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= Homunculus Infomation =
= Homunculus Infomation =
What is Homunculus and why is it so important?
Homunculi are the special companions of Alchemist classes, created to assist their master in battle. <br> They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 250.
 
What is a Homunculus and why is it so important?
*Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage.
*Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage.
*It will decide your play style depend on chosen Homunculus.
*It will decide your play style depend on chosen Homunculus.
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== Base Homunculus ==
== Base Homunculus ==
{| class=wikitable style="text-align: left; margin:auto; width: 95%"
{| class=wikitable style="text-align: left; margin:auto; width: 95%"
! style="text-align: center; background-color:#efefef;" | '''Homunculus'''
! style="text-align: center;" | '''Homunculus'''
! colspan="2" style="text-align: center; width:25%;" | Amistr
! colspan="2" style="text-align: center; width:25%;" | Amistr
! colspan="2" style="text-align: center; width:25%;" | Lif
! colspan="2" style="text-align: center; width:25%;" | Lif
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! colspan="2" style="text-align: center; width:25%;" | Vanilmirth
! colspan="2" style="text-align: center; width:25%;" | Vanilmirth
|-
|-
| style="text-align: center;" | '''Base Form'''
! style="text-align: center;" | '''Base Form'''
| style="text-align: center;" | [[File:Amistr.gif]]
| style="text-align: center;" | [[File:Amistr.gif]]
| style="text-align: center;" | [[File:Amistr2.gif]]
| style="text-align: center;" | [[File:Amistr2.gif]]
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| style="text-align: center;" | [[File:Vanil2.gif]]
| style="text-align: center;" | [[File:Vanil2.gif]]
|-
|-
| style="text-align: center;" | '''Evolution Form'''
! style="text-align: center;" | '''Evolution Form'''
| style="text-align: center;" | [[File:Amistr-e1.gif]]
| style="text-align: center;" | [[File:Amistr-e1.gif]]
| style="text-align: center;" | [[File:Amistr-e2.gif]]
| style="text-align: center;" | [[File:Amistr-e2.gif]]
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| style="text-align: center;" | [[File:Vanil-e2.gif]]
| style="text-align: center;" | [[File:Vanil-e2.gif]]
|-
|-
| style="text-align: center;" | '''Role'''
! style="text-align: center;" | '''Role'''
| colspan="2" style="text-align: center;" | '''Tank'''
| colspan="2" style="text-align: center;" | '''Tank'''
| colspan="2" style="text-align: center;" | '''Support'''
| colspan="2" style="text-align: center;" | '''Support'''
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| colspan="2" style="text-align: center;" | '''Magical Damage Dealer'''
| colspan="2" style="text-align: center;" | '''Magical Damage Dealer'''
|-
|-
| style="text-align: center;" | '''Food'''
! style="text-align: center;" | '''Food'''
| colspan="2" style="text-align: center;" | {{#item:912 |item=Zargon}}
| colspan="2" style="text-align: center;" | {{#item:912 |item=Zargon}}
| colspan="2" style="text-align: center;" | {{#item:537 |item=Pet Food}}
| colspan="2" style="text-align: center;" | {{#item:537 |item=Pet Food}}
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| colspan="2" style="text-align: center;" | {{#item:911 |item=Scell}}
| colspan="2" style="text-align: center;" | {{#item:911 |item=Scell}}
|-
|-
| style="text-align: center;" | '''Skills'''
! style="text-align: center;" | '''Skills'''
| colspan="2" |
| colspan="2" |
*Castling
*Castling
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*Change Instruction
*Change Instruction
*Bio Explosion
*Bio Explosion
|}
=== Skills ===
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 95%"
|- style="text-align: center;"
| Amistr || Lif || Filir || Vanilmirth
|-
| {{#skillDesc:8005}} || {{#skillDesc:8001}} || {{#skillDesc:8009}} || {{#skillDesc:8013}}
|-
| {{#skillDesc:8006}} || {{#skillDesc:8002}} || {{#skillDesc:8010}} || {{#skillDesc:8014}}
|-
| {{#skillDesc:8007}} || {{#skillDesc:8003}} || {{#skillDesc:8011}} || {{#skillDesc:8015}}
|-
| {{#skillDesc:8008}} || {{#skillDesc:8004}} || {{#skillDesc:8012}} || {{#skillDesc:8016}}
|}
|}
===How to create a Homunculus ?===
===How to create a Homunculus ?===
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**Got the Homun you want ? You're done creating Homunculus.
**Got the Homun you want ? You're done creating Homunculus.
**Didn't got the Homun you want ? Open Homun status table by '''Alt+R''' , click '''Delete''', re-do '''Step 2'''.
**Didn't got the Homun you want ? Open Homun status table by '''Alt+R''' , click '''Delete''', re-do '''Step 2'''.
===How to Evolve my Homun ?===
===How to Evolve my Homunculus ?===
*'''Step 1''' : Make your Homun '''Intimacy''' become Loyal.
*'''Step 1''' : Make your Homunculus '''Intimacy''' become Loyal.
*'''Step 2''' : Obtain a {{#item:12040 |item=Stone of Sage}} then use it. Done !
*'''Step 2''' : Obtain a {{#item:12040 |item=Stone of Sage}} then use it. Done !
**After Evolution, your Homun will get its power '''significantly''' increased.
**After Evolution, your Homunculus will get its power '''significantly''' increased.


===How to make my Homun Loyal ?===
===How to make my Homunculus Loyal ?===


You have 2 ways :
You have 2 ways :
*Method 1: Just turn on '''auto feed''' and AFK or go farming, Homunculus isn't easy to die as before, so low level area shouldn't be a problem. But the uptime of Homun is only '''30 minutes''', so make sure to have it called back every '''30 minutes'''.
*Method 1: Just turn on '''auto feed''' and AFK or go farming, Homunculus isn't easy to die as before, so low level area shouldn't be a problem. But the uptime of Homun is only '''30 minutes''', so make sure to have it called back every '''30 minutes'''.
*Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus's intimacy directly by using it. Each pill gives '''5 points of intimacy''', so '''180 pieces''' is need to make it Loyal instant from the start.
*Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus's intimacy directly by using it. Each pill gives '''10 points of intimacy''', so '''90 pieces''' is need to make it Loyal instant from the start.
**Your Homun become Loyal when '''Intimacy''' reaches 911 which can be checked by '''Alt+R''' and <code>@hominfo</code>
**Your Homun become Loyal when '''Intimacy''' reaches 911 which can be checked by '''Alt+R''' and <code>@hominfo</code>
**'''Note''' : your Homun Hunger bar won't decrease if it isn't summoned.
**'''Note''' : your Homun Hunger bar won't decrease if it isn't summoned.
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=== How do I get Homunculus S? ===
=== How do I get Homunculus S? ===
# You must be a Genetic.
# You must be a Genetic.
# Your Homunculus must be evolved and have reached level 99. It doesn't necessarily needs to be Loyal, as it will gain its Loyal skill (e.g. Self Destruction, S.B.R. 44, Blood Lust or Mental Charge) once the mutation is completed, regardless of the current Intimacy level.
# Your Homunculus must be evolved and have reached level 99.
#* It does not necessarily need to be Loyal to get the loyal evolved skill. This can be done afterwards: once your Homunculus S is Loyal, it will get the skill (Self Destruction, S.B.R. 44, Blood Lust, Mental Charge) even if it did not have the skill before the mutation. You will have to level up the skill, so save some skill points if you want it.
# Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o'clock area of the map (@navi job3_gen01 45 50).
# Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o'clock area of the map (@navi job3_gen01 45 50).
# Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly.
# Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly.


{| class="wikitable"
{| class="wikitable"
! rowspan="2"; style="text-align: center; |
! rowspan="2"; style="text-align: center" | '''Homunculus'''
! style="text-align: center; width:18%;" | Eira
! style="text-align: center; width:18%;" | Eira
! style="text-align: center; width:18%;" | Bayeri
! style="text-align: center; width:18%;" | Bayeri
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|-
|-
! style="text-align: center;" | '''Food'''
! style="text-align: center;" | '''Food'''
| style="text-align: center;" | {{#item:6098 |item=Small Snow Flower}}
| style="text-align: center;" | {{#item:6098}}
| style="text-align: center;" | {{#item:6112 |item=Fresh Salad}}
| style="text-align: center;" | {{#item:6112}}
| style="text-align: center;" | {{#item:6108 |item=Apple Pudding}}
| style="text-align: center;" | {{#item:6108}}
| style="text-align: center;" | {{#item:6104 |item=Big Cell}}
| style="text-align: center;" | {{#item:6104}}
| style="text-align: center;" | {{#item:6115 |item=Bun}}
| style="text-align: center;" | {{#item:6115}}
|-
|-
! style="text-align: center;" | '''Skills and unlocked Level'''
! style="text-align: center;" | '''Skills and unlocked Level'''
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*Light of Regen - '''Level 128'''
*Light of Regen - '''Level 128'''
*Silent Breeze - '''Level 137'''
*Silent Breeze - '''Level 137'''
*Classy Flutter - '''Level 210'''
*Twist Cutter - '''Level 215'''
*Absolute Zephyr - '''Level 230'''
|  
|  
*Stahl Horn - '''Level 105'''
*Stahl Horn - '''Level 105'''
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*Angriffs Modus - '''Level 130'''
*Angriffs Modus - '''Level 130'''
*Heilige Stange - '''Level 138'''
*Heilige Stange - '''Level 138'''
*Licht Gehorn - '''Level 210'''
*Glanzen Spies - '''Level 215'''
*Heilige Pferd - '''Level 230'''
*Goldene Tone - '''Level 230'''
|  
|  
*Needle Paralyze - '''Level 105'''
*Needle Paralyze - '''Level 105'''
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*Pain Killer - '''Level 123'''
*Pain Killer - '''Level 123'''
*Summon Legion - '''Level 132'''
*Summon Legion - '''Level 132'''
*Polishing Needle - '''Level 210'''
*Toxin Of Mandara - '''Level 215'''
*Needle Stinger - '''Level 230'''
|  
|  
*Volcanic Ashe - '''Level 102'''
*Volcanic Ashe - '''Level 102'''
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*Granitic Armor - '''Level 116'''
*Granitic Armor - '''Level 116'''
*Magma Flow - '''Level 122'''
*Magma Flow - '''Level 122'''
*{Pyroclastic - '''Learned 131'''
*Pyroclastic - '''Learned 131'''
*Blazing Lava - '''Level 210'''
*Blast Forge - '''Level 215'''
*Tempering - '''Level 230'''
|  
|  
*Style Change - '''Level 100'''
*Style Change - '''Level 100'''
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*C.B.C - '''Level 112'''
*C.B.C - '''Level 112'''
*E.Q.C - '''Level 133'''
*E.Q.C - '''Level 133'''
*Brushup Claw - '''Level 210'''
*Blazing And Furious - '''Level 215'''
*The One Fighter Rises - '''Level 230'''
|-
|-
! rowspan="2"; style="text-align: center; | '''Which Base Homunculus to choose and why ?'''
! rowspan="2"; style="text-align: center; | '''Which Base Homunculus to choose and why ?'''
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*What make '''Eira''' special is Overed Boost which gives '''190 ASPD''' and '''600 FLEE''' for both owner and her but drain 50% '''MaxSP''' when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of '''high tiers monsters/bosses'''. So to maximize her tanking ability, I recommend to choose '''Amistr''' as base Homun.  
*What make '''Eira''' special is Overed Boost which gives '''190 ASPD''' and '''600 FLEE''' for both owner and her but drain 50% '''MaxSP''' when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of '''high tiers monsters/bosses'''. So to maximize her tanking ability, I recommend to choose '''Amistr''' as base Homun.  
*Further more, Overed Boost decreases '''Hunger bar''' to 1 after ended. So you can spam it to farm '''Intimacy''' which is scaled good with S.B.R.44 of '''Filir''' and Bio Explosion of '''Vanilmirth'''. You can consider either of them as base Homun too.
*Further more, Overed Boost decreases '''Hunger bar''' to 1 after ended. So you can spam it to farm '''Intimacy''' which is scaled good with S.B.R.44 of '''Filir''' and Bio Explosion of '''Vanilmirth'''. You can consider either of them as base Homun too.
|  
|
*'''Bayeri''' is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases '''FLEE'''.  
*'''Bayeri''' is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases '''FLEE'''.  
*When reaching level 138, Heilige Stange is now unlocked. It is '''very low delay''' , '''AoE''' and very strong, the skill damage depends on '''Homun's VIT'''. '''Tips''' : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level.
*When reaching level 138, Heilige Stange is now unlocked. It is '''very low delay''' , '''AoE''' and very strong, the skill damage depends on '''Homun's VIT'''. '''Tips''' : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level.
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*Since '''Vanilmirth''''s stats is very analogous, so in fact, '''Vanilmirth''' is suitable as '''Base Homun''' for every Homunculus S. If you're in doubt, then '''Vanilmirth''' is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and '''VIT''' bonus buff to help you reach '''100 Total VIT''' without waste precious status points (and legendary Castling skill too).
*Since '''Vanilmirth''''s stats is very analogous, so in fact, '''Vanilmirth''' is suitable as '''Base Homun''' for every Homunculus S. If you're in doubt, then '''Vanilmirth''' is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and '''VIT''' bonus buff to help you reach '''100 Total VIT''' without waste precious status points (and legendary Castling skill too).
|}
|}
=== Skill Descriptions ===
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 95%"
|- style="text-align: center;"
| Eira || Bayeri || Sera || Dieter || Eleanor
|-
| {{#skillDesc:8022}} || {{#skillDesc:8031}} || {{#skillDesc:8018}} || {{#skillDesc:8039}} || {{#skillDesc:8027}}
|-
| {{#skillDesc:8023}} || {{#skillDesc:8032}} || {{#skillDesc:8019}} || {{#skillDesc:8040}} || {{#skillDesc:8028}}
|-
| {{#skillDesc:8024}} || {{#skillDesc:8033}} || {{#skillDesc:8020}} || {{#skillDesc:8041}} || {{#skillDesc:8029}}
|-
| {{#skillDesc:8025}} || {{#skillDesc:8034}} || {{#skillDesc:8021}} || {{#skillDesc:8042}} || {{#skillDesc:8030}}
|-
| {{#skillDesc:8026}} || {{#skillDesc:8035}} || {{#skillDesc:8052}} || {{#skillDesc:8043}} || {{#skillDesc:8036}}
|-
| {{#skillDesc:8046}} || {{#skillDesc:8055}} || {{#skillDesc:8053}} || {{#skillDesc:8059}} || {{#skillDesc:8037}}
|-
| {{#skillDesc:8047}} || {{#skillDesc:8056}} || {{#skillDesc:8054}} || {{#skillDesc:8044}} || {{#skillDesc:8038}}
|-
| {{#skillDesc:8048}} || {{#skillDesc:8057}} ||  || {{#skillDesc:8045}} || {{#skillDesc:8049}}
|-
| || {{#skillDesc:8058}} || || || {{#skillDesc:8050}}
|-
| || || || || {{#skillDesc:8051}}
|}
= AzzyAI =
AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance. <br> Configuration is handled via an easy to use configuration tool.
The AzzyAI application is included in '''MuhRO's Full Installer.'''
[[File:AzzyAI.png|none]]
== AI Troubleshooting ==
'''Before you attempt any troubleshooting, back up your current AI first:'''
# Open your MuhRO installation folder and find these folders there:
#* '''AI'''
#* '''AI_sakray'''
# Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed.
=== General ===
The game client contains two implementations of the AI: the so-called basic (default) AI and the custom (user) AI. The basic one is active by default. That one is generally a stub, which does nothing. To enable the actual AI, you have to switch your game client to load the custom AI. This needs to be done only once at a given game client.
The following are the general steps to verify that you have enabled the custom homunculus AI:
# Run MuhRO as usual.
# Check that the '''Public''' chat messages are enabled in your chat settings. If not, enable them.
# Use the <code>/hoai</code> command ingame and check the message it sends to the chat:
#* OK: "Homunculus has been customized." If you see this, your game client is now set up to load the custom AI, move on.
#* Not OK: "Homunculus has been activated with the basic AI." If you see this, your game client is now using the basic AI. Use the <code>/hoai</code> command again to switch to the custom AI.
# Only after you have verified that your client is set up to load the custom AI: use the <code>@refresh</code> command ingame to reload the AI settings. (<code>@refresh</code> is not an AI command but it reloads the AI files as a side effect).
# The custom AI bundled with the MuhRO client is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode:
#* Heal your homunculus to full HP.
#* Use Warper - Dungeons - Anthell. Normally the homunculus should automatically start attacking the ant eggs near the entrance.
#* If the homunculus does not attack, use the '''Alt+T''' hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change.
When in doubt, you can restart your game client to troubleshoot the AI. Although the restart is not required to reload the AI, it does not hurt. The <code>/hoai</code> setting is persistent and survives the restart; the standby mode is reset upon restart; homunculus behavior settings are read from the AI files and are not affected by the game client restarts.
=== Vanilmirth skill Caprice ===
If you have an issue that your '''Vanilmirth autoattacks but never uses Caprice''':
# Verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.
# Open your MuhRO installation folder and find the homunculus configuration file '''AI\USER_AI\H_Config.lua'''.
# Open '''H_Config.lua''' with any '''plain text editor''' (do not use text processors like Word; Notepad is OK).
# Scroll down to this line at the very bottom: <code>UseVaniCaprice          = false</code>.
# Change <code>false</code> to <code>true</code> so the line reads: <code>UseVaniCaprice          = true</code>.
# Save the '''H_Config.lua''' file and close it.
# Switch to the MuhRO window and make sure you have the custom AI enabled (see the general instructions above): use <code>/hoai</code> to check, then <code>@refresh</code> to reload settings. There is no need to restart the game client, though you can also use a restart instead of reloading AI with the commands.
=== Dieter skill Tempering ===
If you have an issue that your '''Dieter does not buff you with Tempering''', you will need to download and install another version of the custom AI; the one bundled with the MuhRO client does not support the newer Homunculus S skills.
# Close all the game clients.
# Download the [https://codeload.github.com/Kisaro/AzzyAI/zip/refs/heads/master Kisaro AI]. You will get the '''AzzyAI-master.zip''' archive. Unzip it to a temporary location to get the '''AzzyAI-master''' folder with the AI files inside.
# Open your MuhRO installation folder. Back up your current AI as described at the beginning of this troubleshooting section.
# In your MuhRO installation folder, open the '''AI''' folder and delete all its contents.
# Copy the ''contents'' of the previously unpacked '''AzzyAI-master''' folder to the now empty '''AI''' folder that is inside your MuhRO installation.
# Check the results. The AI-related folder structure should be:
#* <your MuhRO installation>
#** AI (this is the folder where you've got to replace the files)
#*** Default
#*** USER_AI
#*** .gitignore
#*** Changelog.md
#*** README.md
#** AI_sakray (this folder should be left intact)
#*** Default
#*** USER_AI
#*** ...other files
# Start your MuhRO client and verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.
'''Note:''' the homunculus behavior settings in the '''Kisaro AI''' are different from the behavior settings in the custom AI that comes bundled with the MuhRO client. You may need to set up the AI again after you install the Kisaro AI, if its default settings do not suit you.
=== AI Reset ===
If you had changed the AI settings from their defaults and have issues after that, try resetting the AI first. The custom AI bundled with the MuhRO client has settings that suit most players, and several in-game issues are actually caused by altering those settings.
To reset the AI, do one of the following:
* If you have the '''AI''' and '''AI_sakray''' folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy.
* If you have no such backup or you are not sure that your backup copy contains the default AI settings:
*# In your MuhRO installation folder, open the '''AI''' folder and delete all its contents.
*# Open the nearby '''AI_sakray''' folder and copy all its contents to the '''AI''' folder.
=== Get Help ===
If you encounter an issue that you cannot resolve on your own, do not hesitate to ask for help in the class Discord channel: [https://discord.com/channels/822793286786875403/1127134731063005255 #merchant]. Please be ready to upload your AI configuration files and answer questions regarding your AI settings.
=== Other AI Versions ===
The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use.
'''Do not download and use these unless you are a developer:'''
* The original AzzyAI at https://github.com/SpenceKonde/AzzyAI
* The ImmaculAI at https://github.com/cidimmacula/ImmaculAI
With regards to their original authors, the currently supported AI versions are ahead of the abovementioned ones: those are the base works, while the custom AI bundled with the MuhRO client, and the Kisaro AI, are the continuations of those previous works.

Latest revision as of 20:25, 4 September 2024

Homunculus Infomation

Homunculi are the special companions of Alchemist classes, created to assist their master in battle.
They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 250.

What is a Homunculus and why is it so important?

  • Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage.
  • It will decide your play style depend on chosen Homunculus.

Base Homunculus

Homunculus Amistr Lif Filir Vanilmirth
Base Form
Evolution Form
Role Tank Support Physical Damage Dealer Magical Damage Dealer
Food 912.png Zargon (912) 537.png Pet Food (537) 910.png Garlet (910) 911.png Scell (911)
Skills
  • Castling
  • Defense
  • Adamantium Skin
  • Blood Lust
  • Touch of Heal
  • Emergency Avoid
  • Brain Surgery
  • Mental Change
  • Moonlight
  • Fleet Move
  • Over Speed
  • S.B.R.44
  • Caprice
  • Chaotic Benediction
  • Change Instruction
  • Bio Explosion

Skills

Amistr Lif Filir Vanilmirth
8005.png Castling
Max Level:5
Description: Instantly switch the location of
the caster with the Amistr Homunculus so that
monsters attacking the caster will target
Amistr instead.

[Lv 1]: 20% Success Chance
[Lv 2]: 40% Success Chance
[Lv 3]: 60% Success Chance
[Lv 4]: 80% Success Chance
[Lv 5]: 100% Success Chance
8001.png Touch of Heal
Max Level: 5
Description: Restore the Master's HP with a
method that mimics the Acolyte's Heal skill.
The amount of restored HP is affected by the
skill's level, Humonculi's Base Level and INT.
Each cast requires 1 Condensed Red Potion.
SP Consumption By Level
[Lv 1]: 13 SP
[Lv 2]: 16 SP
[Lv 3]: 19 SP
[Lv 4]: 22 SP
[Lv 5]: 25 SP
8009.png Moonlight
Max Level:5
Description: Command Filir Homunculus to peck
repeatedly at a nearby target.

[Lv 1]: 1 Peck, Damage +220%
[Lv 2]: 2 Pecks, Damage +330%
[Lv 3]: 2 Pecks, Damage +440%
[Lv 4]: 2 Pecks, Damage +550%
[Lv 5]: 3 Pecks, Damage +660%
8013.png Caprice
Max Level: 5
Description: Cast a random Bolt skill. The level
of the Bolt skill cast is affected by the skill
level of Caprice.

[Lv 1]: Cast [Lv 1] Bolt skill
[Lv 2]: Cast [Lv 2] Bolt skill
[Lv 3]: Cast [Lv 3] Bolt skill
[Lv 4]: Cast [Lv 4] Bolt skill
[Lv 5]: Cast [Lv 5] Bolt skill
8006.png Defense
Max Level:5
Description: Enhance the Defense of the caster
and the Amistr Homunculus for this skill's
duration.

[Lv 1]: DEF+ 2, 40 Sec Duration
[Lv 2]: DEF +4, 35 Sec Duration
[Lv 3]: DEF +6, 30 Sec Duration
[Lv 4]: DEF +8, 25 Sec Duration
[Lv 5]: DEF +10, 20 Sec Duration
8002.png Emergency Avoid
Max Level: 5
Description: Temporarily increase the moving
speed of caster and Homunculus so that they
can escape from a critical situation.

[Lv 1]: Duration: 40 seconds,
Movement Speed +10%

[Lv 2]: Duration: 35 seconds,
Movement Speed +20%

[Lv 3]: Duration: 30 seconds
Movement Speed +30%

[Lv 4]: Duration: 25 seconds
Movement Speed +40%

[Lv 5]: Duration: 20 seconds
Movement Speed +50%
8010.png Fleet Move
Max Level:5
Description: Temporarily increase Filir
Homunculus's Attack Power and Speed.

[Lv 1]: Aspd +3 Attack Power +110%
60 Sec Duration 60 Sec Cast Delay

[Lv 2]: Aspd +6 Attack Power +115%
55 Sec Duration 70 Sec Cast Delay

[Lv 3]: Aspd +9 Attack Power +120%
50 Sec Duration 80 Sec Cast Delay

[Lv 4]: Aspd +12 Attack Power +125%
45 Sec Duration 90 Sec Cast Delay

[Lv 5]: Aspd +15 Attack Power +130%
40 Sec Duration 120 Sec Cast Delay
8014.png Chaotic Benediction
Max Level:5
Description: Restore HP to a target randomly
selected among enemies, the Homuculus's master
or the Homunculus itself.

[Lv 1]: [Lv 1] Heal
20% Chance of Healing Self
30% Chance of Healing Master
50% Chance of Healing Enemy

[Lv 2]: [Lv 1]~2 Heal
50% Chance of Healing Self
10% Chance of Healing Master
40% Chance of Healing Enemy

[Lv 3]: [Lv 1]~3 Heal
25% Chance of Healing Self
50% Chance of Healing Master
25% Chance of Healing Enemy

[Lv 4]: [Lv 1]~4 Heal
60% Chance of Healing Self
4% Chance of Healing Master
36% Chance of Healing Enemy

[Lv 5]: [Lv 1]~5 Heal
34% Chance of Healing Self
33% Chance of Healing Master
33% Chance of Healing Enemy
8007.png Adamantium Skin
Max Level: 5
Skill Form: Passive
Description: Permanently increase the
Homunculus's Defense, Max HP and HP Recovery
Rate.

[Lv 1]: DEF +4 Max HP +2% HP Recovery Rate +5%
[Lv 2]: DEF +8 Max HP +4% HP Recovery Rate +10%
[Lv 3]: DEF +12 Max HP +6% HP Recovery Rate +15%
[Lv 4]: DEF +16 Max HP +8% HP Recovery Rate +20%
[Lv 5]: DEF +20 Max HP +10% HP Recovery Rate +25%
8003.png Brain Surgery
Max Level: 5
Skill Form: Passive
Description: Alter the Lif Homunculus's brain
to increase its Max SP, SP Recovery Rate and
the effectiveness of the Healing Hands skill.

[Lv 1]: Max SP +1% SP Recovery +3%
Healing Hands +2%

[Lv 2]: Max SP +2% SP Recovery +6%
Healing Hands+4%

[Lv 3]: Max SP +3% SP Recovery +9%
Healing Hands +6%

[Lv 4]: Max SP+ 4% SP Recovery +12%
Healing Hands +8%

[Lv 5]: Max SP +5% SP Recovery +15%
Healing Hands +10%
8011.png Over Speed
Max Level: 5
Description: Temporarily increase Filir Homunculus's
Flee Rate by pushing it to its physical limits.
[Lv 1]: Flee Rate +20 60 Sec Duration
60 Sec Cast Delay

[Lv 2]: Flee Rate +30 55 Sec Duration
70 Sec Cast Delay

[Lv 3]: Flee Rate +40 50 Sec Duration
80 Sec Cast Delay

[Lv 4]: Flee Rate +50 45 Sec Duration
90 Sec Cast Delay

[Lv 5]: Flee Rate +60 40 Sec Duration
120 Sec Cast Delay
8015.png Change Instruction
Max Level: 5
Skill Form: Passive
Description: Increase Homunculus's INT and STR.
[Lv 1]: +1 INT, +1 STR
[Lv 2]: +2 INT, +1 STR
[Lv 3]: +2 INT, +3 STR
[Lv 4]: +4 INT, +4 STR
[Lv 5]: +5 INT, +4 STR
8008.png Blood Lust
Max Level: 3
Description: Increase the Homunculus's Attack
Power for the duration of this skill. During
the Blood Lust status, each attack has the
chance of restoring an amount of HP to
Homunculus equal to 20% of the damage inflicted
to targeted enemy.

[Lv 1]: 1 Min Duration Attack Power +130%
HP Gain Chance +3% 5 Min Cast Delay

[Lv 2]: 3 Min Duration Attack Power +140%
HP Gain Chance +6% 10 Min Cast Delay

[Lv 3]: 5 Min Duration Attack Power +150%
HP Gain Chance +9% 15 Min Cast Delay
8004.png Mental Change
Max Level: 3
Description: Exchange the Lif Homunculus's Max SP
with its Max HP for this skill's duration.
Upon activating this skill, Lif's HP will be
fully restored and will perform normal attacks
that inflict damage equal to its Magic Attack
Power. This skill is canceled after its
duration and Lif's remaining HP and SP will
become 10.

[Lv 1]: 1 Min Duration 10 Min Cast Delay
[Lv 2]: 3 Min Duration 15 Min Cast Delay
[Lv 3]: 5 Min Duration 20 Min Cast Delay
8012.png S.B.R.44
Max Level: 3
Description: Sacrifice intimacy between the
caster and Homunculus to inflict great damage
to a targeted enemy.
8016.png Bio Explosion
Max Level: 3
Description: Command the Homunculus to self
destruct, inflicting splashed damage within
9*9 cells, proportionate to Homunculus's Max HP,
that pierces the Defense of targeted enemies. If
Homunculus successfully destroys itself, the
intimacy between Homunculus and master is
reduced to 1.
[Lv 1]:
Damage = Max HP*1
[Lv 2]: Damage = Max HP*1.5
[Lv 3]: Damage = Max HP*2

How to create a Homunculus ?

  • Step 1 : Get 1 7142.png Embryo (7142) (you can either buy or make 1 through Pharmacy (Prepare Potion))
  • Step 2 : Use Call Homunculus to create a Homunculus consuming 1 7142.png Embryo (7142) .
    • Got the Homun you want ? You're done creating Homunculus.
    • Didn't got the Homun you want ? Open Homun status table by Alt+R , click Delete, re-do Step 2.

How to Evolve my Homunculus ?

  • Step 1 : Make your Homunculus Intimacy become Loyal.
  • Step 2 : Obtain a 12040.png Stone of Sage (12040) then use it. Done !
    • After Evolution, your Homunculus will get its power significantly increased.

How to make my Homunculus Loyal ?

You have 2 ways :

  • Method 1: Just turn on auto feed and AFK or go farming, Homunculus isn't easy to die as before, so low level area shouldn't be a problem. But the uptime of Homun is only 30 minutes, so make sure to have it called back every 30 minutes.
  • Method 2: Using 100371.png Homunculus Supplement (100371) to increase Homunculus's intimacy directly by using it. Each pill gives 10 points of intimacy, so 90 pieces is need to make it Loyal instant from the start.
    • Your Homun become Loyal when Intimacy reaches 911 which can be checked by Alt+R and @hominfo
    • Note : your Homun Hunger bar won't decrease if it isn't summoned.

Here the table how many Intimacy gained by feeding at specific hunger level :

Hunger Intimacy
Leave your Homun starving (Hunger bar < 11%) -1 ( every 200 seconds )
1% ~ 10% +5
11% ~ 25% +10
26% ~ 75% +7.5
76% ~ 90% -0.05
91%~100% -0.5

Homunculus S

How do I get Homunculus S?

  1. You must be a Genetic.
  2. Your Homunculus must be evolved and have reached level 99.
    • It does not necessarily need to be Loyal to get the loyal evolved skill. This can be done afterwards: once your Homunculus S is Loyal, it will get the skill (Self Destruction, S.B.R. 44, Blood Lust, Mental Charge) even if it did not have the skill before the mutation. You will have to level up the skill, so save some skill points if you want it.
  3. Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o'clock area of the map (@navi job3_gen01 45 50).
  4. Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly.
Homunculus Eira Bayeri Sera Dieter Eleanor
Role Support Tank , Magical AoE Damage Dealer Support , Summoner Support , Tank Single Physical Damage Dealer
Food 6098.png Small Snow Flower (6098) 6112.png Fresh Plant (6112) 6108.png Apple Pudding (6108) 6104.png Big Scell (6104) 6115.png Bun (6115)
Skills and unlocked Level
  • Eraser Cutter - Level 106
  • Overed Boost - Level 114
  • Xeno Slasher - Level 121
  • Light of Regen - Level 128
  • Silent Breeze - Level 137
  • Classy Flutter - Level 210
  • Twist Cutter - Level 215
  • Absolute Zephyr - Level 230
  • Stahl Horn - Level 105
  • Goldene Ferse - Level 112
  • Stein Wand - Level 121
  • Angriffs Modus - Level 130
  • Heilige Stange - Level 138
  • Licht Gehorn - Level 210
  • Glanzen Spies - Level 215
  • Heilige Pferd - Level 230
  • Goldene Tone - Level 230
  • Needle Paralyze - Level 105
  • Poison Mist - Level 116
  • Pain Killer - Level 123
  • Summon Legion - Level 132
  • Polishing Needle - Level 210
  • Toxin Of Mandara - Level 215
  • Needle Stinger - Level 230
  • Volcanic Ashe - Level 102
  • Lava Slide - Level 109
  • Granitic Armor - Level 116
  • Magma Flow - Level 122
  • Pyroclastic - Learned 131
  • Blazing Lava - Level 210
  • Blast Forge - Level 215
  • Tempering - Level 230
  • Style Change - Level 100
  • Sonic Claw - Level 100
  • Silvervein Rush - Level 114
  • Midnight Frenzy - Level 128
  • Tinder Breaker - Level 100
  • C.B.C - Level 112
  • E.Q.C - Level 133
  • Brushup Claw - Level 210
  • Blazing And Furious - Level 215
  • The One Fighter Rises - Level 230
Which Base Homunculus to choose and why ?
  • What make Eira special is Overed Boost which gives 190 ASPD and 600 FLEE for both owner and her but drain 50% MaxSP when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of high tiers monsters/bosses. So to maximize her tanking ability, I recommend to choose Amistr as base Homun.
  • Further more, Overed Boost decreases Hunger bar to 1 after ended. So you can spam it to farm Intimacy which is scaled good with S.B.R.44 of Filir and Bio Explosion of Vanilmirth. You can consider either of them as base Homun too.
  • Bayeri is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases FLEE.
  • When reaching level 138, Heilige Stange is now unlocked. It is very low delay , AoE and very strong, the skill damage depends on Homun's VIT. Tips : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level.
  • So I recommend Amistr for High max HP and VIT as Base for Bayeri.
  • People want Pain Killer the most when picking Sera . It reduces received damage by a Flat amount up to 2000 (capped at 2000) at level 150 (SkillLevel*200)*(HomunculusLevel/150). Otherwise, Summon Legion is also helpful for tanking. Since she doesn't SP consuming and mainly used for buffing, you may want her to be more useful by choose Vanilmirth for extra brewing chance or Amistr to tank.
  • Dieter has 2 buffing skills which provide ATK Pyroclastic and resist Granitic Armor. Is main source of damage is Magma Flow which need to be hit to active so i recommend Amistr for Dieter.
  • Sonic Claw is the thing makes Eleanor , strong, fast but SP consuming. However, her strenght won't change much as her Level increases. And since Eleanor always rush in frontline and draw aggro to her, I recommend Amistr for her survivability , Filir to maximize DPS.
  • Since Vanilmirth's stats is very analogous, so in fact, Vanilmirth is suitable as Base Homun for every Homunculus S. If you're in doubt, then Vanilmirth is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and VIT bonus buff to help you reach 100 Total VIT without waste precious status points (and legendary Castling skill too).

Skill Descriptions

Eira Bayeri Sera Dieter Eleanor
8022.png Light of Regenerate
Max Level: 5
Description: Homunculus spells light of
regeneration effect to the caster, sacrificing itself
to resurrect the master automatically
during the duration. When using other
resurrection items, the item effect will be
activated before this effect.
Resurrection recovering
HP increases
based on skill level.

[Lv 1]: Duration: 360 seconds
[Lv 2]: Duration: 420 seconds
[Lv 3]: Duration: 480 seconds
[Lv 4]: Duration: 540 seconds
[Lv 5]: Duration: 600 seconds
8031.png Stahl Horn
Max Level: 10
Description: Dashes against one target,
inflicting damage and causing
Stun effect.
Damage additionally increases according
to the
Homunculus' Base Level and VIT.
[Lv 1]: ATK 1800%, Stun Chance: 22%
[Lv 2]: ATK 2100%, Stun Chance: 24%
[Lv 3]: ATK 2400%, Stun Chance: 26%
[Lv 4]: ATK 2700%, Stun Chance: 28%
[Lv 5]: ATK 3000%, Stun Chance: 30%
[Lv 6]: ATK 3300%, Stun Chance: 32%
[Lv 7]: ATK 3600%, Stun Chance: 34%
[Lv 8]: ATK 3900%, Stun Chance: 36%
[Lv 9]: ATK 4200%, Stun Chance: 38%
[Lv 10]: ATK 4500%, Stun Chance: 40%
8018.png Summon Legion
Max Level: 5
Description: Summon a group of bugs and
attack one target Increasing the skill's level
summons more powerful group of bugs.

[Lv 1]: Summon Hornet,
Duration: 20 seconds

[Lv 2]: Summon Giant Hornet,
Duration: 30 seconds

[Lv 3]: Summon Giant Hornet,
Duration: 40 seconds

[Lv 4]: Summon Luciola Vespa,
Duration: 50 seconds

[Lv 5]: Summon Luciola Vespa,
Duration: 60 seconds
8039.png Magma Flow
Max Level: 5
Description: Erupts magma for certain
chance everytime
Homunculus
receives damage. Inflicts
Fire elemental
damage to all enemies around it.

[Lv 1]: 100% Damage, 3x3 AoE,
3% Activation Chance

[Lv 2]: 200% Damage, 3x3 AoE,
6% Activation Chance

[Lv 3]: 300% Damage, 3x3 AoE,
9% Activation Chance

[Lv 4]: 400% Damage, 5x5 AoE,
12% Activation Chance

[Lv 5]: 500% Damage, 5x5 AoE,
15% Activation Chance
8027.png Style Change
Max Level: 1
Description: Changes Homunculus' style from
Fighter to Grappler or from Grappler to Fighter.
When attacking or getting damaged during
Fighter status, gathers Spirit Spheres
for certain rate.
8023.png Overed Boost
Max Level: 5
Description: Temporarily fixing Homunculus'
and master's
FLEE and Attack Speed,
DEF decreases by 1/2. But, no other FLEE or
Attack Speed changing effect is possible
during this skill's duration.
After the effect ends, the
Homunculus' hungry
level and master's
SP decreases to half.
[Lv 1]: FLEE 440 / Attack Speed 182
[Lv 2]: FLEE 480 / Attack Speed 184
[Lv 3]: FLEE 520 / Attack Speed 186
[Lv 4]: FLEE 560 / Attack Speed 188
[Lv 5]: FLEE 600 / Attack Speed 190
8032.png Goldene Ferse : Heel of Gold
Max Level: 5
Description: Increases Homunculus' FLEE and
Attack Speed and normal attacks turns into
Holy element damage for certain chance.
During the skill's duration,
Stahl Horn
will be activated as an
Holy element attack.
This skill cannot be casted along with
the
Angriffs Modus skill.
[Lv 1]: FLEE +20, Attack Speed +10%
4% chance for Holy element activation,
Duration: 30 seconds

[Lv 2]: FLEE +30, Attack Speed +14%
6% chance for Holy element activation,
Duration: 45 seconds

[Lv 3]: FLEE +40, Attack Speed +18%
8% chance for Holy element activation,
Duration: 60 seconds

[Lv 4]: FLEE +50, Attack Speed +22%
10% chance for Holy element activation,
Duration: 75 seconds

[Lv 5]: FLEE +60, Attack Speed +26%
12% chance for Holy element activation,
Duration: 90 seconds
8019.png Needle of Paralyze
Max Level: 10
Description: Causes Paralyze status to the
targeted enemy along with
Poison element
Cast Time:
(Lv10)0.2s Fixed / 1.3s Variable
After Cast Delay: None
Cool Down: None
damage which ignores the target's DEF.
Paralyzed enemies can't move and have
increased
Casting Time as well as
decreased
DEF.
Damage additionally increases according
to the
Homunculus' Base Level
and
DEX. Paralyze duration will be
reduced based on target's
VIT and LUK.
[Lv 1]: ATK 450%, 35% Paralyze Chance
[Lv 2]: ATK 900%, 40% Paralyze Chance
[Lv 3]: ATK 1350%, 45% Paralyze Chance
[Lv 4]: ATK 1800%, 50% Paralyze Chance
[Lv 5]: ATK 2250%, 55% Paralyze Chance
[Lv 6]: ATK 2700%, 60% Paralyze Chance
[Lv 7]: ATK 3150%, 65% Paralyze Chance
[Lv 8]: ATK 3600%, 70% Paralyze Chance
[Lv 9]: ATK 4050%, 75% Paralyze Chance
[Lv 10]: ATK 4500%, 80% Paralyze Chance
8040.png Granitic Armor
Max Level: 5
Description: Creates a granite based
strong armor, temporarily increases
Homunculus and master's defense
for reducing damage. Consumes certain
amount of
HP after the skill's duration.
Duration is 60 seconds.

[Lv 1]: Reduce 2% Damage, cost 6% HP
[Lv 2]: Reduce 4% Damage, cost 12% HP
[Lv 3]: Reduce 6% Damage, cost 18% HP
[Lv 4]: Reduce 8% Damage, cost 24% HP
[Lv 5]: Reduce 10% Damage, cost 30% HP
8028.png Sonic Claw
Max Level: 5
Description: Only available in Fighter style.
Activates an high speed nail attack to one target.
Attack is possible as many as currently
possessing number of
Spirit Spheres. Skill does
not activates when out of
Spirit Spheres.
Damage additionally increases according
to the
Homunculus' Base Level.
[Lv 1]: Damage 60%
[Lv 2]: Damage 120%
[Lv 3]: Damage 180%
[Lv 4]: Damage 240%
[Lv 5]: Damage 300%
8024.png Eraser Cutter
Max Level: 10
Description: Creates a sonic blade,
that attacks a target at the distance
multiple times. Inflicts
Neutral
elemental magic damage to a target
and ignores the target's
MDEF.
Damage additionally increases according
to the
Homunculus' Base Level and INT.
[Lv 1]: MATK 450%
[Lv 2]: MATK 900%
[Lv 3]: MATK 1350%
[Lv 4]: MATK 1800%
[Lv 5]: MATK 2250%
[Lv 6]: MATK 2700%
[Lv 7]: MATK 3150%
[Lv 8]: MATK 3600%
[Lv 9]: MATK 4050%
[Lv 10]: MATK 4500%
8033.png Stein Wand
Max Level: 5
Description: Immediately casts Safety Wall
under
Homunculus and master. Also increases
DEF and MDEF for the duration.
[Lv 1]: DEF +100, MDEF +30,
Duration: 200 seconds

[Lv 2]: DEF +200, MDEF +60,
Duration: 300 seconds

[Lv 3]: DEF +300, MDEF +90,
Duration: 400 seconds

[Lv 4]: DEF +400, MDEF +120,
Duration: 500 seconds

[Lv 5]: DEF +500, MDEF +150,
Duration: 600 seconds
8020.png Poison Mist
Max Level: 5
Description: Spread poison mist to certain
area on the ground to inflict constant
Poison
element damage and
Poison Fog status to
enemies inside the range.
Damage additionally increases according
to the
Homunculus's
Base Level and DEX. Only 1 Poison Mist
can be in place at the same time.

[Lv 1]: MATK 200%, Duration: 3 seconds
[Lv 2]: MATK 400%, Duration: 6 seconds
[Lv 3]: MATK 600%, Duration: 9 seconds
[Lv 4]: MATK 800%, Duration: 12 seconds
[Lv 5]: MATK 1000%, Duration: 15 seconds
8041.png Lava Slide
Max Level: 10
Description: Sprays down the lava on to
the ground, that inflicts
Fire elemental
physical damage to all enemies in the range.
Damage additionally increases according
to the
Homunculus's Base Level and STR.
Only 1
Lava Slide can be in
place at the same time.

[Lv 1]: ATK 50%, Duration: 6 seconds
[Lv 2]: ATK 100%, Duration: 7 seconds
[Lv 3]: ATK 150%, Duration: 8 seconds
[Lv 4]: ATK 200%, Duration: 9 seconds
[Lv 5]: ATK 250%, Duration: 10 seconds
[Lv 6]: ATK 300%, Duration: 11 seconds
[Lv 7]: ATK 350%, Duration: 12 seconds
[Lv 8]: ATK 400%, Duration: 13 seconds
[Lv 9]: ATK 450%, Duration: 14 seconds
[Lv 10]: ATK 500%, Duration: 15 seconds
8029.png Silvervein Rush
Max Level: 10
Description: Only available in Fighter
style and after
Sonic Claw skill
activation. Consumes 1
Spirit Sphere when
casting the skill damaging the target.
Damage additionally increases according
to the
Homunculus' Base Level and STR.
[Lv 1]: 250% Damage
[Lv 2]: 500% Damage
[Lv 3]: 750% Damage
[Lv 4]: 1000% Damage
[Lv 5]: 1250% Damage
[Lv 6]: 1500% Damage
[Lv 7]: 1750% Damage
[Lv 8]: 2000% Damage
[Lv 9]: 2250% Damage
[Lv 10]: 2500% Damage
8025.png Xeno Slasher
Max Level: 10
Description: Inflicts Wind elemental
magic damage to enemies within skill's
range and ignores the targets
MDEF.
Damage additionally increases according
to the
Homunculus' Base Level and INT.
[Lv 1]: 350% MATK, 3x3 AoE
[Lv 2]: 700% MATK, 3x3 AoE
[Lv 3]: 1050% MATK, 3x3 AoE
[Lv 4]: 1400% MATK, 5x5 AoE
[Lv 5]: 1750% MATK, 5x5 AoE
[Lv 6]: 2100% MATK, 5x5 AoE
[Lv 7]: 2450% MATK, 7x7 AoE
[Lv 8]: 2800% MATK, 7x7 AoE
[Lv 9]: 3150% MATK, 7x7 AoE
[Lv 10]: 3500% MATK, 9x9 AoE
8034.png Heilige Stange : Divine Spear
Max Level: 10
Description: Inflicts Holy elemental magic
damage which ignores
MDEF to one target
and all nearby enemies.
Damage additionally increases according
to the
Homunculus' Base Level and VIT.
[Lv 1]: MATK 1750%, AoE: 3x3 cells
[Lv 2]: MATK 2000%, AoE: 3x3 cells
[Lv 3]: MATK 2250%, AoE: 3x3 cells
[Lv 4]: MATK 2500%, AoE: 3x3 cells
[Lv 5]: MATK 2750%, AoE: 5x5 cells
[Lv 6]: MATK 3000%, AoE: 5x5 cells
[Lv 7]: MATK 3250%, AoE: 5x5 cells
[Lv 8]: MATK 3500%, AoE: 5x5 cells
[Lv 9]: MATK 3750%, AoE: 7x7 cells
[Lv 10]: MATK 4000%, AoE: 7x7 cells
8021.png Pain Killer
Max Level: 10
Description: Inject Paralyzing Poison
in the owner, reducing it's delay from the
damage and actual damage itself.

[Lv 1]: Duration: 330 seconds
[Lv 2]: Duration: 360 seconds
[Lv 3]: Duration: 390 seconds
[Lv 4]: Duration: 420 seconds
[Lv 5]: Duration: 450 seconds
[Lv 6]: Duration: 480 seconds
[Lv 7]: Duration: 510 seconds
[Lv 8]: Duration: 540 seconds
[Lv 9]: Duration: 570 seconds
[Lv 10]: Duration: 600 seconds
8042.png Pyroclastic
Max Level: 10
Description: Temporarily increases
Homunculus and master's ATK.
[Lv 1]: Duration: 330 seconds
[Lv 2]: Duration: 360 seconds
[Lv 3]: Duration: 390 seconds
[Lv 4]: Duration: 420 seconds
[Lv 5]: Duration: 450 seconds
[Lv 6]: Duration: 480 seconds
[Lv 7]: Duration: 510 seconds
[Lv 8]: Duration: 540 seconds
[Lv 9]: Duration: 570 seconds
[Lv 10]: Duration: 600 seconds
8030.png Midnight Frenzy
Max Level: 10
Description: Only available in Fighter
style and after
Silvervein Rush skill
activation. Consumes 1
Spirit Spheres when
casting the skill damaging the target.
Damage additionally increases according
to the
Homunculus' Base Level and STR.
The
Sonic Claw skill can be used
afterwards as a skill combo.

[Lv 1]: ATK 450%
[Lv 2]: ATK 900%
[Lv 3]: ATK 1350%
[Lv 4]: ATK 1800%
[Lv 5]: ATK 2250%
[Lv 6]: ATK 2700%
[Lv 7]: ATK 3150%
[Lv 8]: ATK 3600%
[Lv 9]: ATK 4050%
[Lv 10]: ATK 4500%
8026.png Silent Breeze
Max Level: 5
Description: Wind of silence. Give certain HP
recovery to 1 target and immediate
Silence
effect to prevent the target from casting any
skills. And this
Silence effect will be removing
other certain curse effects.
Success Rate is doubled when casting on allies.

[Lv 1]: Duration: 9 seconds
[Lv 2]: Duration: 12 seconds
[Lv 3]: Duration: 15 seconds
[Lv 4]: Duration: 18 seconds
[Lv 5]: Duration: 21 seconds
8035.png Angriffs Modus
Max Level: 5
Description: Increases Homunculus' damage for
the skill's duration, at the cost of reducing
DEF
and
FLEE greatly. This skill cannot be used
with
Goldene Ferse skill.
[Lv 1]: Damage +70, DEF -30, FLEE -35,
Duration: 30 sec

[Lv 2]: Damage +90, DEF -40, FLEE -45,
Duration: 45 sec

[Lv 3]: Damage +110, DEF -50, FLEE -55,
Duration: 60 sec

[Lv 4]: Damage +130, DEF -60, FLEE -65,
Duration: 75 sec

[Lv 5]: Damage +150, DEF -70, FLEE -75,
Duration: 90 sec
8052.png Polishing Needle
Max Level: 10
Skill Form: Passive
Description: Increases ATK and MATK of Sera.
[Lv 1]: ATK +140 / MATK +70
[Lv 2]: ATK +180 / MATK +90
[Lv 3]: ATK +220 / MATK +110
[Lv 4]: ATK +260 / MATK +130
[Lv 5]: ATK +300 / MATK +150
[Lv 6]: ATK +340 / MATK +170
[Lv 7]: ATK +380 / MATK +190
[Lv 8]: ATK +420 / MATK +210
[Lv 9]: ATK +460 / MATK +230
[Lv 10]: ATK +500 / MATK +250
8043.png Volcanic Ash
Max Level: 5
Description: Sprays volcanic ashes to
the ground that inflicts
Volcanic Ash
effect to all tragets within skill
range.
Volcanic Ash effected targets will
lose half of their
HIT and gains 50%
chance of failure when casting skills.
Also, there will be additional damage
when recieving
Fire elemental
attacks while in
Volcanic Ash's
effect range. Reduces 50%
DEF of Plant
monsters and reduces 50% damage and
FLEE
of
Water monsters.
Volcanic Ash effect's duration increases
based on skill level. Only 3
Volcanic
Ashes
can be casted at same time.
[Lv 1]: Duration: 8 seconds
[Lv 2]: Duration: 16 seconds
[Lv 3]: Duration: 24 seconds
[Lv 4]: Duration: 32 seconds
[Lv 5]: Duration: 40 seconds
8036.png Tinder Breaker
Max Level: 5
Description: Approaches the target and
breakes it's joint by dealing fixed physical
damage and decreasing the target's
FLEE
by 50% for a certain duration.
Damage additionally increases according
to the
Homunculus' Base Level and
the duration of the
FLEE reduction is based
on the
Homunculus' STR.
Consumes 1
Spirit Sphere.
[Lv 1]: 2500 Base Damage
[Lv 2]: 5000 Base Damage
[Lv 3]: 7500 Base Damage
[Lv 4]: 10000 Base Damage
[Lv 5]: 12500 Base Damage
8046.png Classy Flutter
Max Level: 10
Skill Form: Passive
Description: Increases the MATK of Homunculus Eira.
[Lv 1]: MATK +160
[Lv 2]: MATK +220
[Lv 3]: MATK +280
[Lv 4]: MATK +340
[Lv 5]: MATK +400
[Lv 6]: MATK +460
[Lv 7]: MATK +520
[Lv 8]: MATK +580
[Lv 9]: MATK +640
[Lv 10]: MATK +700
8055.png Licht Gehorn
Max Level: 10
Skill Form: Passive
Description: Increases the ATK and MATK of Homunculus Bayeri.
[Lv 1]: ATK +130 / MATK +130
[Lv 2]: ATK +160 / MATK +160
[Lv 3]: ATK +190 / MATK +190
[Lv 4]: ATK +220 / MATK +220
[Lv 5]: ATK +250 / MATK +250
[Lv 6]: ATK +280 / MATK +280
[Lv 7]: ATK +310 / MATK +310
[Lv 8]: ATK +340 / MATK +340
[Lv 9]: ATK +370 / MATK +370
[Lv 10]: ATK +400 / MATK +400
8053.png Toxin Of Mandara
Max Level: 10
Description: Inflicts Neutral elemental melee physical damage that ignores physical defense to enemies within range.
Damage is additionally increased according to the
Homunculus' Base Level and DEX.
In addition, inflicts
Neurotoxin Mandara to the targets, decreasing their RES for a certain duration.
[Lv 1]: Physical Damage 850% / 3x3 cells
Neurotoxin Mandara Duration: 2.5 seconds/ RES -15

[Lv 2]: Physical Damage 1300% / 3x3 cells
Neurotoxin Mandara Duration: 3 seconds/ RES -30

[Lv 3]: Physical Damage 1750% / 3x3 cells
Neurotoxin Mandara Duration: 3.5 seconds/ RES -45

[Lv 4]: Physical Damage 2200% / 5x5 cells
Neurotoxin Mandara Duration: 4 seconds/ RES -60

[Lv 5]: Physical Damage 2650% / 5x5 cells
Neurotoxin Mandara Duration: 4.5 seconds/ RES -75

[Lv 6]: Physical Damage 3100% / 5x5 cells
Neurotoxin Mandara Duration: 5 seconds/ RES -90

[Lv 7]: Physical Damage 3550% / 7x7 cells
Neurotoxin Mandara Duration: 5.5 seconds/ RES -105

[Lv 8]: Physical Damage 4000% / 7x7 cells
Neurotoxin Mandara Duration: 6 seconds/ RES -120

[Lv 9]: Physical Damage 4450% / 7x7 cells
Neurotoxin Mandara Duration: 6.5 seconds/ RES -135

[Lv 10]: Physical Damage 4900% / 9x9 cells
Neurotoxin Mandara Duration: 7 seconds/ RES -150
8059.png Blazing Lava
Max Level: 10
Skill Form: Passive
Description: Increases Homunculus Dieter's ATK.
[Lv 1]: ATK +160
[Lv 2]: ATK +220
[Lv 3]: ATK +280
[Lv 4]: ATK +340
[Lv 5]: ATK +400
[Lv 6]: ATK +460
[Lv 7]: ATK +520
[Lv 8]: ATK +580
[Lv 9]: ATK +640
[Lv 10]: ATK +700
8037.png C.B.C (Continual Break Combo)
Max Level: 5
Description: Only available as a linked
skill after
Tinder Breaker activation.
Inflicts fixed physical damage to the target.
Damage additionally increases according
to the
Homunculus' Base Level.
Consumes 1
Spirit Sphere.
[Lv 1]: 4000 Base Damage
[Lv 2]: 8000 Base Damage
[Lv 3]: 12000 Base Damage
[Lv 4]: 16000 Base Damage
[Lv 5]: 20000 Base Damage
8047.png Twister Cutter
Max Level: 10
Description: Inflicts Wind elemental magic damge to one target that ignores the target's magic defense.
[Lv 1]: MATK 480%
[Lv 2]: MATK 960%
[Lv 3]: MATK 1440%
[Lv 4]: MATK 1920%
[Lv 5]: MATK 2400%
[Lv 6]: MATK 2880%
[Lv 7]: MATK 3360%
[Lv 8]: MATK 3840%
[Lv 9]: MATK 4320%
[Lv 10]: MATK 4800%
8056.png Glanzen Spies
Max Level: 10
Description: Inflicts Holy elemental melee physical damage to one target that ignores the target's physical defense.
Damage is additionally increased according to the
Homunculus' Base Level and VIT.
[Lv 1]: Physical Damage 750%
[Lv 2]: Physical Damage 1200%
[Lv 3]: Physical Damage 1650%
[Lv 4]: Physical Damage 2100%
[Lv 5]: Physical Damage 2550%
[Lv 6]: Physical Damage 3000%
[Lv 7]: Physical Damage 3450%
[Lv 8]: Physical Damage 3900%
[Lv 9]: Physical Damage 4350%
[Lv 10]: Physical Damage 4800%
8054.png Needle Stinger
Max Level: 10
Description: Inflicts Poison elemental ranged physical damage to one target that ignores the target's physical defense.
Damage is additionally increased according to the
Homunculus' Base Level and DEX.
[Lv 1]: Physical Damage 700%
[Lv 2]: Physical Damage 1200%
[Lv 3]: Physical Damage 1700%
[Lv 4]: Physical Damage 2200%
[Lv 5]: Physical Damage 2700%
[Lv 6]: Physical Damage 3200%
[Lv 7]: Physical Damage 3700%
[Lv 8]: Physical Damage 4200%
[Lv 9]: Physical Damage 4700%
[Lv 10]: Physical Damage 5200%
8044.png Blast Forge
Max Level: 10
Description: Creates a furnace of flame that inflicts Fire element melee physical damage to nearby enemies twice every second that ignores the target's physical defense on the ground for 5 seconds.
Damage is additionally increased according to the
Homunculus' Base Level and STR.
A maximum of 1
Blast Forge can be installed.
[Lv 1]: Physical Damage 70% / 3x3 cells
[Lv 2]: Physical Damage 140% / 3x3 cells
[Lv 3]: Physical Damage 210% / 3x3 cells
[Lv 4]: Physical Damage 280% / 3x3 cells
[Lv 5]: Physical Damage 350% / 5x5 cells
[Lv 6]: Physical Damage 420% / 5x5 cells
[Lv 7]: Physical Damage 490% / 5x5 cells
[Lv 8]: Physical Damage 560% / 5x5 cells
[Lv 9]: Physical Damage 630% / 7x7 cells
[Lv 10]: Physical Damage 700% / 7x7 cells
8038.png E.Q.C (Eternal Quick Combo)
Max Level: 5
Description: Only available as a linked
skill after
C.B.C activation.
Inflicts fixed physical damage to the target.
Damage additionally increases according
to the
Homunculus' Base Level.
Consumes 2
Spirit Spheres.
[Lv 1]: 6000 Base Damage
[Lv 2]: 12000 Base Damage
[Lv 3]: 18000 Base Damage
[Lv 4]: 24000 Base Damage
[Lv 5]: 30000 Base Damage
8048.png Absolute Zephyr
Max Level: 10
Description: Inflicts Neutral elemental magic damage that ignores magic defense to one target and enemies within the surrounding range.
Damage is additionally increased according to the
Homunculus' Base Level and INT.
[Lv 1]: MATK 1450% / 3x3 cells
[Lv 2]: MATK 1900% / 3x3 cells
[Lv 3]: MATK 2350% / 3x3 cells
[Lv 4]: MATK 2800% / 5x5 cells
[Lv 5]: MATK 3250% / 5x5 cells
[Lv 6]: MATK 3700% / 5x5 cells
[Lv 7]: MATK 4150% / 7x7 cells
[Lv 8]: MATK 4600% / 7x7 cells
[Lv 9]: MATK 5050% / 7x7 cells
[Lv 10]: MATK 5500% / 9x9 cells
8057.png Heilige Pferd
Max Level: 10
Description: Inflicts Holy elemental magic damage that ignores magic defense to enemies within range.
Damage is additionally increased according to the
Homunculus' Base Level and VIT.
[Lv 1]: MATK 1550% / 3x3 cells
[Lv 2]: MATK 1900% / 3x3 cells
[Lv 3]: MATK 2250% / 3x3 cells
[Lv 4]: MATK 2600% / 3x3 cells
[Lv 5]: MATK 2950% / 5x5 cells
[Lv 6]: MATK 3300% / 5x5 cells
[Lv 7]: MATK 3650% / 5x5 cells
[Lv 8]: MATK 4000% / 5x5 cells
[Lv 9]: MATK 4350% / 7x7 cells
[Lv 10]: MATK 4700% / 7x7 cells
8045.png Tempering
Max Level: 10
Description: Increases the owner's P.ATK for a certain period of time.
[Lv 1]: P.ATK +6/ Duration: 45 seconds
[Lv 2]: P.ATK +7/ Duration: 60 seconds
[Lv 3]: P.ATK +8/ Duration: 75 seconds
[Lv 4]: P.ATK +9/ Duration: 90 seconds
[Lv 5]: P.ATK +10/ Duration: 105 seconds
[Lv 6]: P.ATK +11/ Duration: 120 seconds
[Lv 7]: P.ATK +12/ Duration: 135 seconds
[Lv 8]: P.ATK +13/ Duration: 150 seconds
[Lv 9]: P.ATK +14/ Duration: 165 seconds
[Lv 10]: P.ATK +15/ Duration: 180 seconds
8049.png Brushup Claw
Max Level: 10
Skill Form: Passive
Description: Increases the ATK of Homunculus Eleanor.
[Lv 1]: ATK +160
[Lv 2]: ATK +220
[Lv 3]: ATK +280
[Lv 4]: ATK +340
[Lv 5]: ATK +400
[Lv 6]: ATK +460
[Lv 7]: ATK +520
[Lv 8]: ATK +580
[Lv 9]: ATK +640
[Lv 10]: ATK +700
8058.png Goldene Tone
Max Level: 10
Description: Increases the owner's RES and MRES for a certain duration.
[Lv 1]: RES +3/ MRES +3/ Duration: 30 seconds
[Lv 2]: RES +6/ MRES +6/ Duration: 40 seconds
[Lv 3]: RES +9/ MRES +9/ Duration: 50 seconds
[Lv 4]: RES +12/ MRES +12/ Duration: 60 seconds
[Lv 5]: RES +15/ MRES +15/ Duration: 70 seconds
[Lv 6]: RES +18/ MRES +18/ Duration: 80 seconds
[Lv 7]: RES +21/ MRES +21/ Duration: 90 seconds
[Lv 8]: RES +24/ MRES +24/ Duration: 100 seconds
[Lv 9]: RES +27/ MRES +27/ Duration: 110 seconds
[Lv 10]: RES +30/ MRES +30/ Duration: 120 seconds
8050.png Blazing And Furious
Max Level: 10
Description: Approaches 1 target quickly and inflicts Neutral element melee physical damage that ignores physical defense to the target and enemies within range.
Can only be used when there is 1
Spirit Sphere or more.
Number of attacks depends on number of remaining
Spirit Sphere and all remaining Spirit Sphere is consumed upon using the skill.
Damage is additionally increased according to the
Homunculus' Base Level and STR.
[Lv 1]: Physical Damage 80% / 3x3 cells
[Lv 2]: Physical Damage 160% / 3x3 cells
[Lv 3]: Physical Damage 240% / 3x3 cells
[Lv 4]: Physical Damage 320% / 3x3 cells
[Lv 5]: Physical Damage 400% / 5x5 cells
[Lv 6]: Physical Damage 480% / 5x5 cells
[Lv 7]: Physical Damage 560% / 5x5 cells
[Lv 8]: Physical Damage 640% / 5x5 cells
[Lv 9]: Physical Damage 720% / 7x7 cells
[Lv 10]: Physical Damage 800% / 7x7 cells
8051.png The One Fighter Rises
Max Level: 10
Description: Inflicts Neutral elemental melee physical
damage to all targets around
Eleanor,
this skill ignores target's physical defense.
Damage is additionally increased according
to the
Homunculus' Base Level and STR.
Summons the maximum amount of
Spirit Spheres upon using the skill.
[Lv 1]: Physical Damage 580% / 3x3 cells
[Lv 2]: Physical Damage 1160% / 3x3 cells
[Lv 3]: Physical Damage 1740% / 3x3 cells
[Lv 4]: Physical Damage 2320% / 3x3 cells
[Lv 5]: Physical Damage 2900% / 5x5 cells
[Lv 6]: Physical Damage 3480% / 5x5 cells
[Lv 7]: Physical Damage 4060% / 5x5 cells
[Lv 8]: Physical Damage 4640% / 5x5 cells
[Lv 9]: Physical Damage 5220% / 7x7 cells
[Lv 10]: Physical Damage 5800% / 7x7 cells

AzzyAI

AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance.
Configuration is handled via an easy to use configuration tool.

The AzzyAI application is included in MuhRO's Full Installer.



AI Troubleshooting

Before you attempt any troubleshooting, back up your current AI first:

  1. Open your MuhRO installation folder and find these folders there:
    • AI
    • AI_sakray
  2. Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed.

General

The game client contains two implementations of the AI: the so-called basic (default) AI and the custom (user) AI. The basic one is active by default. That one is generally a stub, which does nothing. To enable the actual AI, you have to switch your game client to load the custom AI. This needs to be done only once at a given game client.

The following are the general steps to verify that you have enabled the custom homunculus AI:

  1. Run MuhRO as usual.
  2. Check that the Public chat messages are enabled in your chat settings. If not, enable them.
  3. Use the /hoai command ingame and check the message it sends to the chat:
    • OK: "Homunculus has been customized." If you see this, your game client is now set up to load the custom AI, move on.
    • Not OK: "Homunculus has been activated with the basic AI." If you see this, your game client is now using the basic AI. Use the /hoai command again to switch to the custom AI.
  4. Only after you have verified that your client is set up to load the custom AI: use the @refresh command ingame to reload the AI settings. (@refresh is not an AI command but it reloads the AI files as a side effect).
  5. The custom AI bundled with the MuhRO client is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode:
    • Heal your homunculus to full HP.
    • Use Warper - Dungeons - Anthell. Normally the homunculus should automatically start attacking the ant eggs near the entrance.
    • If the homunculus does not attack, use the Alt+T hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change.

When in doubt, you can restart your game client to troubleshoot the AI. Although the restart is not required to reload the AI, it does not hurt. The /hoai setting is persistent and survives the restart; the standby mode is reset upon restart; homunculus behavior settings are read from the AI files and are not affected by the game client restarts.

Vanilmirth skill Caprice

If you have an issue that your Vanilmirth autoattacks but never uses Caprice:

  1. Verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.
  2. Open your MuhRO installation folder and find the homunculus configuration file AI\USER_AI\H_Config.lua.
  3. Open H_Config.lua with any plain text editor (do not use text processors like Word; Notepad is OK).
  4. Scroll down to this line at the very bottom: UseVaniCaprice = false.
  5. Change false to true so the line reads: UseVaniCaprice = true.
  6. Save the H_Config.lua file and close it.
  7. Switch to the MuhRO window and make sure you have the custom AI enabled (see the general instructions above): use /hoai to check, then @refresh to reload settings. There is no need to restart the game client, though you can also use a restart instead of reloading AI with the commands.

Dieter skill Tempering

If you have an issue that your Dieter does not buff you with Tempering, you will need to download and install another version of the custom AI; the one bundled with the MuhRO client does not support the newer Homunculus S skills.

  1. Close all the game clients.
  2. Download the Kisaro AI. You will get the AzzyAI-master.zip archive. Unzip it to a temporary location to get the AzzyAI-master folder with the AI files inside.
  3. Open your MuhRO installation folder. Back up your current AI as described at the beginning of this troubleshooting section.
  4. In your MuhRO installation folder, open the AI folder and delete all its contents.
  5. Copy the contents of the previously unpacked AzzyAI-master folder to the now empty AI folder that is inside your MuhRO installation.
  6. Check the results. The AI-related folder structure should be:
    • <your MuhRO installation>
      • AI (this is the folder where you've got to replace the files)
        • Default
        • USER_AI
        • .gitignore
        • Changelog.md
        • README.md
      • AI_sakray (this folder should be left intact)
        • Default
        • USER_AI
        • ...other files
  7. Start your MuhRO client and verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.

Note: the homunculus behavior settings in the Kisaro AI are different from the behavior settings in the custom AI that comes bundled with the MuhRO client. You may need to set up the AI again after you install the Kisaro AI, if its default settings do not suit you.

AI Reset

If you had changed the AI settings from their defaults and have issues after that, try resetting the AI first. The custom AI bundled with the MuhRO client has settings that suit most players, and several in-game issues are actually caused by altering those settings.

To reset the AI, do one of the following:

  • If you have the AI and AI_sakray folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy.
  • If you have no such backup or you are not sure that your backup copy contains the default AI settings:
    1. In your MuhRO installation folder, open the AI folder and delete all its contents.
    2. Open the nearby AI_sakray folder and copy all its contents to the AI folder.

Get Help

If you encounter an issue that you cannot resolve on your own, do not hesitate to ask for help in the class Discord channel: #merchant. Please be ready to upload your AI configuration files and answer questions regarding your AI settings.

Other AI Versions

The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use.

Do not download and use these unless you are a developer:

With regards to their original authors, the currently supported AI versions are ahead of the abovementioned ones: those are the base works, while the custom AI bundled with the MuhRO client, and the Kisaro AI, are the continuations of those previous works.