Set's End Game Journey for Windhawks: Difference between revisions

 
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{| class="wikitable" width="90%" style="background-color:#ffffcc;"
|rowspan="2"|[[File:Warning.png |40px|Warning]]
! Disclaimer!
|-
|style="text-align:center;| These tests were conducted solely by me with the assistance of some friends, taking into account BiS (Best in Slot) gear and a stable testing environment. It's important to note that the results may vary depending on your own gear, stats, and the specific monsters you're targeting.
|-
|}
</center>


=Briefing=
=Briefing=
This guide has one primary objective: to assist players in understanding where to allocate their resources for optimal results when upgrading or creating their Wind Hawk.
This guide has one primary objective: to assist players in understanding where to allocate their resources for optimal results when upgrading or creating their Wind Hawk.


To facilitate comparison, we will establish a base gear, excluding any enchants or gear that could potentially alter the test results. Therefore, no Varmundt enchants for Element or Race were utilized in this guide. Similarly, all tests were conducted on a single type of monster to ensure consistency across the board.
To facilitate comparison, we will establish a base gear, excluding any enchants or gear that could potentially alter the test results. Therefore, no Varmundt enchants for Element or Race were utilized in this guide. Similarly, all tests were conducted on a single type of monster to ensure consistency across the board.


Additionally, with the exception of the [MvP] Ranger Cecil Card, the damage output of no other MvP Cards will be explicitly mentioned in these tests. This approach aims to minimize any potential interference with the market prices of the items and cards listed and tested.
 
Additionally, with the exception of the {{#item:4676}}, the damage output of no other MvP Cards will be explicitly mentioned in these tests. This approach aims to minimize any potential interference with the market prices of the items and cards listed and tested.
 
 
'''Disclaimer:''' These tests were conducted solely by me with the assistance of some friends, taking into account BiS (Best in Slot) gear and a stable testing environment. It's important to note that the results may vary depending on your own gear, stats, and the specific monsters you're targeting.
 


All tests were carried out on the MuhRO Test Server.
All tests were carried out on the MuhRO Test Server.
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To ensure consistency and clarity in the comparison guide, with the exception of a few tests, all evaluations were conducted using the same gear.
To ensure consistency and clarity in the comparison guide, with the exception of a few tests, all evaluations were conducted using the same gear.


'''Disclaimer:''' During the recording of gifs for this guide, there was an oversight where the default card in the Armor slot was Realized Amdarais instead of the intended Two-Eyed Dollocaris. However, this error will not impact the results of the comparisons and tests, as both cards provide generic modifiers (class% and atk%), and no other item in the comparison relies on these modifiers.


Furthermore, it's important to highlight that the only buffs applied were: The One Potion, Celermine Juice, Awaken Potion, and self Wind Hawk buffs.
'''Disclaimer:''' During the recording of gifs for this guide, there was an oversight where the default card in the Armor slot was {{#item:4602}} instead of the intended {{#item:300376}}. However, this error will not impact the results of the comparisons and tests, as both cards provide generic modifiers (class% and atk%), and no other item in the comparison relies on these modifiers.
 
 
Furthermore, it's important to highlight that the only buffs applied were: {{#item:50035}}, {{#item:12437}}, {{#item:656}}, and self Wind Hawk buffs.




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== Galensis Card Tests ==
== Galensis Card Tests ==


The Galensis Card should be considered for Wind Hawks who lack access to the [MvP] Ranger Cecil Card. It significantly boosts Crit. Rate and Critical Damage, making it a strong choice for endgame builds that do not utilize Cecil.
The {{#item:300261}} should be considered for Wind Hawks who lack access to the {{#item:4676}}. It significantly boosts Crit. Rate and Critical Damage, making it a strong choice for endgame builds that do not utilize {{#item:4676}}.


The primary challenge of using the Galensis Card is reaching 125 LUK. However, this should be less difficult now than in the past, as players typically have 120 LUK due to the Corrupt Death armor.
The primary challenge of using the {{#item:300261}} is reaching 125 LUK. However, this should be less difficult now than in the past, as players typically have 120 LUK due to the {{#item:450285}}.


One drawback of using Galensis is the difficulty of achieving Instant Cast without Bless/Clementia buffs. Even with these buffs, heavy investment in INT is required, resulting in reduced VIT, AGI, and possibly STR for additional weight capacity.
One drawback of using Galensis is the difficulty of achieving Instant Cast without Bless/Clementia buffs. Even with these buffs, heavy investment in INT is required, resulting in reduced VIT, AGI, and possibly STR for additional weight capacity.
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== [MvP] Ranger Cecil Card Tests ==
== [MvP] Ranger Cecil Card Tests ==


The Ranger Cecil card is likely the first MvP Card Wind Hawks should pursue. While it may occasionally yield slightly lower damage output than the Galensis Card (less than 2%), its bonuses of +20 Crit. Rate and +20 to all stats significantly ease the process of stat and gear optimization, making it a valuable investment.
The Ranger Cecil card is likely the first MvP Card Wind Hawks should pursue. While it may occasionally yield slightly lower damage output than the {{#item:300261}} (less than 2%), its bonuses of +20 Crit. Rate and +20 to all stats significantly ease the process of stat and gear optimization, making it a valuable investment.


=== Stats build suggestion ===
=== Stats build suggestion ===
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=== Accessories Enchants ===
=== Accessories Enchants ===


The crucial point to highlight here is that if you don't have the {{#item:490302}}, there's little incentive to craft it unless you're dedicated to hardcore hunting for double {{#item:311943}} on the Ring.


Typically, the {{#item:490135}} already outperforms the {{#item:490302}}. However, with the impending release of the Hall of Life new accessory that synergizes with {{#item:450172}}, the {{#item:490135}} is poised to reclaim its position as the top accessory in the game.


==== Stellar + Varmundt ====
==== Stellar + Varmundt ====
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=== Ice vs Glade ===
=== Ice vs Glade ===
The objective of this test is to explore and demonstrate how we can trade off damage for increased survivability. Based on the results obtained, we can conclude that in certain situations, opting for Glade Rune Boots may be viable, particularly on maps like Varmundt Depth Maps. However, it's crucial to note that if this change transitions you from a 2-hit kill to a 3-hit kill scenario, it may be wiser to stick with Ice Rune Boots.
Regarding other variations involving the use of Glade items, such as Manteau and Boots+Manteau combinations, I strongly advise against it, as the reduction in damage output may be too severe.
<div style="display: flex;">
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | {{#item:480232}}<br>{{#item:470174}}
|- {| class="gif-player"  style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/7VPbm3M.gif
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | HP
|- style="text-align:center;"
| colspan=5 | 135.400
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 79m || 126m || 321m
|}
    </div>
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | {{#item:480231}}<br>{{#item:470175}}
|- {| class="gif-player" style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/o4mSRL3.gif
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | HP
|- style="text-align:center;"
| colspan=5 | 123.600
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 77m || 125m || 317m
|}
    </div>
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | {{#item:480231}}<br>{{#item:470174}}
|- {| class="gif-player"  style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/DgrG5La.gif
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | HP
|- style="text-align:center;"
| colspan=5 | 151.900
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 75m || 121m || 306m
|}
    </div>
</div>


== Ice Rune Manteau vs Pirate's Captain Coat (PCC) ==
== Ice Rune Manteau vs Pirate's Captain Coat (PCC) ==
While many players tend to favor the Pirate Captain's Coat due to its relatively easier crafting process, my personal preference lies with the Ice Rune Manteau. Its versatility allows me to capitalize on the additional damage provided by the second slot enchantment, particularly against certain elemental foes.
To be candid with you as you peruse this guide, simply stick to whatever you find easier and ensure it aligns with your After Cast Delay reduction requirements. With the imminent arrival of the new Hall of Life gear, there's no need to hastily swap out your completed garment.
=== Damage Comparison ===
<div style="display: flex;">
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | {{#item:480232}}<br>{{#item:312700}}
|- {| class="gif-player"  style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/TRmnL4m.gif
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | CRIT
|- style="text-align:center;"
| colspan=5 | 212
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 82m || 131m || 332m
|}
    </div>
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | {{#item:480174}}<br>{{#item:312712}}
|- {| class="gif-player" style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/q1BcPW8.gif
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | CRIT
|- style="text-align:center;"
| colspan=5 | 224
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 82m || 131m || 334m
|}
    </div>
</div>


== Dimensions Rune Crown Enchants ==
== Dimensions Rune Crown Enchants ==
To be candid, the primary objective here is to grasp how to optimize your After Cast Delay (ACD) build. During testing, I observed that the adjustments required to incorporate a {{#item:312712}} might lead to a decrease in DPS for your Windhawk.
Personally, I find it challenging to achieve the 50% ACD threshold when using a Sealed Kiel Card. If you lack access to any Kiel Card, it's advisable to adhere to the {{#item:312700}} instead. This is because having the {{#item:24767}} outweighs the benefits of having the {{#item:312712}} on the {{#item:400539}}.
<div style="display: flex;">
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | {{#item:400539}}<br>{{#item:312700}}
|- {| class="gif-player"  style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/OzM3FkA.gif
|- style="text-align:center;background-color: #DCFAF3;"
| '''Card''' || '''ACD''' || '''CRIT'''
|- style="text-align:center;"
| {{#item:300363}} || 53% || 212
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 82m || 131m || 332m
|}
    </div>
    <div style="flex: 1;">
{| class="wikitable" style="margin: 0 auto;"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | {{#item:400539}}<br>{{#item:312712}}
|- {| class="gif-player" style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/zAT7CG3.gif
|- style="text-align:center;background-color: #DCFAF3;"
| '''Card''' || '''ACD''' || '''CRIT'''
|- style="text-align:center;"
| {{#item:27395}}  || 50% || 224
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 81m || 131m || 324m
|}
    </div>
</div>


== Refinement Scale for Dimensions Gear ==
== Refinement Scale for Dimensions Gear ==
The objective of this guide section is to elucidate how each refinement impacts the damage output of your Windhawk. However, given my belief that the {{#item:312700}} generally outperforms the {{#item:312712}}, I opted not to conduct tests with the {{#item:312712}} to fully exploit the {{#item:400539}} Refine.
It's important to note that these tests were conducted before the availability of Ep20 Cards. Refinement will have a more pronounced effect on them compared to the {{#item:27361}}, particularly concerning the {{#item:700093}}. As for the {{#item:400539}}, unless a +15 refinement is necessary for a {{#item:4480}}, it's advisable not to exceed +12.
If you possess a {{#item:4403}}, it may be beneficial to over-refine your {{#item:400539}} to +15 with a {{#item:312712}}.
=== Damage Output Test ===
    <div style="flex: 1;">
{| class="wikitable"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | +12 {{#item:400539}}<br>+15 {{#item:700093}}
|- {| class="gif-player"  style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/1OYn8tK.gif
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 89m || 143m || 362m
|}
    </div>
    <div style="flex: 1;">
{| class="wikitable"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | +15 {{#item:400539}}<br>+12 {{#item:700093}}
|- {| class="gif-player" style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/NCbLiY3.gif
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 81m || 131m || 332m
|}
    </div>
    <div style="flex: 1;">
{| class="wikitable"
|- style="text-align:center;background-color: #DCFAF3;"
| colspan=5 | +15 {{#item:400539}}<br>+15 {{#item:700093}}
|- {| class="gif-player" style="background-color: #000000 ;"
| colspan=5 | https://i.imgur.com/cCEWh9R.gif
|- style="text-align:center;background-color: #DCFAF3;"
| '''1st CB Hit''' || '''Last CB Hit''' || '''10s DPS'''
|- style="text-align:center;"
| 89m || 143m || 362m
|}
    </div>


== Armor's Card Tier List ==
== Armor's Card Tier List ==
{| class="wikitable"
{| class="wikitable"
! Tier !! Items !! Explanation
! style=" width: 10%;text-align:center;" |Tier  
! style=" width: 35%" |Items  
! style=" width: 55%" | Explanation
|- style="background-color: #A9FBE8;"
|- style="background-color: #A9FBE8;"
| rowspan="1" | S+ ||  {{#item:4408}}<br>{{#item:300445}}<br>{{#item:300021}}<br>{{#item:300007}}<br>{{#item:27126}} || These are simply the best cards for armor; no other card can even come close to matching their damage output.<br><br> However this is only true whenever both conditions are true, as an example, the Gloom Card for Phantom Amdarais.
| rowspan="1" style=" text-align:center;" | S+ ||  {{#item:4408}}<br>{{#item:300445}}<br>{{#item:300021}}<br>{{#item:300007}}<br>{{#item:27126}} || These are simply the best cards for armor; no other card can even come close to matching their damage output.<br><br> However this is only true whenever both conditions are true, as an example, the Gloom Card for Phantom Amdarais.
|- style="background-color: #EBFCF8;"
|- style="background-color: #EBFCF8;"
| rowspan="4" | S || Item 2 || rowspan="4" | Both Amdarais Cards are amazing and rival racial/elemental cards. The upside is that they are more versatile, which grants them even more prominence. <br><br> For the Sealed Racial/Elemental cards, this is only true when both conditions are met, as with the Gloom Card for Phantom Amdarais. <br><br> As for the non-sealed Racial/Elemental cards, they can be considered Tier S when only one of the card's conditions is activated.
| rowspan="4" style=" text-align:center;" | S || {{#item:4602}} || rowspan="4" | Both Amdarais Cards are amazing and rival racial/elemental cards. The upside is that they are more versatile, which grants them even more prominence. <br><br> For the Sealed Racial/Elemental cards, this is only true when both conditions are met, as with the Gloom Card for Phantom Amdarais. <br><br> As for the non-sealed Racial/Elemental cards, they can be considered Tier S when only one of the card's conditions is activated.
|- style="background-color: #EBFCF8;"
|- style="background-color: #EBFCF8;"
| {{#item:4602}}<br>{{#item:4601}}
| {{#item:4601}}
|- style="background-color: #EBFCF8;"
|- style="background-color: #EBFCF8;"
| {{#item:4485}}<br>{{#item:300195}}
| {{#item:4485}}<br>{{#item:300195}}
|- style="background-color: #EBFCF8;"
|- style="background-color: #EBFCF8;"
| {{#item:4408}}<br>{{#item:300445}}<br>{{#item:300021}}<br>{{#item:300007}}<br>{{#item:27126}}
| {{#item:4408}}<br>{{#item:300445}}<br>{{#item:300021}}<br>{{#item:300007}}<br>{{#item:27126}}
|-style="background-color: #EBFCF8;"
|-style="background-color: #B5F0FC;"
| rowspan="3" | A ||  {{#item:300376}} || rowspan="3" | The Two-Eyed Dollocaris for sure is not the best card for damage here, however it's HP Bonus can come in hand whenever farming very hard mobs such as in Depth 1 and 2 <br><br> For the Sealed Racial/Elemental cards, they can be considered Tier S when only one of the card's conditions is activated.
| rowspan="3" style=" text-align:center;" | A ||  {{#item:300376}} || rowspan="3" | The Two-Eyed Dollocaris for sure is not the best card for damage here, however it's HP Bonus can come in hand whenever farming very hard mobs such as in Depth 1 and 2 <br><br> For the Sealed Racial/Elemental cards, they can be considered Tier S when only one of the card's conditions is activated.
|-style="background-color: #EBFCF8;"
|-style="background-color: #B5F0FC;"
| {{#item:4485}}<br>
| {{#item:4485}}<br>
|-style="background-color: #EBFCF8;"
|-style="background-color: #B5F0FC;"
| {{#item:300195}}
| {{#item:300195}}
|- style="background-color: #D2F5FC;"
|- style="background-color: #D2F5FC;"
| rowspan="2" | B || {{#item:300381}} || rowspan="2" | The Heart Hunter AT Card shines only when combined with the Limacina Card. However, in the endgame, it is expected that you either already possess an MvP card or that you need to equip cards such as the Two-Eyed Dollocaris or Elemental Resist Card, like the Dokebi. For this reason, it's a card that may not see much use, despite being one of the best non-MvP damaging cards for armor. <br><br> While the [MvP] Juncea Card boasts impressive damage output, I was surprised to find that it falls short compared to the regular Amdarais Card and doesn't come close to matching the boosts provided by the 40% and 20% cards. If you have this card, don't bother expecting it to perform in Tier B. The rationale behind this ranking is simple: an MvP Card is expected to yield exceptional results, but the Juncea Card's price-to-performance ratio is lacking
| rowspan="2" style=" text-align:center;" | B || {{#item:300381}} || rowspan="2" | The Heart Hunter AT Card shines only when combined with the Limacina Card. However, in the endgame, it is expected that you either already possess an MvP card or that you need to equip cards such as the Two-Eyed Dollocaris or Elemental Resist Card, like the Dokebi. For this reason, it's a card that may not see much use, despite being one of the best non-MvP damaging cards for armor. <br><br> While the [MvP] Juncea Card boasts impressive damage output, I was surprised to find that it falls short compared to the regular Amdarais Card and doesn't come close to matching the boosts provided by the 40% and 20% cards. If you have this card, don't bother expecting it to perform in Tier B. The rationale behind this ranking is simple: an MvP Card is expected to yield exceptional results, but the Juncea Card's price-to-performance ratio is lacking
|- style="background-color: #D2F5FC;"
|- style="background-color: #D2F5FC;"
| {{#item:300378}}
| {{#item:300378}}
|- style="background-color: #FEE9AC;"
|- style="background-color: #FEE9AC;"
| rowspan="1" | C || {{#item:27334}} || rowspan="1" | The same as Juncea. A pricey MvP Card, disappoints in performance. It's even outmatched by the Heart Hunter AT Card without the Limacina Combo
| rowspan="1" style=" text-align:center;" | C || {{#item:27334}} || rowspan="1" | The same as Juncea. A pricey MvP Card, disappoints in performance. It's even outmatched by the Heart Hunter AT Card without the Limacina Combo
|- style="background-color: #FE7B67;"
|- style="background-color: #FE7B67;"
| rowspan="1" | F || {{#item:300310}} || rowspan="1" | The worst card, even with the Crux Combo. Additionally, considering the use of Crux for Rangers is unexpected in the end-game
| rowspan="1" style=" text-align:center;" | F || {{#item:300310}} || rowspan="1" | The worst card, even with the Crux Combo. Additionally, considering the use of Crux for Rangers is unexpected in the end-game
|}
|}


Line 578: Line 771:


{| class="wikitable"
{| class="wikitable"
|+ Tier List
! style=" width: 10%" | Tier  
! Tier !! Items !! Explanation
! style=" width: 35%" | Items
|-
! style=" width: 55%" |Explanation
| rowspan="1" | S+ || Item 1 || Explanation of why it's in Tier S+
|- style="background-color: #A9FBE8;"
|-
| rowspan="2" style=" text-align:center;" | S+ || {{#item:4408}}<br>{{#item:300445}}<br>{{#item:300021}}<br>{{#item:300007}}<br>{{#item:27126}} || rowspan="2" | Much like the 40/40 armors reign supreme in their slot for damage output, the Fallen Angel Slug represents a significant boost in DPS for the accessory slot.
| rowspan="4" | S || Item 2 || rowspan="4" | Explanation of why they're in Tier S
|- style="background-color: #A9FBE8;"
|-
| {{#item:300471}}
| Item 3
|- style="background-color: #EBFCF8;"
|-
| rowspan="4" style=" text-align:center;" | S || {{#item:4399}} || rowspan="4" | The Thanatos Card reigns supreme as the pinnacle choice for the weapon slot, unchallenged amidst the array of alternatives.<br><br> The Kiel card, in both its versions, facilitates a crucial enhancement in the Ranger's setup: the Mega Blitz Shadow Shield. Without this card, the transition to this formidable shield, which reigns supreme in its slot among Shadow Gear, is impossible. Thus, Kiel becomes the indispensable choice for headgear. <br><br>The rationale behind the 40/40 and its sealed versions remains consistent with the Tier List provided above.
| Item 4
|- style="background-color: #EBFCF8;"
|-
| {{#item:4403}}<br>{{#item:4480}}
| Item 5
|- style="background-color: #EBFCF8;"
|-
| {{#item:4408}}<br>{{#item:300445}}<br>{{#item:300021}}<br>{{#item:300007}}<br>{{#item:27126}}
| rowspan="3" | A || Item 6 || rowspan="3" | Explanation of why they're in Tier A
|- style="background-color: #EBFCF8;"
|-
| {{#item:4485}}<br>{{#item:300195}}
| Item 7
|- style="background-color: #B5F0FC;"
|-
| rowspan="3" style=" text-align:center;" | A || {{#item:4602}} || rowspan="3" | Both Amdarais Cards are amazing and rival racial/elemental cards. The upside is that they are more versatile, which grants them even more prominence. <br><br> For the Sealed Racial/Elemental cards, this is only true when both conditions are met, as with the Gloom Card for Phantom Amdarais. <br><br> For the Sealed Racial/Elemental cards, they can be considered Tier S when only one of the card's conditions is activated.
| Item 8
|- style="background-color: #B5F0FC;"
|-
| {{#item:4676}}
| rowspan="1" | B || Item 9 || rowspan="1" | Explanation of why they're in Tier B
|- style="background-color: #B5F0FC;"
|-
| {{#item:4485}}<br>{{#item:300195}}
| rowspan="2" | C || Item 10 || rowspan="2" | Explanation of why they're in Tier C
|- style="background-color: #D2F5FC;"
|-
| rowspan="1" style=" text-align:center;" | B || {{#item:4601}} || rowspan="1" | Both Amdarais Cards are amazing and rival racial/elemental cards. The upside is that they are more versatile, which grants them even more prominence.
| Item 11
|- style="background-color: #FEE9AC;"
|-
| rowspan="3" style=" text-align:center;" | C || {{#item:300378}} || rowspan="3" | On the Snowstorm Angel side, it offers a remarkable increase in damage output. However, its diminishing effect on Critical Ratio in relation to the LUK stat scale renders it incompatible with builds requiring a mandatory 120 LUK.
| rowspan="4" | F || Item 12 || rowspan="4" | Explanation of why they're in Tier F
For Juncea and Ulta Limacina I need to say that their output does not corresponds to a Tier C, however adding rarity and price to the calculation they fall a part from all other cards on the tiers above. If you have any of them, don't sell it or swap it for Sealed Album, keep it, since they are very good, just to hard to obtain for the value it gives. In simple words: If you drop it, keep it. If you don't, don't buy one.
|-
|- style="background-color: #FEE9AC;"
| Item 13
| {{#item:300377}}
|-
|- style="background-color: #FEE9AC;"
| Item 14
| {{#item:300473}}
|-
|- style="background-color: #FA9777;"
| Item 15
| rowspan="4" style=" text-align:center;" | F || {{#item:4137}} || rowspan="4" | The inclusion of the Drake Card here may come as a surprise to many, yet extensive testing with every possible gear combination reveals its lackluster performance. Despite its hefty price tag of 1 billion, it yields less damage than a common 10 million card. <br><br> For the other cards, it's straightforward: they simply fail to deliver any tangible value.
|-
|- style="background-color: #FA9777;"
| rowspan="1" | F- || Item 16 || rowspan="1" | Explanation of why they're in Tier F-
| {{#item:4305}}
|- style="background-color: #FA9777;"
| {{#item:27334}}
|- style="background-color: #FA9777;"
| {{#item:300193}}<br>{{#item:300192}}
|- style="background-color: #FE7B67;"
| rowspan="1" style=" text-align:center;" | F- || {{#item:27318}} || rowspan="1" | The Miguel Card resides in its own unique unholy tier. It stands as the worst card a Ranger could desire, falling far behind the likes of Entangled Rgan and the new Grey Icewind combo with Copo. Adding insult to injury, it increases the damage received—an attribute we simply cannot afford.
|}
|}


== MvPs Use Guide ==  
== MvPs Use Guide ==  
=== The Mystery Behind the Thanatos Card and Optimal Shadow Gear Setup ===
=== The Mystery Behind the Thanatos Card and Optimal Shadow Gear Setup ===
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As we've already discussed in the MvP Tier Section, the {{#item:4399}} unequivocally reigns supreme in the Weapon slot. This is largely due to the fact that the majority of end-game content monsters possess increasingly higher defenses.
However, building around a {{#item:4399}} also necessitates certain gear modifications to achieve its maximum potential, particularly in the Shadow Gears.
Since Thanatos pierces Defense, the use of the Master Shadow Set and {{#item:24661}}+{{#item:24662}} becomes redundant, thereby necessitating a new baseline setup for Shadow Gears.
Unfortunately, due to the inefficacy of the {{#item:4137}}, we are still compelled to use the {{#item:24386}} to mitigate the size penalty against Large mobs. This precludes us from utilizing the {{#item:24872}}+{{#item:24873}} or {{#item:24874}}+{{#item:24875}} Combos, but allows us to retain our beloved Mega Blitz Shadow Shield, which plays a crucial role in our DPS and Critical Ratio.
To complete the Shadow Gear Slots, the optimal choice for DPS would be the use of the Full Maximum Mammoth Set({{#item:24679}},{{#item:24680}},{{#item:24681}},{{#item:24682}}). However, if you believe you may benefit from additional HP and Endure effect, the Lord Bearer's Set ({{#item:24765}},{{#item:24766}})  emerges as a viable runner-up option after Maximum Mammoth.
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[[File:ThanatosCard.png|frame|right|50px]]
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=== The Fall of the Drake Card: A Cautionary Tale ===
=== The Fall of the Drake Card: A Cautionary Tale ===
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[[File:DrakeCard.png|frame|left|50px]]
| style="width: 75%;" |
Once envisioned as one of the best cards possible for Windhawks, today the truth behind the {{#item:4137}} is shrouded in shadows and disappointment. The current state of the {{#item:4137}} contrasts in a metagame where sacrificing Size% is unimaginable, as along with Class% modifiers, they are the most difficult to find on current equipment.
In addition, the existence of the {{#item:24386}} makes it very easy to be replaced by equipment where there will be much less loss of firepower to deal with the size penalty.
The weak performance of what could have been the {{#item:4137}} main ally, the Master Shadow Set, is also a contributing factor for the set to literally not emerge from the shadows of equipment with greater potential for glory.
Many envisioned the {{#item:4137}} shining with the arrival of the {{#item:700093}} and its inspiring [2] slots compared to the {{#item:700059}} with only [1] slot, but the reality was not as the {{#item:4137}} could have hoped, relegated for one last time to the shadows of what could have been its greatness.
If once the image of a Corsair reigned supreme in the minds of the residents of Rune-Midgard, today reality presents only the image of an old sailor awaiting new seas.
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=== Unveiling the Mirage: The Truth Behind the Miguel Card ===
=== Unveiling the Mirage: The Truth Behind the Miguel Card ===
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The {{#item:27318}} is one of those items that, upon first glance, may appear to be a game-changer or, at the very least, a boon to critical builds. However, reality mirrors the fate of the {{#item:4137}}, but with even less promising results.
In truth, the {{#item:27318}} is catastrophic—not in a positive sense, but rather quite the opposite. Its 20% increase in Critical Damage may seem intriguing to the uninformed, and if the card stopped there, it would already be disappointing. However, Gravity seemed determined to make matters worse by adding a finishing blow to the card, rendering it utterly ineffective. The additional 10% increase in damage might be manageable for other classes, but for Windhawks, it's an unreasonable demand, solidifying this card's place atop the list of "Never to Use" items for Windhawks.
Cards like {{#item:300380}} perform far beyond what the {{#item:27318}} provides, and for those without access to a Lv2 Boots +12, the combination of the {{#item:300150}} and {{#item:300144}} further renders an otherwise senseless MvP card useless.
With the arrival of Episode 20, we will also witness the rise of the {{#item:300457}}+{{#item:300455}}, which is poised to introduce new dimensions to battles with specific sizes.
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[[File:MiguelCard.png|frame|right|50px]]
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=== Transitioning to the Ranger Cecil Card: A Life-Altering Journey ===
=== Transitioning to the Ranger Cecil Card: A Life-Altering Journey ===
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[[File:Cecil.png|frame|left|50px]]
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Arguably the finest piece of equipment a Windhawk could desire. Not because it adds unimaginable numbers to a Windhawk's damage-dealing capability, but for the comfort and convenience the {{#item:4676}} brings to an archer's life.
Today, whether we like it or not, we face challenges in building an adequate critical rate even with the use of the {{#item:300261}}. Even with Improve Concentration, the Windhawk still needs to sacrifice some points undesirably in INT to achieve instant casting. And depending on reaching the expected attack speed can also be a problem to allocate in your build. Combine this with the fact that the class suffers from low HP and a lack of availability to invest points in Vitality, and you'll begin to understand why the +20 to all attributes of the {{#item:4676}} are literally a blessing for the Windhawk.
Our class is undoubtedly one of the game's most capable damage generators, both in intensity and speed, but this comes undoubtedly at the cost of a balanced build, where base attributes and secondary attributes must coexist harmoniously, to leave no rough edges, and that's where the {{#item:4676}} excels. It's like a glue that brings together many of the Windhawk's key attributes and makes building from it easy and extremely comfortable for the player.
Undoubtedly, the {{#item:4676}} should be the #1 choice for all Windhawks embarking on the endgame journey.
|}
== Ep.20 - Chronicles of a Future Shrouded in Gloom ==
With the arrival of Episode 20 comes the introduction of new items, new mobs, and a plethora of relevant information. However, what we can focus on discussing here are the cards present in this new adventure. Let's analyze those that could potentially become part of our journey in the Windhawk endgame.
=== The timing for Snow has not been determined yet, dear Angel. ===
The {{#item:300473}}, at first glance, appears to be an undoubtedly remarkable addition to a Windhawk's build. And it would be, if not for the penalty incurred by having LUK in the build.
In today's meta, running 120 LUK is essential due to the {{#item:450285}}, and this 120 LUK combined with the {{#item:300473}} card leads to a surprisingly -30 Crit.Ratio. When we consider that we should abandon the {{#item:4676}}, we're not just losing 30 Crit.Ratio, but also missing out on the +26 Crit.Ratio that the {{#item:4676}} provides.
For this reason alone, in the current meta, there is little reason and hardly any possibility of this card being used by Windhawks. It will likely become the target of ridicule among the eccentric characters of Rune-Midgard.
=== The time for crawling is over, a new life for accessories. ===
The {{#item:300471}} is a breath of fresh air in the current Windhawk metagame. Though quite specific in its application, the card earns its place in the limelight with a substantial increase in damage output in certain situations. This makes the card a highly coveted goal for any physical build.
Let's keep an eye on this card, as the future may prove even brighter than we anticipate for the Slug.
=== New visages and implements shall not sway the course of our age-old realm. ===
==== Copo and Friends ====
The {{#item:300455}}+{{#item:300457}} combo already appears intriguing at first glance. With the addition of {{#item:300456}}, it transforms into a more comprehensive toolkit that could breathe new life into Windhawks hunting both Small and Large mobs. While it may be a rather specific combination, it promises to shine and outperform our current gear in these particular situations.
==== Snowstorm v2, but smaller ====
The utilization of the {{#item:300468}} could potentially offer a refreshing upgrade for Windhawks. However, we find ourselves still "trapped" in a meta where LUK is a necessity, and Crit is not universally present on every gear piece. For the time being, the {{#item:300468}} may remain on the bench, but there's hope for smoother sailing in the future.
'''Update:''' I did tested the card and the result I got is that it gives the same Damage a Void Mimic would offer.
==== New combo worths a penny ====
The combo of {{#item:300459}}+{{#item:300466}} may initially seem appealing. However, upon testing, players will quickly realize that the performance of the current cards is not overshadowed by the new addition. It's disappointing, and indeed, quite useless.
[[Category:Wind Hawk]]
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