Melee Abyss Chaser Guide by Satsujinhan: Difference between revisions

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Added a special mention to Glacier Shield and some new cards, alongside with explanation to the card picks.
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Hi, I'm Satsujinhan and I've been playing melee chaser ever since I first started out in renewal servers. I've received questions in game regarding my build, gears and so forth, and now I'm finally making this guide for everyone. This whole guide is based on what I've done and tested so far, so there are still some spots I will fill in once I get there in game. If you spot any mistakes, have additional questions etc, you can find me on the server's Discord as Karuna or you can ROdex me in game on my abyss chaser Satsujinhan.
Hi, I'm Satsujinhan and I've been playing melee chaser ever since I first started out in renewal servers. I've received questions in game regarding my build, gears and so forth, and now I'm finally making this guide for everyone. This whole guide is based on what I've done and tested so far, so there are still some spots I will fill in once I get there in game. If you spot any mistakes, have additional questions etc, you can find me on the server's Discord as Karuna or you can ROdex me in game on my abyss chaser Satsujinhan.
'''Last updated:  June 1st, 2024'''


== '''Stats''' ==
== '''Stats''' ==
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=== '''Rogue & Stalker''' ===
=== '''Rogue & Stalker''' ===


The next important thing in building your character is the skill tree. Early on as a rogue before trans, you can feel free to skill the build however you like. However, these are some notable skills that can make your leveling faster.
The next important thing in building your character is the skill tree. Early on as a rogue before trans, you can feel free to skill the build however you like. However, these are some notable skills that can make your leveling faster.
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=== '''Shadow Chaser''' ===
=== '''Shadow Chaser''' ===


As shadow chaser, planning out your skill tree is quite straight forward. As we all know, this class was meant to be a pain in the ass in PvP settings – when you opt to go melee, you have less than 5 mandatory skills you need to get.
As shadow chaser, planning out your skill tree is quite straight forward. As we all know, this class was meant to be a pain in the ass in PvP settings – when you opt to go melee, you have less than 5 mandatory skills you need to get.
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The rest of the skills are very much up to what you want to pursue with your chaser. I admit I’ve been putting leftover third job skill points into second job skills, simply because with this build the whole Masquerade tree portion is basically pointless.
The rest of the skills are very much up to what you want to pursue with your chaser. I admit I’ve been putting leftover third job skill points into second job skills, simply because with this build the whole Masquerade tree portion is basically pointless.
=== Abyss Chaser ===
Very much like the shadow chaser skill tree, abyss chaser skills are very simple to pick. Simply put, it branches off into three different builds - bow, melee and magic. We will be looking at the melee skills of course.
* '''Dagger & Bow Mastery'''
** This is the starting point of your skills. It boosts damage based on the size of your enemies, when you wear a dagger. However, you don't need to worry about maxing it as your very first thing. I'll tell you further down why.
* '''Abyss Dagger'''
** This is your secondary skill to spam between Deft Stab's cooldown. It's a small AoE that doesn't require you to target a monster, and it can be spammed very easily. It also creates a short window after use where your Fatal Menace damage is increased, in case you want to try wiggle that into your hotkey combos.
* '''Deft Stab'''
** This is your holy grail, '''the''' damage skill you will live and breathe as melee build. It wasn't originally this great back when 4th jobs were quite new, but skill rebalancing happened and made it a very usable damaging skill. Deft Stab is your priority number one to get as an abyss chaser. Once it's maxed, you can work on the prerequisite skills.
* '''Abyss Slayer'''
** Every 4th job came with an "ultimate" skill of sorts, that costs AP to use. For us, it's this buff. It increases your P. ATK and S. MATK +30 for the duration of the buff and also gives you an incredible +300 HIT bonus, which I found incredibly useful in maps where monsters use agi up. The skill cost is 120 AP and has a 1 minute cooldown. Due to Deft Stab being your main skill, you should be easily able to keep up this buff constantly, as Deft Stab recovers 3 AP per use.
* '''Unlucky Rush'''
** This is completely optional, but I've found it very useful. It helps you to dash to your target and deals damage according to your base level and POW. It came very handy in Bio 5 whenever I was targeted by multiple ranged mobs - it allowed me to move right next to them and then just Deft Stab all that was left.


== '''Gears''' ==
== '''Gears''' ==
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* '''Dim Glacier weapons'''
* '''Dim Glacier weapons'''
** Issgard also is the source of a first proper weapon for your brand new abyss chaser. You can opt to get a normal Glacier weapon at first, which are cheaper, easier and faster to enchant compared to their Dim counterparts. Later on, I highly recommend getting a Dim Glacier Rogue Knife [1], so you can boost your Deft Stab damage. You can start farming for the enchanting materials in Snake’s Nest (you can unlock a direct warp here on the warper by unlocking all the daily quests in Issgard region). I farmed the materials required myself, and this allowed me to save zeny from selling all the extra loot dropped by the mobs. Once you’re confident enough you can deal with Abandoned Pit floor 1, you can move your farming there instead. [https://wiki.muhro.eu/Glacier_And_Dim_Glacier_Weapons_For_Dummies Here] is a very useful info page about farming, enchanting and refining your Dim weapon.
** Issgard also is the source of a first proper weapon for your brand new abyss chaser. You can opt to get a normal Glacier weapon at first, which are cheaper, easier and faster to enchant compared to their Dim counterparts. Later on, I highly recommend getting a Dim Glacier Rogue Knife [1], so you can boost your Deft Stab damage. You can start farming for the enchanting materials in Snake’s Nest (you can unlock a direct warp here on the warper by unlocking all the daily quests in Issgard region). I farmed the materials required myself, and this allowed me to save zeny from selling all the extra loot dropped by the mobs. Once you’re confident enough you can deal with Abandoned Pit floor 1, you can move your farming there instead. [https://wiki.muhro.eu/Glacier_And_Dim_Glacier_Weapons_For_Dummies Here] is a very useful info page about farming, enchanting and refining your Dim weapon.
* '''Glacier armors'''
** Episode 20 is brand new here and while I haven't yet gotten to getting any of these new gears, I've looked through [https://wiki.muhro.eu/20_The_Immortal#Glacier_Armors the info] about them. They can be considered a bit better option next to Snow Flower gears, or equal at the very least. Looking at how their enchant process works, they lean more towards enhancing  your overall damage source (ATK, mATK etc). Regarding their enchants, they seem to be a bit easier in terms of getting what you want (no NPC to turn into items to just to get an RNG item that's a double/useless). The nice bonus part about these gears is the grading though. It's a good stepping stone for armor grading - just two grades, so you don't get overwhelmed with having to go from D to A with all armor parts at once. A special mention, however, needs to be made about [[File:460040.png|frameless]] Glacier Guard [1]. When you're able to, try to get your hands on one and enchant it.
* '''Varmundt gears'''
* '''Varmundt gears'''
** These gears are your next big thing to work on. Reforming them and enchanting them is a time consuming task, but the finished products are well worth it. The gear set you benefit the most on your melee build is the Fire Rune set. Unlike the previous Snow Flower gears which enhanced your Deft Stab damage with their enchants, these gears boost your traits and melee physical damage. Fully enchanted, refined and graded, you will do more damage with these gears rather then the Snow Flower ones, as they only boosted your singular skill damage. Detailed information about reforming, grading and enchanting can be found [https://wiki.muhro.eu/Varmundt_Rune_Stone_Equipment here]. Varmundt gears also introduce new accessories for you as well, namely the Venom rings. The base item in crafting them drops from Temple / Soul / Venom biosphere dungeon only. Their [https://wiki.muhro.eu/Soul_Temple_Venom_Ring_Enchant enchanting process] after reforming is the most time consuming one, unless you roll around in zeny and can afford to just buy all the [[File:1001189.png|frameless]] Varmundt Venom Waters needed.
** These gears are your next big thing to work on. Reforming them and enchanting them is a time consuming task, but the finished products are well worth it. The gear set you benefit the most on your melee build is the Fire Rune set. Unlike the previous Snow Flower gears which enhanced your Deft Stab damage with their enchants, these gears boost your traits and melee physical damage. Fully enchanted, refined and graded, you will do more damage with these gears rather then the Snow Flower ones, as they only boosted your singular skill damage. Detailed information about reforming, grading and enchanting can be found [https://wiki.muhro.eu/Varmundt_Rune_Stone_Equipment here]. Varmundt gears also introduce new accessories for you as well, namely the Venom rings. The base item in crafting them drops from Temple / Soul / Venom biosphere dungeon only. Their [https://wiki.muhro.eu/Soul_Temple_Venom_Ring_Enchant enchanting process] after reforming is the most time consuming one, unless you roll around in zeny and can afford to just buy all the [[File:1001189.png|frameless]] Varmundt Venom Waters needed.
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** Once you’re all set with your Fire Rune gears, you can start looking into getting yourself your [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Depth 1 armor]. Early on, Depth 1 can seem daunting due to mobs having high HP and damage reduction buffs, which means finding a party to do a 30 minute run is a good idea. You will need to rake up reputation here as well, in order to to craft your armor, engrave it and enchant it. Be aware that engraving makes your armor master account bound, and you need 3 500 reputation to be able to revert the engraving to make it tradeable again. Engraving the armor gives it better stats.
** Once you’re all set with your Fire Rune gears, you can start looking into getting yourself your [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth Depth 1 armor]. Early on, Depth 1 can seem daunting due to mobs having high HP and damage reduction buffs, which means finding a party to do a 30 minute run is a good idea. You will need to rake up reputation here as well, in order to to craft your armor, engrave it and enchant it. Be aware that engraving makes your armor master account bound, and you need 3 500 reputation to be able to revert the engraving to make it tradeable again. Engraving the armor gives it better stats.
* '''Depth 2''' '''Dimensional gear set'''  
* '''Depth 2''' '''Dimensional gear set'''  
** The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is quite new on our server and seems very potent for Deft Stab builds. This is currently what I’m working towards getting and will update this guide as soon as I get my hands on these items.
** The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is quite new on our server and seems very potent for Deft Stab builds. I've finally managed to get the set of hat and weapon, and this I can say so far. With A graded +12 Dimensional Abyss Knife and a non-graded, not enchanted (yet) +10 Time Dimensions Rune Crown (Abyss Chaser) the damage I deal with Deft Stab is more or less the same as what I did with my +12 Dim weapon with full enchants and a grade A +10 Crown of Beelzebub. However, you need the whole set before there's any point in using it. One isn't enough without the other. I do understand though that the hat enchanting and grading will bring out the full potential of this set, so it for sure is a must get at a very late point in game.
 
=== Headgears ===
As a melee build, you have few options in headgears you can pick from. The one thing you have to keep in your mind when picking (and possibly enchanting) your hat, is that Deft Stab '''does not''' crit. This makes hats like [[File:400109.png|frameless]] Boitata Hat [1] useless for us.
 
* [[File:189751.png|frameless]] '''Old Shadow Handicraft [1]'''
* This is an okay starting hat, despite how it does next to nothing for our main skills. The sole reason this is worth getting at all is in the [https://wiki.muhro.eu/Bio_5_Headgears enchanting]. As we don't need to rely on RNG 100% here on MuhRO, you can go ahead and pick the Tenacity enchant. At lvl 5 the enchant already hands out +20% melee damage, which goes long way for a starting abyss chaser. In case you worry about the hat not being on the market, you should be able to farm it yourself once you change into abyss chaser and get your Snow Flower gears. Just bring Brilliant Protection Scrolls, Cursed Waters and some yggs with you.
* [[File:20302.png|frameless]] '''Crown of Beelzebub [1]'''
* This is a very nice hat, and worth grading as well. It was one of the first "proper" gears I crafted on the server, and it has helped me out a lot. You can also buy a fully refined and graded one if you're loaded with zeny, but there's nothing wrong with doing it all from a scratch by yourself.  The market also offers these hats without refines and grades, which make them affordable for even newbies.
* [[File:19479.png|frameless]] '''Temporal Circlet (Shadow Chaser) [1]'''
* These can be found in the market for very cheap, so it's also an option. Of course, it needs refines and enchants in order to make a difference in your damage. With the recent addition of Depth 2, some of the required enchant items might come with a hefty price if you intend to buy them in bulk. And if I'm being completely honest, because of the Dimensional set later on, I wouldn't go for this. But I'm just listing options here, anyone is free to make their own pick.
* [[File:400383.png|frameless]] '''Crown of Good and Evil (Abyss Chaser) [1]'''
* While I never owned this hat, I do see its potential before moving onto Dimensional Set. However, you do have to craft also the matching weapon for this hat, because the hat or the weapon alone aren't really that great. You can look up more information [https://wiki.muhro.eu/Good_and_Evil_Headgears here].


=== '''Costume enchant stones''' ===
=== '''Costume enchant stones''' ===
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== '''Useful cards''' ==
== '''Useful cards''' ==
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300097 Aries Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300097 Aries Card]
* Part of episode 17.2 shadow chaser card set, useful for Fatal Menace damage boost.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=4426 Byorgue Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=4426 Byorgue Card]
* A good starter card for armor, boosts damage and doesn't require any refines to do so.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=27088 Fury Hero Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=27088 Fury Hero Card]
* A solid option for mid headgear card, since it doesn't require any refines for any of its effects.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=4413 Hodremlin Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=4413 Hodremlin Card]
* Good general shield card when you don't need any specific reductions.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=4609 Khalitzburg Knight Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=4609 Khalitzburg Knight Card]
* Use this in combo with the White Knight Card to make the most of it.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300223 Phantom Wolf Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300223 Phantom Wolf Card]
* Solid accessory starter card for melee builds in general.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300263 Rekenber Guard Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300263 Rekenber Guard Card]
* Cheap and good starting card for your weapon when you start out as abyss chaser. Keep in mind you need to be lvl 200 for this to be actually useful.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=27172 Scimitar Buffalo Bandit Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=27172 Scimitar Buffalo Bandit Card]
* Part of episode 17.2 shadow chaser card set, useful for Fatal Menace damage boost.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300108 Sewage Venenum Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300108 Sewage Venenum Card]
* Part of episode 17.2 shadow chaser card set, useful for Fatal Menace damage boost.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300360 Shining Seaweed Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300360 Shining Seaweed Card]
* Good early 4th job card for a refined headgear. You'll need a +9 refine for this to be useful though.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300376 Two Eyes Dollocaris Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300376 Two Eyes Dollocaris Card]
* Getting this card later on is a good idea. It's not of any use unless you compound it into a +12 armor, that is also a lvl 2.


[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=4608 White Knight Card]
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=4608 White Knight Card]


== '''Picking a pet''' ==
* For the Khalitzburg Knight Card combo.
 
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300467 Angel Iceslug Card]
 
* One of the new episode 20 card, gives a HUGE melee damage boost in accessory at the cost of critical rate. This is not an issue for us, because Deft Stab doesn't crit to begin with.
 
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300461 Fake Iwin Soldier Card]
 
* New episode 20 card for weapons, a good upgrade from Rekenber Guard Card. Keep in mind that you need a lvl 5 weapon for this with the minimum refine of +10. Used in combo with Elite Rgan Healer Card.
 
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300465 Elite Rgan Guardian Card]
 
* More new cards, but this one is for shield. While the -25 LUK might seem bad, the other bonuses more than make up for that. The other downside doesn't matter to us either, since we don't rely on magical damage.
 
[[File:Card.png|frameless]] [https://flux.muhro.eu/?module=item&action=view&id=300459 Elite Rgan Healer Card]


* This one can replace the Fury Hero in your mid headgear later on, due to the incredibly nice bonus it gives with the Fake Iwin Soldier Card.


== '''Picking a pet''' ==


[[File:9132.png|frameless]]Abysmal Knight
[[File:9132.png|frameless]]Abysmal Knight
[[File:9132.png|frameless]] Grey Icewind


[[File:9132.png|frameless]] Incubus
[[File:9132.png|frameless]] Incubus
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[[Category:Abyss Chaser]]
<nowiki>[[Category:Abyss Chaser]]</nowiki>
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