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Elements
===Elements Introduction===
 
In RO, there are ten different Elements. Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers. Such attacks are referred to as being non-elemental.
 
*'''Neutral''' - Basic Elemental Property. A large portion of skills/monsters are Neutral property. Neutral has no elemental weakness, but the Ghost property is not as effective against it as the rest. All weapons, unless specified, are of the Neutral property.
 
*'''Water''' - Opposite of the Wind property. Water does the most damage to Fire property monsters/armors, and is weakest to the Wind property. Weapons can be forged with the Water property using a {{#item:995}}.
 
*'''Earth''' - Earth is damaged most by the Fire property, and does the most damage to the Wind property. Weapons can be forged with an Earth property using a {{#item:997}}.
 
*'''Fire''' - Fire is the opposite of Earth, and does the most damage against it. Water does the most damage to Fire property monsters/armor. Weapons can be forged with the Fire property using a {{#item:994}}.
 
*'''Wind''' - Wind is weak to Earth, and does extra damage to the Water property. Weapons can be forged with the Wind property using a {{#item:996}}.
 
*'''Poison''' - Poison Property should not be confused with the [[Poison|Status Effect]]. The [[Shadow Cross#Assassin|Assassin]] skill {{#skill:138}} can change a weapon's element to poison.
 
*'''Holy''' - The Holy element is weak against the Shadow element, and does extra damage against the Shadow element. Weapons can be temporarily enchanted with the Holy property using the [[Cardinal#Priest|Priest]]'s {{#skill:68}} skill, while armors can be blessed with {{#skill:69}} and [[Imperial Guard#Royal Guard|Royal Guard]]'s {{#skill:2322}} skill.
 
*'''Shadow''' - Not to be confused with the Demon and Undead types. Shadow is the opposite of Holy, and does the most damage against it. {{#item:12020}} temporarily enchants weapons with the Shadow Property.
 
*'''Ghost''' - Ghost is only weak to the Ghost element.
 
*'''Undead''' - Undead elemental players and monsters can be damaged using the skills {{#skill:28}}, {{#skill:77}}, {{#skill:54}}, {{#skill:70}}, and {{#skill:2051}}. Undead elemental players and monsters are also not affected by the knockback from the {{#skill:18}} skill and are immune to [[Frozen]] and [[Stone]] status and the {{#skill:6}} skill.
 
===Damage Tables===
In RO, {{PAGENAME}} can be grouped into two types: attacking and defending. Defending elements are separated into four levels; the resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.
 
Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. A player's defending element is always Level 1.
 
Monsters have only a defending element, but can inflict elemental attacks using skills.
 
Column is based on the attacking element and row is based on the defending element.
 
== Elemental Attribute Table ==
 
=== Level 1 ===                                                       
{| class="wikitable" style="text-align: center;"
!Defensive →
! rowspan="2" | Neutral
! rowspan="2" | Water
! rowspan="2" | Earth
! rowspan="2" | Fire
! rowspan="2" | Wind
! rowspan="2" | Poison
! rowspan="2" | Holy
! rowspan="2" | Shadow
! rowspan="2" | Ghost
! rowspan="2" | Undead
|-
!Offensive ↓
|-
|Neutral
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|100%
|90%
|100%
|-
|Water
|100%
|25%
|100%
|150%
|90%
|150%
|100%
|100%
|100%
|100%
|-
|Earth
|100%
|100%
|25%
|90%
|150%
|150%
|100%
|100%
|100%
|100%
|-
|Fire
|100%
|90%
|150%
|25%
|100%
|150%
|100%
|100%
|100%
|125%
|-
|Wind
|100%
|150%
|90%
|100%
|25%
|150%
|100%
|100%
|100%
|100%
|-
|Poison
|100%
|150%
|150%
|150%
|150%
|0%
|75%
|75%
|75%
|75%
|-
|Holy
|100%
|100%
|100%
|100%
|100%
|75%
|0%
|125%
|100%
|125%
|-
|Shadow
|100%
|100%
|100%
|100%
|100%
|75%
|125%
|0%
|100%
|0%
|-
|Ghost
|90%
|100%
|100%
|100%
|100%
|75%
|90%
|90%
|125%
|100%
|-
|Undead
|100%
|100%
|100%
|90%
|100%
|75%
|125%
|0%
|100%
|0%
|}
 
=== Level 2 ===
{| class="wikitable" style="text-align: center;"
!Defensive →
! rowspan="2" | Neutral
! rowspan="2" | Water
! rowspan="2" | Earth
! rowspan="2" | Fire
! rowspan="2" | Wind
! rowspan="2" | Poison
! rowspan="2" | Holy
! rowspan="2" | Shadow
! rowspan="2" | Ghost
! rowspan="2" | Undead
|-
!Offensive ↓
|-
|Neutral
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 70%
| 100%
|-
|Water
| 100%
| 0%
| 100%
| 175%
| 80%
| 150%
| 100%
| 100%
| 100%
| 100%
|-
|Earth
| 100%
| 100%
| 0%
| 80%
| 175%
| 150%
| 100%
| 100%
| 100%
| 100%
|-
|Fire
| 100%
| 80%
| 175%
| 0%
| 100%
| 150%
| 100%
| 100%
| 100%
| 150%
|-
|Wind
| 100%
| 175%
| 80%
| 100%
| 0%
| 150%
| 100%
| 100%
| 100%
| 100%
|-
|Poison
| 100%
| 150%
| 150%
| 150%
| 150%
| 0%
| 75%
| 75%
| 75%
| 50%
|-
|Holy
| 100%
| 100%
| 100%
| 100%
| 100%
| 75%
| 0%
| 150%
| 100%
| 150%
|-
|Shadow
| 100%
| 100%
| 100%
| 100%
| 100%
| 75%
| 150%
| 0%
| 100%
| 0%
|-
|Ghost
| 70%
| 100%
| 100%
| 100%
| 100%
| 75%
| 80%
| 80%
| 150%
| 125%
|-
|Undead
| 100%
| 100%
| 100%
| 80%
| 100%
| 50%
| 150%
| 0%
| 125%
| 0%
|}
 
=== Level 3 ===
{| class="wikitable" style="text-align: center;"
!Defensive →
! rowspan="2" | Neutral
! rowspan="2" | Water
! rowspan="2" | Earth
! rowspan="2" | Fire
! rowspan="2" | Wind
! rowspan="2" | Poison
! rowspan="2" | Holy
! rowspan="2" | Shadow
! rowspan="2" | Ghost
! rowspan="2" | Undead
|-
!Offensive ↓
|-
|Neutral
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 50%
| 100%
|-
|Water
| 100%
| 0%
| 100%
| 200%
| 70%
| 125%
| 100%
| 100%
| 100%
| 100%
|-
|Earth
| 100%
| 100%
| 0%
| 70%
| 200%
| 125%
| 100%
| 100%
| 100%
| 100%
|-
|Fire
| 100%
| 70%
| 200%
| 0%
| 100%
| 125%
| 100%
| 100%
| 100%
| 175%
|-
|Wind
| 100%
| 200%
| 70%
| 100%
| 0%
| 125%
| 100%
| 100%
| 100%
| 100%
|-
|Poison
| 100%
| 125%
| 125%
| 125%
| 125%
| 0%
| 50%
| 50%
| 50%
| 25%
|-
|Holy
| 100%
| 100%
| 100%
| 100%
| 100%
| 50%
| 0%
| 175%
| 100%
| 175%
|-
|Shadow
| 100%
| 100%
| 100%
| 100%
| 100%
| 50%
| 175%
| 0%
| 100%
| 0%
|-
|Ghost
| 50%
| 100%
| 100%
| 100%
| 100%
| 50%
| 70%
| 70%
| 175%
| 150%
|-
|Undead
| 100%
| 100%
| 100%
| 70%
| 100%
| 25%
| 175%
| 0%
| 150%
| 0%
|}
 
=== Level 4 ===
{| class="wikitable" style="text-align: center;"
!Defensive →
! rowspan="2" | Neutral
! rowspan="2" | Water
! rowspan="2" | Earth
! rowspan="2" | Fire
! rowspan="2" | Wind
! rowspan="2" | Poison
! rowspan="2" | Holy
! rowspan="2" | Shadow
! rowspan="2" | Ghost
! rowspan="2" | Undead
|-
!Offensive ↓
|-
|Neutral
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
| 0%
| 100%
|-
|Water
| 100%
| −50%
| 100%
| 200%
| 60%
| 125%
| 100%
| 100%
| 100%
| 100%
|-
|Earth
| 100%
| 100%
| −50%
| 60%
| 200%
| 125%
| 100%
| 100%
| 100%
| 100%
|-
|Fire
| 100%
| 60%
| 200%
| −50%
| 100%
| 125%
| 100%
| 100%
| 100%
| 200%
|-
|Wind
| 100%
| 200%
| 60%
| 100%
| −50%
| 125%
| 100%
| 100%
| 100%
| 100%
|-
|Poison
| 100%
| 125%
| 125%
| 125%
| 125%
| 0%
| 50%
| 50%
| 50%
| 0%
|-
|Holy
| 100%
| 100%
| 100%
| 100%
| 100%
| 50%
| 0%
| 200%
| 100%
| 200%
|-
|Shadow
| 100%
| 100%
| 100%
| 100%
| 100%
| 50%
| 200%
| 0%
| 100%
| 0%
|-
|Ghost
| 0%
| 100%
| 100%
| 100%
| 100%
| 50%
| 60%
| 60%
| 200%
| 175%
|-
|Undead
| 100%
| 100%
| 100%
| 60%
| 100%
| 0%
| 200%
| 0%
| 175%
| 0%
|}

Latest revision as of 18:49, 28 September 2024

Elements Introduction

In RO, there are ten different Elements. Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers. Such attacks are referred to as being non-elemental.

  • Neutral - Basic Elemental Property. A large portion of skills/monsters are Neutral property. Neutral has no elemental weakness, but the Ghost property is not as effective against it as the rest. All weapons, unless specified, are of the Neutral property.
  • Water - Opposite of the Wind property. Water does the most damage to Fire property monsters/armors, and is weakest to the Wind property. Weapons can be forged with the Water property using a 995.png Mystic Frozen (995) .
  • Earth - Earth is damaged most by the Fire property, and does the most damage to the Wind property. Weapons can be forged with an Earth property using a 997.png Great Nature (997) .
  • Fire - Fire is the opposite of Earth, and does the most damage against it. Water does the most damage to Fire property monsters/armor. Weapons can be forged with the Fire property using a 994.png Flame Heart (994) .
  • Wind - Wind is weak to Earth, and does extra damage to the Water property. Weapons can be forged with the Wind property using a 996.png Rough Wind (996) .
  • Poison - Poison Property should not be confused with the Status Effect. The Assassin skill 138.png Enchant Poison can change a weapon's element to poison.
  • Holy - The Holy element is weak against the Shadow element, and does extra damage against the Shadow element. Weapons can be temporarily enchanted with the Holy property using the Priest's 68.png Aspersio skill, while armors can be blessed with 69.png Benedictio Sanctissimi Sacramenti and Royal Guard's 2322.png Piety skill.
  • Shadow - Not to be confused with the Demon and Undead types. Shadow is the opposite of Holy, and does the most damage against it. 12020.png Cursed Water (12020) temporarily enchants weapons with the Shadow Property.
  • Ghost - Ghost is only weak to the Ghost element.
  • Undead - Undead elemental players and monsters can be damaged using the skills 28.png Heal, 77.png Turn Undead, 54.png Resurrection, 70.png Sanctuary, and 2051.png Highness Heal. Undead elemental players and monsters are also not affected by the knockback from the 18.png Fire Wall skill and are immune to Frozen and Stone status and the 6.png Provoke skill.

Damage Tables

In RO, Elements can be grouped into two types: attacking and defending. Defending elements are separated into four levels; the resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.

Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. A player's defending element is always Level 1.

Monsters have only a defending element, but can inflict elemental attacks using skills.

Column is based on the attacking element and row is based on the defending element.

Elemental Attribute Table

Level 1

Defensive → Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Offensive ↓
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 90% 100%
Water 100% 25% 100% 150% 90% 150% 100% 100% 100% 100%
Earth 100% 100% 25% 90% 150% 150% 100% 100% 100% 100%
Fire 100% 90% 150% 25% 100% 150% 100% 100% 100% 125%
Wind 100% 150% 90% 100% 25% 150% 100% 100% 100% 100%
Poison 100% 150% 150% 150% 150% 0% 75% 75% 75% 75%
Holy 100% 100% 100% 100% 100% 75% 0% 125% 100% 125%
Shadow 100% 100% 100% 100% 100% 75% 125% 0% 100% 0%
Ghost 90% 100% 100% 100% 100% 75% 90% 90% 125% 100%
Undead 100% 100% 100% 90% 100% 75% 125% 0% 100% 0%

Level 2

Defensive → Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Offensive ↓
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 70% 100%
Water 100% 0% 100% 175% 80% 150% 100% 100% 100% 100%
Earth 100% 100% 0% 80% 175% 150% 100% 100% 100% 100%
Fire 100% 80% 175% 0% 100% 150% 100% 100% 100% 150%
Wind 100% 175% 80% 100% 0% 150% 100% 100% 100% 100%
Poison 100% 150% 150% 150% 150% 0% 75% 75% 75% 50%
Holy 100% 100% 100% 100% 100% 75% 0% 150% 100% 150%
Shadow 100% 100% 100% 100% 100% 75% 150% 0% 100% 0%
Ghost 70% 100% 100% 100% 100% 75% 80% 80% 150% 125%
Undead 100% 100% 100% 80% 100% 50% 150% 0% 125% 0%

Level 3

Defensive → Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Offensive ↓
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 50% 100%
Water 100% 0% 100% 200% 70% 125% 100% 100% 100% 100%
Earth 100% 100% 0% 70% 200% 125% 100% 100% 100% 100%
Fire 100% 70% 200% 0% 100% 125% 100% 100% 100% 175%
Wind 100% 200% 70% 100% 0% 125% 100% 100% 100% 100%
Poison 100% 125% 125% 125% 125% 0% 50% 50% 50% 25%
Holy 100% 100% 100% 100% 100% 50% 0% 175% 100% 175%
Shadow 100% 100% 100% 100% 100% 50% 175% 0% 100% 0%
Ghost 50% 100% 100% 100% 100% 50% 70% 70% 175% 150%
Undead 100% 100% 100% 70% 100% 25% 175% 0% 150% 0%

Level 4

Defensive → Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Offensive ↓
Neutral 100% 100% 100% 100% 100% 100% 100% 100% 0% 100%
Water 100% −50% 100% 200% 60% 125% 100% 100% 100% 100%
Earth 100% 100% −50% 60% 200% 125% 100% 100% 100% 100%
Fire 100% 60% 200% −50% 100% 125% 100% 100% 100% 200%
Wind 100% 200% 60% 100% −50% 125% 100% 100% 100% 100%
Poison 100% 125% 125% 125% 125% 0% 50% 50% 50% 0%
Holy 100% 100% 100% 100% 100% 50% 0% 200% 100% 200%
Shadow 100% 100% 100% 100% 100% 50% 200% 0% 100% 0%
Ghost 0% 100% 100% 100% 100% 50% 60% 60% 200% 175%
Undead 100% 100% 100% 60% 100% 0% 200% 0% 175% 0%