Set's End Game Journey for Windhawks: Difference between revisions
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== Ep.20 - Chronicles of a Future Shrouded in Gloom == | == Ep.20 - Chronicles of a Future Shrouded in Gloom == | ||
With the arrival of Episode 20 comes the introduction of new items, new mobs, and a plethora of relevant information. However, what we can focus on discussing here are the cards present in this new adventure. Let's analyze those that could potentially become part of our journey in the Windhawk endgame. | |||
=== The timing for Snow has not been determined yet, dear Angel. === | === The timing for Snow has not been determined yet, dear Angel. === | ||
The {{#item:300473}}, at first glance, appears to be an undoubtedly remarkable addition to a Windhawk's build. And it would be, if not for the penalty incurred by having LUK in the build. | |||
In today's meta, running 120 LUK is essential due to the {{#item:450285}}, and this 120 LUK combined with the {{#item:300473}} card leads to a surprisingly -30 Crit.Ratio. When we consider that we should abandon the {{#item:4676}}, we're not just losing 30 Crit.Ratio, but also missing out on the +26 Crit.Ratio that the {{#item:4676}} provides. | |||
For this reason alone, in the current meta, there is little reason and hardly any possibility of this card being used by Windhawks. It will likely become the target of ridicule among the eccentric characters of Rune-Midgard. | |||
=== The time for crawling is over, a new life for accessories. === | === The time for crawling is over, a new life for accessories. === | ||
The {{#item:300471}} is a breath of fresh air in the current Windhawk metagame. Though quite specific in its application, the card earns its place in the limelight with a substantial increase in damage output in certain situations. This makes the card a highly coveted goal for any physical build. | |||
Let's keep an eye on this card, as the future may prove even brighter than we anticipate for the Slug. | |||
=== New visages and implements shall not sway the course of our age-old realm. === | === New visages and implements shall not sway the course of our age-old realm. === |
Revision as of 00:13, 7 May 2024
Briefing
This guide has one primary objective: to assist players in understanding where to allocate their resources for optimal results when upgrading or creating their Wind Hawk.
To facilitate comparison, we will establish a base gear, excluding any enchants or gear that could potentially alter the test results. Therefore, no Varmundt enchants for Element or Race were utilized in this guide. Similarly, all tests were conducted on a single type of monster to ensure consistency across the board.
Additionally, with the exception of the [MvP] Ranger Cecil Card, the damage output of no other MvP Cards will be explicitly mentioned in these tests. This approach aims to minimize any potential interference with the market prices of the items and cards listed and tested.
All tests were carried out on the MuhRO Test Server.
Base Gear
To ensure consistency and clarity in the comparison guide, with the exception of a few tests, all evaluations were conducted using the same gear.
Disclaimer: During the recording of gifs for this guide, there was an oversight where the default card in the Armor slot was Realized Amdarais instead of the intended Two-Eyed Dollocaris. However, this error will not impact the results of the comparisons and tests, as both cards provide generic modifiers (class% and atk%), and no other item in the comparison relies on these modifiers.
Furthermore, it's important to highlight that the only buffs applied were: The One Potion, Celermine Juice, Awaken Potion, and self Wind Hawk buffs.
The Base Gear:
The Base Shadow Gear:
+10 Maximum Mammoth Shadow Armor (24679) | C.RATE+5 |
+10 Infinity Shadow Weapon (24386) | C.RATE+5 |
+10 Mega Blitz Shadow Shield (24767) | C.RATE+5 |
+10 Maximum Mammoth Shadow Shoes (24680) | C.RATE+5 |
+10 Full Penetration Shadow Earring (24661) | C.RATE+5 |
+10 Full Penetration Shadow Pendant (24662) | C.RATE+5 |
The Base Costume Enchants
Top | Assassin Cross Stone II (Top) (1000222) | |
Middle | Critical Stone (25060) | |
Lower | Guillotine Cross Stone (Low) (1000976) | |
Garment | Guillotine Cross Stone II (Garment) (1000221) | Critical Stone (Dual) (1000855) |
Base Monster
For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.
Depth Morroc Incarnation (22259) | |
DEF | 444 |
RES | 300 |
Crit Shield | 78 |
Out of Scope Gears
You may observe that certain gears, such as Nebulas, Master Shadow Gear, and others, are not included in the tests. The reason for this is straightforward: either the gear is considered unsatisfactory and not worthy of testing, as is the case with Concentration Nebula, Aferde+Timbers, and Master Shadow Gear, or it is currently not the most suitable choice for our current game state, as is the case with Creative Nebula.
Stats and Traits
The purpose of this section of the guide is to provide you with a deeper understanding of how to compare and optimize your Status and Traits based on your Garment Slot Card and Varmundt Gear enchatments.
Below, you will find all the tests related to various Trait distributions. However, before delving into the results, there are some important observations to consider.
Important Notes ! |
---|
All builds with POW == 100 will be using Power of Varmundt. |
Builds with POW && CON == 100, will be using Power of Varmundt. |
Builds with CON == 100 && POW != 100 will be using Concentration of Varmundt. |
No builds will be using Creative of Varmundt. |
Some of the GIFs on this session and on the sessions onwards may contain some spikes in DPS that should be ignored. Consider the values on the tables. |
Traits Related Damage Tests
The objective of this section is to provide a clearer understanding of how each trait impacts the character's damage output. It's essential to remember that variations in your build and gear may influence the final results of your specific tests.
However, certain fundamental principles can be defined:
- POW should take precedence over CRT when the numbers are equal.
- C.RATE should surpass P.Atk when Total P.Atk is less than Total C.RATE.
- Critical Damage % holds precedence over Ranged Damage %, which in turn is prioritized over Atk%.
- CON should be reserved for hybrid Hawk builds or those sharing gear with another class.
Below, you'll find tests for various combinations of trait distributions.
POW+CRT Based Build
POW | CON | CRT | ||
100 | 35 | 100 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 132m | 332m |
POW | CON | CRT | ||
100 | 45 | 90 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 332m |
CON+CRT Based Build
POW | CON | CRT | ||
35 | 100 | 100 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
78m | 124m | 288m |
POW | CON | CRT | ||
45 | 100 | 90 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
78m | 126m | 291m |
POW+CON Based Build
POW | CON | CRT | ||
100 | 100 | 35 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 304m |
POW | CON | CRT | ||
100 | 90 | 45 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 305m |
POW | CON | CRT | ||
90 | 100 | 45 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
80m | 129m | 298m |
Galensis Card Tests
The Galensis Card (300261) should be considered for Wind Hawks who lack access to the [MVP] Ranger Shecil Card (4676) . It significantly boosts Crit. Rate and Critical Damage, making it a strong choice for endgame builds that do not utilize [MVP] Ranger Shecil Card (4676) .
The primary challenge of using the Galensis Card (300261) is reaching 125 LUK. However, this should be less difficult now than in the past, as players typically have 120 LUK due to the Engraved Corruption Poison Rune Cloth [1] (450285) .
One drawback of using Galensis is the difficulty of achieving Instant Cast without Bless/Clementia buffs. Even with these buffs, heavy investment in INT is required, resulting in reduced VIT, AGI, and possibly STR for additional weight capacity.
Stats build suggestion
STR | AGI | VIT | INT | DEX | LUK |
---|---|---|---|---|---|
2 | 80 | 90 | 90 | 130 | 125 |
Expected Status
Weight | Crit.Rate | ASPD | Flee | HP |
---|---|---|---|---|
3.230 / 5.230 | 212 | 189 | 696 | 97.400 |
Damage Output
Galensis Card (300261) | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 132m | 335m |
[MvP] Ranger Cecil Card Tests
The Ranger Cecil card is likely the first MvP Card Wind Hawks should pursue. While it may occasionally yield slightly lower damage output than the Galensis Card (300261) (less than 2%), its bonuses of +20 Crit. Rate and +20 to all stats significantly ease the process of stat and gear optimization, making it a valuable investment.
Stats build suggestion
STR | AGI | VIT | INT | DEX | LUK |
---|---|---|---|---|---|
35 | 100 | 100 | 60 | 130 | 120 |
Expected Status
Weight | Crit.Rate | ASPD | Flee | HP |
---|---|---|---|---|
4.250 / 6.250 | 212 | 193 | 735 | 110.400 |
Damage Output
[MVP] Ranger Shecil Card (4676) | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 331m |
Varmundt Gear and Enchants
Armor Enchants
Power of Varmundt Lv3 (310922) | ||||
POW | CON | CRT | ||
100 | 35 | 100 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 332m |
Creative of Varmundt Lv3 (310932) | ||||
POW | CON | CRT | ||
100 | 35 | 100 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
83m | 133m | 337m |
Concentration of Varmundt Lv3 (310928) | ||||
POW | CON | CRT | ||
100 | 100 | 35 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
80m | 129m | 325m |
Accessories Enchants
The crucial point to highlight here is that if you don't have the Soul Rune Ring [1] (490302) , there's little incentive to craft it unless you're dedicated to hardcore hunting for double Brilliant Biosphere Gem (Boss Type) (311943) on the Ring.
Typically, the Stellar Creative Seal [1] (490135) already outperforms the Soul Rune Ring [1] (490302) . However, with the impending release of the Hall of Life new accessory that synergizes with Nebula Suit of Creative [1] (450172) , the Stellar Creative Seal [1] (490135) is poised to reclaim its position as the top accessory in the game.
Stellar + Varmundt
Stellar Creative Seal [1] (490135) Tenacity of Varmundt Lv5 (311953) | ||||
CRIT | ||||
212 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
83m | 133m | 335m |
Stellar Creative Seal [1] (490135) Agility of Varmundt Lv5 (311968) | ||||
CRIT | ||||
212 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
83m | 133m | 334m |
Stellar Creative Seal [1] (490135) Focus of Varmundt Lv5 (311963) | ||||
CRIT | ||||
212 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
83m | 134m | 339m |
Dual Varmundt
2x Tenacity of Varmundt Lv5 (311953) | ||||
CRIT | ||||
197 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
83m | 132m | 335m |
2x Agility of Varmundt Lv5 (311968) | ||||
CRIT | ||||
197 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
83m | 131m | 331m |
2x Focus of Varmundt Lv5 (311963) | ||||
CRIT | ||||
197 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
83m | 131m | 331m |
Varmundt Combination
Tenacity of Varmundt Lv5 (311953) Agility of Varmundt Lv5 (311968) | ||||
CRIT | ||||
197 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 132m | 334m |
Agility of Varmundt Lv5 (311968) Focus of Varmundt Lv5 (311963) | ||||
CRIT | ||||
197 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 332m |
Focus of Varmundt Lv5 (311963) Tenacity of Varmundt Lv5 (311953) | ||||
CRIT | ||||
197 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 333m |
Ice vs Glade
The objective of this test is to explore and demonstrate how we can trade off damage for increased survivability. Based on the results obtained, we can conclude that in certain situations, opting for Glade Rune Boots may be viable, particularly on maps like Varmundt Depth Maps. However, it's crucial to note that if this change transitions you from a 2-hit kill to a 3-hit kill scenario, it may be wiser to stick with Ice Rune Boots.
Regarding other variations involving the use of Glade items, such as Manteau and Boots+Manteau combinations, I strongly advise against it, as the reduction in damage output may be too severe.
Ice Rune Manteau [1] (480232) Glade Rune Boots [1] (470174) | ||||
HP | ||||
135.400 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
79m | 126m | 321m |
Glade Rune Manteau [1] (480231) Ice Rune Boots [1] (470175) | ||||
HP | ||||
123.600 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
77m | 125m | 317m |
Glade Rune Manteau [1] (480231) Glade Rune Boots [1] (470174) | ||||
HP | ||||
151.900 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
75m | 121m | 306m |
Ice Rune Manteau vs Pirate's Captain Coat (PCC)
While many players tend to favor the Pirate Captain's Coat due to its relatively easier crafting process, my personal preference lies with the Ice Rune Manteau. Its versatility allows me to capitalize on the additional damage provided by the second slot enchantment, particularly against certain elemental foes.
To be candid with you as you peruse this guide, simply stick to whatever you find easier and ensure it aligns with your After Cast Delay reduction requirements. With the imminent arrival of the new Hall of Life gear, there's no need to hastily swap out your completed garment.
Damage Comparison
Ice Rune Manteau [1] (480232) Time Dimension Jewel (Agility) 3Lv (312700) | ||||
CRIT | ||||
212 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 132m | 334m |
Pirate Captain's Coat [1] (480174) Time Dimension Jewel (Luck) 3Lv (312712) | ||||
CRIT | ||||
224 | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 332m |
Dimensions Rune Crown Enchants
To be candid, the primary objective here is to grasp how to optimize your After Cast Delay (ACD) build. During testing, I observed that the adjustments required to incorporate a Time Dimension Jewel (Luck) 3Lv (312712) might lead to a decrease in DPS for your Windhawk.
Personally, I find it challenging to achieve the 50% ACD threshold when using a Sealed Kiel Card. If you lack access to any Kiel Card, it's advisable to adhere to the Time Dimension Jewel (Agility) 3Lv (312700) instead. This is because having the Mega Blitz Shadow Shield (24767) outweighs the benefits of having the Time Dimension Jewel (Luck) 3Lv (312712) on the Time Dimensions Rune Crown(Windhawk) [1] (400539) .
Time Dimensions Rune Crown(Windhawk) [1] (400539) Time Dimension Jewel (Agility) 3Lv (312700) | ||||
Card | ACD | CRIT | ||
Limacina Card (300363) | 53% | 212 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
82m | 131m | 332m |
Time Dimensions Rune Crown(Windhawk) [1] (400539) Time Dimension Jewel (Luck) 3Lv (312712) | ||||
Card | ACD | CRIT | ||
Isaac Card (27395) | 50% | 224 | ||
1st CB Hit | Last CB Hit | 10s DPS | ||
81m | 131m | 324m |
Refinement Scale for Dimensions Gear
The objective of this guide section is to elucidate how each refinement impacts the damage output of your Windhawk. However, given my belief that the Time Dimension Jewel (Agility) 3Lv (312700) generally outperforms the Time Dimension Jewel (Luck) 3Lv (312712) , I opted not to conduct tests with the Time Dimension Jewel (Luck) 3Lv (312712) to fully exploit the Time Dimensions Rune Crown(Windhawk) [1] (400539) Refine.
It's important to note that these tests were conducted before the availability of Ep20 Cards. Refinement will have a more pronounced effect on them compared to the Polluted Wander Man Card (27361) , particularly concerning the Dimensions Wind Crossbow [2] (700093) . As for the Time Dimensions Rune Crown(Windhawk) [1] (400539) , unless a +15 refinement is necessary for a Sealed Kiel Card (4480) , it's advisable not to exceed +12.
If you possess a [MVP] Kiel Card (4403) , it may be beneficial to over-refine your Time Dimensions Rune Crown(Windhawk) [1] (400539) to +15 with a Time Dimension Jewel (Luck) 3Lv (312712) .
Damage Output Test
+12 Time Dimensions Rune Crown(Windhawk) [1] (400539) +15 Dimensions Wind Crossbow [2] (700093) | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
89m | 143m | 362m |
+15 Time Dimensions Rune Crown(Windhawk) [1] (400539) +12 Dimensions Wind Crossbow [2] (700093) | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
81m | 131m | 332m |
+15 Time Dimensions Rune Crown(Windhawk) [1] (400539) +15 Dimensions Wind Crossbow [2] (700093) | ||||
1st CB Hit | Last CB Hit | 10s DPS | ||
89m | 143m | 362m |
Armor's Card Tier List
Tier | Items | Explanation |
---|---|---|
S+ | [MVP] Gloom Under Night Card (4408) [MVP] Gaia Pol Card (300445) [MVP] Bone Detardeurus Card (300021) [MVP] Jewgoliant Card (300007) [MVP] Boitata Card (27126) |
These are simply the best cards for armor; no other card can even come close to matching their damage output. However this is only true whenever both conditions are true, as an example, the Gloom Card for Phantom Amdarais. |
S | [MVP] Realized Amdarais Card (4602) | Both Amdarais Cards are amazing and rival racial/elemental cards. The upside is that they are more versatile, which grants them even more prominence. For the Sealed Racial/Elemental cards, this is only true when both conditions are met, as with the Gloom Card for Phantom Amdarais. As for the non-sealed Racial/Elemental cards, they can be considered Tier S when only one of the card's conditions is activated. |
[MVP] Amdarais Card (4601) | ||
Sealed Gloom Under Night Card (4485) Sealed Boitata Card (300195) | ||
[MVP] Gloom Under Night Card (4408) [MVP] Gaia Pol Card (300445) [MVP] Bone Detardeurus Card (300021) [MVP] Jewgoliant Card (300007) [MVP] Boitata Card (27126) | ||
A | Two Eyes Dollocaris Card (300376) | The Two-Eyed Dollocaris for sure is not the best card for damage here, however it's HP Bonus can come in hand whenever farming very hard mobs such as in Depth 1 and 2 For the Sealed Racial/Elemental cards, they can be considered Tier S when only one of the card's conditions is activated. |
Sealed Gloom Under Night Card (4485) | ||
Sealed Boitata Card (300195) | ||
B | Heart Hunter AT Card (300381) | The Heart Hunter AT Card shines only when combined with the Limacina Card. However, in the endgame, it is expected that you either already possess an MvP card or that you need to equip cards such as the Two-Eyed Dollocaris or Elemental Resist Card, like the Dokebi. For this reason, it's a card that may not see much use, despite being one of the best non-MvP damaging cards for armor. While the [MvP] Juncea Card boasts impressive damage output, I was surprised to find that it falls short compared to the regular Amdarais Card and doesn't come close to matching the boosts provided by the 40% and 20% cards. If you have this card, don't bother expecting it to perform in Tier B. The rationale behind this ranking is simple: an MvP Card is expected to yield exceptional results, but the Juncea Card's price-to-performance ratio is lacking |
[MVP] Simulation Juncea Card (300378) | ||
C | [MVP] Baphomet of Chaos Card (27334) | The same as Juncea. A pricey MvP Card, disappoints in performance. It's even outmatched by the Heart Hunter AT Card without the Limacina Combo |
F | Helmut Lugenburg Card (300310) | The worst card, even with the Crux Combo. Additionally, considering the use of Crux for Rangers is unexpected in the end-game |
MvP's Card Tier List
Tier | Items | Explanation |
---|---|---|
S+ | [MVP] Gloom Under Night Card (4408) [MVP] Gaia Pol Card (300445) [MVP] Bone Detardeurus Card (300021) [MVP] Jewgoliant Card (300007) [MVP] Boitata Card (27126) |
Much like the 40/40 armors reign supreme in their slot for damage output, the Fallen Angel Slug represents a significant boost in DPS for the accessory slot. |
[MVP] Fallen Angel Iceslug Card (300471) | ||
S | [MVP] Thanatos Card (4399) | The Thanatos Card reigns supreme as the pinnacle choice for the weapon slot, unchallenged amidst the array of alternatives. The Kiel card, in both its versions, facilitates a crucial enhancement in the Ranger's setup: the Mega Blitz Shadow Shield. Without this card, the transition to this formidable shield, which reigns supreme in its slot among Shadow Gear, is impossible. Thus, Kiel becomes the indispensable choice for headgear. The rationale behind the 40/40 and its sealed versions remains consistent with the Tier List provided above. |
[MVP] Kiel Card (4403) Sealed Kiel Card (4480) | ||
[MVP] Gloom Under Night Card (4408) [MVP] Gaia Pol Card (300445) [MVP] Bone Detardeurus Card (300021) [MVP] Jewgoliant Card (300007) [MVP] Boitata Card (27126) | ||
Sealed Gloom Under Night Card (4485) Sealed Boitata Card (300195) | ||
A | [MVP] Realized Amdarais Card (4602) | Both Amdarais Cards are amazing and rival racial/elemental cards. The upside is that they are more versatile, which grants them even more prominence. For the Sealed Racial/Elemental cards, this is only true when both conditions are met, as with the Gloom Card for Phantom Amdarais. For the Sealed Racial/Elemental cards, they can be considered Tier S when only one of the card's conditions is activated. |
[MVP] Ranger Shecil Card (4676) | ||
Sealed Gloom Under Night Card (4485) Sealed Boitata Card (300195) | ||
B | [MVP] Amdarais Card (4601) | Both Amdarais Cards are amazing and rival racial/elemental cards. The upside is that they are more versatile, which grants them even more prominence. |
C | [MVP] Simulation Juncea Card (300378) | On the Snowstorm Angel side, it offers a remarkable increase in damage output. However, its diminishing effect on Critical Ratio in relation to the LUK stat scale renders it incompatible with builds requiring a mandatory 120 LUK. |
[MVP] Ultra Limacina Card (300377) | ||
[MVP] Snow Angel Card (300473) | ||
F | [MVP] Drake Card (4137) | The inclusion of the Drake Card here may come as a surprise to many, yet extensive testing with every possible gear combination reveals its lackluster performance. Despite its hefty price tag of 1 billion, it yields less damage than a common 10 million card. For the other cards, it's straightforward: they simply fail to deliver any tangible value. |
[MVP] Turtle General Card (4305) | ||
[MVP] Baphomet of Chaos Card (27334) | ||
[MVP] Tiara Card (300193) [MVP] Sakray Card (300192) | ||
F- | [MVP] Miguel Card (27318) | The Miguel Card resides in its own unique unholy tier. It stands as the worst card a Ranger could desire, falling far behind the likes of Entangled Rgan and the new Grey Icewind combo with Copo. Adding insult to injury, it increases the damage received—an attribute we simply cannot afford. |
MvPs Use Guide
The Mystery Behind the Thanatos Card and Optimal Shadow Gear Setup
As we've already discussed in the MvP Tier Section, the [MVP] Thanatos Card (4399) unequivocally reigns supreme in the Weapon slot. This is largely due to the fact that the majority of end-game content monsters possess increasingly higher defenses. However, building around a [MVP] Thanatos Card (4399) also necessitates certain gear modifications to achieve its maximum potential, particularly in the Shadow Gears. Since Thanatos pierces Defense, the use of the Master Shadow Set and Full Penetration Shadow Earring (24661) + Full Penetration Shadow Pendant (24662) becomes redundant, thereby necessitating a new baseline setup for Shadow Gears. Unfortunately, due to the inefficacy of the [MVP] Drake Card (4137) , we are still compelled to use the Infinity Shadow Weapon (24386) to mitigate the size penalty against Large mobs. This precludes us from utilizing the Full Power Shadow Armor (24872) + Full Power Shadow Shoes (24873) or Full Rate Shadow Armor (24874) + Full Rate Shadow Shoes (24875) Combos, but allows us to retain our beloved Mega Blitz Shadow Shield, which plays a crucial role in our DPS and Critical Ratio. To complete the Shadow Gear Slots, the optimal choice for DPS would be the use of the Full Maximum Mammoth Set( Maximum Mammoth Shadow Armor (24679) , Maximum Mammoth Shadow Shoes (24680) , Maximum Mammoth Shadow Earring (24681) , Maximum Mammoth Shadow Pendant (24682) ). However, if you believe you may benefit from additional HP and Endure effect, the Lord Bearer's Set ( Lord Bearer's Shadow Pendant (24765) , Lord Bearer's Shadow Earring (24766) ) emerges as a viable runner-up option after Maximum Mammoth. |
The Fall of the Drake Card: A Cautionary Tale
Once envisioned as one of the best cards possible for Windhawks, today the truth behind the [MVP] Drake Card (4137) is shrouded in shadows and disappointment. The current state of the [MVP] Drake Card (4137) contrasts in a metagame where sacrificing Size% is unimaginable, as along with Class% modifiers, they are the most difficult to find on current equipment. In addition, the existence of the Infinity Shadow Weapon (24386) makes it very easy to be replaced by equipment where there will be much less loss of firepower to deal with the size penalty. The weak performance of what could have been the [MVP] Drake Card (4137) main ally, the Master Shadow Set, is also a contributing factor for the set to literally not emerge from the shadows of equipment with greater potential for glory. Many envisioned the [MVP] Drake Card (4137) shining with the arrival of the Dimensions Wind Crossbow [2] (700093) and its inspiring [2] slots compared to the Dim Glacier Bow [1] (700059) with only [1] slot, but the reality was not as the [MVP] Drake Card (4137) could have hoped, relegated for one last time to the shadows of what could have been its greatness. If once the image of a Corsair reigned supreme in the minds of the residents of Rune-Midgard, today reality presents only the image of an old sailor awaiting new seas. |
Unveiling the Mirage: The Truth Behind the Miguel Card
The [MVP] Miguel Card (27318) is one of those items that, upon first glance, may appear to be a game-changer or, at the very least, a boon to critical builds. However, reality mirrors the fate of the [MVP] Drake Card (4137) , but with even less promising results. In truth, the [MVP] Miguel Card (27318) is catastrophic—not in a positive sense, but rather quite the opposite. Its 20% increase in Critical Damage may seem intriguing to the uninformed, and if the card stopped there, it would already be disappointing. However, Gravity seemed determined to make matters worse by adding a finishing blow to the card, rendering it utterly ineffective. The additional 10% increase in damage might be manageable for other classes, but for Windhawks, it's an unreasonable demand, solidifying this card's place atop the list of "Never to Use" items for Windhawks. Cards like Entangled Intermediate Rgan Card (300380) perform far beyond what the [MVP] Miguel Card (27318) provides, and for those without access to a Lv2 Boots +12, the combination of the Abysmal King Dramoh Card (300150) and Abysmal Merman Card (300144) further renders an otherwise senseless MvP card useless. With the arrival of Episode 20, we will also witness the rise of the Grey Icewind Card (300457) + Copo Card (300455) , which is poised to introduce new dimensions to battles with specific sizes. |
Transitioning to the Ranger Cecil Card: A Life-Altering Journey
Arguably the finest piece of equipment a Windhawk could desire. Not because it adds unimaginable numbers to a Windhawk's damage-dealing capability, but for the comfort and convenience the [MVP] Ranger Shecil Card (4676) brings to an archer's life. Today, whether we like it or not, we face challenges in building an adequate critical rate even with the use of the Galensis Card (300261) . Even with Improve Concentration, the Windhawk still needs to sacrifice some points undesirably in INT to achieve instant casting. And depending on reaching the expected attack speed can also be a problem to allocate in your build. Combine this with the fact that the class suffers from low HP and a lack of availability to invest points in Vitality, and you'll begin to understand why the +20 to all attributes of the [MVP] Ranger Shecil Card (4676) are literally a blessing for the Windhawk. Our class is undoubtedly one of the game's most capable damage generators, both in intensity and speed, but this comes undoubtedly at the cost of a balanced build, where base attributes and secondary attributes must coexist harmoniously, to leave no rough edges, and that's where the [MVP] Ranger Shecil Card (4676) excels. It's like a glue that brings together many of the Windhawk's key attributes and makes building from it easy and extremely comfortable for the player. Undoubtedly, the [MVP] Ranger Shecil Card (4676) should be the #1 choice for all Windhawks embarking on the endgame journey. |
Ep.20 - Chronicles of a Future Shrouded in Gloom
With the arrival of Episode 20 comes the introduction of new items, new mobs, and a plethora of relevant information. However, what we can focus on discussing here are the cards present in this new adventure. Let's analyze those that could potentially become part of our journey in the Windhawk endgame.
The timing for Snow has not been determined yet, dear Angel.
The [MVP] Snow Angel Card (300473) , at first glance, appears to be an undoubtedly remarkable addition to a Windhawk's build. And it would be, if not for the penalty incurred by having LUK in the build.
In today's meta, running 120 LUK is essential due to the Engraved Corruption Poison Rune Cloth [1] (450285) , and this 120 LUK combined with the [MVP] Snow Angel Card (300473) card leads to a surprisingly -30 Crit.Ratio. When we consider that we should abandon the [MVP] Ranger Shecil Card (4676) , we're not just losing 30 Crit.Ratio, but also missing out on the +26 Crit.Ratio that the [MVP] Ranger Shecil Card (4676) provides.
For this reason alone, in the current meta, there is little reason and hardly any possibility of this card being used by Windhawks. It will likely become the target of ridicule among the eccentric characters of Rune-Midgard.
The time for crawling is over, a new life for accessories.
The [MVP] Fallen Angel Iceslug Card (300471) is a breath of fresh air in the current Windhawk metagame. Though quite specific in its application, the card earns its place in the limelight with a substantial increase in damage output in certain situations. This makes the card a highly coveted goal for any physical build.
Let's keep an eye on this card, as the future may prove even brighter than we anticipate for the Slug.
New visages and implements shall not sway the course of our age-old realm.
Cartas para Acessórios são ruims.
Combo Copo+Gray Icewind faz sentido num contexto mais generalista de tamanho. Reduz Crítico porém. Ganho de ACD% em relação à Isaac caso use o Icewind Egg.
Combo Bispo de Jormungard com o Rgan lá não faz sentido nenhum, é uma bosta