Choi's Magic and Support Cardinal Guide: Difference between revisions

 
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[[Category:Arch Bishop]]
== Introduction ==
== Introduction ==
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!
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Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:  
Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats:  
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530.  
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well.  
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats.  
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats.  
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into.  
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into.  
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities.  
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities.  
Also big shout out to Miku Kitsune for his recommendations on this.


=== Relevant Skills ===
=== Relevant Skills ===
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* {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0.  
* {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0.  
* {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member.  
* {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member.  
* {{#skill:1014}}: The Panic button. Sacrifices your HP to resurrect all fallen party members on screen. Make sure to carry around {{#item:607}} for this.
* {{#skill:5268}}: Fully Restores the target's HP which will be useful for you or other tanky members if they become low HP.
* {{#skill:78}}: A Targeted debuff that makes the target take double the damage.  
* {{#skill:78}}: A Targeted debuff that makes the target take double the damage.  
* {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer.   
* {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer.   
* {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX.  
* {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX.  
* {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI.  
* {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI.  
* {{#skill:2043}}: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits.  
* {{#skill:2045}}: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits.  
* {{#skill:5281}}: Gives SPL/WIS/STA to a target.
* {{#skill:5281}}: Gives SPL/WIS/STA to a target.
* {{#skill:5282}}: Gives POW/CRT/CON to a target.
* {{#skill:5282}}: Gives POW/CRT/CON to a target.
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* {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES.
* {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES.
* {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate.
* {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate.
* {{#skill:5011}}: Self Buff that increases your Healing Power.
* {{#skill:5011}}: Self Buff that increases your Healing Power but increases your SP costs by 300%
* {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes.  
* {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes.  
* {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes.
* {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes.


There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press!  
There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press!


=== Stats and Traits ===
=== Stats and Traits ===
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# '''Str:''' Provides additional weight capacity which will help for farming.  
# '''Str:''' Provides additional weight capacity which will help for farming.  
# '''Luk:''' Provides the second-highest bonus in StatusMATK.
# '''Luk:''' Provides the second-highest bonus in StatusMATK.
Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly.


Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward:  
# '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.   
# '''STA (72-110):''' Provides Physical Resistance.
# '''STA (72-110):''' Provides Physical Resistance.
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this.  
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this.


=== Gear Progression ===
=== Gear Progression ===
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At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. <br>
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. <br>
At Level 160, you will have access to [[Illusion_of_Luanda| Illusion of Luanda's Goibne Gear]] and [[Illusion_of_Twins| Illusion of Twins' Sprint Gear]]. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use {{#item:1000857}} for .5s FCT reduction and {{#item:25170}} or {{#item:25067}} for .3s or .5s FCT reduction respectively.  
At Level 160, you will have access to [[Illusion_of_Luanda| Illusion of Luanda's Goibne Gear]] and [[Illusion_of_Twins| Illusion of Twins' Sprint Gear]]. Both sets are very useful and the full combos can provide a mix of tankiness, ACD reduction, and .7s FCT reduction. For FCT reduction, you can also use {{#item:1000857}} for .5s FCT reduction and {{#item:25170}} or {{#item:25067}} for .3s or .5s FCT reduction respectively.<br>
 
Of the two Illusion sets, I recommend the Illusion Sprint Set as the transition to Phase Two will be the smoothest. However, both are powerful, and you will also be using pieces of both sets.
 
For all of the Illusion Gear, if you plan on using them for a while, you can enchant them with double {{#item: 29010}}{{#item: 29010}} and upgrade them to +11 for a big boost in HP.  


{| class="wikitable"
{| class="wikitable"
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| Lower || || There's no good lower headgear worth getting at this point.
| Lower || || There's no good lower headgear worth getting at this point.
|-
|-
| Armor || +9 to +10 {{#item:15348}} <br> +9 to +11 {{#item:450182}} ||
| Armor || +9 to +11 {{#item:450182}} <br> +9 to +10 {{#item:15348}} ||
|-
|-
| Weapon || {{#item:16063}} ||  
| Weapon || {{#item:16063}} or {{#item: 590029}} ||  
|-
|-
| Shield || +10 {{#item:460018}} || If you plan to use the ISG for a while, you can enchant it with 2x {{#item: 29010}}
| Shield || +10 {{#item:460018}} || If you plan to use the ISG for a while, you can enchant it with 2x {{#item: 29010}}
|-
|-
| Garment || +9 to +10 {{#item:20923}} <br> {{#item:480106}} || Use the Goibne's Spaulders if you're using the full Goibne's Combo  
| Garment || +9 to +10 {{#item:20923}} <br> {{#item:480106}} || Only use the Goibne's Spaulders if you're using the full Goibne's Combo  
|-
|-
| Shoe || +7 to +10 {{#item:22192}} <br> +9 to +11 {{#item:470066}} <br> +7 {{#item:470021}} || Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly.  
| Shoe || +9 to +11 {{#item:470066}} <br> +7 to +10 {{#item:22192}} <br> +7 {{#item:470021}} || Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly.  
|-
|-
| Accessory (Right) || {{#item:490120}} ||
| Accessory (Right) || {{#item:490120}} ||
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==== Phase Two ====
==== Phase Two ====
Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support.  
Phase Two is a very serviceable and budget-friendly build, and this is the build that I would recommend for players who are just making an alt cardi. With Phase Two, you should be very comfortable with joining public parties to support.
The Illusion Goibne and Illusion Sprint Combo from the previous Phase are quite strong and provide a lot of After Cast Delay Reduction, HP, and Fixed Cast Reduction that you will need, so I would pivot off of these slowly. <br>
Instead, the first upgrade you should focus on is the {{#item:16099}} which will give you a big bonus in After Cast Delay. <br>
Afterwards, if you were using the Goibne's Set, then you should focus on getting your shoes of choice, as you will need the FCT reduction before switching out other gear. If you were using Sprint Set then you can go for the {{#item: 19439}} and {{#item:20749}} combo and {{#item:18972}} before working on your shoes. <br>
 
After finishing your shoes and obtaining the FCT requirement, you can start replacing other pieces of your gear.
 
{{#item:2864}} is an interesting item, as with the {{#item: 4803}} enchant, the cooldown on {{#skill:2051}} will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best.
 
The {{#item:15399}} and the {{#item:32248}}/{{#item:32249}} and {{#item:32251}} will provide much more tanky stats. The {{#item:450182}}{{#item:490120}}{{#item:490121}} will provide more ACD Reduction.
 
Also big shout out to Soothing and [[Fuka's Serious Guide for FS Cardinal]] both of whom I used as a reference for this phase.  


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]
| Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]. {{#item:29101}}, {{#item:4724}} or {{#item:4744}}
|-
|-
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card.  
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card.  
|-
|-
| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]  
| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}.
|-
|-
| Armor ||
| Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> Sprint: 2x {{#item: 29010}}
|-
|-
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]]  
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]]  


|-
|-
| Shield || +10 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3.  
| Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3.  
|-
|-
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]  
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]. The {{#item:20749}} needs to be the slotted version
|-
|-
| Shoe || +11 {{#item:470094}} <br> +11 {{#item:470023}} <br> +10 {{#item:470115}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Automatic: [[Automatic_Equipment_(17.2)#17.2_Episode_Equipment_Automatic_Gear|Obtained through Episode 17.2.]] {{#item:1000144}}, {{#item: 1000134}}, {{#item: 1000119}} or {{#item: 1000121}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item: 1000736}} for Slot 3. Your choice of enchant for Slot 4, and Slot 2 can be ignored.  
| Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}} <br> +11 {{#item:470066}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item:1000736}} and your choice for Slot 4. Slot 2 can be ignored. <br> Sprint: 2x {{#item: 29010}}. Can be used if you continue to use the full Sprint combo.
|-
|-
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]]
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}}
|-
|-
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety:  [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety:  [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}}
|}
|}


==== Phase Three ====
==== Phase Three ====
You should feel overall pretty good with your build after Phase Two. However, there are a lot of ways you can improve your gear greatly. After Phase Three you should feel comfortable tanking the hardest MvPs and dungeons.
You should feel overall pretty good with your build after Phase Two. However, there are a lot of ways you can improve your gear greatly. After Phase Three you should feel comfortable tanking the hardest MvPs and dungeons. <br>
 
The biggest bonus will be from the Nebula and Stellar Seal combo or the Glade Rune Gear. The Nebula combo will provide more HP than the Glade Rune Combo, but the Glade Rune Armor will provide more ACD Reduction. Stamina Nebula: 133% bonus HP and 40% healing effectiveness as well as some resistances while the Glade Rune Armor + Combo will provide 95% bonus HP and 15% ACD Reduction as well as some STA. Both are great options.
During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear.
 
In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears.
* For VCT through Stats, you can ignore any enchants that provide VCT reduction %. Instead, lean more towards Dex over Vit enchants, but having some Vit enchants is not bad. You will want to find a balance though. Generally, if you are using more DEX than VIT in your base stats VIT to get instant cast, then DEX enchants are better and vis-versa.
* For VCT through Gear, you will forgo any DEX enchants and opt for VIT instead. Additionally, you should look for more VCT Reduction %, but just make sure that you aren't wasting any enchants or gears after you hit 100% VCT Reduction.
Some gears and enchants to consider when going through VCT through Gear:
* {{#item:19480}} and {{#item:400465}} will provide you VCT%, whereas {{#item:18972}} and {{#item:400537}} will not.
* VCT% enchants will be important on {{#item:16099}}, {{#item: 590049}}, and {{#item:1659}}
* {{#item:490163}} and {{#item:32231}} can provide you VCT%, whereas {{#item:2864}} will not.
* {{#item:24749}} and {{#item:24750}} can be used instead of {{#item:24339}} and {{#item:24340}}
* Note that your shadow gear can also be enchanted with VCT% options.  


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}}|| TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}}, {{#item:4743}} or {{#item:4713}}
| Upper || +10 to +12 {{#item:18972}} <br> +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}} <br> +11 [C] {{#item:400465}}|| Mitra: {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}} or {{#item:29677}}, {{#item:4743}} or {{#item:4713}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction.
|-
|-
| Middle || {{#item:410233}} or {{#item:400002}} || [[Alice_Twisted_Madness#Gambler's_Seal|Obtained through Alice Twisted Madness]] <br> [[Victorious Wing Ears|Victory Wing Ears can be enchanted]]
| Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus.
|-
|-
| Lower || {{#item:420269}}|| [[Alice_Twisted_Madness#Cards_in_Mouth|Obtained through Alice Twisted Madness]]
| Lower || {{#item:420269}} <br> {{#item:19244}} || Ace: Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using {{#item:102677}} or {{#item:100488}}. <br> Rosary: [[Equipment_Crafting#Orbs_of_Survival,_Survival_Circlet,_Heart_Wings_Hairband,_Rosary's_Necklace,_Drooping_Gunslinger|Can be obtained through Equipment Crafting]]
|-
|-
| Armor || +12 {{#item:450170}} <br> +12 {{#item:450207}} <br> +12 {{#item:450174}}|| [[Constellation_Tower#Faint_and_Nebula_Armors|Both are obtained through Constellation Tower]]. I highly recommend Stamina over Wisdom. Wisdom will provide better heals. <br> {{#item:310679}} or {{#item:310691}}, {{#item:310744}} or {{#item:310741}}, {{#item:4723}} or {{#item:4744}}
| Armor || +12 [A] {{#item:450170}} <br> +12 [A] {{#item:450243}} || Nebula: [[Constellation_Tower#Faint_and_Nebula_Armors| Obtained through Constellation Tower]]. I highly recommend Stamina over Wisdom. {{#item:310679}}, {{#item:310744}} or {{#item:310741}}, {{#item:4723}} or {{#item:4744}} <br> Glade: The full Glade combo will provide less HP than the nebula combo, but the Armor should provide more ACD Reduction.
|-
|-
| Weapon ||  +11 {{#item:16099}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber:  [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}. Wicked Cross isn't really worth the effort unless you want to do some type of hybrid damage support build.  
| Weapon ||  +11 {{#item:16099}} <br> +11 {{#item: 590049}} <br> +10 to +12 {{#item:1659}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber:  [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Flush: [[Einbech#Flush_Weapons|Obtained through Einbech Exchanger.]] {{#item: 311394}} or {{#item: 311404}}. The Flush Rubber Hammer provides more healing effectiveness at the cost of some ACD reduction <br>LoR: Dropped by Magaleta in Bio 3. Should be paired with {{#item:19244}} <br>  Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}.
|-
|-
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +10 [A] {{#item:460020} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item: 310853}} or {{#item: 310875}}
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> Bunny: [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item:310853}}, {{#item:310875}}, or {{#item:310860}}
|-
|-
| Garment || [A] +9 to +12 {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
| Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
|-
|-
| Shoe ||  +11 {{#item:470094}} <br> +11 [A] {{#item:+11 {{#item:470174}} <br> +10 {{#item:470115}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} <br> Automatic: [[Automatic_Equipment_(17.2)#17.2_Episode_Equipment_Automatic_Gear|Obtained through Episode 17.2.]] {{#item:1000144}}, {{#item: 1000134}}, {{#item: 1000119}} or {{#item: 1000121}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item: 1000736}} for Slot 3. Your choice of enchant for Slot 4, and Slot 2 can be ignored.
| Shoe ||  +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}}
|-
|-
| Accessory (Right) || {{#item:490133}} <br> {{#item:490137}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Both are obtained through Constellation Tower]]. <br> {{#item:310721}} or {{#item:310726}}
| Accessory (Right) || {{#item:490133}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Obtained through Constellation Tower]]. You should still use this even without the {{#item:450170}} combo. <br> {{#item:310721}} or {{#item:310726}}
|-
|-
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}}
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} <br> {{#item:32231}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> King Schmidt: [[King_Schmidts_Insignias|Obtained as part of Fall of Glast Heim.]] {{#item:4826}}, {{#item:4744}} or {{#item:4724}}
|}
|}


=== Misc ===
=== Misc ===
==== Shadow Gear ====
==== Shadow Gear ====
For more information on Magic Shadow Gear, please check out the [[Choi's_Guide_To_Magic#Shadow_Gear|Shadow Gear section on the Guide to Magic]].


Some great options for mixed Blue Shadow Gear are:  
Some great options for mixed Blue Shadow Gear are:  
* Armor: {{#item:24883}}
* Armor: {{#item:24764}}
* Weapon: {{#item:24753}}
* Weapon: {{#item:24768}}
* Shield: {{#item:24754}}
* Shield: {{#item:24746}}
* Shoes: {{#item:24884}}
* Shoes: {{#item:24763}}
* Earring: {{#item:24665}}
* Earring: {{#item:24339}} or {{#item:24749}}
* Pendant: {{#item:24668}}
* Pendant: {{#item:24340}} or {{#item:24750}}


==== Costume Stones and Pets ====
==== Costume Stones and Pets ====
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}} or {{#item:25707}}, {{#item:1000859}}, and {{#item:25709}}
* Soul Ascetic Combo: {{#item: 1001789}}, {{#item: 1001050}}, {{#item: 1001051}}, {{#item: 1001052}}/{{#item: 25845}} The Soul Ascetic Combo is better for Talisman builds.<br>
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}) The Arch Bishop Combo is better for EXO builds<br><br>


[[Pet_System|Cute Pets]]: {{#item:9134}}, {{#item:9122}}, {{#item:9139}}, and Icewind Egg (9147) are good choices.  
[[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices.


==== Cards ====
==== Cards ====
You can find a list of cards to use in my [[Choi's_Guide_To_Magic#Cards|Guide to Magic]]. Depending on which element you are planning on using with {{#skill:425}}, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus.  
You can find a great list of cards to use in [[Madame_Celery's_Guide_to_MuhRO#Card_List|Celery's Guide]].


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || {{#item:27310}} or {{#item:4366}} || Depends on how much VCT you need
| Upper || {{#item:300174}}, {{#item:4582}}, or {{#item:300456}} ||  
|-
|-
| Middle || {{#item:300251}} or {{#item:4169}} || Depends on how much VCT you need
| Middle || {{#item:300174}}, {{#item:27351}}, or {{#item:27396}} ||  
|-
|-
| Armor || {{#item:300376}} or {{#item:300308}} ||
| Armor || {{#item:300376}} or {{#item:27114}} ||{{#item:300376}} should be used on a +12 armor
|-
|-
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}
| Weapon || {{#item:27308}} or {{#item:31021}} ||
|-
|-
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
| Shield || {{#item:300379}} or {{#item:300465}}|| {{#item:300379}} should be used on a +12 shield
|-
|-
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300273}} || {{#item:300273}} pairs with {{#item:4394}}
| Garment || {{#item:27292}} ||
|-
|-
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300221}} || {{#item:300455}} Pairs with {{#item:300458}}
| Shoe || {{#item:300095}}/{{#item:300091}} or {{#item:300188}}||
|-
|-
| Accessory (Right) || {{#item:300470}} or {{#item:4040}}|| {{#item:4040}} allows the use of teleport!
| Accessory (Right) || {{#item:300077}}||
|-
|-
| Accessory (Left) || {{#item:300218}} ||  
| Accessory (Left) || {{#item:300077}} or {{#item:27343}}  ||  
|}
|}
|}
|}
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{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"  
{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"  
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;"
|  Magic
|  Magic DPS
|-
|-
|
|
== Magic ==
 
== Magic DPS ==


=== Notes ===
=== Notes ===
DPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like {{#skill:2041}} or {{#skill:54}}. Additionally, Arch Bishop's zero to low fixed cast requirements on Adoramus and Arbitrium make it fairly newbie friendly. However, due to its main fourth class damage skill being Holy element, you will have to be careful where you level and farm, as you won't be able to damage holy element.


Big shout out to Chyester for helping me test a few Cardinal builds.


=== Relevant Skills ===
=== Relevant Skills ===
'''Talisman''':
* {{#skill:5273}}: Your main damaging abilities. Provides very strong damage to a target in a 9x9 AOE. This will be your highest DPS skill.  
* {{#skill:5429}}: Your main ability while leveling. It provides good damage and a large 11x11 ground targeted AOE.
* {{#skill:5279}}: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill.  
* {{#skill:5427}}: Has a huge 15x15 AOE around the caster but provides significantly less damage than Black Tortoise. However, it is super useful for farming and once you get your Time Dimension Combo, every time you cast White Tiger, you will auto-cast Black Tortoise.  
* {{#skill:5284}}: Provides decent damage to a target in a 7x7 AOE. It does significantly less damage than Arbitrium, but this skill only has a shorter .3s cooldown.
* {{#skill:5431}}: A powerful ability but its main benefit is that it activates the Blessing of the Four Directions which provides a very significant buff to all of your Talisman Skills. To activate it, you cast Blue Dragon -> White Tiger -> Red Phoenix -> Black Tortoise -> Circle of Direction and Elementals. It's confusing at first, but you'll quickly get the hang of it!
* {{#skill:2046}}: Decreases Holy resistances of all enemies on screen with a 90% chance.
* {{#skill:5428}} and {{#skill:5426}}: While not powerful on their own, the combo becomes very powerful for single targets with the Time Dimension combo that auto-casts Red Phoenix when Blue Dragon is cast.
* {{#skill:5281}}: Gives SPL/WIS/STA to a target.
 
* {{#skill:5271}}: Provides a buff to the target that allows them to ignore 25% MRES.
'''EXO''':
* {{#skill:5278}}: Restores HP and SP in an AOE and provides a huge 50 P.ATK and S.ATK buff.  
* {{#skill:5425}}: Your main skill in the EXO build. It is very powerful and has a large 13x13 AOE around the caster.
* {{#skill:2040}}: For early leveling, Adoramus will be your main skill before you become a cardinal. {{#item:12333}} will make the skill do neutral damage.
* {{#skill:5421}}: Allows the user to collect souls while {{#skill:2609}} is active. Everytime you use EXO, you will have to cast Soul Gathering, so your combo will be Soul Gathering -> EXO -> Soul Gathering -> EXO, and so on.
* {{#skill:5422}}: A really useful supportive skill that provides HP and SP in an AOE. However, it also provides a huge buff to EXO when the user is under the Totem of Tutelary effect.
 
'''General''':
* {{#skill:425}}: A super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of [[Elements|elemental weaknesses]].
* {{#skill:426}}: A movement ability that allows you to leap a decent distance and over terrain.  
* {{#skill:420}}: A self buff that provides a 20% chance of blocking long ranged abilities.
* {{#skill:465}}: Provides a buff that resurrects you when you die. But surely you won't ever die if you follow my guide right?
* {{#skill:463}}: Provides a buff that trades some of your SP to gain HP whenever you are hit.  
* {{#skill:2612}}: On the other hand, trades some of your HP to gain SP.
* {{#skill:5424}}: A damaging ability that also restores some of your SP.
* {{#skill:2601}}: Curses a target making it take increased damage from Shadow element.
 
'''Supportive''':
* {{#skill:2599}} Fairy Soul: Provides MATK and VCT% reduction
* {{#skill:5420}}: Provides S.MATK
* {{#skill:5423}}: Provides an increase in damage against water, wind, earth, fire, and neutral element
* {{#skill:5432}}: A party buff that provides a large buff in damage and recovers AP
* {{#skill:5418}}: Provides HP recovery every 3 seconds
* {{#skill:5419}}: Provides P.ATK
* {{#skill:2598}} Falcon Soul: Provides ATK and HIT
* {{#skill:2596}} Golem Soul: Provides DEF and MDEF
* {{#skill:2597}} Shadow Soul: Provides Critical and ASPD
* {{#skill:2605}}: A party buff that provides HP recovery every 3 seconds
Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, Talisman of Protection, and Talisman of Five Elements are the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.
 
'''Leveling''' is a bit difficult for Soul Reaper before reaching Soul Ascetic due to the Soul requirements on skills. As such, I recommend leveling with either {{#skill:2602}} and {{#skill:2604}} or {{#skill:2600}} and {{#skill:2601}}.
* {{#skill:2602}}: At level 10, Espa has no soul requirements, so is easy to spam. Affected by {{#skill:425}}
* {{#skill:2604}}: Very powerful ability but can only be used after Espa has been cast. Consumes 1 soul energy at level 10. Affected by {{#skill:425}}
* {{#skill:2600}}: Has no soul requirements, so it is easy to spam. It does Shadow damage.
* {{#skill:2601}}: Curses a target making it take increased damage from {{#skill:2600}} and increased damage from Shadow element. Consumes 3 Soul Energy


=== Stats and Traits ===
=== Stats and Traits ===
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=== Gear Progression ===
=== Gear Progression ===
[[Madame Celery's Guide to MuhRO]] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly EXO and Talisman Soul Ascetics. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages.  
[[Madame Celery's Guide to MuhRO]] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly for DPS Cardinal. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages.  


It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.  
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively.  
Line 288: Line 292:


==== Phase One ====
==== Phase One ====
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). <br> Abilities will have a specific Fixed Cast Time and Variable Cast Time. For EXO your fixed cast time is 1.5s and your Variable Cast time is 2.2s. For Talisman your fixed cast time is 1.5s and your Variable Cast time is 1s <br>
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). <br> Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Arbitrium your fixed cast time is 1s and your Variable Cast time is 4s. <br>
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).<br>
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).<br>
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). <br>
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). <br>
For now, just assume that your VCT will come in time and go full int and dex for your stats.  
For now, just assume that your VCT will come in time and go full int and dex for your stats.  


At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for {{#item:470088}} or {{#item:450268}} as soon as possible. <br>
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. As both of your damaging abilities only have a 1s Fixed Cast Time, the Grace Boots should be enough for now. <br>
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br>
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br>
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade.  
Additionally, while you are leveling as an Arch Bishop, you may want to invest in {{#item:24305}} and {{#item:24292}} as well as {{#item:25709}} and {{#item:25707}}, as both combos will reduce Adoramus Cooldown by 1s each. If you don't want to break the Advanced Paradise Shadow Combo, then you can just get the {{#item:25709}} and {{#item:25707}} combo.


{| class="wikitable"
{| class="wikitable"
Line 308: Line 314:
| Lower || {{#item:420003}} ||
| Lower || {{#item:420003}} ||
|-
|-
| Armor || {{#item:450186}}, +7 to +9 {{#item:450118}} or +7 or +9 {{#item:450119}} || Espa: {{#item:450118}} or Curse Explosion: {{#item:450119}}
| Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} ||
|-
|-
| Weapon || {{#item:2051}} or {{#item:550030}} ||
| Weapon || +7 to +11 {{#item:550031}} or +7 to +11 {{#item:550030}} ||
|-
|-
| Shield || {{#item:460018}} ||  
| Shield || {{#item:460018}} ||  
Line 316: Line 322:
| Garment || +9 to +11 {{#item:20948}} or +7 or +9 {{#item:480019}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.  
| Garment || +9 to +11 {{#item:20948}} or +7 or +9 {{#item:480019}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.  
|-
|-
| Shoe || +7 to +9 {{#item:470021}} <br> +7 {{#item:470088}} <br> +7 {{#item:450268}} || Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly.
| Shoe || +7 to +9 {{#item:470021}} ||
|-
|-
| Accessory (Right) || {{#item:32238}} or {{#item:490020}} || Use the Grace Ring if you're using the Grace Set.
| Accessory (Right) || {{#item:32238}} or {{#item:490020}} || Use the Grace Ring if you're using the Grace Set.
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|}
|}


Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets!  
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets!


==== Phase Two ====
==== Phase Two ====
1.5s Fixed Cast Reduction is what you need. If you haven't already, your focus will be on getting {{#item:470088}} with the {{#item:310602}} or any other 1s FCT reduction shoe.
1s Fixed Cast Reduction is what you need. However, 1.5s is better since some of your supportive skills have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the {{#item:470088}} with the {{#item:310602}} or whether you want to sit on the {{#item:470021}} until Phase Three. {{#skill:5279}} has a 2s Fixed Cast time, but you can worry about that later.


The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1.5s or 1.6s FCT reduction. I do not recommend getting a {{#item:25067}} if it's too expensive, as you'll already have enough FCT!<br>
The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a {{#item:1000859}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}}if it's too expensive, as you'll already have enough FCT!<br>
Moving forward, we're just working on damage; let's up those numbers!!  
Moving forward, we're just working on damage; let's up those numbers!!  


Line 355: Line 361:
| Garment || +9 or +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.  
| Garment || +9 or +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it.  
|-
|-
| Shoe || +7 {{#item:470088}} <br> +7 {{#item:450268}} || GW: {{#item:310602}}. The other enchants don't matter. <br> Glacier: {{#item:312076}}
| Shoe || +7 to +9 {{#item:470021}} <br> +7 {{#item:470088}} <br> +7 {{#item:450268}} || <br> GW: {{#item:310602}}. The other enchants don't matter. <br> Glacier: {{#item:312076}}
|-
|-
| Accessory (Right) || {{#item:490064}} <br> {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. <br> [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both.  
| Accessory (Right) || {{#item:490064}} <br> {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. <br> [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both.  
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} || EXO: {{#item:311458}}{{#item:311320}}{{#item:311320}} <br> Talisman: {{#item:311458}}{{#item:311319}}{{#item:311319}} or {{#item:311458}}{{#item:311317}}{{#item:311317}}
| Weapon || +12 [A] {{#item:550089}} || Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}}
|-
|-
| Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
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We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.  
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2.  


For Talisman Builds, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.
For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo.  
For EXO Builds, you will continue to use the Vesper Helm, so you will want to Grade and Enhance it.  


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || Talisman: +9 to +11 {{#item:400154}} or +9 to +12 {{#item:400111}} <br> EXO: +11 to +12  [A]{{#item:400111}} || Talisman: Grading and Upgrading of Vesper Helm is optional for Talisman builds.
| Upper || +9 to +11 {{#item:400154}} <br> +9 to +11 {{#item:400111}} ||  
|-
|-
| Middle || {{#item:410017}} or {{#item:410080}} ||
| Middle || {{#item:410017}} or {{#item:410080}} ||
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}
|-
|-
| Weapon || +12 [A] {{#item:550089}} || EXO: {{#item:311458}}{{#item:311320}}{{#item:311320}} <br> Talisman: {{#item:311458}}{{#item:311319}}{{#item:311319}} or {{#item:311458}}{{#item:311317}}{{#item:311317}}
| Weapon || +12 [A] {{#item:550089}}|| Dim: {{#item:311458}}{{#item:311301}}{{#item:311301}}
|-
|-
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard.
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || EXO: +11 to +12  [A]{{#item:400111}} <br> Talisman: +11 to +12  [A]{{#item:400544}} || <br> TD: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}
| Upper || +12  [A]{{#item:400537}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}
|-
|-
| Middle || {{#item:410233}} ||
| Middle || {{#item:410233}} ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}
|-
|-
| Weapon || EXO: +12 [A] {{#item:550089}} <br> EXO: +11 [A] {{#item: 550092}} <br> Talisman: +12 [A] {{#item:550131}} or +12 [A] {{#item:550132}} || Dim: {{#item:311458}}{{#item:311320}}{{#item:311320}} <br> Flush: {{#item:311393}}{{#item:311404}} <br> Time Dim: For the Dimensions Weapon, use the enchant you prefer.  
| Weapon || +12 [A] {{#item:550130}} || For the Dimensions Weapon, use the enchant you prefer.  
|-
|-
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} || MB: {{#item:310860}} or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12  [C] {{#item:460040}} || MB: {{#item:310860}} or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard.
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==== Costume Stones and Pets ====
==== Costume Stones and Pets ====
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br>
* Soul Ascetic Combo: {{#item: 1001789}}, {{#item: 1001050}}, {{#item: 1001051}}, {{#item: 1001052}}/{{#item: 25845}} The Soul Ascetic Combo is better for Talisman builds.<br>
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}) The Arch Bishop Combo is better for EXO builds<br><br>
* Cardinal Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}}) The Arch Bishop Combo is better for EXO builds<br><br>


[[Pet_System|Cute Pets]]: {{#item:9134}}, {{#item:9122}}, {{#item:9139}}, and Icewind Egg (9147) are good choices.  
[[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices.


==== Cards ====
==== Cards ====
You can find a list of cards to use in my [[Choi's_Guide_To_Magic#Cards|Guide to Magic]]. Depending on which element you are planning on using with {{#skill:425}}, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus.  
You can find a list of cards to use in my [[Choi's_Guide_To_Magic#Cards|Guide to Magic]].


{| class="wikitable"
{| class="wikitable"
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! Type !! Item !! Notes
! Type !! Item !! Notes
|-
|-
| Upper || {{#item:27310}} or {{#item:4366}} || Depends on how much VCT you need
| Upper || {{#item:27309}} or {{#item:4366}} || Depends on how much VCT you need
|-
|-
| Middle || {{#item:300251}} or {{#item:4169}} || Depends on how much VCT you need
| Middle || {{#item:300252}} or {{#item:4169}} || Depends on how much VCT you need
|-
|-
| Armor || {{#item:300376}} or {{#item:300308}} ||
| Armor || {{#item:300376}}, {{#item:300308}}, or {{#item:4409}} ||
|-
|-
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}
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| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield
|-
|-
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300273}} || {{#item:300273}} pairs with {{#item:4394}}
| Garment || {{#item:300375}}, {{#item:300424}}, {{#item:300122}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}}
|-
|-
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300221}} || {{#item:300455}} Pairs with {{#item:300458}}
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}}
|-
|-
| Accessory (Right) || {{#item:300470}} or {{#item:4040}}|| {{#item:4040}} allows the use of teleport!
| Accessory (Right) || {{#item:300464}} ||
|-
|-
| Accessory (Left) || {{#item:300218}} ||  
| Accessory (Left) || {{#item:300448}} ||  
|}
|}
|}
|}
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