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br> | ||
2. Has a 7% chance to auto-cast Poison Burst level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead) | |||
3. Endows Psychic Wave property to poison. | 3. Endows Psychic Wave property to poison. | ||
|<u>Poison Shield [Spirit Control level 2 : defensive mode]</u> | |<u>Poison Shield [Spirit Control level 2 : defensive mode]</u><br> | ||
1. Enchants summoner's armor with poison property.<br> | |||
1. Enchants summoner's armor with poison property. | |||
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%. | 2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%. | ||
| | | colspan="2" |<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u><br> | ||
<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u> | |||
Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
|} | |} | ||
[[File:EM.png|center|frameless|750x750px|alt=]] |
Latest revision as of 22:14, 14 November 2024
When do I change job?
- As Novice job level 10 you can change to Magician.
- As Magician job level 40-50 you can change to Sage.
- As Sage base level 99 and job level 50 you can do rebirth.
- As rebirth Novice job level 10 you can change to Magician.
- As Magician job level 40-50 you can change to 2nd class Professor.
- As Professor base level 99 and job level 70 you can change to 3rd class Sorcerer.
- As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master.
Magician
Skills | ||
Increase SP Recovery Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Sight Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster. |
Napalm Beat Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK |
Safety Wall Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Aspersio 4, Sanctuary 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv10)0.08s Fixed / 0.32s Variable After Cast Delay: (Lv10)None Cool Down: None Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits |
Soul Strike Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)1.4s Cool Down: None Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption |
Cold Bolt Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATKWater elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption |
Frost Diver Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: (Lv10)0.16s Fixed / 0.64s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65% |
Stone Curse Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: None Cool Down: None From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60% |
Fire Ball Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: 0.7s Cool Down: None Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK |
Fire Wall Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds |
Fire Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Lightning Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Thunder Storm Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 4.5s Variable After Cast Delay: 2s Cool Down: None Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74 | ||
Quest Skills | ||
Energy Coat Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv10)5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. Higher damage means more SP will be drained by the barrier. [SP 100~81%]: -30% Damage, SP Consumption: 3.0% [SP 80~61%]: -24% Damage, SP Consumption: 2.5% [SP 60~41%]: -18% Damage, SP Consumption: 2.0% [SP 40~21%]: -12% Damage, SP Consumption: 1.5% [SP 20~1%]: -6% Damage, SP Consumption: 1.0% |
Sage
Skills | ||
Advanced Book Max Level: 10 Skill Form: Passive Description: Increases Attack Speed and damage with Book class weapons. [Lv 1]: Damage +3, Attack Speed +0.5% [Lv 2]: Damage +6, Attack Speed +1% [Lv 3]: Damage +9, Attack Speed +1.5% [Lv 4]: Damage +12, Attack Speed +2% [Lv 5]: Damage +15, Attack Speed +2.5% [Lv 6]: Damage +18, Attack Speed +3% [Lv 7]: Damage +21, Attack Speed +3.5% [Lv 8]: Damage +24, Attack Speed +4% [Lv 9]: Damage +27, Attack Speed +4.5% [Lv 10]: Damage +30, Attack Speed +5% |
Cast Cancel Max Level: 5 Requirement: Advanced Book 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable while casting a magic spell. Immediately cancels a spell, allowing the caster to take another action without any delay. The higher the skill level, the lower the SP consumption of the casting skill. [Lv 1]: SP Consumption: 90% [Lv 2]: SP Consumption: 70% [Lv 3]: SP Consumption: 50% [Lv 4]: SP Consumption: 30% [Lv 5]: SP Consumption: 10% |
Magic Rod Max Level: 5 Requirement: Advanced Book 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: None Description: Upon being attacked with a skill, using Magic Rod in the correct moment has a chance of absorbing the SP that the enemy has used for the skill to the caster instead of damage. Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful. [Lv 1]: Timing: 0.4 seconds, SP Absorption: 20% [Lv 2]: Timing: 0.6 seconds, SP Absorption: 40% [Lv 3]: Timing: 0.8 seconds, SP Absorption: 60% [Lv 4]: Timing: 1.0 second, SP Absorption: 80% [Lv 5]: Timing: 1.2 seconds, SP Absorption: 100% |
Spell Breaker Max Level: 5 Requirement: Magic Rod 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 2% of the enemy's HP. At skill 5 and above, half of this HP damage is absorbed by the caster. HP cannot be drained from Boss monsters and WoE Guardians, but this skill does have 10% chance of interrupting Boss monster spells. [Lv 1]: SP Absorption: 0% [Lv 2]: SP Absorption: 25% [Lv 3]: SP Absorption: 50% [Lv 4]: SP Absorption: 75% [Lv 5]: SP Absorption: 100% |
Free Cast Max Level: 10 Requirement: Cast Cancel 1 Skill Form: Passive Description: Enables moving and attacking during the casting of magic spells. [Lv 1]: Movement Speed: 30%, Attack Speed: 55% [Lv 2]: Movement Speed: 35%, Attack Speed: 60% [Lv 3]: Movement Speed: 40%, Attack Speed: 65% [Lv 4]: Movement Speed: 45%, Attack Speed: 70% [Lv 5]: Movement Speed: 50%, Attack Speed: 75% [Lv 6]: Movement Speed: 55%, Attack Speed: 80% [Lv 7]: Movement Speed: 60%, Attack Speed: 85% [Lv 8]: Movement Speed: 65%, Attack Speed: 90% [Lv 9]: Movement Speed: 70%, Attack Speed: 95% [Lv 10]: Movement Speed: 75%, Attack Speed: 100% |
Auto Spell Max Level: 10 Requirement: Free Cast 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 3s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. Spells that are auto cast through Auto Spell only consume 2/3 of the required SP and are cast at half of the skill level of Auto Spell. The amount of spells which will be casted and the chance to autocast depends on your Auto Spells skill level. If the learned skill level of a spell is lower than the half of Auto Spell, autocast the learned skill level instead. Spells that are not learned by the caster can't be casted. [Lv 1]: Chance: 2%, added Fire/+Cold/+Lightning Bolt [Lv 2]: Chance: 4% [Lv 3]: Chance: 6% [Lv 4]: Chance: 8%, added Spells: Soul Strike+Fire Ball [Lv 5]: Chance: 10% [Lv 6]: Chance: 12% [Lv 7]: Chance: 14%, added Spells: Frost Diver+Earth Spike [Lv 8]: Chance: 16% [Lv 9]: Chance: 18% [Lv 10]: Chance: 20%, added Spells: Thunder Storm+Heavens Drive |
Flame Launcher Max Level: 5 Requirement: Fire Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Fire elemental and increases Fire elemental damage per skill level for the skill's duration. Consumes 1 Scarlet Point. [Lv 1]: Lasts 10 minutes, Fire Damage+1% [Lv 2]: Lasts 15 minutes, Fire Damage+2% [Lv 3]: Lasts 20 minutes, Fire Damage+3% [Lv 4]: Lasts 25 minutes, Fire Damage+4% [Lv 5]: Lasts 30 minutes, Fire Damage+5% |
Frost Weapon Max Level: 5 Requirement: Cold Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Water and increases Water elemental damage per skill level for the skill's duration. Consumes 1 Indigo Point. [Lv 1]: Lasts 10 minutes, Water Damage+1% [Lv 2]: Lasts 15 minutes, Water Damage+2% [Lv 3]: Lasts 20 minutes, Water Damage+3% [Lv 4]: Lasts 25 minutes, Water Damage+4% [Lv 5]: Lasts 30 minutes, Water Damage+5% |
Lightning Loader Max Level: 5 Requirement: Lightning Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Wind and increases Wind elemental damage per skill level for the skill's duration. Consumes 1 Yellow Wish Point. [Lv 1]: Lasts 10 minutes, Wind Damage+1% [Lv 2]: Lasts 15 minutes, Wind Damage+2% [Lv 3]: Lasts 20 minutes, Wind Damage+3% [Lv 4]: Lasts 25 minutes, Wind Damage+4% [Lv 5]: Lasts 30 minutes, Wind Damage+5% |
Seismic Weapon Max Level: 5 Requirement: Stone Curse 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Earth and increases Earth elemental damage per skill level for the skill's duration. Consumes 1 Lime Green Point. [Lv 1]: Lasts 10 minutes, Earth Damage+1% [Lv 2]: Lasts 15 minutes, Earth Damage+2% [Lv 3]: Lasts 20 minutes, Earth Damage+3% [Lv 4]: Lasts 25 minutes, Earth Damage+4% [Lv 5]: Lasts 30 minutes, Earth Damage+5% |
Dragonology Max Level: 5 Requirement: Advanced Book 9 Skill Form: Passive Description: Increases resistance, physical and magical damage against Dragon monsters. Mastering this skill will add +3 INT. [Lv 1]: +4% Resistance, +%4 Physical/ +2% Magical Damage, INT +1 [Lv 2]: +8% Resistance, +%8 Physical/ +4% Magical Damage, INT +1 [Lv 3]: +12% Resistance, +%12 Physical/ +6% Magical Damage, INT +2 [Lv 4]: +16% Resistance, +%16 Physical/ +8% Magical Damage, INT +2 [Lv 5]: +20% Resistance, +%20 Physical/ +10% Magical Damage, INT +3 |
Volcano Max Level: 5 Requirement: Flame Launcher 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Fire elemental attacks, as well as the ATK and MATK of Fire elemental targets. Ice Wall and Sage skills that target the ground can't be cast over Volcano. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration. [Lv 1]: Fire Damage +10%, ATK/MATK +10 [Lv 2]: Fire Damage +14%, ATK/MATK +15 [Lv 3]: Fire Damage +17%, ATK/MATK +20 [Lv 4]: Fire Damage +19%, ATK/MATK +25 [Lv 5]: Fire Damage +20%, ATK/MATK +30 |
Deluge Max Level: 5 Requirement: Frost Weapon 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in it's range. This area will also enable the use of Water Ball and Aqua Benedicta. Other Sage skills that target the ground can't be cast over Deluge. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration. [Lv 1]: Water Damage +10%, MaxHP +5% [Lv 2]: Water Damage +14%, MaxHP +9% [Lv 3]: Water Damage +17%, MaxHP +12% [Lv 4]: Water Damage +19%, MaxHP +14% [Lv 5]: Water Damage +20%, MaxHP +15% |
Violent Gale Max Level: 5 Requirement: Lightning Loader 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Wind elemental attacks and the FLEE rate of Wind element targets in it's range. This area will also increase the duration of Fire Wall by 1.5 times. Other Sage skills that target the ground can't be cast over Violent Gale. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration. [Lv 1]: Wind Damage +10%, FLEE +3 [Lv 2]: Wind Damage +14%, FLEE +6 [Lv 3]: Wind Damage +17%, FLEE +9 [Lv 4]: Wind Damage +19%, FLEE +12 [Lv 5]: Wind Damage +20%, FLEE +15 |
Land Protector Max Level: 5 Requirement: Volcano 3, Deluge 3, Violent Gale 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Cast a spell that will block or cancel all ground targeting spells or enchantments. Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector. Consumes 1 Blue Gemstone and 1 Yellow Gemstone. [Lv 1]: Lasts 120 seconds, AoE: 7x7 [Lv 2]: Lasts 165 seconds, AoE: 7x7 [Lv 3]: Lasts 210 seconds, AoE: 9x9 [Lv 4]: Lasts 255 seconds, AoE: 9x9 [Lv 5]: Lasts 300 seconds, AoE: 11x11 |
Dispell Max Level: 5 Requirement: Spell Breaker 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.4s Fixed / 0.46s Variable After Cast Delay: None Cool Down: None Description: Casting Dispell has a chance of canceling all magic effects that have been cast on a target. Success chance is determined by the target's magic defense. If you use level 5, it will succeed 100% regardless. Consumes 1 Yellow Gemstone. [Lv 1]: Success Chance: 60% [Lv 2]: Success Chance: 70% [Lv 3]: Success Chance: 80% [Lv 4]: Success Chance: 90% [Lv 5]: Success Chance: 100% |
dabra Max Level: 10 Requirement: Auto Spell 5, Dispell 1, Land Protector 1 Skill Form: Active Type: Undefined Target: Undefined Cast Time: None After Cast Delay: None Cool Down: None Description: Cast a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra. Consumes 2 Yellow Gemstones, if you are under the Disabled Gemstone Consumption effect you will consume at least 1 Yellow Gemstone. |
Sense Max Level: 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Reveals detailed information about a targeted monster to the caster and members in caster's party. |
Earth Spike Max Level: 5 Requirement: Stone Curse 1 Requirement: Stone Curse 1 Requirement: Seismic Weapon 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5)1.2s Fixed / 3.2s Variable After Cast Delay: 1.4s Cool Down: None Description: Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage. The number of hits increases with the skill level. [Lv 1]: Hits: 1 [Lv 2]: Hits: 2 [Lv 3]: Hits: 3 [Lv 4]: Hits: 4 [Lv 5]: Hits: 5 |
Heaven's Drive Max Level: 5 Requirement: Earth Spike 3 Requirement: Earth Spike 3 Requirement: Earth Spike 1 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv5)0.8s Fixed / 1.9s Variable After Cast Delay: 0.5s Cool Down: None Description: Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area. If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding. [Lv 1]: MATK 125% [Lv 2]: MATK 250% [Lv 3]: MATK 375% [Lv 4]: MATK 500% [Lv 5]: MATK 625% | |
Quest Skills | ||
Elemental Change (Water) Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Consume 1 Elemental Converter (Water Element) to attempt to change target monster's element to Water. This skill requires Elemental Converter items of the correct element and has a chance of failing. |
Elemental Change (Earth) Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Consume 1 Elemental Converter (Earth Element) to attempt to change target monster's element to Earth. This skill requires Elemental Converter items of the correct element and has a chance of failing. |
Elemental Change (Fire) Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Consume 1 Elemental Converter (Fire Element) to attempt to change target monster's element to Fire. This skill requires Elemental Converter items of the correct element and has a chance of failing. |
Elemental Change (Wind) Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 2s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Consume 1 Elemental Converter (Wind Element) to attempt to change target monster's element to Wind. This skill requires Elemental Converter items of the correct element and has a chance of failing. |
Create Elemental Converter Requirement: Finish Quest Skill Form: Active Type: Crafting Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Consume certain items to create an Elemental Converter that will temporarily endow the caster's attacks with an elemental property. There are 4 different kinds of Elemental Converters. Required Items+1 Blank Scroll: Fire Converter: 1 Red Blood Earth Converter: 1 Green Live Wind Converter: 1 Wind of Verdure Water Converter: 1 Crystal Blue |
Professor
Skills | ||
Indulge Max Level: 5 Requirement: Increase SP Recovery 1, Magic Rod 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Consumes an amount of HP equal to 10% of MaxHP to restore an SP amount determined by the skill's level. [Lv 1]: SP +10% [Lv 2]: SP +20% [Lv 3]: SP +30% [Lv 4]: SP +40% [Lv 5]: SP +50% |
Soul Change Max Level: 1 Requirement: Magic Rod 3, Spell Breaker 2 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 3s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Exchanges caster's remaining SP with target's remaining SP. The SP that the caster receives cannot exceed the caster's MaxSP limit. |
Soul Burn Max Level: 5 Requirement: Cast Cancel 5, Magic Rod 3, Dispell 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Casts a spell that has the chance of draining the target's SP. At level 5, this skill will also inflict an amount of damage equal to double of the caster's remaining SP. However, if this skill fails, this damage will be received by the caster. Soul Burn is only enabled in WoE and PvP maps, and has a 15 second delay after each use. [Lv 1]: 40% Success Rate [Lv 2]: 50% Success Rate [Lv 3]: 60% Success Rate [Lv 4]: 70% Success Rate [Lv 5]: 70% Success Rate |
Mind Breaker Max Level: 5 Requirement: Increase SP Recovery 3, Soul Burn 2 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: 1.2s Cool Down: None Description: Induces mental turmoil in an enemy that will reduce it's MDEF, but will also increases it's MATK. This skill's level affects the success rate. [Lv 1]: MATK +20%, MDEF -12% [Lv 2]: MATK +40%, MDEF -24% [Lv 3]: MATK +60%, MDEF -36% [Lv 4]: MATK +80%, MDEF -48% [Lv 5]: MATK +100%, MDEF -60% |
Memorize (Foresight) Max Level: 1 Requirement: Advanced Book 5, Auto Spell 1, Free Cast 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Reduces Casting Time for 5 skills by half. This skill is canceled when caster dies, but otherwise it has no duration. Memorize's Casting Time, which is unaffected by DEX, is 2.5 seconds. |
Wall of Fog (Blinding Mist) Max Level: 1 Requirement: Violent Gale 2, Deluge 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Creates a wall of fog in a 5x3 cell area that will cause the Blind status on players and monsters. All long ranged attacks targeted at players within the skill's range will have a greater chance of missing and have reduced damage. Negative effects only apply to monsters in normal fields, but will also apply to players in PvP zones. |
Spider Web (Fiber Lock) Max Level: 1 Requirement: Dragonology 4 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Shoots a spider web that will bind and immobilize a target and decrease it's FLEE rate by half for 8 seconds. Fire elemental attacks will cause double damage on Fiber Locked targets and cancel the Fiber Locked status. A maximum of 2 Spider Webs can be shot at once. Consumes 1 Cobweb. |
Double Casting Max Level: 5 Requirement: Auto Spell 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.4s Fixed / 1.6s Variable After Cast Delay: None Cool Down: None Description: Enables the chance of repeating any Bolt skill that is cast for 90 seconds. [Lv 1]: 40% Chance [Lv 2]: 50% Chance [Lv 3]: 60% Chance [Lv 4]: 70% Chance [Lv 5]: 80% Chance |
Sorcerer
Skills | ||
Elemental Shield Max Level: 5 Requirement: Elemental Control 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: None Description: By expending the summoned Elemental's magic, the Sorcerer creates a magical barrier on the cells where the caster and party members are standing on. Magical barrier disappears once it's life reaches 0 or when skill duration ends. Affects self and all party members within Sorcerer's screen. The magical barrier only blocks melee physical damage and the caster's summoned Element disappears on use. Consumes 1 Blue Gemstone |
Fire Walk Max Level: 5 Requirement: Volcano 1 Skill Form: Active Type: Magical Target: Caster Cast Time: 0ss Fixed / 1s Variable After Cast Delay: 1s Cool Down: None Description: Creates a trail of fire behind the caster for 12 sec, dealing Fire elemental damage to enemies that walk on it. Skill level affects damage inflicted. [Lv 1]: Up to 8 cells [Lv 2]: Up to 10 cells [Lv 3]: Up to 12 cells [Lv 4]: Up to 14 cells [Lv 5]: Up to 16 cells |
Electric Walk Max Level: 5 Requirement: Violent Gale 1 Skill Form: Active Type: Magical Target: Caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: None Description: Summons Lightning under your feet for 12 sec, dealing Wind elemental damage to enemies that walk on it. Skill level affects damage inflicted. [Lv 1]: Up to 8 cells [Lv 2]: Up to 10 cells [Lv 3]: Up to 12 cells [Lv 4]: Up to 14 cells [Lv 5]: Up to 16 cells |
Spell Fist Max Level: 10 Requirement: Auto Spell 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1s After Cast Delay: 1s Cool Down: None Description: If the caster uses this skill while casting Fire Bolt, Cold Bolt or Lightening Bolt, the Bolt casting is cancelled but all the bolt's power is concentrated in the caster's hands. While in this state, physical attacks will deal magic damage of the bolt. The amount of damage depends on the skill level. Each attack during the duration of the effect consumes 20 SP, and the effect is dispelled when SP reaches 0 or the duration ends. [Lv 1]: Duration: 45 seconds. [Lv 2]: Duration: 60 seconds. [Lv 3]: Duration: 75 seconds. [Lv 4]: Duration: 90 seconds. [Lv 5]: Duration: 105 seconds. [Lv 6]: Duration: 120 seconds. [Lv 7]: Duration: 135 seconds. [Lv 8]: Duration: 150 seconds. [Lv 9]: Duration: 165 seconds. [Lv 10]: Duration: 180 seconds. |
Earth Grave Max Level: 5 Requirement: Earth Spike 5 Skill Form: Active Type: Magical, AoE Target: Ground Cast Time: (Lv5)1s Fixed / 3s Variable After Cast Delay: 1s Cool Down: 5s Description: Transforms the ground into spears, causing Earth elemental magic damage and Bleeding state to the targets. Damage additionally increases according to the Seismic Weapon skill level as well as the caster's Base Level and INT. Can also cause damage to enemy in Hiding and Cloaking state. [Lv 1]: AoE: 7x7 cells [Lv 2]: AoE: 7x7 cells [Lv 3]: AoE: 7x7 cells [Lv 4]: AoE: 9x9 cells [Lv 5]: AoE: 9x9 cells |
Diamond Dust Max Level: 5 Requirement: Deluge 3 Skill Form: Active Type: Magical, AoE Target: Ground Cast Time: (Lv5)0s Fixed / 7s Variable After Cast Delay: 1s Cool Down: 5s Description: Creates freezing winds in an area which causes Water element magic damage and Crystallization state. The damage increase depends on skill level and Frost Weapon skill level and further increases based on the caster's Base Level and INT. The duration of Crystallization state can be reduced with high VIT. [Lv 1]: AoE: 7x7 cells [Lv 2]: AoE: 7x7 cells [Lv 3]: AoE: 7x7 cells [Lv 4]: AoE: 9x9 cells [Lv 5]: AoE: 9x9 cells |
Poison Buster Max Level: 5 Requirement: Killing Cloud 2 Skill Form: Active Type: Magical, AoE Target: 1 Character Cast Time: (Lv5)0s Fixed / 6s Variable After Cast Delay: 1s Cool Down: 2s Description: Inflicts Poison elemental magic damage to the target and surrounding targets. Targets affected by Poison Cloudwill receive increased damage. Damage additionally increases according to the caster's Base Level and INT. [Lv 1]: MATK 1300%, 1500% (with Poison Cloud) [Lv 2]: MATK 1600%, 2000% (with Poison Cloud) [Lv 3]: MATK 1900%, 2500% (with Poison Cloud) [Lv 4]: MATK 2200%, 3000% (with Poison Cloud) [Lv 5]: MATK 2500%, 3500% (with Poison Cloud) |
Psychic Wave Max Level: 5 Requirement: Dispell 2 Skill Form: Active Type: Magical, AoE Target: Ground Cast Time: (Lv5)0.6s Fixed / 12s Variable After Cast Delay: 1s Cool Down: 5s Description: Fires a wave of psychic energy at targets in an area to deal multiple hits of Neutral elemental magic. If equipped with a Staff or Book the damage will be dealt twice. Damage additionally increases according to the skill level and caster's Base Level and INT. [Lv 1]: AoE: 7x7 cells, Hit 3 times [Lv 2]: AoE: 7x7 cells, Hit 4 times [Lv 3]: AoE: 9x9 cells, Hit 5 times [Lv 4]: AoE: 9x9 cells, Hit 6 times [Lv 5]: AoE: 11x11 cells, Hit 7 times |
Killing Cloud Max Level: 5 Requirement: Heaven's Drive 5 Skill Form: Active Type: Magical, AoE Target: Ground Cast Time: (Lv5)0s Fixed / 3.1s Variable After Cast Delay: 1s Cool Down: 5s Description: Creates a poisonous cloud in a 7x7 area, which will continuously deal Poison element magic damage and cause Poison status for 5 seconds. Targets affected by Killing Cloud, decreases their resistance to Poison attacks. Damage additionally increases according to the caster's Base Level and INT. [Lv 1]: MATK 40%, Poison Resistance: -5% [Lv 2]: MATK 80%, Poison Resistance: -10% [Lv 3]: MATK 120%, Poison Resistance: -15% [Lv 4]: MATK 160%, Poison Resistance: -20% [Lv 5]: MATK 200%, Poison Resistance: -25% |
Striking Max Level: 5 Requirement: Lightning Loader 1, Flame Launcher 1, Frost Weapon 1, Seismic Weapon 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 2s Description: Increase weapon's ATK and Perfect HIT of caster and 1 party member for 90 seconds. Affected target consumes certain amount of SP per second. Can only be used when in a party. [Lv 1]: ATK +20 per Weapon Level, Perfect HIT +30, Consumes 5 SP per second [Lv 2]: ATK +40 per Weapon Level, Perfect HIT +40, Consumes 4 SP per second [Lv 3]: ATK +60 per Weapon Level, Perfect HIT +50, Consumes 3 SP per second [Lv 4]: ATK +80 per Weapon Level, Perfect HIT +60, Consumes 2 SP per second [Lv 5]: ATK +100 per Weapon Level, Perfect HIT +70, Consumes 1 SP per second |
Warmer Max Level: 5 Requirement: Volcano 1, Violent Gale 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv5)1s Fixed / 3s Variable After Cast Delay: 1s Cool Down: 55s Description: Increases the temperature in 7x7 AoE, removing Crystallization, Frozen and Freezing state from targets in range. [Lv 1]: Duration 40 seconds [Lv 2]: Duration 45 seconds [Lv 3]: Duration 50 seconds [Lv 4]: Duration 55 seconds [Lv 5]: Duration 60 seconds |
Extreme Vacuum Max Level: 5 Requirement: Land Protector 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv5)0s Fixed / 3s Variable After Cast Delay: 1s Cool Down: 5s Description: Create a vacuum on a cell that pull all targets to the center. Targets in the area cannot move until the skill duration expires. A high STR reduce the duration of this skill. Some skills ignore the effect of Extreme Vacuum. [Lv 1]: 3x3 AoE, Duration 4 sec. [Lv 2]: 3x3 AoE, Duration 6 sec. [Lv 3]: 5x5 AoE, Duration 8 sec. [Lv 4]: 5x5 AoE, Duration 10 sec. [Lv 5]: 7x7 AoE, Duration 12 sec. |
Varetyr Spear Max Level: 10 Requirement: Seismic Weapon 1, Violent Gale 4 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 3.6s Variable After Cast Delay: 1s Cool Down: 5s Description: Summon a huge lightning spear from the sky and inflict Wind element magic damage to 1 target and surrounding enemies. Has a chance to Stun targets. Damage additionally increases according to the Lightning Loader and Striking skill level as well as the caster's Base Level and INT. [Lv 1]: AoE: 3x3 cells [Lv 2]: AoE: 3x3 cells [Lv 3]: AoE: 3x3 cells [Lv 4]: AoE: 5x5 cells [Lv 5]: AoE: 5x5 cells [Lv 6]: AoE: 5x5 cells [Lv 7]: AoE: 7x7 cells [Lv 8]: AoE: 7x7 cells [Lv 9]: AoE: 7x7 cells [Lv 10]: AoE: 9x9 cells |
Arrullo Max Level: 5 Requirement: Warmer 2 Skill Form: Active Type: Debuff Target: Ground Cast Time: (Lv5)0s Fixed / 3s Variable After Cast Delay: 1s Cool Down: (Lv5)9s Description: Causes Deep Sleep status on targets within an area. Consumes 1 Yellow Gemstone. [Lv 1]: 3x3 AoE [Lv 2]: 3x3 AoE [Lv 3]: 5x5 AoE [Lv 4]: 5x5 AoE [Lv 5]: 7x7 AoE |
Elemental Control Max Level: 4 Requirement: 4 Elemental Analysis 1 Skill Form: Active Type: Supportive Target: Elemental Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: 5s Description: Command a Elemental in Waiting mode to switch it's mode to Passive (Buff), Defensive (Defense) or Offensive (Attack). To switch the elemental into Waiting mode, caster just commands same order once more. When Elementals are in Waiting mode, they recover little amount HP and SP continuously. [Lv 1]: Switch Elemental to Passive mode [Lv 2]: Switch Elemental to Defensive mode [Lv 3]: Switch Elemental to Offensive mode [Lv 4]: Dismiss current Elemental |
Summon Agni Max Level: 3 Requirement: Elemental Control 1, Warmer 3 Skill Form: Active Type: Summon Target: Around the caster Cast Time: (Lv3)2s Fixed / 3s Variable After Cast Delay: None Cool Down: 60s Description: Summon spirit of Fire, Agni. Consume 3 Red Blood, 6 Red Blood or 1 Flame Heart as catalyst items depending on the skill level. [Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds. [Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds. [Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds. |
Summon Aqua Max Level: 3 Requirement: Elemental Control 1, Diamond Dust 3 Skill Form: Active Type: Summon Target: Around the caster Cast Time: (Lv3)2s Fixed / 3s Variable After Cast Delay: None Cool Down: 60s Description: Summon spirit of water, Aqua. Consume 3 Crystal Blue, 6 Crystal Blue or 1 Mystic Frozen as catalyst items depending on the skill level. [Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds. [Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds. [Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds. |
Summon Ventus Max Level: 3 Requirement: Elemental Control 1, Varetyr Spear 3 Skill Form: Active Type: Summon Target: Around the caster Cast Time: (Lv3)2s Fixed / 3s Variable After Cast Delay: None Cool Down: 60s Description: Summon spirit of wind, Ventus. Consume 3 Wind of Verdure, 6 Wind of Verdure or 1 Rough Wind as catalyst items depending on the skill level. [Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds. [Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds. [Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds. |
Summon Tera Max Level: 3 Requirement: Elemental Control 1, Earth Grave 3 Skill Form: Active Type: Summon Target: Around the caster Cast Time: (Lv3)2s Fixed / 3s Variable After Cast Delay: None Cool Down: 60s Description: Summon spirit of earth, Tera. Consume 3 Green Live, 6 Green Live or 1 Great Nature as catalyst items depending on the skill level. [Lv 1]: Duration: 600 seconds, Consume 5 SP per 10 seconds. [Lv 2]: Duration: 900 seconds, Consume 8 SP per 10 seconds. [Lv 3]: Duration: 1200 seconds, Consume 11 SP per 10 seconds. |
Elemental Action Max Level: 1 Requirement: Elemental Control 3 Skill Form: Active Type: Supportive Target: Elemental Cast Time: None After Cast Delay: None Cool Down: 5s Description: Activate the offensive commmand immediately of the summoned Elemental. |
4 Elemental Analysis Max Level: 2 Requirement: Flame Launcher 1, Frost Weapon 1, Lightning Loader 1, Seismic Weapon 1 Skill Form: Active Type: Crafting Target: Caster Cast Time: 2s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Converts Enchanted Ores to Pure Gemstones and vice versa within a convert window, which are used as catalyst items for summoning Elementals. [Enchanted Ores] Flame Heart, Rough Wind, Mystic Frozen and Great Nature [Pure Gemstones] Red Blood, Wind of Verdure, Crystal Blue and Green Live [Lv 1]: Convert 1 Enchanted Ore into Pure Gemstones. (Divided item quantities are randomly decided.) [Lv 2]: Combine 10 Pure Gemstones into 1 Enchanted Ore (There is chance to fail, resulting in nothing.) |
Elemental Sympathy Max Level: 5 Requirement: Elemental Control 3 Skill Form: Passive Description: Increases summoned Elemental's HP, SP and ATK by sharing the feelings between caster and Elemental. It also decreases caster's consuming SP. [Lv 1]: MaxHP +5%, MaxSP +5%, Damage +25, SP cost -10% [Lv 2]: MaxHP +10%, MaxSP +10%, Damage +50, SP cost -15% [Lv 3]: MaxHP +15%, MaxSP +15%, Damage +75, SP cost -20% [Lv 4]: MaxHP +20%, MaxSP +20%, Damage +100, SP cost -25% [Lv 5]: MaxHP +25%, MaxSP +25%, Damage +125, SP cost -30% |
Elemental Cure Max Level: 1 Requirement: Elemental Sympathy 1 Skill Form: Active Type: Recovery Target: Elemental Cast Time: 0s Fixed / 2s Variable After Cast Delay: 1s Cool Down: None Description: Recover Elemental's HP and SP by consuming 10% of your HP and SP for the same amount. Skill will fail if caster has less than 10% HP and SP. |
Fire Insignia Max Level: 3 Requirement: Summon Agni 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Draw a Fire insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds if the target is equipped with Fire element armor or it is a Fire element monster. Conversely, decrease 1% of HP per 5 seconds if the target is equipped with Earth element armor or it is a Earth element monster. But all the targets that are inside of skill range receive 1.5x more damage from Water element attacks. Consume Scarlet Point depending on the skill level. [Lv 1]: Increases Agni's ATK by 20%. Recovery Amount of HP/SP per 3 seconds is doubled. [Lv 2]: Increases Damage by 50. Enchants Weapon with Fire element. Increases physical ATK by 10%. [Lv 3]: Increases MATK by 50. Increases magical damage of Fire elemental skills by 25%. |
Water Insignia Max Level: 3 Requirement: Summon Aqua 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Draw a Water insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Water element armor or it is a Water element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Fire element armor or it is a Fire element monster. But all the targets that are inside of skill range receive 1.5x more damage from Wind element attacks. Consumes Indigo Point depending on the skill level. [Lv 1]: Increases Aqua's ATK by 20%. Recovery Amount of HP/SP per 3 seconds is doubled. [Lv 2]: Increaes Recovery effect by 10%. Enchants Weapon with Water element. Increases physical ATK by 10%. [Lv 3]: Decreases Variable Casting Time by 30% and Increases magical damage of Water elemental skills by 25%. |
Wind Insignia Max Level: 3 Requirement: Summon Ventus 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Draw a Wind insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Wind element armor or it is a Wind element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Water element armor or it is a Water element monster. But all the targets that are inside of skill range receive 1.5x more damage from Earth element attacks. Consumes Yellow Wish Point depending on the skill level. [Lv 1]: Increases Ventus' ATK by 20%. Recovery Amount of HP/SP per 3 seconds is doubled. [Lv 2]: Increase Attack Speed a bit. Enchants Weapon with Wind element. Increases physical ATK by 10%. [Lv 3]: Decreases After Cast Delay by 50%. Increases magical damage of Wind elemental skills by 25%. |
Earth Insignia Max Level: 3 Requirement: Summon Tera 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Draw a Earth insignia on the ground within 3x3 cells. Recover 1% of HP per 5 seconds, if the target is equipped with Earth element armor or it is a Earth element monster. Conversely, decrease 1% of HP per 5 seconds, if the target is equipped with Wind element armor or it is a Wind element monster. But all the targets that are inside of skill range receive 1.5x more damage from Fire element attacks. Consumes Lime Green Point depending on the skill level. [Lv 1]: Increase Terra's ATK by 20%. Recovery Amount of HP/SP per 3 seconds is doubled. [Lv 2]: Increases MaxHP by 500 and DEF by 50. Enchants Weapon with Earth element. Increase physical ATK by 10%. [Lv 3]: Increases MaxSP and MDEF by 50. Increases magical damage of Earth elemental skills by 25%. |
Full Throttle Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 1800s (30 Minutes) Dispellable: No Description: Push your body to its limits, allowing you maximize your power for a short time. During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second. After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status. [ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%. [Lv 1]: 6% MaxHP/SP drain per second for 10s [Lv 2]: 4% MaxHP/SP drain per second for 15s [Lv 3]: 3% MaxHP/SP drain per second for 20s [Lv 4]: 2% MaxHP/SP drain per second for 25s [Lv 5]: 1% MaxHP/SP drain per second for 30s |
Sorcerer elemental spirits
Agni | |||
level 1 | level 2 | level 3 | |
Passive mode: | Pyrotechnic:
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Heater:
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Tropic:
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Defensive mode: | Circle of Fire:
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Fire Cloak:
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Fire Mantle:
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Offensive mode: | Fire Arrow:
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Fire Bomb:
Fire Bomb Attack:
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Fire Wave:
Fire Wave Attack:
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Aqua | |||
level 1 | level 2 | level 3 | |
Passive mode: | Aquaplay:
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Cooler:
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Chilly Air:
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Defensive mode: | Water Screen:
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Water Drop:
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Water Barrier:
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Offensive mode: | Ice Needle:
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Water Screw:
Water Screw Attack:
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Tidal Weapon:
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Ventus | |||
level 1 | level 2 | level 3 | |
Passive mode: | Gust:
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Blast Mine:
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Wild Storm:
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Defensive mode: | Wind Step:
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Wind Curtain:
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Zephyr:
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Offensive mode: | Wind Slash:
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Hurricane:
Hurricane Attack:
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Typhoon Mist:
Typhoon Mist Attack:
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Tera | |||
level 1 | level 2 | level 3 | |
Passive mode: | Petrology:
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Cursed Soil:
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Upheaval:
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Defensive mode: | Solid Skin:
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Stone Shield:
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Power of Gaia:
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Offensive mode: | Stone Hammer:
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Rock Crusher:
Rock Crusher Attack:
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Stone Rain:
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Elemental Master
Skills | ||
Magic Book Mastery Max Level: 10 Skill Form: Passive Description: Increases Water, Wind, Earth, Fire and Poison elemental magic damage when equipped with a Book. [Lv 1]: Damage +2% [Lv 2]: Damage +3% [Lv 3]: Damage +5% [Lv 4]: Damage +6% [Lv 5]: Damage +8% [Lv 6]: Damage +9% [Lv 7]: Damage +11% [Lv 8]: Damage +12% [Lv 9]: Damage +14% [Lv 10]: Damage +15% |
Spell Enchanting Max Level: 5 Requirement: Magic Book Mastery 5 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0.5s After Cast Delay: None Cool Down: None Description: Gives a buff that increases the natural magic power (S.MATK) for the skill duration. [Lv 1]: S.MATK +4, Duration: 80 seconds [Lv 2]: S.MATK +8, Duration: 120 seconds [Lv 3]: S.MATK +12, Duration: 160 seconds [Lv 4]: S.MATK +16, Duration: 200 seconds [Lv 5]: S.MATK +20, Duration: 240 seconds |
Activity Burn Max Level: 5 Requirement: Spell Enchanting 3 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: 2s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 8s Description: Has a chance to drain the target's AP. Can only be used in PvP and WoE. [Lv 1]: AP Drain: 20, Chance: 30% [Lv 2]: AP Drain: 30, Chance: 40% [Lv 3]: AP Drain: 50, Chance: 50% [Lv 4]: AP Drain: 60, Chance: 60% [Lv 5]: AP Drain: 70, Chance: 70% |
Increasing Activity Max Level: 5 Requirement: Activity Burn 5 Skill Form: Active(AP) Type: Supportive Target: 1 Party Member Cast Time: 1s Fixed / 0s Variable After Cast Delay: 0.5s Cool Down: (Lv5) 2.5s AP Cost: 50 Description: Recovers the target's AP. [Lv 1]: Recovers AP: 10 [Lv 2]: Recovers AP: 20 [Lv 3]: Recovers AP: 30 [Lv 4]: Recovers AP: 40 [Lv 5]: Recovers AP: 50 |
Diamond Storm Max Level: 5 Requirement: Magic Book Mastery 2 Skill Form: Active Type: Magical Target: Ground Cast Time: 1s Fixed / 5s Variable After Cast Delay: 0.5s Cool Down: 1s AP Recovery: 5 Description: Drops an ice storm in the targeted area of 9x9 cells, inflicting Water elemental magic damage and can inflict Rapid Cooling status. The damage further increases based on the caster's Base Level and SPL. Deals more damage if the water spirit Diluvio is summoned. [Lv 1]: MATK 2900%/10400% (elemental spirit) / Rapid Cooling Chance: 5% [Lv 2]: MATK 5300%/13000% (elemental spirit) / Rapid Cooling Chance: 5% [Lv 3]: MATK 7700%/15600% (elemental spirit) / Rapid Cooling Chance: 5% [Lv 4]: MATK 10100%/18200% (elemental spirit) / Rapid Cooling Chance: 5% [Lv 5]: MATK 12500%/20800% (elemental spirit) / Rapid Cooling Chance: 5% |
Lightning Land Max Level: 5 Requirement: Magic Book Mastery 2 Skill Form: Active Type: Magical Target: Ground Cast Time: 1s Fixed / 5s Variable After Cast Delay: 0.7s Cool Down: 2s AP Recovery: 5 Description: Causes a lightning storm in the targeted area of 9x9 cells for 3 seconds, inflicting Wind elemental magic damage and can inflict Torrent status. The damage further increases based on the caster's Base Level and SPL. Deals more damage if the wind spirit Procella is summoned. [Lv 1]: MATK 1800%/2000% (elemental spirit) / Torrent Chance: 3% [Lv 2]: MATK 2900%/3300% (elemental spirit) / Torrent Chance: 3% [Lv 3]: MATK 4000%/4600% (elemental spirit) / Torrent Chance: 3% [Lv 4]: MATK 5100%/5900% (elemental spirit) / Torrent Chance: 3% [Lv 5]: MATK 6200%/7200% (elemental spirit) / Torrent Chance: 3% |
Venom Swamp Max Level: 5 Requirement: Magic Book Mastery 2 Skill Form: Active Type: Magical Target: Ground Cast Time: 1s Fixed / 5s Variable After Cast Delay: 0.7s Cool Down: 2s AP Recovery: 5 Description: Causes a strong toxic swamp in the targeted area of 9x9 cells for 3 seconds, inflicting Poison elemental magic damage and can inflict Severe Poison status. The damage further increases based on the caster's Base Level and SPL. Deals more damage if the poison spirit Serpens is summoned. [Lv 1]: MATK 1800%/2000% (elemental spirit) / Severe Poison Chance: 3% [Lv 2]: MATK 2900%/3300% (elemental spirit) / Severe Poison Chance: 3% [Lv 3]: MATK 4000%/4600% (elemental spirit) / Severe Poison Chance: 3% [Lv 4]: MATK 5100%/5900% (elemental spirit) / Severe Poison Chance: 3% [Lv 5]: MATK 6200%/7200% (elemental spirit) / Severe Poison Chance: 3% |
Conflagration Max Level: 5 Requirement: Magic Book Mastery 2 Skill Form: Active Type: Magical Target: Ground Cast Time: 1s Fixed / 5s Variable After Cast Delay: 0.7s Cool Down: 2s AP Recovery: 5 Description: Causes a fire in the targeted area of 9x9 cells for 3 seconds, inflicting Fire elemental magic damage and can inflict Blaze status. The damage further increases based on the caster's Base Level and SPL. Deals more damage if the fire spirit Ardor is summoned. [Lv 1]: MATK 1800%/2000% (elemental spirit) / Blaze Chance: 3% [Lv 2]: MATK 2900%/3300% (elemental spirit) / Blaze Chance: 3% [Lv 3]: MATK 4000%/4600% (elemental spirit) / Blaze Chance: 3% [Lv 4]: MATK 5100%/5900% (elemental spirit) / Blaze Chance: 3% [Lv 5]: MATK 6200%/7200% (elemental spirit) / Blaze Chance: 3% |
Terra Drive Max Level: 5 Requirement: Magic Book Mastery 2 Skill Form: Active Type: Magical Target: Ground Cast Time: 1s Fixed / 5s Variable After Cast Delay: 0.5s Cool Down: 1s AP Recovery: 5 Description: Makes the ground soar in the targeted area of 9x9 cells, inflicting Earth elemental magic damage and can inflict Concretion status. The damage further increases based on the caster's Base Level and SPL. Deals more damage if the earth spirit Terremotus is summoned. [Lv 1]: MATK 2900%/10400% (elemental spirit) / Concretion Chance: 5% [Lv 2]: MATK 5300%/13000% (elemental spirit) / Concretion Chance: 5% [Lv 3]: MATK 7700%/15600% (elemental spirit) / Concretion Chance: 5% [Lv 4]: MATK 10100%/18200% (elemental spirit) / Concretion Chance: 5% [Lv 5]: MATK 12500%/20800% (elemental spirit) / Concretion Chance: 5% |
Elemental Veil Max Level: 5 Requirement: Elemental Spirit Mastery 3 Skill Form: Active Type: Supportive Target: Elemental Cast Time: 2s Fixed / 4s Variable After Cast Delay: 1s Cool Down: 10s Description: Turns your High Elemental Spirit transparent. Can only be used on High Elemental Spirits. [Lv 1]: Duration: 120 seconds [Lv 2]: Duration: 150 seconds [Lv 3]: Duration: 180 seconds [Lv 4]: Duration: 210 seconds [Lv 5]: Duration: 240 seconds |
Summon Elemental Serpens Max Level: 1 Requirement: Summon Aqua 3, Summon Agni 3, Summon Ventus 3, Summon Terra 3, Elemental Spirit Mastery 1, Venom Swamp 1 Skill Form: Active Type: Summon Cast Time: 3s Fixed / 5s Variable After Cast Delay: 1s Cool Down: 60s Description: Advents any large Elemental Spirit into High Elemental Spirit Serpens. Upon summoning, increases Poison elemental magic damage by 10% and increases damage of Venom Swamp. Serpens's stats increases based on the caster's stats and Elemental Spirit Mastery skill level. Consumes 1 Poison Stone. [Lv 1]: Duration: 1500 seconds |
Summon Elemental Ardor Max Level: 1 Requirement: Summon Agni 3, Elemental Spirit Mastery 1, Conflagration 1 Skill Form: Active Type: Summon Cast Time: 3s Fixed / 5s Variable After Cast Delay: 1s Cool Down: 60s Description: Advents large Elemental Spirit Agni into High Elemental Spirit Ardor. Upon summoning, increases Fire elemental magic damage by 10% and increases damage of Conflagration. Ardor's stats increases based on the caster's stats and Elemental Spirit Mastery skill level. Consumes 1 Flame Stone. [Lv 1]: Duration: 1500 seconds |
Summon Elemental Diluvio Max Level: 1 Requirement: Summon Aqua 3, Elemental Spirit Mastery 1, Diamond Storm 1 Skill Form: Active Type: Summon Cast Time: 3s Fixed / 5s Variable After Cast Delay: 1s Cool Down: 60s Description: Advents large Elemental Spirit Aqua into High Elemental Spirit Diluvio. Upon summoning, increases Water elemental magic damage by 10% and increases damage of Diamond Storm. Diluvio's stats increases based on the caster's stats and Elemental Spirit Mastery skill level. Consumes 1 Ice Stone. [Lv 1]: Duration: 1500 seconds |
Summon Elemental Procella Max Level: 1 Requirement: Summon Ventus 3, Elemental Spirit Mastery 1, Lightning Land 1 Skill Form: Active Type: Summon Cast Time: 3s Fixed / 5s Variable After Cast Delay: 1s Cool Down: 60s Description: Advents large Elemental Spirit Ventus into High Elemental Spirit Procella. Upon summoning, increases Wind elemental magic damage by 10% and increases damage of Lightning Land. Procella's stats increases based on the caster's stats and Elemental Spirit Mastery skill level. Consumes 1 Lightning Stone. [Lv 1]: Duration: 1500 seconds |
Summon Elemental Terremotus Max Level: 1 Requirement: Summon Terra 3, Elemental Spirit Mastery 1, Terra Drive 1 Skill Form: Active Type: Summon Cast Time: 3s Fixed / 5s Variable After Cast Delay: 1s Cool Down: 60s Description: Advents large Elemental Spirit Terra into High Elemental Spirit Terremotus. Upon summoning, increases Earth elemental magic damage by 10% and increases damage of Terra Drive. Terremotus' stats increases based on the caster's stats and Elemental Spirit Mastery skill level. Consumes 1 Earth Stone. [Lv 1]: Duration: 1500 seconds |
Elemental Spirit Mastery Max Level: 10 Requirement: Spirit Sympathy 1 Skill Form: Passive Description: Improves the High Elemental Spirit's abilities. [Lv 1]: ATK 120, MATK 20, MaxHP 13000, MaxSP 100, DEF 20, MDEF 4, FLEE 10 [Lv 2]: ATK 140, MATK 40, MaxHP 16000, MaxSP 200, DEF 40, MDEF 8, FLEE 20 [Lv 3]: ATK 160, MATK 60, MaxHP 19000, MaxSP 300, DEF 60, MDEF 12, FLEE 30 [Lv 4]: ATK 180, MATK 80, MaxHP 22000, MaxSP 400, DEF 80, MDEF 16, FLEE 40 [Lv 5]: ATK 200, MATK 100, MaxHP 25000, MaxSP 500, DEF 100, MDEF 20, FLEE 50 [Lv 6]: ATK 220, MATK 120, MaxHP 28000, MaxSP 600, DEF 120, MDEF 24, FLEE 60 [Lv 7]: ATK 240, MATK 140, MaxHP 31000, MaxSP 700, DEF 140, MDEF 28, FLEE 70 [Lv 8]: ATK 260, MATK 160, MaxHP 34000, MaxSP 800, DEF 160, MDEF 32, FLEE 80 [Lv 9]: ATK 280, MATK 180, MaxHP 37000, MaxSP 900, DEF 180, MDEF 36, FLEE 90 [Lv 10]: ATK 300, MATK 200, MaxHP 40000, MaxSP 1000, DEF 200, MDEF 40, FLEE 100 |
Elemental Buster Max Level: 10 Requirement: Summon Elemental Diluvio 1, Summon Elemental Ardor 1, Summon Elemental Procella 1, Summon Elemental Terremotus 1, Summon Elemental Serpens 1, Elemental Spirit Mastery 5 Skill Form: Active Type: Magical Target: Enemies around the caster Cast Time: 1.5s Fixed / 8s Variable After Cast Delay: 0.5s Cool Down: 2s AP Cost: 15 Description: Deals elemental magic damage, based on the summoned High Elemental Spirit, to all targets within 13x13 cells around the caster. Can only be used when a High Elemental Spirit is summoned and deals additional damage against Dragon and Formless race monsters. Damage additionally increases according to the caster's Base Level and SPL. [Lv 1]: MATK 3200%, Dragon/Formless: 3350% [Lv 2]: MATK 5850%, Dragon/Formless: 6150% [Lv 3]: MATK 8500%, Dragon/Formless: 8950% [Lv 4]: MATK 11150%, Dragon/Formless: 11750% [Lv 5]: MATK 13800%, Dragon/Formless: 14550% [Lv 6]: MATK 16450%, Dragon/Formless: 17350% [Lv 7]: MATK 19100%, Dragon/Formless: 20150% [Lv 8]: MATK 21750%, Dragon/Formless: 22950% [Lv 9]: MATK 24400%, Dragon/Formless: 25750% [Lv 10]: MATK 27050%, Dragon/Formless: 28550% |
Psychic Stream Max Level: 5 Requirement: Magic Book Mastery 5,\n Diamond Storm 3, Conflagration 3,\n Lightning Land 3, Terra Drive 3,\n Venom Swamp 3 Skill Form: Active (AP) Type: Magical Target: 1 Character Cast Time: 0s Fixed / 3s Variable After Cast Delay: None Cool Down: 1s AP Cost: 5 Description: Blends into the flow of mana to teleport instantly toward the target, dealing Neutral elemental magic damage to the target and nearby enemies. This skill cannot be used if the caster is under the Energy Coat effect. Damage increases based on caster's Base Level and SPL. [Lv 1]: 4500% MATK, AoE: 5x5 cells [Lv 2]: 8000% MATK, AoE: 5x5 cells [Lv 3]: 11500% MATK, AoE: 5x5 cells [Lv 4]: 15000% MATK, AoE: 7x7 cells [Lv 5]: 18500% MATK, AoE: 7x7 cells |
High elemental spirit skills
Fire spirit "Ardor" Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%. |
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Flame Technique [Spirit Control level 1 : passive mode] 1. Increases Fire Bolt damage of summoner by 400%. |
Flame Armor [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with fire property. |
Flame Rock [Spirit Control level 3 : offensive mode] Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Water spirit "Diluvio" Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%. |
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Cold Force [Spirit Control level 1 : passive mode] 1. Increases Cold Bolt damage of summoner by 400%. 3. Endows Psychic Wave property to water. |
Crystal Armor [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with water property. |
Age of Ice [Spirit Control level 3 : offensive mode] Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Wind spirit "Procella" Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%. |
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Grace Breeze [Spirit Control level 1 : passive mode] 1. Increases Lightning Bolt damage of summoner by 400%. |
Eye of Storm [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with wind property. |
Storm Wind [Spirit Control level 3 : offensive mode]
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Earth spirit "Teremotus" Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%. |
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Earth Care [Spirit Control level 1 : passive mode] 1. Increases Earth Spike damage of summoner by 800%. |
Strong Protection [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with earth property. |
Avalanche [Spirit Control level 3 : offensive mode] Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Poison spirit "Serpens"
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%. |
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Deep Poisoning [Spirit Control level 1 : passive mode] 1. Increases Killing Cloud damage of summoner by 1500%. |
Poison Shield [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with poison property. |
Deadly Poison [Spirit Control level 3 : offensive mode] Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) |