The Performer's Life By Conga Lyne: Difference between revisions

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== Introduction ==
== Introduction ==
Hi, I'm Conga Lyne, a performer main, hopefully this guide will help you along your journey playing the performer classes!<br>
Hi, I'm Conga Lyne, a performer main, hopefully this guide will help you along your journey playing the performer classes!<br>
Take note, I haven't achieve complete endgame gears as of writing and will update this guide periodically as I progress.
Take note, the main appeal to performer is the large utility and party potential it provides while still remaining independent, this is a class played out of love.<br>
You won't have the same DPS as meta classes like Ranger and Arch Mage, but still have more than enough damage (3b+ dps) to tackle all content with the right gear.


This guide will also focus on magical dps Performer, specifically the skill Metallic Fury, I will be focusing on the skill as it is spammable, has a large AoE, can be any element and has low entry requirements.<br>
This guide will also focus on magical dps Performer, specifically the skill Metallic Fury, I will be focusing on the skill as it is spammable, has a large AoE, can be any element and has low entry requirements.<br>
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With all that said, let's get into it.
With all that said, let's get into it.
== Notice 11/04/2024 ==
As of writing, Depths 2 has just released.<br>
Because of this, the endgame equipment data may be out of date for the weapon & headgear slots<br>
The gear progression table will be updated when possible, but for the time being, consider dim glacier weapons potentially being out of date.


== Leveling ==
== Leveling ==
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== Gameplay & Skills ==  
== Gameplay & Skills ==  
[[File:Performer stats conga.png|right|Trouvere stat & trait assignment]]
[[File:Performer stats conga new.png|right|Trouvere stat & trait assignment]]
For stats, you want to max int, dex and spl</br>
For stats, you want to max int, dex, spl and con</br>
You should get a healthy amount of vit & agi for durability and fast animation speed, and dumb left over points into str, wis and sta for carry weight & additional durability.</br>
You should get a healthy amount of vit & agi for durability and fast animation speed, and dumb left over points into str, wis for carry weight & additional durability.</br>
There aren't any specific tricks to pay attention to when playing Troubadour or Trouvere, just remember to keep your buffs up.</br>
There aren't any specific tricks to pay attention to when playing Troubadour or Trouvere, just remember to keep your buffs up.</br>
The songs you choose however, do matter.</br>
The songs you choose however, do matter.</br>
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** 4% Victory Wing Ears
** 4% Victory Wing Ears
** Note: This will only grant 19% ACD, but you'll only be short by 0.05 seconds so it will only have a small impact on dps.
** Note: This will only grant 19% ACD, but you'll only be short by 0.05 seconds so it will only have a small impact on dps.
* Dim Glacier + Thanatos Accessories
* New Wave Sunglasses + Isaac Wigner + Thanatos Accessories
** 15% : Dim Glacier (Magical Grade 5)
** 10% : New Wave Sunglasses
** 5% : Isaac Wigner
** 5% : Thanatos accessories combo
** 5% : Thanatos accessories combo
* Dim Glacier + Mad Bunny-LT
** 15% : Dim Glacier (Magical Grade 5)
** 5% Mad Bunny-LT[A] or Mad Bunny-LT Enchantment
* Death Rune Manteau + Shield + Isaac Wigner
* Death Rune Manteau + Shield + Isaac Wigner
** 10% : Death Rune Manteau[A]
** 10% : Death Rune Manteau[A]
** 5% : +10 Illusion Silver Guard or Mad Bunny-LT[A] or Mad Bunny-LT Enchantment
** 5% : +10 Illusion Silver Guard or Mad Bunny-LT[A] or Mad Bunny-LT Enchantment
** 5% : Isaac Wigner
** 5% : Isaac Wigner
* Isaac Wigner + Illusion Silver Guard + New Wave Sunglasses
** 5% : Isaac Wigner
** 5% : +10 Illusion Silver Guard or Mad Bunny-LT[A] or Mad Bunny-LT Enchantment
** 10% : New Wave Sunglasses
* Other items of note
* Other items of note
** 1% - 10% : Gambler's Seal can be enchanted for variable amounts of ACD reduction.
** 1% - 10% : Gambler's Seal can be enchanted for variable amounts of ACD reduction.
** 5% : Reload Stone (Dual)




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For female performers, remember you only need to reach 20% ACD with your equipment, pick whichever combination is most convenient for you to hit 20%!
For female performers, remember you only need to reach 20% ACD with your equipment, pick whichever combination is most convenient for you to hit 20%!
Note: A +11 A grade Dimensions Instrument will be your first major increase in damage, followed by an A-Grade +10 fully enchanted Nebula Robe, and then an A-Grade well-refined Moan of Corruption.<br>
Additionally, the moment you can get a Time Dimensions Rune Crown, it will easily double your dps output even with endgame gears, I strongly recommend making one the moment you have enough reputation for it.<br>
Remember not to neglect cheaper equipment while you work towards these major pieces.


{| class="wikitable"
{| class="wikitable"
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|Upper Headgear
|Upper Headgear
|[[Beginners Guide|Advanced Eden Headgear]]
|[[Beginners Guide|Advanced Eden Headgear]]
|[[Various_Headgears_Reform#Wickebine's_Black_Cat_Ears|Wickebine's Black Cat Ears-LT]]
|[[Various_Headgears_Reform#Wickebine's_Black_Cat_Ears|Wickebine's Black Cat Ears-LT]]<br>
+7 Ungraded will be good enough.
|[[Various_Headgears_Reform#Wickebine's_Black_Cat_Ears|Wickebine's Black Cat Ears-LT]]
|[[Various_Headgears_Reform#Wickebine's_Black_Cat_Ears|Wickebine's Black Cat Ears-LT]]
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]</br>
|[[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|Vesper Helm]]</br>
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Additionally, I wouldn't recommend building a Vesper Helm unless you believe you absolutely need one, such as if you're doing purely solo play and need the dps to begin farming Depths mobs.<br>
Additionally, I wouldn't recommend building a Vesper Helm unless you believe you absolutely need one, such as if you're doing purely solo play and need the dps to begin farming Depths mobs.<br>
Instead, I recommend trying to buy a Vesper Helm from another player if they're selling it, however, if you believe you can hold on without a Vesper Helm long enough to get a Time Dimensions Rune Crown, it'll be a lot cheaper to go for the Crown directly and skip Vesper.
Instead, I recommend trying to buy a Vesper Helm from another player if they're selling it, however, if you believe you can hold on without a Vesper Helm long enough to get a Time Dimensions Rune Crown, it'll be a lot cheaper to go for the Crown directly and skip Vesper.
|[[Varmundt%27s_Biosphere_Depth_2|Time Dimensions Rune Crown (Troubadour & Trouvere)]]
|[[Varmundt%27s_Biosphere_Depth_2|Time Dimensions Rune Crown (Troubadour & Trouvere)]]<br>
The Rune Crown combo with the weapon will spike in damage when the crown is +10 and both items are A-Graded.
|-
|-
|Middle Headgear
|Middle Headgear
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|Armor
|Armor
|[[Beginners Guide|Advanced Eden Armor]]
|[[Beginners Guide|Advanced Eden Armor]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]<br>
Unenchanted is fine for now
|[[Gray Wolf Equipment|Gray Wolf Robe]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]
[[Issgard Equipment|Snow Flower Robe]]<br>
[[Issgard Equipment|Snow Flower Robe]]
|[[Constellation Tower|Nebula Robe of Spell]]
|[[Constellation Tower|Nebula Robe of Spell]]
[[Varmundt's Biosphere Depth|Soul Purification Rune Robes]]
[[Varmundt's Biosphere Depth|Soul Purification Rune Robes]]
|[[Varmundt's Biosphere Depth|Soul Purification Rune Robes]]
|[[Varmundt's Biosphere Depth|Soul Purification Rune Robes]]<br>
Note: You'll need enchantments on the Rune Robes for them to be better than the Nebula Robe.
|-
|-
|Weapon
|Weapon
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[[Issgard Equipment|Glacier Weapon]]
[[Issgard Equipment|Glacier Weapon]]
|[[Issgard Equipment|Glacier Weapon]]
|[[Issgard Equipment|Glacier Weapon]]
[[Issgard Equipment|Dim Glacier Weapon (Violin/Whip)]]
[[Varmundt%27s_Biosphere_Depth_2|Dimensions Weapon (Violin/Ribbon)]]<br>
|[[Issgard Equipment|Dim Glacier Weapon (Violin/Whip)]]
If you're playing the game without trading other players, try for a Dim Glacier weapon instead.
|[[Varmundt%27s_Biosphere_Depth_2|Dimensions Weapon (Violin/Ribbon)]]<br>
Note: You only need to get this to +12 [A]-Grade<br>
You can refine these from +9 to +12 using the [https://muhro.eu/flux/?module=item&action=view&id=102668 Dimensions Weapon Refinement Device]
|[[Varmundt%27s_Biosphere_Depth_2|Dimensions Weapon (Violin/Ribbon)]]<br>
|[[Varmundt%27s_Biosphere_Depth_2|Dimensions Weapon (Violin/Ribbon)]]<br>
Note: You'll need the Time Dimensions Rune Crown and Weapon together for better damage than Dim Glacier, otherwise dimensions on it's own is inferior.
Note: You'll need the Time Dimensions Rune Crown and Weapon together to unlock the weapon's true potential.<br>
You can also enchant the weapon for additional damage.<br>
<br>
Dim Glacier instruments aren't worse than dimensional instruments without taking the crown combo into account, but dimensions weapons have nearly equal damage and are a lot cheaper to make as they don't need enchantments to compete.
|-
|-
|Shield
|Shield
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|[[Mad Bunny|Mad Bunny - LT]]
|[[Mad Bunny|Mad Bunny - LT]]
[[Illusion of Twins Equipment|Illusion Silver Guard]] (If female or the shield has 2x rune of intellect enchants)
[[Illusion of Twins Equipment|Illusion Silver Guard]] (If female or the shield has 2x rune of intellect enchants)
|[[Mad Bunny|Mad Bunny - LT]]
|[[Mad Bunny|Mad Bunny - LT]]<br>
Note: While the Magical Enchantment technically provides the maximum possible damage output, it will only increase your damage by around 1%.<br>
Instead you might prefer the Defense enchantment, as it will give you much better survivability, especially when combined with the Invulnerable Siegfred song.
|-
|-
|Garment
|Garment
|[[Beginners Guide|Advanced Eden Garment]]
|[[Beginners Guide|Advanced Eden Garment]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]
|[[Gray Wolf Equipment|Gray Wolf Robe]]
[[Grace Set|Grace Magic Manteau]] (If female)
[[Grace Set|Grace Magic Manteau]] (If female)<br>
Unenchanted is fine for now.


|[[Temporal Manteaus|Temporal Manteau]]
|[[Temporal Manteaus|Temporal Manteau]]
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[[Convertible Wings|Convertible Magical Wing]] (Combines with Victory Wing Ears for 15% ACD)
[[Convertible Wings|Convertible Magical Wing]] (Combines with Victory Wing Ears for 15% ACD)
|[[Varmundt's Biosphere|Varmundt Rune Manteau]]
|[[Varmundt's Biosphere|Varmundt Death Rune Manteau]]<br>
|[[Varmundt's Biosphere|Varmundt Rune Manteau]]
+9 [C] Grade
|[[Varmundt's Biosphere|Varmundt Death Rune Manteau]]<br>
+11-+12 [A]-Grade
|-
|-
|Footgear
|Footgear
|[[Beginners Guide|Advanced Eden Footgear]]
|[[Beginners Guide|Advanced Eden Footgear]]<br>
|[[Gray Wolf Equipment|Gray Wolf Footgear]]
[[Old_Glast_Heim|Temporal Boots of Intelligence]]
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]
|[[Gray Wolf Equipment|Gray Wolf Footgear]]<br>
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]
Unenchanted is fine for now.
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]<br>
+9 [D]-Grade
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]<br>
+11 [A]-Grade
|[[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub|Moan of Corruption]]<br>
+11 [A]-Grade
|-
|-
|Accessory Right
|Accessory Right
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|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Varmundt's_Biosphere#Rune_Rings|Varmundt Temple Rings]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Varmundt Temple Rings]]<br>
|[[Varmundt's_Biosphere#Rune_Rings|Varmundt Temple Rings]]
Note: Enchanting these will provide a very small damage increase at a high price.<br>
Save enchanting the varmundt rings for when you run out of options elsewhere to increase your damage.
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Varmundt Temple Rings]]
|-
|-
|Accessory Left
|Accessory Left
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|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Sinful Accessories|Sinful]] or [[Brilliant Light Accessories|Brilliant Light]] accessories
|[[Varmundt's_Biosphere#Rune_Rings|Varmundt Temple Rings]]
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Varmundt Temple Rings]]<br>
|[[Varmundt's_Biosphere#Rune_Rings|Varmundt Temple Rings]]
Note: Enchanting these will provide a very small damage increase at a high price.<br>
Save enchanting the varmundt rings for when you run out of options elsewhere to increase your damage.
|[[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Varmundt Temple Rings]]
|-
|-
|Pet Egg
|Pet Egg
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|[[Shadow Gear|Full Tempest Shadow Gear]] (Accessories)
|[[Shadow Gear|Full Tempest Shadow Gear]] (Accessories)
|[[Shadow Gear|Full Tempest Shadow Gear]] (Accessories)
|[[Shadow Gear|Full Tempest Shadow Gear]] (Accessories)
[[Shadow Gear|Full Spell Shadow Gear]] (Armor/Shield/Weapon/Footgear)
[[Shadow Gear|Spell/Full Spell Shadow Gear]] (Weapon/Armor/Shield/Boots)
|-
|-
|Costume Enchants
|Costume Enchants
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|-
|-
|Headgear
|Headgear
|{{#item:4557}}, {{#item:27159}},<br>
|{{#item:27310}},{{#item:300251}}<br>
{{#item:4913}} or any Lichtern card<br>
{{#item:27159}} or any Lichtern card<br>
Additionally, {{#item:27396}} can be used to help reach 20% ACD for female performers.
Additionally, {{#item:27396}} can be used to help reach 20% ACD for female performers.
|{{#item:300377}}, {{#item:4528}}
|{{#item:300377}}, {{#item:4528}}
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|Shield
|Shield
|{{#item:27385}} or {{#item:300379}}
|{{#item:27385}} or {{#item:300379}}
|
|{{#item:4128}}
|Modified Senior Rgan should only be used on a +12 shield, as it will provide curses instead of boons otherwise.</br>
|Modified Senior Rgan should only be used on a +12 shield, as it will provide curses instead of boons otherwise.</br>
You will also be sacrificing a very small amount of damage using Senior Rgan by breaking the white knight/khalitzburg combo, but will gain a significant boost to your survivability in return.</br>
You will also be sacrificing a very small amount of damage using Senior Rgan by breaking the white knight/khalitzburg combo, but will gain a significant boost to your survivability in return.</br>
While the {{#item:4636}} can allow for the highest dps possible from the card slot, you may still want to use a normal defensive card as you will need some amount of durability for most late game content and the damage gained will be negligible at best with endgame equipment.
While the {{#item:4636}} may seem enticing as being highest dps possible from the shield card slot, you will still want to use a normal defensive card as you will need some amount of durability for most late game content and the damage gained will be inferior to using the {{#item:27385}} combo.
|-
|-
|Garment
|Garment
|{{#item:300260}}, {{#item:300424}} or {{#item:300375}}
|{{#item:300260}}, {{#item:300123}}, {{#item:300424}} or {{#item:300375}}
|Any 100% elemental boost card, best being Himmelmez
|Any 100% elemental boost card, best being Himmelmez
|One Eye Dollocaris should only be used on a +12 garment, as it will provide curses instead of boons otherwise.</br>
|Napeo is a good budget option, but should be replaced once a better card is available.
 
Purple Pitaya is my recommendation for depths as it'll be your main damage type for damaging mobs.
 
One Eye Dollocaris should only be used on a +12 garment, as it will provide curses instead of boons otherwise.</br>
One Eye Dollocaris, if put on the appropriate garment, will likely be the best card to use for boosting damage output as it provides a 33% boost to selected elements over Friedrich's 24% boost on a +12 garment.</br>
One Eye Dollocaris, if put on the appropriate garment, will likely be the best card to use for boosting damage output as it provides a 33% boost to selected elements over Friedrich's 24% boost on a +12 garment.</br>
While Friedrich boosts all elements over Dollocaris's select elements, Dollocaris's element pool contains the four most frequently used elements in the game as a Performer, particularly holy and shadow.
While Friedrich boosts all elements over Dollocaris's select elements, Dollocaris's element pool contains the four most frequently used elements in the game as a Performer, particularly holy and shadow.
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|Footgear
|Footgear
|{{#item:4658}}, {{#item:4381}}, {{#item:27014}} or {{#item:300292}}
|{{#item:4658}}, {{#item:4381}}, {{#item:27014}} or {{#item:300292}}
|{{#item:4441}}
|{{#item:4441}}, {{#item:300248}}
|
|
|-
|-
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== Dungeon/Instance Progression ==
== Dungeon/Instance Progression ==
Note: This list assumes you're using Guyak Pudding, Bubble Gum and the Teleport Spell for dungeon farming.
Note: This list assumes you're using Guyak Pudding, Bubble Gum and the Teleport Spell for dungeon farming.<br>
DPS references are done using the Main Office dummies, dps may be different in dungeon due to various factors but main office dummies will serve as a safe and consistent reference.


As you gain more powerful equipment you'll be able to take on more powerful dungeons and instances.</br>
As you gain more powerful equipment you'll be able to take on more powerful dungeons and instances.</br>
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!Damage Output
!Damage Output
!Notable Drops
!Notable Drops
!Zeny Gained
!Zeny Gained & Notes
|-
|-
|GM Events
|GM Events
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|Varies depending on market price.</br>
|Varies depending on market price.</br>
As of writing, Muh Coins are valued at 80,000 zeny each.</br>
As of writing, Muh Coins are valued at 80,000 zeny each.</br>
Most GM events will occur at @go 52</br>
Be careful not to throw away all your coins when the slot machine appears.
Be careful not to throw away all your coins when the slot machine appears.
|-
|-
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|Varies depending on market price.</br>
|Varies depending on market price.</br>
As of writing, 21 fragments can be consistently gained per run at Challenge 10.</br>
As of writing, 21 fragments can be consistently gained per run at Challenge 10.</br>
Assuming they're sold at 300,000 zeny each, this can earn 6m zeny per run</br>
Assuming they're sold at 600,000 zeny each, this can earn 12.6m zeny per run</br>
Additional item drops such as temporal circlet, spell fragments, temporal gemstones and NPC vendable items like {{#item:6610}} and {{#item:6609}} can also add to the zeny per run.</br>
Additional item drops such as temporal circlet, spell fragments, temporal gemstones and NPC vendable items like {{#item:6610}} and {{#item:6609}} can also add to the zeny per run.</br>
You will need to play the easier tiers to unlock the more difficult levels of the instance with more rewards, so you may need to do a few runs before you can gain the full rewards from this instance.
You will need to play the easier tiers to unlock the more difficult levels of the instance with more rewards, so you may need to do a few runs before you can gain the full rewards from this instance.
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|{{#item:12103}}, {{#item:25729}}, {{#item:25731}}, {{#item:1000322}}
|{{#item:12103}}, {{#item:25729}}, {{#item:25731}}, {{#item:1000322}}
|Varies depending on market price.</br>
|Varies depending on market price.</br>
As of writing, 20 branches can be gained on average per hour with Bubble Gum & Guyak Pudding.</br>
As of writing, 20 branches can be gained on average per hour with Bubble Gum & Guyak Pudding using sub optimal gear.</br>
Assuming they're sold at 1.5m zeny each, this can earn 30m zeny per hour.</br>
With optimal gear (to 1 shot grotes), it's possible to earn an verage of 40 bloody branches per hour.</br>
Assuming they're sold at 1.5m zeny each, this can earn 75m zeny per hour.</br>
Taking the raw zeny gained from killing monsters (18m) and assuming you earn 200 Zelunium sold at 85k each (17m)</br>
Taking the raw zeny gained from killing monsters (18m) and assuming you earn 200 Zelunium sold at 85k each (17m)</br>
It isn't unreasonable to gain 65m per hour on average depending on the market rate for each item.
It isn't unreasonable to gain 65m per hour on average depending on the market rate for each item.
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Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.
Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.
|-
|-
|Any Varmundt BioSphere
|Any Varmundt Biosphere
|150m dps
|150m dps
|All Biosphere unique item drops</br>
|All Biosphere unique item drops</br>
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However, this is not taking into account the various Upgrade Stones which can drop from the biospheres which can be sold for additional profit.</br>
However, this is not taking into account the various Upgrade Stones which can drop from the biospheres which can be sold for additional profit.</br>
Moreso, you'll obtain a significantly high drop rate on all items once you can begin to 1-hit kill the biosphere monsters.</b>
Moreso, you'll obtain a significantly high drop rate on all items once you can begin to 1-hit kill the biosphere monsters.</b>
I do not have the data for endgame zeny/hr as of writing this, but this will be updated in the future once I have more data.
It should be easily feasible to earn 66 essences, 150 runes and 500 fragments per 25 minutes once you can 1-hit kill biosphere monsters, note that this is with turning in the quest each time it is completed for maximum essences/hr.<br>
The above results were posted per 25 minutes specifically as that's typically how long I take to clear all 15 subjugation quests for a particular biosphere.<br>
Taking raw zeny from killing monsters and npc vending varmundt armor into account, it should be easy to earn 100m/hr this way if the items are sold at the right price. (Ideally at least 400k per essence)


Be sure to check which biosphere items sell best on the market before farming.</br>
Be sure to check which biosphere items sell best on the market before farming.</br>
You may need a {{#item:50035}} to farm here until you gain better equipment to easily deal with mobs without the need of buff items.</br>
You may need a {{#item:50035}} to farm here until you gain better equipment to easily deal with mobs without the need of buff items.</br>
Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.</br>
Note that the monsters here have a very high amount of MDEF, so you will need some source of 100% mdef pierce to properly fight the monsters here.</br>
Remember to repeatedly turn in the biosphere quest for a guaranteed 2 essences from the related biosphere each time.
Remember to repeatedly turn in the biosphere quest for a guaranteed 2 essences from the related biosphere each time.<br>
You can turn in these quests 15 times each day per biosphere, to maximize essence drops, you can switch to a different biosphere after you stop getting quest-completion essences from a specific one.
|-
|-
|Thanatos Tower Floor 12
|Thanatos Tower Floor 12
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To enter this area, you'll need to do a [[Thanatos_Tower|Short Quest]].
To enter this area, you'll need to do a [[Thanatos_Tower|Short Quest]].
|-
|Depths Floor 1 (Party Dps)
|200m dps
|All monster drops
|It is difficult to calculate zeny per hour due to the various items drops from the dungeon, instead this section will focus on the reputation gained per hour instead.</br>
Depths 1 Reputation per hour varies depending on the party, however 200 per hour should be a reasonable estimate with a good party.<br>
For maximum reputation farming, take all quests from the npc at {{#navi:ba_in01|309|45}} and try to keep going until most of your quests are complete.<br>
When most of your quests are finished, turn them in, re-accept them from the npc and make your way back to the party as soon as possible, repeat until the party finishes or you need to tap out.
Before stepping into the dungeon, make sure you have some {{#item:50035}} for survivability, {{#item:12710}} to keep up with the group and a few {{#item:6316}} to revive yourself incase you die.<br>
The One Potion and Siegfried Tokens can be bought with eden coins at {{#navi:moc_para01|51|31}} and {{#item:12710}} can be bought for cheap on the market, you can look at the market using @ws <itemname> or @ws <itemID>.
Additionally bring about 100 {{#item:1100005}} for every 30m you intend to run in Depths 1 for, they will be useful for healing if you get in danger.
This dungeon will test how effectively you can swap arrow types for damage, so be prepared if you plan to contribute to dps.
When you're finished, you can turn in your {{#item:1001289}} to the General Manager at {{#navi:ba_in01|292|103}} for 3 reputation every 2 documents you hand in.<br>
You'll need to reach 1,000 reputation for engraving [[Varmundt's Biosphere Depth|Soul Purification Rune Robes]] and 2,000 reputation to enter [[Varmundt's_Biosphere_Depth_2|Depths 2]] for crafting and enchanting Dimensional Items.
Be sure to avoid selling any Temple, Purification or Soul related Depths items as we will be needing them for enchanting Robes once we have enough reputation.
|-
|Alice Twisted Madness Hard (Party Dps)
|200m dps
|All monster drops
|Alice Hard is an instance which requires a party to complete, you'll want a source of magic dps (yourself), a source of physical ranged dps, a source of physical melee dps, someone to tank (elemental master) and preferably an AB to help as well.</br>
If your party can complete the instance in under 20 minutes, you'll be rewarded with a {{#item:1001082}} which sells for 10m zeny as of writing.<br>
Otherwise, you can earn a plentiful amount of {{#item:1001079}} which can sell for 200,000 zeny each as of writing.
Your job will be to kill the vine monsters called Spades as they will only be vulnerable to magical damage, while your physical damage dealer handles the Absolem.<br>
Additionally the final boss of the instance, the Jabbawocky, will only be vulnerable to magical damage in phase 1, but switch to being vulnerable to physical damage in phase 2.
For this instance, you'll want to use fire damage to kill the Spades and holy damage for the bosses as it's their respective weaknesses.
Additionally, when you find the portal at the end of the red maze, be careful not to enter as it will closely shortly after a party member steps inside of it.<br>
Tell them the location of the portal and until your party is together, then step in the portal all at once to make sure no-one's left behind.<br>
The items from this instance will be useful for upgrading your Mad Bunny shield into a Mad Bunny-LT, as well as crafting some other [[Alice_Twisted_Madness#Cards_in_Mouth|headgear]] [[Alice_Twisted_Madness#Gambler's_Seal|accessories]].
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|Depths Floor 1 (solo dps)
|1b dps
|All monster drops
|All the advice from the party dps section also applies here, by the point you have 1b dps you'll likely already have the Time Dimensions crown from depths 2 and won't need the reputation.
The main resource to farm here are Temple, Purification and Soul related items to craft Soul Purification Rune Robes.<br>
All other items can be vended.
Remember to bring a {{#item:50035}} and {{#item:12264}} now that you're the main dps source.<br>
Neutral element arrows will be faster to kill with over arrow switching as they can both damage almost every creature in the dungeon.<br>
Additionally, since every enemy here is a boss-type creature, {{#item:4253}} and {{#item:9134}} are both very effective for damage reduction and increasing your own damage output.
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|Depths Floor 2 (party dps)
|1b dps
|All Time Dimensions Ingredients<br>
For example:{{#item:1001552}}, {{#item:1001553}}, {{#item:1001555}} and {{#item:1001556}}
|Note: You don't need 1b dps to get into most D2 parties, but 1b dps is more or less you minimum you want to effectively kill monsters.
All the advice from the depths 1 party dps section also applies here, however, you will likely also want to bring {{#item:523}} to remove the curse status effect frequently afflicted here.<br>
I strongly recommend sticking to neutral arrows in most scenarios due to large variety in monster elements in the dungeon.
The amount you can gain will vary depending on your party, but you can typically expect around 60 {{#item:1001555}} and 20 {{#item:1001556}} per hour assuming your party completes the 3,000 kills quest within the hour.
I recommend using @aloottype +6, along with @autoloot 0 and @alootid +1001550|1001551|1001552|1001553|1001554|1001555|1001556 to only pick up the useful crafting ingredients in this dungeon.<br>
Remember to turn in your 300 kills quest frequently as it will reward a {{#item:1001556}} each time, you can ask your party what position they're closest to when you need to re-enter the portal for a shorter trip back to the group.
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** If you have a large amount of bloody branches, you can pop a HE Bubble Gum and spam bloody branches for a chance at an MVP card.
** If you have a large amount of bloody branches, you can pop a HE Bubble Gum and spam bloody branches for a chance at an MVP card.
** On average, you'll usually want about 1,000 branches for 1 MVP card using this method, since while you'll have a 0.12% chance to drop a card on each MVP, not all MVPs spawned from the branch drop an MVP card.
** On average, you'll usually want about 1,000 branches for 1 MVP card using this method, since while you'll have a 0.12% chance to drop a card on each MVP, not all MVPs spawned from the branch drop an MVP card.
* Fly Wings or Teleport Skill?
** While fly wings don't require a dedicated gear slot, they come with a short delay before casting teleport.
** Because of this teleporting using the skill itself, such as with a creamy card, is much faster than using fly wings.
* Cheap Reform Refines
* Cheap Reform Refines
** When reforming items, such as a {{#item:28902}} into a {{#item:460020}}, you'll usually be given an option between a cheap option for -5 refine levels and an expensive option for -1 refine level
** When reforming items, such as a {{#item:28902}} into a {{#item:460020}}, you'll usually be given an option between a cheap option for -5 refine levels and an expensive option for -1 refine level
** While it is immediately cheaper to take the cheap option, if you're interested in getting an item to +12 without concern for grading it in the future, it will ultimately be cheaper overall to purchase a Safe to +x Certificate one above your desired refine level and reform it using the expensive option.
** While it is immediately cheaper to take the cheap option, if you're interested in getting an item to +12 without concern for grading it in the future, it will ultimately be cheaper overall to purchase a Safe to +x Certificate one above your desired refine level and reform it using the expensive option.
** This won't work for most equipment as the refine level will be reset upon grading regardless, but it might happen to come in useful one day under niche circumstances where grading equipment is not a concern.
** This won't work for most equipment as the refine level will be reset upon grading regardless, but it might happen to come in useful one day under niche circumstances where grading equipment is not a concern.
** As a 2nd reminder, this won't be useful for most equipment as grading will reset the refine level regardless of how high it is.
** As a 2nd reminder, this won't be useful for most equipment as grading will reset the refine level regardless of how high it is, this should only be used on equipment you have no intent to grade.
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