Cheverlotte's Guide to becoming a daring Dragon Knight: Difference between revisions
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|Combos with {{#item:400529}}. Best in slot for {{#skill:5208}} due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting {{#skill:2006}} per {{#skill:5208}} cast. | | - Combos with {{#item:400529}}. Best in slot for {{#skill:5208}} due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting {{#skill:2006}} per {{#skill:5208}} cast. | ||
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs. | |||
|- | |- | ||
| {{#skill:5201}} | | {{#skill:5201}} | ||
Line 630: | Line 631: | ||
|{{#item:312450}} | |{{#item:312450}} | ||
{{#item:311388}} | {{#item:311388}} | ||
| - Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you're committed to {{#skill:5213}}. Otherwise use {{#item:470173}}- While is still technically the best by a very small margin (<1%) when comboed with {{#item:400374}}. It is best to use {{#item:470173}}and build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} for {{#skill:5213}} | | - Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you're committed to {{#skill:5213}}. Otherwise use {{#item:470173}} | ||
- While is still technically the best by a very small margin (<1%) when comboed with {{#item:400374}}. It is best to use {{#item:470173}}and build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} for {{#skill:5213}} | |||
|- | |- | ||
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY | | Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY | ||
Line 699: | Line 701: | ||
| +10 {{#item:24662}} | | +10 {{#item:24662}} | ||
|Interchangeable with {{#item:24682}} | |Interchangeable with {{#item:24682}} | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Stats / Traits''' == | |||
|- | |||
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | |||
|- | |||
! Stats !! Allocation !! Notes | |||
|- | |||
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items | |||
|- | |||
| AGI || 95-110 | |||
|Allows you to attack faster, which means you can output more skills for damage | |||
|- | |||
| VIT || 100-120 | |||
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. | |||
|- | |||
|INT | |||
|70-100 / Leftover points | |||
|Allows you to cast more skills before replenishing it. | |||
|- | |||
|DEX | |||
|1 | |||
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game. | |||
|- | |||
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}} | |||
|- | |||
!Trait | |||
! Allocation | |||
!Notes | |||
|- | |||
|POW | |||
| 100 | |||
|Your main damage scaling for Traits. Max this one first especially if you are leveling. | |||
|- | |||
| STA || Leftover | |||
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical | |||
|- | |||
|WIS | |||
| Leftover | |||
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. | |||
|- | |||
|SPL | |||
|0 | |||
|You don't deal magic damage sadly | |||
|- | |||
|CON | |||
|35 / Leftover | |||
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT | |||
|- | |||
|CRT | |||
|100 | |||
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%) | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Skill Tree''' == | |||
|- | |||
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job. | |||
|- | |||
! colspan="3" |Swordman[[File:Skillcrit1.png|center|frameless|1054x1054px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS. | |||
|- | |||
! colspan="3" |Lord Knight[[File:Skillcrit2.png|center|frameless|1054x1054px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | | |||
|- | |||
! colspan="3" |Rune Knight[[File:Skillcrit3.png|center|frameless|1039x1039px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | | |||
|- | |||
! colspan="3" |Dragon Knight[[File:Skillcrit4.png|center|frameless|1041x1041px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
Line 939: | Line 1,024: | ||
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | ||
|- | |- | ||
| rowspan=" | | rowspan="3" | Weapon || {{#skill:6001}} | ||
{{#item:530034}} | {{#item:530034}} | ||
|{{#item:311453}} | |{{#item:311453}} | ||
Line 946: | Line 1,031: | ||
{{#item:311443}} | {{#item:311443}} | ||
| rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted | | rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted | ||
For {{#skill:6001}}, only get if you wish to go through gradual progression or you happen to stumble to get one for relatively cheap. | |||
Prioritize getting {{#item:630041}}as you only need to refine and grade it, compared to farming enchantment materials AND refining and grading a {{#item:530034}} | |||
|- | |- | ||
| {{#skill:5211}} | | {{#skill:5211}} | ||
Line 953: | Line 1,041: | ||
{{#item:311274}} | {{#item:311274}} | ||
|- | |||
|{{#skill:6001}} | |||
{{#item:630041}} | |||
|ANY BIOSPHERE GEM | |||
ANY VARMUNDT CRYSTAL | |||
|Immediately replace {{#item:630018}} once you are able to get and equip it. It beats a fully enchanted +9{{#item:630018}} through getting the same refine alone. | |||
Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon. | |||
|- | |- | ||
|Shield | |Shield | ||
Line 990: | Line 1,085: | ||
{{#item:4724}}or {{#item:4744}} or ANY | {{#item:4724}}or {{#item:4744}} or ANY | ||
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}} | |More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}} | ||
|- | |- | ||
|{{#item:470175}} | |{{#item:470175}} | ||
Line 1,037: | Line 1,132: | ||
!Notes | !Notes | ||
|- | |- | ||
| Upper || +12 [A] {{#item:400110}} || | | rowspan="2" | Upper || +12 [A] {{#item:400110}} || | ||
| | |Fully upgrading this headgear is still worthwhile, as {{#item:400529}}can get very expensive in terms of time and materials investment. | ||
|- | |||
| +12 [A] {{#item:400529}} | |||
|{{#item:312783}} | |||
{{#item:312706}} | |||
{{#item:4744}} | |||
| - Comboes with {{#item:630041}} for {{#skill:6001}} Cooldown Reduction | |||
- Beats {{#item:400110}}once comboed with {{#item:630041}} assuming both are fully graded and refine at +12 even WITHOUT enchantments | |||
|- | |- | ||
| Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP | | Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP | ||
Line 1,052: | Line 1,155: | ||
|Best in slot armor. Better than {{#item:450171}} especially vs. Bosses | |Best in slot armor. Better than {{#item:450171}} especially vs. Bosses | ||
|- | |- | ||
| rowspan=" | | rowspan="3" |Weapon | ||
| {{#skill:6001}} | | {{#skill:6001}} | ||
+12 [A] {{#item:530034}} | +12 [A] {{#item:530034}} | ||
Line 1,059: | Line 1,162: | ||
{{#item:311443}} | {{#item:311443}} | ||
| | |While it is still a good weapon, it is highly outclassed by {{#item:630041}}alone. | ||
|- | |||
|{{#skill:6001}} | |||
+12 [A] {{#item:630041}} | |||
|ANY BIOSPHERE GEM | |||
ANY VARMUNDT CRYSTAL | |||
| - Combos with {{#item:400529}}. Best in slot for {{#skill:6001}} due to the Cooldown Reduction from 0.5 to 0.35s. | |||
-YOU WILL NEED INSTANT CAST AND AT LEAST 183+ ASPD TO MAXIMIZE YOUR SPAM RATE | |||
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs. | |||
-This is a Two-Handed Weapon, you are unable to equip any shields such as {{#item:460018}}and {{#item:460020}} | |||
|- | |- | ||
| {{#skill:5211}} | | {{#skill:5211}} | ||
Line 1,076: | Line 1,190: | ||
| +12 [A] {{#item:460020}} | | +12 [A] {{#item:460020}} | ||
|{{#item:310875}} | |{{#item:310875}} | ||
|While only marginally better than {{#item:460018}}in terms of damage, the utility this shield gives makes it worthwhile. | | - While only marginally better than {{#item:460018}}in terms of damage, the utility this shield gives makes it worthwhile. | ||
|- | |- | ||
| rowspan="2" |Garment | | rowspan="2" |Garment | ||
Line 1,101: | Line 1,215: | ||
{{#item:4724}}or {{#item:4744}} or ANY | {{#item:4724}}or {{#item:4744}} or ANY | ||
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}} | |More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}} | ||
|- | |- | ||
| +12 [A]{{#item:470175}} | | +12 [A]{{#item:470175}} | ||
Line 1,153: | Line 1,267: | ||
| +5 POW | | +5 POW | ||
|- | |- | ||
| Armor || +10 {{#item:24679}}|| rowspan=" | | rowspan="2" | Armor || +10 {{#item:24679}}|| rowspan="11" |Ranged +5% or ANY | ||
POW 5 (Priority) | POW 5 (Priority) | ||
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9. | |Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9. | ||
Interchangeable with {{#item:24764}} | Interchangeable with {{#item:24764}} | ||
|- | |||
| + 10{{#item:24764}} | |||
|Double Lord Bearer's combo deals more damage compared to {{#item:24679}} combo, albeit you lose out on knockback immunity from the {{#item:24679}}combo | |||
|- | |- | ||
|Weapon | |Weapon | ||
Line 1,174: | Line 1,291: | ||
|More damage. | |More damage. | ||
|- | |- | ||
|Footwear | | rowspan="2" |Footwear | ||
| +10 {{#item:24680}} | | +10 {{#item:24680}} | ||
|Interchangeable with {{#item:24763}} | |Interchangeable with {{#item:24763}} | ||
|- | |- | ||
| Right Accessory || +10 {{#item:24766}} | | +10 {{#item:24763}} | ||
|Combos with {{#item:24764}} | |||
|- | |||
| rowspan="2" | Right Accessory || +10 {{#item:24766}} | |||
|Combos with {{#item:24765}}to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both. | |Combos with {{#item:24765}}to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both. | ||
Refine to +10 both pieces to remove HP Penalty | Refine to +10 both pieces to remove HP Penalty | ||
Line 1,184: | Line 1,304: | ||
Interchangeable with {{#item:24681}} | Interchangeable with {{#item:24681}} | ||
|- | |- | ||
|Left Accessory | | +10 {{#item:24339}} | ||
|With the coming of {{#item:400529}}and {{#item:630041}}, you may need additional status points for instant cast and attack speed to maximize your spam rate on {{#skill:6001}}. Do note that you will trade damage for comfort/spammability. | |||
|- | |||
| rowspan="2" |Left Accessory | |||
| +10 {{#item:24765}} | | +10 {{#item:24765}} | ||
|Interchangeable with {{#item:24682}} | |Interchangeable with {{#item:24682}} | ||
|- | |||
| +10 {{#item:24340}} | |||
| | |||
|With the coming of {{#item:400529}}and {{#item:630041}}, you may need additional status points for instant cast and attack speed to maximize your spam rate on {{#skill:6001}}. Do note that you will trade damage for comfort/spammability. | |||
|- | |- | ||
| colspan="4" | | | colspan="4" | | ||
Line 1,250: | Line 1,377: | ||
> The costume stones shown here is for when you're using {{#item:470073}} | > The costume stones shown here is for when you're using {{#item:470073}} | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Stats / Traits''' == | |||
|- | |||
! colspan="3" |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | |||
|- | |||
! Stats !! Allocation !! Notes | |||
|- | |||
| STR || 100-120 ||One of your main damage stats. Also increases your weight capacity allowing you to carry more items. | |||
|- | |||
| AGI || 70-110 | |||
|Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize {{#skill:6001}} | |||
|- | |||
| VIT || 120-130 | |||
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. | |||
|- | |||
|INT | |||
|100-120 | |||
|Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530) | |||
|- | |||
|DEX | |||
|100-120 | |||
|Increases your HIT rate. {{#skill:6001}} CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you'll need to reach instant cast time to maximize {{#skill:6001}}. | |||
In the early game you may prioritize this for smoother movement / kiting. | |||
|- | |||
|LUK | |||
|1 | |||
|No need LUK as your skills cannot crit. | |||
|- | |||
!Trait | |||
! Allocation | |||
!Notes | |||
|- | |||
|POW | |||
| 100 | |||
|Your main damage scaling for Traits. Max this one first especially if you are leveling. | |||
|- | |||
| STA || Leftover | |||
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical | |||
|- | |||
|WIS | |||
| Leftover | |||
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. | |||
|- | |||
|SPL | |||
|0 | |||
|You don't deal magic damage sadly. | |||
|- | |||
|CON | |||
|100 | |||
|Mostly used for increasing P. ATK. Allocate your points here after maxing out POW | |||
|- | |||
|CRT | |||
|0 | |||
|You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Skill Tree''' == | |||
|- | |||
! colspan="3" |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job. | |||
|- | |||
! colspan="3" |Swordman[[File:Skillranged1.png|center|frameless|1052x1052px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS. | |||
|- | |||
! colspan="3" |Lord Knight[[File:Skillranged2.png|center|frameless|1053x1053px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - {{#skill:357}} is the only buff you can use for the build, feel free to allocate your points on anything else, even on the Swordman tree if you feel like it. | |||
|- | |||
! colspan="3" |Rune Knight[[File:Skillranged3.png|center|frameless|1030x1030px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - {{#skill:2008}} and {{#skill:5004}} does NOT scale with STR. It mainly scales with MaxHP/Current HP. If you are still leveling, prioritize VIT first and INT/DEX for smoother leveling | |||
|- | |||
! colspan="3" |Dragon Knight[[File:Skillranged4.png|center|frameless|1041x1041px]] | |||
|- | |||
! colspan="3" |Notes | |||
|- | |||
| colspan="3" | - If you want to opt out of '''{{#skill:5211}}''', you may max out {{#skill:5207}} instead. | |||
- '''{{#skill:5201}}''' is used for AP recovery to recover AP outside of healer | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
Line 1,291: | Line 1,505: | ||
|- | |- | ||
|{{#item:4609}} | |{{#item:4609}} | ||
| +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with{{#item:4608}}gives a total +35% damage and -30% Damage taken vs Medium and Large | | +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with {{#item:4608}} gives a total +35% damage and -30% Damage taken vs Medium and Large | ||
|- | |- | ||
| rowspan="2" |Garment | | rowspan="2" |Garment | ||
Line 1,314: | Line 1,528: | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="2" | | ! colspan="2" | | ||
== '''PETS''' == | == '''PETS''' == | ||
|- | |- |
Latest revision as of 18:18, 15 August 2024
Introduction
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.
Pros | Cons | Neutral |
---|---|---|
|
|
Moderate upkeep to deal full damage (Runes) |
Stats and Traits
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.
Stats | Notes | |
---|---|---|
STR | Main Damage Stat; Additional Weight | Your primary stat. It affects your melee damage output the most, also useful for carrying more items |
AGI | Attack Speed + Flee | Mainly used to increase attack speed. Also increases the potency of ASPD consumables. Such as Berserk Potion, Enrich Celermine, etc. |
VIT | Max HP; DEF and MDEF | Makes you tankier and increases healing potency of consumables, it also decreases your chance to be hit by certain status effects. |
INT | Max SP; Casting Time, MDEF | Mainly for you to be able to cast your skills more before using consumables. This also affects your casting time mainly used for Dragonic Breath. |
DEX | Ranged ATK, HIT, MATK, Casting Time | Increases your HIT rate. Primary stat for Dragonic Breath as it increases your ranged damage and lowers cast time more than INT |
LUK | Critical HIT, ATK, MATK, Perfect Dodge | Mainly used to increase Critical Chance. It is the primary stat for Critical Hit builds |
Trait | Notes | |
---|---|---|
POW | ATK and P. ATK | Your main trait; all of your 4th Job Skills scale with POW |
STA | RES | Get this if you wish to be more resistant to Physical Damage. If you have access to Parry, you may skip out on this. |
WIS | MRES | Get this if you wish to be more resistant to Magical Damage. This is usually more preferred as you have less MDEF than DEF. |
SPL | MATK and S. MATK | Primary trait of Magic builds. DKs have no magic build so we skip this. |
CON | R HIT, FLEE, P. ATK | Mainly used to increase your P. ATK. This is a tertiary trait for Critical Hit builds and secondary trait for Dragonic Breath. |
CRT | H. Plus and C. Rate | Increases 140% BASE Critical Damage Modifier; 1 C. Rate = +1% Critical Damage, Secondary Trait for Critical Builds |
Skills
This will cover relevant skills mainly used for Leveling and staples skills used up to 4th jobs.
1st Job - Swordsman
Magnum Break - Your main AoE skill during your 1st job phase. Allows you to deal ADDITIONAL 20% Fire property damage for 10 seconds. Highly used in endgame to boost damage vs. bosses
Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.
2nd Job - Knight / Lord Knight
Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT for 5 minutes. (Requires Two-Handed Sword)
Parry - Enable up to 50% chance of blocking physical damage (Requires Two-Handed Sword)
Riding - Enable Mounting (Peco-peco)
Cavalry Mastery - Remove ASPD penalty from mounting
Aura Blade - Buffs damage based on Base Level
Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1
Charge Attack - 14 cell targeted gapcloser
3rd Job - Rune Knight
Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level.
Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT
Dragon Training - Same as Riding and Cavalry Mastery but with a Dragon. Required for mounting from 3rd job onward
Skills to use for Leveling
Ranged Build ( Dragonic Breath + Madness Crusher)
Dragon Breath - 9x9 Ground Target AoE Fire Element
Dragon Breath Water - 9x9 Ground Target AoE Water Element
Critical Hit Build ( Hack and Slasher + Servant Weapon + Storm Slash)
Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword around yourself.
Ignition Break - 9x9 AOE Critical Skill around yourself.
Sonic Wave - Single Target Critical Skill .
4th Job - Dragon Knight
Two Handed Defense - Reduces damage taken when using 2-Hand weapons
Vigor - Uses AP to give 2 types of buffs:
1st: Drastically Increase Auto-attack damage
2nd: Increase damage vs. Demi-Human and Angel race up to 100% (This applies to skills as well). Highly useful for certain areas such as Biosphere Temple
Critical Hit Build ( Hack and Slasher + Servant Weapon + Storm Slash)
Storm Slash - Single Target Critical Skill; has a chance to double damage when used with Turisus Runestone (12731)
Hack and Slasher - Targetted 7x7 AOE Critical Skill.
Servant Weapon - Summons swords that deal additional damage while auto-attacking this skill can crit.
Servant Weapon - Sign - Shoots a Servant Weapon at an enemy to mark them as a Servant Weapon - Demolition and Servant Weapon - Phantom
Servant Weapon - Demolition - Uses all Servant Weapon to hit targets marked by Servant Weapon - Sign around you in a 13x13 AOE (Can deal critical damage)
Servant Weapon - Phantom - Gapcloser that hits all targets marked by Servant Weapon - Sign and the 5x5 area around the targets hits (Can deal critical damage)
Ranged Build ( Dragonic Breath + Madness Crusher)
Charging Pierce - Gives a charge stack for each use of a ranged, non- Dragonic Breath skill, mainly Madness Crusher. Doubles the damage of the skill used at the 10th.
Madness Crusher - 7x7 AOE Ranged Skill (Requires 2H Weapon)
Dragonic Breath- 9x9 AOE ranged skill that also scales well with HP and SP.
Dragonic Aura - AOE ranged skill that inflicts big damage and greatly buffs Dragonic Breath, and Dragon Breath + Dragon Breath Water
Runes
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.
Runes | ||
---|---|---|
Rune | Effect | Staple? |
Turisus Runestone (12731) | STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes | YES |
Asir Runestone (12729) | Increase Weapon ATK and Scaling ASPD for 15 minutes | YES |
Rhydo Runestone (12726) | Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20% | PVP |
Pertz Runestone (12732) | 7x7 AOE skill around you. Can crit. | NO |
Nosiege Runestone (12725) | Remove and become immune to the following debuffs: Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds |
Situational |
Hagalas Runestone (12733) | Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes | YES |
Verkana Runestone (12727) | Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes | Situational |
Isia Runestone (12728) | Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins | Situational |
Urj Runestone (12730) | Recover 60 SP every 10 seconds for 15 minutes | NO |
Lux Anima Runestone (22540) | +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP | YESYESYES |
Where to FarmStaple Runes are written in BOLD and ITALICIZED |
|||||
---|---|---|---|---|---|
Rune | Material | ||||
Turisus Runestone (12731) | Mystic Rough Runestone (12736)
[ALL STAGES] Use World Tour Ticket (25464) to ayo_dun02 [unless you want to do the pre-quest AND run around a maze every time you need to farm] |
Elder Branch (7939)
[Early Game] (Splendide > Right > Right) [Late Game] (Biosphere Grass) |
Claw of Desert Wolf (7030)
[ALL STAGES] (Ice Dungeon > Down Portal) |
Blue Hair (1034) Kobold (1133) [ANY] [ALL STAGES] (Lighthalzen > Top > Top > Left) | |
Asir Runestone (12729) | Light Granule (7938)
[Early Game] (Abyss Lakes > Left > Top) or Abyss Lakes 4
[Mid Game] (Thanatos Tower > F9 > F10) QUEST REQUIRED |
Ogre Tooth (7002)
[ALL STAGES] (Clock Tower > Middle > TopMid > BottomLeft Box) or World Tour Ticket (25464) to alde_dun02 | |||
Lux Anima Runestone (22540) | Gold (969)
Gift Box (644) via Myst Case Card (4206) OR Knight Dealer NPC via Main Office | ||||
Rhydo Runestone (12726) | Red Gemstone (716)
[Early Game] (Aldebaran > Down > Down > Left)
[Late Game] (Clock Tower Unknown Basement) | ||||
Pertz Runestone (12732) | Dragon Canine (1035)
[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3) |
Tangled Chains (7221)
[Early Game] (Niflheim > Left > Left)
[Late Game] (Niflheim Dungeon 2F) | |||
Nosiege Runestone (12725) | Destroyed Armor (7069)
[ALL STAGES] Use World Tour Ticket (25464) to ayo_dun02 |
Worn-out Magic Scroll (7099)
[Early Game] (Moscovia Dungeon > Top > Right)
[Midgame] (Thanatos Tower > F9 > F10) QUEST REQUIRED | |||
Hagalas Runestone (12733) | Round Shell (1096)
[Early Game] (See High Orc > Lower Right)
[Late Game] (Clock Tower Unknown Basement) |
Dragon Skin (7123)
[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3) | |||
Verkana Runestone (12727) | Armor Piece of Dullahan (7210)
[Early Game] (Niflheim > Left > Left) | ||||
Isia Runestone (12728) | Burning Heart (7097)
[ALL STAGES] (Thor Volcano > Down) | ||||
Urj Runestone (12730) | Honey (518)
[ALL STAGES] (Payon > Down> Left) |
Horrendous Hair (1048)
[ALL STAGES] (Beach Dungeon > Beach Dungeon 1) |
Critical Hit Build ( Hack and Slasher + Servant Weapon + Storm Slash)
Early Game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Advanced Paradise Cap (400139) | ||
+11 Illusion Morrigane's Helm [1] (400053) | Rune of Strength Lv2 (4995) AND/OR Rune of Luck Lv2 (29007) | Must be comboed with Illusion Morrigane's Manteau [1] (480054) and Accessory Set
Requires at least +7 to effectively replace Advanced Paradise Cap | |
Middle | Sealed Chain [1] (410094) | Can be bought from other players for relatively cheap | |
Lower | Bondage Necklace (420076) | Can be bought from other players for relatively cheap | |
Armor | Advanced Paradise Suit (450185) | ||
+9 Grace Knight Armor [1] (450087) | |||
+11 Illusion Sprint Mail [1] (450182) | Rune of Strength Lv2 (4995) AND/OR Rune of Luck Lv2 (29007) | Must be comboed with Illusion Sprint Shoes [1] (470066)
Requires at least +9 to effectively replace Grace SET | |
Weapon | Paradise Rune Knight Two-handed Sword (600021) | ||
+11 Illusion Death Guidance [2] (600011) | Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter
Requires at least +11 to effectively replace Paradise RK (Crit) | ||
+9 Glacier Two-Handed Sword (600027) | Glacier Flower Spell (Physical - Element) (311352)
Glacier Flower Spell (Physical - Size) (311350) Glacier Flower Spell (Physical - Race) (311348) Glacier Flower Spell (ATK) (311342) |
First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon. | |
Garment | Advanced Paradise Manteau (480105) | ||
+9 Grace Attack Manteau [1] (480018) | |||
+11 Illusion Morrigane's Manteau [1] (480054) | Rune of Strength Lv2 (4995) AND/OR Rune of Luck Lv2 (29007) | Must be comboed with Illusion Morrigane's Helm [1] (400053) and Accessory Set
Requires at least +9 Refine to effectively replace Grace SET | |
Footwear | Advanced Paradise Boots (470069) | ||
+9 Grace Attack Boots [1] (470020) | |||
+11 Illusion Sprint Shoes [1] (470066) | Rune of Strength Lv2 (4995) AND/OR Rune of Luck Lv2 (29007) | Must be comboed with Illusion Sprint Mail [1] (450182)
Requires at least +9 Refine to effectively replace Grace SET | |
Right Accessory | Advanced Paradise Gloves (490127) | ||
Grace Attack Ring [1] (490019) | |||
Illusion Morrigane's Belt [1] (490069) | Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET | ||
Left Accessory | Advanced Paradise Ring (490126) | ||
Illusion Morrigane's Pendant [1] (490070) |
Middle-game/Late-game Transition Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Temporal Circlet (Rune Knight) [1] (19474) | Acute Lv5 (29085)
Temporal Jewel (LUK) Lv 3 (29689) STR+4 (4703) |
Can be kept up to late-game provided the Acute enchant is at least Acute Lv8 (29088) ,
otherwise stick with Boitata Hat [1] (400109) |
Boitata Hat [1] (400109) | You can get the MVP materials from Forgotten Heirloom (50001) via Daily Hunts/Instances and Zelunium (25731) from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs. | ||
Middle | Sealed Chain [1] (410094) | Can be bought from other players for relatively cheap | |
Lower | Bondage Necklace (420076) | Can be bought from other players for relatively cheap | |
Armor | Gray Wolf Suit [1] (450177) | Wolf Orb (Melee Duple) (310542)
Wolf Orb (Warrior) Lv.3 (310509) Wolf Orb (Warrior) Lv.2 (310506) |
You can start farming Amethyst Fragment (1000405) at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18. |
Snow Flower Armor [1] (450206) | Ice Flower Magic Stone(Melee Duple) (1000783)
Ice Flower Magic Stone(Warrior) (1000720) Ice Flower Magic Stone(Magical Defense) (1000718) OR Ice Flower Magic Stone(Physical Defense) (1000717) |
Only get if you want to buy from other players. While potentially cheaper and marginally better than Gray Wolf Suit [1] (450177) ), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as Gray Wolf Suit [1] (450177) . | |
Nebula Armor of Power [1] (450169) | Star Cluster of Power Lv.3 (310676)
Nebula of Sharp Lv.3 (310735) STR+5 (4704) or ANY |
Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | |
Weapon | Hack and Slasher
Dim Glacier Two-Handed Sword [1] (600030) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | Only replace Glacier Two-Handed Sword (600027) with this once you have it at least at Grade B and +12 and fully enchanted |
Servant Weapon
Dim Glacier Two-Handed Sword [1] (600030) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | ||
Storm Slash
Flush Claw Sword [2] (600031) |
Expert Fighter Lv5 (311388)
Sharp Lv5 (4844) |
Only get if you're ready to commit to Storm Slash as it is a single-target skill and farming normal mobs with it is quite inefficient | |
Garment | Pirate Captain's Coat [1] (480174) | You can get the MVP materials from Forgotten Heirloom (50001) via Daily Hunts/Instances and Zelunium (25731) from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame | |
Fire Rune Manteau [1] (480230) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) OR Creative of Varmundt Lv3 (310932) STR+5 (4704) OR ANY |
Best in slot manteau in terms of damage once you got your CRI stat managed. Power of Varmundt Lv3 (310922) is highly preferred but Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced | |
Footwear | Gray Wolf Boots [1] (470087) | Wolf Orb (Over Power) (310612)
Wolf Orb (Physical Force) Lv.3 (310608) Wolf Orb (Robust) Lv.3 (310599) |
2nd Slot, Wolf Orb (Over Power) (310612) , is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get Fire Rune Boots [1] (470173) |
Fire Rune Boots [1] (470173) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) OR Creative of Varmundt Lv3 (310932) STR+5 (4704) OR ANY |
Best in slot boots in terms of damage once you got your CRI stat managed. Power of Varmundt Lv3 (310922) is highly preferred but Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced | |
Right Accessory | Sinful Opal Ring [1] (490054) OR
Brilliant Light Aquamarine Ring [1] (490066) OR ANY 10% ATK THANATOS RING |
Anger Lv3 (310199) above OR Regret Lv3 (310214) above
Solace Lv3 (310234) above OR Empathy Lv3 (310219) above |
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as Gray Wolf Pendant [1] (490106) is much better for crit management |
Gray Wolf Pendant [1] (490106) | Wolf Orb (Critical) Lv.4 (310632)
Wolf Orb (Critical) Lv.4 (310632) Wolf Orb (STR) Lv.3 (310490) |
Can easily solve your CRI problems in the midgame. Feel free to transition into Venom Rune Ring [1] (490303) once you have settled with your CRI. | |
Left Accessory | Sinful Opal Necklace [1] (490055) OR
Brilliant Light Aquamarine Necklace [1] (490067) OR OR ANY 10% ATK THANATOS RING |
Anger Lv3 (310199) above
Solace Lv3 (310234) above |
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as Gray Wolf Ring [1] (490107) is much better for crit management |
Gray Wolf Ring [1] (490107) | Wolf Orb (Critical) Lv.4 (310632)
Wolf Orb (Critical) Lv.4 (310632) Wolf Orb (STR) Lv.3 (310490) |
Can easily solve your CRI problems in the midgame. Feel free to transition into Venom Magic Ring [1] (490306) once you have settled with your CRI. |
Late-game/End-game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Temporal Circlet (Rune Knight) [1] (19474) | Acute Lv8 (29088) - Acute Lv10 (29090)
Temporal Jewel (LUK) Lv 3 (29689) STR+4 (4703) |
Got the Acute enchant to at least Acute Lv8 (29088) ? Congratulations! You have currently the best in slot Upper HG for your job.
Stick with Boitata Hat [1] (400109) if you don't want to leave it to RNG. |
+12 [A] Boitata Hat [1] (400109) | The best generic critical headgear out there. If you have it lying around, this is a good choice. | ||
+12 [A] Crown of Good and Evil (Dragon Knight) [1] (400374) | Evil Spell (312021)
Acute Lv3 (29083) |
- While it is the best headgear in terms of damage for Storm Slash when combo-ed with Boots of Good and Evil (Dragon Knight) [1] (470211) (matches up with Temporal Circlet (Rune Knight) [1] (19474) at Acute Lv10 (29090) ) Only get this if you are wholly committed to Storm Slash. Otherwise feel free to skip
- Time Dimensions Rune Crown(Dragon Knight) [1] (400529) with Acute Jewel 5Lv (312753) and Time Dimension Jewel (Luck) 3Lv (312712) matches with Crown of Good and Evil (Dragon Knight) [1] (400374) and Boots of Good and Evil (Dragon Knight) [1] (470211) . While is still technically the best by a very small margin (<1%). It is best to build a fully enchanted Time Dimensions Rune Crown(Dragon Knight) [1] (400529) instead and swap between Dimensions Dragon Sword [2] (600054) for Hack and Slasher and Flush Claw Sword [2] (600031) and Storm Slash | |
Time Dimensions Rune Crown(Dragon Knight) [1] (400529) | Acute Jewel 5Lv (312753) onwards
Time Dimension Jewel (Luck) 3Lv (312712) STR+5 (4704) OR LUK+5 (4754) OR ANY |
- Combos with Dimensions Dragon Sword [2] (600054) for Hack and Slasher Cooldown Reduction + Ignition Break autocast.
- Can also be used as a standalone headgear for Storm Slash and Servant Weapon builds thanks to its enchantments. | |
Middle | Gambler's Seal [1] (410233) | ||
Lower | Ace of Hearts in Mouth (Melee Physical) (420210) | ||
Armor | +12 [A] Flame Earth Rune Armor [1] (450274) | Flame Earth Rune 10Lv (312334)
Earth Rune 5Lv (312324) Flame Rune 5Lv (312319) |
Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around. |
+12 [A] Corruption Poison Rune Cloth [1] (450281) | Corruption Poison Rune 10Lv (312394)
Poison Rune 5Lv (312384) Corruption Rune 5Lv (312379) |
Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage | |
Weapon | Hack and Slasher
+12 [A] Dimensions Dragon Sword [2] (600054) |
ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL
|
- Combos with Time Dimensions Rune Crown(Dragon Knight) [1] (400529) . Best in slot for Hack and Slasher due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting Ignition Break per Hack and Slasher cast.
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs. |
Servant Weapon
+12 [A] Dim Glacier Two-Handed Sword [1] (600030) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | ||
Storm Slash
+12 [A] Flush Claw Sword [2] (600031) |
Expert Fighter Lv5 (311388)
Sharp Lv5 (4844) |
The main weapon for Storm Slash. Get it to maximize Storm Slash damage for MVPing / Instance Bosses | |
Garment | +12 [A] Pirate Captain's Coat [1] (480174) | Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame | |
+12 [A] Fire Rune Manteau [1] (480230) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) OR Creative of Varmundt Lv3 (310932) STR+5 (4704) OR ANY |
Best in slot manteau in terms of damage once you got your CRI stat managed. Power of Varmundt Lv3 (310922) is highly preferred but Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced | |
Footwear | +12 [A] Fire Rune Boots [1] (470173) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) OR Creative of Varmundt Lv3 (310932) STR+5 (4704) OR ANY |
Best in slot boots in terms of damage once you got your CRI stat managed. Power of Varmundt Lv3 (310922) is highly preferred but Creative of Varmundt Lv3 (310932) provided the CRT stats you have are balanced |
+12 [A] Boots of Good and Evil (Dragon Knight) [1] (470211) | Evil Vigor (Dragon Knight) (312450)
Expert Fighter Lv5 (311388) |
- Comboes with Crown of Good and Evil (Dragon Knight) [1] (400374) . You CANNOT use this boots alone as Evil Vigor (Dragon Knight) (312450) requires Evil Spell (312021) from the headgear. Get if you're committed to Storm Slash. Otherwise use Fire Rune Boots [1] (470173)
- While is still technically the best by a very small margin (<1%) when comboed with Crown of Good and Evil (Dragon Knight) [1] (400374) . It is best to use Fire Rune Boots [1] (470173) and build a fully enchanted Time Dimensions Rune Crown(Dragon Knight) [1] (400529) instead and swap between Dimensions Dragon Sword [2] (600054) for Hack and Slasher and Flush Claw Sword [2] (600031) for Storm Slash | |
Right Accessory | Venom Rune Ring [1] (490303) | Brilliant Biosphere Gem (Boss Type) (311943) OR ANY
Tenacity of Varmundt Lv5 (311953) OR Focus of Varmundt Lv5 (311963) Fragment of Varmundt (POW) Lv5 (311978) |
Feel free to use any 2nd Slot Racial based on your needs. Brilliant Biosphere Gem (Boss Type) (311943) is best but is definitely the most expensive part to min-max.
Tenacity of Varmundt Lv5 (311953) is highly preferred, but Focus of Varmundt Lv5 (311963) provided there is at least one Tenacity of Varmundt Lv5 (311953) to balance the damage-crit ratio. |
Left Accessory | Venom Magic Ring [1] (490306) | Brilliant Biosphere Gem (Boss Type) (311943) OR ANY
Tenacity of Varmundt Lv5 (311953) OR Focus of Varmundt Lv5 (311963) Fragment of Varmundt (POW) Lv5 (311978) |
Shadow Gear / Costume Stones | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Assassin Cross Stone II (Top) (1000222) | Combos with Guillotine Cross Stone II (Garment) (1000221) to giv +5% ATK and 15% Critical Damagee | |
Middle | Rune Knight Stone (1000611) | Gives +5% Melee and Ranged damage with Lv. 10 Rune Mastery | |
Lower | Guillotine Cross Stone (Low) (1000976) | Combos with Guillotine Cross Stone II (Garment) (1000221) to give +15% racial. | |
Garment | Guillotine Cross Stone II (Garment) (1000221) | +15% Critical Damage; Required to combo Assassin Cross Stone II (Top) (1000222) and Guillotine Cross Stone (Low) (1000976) | |
Dual | Critical Stone (Dual) (1000855) | +10 CRI; +10% Critical Damage | |
Armor | +10 Maximum Mammoth Shadow Armor (24679) | Melee +5% or ANY
C. Rate 5 (Priority) |
Increases damage dealt. Combos with Maximum Mammoth Shadow Shoes (24680) to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with Full Penetration Shadow Armor (24663) |
Weapon | +10 Infinity Shadow Weapon (24386) | Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies | |
Shield | +10 Mega Blitz Shadow Shield (24767) | Increases your attack speed and the damage you deal with crit. | |
Footwear | +10 Maximum Mammoth Shadow Shoes (24680) | Interchangeable with Full Penetration Shadow Shoes (24664) | |
Right Accessory | +10 Full Penetration Shadow Earring (24661) | Allows you to ignore the enemy's defense stats. Combos with Full Penetration Shadow Pendant (24662) to allow you to fully ignore enemy defense if both are at least +9
Interchangeable with Maximum Mammoth Shadow Earring (24681) | |
Left Accessory | +10 Full Penetration Shadow Pendant (24662) | Interchangeable with Maximum Mammoth Shadow Pendant (24682) |
Stats / Traits | ||
---|---|---|
Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | ||
Stats | Allocation | Notes |
STR | 120+ | Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items |
AGI | 95-110 | Allows you to attack faster, which means you can output more skills for damage |
VIT | 100-120 | Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. |
INT | 70-100 / Leftover points | Allows you to cast more skills before replenishing it. |
DEX | 1 | Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game. |
LUK | 120-125 | Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run Galensis Card (300261) |
Trait | Allocation | Notes |
POW | 100 | Your main damage scaling for Traits. Max this one first especially if you are leveling. |
STA | Leftover | Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical |
WIS | Leftover | Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. |
SPL | 0 | You don't deal magic damage sadly |
CON | 35 / Leftover | Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT |
CRT | 100 | Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%) |
Skill Tree | ||
---|---|---|
Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job. | ||
Swordman | ||
Notes | ||
- Magnum Break gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS. | ||
Lord Knight | ||
Notes | ||
Rune Knight | ||
Notes | ||
Dragon Knight | ||
Notes | ||
CARDS | ||
---|---|---|
Position | Gear | Notes |
Upper | Abysmal King Dramoh Card (300150) | Main combo component for Abysmal Merman Card (300144) |
Purple Ferus Card (300015) | Budget offensive headgear card | |
Shining Seaweed Card (300360) | Combo with Unfrost Flower Card (300362)
Best non-MVP HG card for Critical DK | |
Middle | King Dramoh Card (4524) | Combo with Abysmal King Dramoh Card (300150) |
Purple Ferus Card (300015) | Budget offensive headgear card | |
Shining Seaweed Card (300360) | Best non-MVP HG card for Critical DK | |
Armor | Shelter Card (4393) | Combo with Happy Card (300271) |
Unfrost Flower Card (300362) | +4% Melee per 3 refine and +1 P. ATK
Combo with Shining Seaweed Card (300360) for +10% ATK | |
Weapon | Polluted Wander Man Card (27361) | +30% vs Medium and Large |
Rekenber Guard Card (300263) | +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.
Performs as much and scales better than Polluted Wander Man Card (27361) if at +12 Refine above | |
Garment | Galensis Card (300261) | +2 CRI per 10 Base LUK
+30% Crit Damage if Base LUK is at least 125 |
Happy Card (300271) | Combo with Shelter Card (4393)
+10% Melee; +15% Melee per 40 base STR if combo and base level 200 | |
Footwear | Abysmal Merman Card (300144) | Your main card for shoes until you get Entangled Intermediate Rgan Card (300380)
+15% Critical Damage if combo with Abysmal King Dramoh Card (300150) |
Entangled Intermediate Rgan Card (300380) | +5 CRI
If below +12: -15 CRI; -10% Crit Damage If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5 Only use if footwear is +12 above, otherwise you lose on stats | |
Right Accessory | Void Mimic Card (300278) | +15% Critical Damage |
Left Accessory | Void Mimic Card (300278) | +15% Critical Damage |
PETS | |
---|---|
Pet | Notes |
Incubus (1374) |
If you prefer SP sustain |
Succubus (1370) |
If you prefer HP sustain |
Eddga (1115) |
If you prefer CRI (+8) and C. Rate (+3) |
Corrupted Wanderer (20420) |
If you prefer Critical Damage (+7%) and some CRI (+3) |
Orc Hero (1087) |
If you prefer ATK (+7%) and some Critical Damage (+3%) |
Ranged Build ( Dragonic Breath + Madness Crusher)
Early Game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Advanced Paradise Cap (400139) | ||
+11 Illusion Goibne's Helm [1] (19366) | Rune of Vitality Lv2 (29010) AND/OR Rune of Dexterity Lv2 (29004) | Must be comboed with:
Illusion Goibne's Armor [1] (15348) Illusion Goibne's Spaulders [1] (20923) Illusion Goibne's Greaves [1] (22192) Requires at least +9 to effectively replace Advanced Paradise Cap | |
Middle | Cor Core Booster [1] (410092) | Can be bought from other players for relatively cheap | |
Lower | Feather in Mouth (420030) | Can be bought from other players for relatively cheap | |
Armor | Advanced Paradise Suit (450185) | ||
+9 Grace Knight Armor [1] (450087) | |||
+11 Illusion Goibne's Armor [1] (15348) | Rune of Vitality Lv2 (29010) AND/OR Rune of Dexterity Lv2 (29004) | Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Weapon | Paradise Rune Knight Lance (630015) | ||
+11 Illusion Tae Goo Lyeon [2] (21050) | Requires at least +9 to effectively replace Paradise RK.
Do note that 2H Sword has size penalty | ||
+9 Glacier Lance (630018) | Glacier Flower Spell (Physical - Element) (311352)
Glacier Flower Spell (Physical - Size) (311350) Glacier Flower Spell (Physical - Race) (311348) Glacier Flower Spell (ATK) (311342) |
First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon. Why not Glacier Spear (530025) + Shield? Because all the enchants gain additional benefits if slotted on a 2H Weapon, and the DPS gain is much better than having a shield. | |
Garment | Advanced Paradise Manteau (480105) | ||
+9 Grace Attack Manteau [1] (480018) | |||
+11 Illusion Goibne's Spaulders [1] (20923) | Rune of Vitality Lv2 (29010) AND/OR Rune of Dexterity Lv2 (29004) | Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Footwear | Advanced Paradise Boots (470069) | ||
+9 Grace Attack Boots [1] (470020) | |||
+11 Illusion Goibne's Greaves [1] (22192) | Rune of Vitality Lv2 (29010) AND/OR Rune of Dexterity Lv2 (29004) | Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET | |
Right Accessory | Advanced Paradise Gloves (490127) | ||
Grace Attack Ring [1] (490019) | |||
Illusion Sprint Glove [1] (490121) | Use this once you've replaced Grace set | ||
Left Accessory | Advanced Paradise Ring (490126) | ||
Illusion Sprint Ring [1] (490120) | Feel free to use once you've gotten Grace set |
Middle-game/Late-game Transition Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Crown of Beelzebub [1] (400110) | You can get the MVP materials from Forgotten Heirloom (50001) via Daily Hunts/Instances and Zelunium (25731) from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can. | |
Middle | Cor Core Booster [1] (410092) | Can be bought from other players for relatively cheap | |
Lower | Feather in Mouth (420030) | Can be bought from other players for relatively cheap | |
Armor | Gray Wolf Suit [1] (450177) | Wolf Orb (Angle Shot) (310533)
Wolf Orb (Shooter) Lv.3 (310508) Wolf Orb (Shooter) Lv.2 (310505) |
You can start farming Amethyst Fragment (1000405) at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18. |
Snow Flower Armor [1] (450206) | Ice Flower Spell (Angle Shot) (311155)
Ice Flower Spell (Shooter) (311100) Ice Flower Magic Stone(Magical Defense) (1000718) OR Ice Flower Magic Stone(Physical Defense) (1000717) |
Only get if you want to buy from other players. While potentially cheaper and marginally better than Gray Wolf Suit [1] (450177) ), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as Gray Wolf Suit [1] (450177) . | |
Nebula Suit of Concentration [1] (450171) | Star Cluster of Concentration Lv.3 (310682)
Nebula of Expert Archer Lv.3 (310732) OR Nebula of Health Lv.3 (310744) |
Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance. Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own. | |
Weapon | Dragonic Breath
Dim Glacier Spear [1] (530034) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | Only replace Glacier Lance (630018) with this once you have it at least at Grade B and +12 and fully enchanted
For Dragonic Breath, only get if you wish to go through gradual progression or you happen to stumble to get one for relatively cheap. Prioritize getting Dimensions Dragon Lance [2] (630041) as you only need to refine and grade it, compared to farming enchantment materials AND refining and grading a Dim Glacier Spear [1] (530034) |
Madness Crusher
Dim Glacier Lance [1] (630019) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | ||
Dragonic Breath
Dimensions Dragon Lance [2] (630041) |
ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL |
Immediately replace Glacier Lance (630018) once you are able to get and equip it. It beats a fully enchanted +9https://muhro.eu/flux/data/items/icons/630018.png Glacier Lance (630018) through getting the same refine alone.
Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon. | |
Shield | Illusion Silver Guard [1] (460018) | Rune of Vitality Lv2 (29010) | Feel free to get once you transition into Dim Glacier Spear [1] (530034) |
Garment | Convertible Physical Wing [1] (480124) | This will serve as placeholder gear prior to getting Varmundt Manteaus. Refine to +11 if you wish | |
Glade Rune Manteau [1] (480231) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
More niche equipment for Dragonic Breath. Best used with Boots of Unknown Life [1] (470073) | |
Ice Rune Manteau [1] (480232) | Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for Dragonic Breath when paired with Glade Rune Boots [1] (470174) | ||
Footwear | Gray Wolf Boots [1] (470087) | Wolf Orb (Unlimited Vitality) (310609)
Wolf Orb (Fixed Casting) Lv.3 (310602) Wolf Orb (Robust) Lv.3 (310599) |
Wolf Orb (Unlimited Vitality) (310609) is optional because of how expensive it is and proccing it can be annoying. Feel free to get this if you wish to have transition gear prior to getting Varmundt boots. |
Boots of Unknown Life [1] (470073) | ANY HP / ANY MAX HP | Transition gear that can be brought into endgame because when you get this to proc it can effectively double your damage output. Its inconsistency can be off-putting for some though. | |
Glade Rune Boots [1] (470174) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
More niche equipment for Dragonic Breath. Best used with Ice Rune Manteau [1] (480232) | |
Ice Rune Boots [1] (470175) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for Dragonic Breath but still pretty good | |
Right Accessory | Sinful Opal Ring [1] (490054) OR
Brilliant Light Aquamarine Ring [1] (490066) OR ANY 10% ATK THANATOS RING |
Anger Lv3 (310199) above OR Regret Lv3 (310214) above
Solace Lv3 (310234) above OR Empathy Lv3 (310219) above |
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. |
Gray Wolf Pendant [1] (490106) | Wolf Orb (Archer) Lv.4 (310631)
Wolf Orb (Archer) Lv.4 (310631) Wolf Orb (DEX) Lv.3 (310491) |
The best Midgame accessory prior to getting Soul Rune Ring [1] (490302) . | |
Left Accessory | Sinful Opal Necklace [1] (490055) OR
Brilliant Light Aquamarine Necklace [1] (490067) OR OR ANY 10% ATK THANATOS RING |
Anger Lv3 (310199) above OR Regret Lv3 (310214) above
Solace Lv3 (310234) above OR Empathy Lv3 (310219) above |
Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. |
Gray Wolf Ring [1] (490107) | Wolf Orb (Archer) Lv.4 (310631)
Wolf Orb (Archer) Lv.4 (310631) Wolf Orb (DEX) Lv.3 (310491) |
The best Midgame accessory prior to getting Soul Magic Ring [1] (490305) . |
Late-game/End-game Gears | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | +12 [A] Crown of Beelzebub [1] (400110) | Fully upgrading this headgear is still worthwhile, as Time Dimensions Rune Crown(Dragon Knight) [1] (400529) can get very expensive in terms of time and materials investment. | |
+12 [A] Time Dimensions Rune Crown(Dragon Knight) [1] (400529) | Adamantine Jewel 5Lv (312783)
Time Dimension Jewel (Vitality) 3Lv (312706) VIT+5 (4744) |
- Comboes with Dimensions Dragon Lance [2] (630041) for Dragonic Breath Cooldown Reduction
- Beats Crown of Beelzebub [1] (400110) once comboed with Dimensions Dragon Lance [2] (630041) assuming both are fully graded and refine at +12 even WITHOUT enchantments | |
Middle | Gambler's Seal [1] (410233) | 5% MaxHP / 5% MaxHP | |
Lower | Ace of Diamonds in Mouth (Ranged Physical) (420220) | +5 Dex / Long Range 7 | |
Armor | +12 [A] Engraved Ice Storm Rune Suit [1] (450283) | Ice Storm Rune 10Lv (312354)
Storm Rune 5Lv (312344) Ice Rune 5Lv (312339) |
Best in slot armor. Better than Nebula Suit of Concentration [1] (450171) especially vs. Bosses |
Weapon | Dragonic Breath
+12 [A] Dim Glacier Spear [1] (530034) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | While it is still a good weapon, it is highly outclassed by Dimensions Dragon Lance [2] (630041) alone. |
Dragonic Breath
+12 [A] Dimensions Dragon Lance [2] (630041) |
ANY BIOSPHERE GEM
ANY VARMUNDT CRYSTAL |
- Combos with Time Dimensions Rune Crown(Dragon Knight) [1] (400529) . Best in slot for Dragonic Breath due to the Cooldown Reduction from 0.5 to 0.35s.
-YOU WILL NEED INSTANT CAST AND AT LEAST 183+ ASPD TO MAXIMIZE YOUR SPAM RATE - Adjust the Biosphere Gem and Varmundt Crystal based on your needs. -This is a Two-Handed Weapon, you are unable to equip any shields such as Illusion Silver Guard [1] (460018) and Mad Bunny-LT [1] (460020) | |
Madness Crusher
+12 [A] Dim Glacier Lance [1] (630019) |
Glacier Flower Spell (Physical Grade) Lv5 (311453) | ||
Shield | +12 Illusion Silver Guard [1] (460018) | 2x Rune of Vitality Lv2 (29010) | |
+12 [A] Mad Bunny-LT [1] (460020) | HP Lv.3 (310875) | - While only marginally better than Illusion Silver Guard [1] (460018) in terms of damage, the utility this shield gives makes it worthwhile. | |
Garment | +12 [A] Glade Rune Manteau [1] (480231) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
More niche equipment for Dragonic Breath. Best used with Boots of Unknown Life [1] (470073) |
+12 [A] Ice Rune Manteau [1] (480232) | Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for Dragonic Breath when paired with Glade Rune Boots [1] (470174) | ||
Footwear | +11 [C] Boots of Unknown Life [1] (470073) | Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency,
you may swap out to Glade Rune Boots [1] (470174) or Ice Rune Boots [1] (470175) | |
+12 [A] Glade Rune Boots [1] (470174) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
More niche equipment for Dragonic Breath. Best used with Ice Rune Manteau [1] (480232) | |
+12 [A] Ice Rune Boots [1] (470175) | Varmundt's Crystal(Death) Lv5 (311881) OR ANY
Power of Varmundt Lv3 (310922) |
Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for Dragonic Breath but still pretty good | |
Right Accessory | Soul Rune Ring [1] (490302) | Brilliant Biosphere Gem (Boss Type) (311943) OR ANY
Tenacity of Varmundt Lv5 (311953) Fragment of Varmundt (POW) Lv5 (311978) |
Feel free to use any 2nd Slot Racial based on your needs. Brilliant Biosphere Gem (Boss Type) (311943) is best
but is definitely the most expensive part to min-max |
Left Accessory | Soul Magic Ring [1] (490305) | Brilliant Biosphere Gem (Boss Type) (311943) OR ANY
Tenacity of Varmundt Lv5 (311953) Fragment of Varmundt (POW) Lv5 (311978) |
Shadow Gear / Costume Stones | |||
---|---|---|---|
Position | Gear | Enchant | Notes |
Upper | Lord Knight Stone II (Top) (1000297) | Up to +5% Ranged per level of Spiral Pierce | |
Middle | Stalker Stone (25491) | Combos with Shadow Chaser Stone (Garment) (25493) to give +10% Ranged | |
Lower | Shadow Chaser Stone (Low) (1000865) | Combo with Shadow Chaser Stone (Garment) (25493) to give +15% vs. all Element | |
Garment | Shadow Chaser Stone (Garment) (25493) | Required for Stalker Stone (25491) combo. and Shadow Chaser Stone (Low) (1000865) | |
Dual | Power Stone(Dual) (1001055) | +5 POW | |
Armor | +10 Maximum Mammoth Shadow Armor (24679) | Ranged +5% or ANY
POW 5 (Priority) |
Increases damage dealt. Combos with Maximum Mammoth Shadow Shoes (24680) to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with Lord Bearer's Shadow Armor (24764) |
+ 10https://muhro.eu/flux/data/items/icons/24764.png Lord Bearer's Shadow Armor (24764) | Double Lord Bearer's combo deals more damage compared to Maximum Mammoth Shadow Armor (24679) combo, albeit you lose out on knockback immunity from the Maximum Mammoth Shadow Armor (24679) combo | ||
Weapon | +10 Absorb Shadow Weapon (24686) | Added Leech effect at +10 refine use this if you want more sustain over the damage of Durable Shadow Weapon (24734) | |
+10 Durable Shadow Weapon (24734) | More damage. | ||
Shield | +10 Absorb Shadow Shield (24685) | Added Leech effect at +10 refine use this if you want more sustain over the damage of Durable Shadow Shield (24735) | |
+10 Durable Shadow Shield (24735) | More damage. | ||
Footwear | +10 Maximum Mammoth Shadow Shoes (24680) | Interchangeable with Lord Bearer's Shadow Shoes (24763) | |
+10 Lord Bearer's Shadow Shoes (24763) | Combos with Lord Bearer's Shadow Armor (24764) | ||
Right Accessory | +10 Lord Bearer's Shadow Earring (24766) | Combos with Lord Bearer's Shadow Pendant (24765) to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both.
Refine to +10 both pieces to remove HP Penalty Interchangeable with Maximum Mammoth Shadow Earring (24681) | |
+10 Almighty Shadow Earring (24339) | With the coming of Time Dimensions Rune Crown(Dragon Knight) [1] (400529) and Dimensions Dragon Lance [2] (630041) , you may need additional status points for instant cast and attack speed to maximize your spam rate on Dragonic Breath. Do note that you will trade damage for comfort/spammability. | ||
Left Accessory | +10 Lord Bearer's Shadow Pendant (24765) | Interchangeable with Maximum Mammoth Shadow Pendant (24682) | |
+10 Almighty Shadow Pendant (24340) | With the coming of Time Dimensions Rune Crown(Dragon Knight) [1] (400529) and Dimensions Dragon Lance [2] (630041) , you may need additional status points for instant cast and attack speed to maximize your spam rate on Dragonic Breath. Do note that you will trade damage for comfort/spammability. | ||
Alternative | |||
Upper | Lord Knight Stone II (Top) (1000297) | Up to +5% Ranged per level of Spiral Pierce | |
Middle | Rune Knight Stone (1000611) | Gives +5% Melee and Ranged damage with Lv. 10 Rune Mastery | |
Lower | Teleport Stone (Low) (25228) OR ANY | If you're using Boots of Unknown Life [1] (470073) , you may use any low stone for utility or more damage.
I chose Teleport Stone (Low) (25228) so you won't have to bring Fly Wing (601) for convenience. | |
Garment | Cast Stone (Garment) (25067) | If you're using Boots of Unknown Life [1] (470073) and want to remove FCT. | |
Dual | Power Stone(Dual) (1001055) | +5 POW | |
Weapon | +10 Master Shadow Weapon (24792) | POW+3 (312189) | Can function independently by themselves to provide more damage. DEX+5 (4724) is preferred to aim towards VCT Instant cast via stats [(Int+2Dex)=530] |
Shield | +10 Master Shadow Shield (24793) | ||
Armor | +10 Master Shadow Armor (24800) | Dragon Knight Soul(Dragonic Breath) (312302)
POW+3 (312189) |
Combos with Master Shadow Shield (24793) and Master Shadow Shoes (24801) to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
If all Master Shadow pieces are equipped, gives 20% magical and physical RESISTANCE pierce by 20% |
Footwear | +10 Master Shadow Shoes (24801) | Required for Master Shadow Armor (24800) combo | |
Right Accessory | +10 Master Shadow Earring (24802) | Combos with Master Shadow Pendant (24803) and Master Shadow Weapon (24792) to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9 | |
Left Accessory | +10 Master Shadow Pendant (24803) | Required for Master Shadow Earring (24802) combo | |
NOTES:> While Blue Shadows are better, the Master Shadow set is also good if you wish to focus on Dragonic Breath as it is relatively cheaper to max out their stats compared to Blue Shadows where you require lapine enchanting. > The costume stones shown here is for when you're using Boots of Unknown Life [1] (470073) |
Stats / Traits | ||
---|---|---|
Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | ||
Stats | Allocation | Notes |
STR | 100-120 | One of your main damage stats. Also increases your weight capacity allowing you to carry more items. |
AGI | 70-110 | Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize Dragonic Breath |
VIT | 120-130 | Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. |
INT | 100-120 | Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530) |
DEX | 100-120 | Increases your HIT rate. Dragonic Breath CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you'll need to reach instant cast time to maximize Dragonic Breath.
In the early game you may prioritize this for smoother movement / kiting. |
LUK | 1 | No need LUK as your skills cannot crit. |
Trait | Allocation | Notes |
POW | 100 | Your main damage scaling for Traits. Max this one first especially if you are leveling. |
STA | Leftover | Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical |
WIS | Leftover | Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. |
SPL | 0 | You don't deal magic damage sadly. |
CON | 100 | Mostly used for increasing P. ATK. Allocate your points here after maxing out POW |
CRT | 0 | You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost |
Skill Tree | ||
---|---|---|
Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job. | ||
Swordman | ||
Notes | ||
- Magnum Break gives you an additional 20% Fire property damage for 10 seconds. It's used especially against bosses where that 20% can make a difference for DPS. | ||
Lord Knight | ||
Notes | ||
- Concentration is the only buff you can use for the build, feel free to allocate your points on anything else, even on the Swordman tree if you feel like it. | ||
Rune Knight | ||
Notes | ||
- Dragon Breath and Dragon Breath Water does NOT scale with STR. It mainly scales with MaxHP/Current HP. If you are still leveling, prioritize VIT first and INT/DEX for smoother leveling | ||
Dragon Knight | ||
Notes | ||
- If you want to opt out of Madness Crusher, you may max out Two Handed Defense instead.
- Servant Weapon is used for AP recovery to recover AP outside of healer |
CARDS | ||
---|---|---|
Position | Gear | Notes |
Upper | Melted Poring Card (300174) | +10% MaxHP. Best Non-MVP card that increases MaxHP |
Middle | Melted Poring Card (300174) | +10% MaxHP. Best Non-MVP card that increases MaxHP |
Armor | Observation Card (4392) | Combo with Empathize Card (300270) |
Two Eyes Dollocaris Card (300376) | +100 Def, +50 RES
If below +12: -30% MaxHP; -10% ATK, -10% MATK If +12 or above: +30% MaxHP; -10% ATK, -10% MATK Only use if armor is +12 above, otherwise you lose on stats. | |
Weapon | Polluted Wander Man Card (27361) | +30% vs Medium and Large |
White Knight Card (4608) | +15 ATK, +20% vs. Medium and Large; IF COMBO with Khalitzburg Knight Card (4609) : gives a total +35% damage and -30% Damage taken vs Medium and Large | |
Rekenber High Guard Card (300264) | +5% ATK; +10% Ranged if on 2H Spear; +2% Ranged per 3 refine; +3% Ranged per 3 refine and if Base Level 200.
Performs as much and scales better than Polluted Wander Man Card (27361) if at +12 Refine above | |
Shield | Mushy Ant Egg Card (300235) | +10% MaxSP; +1%MaxHP per refine |
Khalitzburg Knight Card (4609) | +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with White Knight Card (4608) gives a total +35% damage and -30% Damage taken vs Medium and Large | |
Garment | Empathize Card (300270) | Combo with Observation Card (4392)
+10% Ranged; +15% Ranged per 40 base DEX if combo and base level 200 |
Crux Findel Card (300426) | +10% damage taken vs Neutral Element; +5% Ranged; +4% ranged per 2 refine | |
Footwear | Papila Card (300091) | +2 Dex; +10% MaxHP and 10% MaxSP |
Right Accessory | Broken Omega Cleaner Card (300077) | +2 Dex and +1 Vit; +10%MHP |
Left Accessory | Broken Omega Cleaner Card (300077) | +2 Dex and +1 Vit; +10%MHP |
PETS | |
---|---|
Pet | Notes |
Incubus (1374) |
If you prefer SP sustain |
Succubus (1370) |
If you prefer HP sustain |
Blue Moon Loli Ruri (20940) |
For Dragonic Breath build
If you prefer more HP (+5%) and VIT (+4) Be careful of its Kyrie Eleison proc as it can animation lock you |
Baphomet (1039) |
If you prefer +5% Ranged and +7% MaxSP |
Epilogue
That should be all for now. Feel free to reach out to me via ping in MuhRO discord at the #swordsman channel.
Video showcase and other updates coming soon provided I'm free.
Suggestions and comments that would help improve the guide are highly appreciated as well!
Special Thanks
Special thanks to the following:
- Nihilo Guild for being the OGs and bringing me to MuhRO
- yamiobsura and Nkkpgpbgbg of Nihilo for their insight on Dragonic Breath build
- Endless Paradise and Shady Communication for socialization
- Muh, Icecold and the rest of the MuhRO team for all the hard work.