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# As Novice job level 10 you can change to Merchant. | # As Novice job level 10 you can change to Merchant. | ||
# As Merchant job level 40-50 you can change to Blacksmith. | # As Merchant job level 40-50 you can change to Blacksmith. | ||
# As Blacksmith base level 99 and job level 50 you can do rebirth | # As Blacksmith base level 99 and job level 50 you can do rebirth. | ||
# As rebirth Novice job level 10 you can change to Merchant. | |||
# As rebirth Novice job level 10 you can change to | |||
# As Merchant with job level 40-50 you can change to 2nd class Whitesmith. | # As Merchant with job level 40-50 you can change to 2nd class Whitesmith. | ||
# As Whitesmith base level 99 and job level 70 you can change to 3rd class Mechanic. | # As Whitesmith base level 99 and job level 70 you can change to 3rd class Mechanic. | ||
# As Mechanic base level 200 an job level 70 you can change to 4th class Meister. | # As Mechanic base level 200 an job level 70 you can change to 4th class Meister. | ||
== Merchant == | == Merchant == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
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| colspan="3" | Skills | | colspan="3" | Skills | ||
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| {{#skillDesc:5295}} | | style="width:30%;"| {{#skillDesc:5295}} | ||
| {{#skillDesc:5296}} | | style="width:30%;"| {{#skillDesc:5296}} | ||
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|{{#skillDesc:6004}} | | {{#skillDesc:6004}} | ||
|{{#skilldesc:6506}} | |||
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[[File:SKILLMeister.png|center|frameless|872x872px]] | [[File:SKILLMeister.png|center|frameless|872x872px]] |
Latest revision as of 05:46, 23 October 2024
When do I change job?
- As Novice job level 10 you can change to Merchant.
- As Merchant job level 40-50 you can change to Blacksmith.
- As Blacksmith base level 99 and job level 50 you can do rebirth.
- As rebirth Novice job level 10 you can change to Merchant.
- As Merchant with job level 40-50 you can change to 2nd class Whitesmith.
- As Whitesmith base level 99 and job level 70 you can change to 3rd class Mechanic.
- As Mechanic base level 200 an job level 70 you can change to 4th class Meister.
Merchant
Skills | ||
Enlarge Weight Limit Max Level: 10 Skill Form: Passive Description: Increases maximum Weight Limit. [Lv 1]: Maximum Weight +200 [Lv 2]: Maximum Weight +400 [Lv 3]: Maximum Weight +600 [Lv 4]: Maximum Weight +800 [Lv 5]: Maximum Weight +1000 [Lv 6]: Maximum Weight +1200 [Lv 7]: Maximum Weight +1400 [Lv 8]: Maximum Weight +1600 [Lv 9]: Maximum Weight +1800 [Lv 10]: Maximum Weight +2000 |
Discount Max Level: 10 Requirement: Enlarge Weight Limit 3 Skill Form: Passive Description: Decreases the price of items sold by NPC shops. [Lv 1]: 7% Discount [Lv 2]: 9% Discount [Lv 3]: 11% Discount [Lv 4]: 13% Discount [Lv 5]: 15% Discount [Lv 6]: 17% Discount [Lv 7]: 19% Discount [Lv 8]: 21% Discount [Lv 9]: 23% Discount [Lv 10]: 24% Discount |
Overcharge Max Level: 10 Requirement: Discount 3 Skill Form: Passive Description: Increases amount of Zeny received for items sold to NPC shops. [Lv 1]: 7% Overcharge [Lv 2]: 9% Overcharge [Lv 3]: 11% Overcharge [Lv 4]: 13% Overcharge [Lv 5]: 15% Overcharge [Lv 6]: 17% Overcharge [Lv 7]: 19% Overcharge [Lv 8]: 21% Overcharge [Lv 9]: 23% Overcharge [Lv 10]: 24% Overcharge |
Pushcart Max Level: 10 Requirement: Enlarge Weight Limit 5 Skill Form: Passive Description: Enables rental and use of Pushcart which provide additional storage for items, although items cannot be directly used or equipped from a Pushcart. Pushcart can be rented from Kafra Employees. Pushcart shortcut: (Alt+W) [Lv 1]: Movement Speed Penalty 45% [Lv 2]: Movement Speed Penalty 40% [Lv 3]: Movement Speed Penalty 35% [Lv 4]: Movement Speed Penalty 30% [Lv 5]: Movement Speed Penalty 25% [Lv 6]: Movement Speed Penalty 20% [Lv 7]: Movement Speed Penalty 15% [Lv 8]: Movement Speed Penalty 10% [Lv 9]: Movement Speed Penalty 5% [Lv 10]: No movement Speed Penalty |
Item Appraisal Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Description: Identifies an unknown item, making it available for use. |
Vending Max Level: 10 Requirement: Pushcart 3 Skill Form: Active Type: Supportive Target: Caster Description: Opens a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time. [Lv 1]: Maximum Items: 3 [Lv 2]: Maximum Items: 4 [Lv 3]: Maximum Items: 5 [Lv 4]: Maximum Items: 6 [Lv 5]: Maximum Items: 7 [Lv 6]: Maximum Items: 8 [Lv 7]: Maximum Items: 9 [Lv 8]: Maximum Items: 10 [Lv 9]: Maximum Items: 11 [Lv 10]: Maximum Items: 12 |
Mammonite Max Level: 10 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Uses the power of greed to strike a single target with a strong blow, dealing high damage. Consumes some Zeny. [Lv 1]: 150% Damage, 100 Zeny [Lv 2]: 200% Damage, 200 Zeny [Lv 3]: 250% Damage, 300 Zeny [Lv 4]: 300% Damage, 400 Zeny [Lv 5]: 350% Damage, 500 Zeny [Lv 6]: 400% Damage, 600 Zeny [Lv 7]: 450% Damage, 700 Zeny [Lv 8]: 500% Damage, 800 Zeny [Lv 9]: 550% Damage, 900 Zeny [Lv 10]: 600% Damage, 1000 Zeny | ||
Quest Skills | ||
Cart Revolution Requirement: Finish Quest Skill Form: Active Type: Special Physical, AoE Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: A splash damage attack in a 3x3 area of the target, which a Pushcart is smashed into a target. Inflicts 150% ATK physical damage in addition to extra damage from the weight of items in Pushcart. |
Change Cart Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Changes the Pushcart appearance. There are various Pushcart styles that can be choose according to the character's Base Level. |
Change Cart 2 Requirement: Finish Quest Type: Supportive Description: You can choose a variety of cute designs carts. |
Crazy Uproar Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: (Lv10)0.3s Fixed / 1s Variable After Cast Delay: None Cool Down: 30s Description: Screams with battle vigor to add +4 STR and +30 ATK for yourself and party members on the screen for 5 minutes. |
Blacksmith
Skills | ||
Iron Tempering Max Level: 5 Skill Form: Passive Description: Enables the tempering of 1 Iron with 1 Iron Ore and 1 Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 45% [Lv 2]: Success Chance: 50% [Lv 3]: Success Chance: 55% [Lv 4]: Success Chance: 60% [Lv 5]: Success Chance: 65% |
Steel Tempering Max Level: 5 Requirement: Iron Tempering 1 Skill Form: Passive Description: Enables the tempering of 1 Steel with 5 Iron, 1 Coal and 1 Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 35% [Lv 2]: Success Chance: 40% [Lv 3]: Success Chance: 45% [Lv 4]: Success Chance: 50% [Lv 5]: Success Chance: 55% |
Enchanted Stone Craft Max Level: 5 Requirement: Iron Tempering 1 Skill Form: Passive Description: Enables the refining of enchanted ores with 10 Green Live, 10 Wind of Verdures, 10 Red Blood, 10 Crystal Blue or 10 Star Dust with a Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: 7Success Chance: 15% [Lv 2]: 7Success Chance: 20% [Lv 3]: 7Success Chance: 25% [Lv 4]: 7Success Chance: 30% [Lv 5]: 7Success Chance: 35% |
Research Oridecon Max Level: 5 Requirement: Enchanted Stone Craft 1 Skill Form: Passive Description: Increases the success rate of forging items with Oridecon. |
Smith Dagger Max Level: 3 Skill Form: Passive Description: Enables forging of Dagger class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 5% [Lv 2]: Success Chance: 10% [Lv 3]: Success Chance: 15% |
Smith Sword Max Level: 3 Requirement: Smith Dagger 1 Skill Form: Passive Description: Enables forging of Sword class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 5% [Lv 2]: Success Chance: 10% [Lv 3]: Success Chance: 15% |
Smith Two-handed Sword Max Level: 3 Requirement: Smith Sword 1 Skill Form: Passive Description: Enables forging of Two-Handed Sword class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 5% [Lv 2]: Success Chance: 10% [Lv 3]: Success Chance: 15% |
Smith Axe Max Level: 3 Requirement: Smith Sword 2 Skill Form: Passive Description: Enables forging of Axe class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 5% [Lv 2]: Success Chance: 10% [Lv 3]: Success Chance: 15% |
Smith Mace Max Level: 3 Requirement: Smith Brass Knuckle 1 Skill Form: Passive Description: Enables forging of Mace class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 5% [Lv 2]: Success Chance: 10% [Lv 3]: Success Chance: 15% |
Smith Brass Knuckle Max Level: 3 Requirement: Smith Dagger 1 Skill Form: Passive Description: Enables forging of Knuckle class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 5% [Lv 2]: Success Chance: 10% [Lv 3]: Success Chance: 15% |
Smith Spear Max Level: 3 Requirement: Smith Dagger 2 Skill Form: Passive Description: Enables forging of Spear class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate. [Lv 1]: Success Chance: 5% [Lv 2]: Success Chance: 10% [Lv 3]: Success Chance: 15% |
Hilt Binding Max Level: 1 Skill Form: Passive Description: Increases the duration of the Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%. This skill also adds +1 STR and +4 Mastery ATK. |
Ore Discovery Max Level: 1 Requirement: Hilt Binding 1, Steel Tempering 1 Skill Form: Passive Description: Increases the success rate of finding ores dropped from monsters. |
Weaponry Research Max Level: 10 Requirement: Hilt Binding 1 Skill Form: Passive Description: Improves the HIT rate and Mastery ATK by improving the understanding of the weapon. [Lv 1]: HIT +2, Mastery ATK +2 [Lv 2]: HIT +4, Mastery ATK +4 [Lv 3]: HIT +6, Mastery ATK +6 [Lv 4]: HIT +8, Mastery ATK +8 [Lv 5]: HIT +10, Mastery ATK +10 [Lv 6]: HIT +12, Mastery ATK +12 [Lv 7]: HIT +14, Mastery ATK +14 [Lv 8]: HIT +16, Mastery ATK +16 [Lv 9]: HIT +18, Mastery ATK +18 [Lv 10]: HIT +20, Mastery ATK +20 |
Repair Weapon Max Level: 1 Requirement: Weaponry Research 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 2.5s Fixed / 2.5s Variable After Cast Delay: None Cool Down: None Description: Repairs a broken weapon. Name of weapons that have been damaged are displayed in red color. Armor: Steel Level 1 Weapon: Iron Ore Level 2 Weapon: Iron Level 3 Weapon: Steel Level 4 Weapon: Rough Oridecon |
Skin Tempering Max Level: 5 Skill Form: Passive Description: Increases resistance to Fire and Neutral elemental attacks. [Lv 1]: Fire +5%, Neutral +1% [Lv 2]: Fire +10%, Neutral +2% [Lv 3]: Fire +15%, Neutral +3% [Lv 4]: Fire +20%, Neutral +4% [Lv 5]: Fire +25%, Neutral +5% |
Hammerfall Max Level: 5 Skill Form: Active Type: Debuff Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Pounds a targeted cell with a 5x5 range to inflict Stun status to enemies. The success rate depends on the skill level and is lowered by the target's VIT. This can only be used when Axe or Mace class weapons are equipped. [Lv 1]: Stun Chance: 30% [Lv 2]: Stun Chance: 40% [Lv 3]: Stun Chance: 50% [Lv 4]: Stun Chance: 60% [Lv 5]: Stun Chance: 70% |
Adrenaline Rush Max Level: 5 Requirement: Hammerfall 2 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: None Description: Increases the Attack Speed and HIT rate of Axe and Mace weapons for the skill's duration. Blacksmith's Attack Speed will be increased even further. [Lv 1]: Lasts 30 seconds, HIT +8 [Lv 2]: Lasts 60 seconds, HIT +11 [Lv 3]: Lasts 90 seconds, HIT +14 [Lv 4]: Lasts 120 seconds, HIT +17 [Lv 5]: Lasts 150 seconds, HIT +20 |
Weapon Perfection Max Level: 5 Requirement: Adrenaline Rush 2, Weaponry Research 2 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: None Description: Nullifies any reduction in damage resulting from monster size. [Lv 1]: Lasts 10 sec, SP Consumption: 18 [Lv 2]: Lasts 20 sec, SP Consumption: 16 [Lv 3]: Lasts 30 sec, SP Consumption: 14 [Lv 4]: Lasts 40 sec, SP Consumption: 12 [Lv 5]: Lasts 50 sec, SP Consumption: 10 |
Power Thrust Max Level: 5 Requirement: Adrenaline Rush 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: None Description: Increase physical damage dealt by yourself and nearby party members. [Lv 1]: Damage: +5%, Party Members: +5% [Lv 2]: Damage: +10%, Party Members: +5% [Lv 3]: Damage: +15%, Party Members: +10% [Lv 4]: Damage: +20%, Party Members: +10% [Lv 5]: Damage: +25%, Party Members: +15% |
Maximize Power Max Level: 5 Requirement: Weapon Perfection 3, Power Thrust 2 Skill Form: Active (Toggle) Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Amplifies Weapon Attack. Natural SP recovery is disabled and SP is drained by a specific amount while skill is active. This skill can be canceled by casting it once again. [Lv 1]: Consumes 1 SP per second [Lv 2]: Consumes 1 SP per 2 seconds [Lv 3]: Consumes 1 SP per 3 seconds [Lv 4]: Consumes 1 SP per 4 seconds [Lv 5]: Consumes 1 SP per 5 seconds |
Full Adrenaline Rush Requirement: Adrenaline Rush 5, Spirit State Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Increases the Attack Speed of every weapon class except for Bows. Cannot be used in conjunction with skills that have similar effects such as Two-Hand Quicken, Adrenaline Rush, One Hand Quicken Comfort or Demon of Sun Moon and Star, Spear Quicken or Assassin Cross of Sunset. Has 150 seconds duration. | ||
Quest Skills | ||
Greed Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Automatically pick up every item within 5x5 cells around you. This skill cannot be used within towns. |
Dubious Salesmanship Requirement: Finish Quest Skill Form: Passive Description: Reduces the amount of Zeny consumed by the Mammonite skill by 10%. |
Whitesmith
Skills | ||
Meltdown (Shattering Strike) Max Level: 10 Requirement: Skin Tempering 3, Hilt Binding 1, Weaponry Research 5, Power Thrust 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: This skill has the chance of destroying an equipped Weapon or Armor when used in PvP zone on other players, or to decrease Attack Power or Defense when used on monsters. This skill's level affects it's duration and rate of success. [Lv 1]: Lasts 15 seconds [Lv 2]: Lasts 20 seconds [Lv 3]: Lasts 25 seconds [Lv 4]: Lasts 30 seconds [Lv 5]: Lasts 35 seconds [Lv 6]: Lasts 40 seconds [Lv 7]: Lasts 45 seconds [Lv 8]: Lasts 50 seconds [Lv 9]: Lasts 55 seconds [Lv 10]: Lasts 60 seconds |
Cart Boost Max Level: 1 Requirement: Push Cart 5, Hilt Binding 1, Cart Revolution, Change Cart Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Increases Movement Speed when a Pushcart is equipped. Effect which decrease Movement Speed cannot interfere with this skill. |
Weapon Refine Max Level: 10 Requirement: Weaponry Research 10 Skill Form: Active Type: Crafting Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Refines weapons to increase their grade. Unlike weapon smithing, which is affected by DEX or LUK, this skill's success rate is affected by the caster's Job Level. Whitesmith have same rate of success as Item Upgrade NPCs at Job Level 50 and have a 5% greater chance of success at Job Level 70 Mechanic and Meister always have a 5% greater chance. . If upgrade attempt fails, the weapon will be destroyed. Level 1 Weapon require 1 Phracon. Level 2 Weapon require 1 Emveretarcon. Level 3-4 Weapon requires 1 Oridecon. [Lv 1]: +1 Maximum Refine Level [Lv 2]: +2 Maximum Refine Level [Lv 3]: +3 Maximum Refine Level [Lv 4]: +4 Maximum Refine Level [Lv 5]: +5 Maximum Refine Level [Lv 6]: +6 Maximum Refine Level [Lv 7]: +7 Maximum Refine Level [Lv 8]: +8 Maximum Refine Level [Lv 9]: +9 Maximum Refine Level [Lv 10]: +10 Maximum Refine Level |
Cart Termination Max Level: 10 Requirement: Hammerfall 5, Mammonite 10, Cart Boost 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: This skill is only enabled during Cart Boost status. Spends a certain amount of Zeny to smash your Pushcart into an enemy with a chance of inflicting the Stun status. The amount of this skill's damage is affected by the skill's level and the Weight of Items carried in the Pushcart. [Lv 1]: 600 Zeny, 5% Stun Chance [Lv 2]: 700 Zeny, 10% Stun Chance [Lv 3]: 800 Zeny, 15% Stun Chance [Lv 4]: 900 Zeny, 20% Stun Chance [Lv 5]: 1,000 Zeny, 25% Stun Chance [Lv 6]: 1,100 Zeny, 30% Stun Chance [Lv 7]: 1,200 Zeny, 35% Stun Chance [Lv 8]: 1,300 Zeny, 40% Stun Chance [Lv 9]: 1,400 Zeny, 45% Stun Chance [Lv 10]: 1,500 Zeny, 50% Stun Chance |
Maximum Power Thrust Max Level: 5 Requirement: Power Thrust 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Increases Weapon Damage by spending a certain amount of Zeny. Cannot be activated to anyone beside the caster. [Lv 1]: 20% Damage, 3,000 Zeny [Lv 2]: 40% Damage, 3,500 Zeny [Lv 3]: 60% Damage, 4,000 Zeny [Lv 4]: 80% Damage, 4,000 Zeny [Lv 5]: 100% Damage, 5,000 Zeny |
Mechanic
Skills | ||
Mado Gear License Max Level: 5 Requirement: Mechanic Basic Skill Form: Passive Description: Allows the Mechanic to use Mado Gear. Higher Level increases Mastery ATK and decreases the Movement penalty in Mado Gear. When wearing Mado Gear, caster's HP regen increased. Mado Gear isn't affected by Movement based skills, recovery based skills and any Strip skills. [Lv 1]: Mastery ATK +15, 60% Movement speed [Lv 2]: Mastery ATK +30, 70% Movement speed [Lv 3]: Mastery ATK +45, 80% Movement speed [Lv 4]: Mastery ATK +60, 90% Movement speed [Lv 5]: Mastery ATK +75, 100% Movement speed |
Knuckle Boost Max Level: 5 Requirement: Mado Gear License 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: (Lv5)0s Fixed / 0.2s Variable After Cast Delay: None Cool Down: None Range: 11 cells Description: Shoots a rocket punch at a single target from a distance. The damage further increases based on the caster's Base Level and DEX. [Lv 1]: ATK 340% [Lv 2]: ATK 580% [Lv 3]: ATK 820% [Lv 4]: ATK 1060% [Lv 5]: ATK 1300% |
Pile Bunker Max Level: 3 Requirement: Knuckle Boost 2 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 2s Cool Down: 5s Description: Pulls out deadly drills from the Mado Gear to inflict damage and nullify defensive buff skills cast on the target. Caster's Base Level and STR affects the damage inflicted. Has 3 cells range. Requires Pile Bunker. [Lv 1]: Nullify Chance 40% [Lv 2]: Nullify Chance 55% [Lv 3]: Nullify Chance 70% |
Vulcan Arm Max Level: 3 Requirement: Knuckle Boost 2 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 0.2s Variable After Cast Delay: 0.1s Cool Down: None Range: 13 cells Description: Shoots a large-caliber gun which is attached to the Mado Gear to attack a target and surrounding enemies. Damage additionally increases according to the caster's Base Level and DEX. Consumes 1 Vulcan Bullet. [Lv 1]: ATK 230%, AoE: 5x5 cells [Lv 2]: ATK 460%, AoE: 5x5 cells [Lv 3]: ATK 690%, AoE: 5x5 cells |
Flame Launcher Max Level: 3 Requirement: Vulcan Arm 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: (Lv3)0.5s Fixed / 1.5s Variable After Cast Delay: (Lv3)0.5s Cool Down: None Description: Sets flames on the ground with a Flame Thrower to damage and inflict Burning status to all targets that are inside of the range. Requires Flame Thrower and consumes 1 Magic Gear Fuel. [Lv 1]: 600% Fire elemental damage, Burning chance 30% [Lv 2]: 900% Fire elemental damage, Burning chance 40% [Lv 3]: 1200% Fire elemental damage, Burning chance 50% |
Cold Slower Max Level: 3 Requirement: Vulcan Arm 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 1s Variable After Cast Delay: 3s Cool Down: None Description: Uses a quick freezer to damage and inflict Freezing or Frozen status to all targets that are inside the range. Consumes 1 Liquid Condensed Bullet and 1 Magic Gear Fuel. [Lv 1]: 600% Water elemental damage, 5x5 AoE [Lv 2]: 900% Water elemental damage, 7x7 AoE [Lv 3]: 1200% Water elemental damage, 9x9 AoE |
Arm Cannon Max Level: 5 Requirement: Flame Launcher 2, Cold Slower 2 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: (Lv5)0.1s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: 0.15s Range: 9 cells Description: Fires a cannon ball to inflict special ranged physical damage to a target and nearby enemies. Damage element depends on the equipped Cannon Ball. Damage additionally increases according to the caster's Base Level. Consumes 1 Cannon Ball and 1 Magic Gear Fuel. [Lv 1]: ATK 750%, AoE: 3x3 cells [Lv 2]: ATK 1100%, AoE: 3x3 cells [Lv 3]: ATK 1450%, AoE: 5x5 cells [Lv 4]: ATK 1800%, AoE: 5x5 cells [Lv 5]: ATK 2150%, AoE: 7x7 cells |
Acceleration Max Level: 3 Requirement: Mado Gear License 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Temporarily increases Mado Gear's Movement Speed. Requires Accelerator and consumes 1 Magic Gear Fuel. [Lv 1]: Duration: 60 seconds [Lv 2]: Duration: 90 seconds [Lv 3]: Duration: 120 seconds |
Hover Max Level: 1 Requirement: Acceleration 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Makes Mado Gear hover over the ground to escape traps and any other ground based magic for 90 sec. Hover does not work against magic attacks. Requires Hovering Booster and consumes 1 Magic Gear Fuel. |
Front Slide Max Level: 1 Requirement: Hover 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Mado Gear rushes forward 7 cells. Consumes 1 Magic Gear Fuel. |
Back Slide Max Level: 1 Requirement: Hover 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Mado Gear moves backward 7 cells. Consumes 1 Magic Gear Fuel. |
Remodel Mainframe Max Level: 4 Requirement: Mado Gear License 4 Skill Form: Passive Description: Remodels Mado Gear's main frame to increase Defense and Overheat Limit. During Overheat, Mado Gear will continuously receive damage. Overheat limit is 999 and is canceled when 0 has been reached. [Lv 1]: Defense +40, Overheat Limit 200 [Lv 2]: Defense +60, Overheat Limit 280 [Lv 3]: Defense +80, Overheat Limit 360 [Lv 4]: Defense +100, Overheat Limit 450 |
Self Destruction Max Level: 3 Requirement: Remodel Mainframe 2 Skill Form: Active Type: Special Physical Target: Enemies around the caster Cast Time: (Lv3)0.5s Fixed / 1s Variable After Cast Delay: None Cool Down: 300s Description: Makes Mado Gear self-destruct causing huge damage in an area around it. Caster will lose Mado Gear and all SP will be drained. Requires Self-Destruct Device and consumes 3 Magic Gear Fuel. [Lv 1]: AoE: 5x5 cells [Lv 2]: AoE: 7x7 cells [Lv 3]: AoE: 9x9 cells |
Shape Shift Max Level: 4 Requirement: Remodel Mainframe 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2s Fixed / 0s Variable After Cast Delay: 2s Cool Down: None Description: Converts Mado Gear's element. Requires Shape Shifter and consumes 2 Magic Gear Fuel and Enchanted Stone. [Lv 1]: Convert to Fire element, Consume 3 Scarlet Points [Lv 2]: Convert to Earth element, Consume 3 Lime Green Points [Lv 3]: Convert to Wind element, Consume 3 Yellow Wish Points [Lv 4]: Convert to Water element, Consume 3 Indigo Points |
Emergency Cool Max Level: 1 Requirement: Self Destruction 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: 5s Description: Immediately cool down Mado Gear from overheating. The quality of cooling device affects the reduced amount of overheat point. Requires Cooling Device and consumes 1 Magic Gear Fuel. |
Infrared Scan Max Level: 1 Requirement: Shape Shift 2 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: None After Cast Delay: 0.5s Cool Down: 3s Description: Scans 15x15 cells around caster with a infrared scanner to detect hidden enemies. Decreases all enemies' FLEE by 20% if they are inside the skill range. |
Analyze Max Level: 3 Requirement: Infrared Scan 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 1s Fixed / 0s Variable After Cast Delay: 1s Cool Down: None Description: Analyzes a target's status and decreases physical and magical defense of the target. Skill range is 9 cells. Duration is 20 seconds. Consumes 1 Magic Gear Fuel. [Lv 1]: -14% DEF/MDEF [Lv 2]: -28% DEF/MDEF [Lv 3]: -42% DEF/MDEF |
Magnetic Field Max Level: 3 Requirement: Emergency Cool 1 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: (Lv3)10s Description: Generates an electro magnetic field around the caster, that temporarily immobilizing all enemies within a 5x5 cells range. Enemy in hovering state isn't affected by this skill. This skill continuously drains target's SP. Enemies attacked by Earth elemental attack or Quagmire will be released from this skill's effect. Requires Magnetic Field Generator and consumes 2 Magic Gear Fuels. [Lv 1]: Prevents movement for 4 secs, 50 SP drained per sec. [Lv 2]: Prevents movement for 6 secs, 50 SP drained per sec. [Lv 3]: Prevents movement for 8 secs, 50 SP drained per sec. |
Neutral Barrier Max Level: 3 Requirement: Magnetic Field 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: (Lv3)10s Description: Creates an energy barrier around the caster, increasing DEF and MDEF of all targets in range and preventing all long-range attacks from damaging the targets. Requires Barrier Generator and consumes 1 Magic Gear Fuel. [Lv 1]: DEF/MDEF +15%, Duration: 30 seconds [Lv 2]: DEF/MDEF +20%, Duration: 45 seconds [Lv 3]: DEF/MDEF +25%, Duration: 60 seconds |
Stealth Field Max Level: 3 Requirement: Analyze 3, Neutral Barrier 2 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: (Lv3)10s Description: Creates a 5x5 cell stealth barrier around the caster, cloaking all targets within range. All targets cloaked by Stealth Field will be semi-visible and they cannot be targeted by skills. Continuously drains caster's SP while the skill is active and reduces 20% of caster's Movement Speed. If two Stealth Fields effects overlap, the effect is canceled immediately. Requires Camouflage Generator and consumes 2 Magic Gear Fuel. [Lv 1]: 5x5 AoE, Duration 15 sec. [Lv 2]: 5x5 AoE, Duration 20 sec. [Lv 3]: 5x5 AoE, Duration 25 sec. |
Repair Max Level: 5 Requirement: Mado Gear License 2 Skill Form: Active Type: Recovery Target: 1 Character Cast Time: (Lv5)0s Fixed / 0.6s Variable After Cast Delay: 1s Cool Down: None Description: Repairs caster's Mado Gear or other Mado Gears. Has 5 cells range. Requires Repair Kit and consumes 1 Repair Vial. [Lv 1]: Restore 4% of MaxHP, consume 1 Repair A [Lv 2]: Restore 7% of MaxHP, consume 1 Repair A [Lv 3]: Restore 13% of MaxHP, consume 1 Repair B [Lv 4]: Restore 17% of MaxHP, consume 1 Repair B [Lv 5]: Restore 23% of MaxHP, consume 1 Repair C |
Axe Training Max Level: 10 Requirement: Mechanic Basic Skill Form: Passive Description: Increases Axe class weapon Mastery ATK, Mace also receives a smaller percentage of this skill. [Lv 1]: Mastery ATK +5 (Axe) / +4 (Mace), HIT +3 [Lv 2]: Mastery ATK +10 (Axe) / +8 (Mace), HIT +6 [Lv 3]: Mastery ATK +15 (Axe) / +12 (Mace), HIT +9 [Lv 4]: Mastery ATK +20 (Axe) / +16 (Mace), HIT +12 [Lv 5]: Mastery ATK +25 (Axe) / +20 (Mace), HIT +15 [Lv 6]: Mastery ATK +30 (Axe) / +24 (Mace), HIT +18 [Lv 7]: Mastery ATK +35 (Axe) / +28 (Mace), HIT +21 [Lv 8]: Mastery ATK +40 (Axe) / +32 (Mace), HIT +24 [Lv 9]: Mastery ATK +45 (Axe) / +36 (Mace), HIT +27 [Lv 10]: Mastery ATK +50 (Axe) / +40 (Mace), HIT +30 |
Fire Earth Research Max Level: 5 Requirement: Mechanic Basic Skill Form: Passive Description: After researching Fire and Earth elemental monsters, the Mechanic gains further understanding of them, increasing Mastery ATK and resistance against these monsters. [Lv 1]: Resistance +10, Mastery ATK +10 [Lv 2]: Resistance +20, Mastery ATK +20 [Lv 3]: Resistance +30, Mastery ATK +30 [Lv 4]: Resistance +40, Mastery ATK +40 [Lv 5]: Resistance +50, Mastery ATK +50 |
Axe Boomerang Max Level: 5 Requirement: Axe Training 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: (Lv5)3s Description: Throws an Axe like a boomerang at a target to inflict damage. The weight of the Axe affects the inflicted damage. [Lv 1]: 300% Damage+Axe Weight, Skill Range 5 cells [Lv 2]: 350% Damage+Axe Weight, Skill Range 6 cells [Lv 3]: 400% Damage+Axe Weight, Skill Range 7 cells [Lv 4]: 450% Damage+Axe Weight, Skill Range 8 cells [Lv 5]: 500% Damage+Axe Weight, Skill Range 9 cells |
Power Swing Max Level: 10 Requirement: Axe Boomerang 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: (Lv10)0.5s Cool Down: None Description: Inflicts damage and Stun status to a target by swinging your weapon. Damage additionally increases according to the caster's Base Level, STR and DEX. [Lv 1]: 400% damage [Lv 2]: 500% damage [Lv 3]: 600% damage [Lv 4]: 700% damage [Lv 5]: 800% damage [Lv 6]: 900% damage [Lv 7]: 1000% damage [Lv 8]: 1100% damage [Lv 9]: 1200% damage [Lv 10]: 1300% damage |
Axe Tornado Max Level: 5 Requirement: Axe Training 1 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 0.5s Cool Down: (Lv5)2s Description: Causes a tornado to form by spinning with an Axe at a high speed, causing damage to all targets in range. Damage additionally increases according to the caster's Base Level and VIT. [Lv 1]: ATK 380%, AoE: 5x5 cells [Lv 2]: ATK 560%, AoE: 5x5 cells [Lv 3]: ATK 740%, AoE: 7x7 cells [Lv 4]: ATK 920%, AoE: 7x7 cells [Lv 5]: ATK 1100%, AoE: 7x7 cells |
FAW Silver Sniper Max Level: 5 Requirement: Fire Earth Research 2 Skill Form: Active Type: FAW Target: Ground Cast Time: (Lv5)1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Sets a FAW (Fixed Automatic Weapon) on the ground that executes long range attacks. Maximum of 2 FAWs can be placed. Requires an Oridecon Hammer and Mini Furnace, consumes 2 Steel and 1 Iron. [Lv 1]: Damage +0, Duration: 20 seconds. [Lv 2]: Damage +200, Duration: 30 seconds [Lv 3]: Damage +400, Duration: 40 seconds [Lv 4]: Damage +800, Duration: 50 seconds [Lv 5]: Damage +1000, Duration: 60 seconds |
FAW Magic Decoy Max Level: 5 Requirement: FAW Silver Sniper 2 Skill Form: Active Type: FAW Target: Ground Cast Time: (Lv5)1s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Sets a FAW (Fixed Automatic Weapon) on the ground that executes magic attacks. Maximum of 2 FAWs can be placed. Requires an Oridecon Hammer and Mini Furnace, consumes 2 Iron, 1 Brigan and 2 Enchanted stones (Scarlet, Indigo, Yellow Wish or Lime Green). [Lv 1]: 300 MATK, Duration: 20 seconds [Lv 2]: 350 MATK, Duration: 30 seconds [Lv 3]: 400 MATK, Duration: 40 seconds [Lv 4]: 450 MATK, Duration: 50 seconds [Lv 5]: 500 MATK, Duration: 60 seconds |
Divest FAW Max Level: 1 Requirement: FAW Silver Sniper 1 Skill Form: Active Type: FAW Target: Ground Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: None Description: Disarms 1 active FAW from the ground. FAW of another player can also be canceled. Has 5 cells range. Consumes 1 Monkey Wrench. |
Magma Eruption Max Level: 5 Requirement: Fire Earth Research 1 Skill Form: Active Type: Special Physical Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Causes Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area dealing damage and inflicting Stun and Burning status. You cannot create more than 3 eruptions at a time. [Lv 1]: 1600 Fixed Damage/sec, 10% Stun and Burning chance [Lv 2]: 2000 Fixed Damage/sec, 20% Stun and Burning chance [Lv 3]: 2400 Fixed Damage/sec, 30% Stun and Burning chance [Lv 4]: 2800 Fixed Damage/sec, 40% Stun and Burning chance [Lv 5]: 3200 Fixed Damage/sec, 50% Stun and Burning chance |
Full Throttle Max Level: 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 1800s (30 Minutes) Dispellable: No Description: Push your body to its limits, allowing you maximize your power for a short time. During this time you will gain these bonuses: [1]: All stats +20%, [2]: Increased Movement Speed, [3]: Restore 100% MaxHP when cast, [4]: MaxHP/SP will drain every second. After the duration is over, you will be incredibly exhausted, and inflicted with Rebound status. [ Rebound Status ]: [1]: Duration: 10 seconds, [2]: Reduced Movement Speed, [3]: HP Natural Recovery -100%, [4]: SP Natural Recovery -100%. [Lv 1]: 6% MaxHP/SP drain per second for 10s [Lv 2]: 4% MaxHP/SP drain per second for 15s [Lv 3]: 3% MaxHP/SP drain per second for 20s [Lv 4]: 2% MaxHP/SP drain per second for 25s [Lv 5]: 1% MaxHP/SP drain per second for 30s |
Meister
Skills | ||
Axe Stomp Max Level: 5 Requirement: Two-Handed Axe Defending 5 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 0.7s Cool Down: 0.7s AP Recovery: 3 Description: Slams the ground with your axe to inflict melee physical damage to your surrounding enemies. Applies a buff that increases damage of Axe Tornado. Hits three times, if equipped with a Two-Handed Axe. Damage additionally increases according to the caster's Base Level and POW. Requires a Axe. [Lv 1]: ATK 1600%, AoE: 3x3 cells, Buff duration: 10s [Lv 2]: ATK 2750%, AoE: 3x3 cells, Buff duration: 15s [Lv 3]: ATK 3900%, AoE: 5x5 cells, Buff duration: 20s [Lv 4]: ATK 5050%, AoE: 5x5 cells, Buff duration: 25s [Lv 5]: ATK 6200%, AoE: 7x7 cells, Buff duration: 30s |
Rush Quake Max Level: 10 Requirement: Axe Stomp 5 Skill Form: Active(AP) Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: 60s AP Cost: 150 Dispellable: No Description: Instantly dashes to the target and inflict melee physical damage to it and surrounding enemies and inflicts Quake effect to the targets for 30 seconds. Deals additional damage against Formless and Insect race monsters. The damage further increases based the caster's Base Level and POW. In addition, grants the user Rush effect for (30 x skill level) seconds. Rush effect: Increases melee and long ranged physical damage by (5 x skill level)%. Quake effect: Increases damage taken from melee and long ranged physical damage by 50%. [Lv 1]: ATK 3600%, Formless/Insect: 3750%, AoE: 3x3 cells [Lv 2]: ATK 7200%, Formless/Insect: 7500%, AoE: 3x3 cells [Lv 3]: ATK 10800%, Formless/Insect: 11250%, AoE: 3x3 cells [Lv 4]: ATK 14400%, Formless/Insect: 15000%, AoE: 3x3 cells [Lv 5]: ATK 18000%, Formless/Insect: 18750%, AoE: 5x5 cells [Lv 6]: ATK 21600%, Formless/Insect: 22500%, AoE: 5x5 cells [Lv 7]: ATK 25200%, Formless/Insect: 26250%, AoE: 5x5 cells [Lv 8]: ATK 28800%, Formless/Insect: 30000%, AoE: 5x5 cells [Lv 9]: ATK 32400%, Formless/Insect: 33750%, AoE: 7x7 cells [Lv 10]: ATK 36000%, Formless/Insect: 37500%, AoE: 7x7 cells |
Manufacture Machine Max Level: 5 Skill Form: Active Type: Crafting Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: None Description: Craft devices that are required for various skills. Requires a Machine Creation Guide. [Lv 1]: Maximum crafted amount: 8 [Lv 2]: Maximum crafted amount: 9 [Lv 3]: Maximum crafted amount: 10 [Lv 4]: Maximum crafted amount: 11 [Lv 5]: Maximum crafted amount: 12 |
Activation Attack Machine Max Level: 5 Requirement: Manufacture Machine 3, Axe Stomp 3 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: None Description: Summons a machine for an allied target, which attacks nearby enemies for the skill duration. It inflicts melee physical damage every second to enemies within the surrounding area of the target. Target has to be in exp-share range. Consumes 1 Machine Capsule. [Lv 1]: AoE: 3x3 cells, Duration: 80 seconds [Lv 2]: AoE: 3x3 cells, Duration: 120 seconds [Lv 3]: AoE: 5x5 cells, Duration: 160 seconds [Lv 4]: AoE: 5x5 cells, Duration: 200 seconds [Lv 5]: AoE: 7x7 cells, Duration: 240 seconds |
Activation Defense Machine Max Level: 5 Requirement: Manufacture Machine 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: None After Cast Delay: None Cool Down: None Description: Summons a machine for an allied target, which increases physical defense and physical resistance of the target for the skill duration. Consumes 1 Machine Capsule. [Lv 1]: DEF +250, Res +20, Duration: 80 seconds [Lv 2]: DEF +300, Res +40, Duration: 120 seconds [Lv 3]: DEF +350, Res +60, Duration: 160 seconds [Lv 4]: DEF +400, Res +80, Duration: 200 seconds [Lv 5]: DEF +450, Res +100, Duration: 240 seconds |
Two-Handed Axe Defending Max Level: 10 Skill Form: Passive Description: Decreases physical damage taken from enemies of each size, when equipped with a Two-Handed Axe. [Lv 1]: Small -1%, Medium -2%, Large -3% [Lv 2]: Small -2%, Medium -3%, Large -5% [Lv 3]: Small -3%, Medium -5%, Large -7% [Lv 4]: Small -4%, Medium -6%, Large -9% [Lv 5]: Small -5%, Medium -8%, Large -10% [Lv 6]: Small -6%, Medium -9%, Large -12% [Lv 7]: Small -7%, Medium -11%, Large -13% [Lv 8]: Small -8%, Medium -12%, Large -15% [Lv 9]: Small -9%, Medium -14%, Large -16% [Lv 10]: Small -10%, Medium -15%, Large -18% |
ABR Mastery Max Level: 10 Requirement: Manufacture Machine 1 Skill Form: Passive Description: Improves ABR (Automatic Battle Robot) abilities, when summoned. [Lv 1]: ATK 800, MaxHP: 40000, DEF: 20, MDEF: 4, FLEE: 10 [Lv 2]: ATK 1400, MaxHP: 80000, DEF: 40, MDEF: 8, FLEE: 20 [Lv 3]: ATK 2000, MaxHP: 120000, DEF: 60, MDEF: 12, FLEE: 30 [Lv 4]: ATK 2600, MaxHP: 160000, DEF: 80, MDEF: 16, FLEE: 40 [Lv 5]: ATK 3200, MaxHP: 200000, DEF: 100, MDEF: 20, FLEE: 50 [Lv 6]: ATK 3800, MaxHP: 240000, DEF: 120, MDEF: 24, FLEE: 60 [Lv 7]: ATK 4400, MaxHP: 280000, DEF: 140, MDEF: 28, FLEE: 70 [Lv 8]: ATK 5000, MaxHP: 320000, DEF: 160, MDEF: 32, FLEE: 80 [Lv 9]: ATK 5600, MaxHP: 360000, DEF: 180, MDEF: 36, FLEE: 90 [Lv 10]: ATK 6200, MaxHP: 400000, DEF: 200, MDEF: 40, FLEE: 100 |
ABR - Battle Warrior Max Level: 4 Requirement: ABR Mastery 1 Skill Form: Active Type: Summon Target: Caster Cast Time: 1s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 30s AP Recovery: 20 Description: Summons the ABR, Battle Warrior. The Battle Warrior's stats increases based on the skill level of ABR Mastery and the caster's stats. Increases the damage of Power Swing and splits the damage into two hits, when Battle Warrior is summoned. Consumes 1 ABR Capsule. [Lv 1]: Duration: 120 seconds [Lv 2]: Duration: 180 seconds [Lv 3]: Duration: 240 seconds [Lv 4]: Duration: 300 seconds |
ABR - Dual Cannon Max Level: 4 Requirement: ABR Mastery 3, ABR - Battle Warrior 2 Skill Form: Active Type: Summon Target: Caster Cast Time: 1s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 30s AP Recovery: 20 Description: Summons the ABR, Dual Cannon. The Dual Cannon's stats increases based on the skill level of ABR Mastery and the caster's stats. Knuckle Boost, Vulcan Arm and Arm Cannon will deal 2 hits, when Dual Cannon is summoned. Consumes 1 ABR Capsule. [Lv 1]: Duration: 120 seconds [Lv 2]: Duration: 180 seconds [Lv 3]: Duration: 240 seconds [Lv 4]: Duration: 300 seconds |
ABR - Mother Net Max Level: 4 Requirement: ABR Mastery 5, ABR - Battle Warrior 3, ABR - Dual Cannon 3 Skill Form: Active Type: Summon Target: Caster Cast Time: 1s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 30s AP Recovery: 20 Description: Summons the ABR, Mother Net. The Mother Net's stats increases based on the skill level of ABR Mastery and the caster's stats. Consumes 1 ABR Capsule. [Lv 1]: Duration: 120 seconds [Lv 2]: Duration: 180 seconds [Lv 3]: Duration: 240 seconds [Lv 4]: Duration: 300 seconds |
ABR - Infinity Max Level: 4 Requirement: ABR Mastery 10, ABR - Battle Warrior 4, ABR - Dual Cannon 4, ABR - Mother Net 4 Skill Form: Active(AP) Type: Summon Target: Caster Cast Time: 1s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 60s AP Cost: 200 Description: Summons the ABR, Infinity. The Infinity's stats increases based on the skill level of ABR Mastery and the caster's stats. Consumes 5 ABR Capsule. [Lv 1]: Duration: 120 seconds [Lv 2]: Duration: 180 seconds [Lv 3]: Duration: 240 seconds [Lv 4]: Duration: 300 seconds |
Spark Blaster Max Level: 10 Requirement: Mado Gear License 1 Manufacture Machine 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 1.5s Variable After Cast Delay: 0.25s Cool Down: 0.5s AP Recovery: 2 Description: Available while riding on Magic Gear. Inflicts a self-explosion to inflict ranged physical damage to the target and surroundings 2 times. Ignores the target's physical defense, and additionally increases damage according to the caster's base level and POW. [Lv 1]: ATK 2000%/Hit, AoE: 7x7 cells [Lv 2]: ATK 3400%/Hit, AoE: 7x7 cells [Lv 3]: ATK 4800%/Hit, AoE: 7x7 cells [Lv 4]: ATK 6200%/Hit, AoE: 7x7 cells [Lv 5]: ATK 7600%/Hit, AoE: 7x7 cells [Lv 6]: ATK 9000%/Hit, AoE: 9x9 cells [Lv 7]: ATK 10400%/Hit, AoE: 9x9 cells [Lv 8]: ATK 11800%/Hit, AoE: 9x9 cells [Lv 9]: ATK 13200%/Hit, AoE: 9x9 cells [Lv10]: ATK 14600%/Hit, AoE: 9x9 cells |
Triple Laser Max Level: 5 Requirement : Spark Blaster 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 0.25s Cool Down: 0.35s Description: Available while riding on Magic Gear. Shoots three beam attacks at the target inflicting ranged physical damage 3 times. Damage is additionally increased according to the caster's base level and POW. This skill can deal Critical Hits. Critical Chance for this skill is based on your Critical Rate. [Lv 1]: ATK 1800%/Hit [Lv 2]: ATK 2950%/Hit [Lv 3]: ATK 4100%/Hit [Lv 4]: ATK 5250%/Hit [Lv 5]: ATK 6400%/Hit |
Mighty Smash Max Level: 10 Requirement : Axe Stomp 3 Skill Form: Active Type: Physical Melee Target: Enemies around the caster Cast Time: None After Cast Delay: 0.7 Cool Down: 0.5s Description: Swings a large axe to inflict melee physical damage 5 times to targets within an area around the caster. Inflicts stronger melee physical damage 7 times while under Axe Stomp effect. Deals additional damage depending on caster's Base Level and POW. [Lv 1]: Per Hit ATK 320%/340%(Axe Stomp) AoE: 3x3 cells [Lv 2]: Per Hit ATK 560%/580%(Axe Stomp) AoE: 3x3 cells [Lv 3]: Per Hit ATK 800%/850%(Axe Stomp) AoE: 3x3 cells [Lv 4]: Per Hit ATK 1040%/1060%(Axe Stomp) AoE: 3x3 cells [Lv 5]: Per Hit ATK 1280%/1300%(Axe Stomp) AoE: 5x5 cells [Lv 6]: Per Hit ATK 1520%/1540%(Axe Stomp) AoE: 5x5 cells [Lv 7]: Per Hit ATK 1760%/1780%(Axe Stomp) AoE: 5x5 cells [Lv 8]: Per Hit ATK 2000%/2020%(Axe Stomp) AoE: 5x5 cells [Lv 9]: Per Hit ATK 2240%/2260%(Axe Stomp) AoE: 7x7 cells [Lv10]: Per Hit ATK 2480%/2500%(Axe Stomp) AoE: 7x7 cells |
Rush Strike MAX Lv : 5 Requirement: Rush Quake 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: None AP Recovery: 2 Description: A skill for two-handed axes only. Charge toward the target and strike it with an axe. Deals melee physical damage to the target and enemies in the surrounding area. Damage increases based on the caster's base level and POW. Cannot be used while mounted on Madogear. [Lv 1] : ATK 3500%/ AoE: 3x3 cells [Lv 2] : ATK 7000%/ AoE: 5x5 cells [Lv 3] : ATK 10500%/ AoE: 5x5 cells [Lv 4] : ATK 14000%/ AoE: 7x7 cells [Lv 5] : ATK 17500%/ AoE: 7x7 cells |
Powerful Swing MAX Lv : 5 Requirement: Rush Strike 3 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: None AP Recovery: 2 Description: A skill for two-handed axes only. Strike the target forcefully with an upward swing, dealing melee physical damage 5 times to the target and enemies in the surrounding area. If Axe Stomp is active, deals even greater damage. Damage increases based on the caster's base level and POW. Cannot be used while mounted on Madogear. [Lv 1] : ATK 1150%/1350%(Axe Stomp) AoE: 3x3 cells [Lv 2] : ATK 2000%/2300%(Axe Stomp) AoE: 3x3 cells [Lv 3] : ATK 2850%/3250%(Axe Stomp) AoE: 5x5 cells [Lv 4] : ATK 3700%/4200%(Axe Stomp) AoE: 5x5 cells [Lv 5] : ATK 4550%/5150%(Axe Stomp) AoE: 7x7 cells |
Energy Cannonade MAX Lv : 5 Requirement: Triple Laser 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 0.3s Cool Down: 1s AP Recovery: 3 Description: Usable while mounted on Madogear. Fires an energy orb at the target, dealing ranged physical damage 7 times to the target and enemies in the surrounding area. Ignores the target's physical defense. Damage increases based on the caster's base level and POW. [Lv 1] : ATK 1000%/ AoE: 5x5 cells [Lv 2] : ATK 1750%/ AoE: 5x5 cells [Lv 3] : ATK 2500%/ AoE: 7x7 cells [Lv 4] : ATK 3250%/ AoE: 7x7 cells [Lv 5] : ATK 4000%/ AoE: 9x9 cells |