Biolab 5: Difference between revisions
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Revision as of 23:46, 29 April 2024
Entering the Tomb of Honor
There are multiple ways to enter the Tomb of Honor
A) The easiest way of entering is using Fragment of Vicious Mind (22687) which teleports you to a random area of the map. It also acts as Fly Wing if you use it inside the map.
B) Use the Warper NPC and choose (Nightmare Dungeons > Bio Labs), from there you have some options.
- Talk with Ohno Tohiro and choose "Return to the tomb of honor. ". It costs 100,000z per travel
- Talk with 'A kid with black finger'.
- "Where all the dead man roam" for 150,000z, which puts you close enough to speak to the NPC, but monsters may attack you.
- "Only thoughts can be met" for 2,000,000z which puts you in a special instance of the map without enemies and with access to Storage.
Materials
Energy Fragment (6820)
- Needed to Craft the Headgears.
- To get then, you need to break specific weapons.
- Each weapon gives 1 ~ 3 fragments.
- The best place to get weapons to break is Bio Labs 3 (lhz_dun03 149, 142) . Almost every weapon dropped there can be break.
- You can access Bio Labs at: Warper > Dungeons > Bio Labs
To break weapons, talk to NPC Victimized Soul's Mind (lhz_dun_n 142, 265).
Be aware that you will lose HP everytime you use his services and you can die.
Grudge Fragment (23016)
- Needed to Enchant the Headgears
- Dropped from every monster from Bio5 at 14.57% ~ 23% chance.
Costume Headgears
- Needed to craft the actual headgear.
- Dropped from every monster from Bio5 at 5.45% chance.
Soul Classes
- Needed to craft the headgear.
- Dropped from every monster from Bio5 at 26.47% chance.
Silent Mind (lhz_dun_n 145, 265) will trade 3 of the same Souls item for 1x Chest of Death (22679) , which gives 1 random Soul item
Crafting Headgears
Speak to Sorrowful Soul's Mind (lhz_dun_n 137, 265) to make the headgears.
Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
Enchantments
Requirements
- The headgear must be equipped. All enchant processes are safe and will not break the headgear.
- The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
Speak to Wandering Grudge (lhz_dun_n 134, 265) to start the enchanting process.
Reset
- Cost: 10x Fragment of Vicious Mind (22687)
- ALL enchantments are reset.
3rd and 4th Slot Enchant
Each enchant costs 10x Grudge Fragment (23016) and will give a random value stat.
Enchants | |
---|---|
Stat | Value |
STR | 1 ~ 5 |
AGI | 1 ~ 5 |
VIT | 1 ~ 5 |
INT | 1 ~ 5 |
DEX | 1 ~ 5 |
LUK | 1 ~ 5 |
2nd Slot Enchant
The second slot can be enchanted in two different ways, random or guaranteed.
Random
- It can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute Lv1 (29081) ).
- If it's a special enchant, it will start at level 1 and can be upgraded with Grudge Fragment (23016) .
- Failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Random Way | ||
---|---|---|
Level | Grudge Fragment (23016) Required | Success Chance |
1 | 10 | - |
2 | 20 | 70% |
3 | 40 | 50% |
4 | 50 | 35% |
5 | 70 | 25% |
6 | 100 | 18% |
7 | 150 | 13% |
8 | 250 | 9% |
9 | 500 | 6% |
10 | 1,000 | 4% |
Garanteed
- Chose the desired Special Enchant.
- Can also choose to level the Special Enchant until Level 5. After Level 5, need to go with the Random method.
Garanteed Way | ||
---|---|---|
Level | Grudge Fragment (23016) Required | Zeny Cost |
1 (Choose) | 200 | 5,000,000 |
2 | 100 | 3,500,000 |
3 | 200 | 5,000,000 |
4 | 250 | 8,000,000 |
5 | 350 | 14,000,000 |
Total | 1,100 | 35,500,000 |
Special Enchants
Mettle Lv1 (29061) | ||
---|---|---|
Level | Enchant | Description |
1 | Mettle Lv1 (29061) | ItemID: 29061 _______________________ ATK +4% HIT +10 |
2 | Mettle Lv2 (29062) | ItemID: 29062 _______________________ ATK +8% HIT +20 |
3 | Mettle Lv3 (29063) | ItemID: 29063 _______________________ ATK +12% HIT +30 |
4 | Mettle Lv4 (29064) | ItemID: 29064 _______________________ ATK +16% HIT +40 |
5 | Mettle Lv5 (29065) | ItemID: 29065 _______________________ ATK +20% HIT +50 |
6 | Mettle Lv6 (29066) | ItemID: 29066 _______________________ ATK +24% HIT +60 |
7 | Mettle Lv7 (29067) | ItemID: 29067 _______________________ ATK +28% HIT +70 |
8 | Mettle Lv8 (29068) | ItemID: 29068 _______________________ ATK +32% HIT +80 |
9 | Mettle Lv9 (29069) | ItemID: 29069 _______________________ ATK +36% HIT +90 |
10 | Mettle Lv10 (29070) | ItemID: 29070 _______________________ ATK +44% HIT +100 |
Tenacity Lv1 (29706) | ||
---|---|---|
Level | Enchant | Description |
1 | Tenacity Lv1 (29706) | ItemID: 29706 _______________________ Increases Melee Physical Damage by 4%. Perfect HIT +1 |
2 | Tenacity Lv2 (29707) | ItemID: 29707 _______________________ Increases Melee Physical Damage by 8%. Perfect HIT +2 |
3 | Tenacity Lv3 (29708) | ItemID: 29708 _______________________ Increases Melee Physical Damage by 12%. Perfect HIT +3 |
4 | Tenacity Lv4 (29709) | ItemID: 29709 _______________________ Increases Melee Physical Damage by 16%. Perfect HIT +4 |
5 | Tenacity Lv5 (29710) | ItemID: 29710 _______________________ Increases Melee Physical Damage by 20%. Perfect HIT +5 |
6 | Tenacity Lv6 (29711) | ItemID: 29711 _______________________ Increases Melee Physical Damage by 24%. Perfect HIT +6 |
7 | Tenacity Lv7 (29712) | ItemID: 29712 _______________________ Increases Melee Physical Damage by 28%. Perfect HIT +7 |
8 | Tenacity Lv8 (29713) | ItemID: 29713 _______________________ Increases Melee Physical Damage by 32%. Perfect HIT +8 |
9 | Tenacity Lv9 (29714) | ItemID: 29714 _______________________ Increases Melee Physical Damage by 36%. Perfect HIT +9 |
10 | Tenacity Lv10 (29715) | ItemID: 29715 _______________________ Increases Melee Physical Damage by 44%. Perfect HIT +10 |
Master Archer Lv1 (29091) | ||
---|---|---|
Level | Enchant | Description |
1 | Master Archer Lv1 (29091) | ItemID: 29091 _______________________ Increases Ranged Physical Damage by 4%. Increases Attack Speed by 1%. |
2 | Master Archer Lv2 (29092) | ItemID: 29092 _______________________ Increases Ranged Physical Damage by 8%. Increases Attack Speed by 2%. |
3 | Master Archer Lv3 (29093) | ItemID: 29093 _______________________ Increases Ranged Physical Damage by 12%. Increases Attack Speed by 3%. |
4 | Master Archer Lv4 (29094) | ItemID: 29094 _______________________ Increases Ranged Physical Damage by 16%. Increases Attack Speed by 4%. |
5 | Master Archer Lv5 (29095) | ItemID: 29095 _______________________ Increases Ranged Physical Damage by 20% Decreases After Attack Delay by 5%. |
6 | Master Archer Lv6 (29096) | ItemID: 29096 _______________________ Increases Ranged Physical Damage by 24%. Increases Attack Speed by 6%. |
7 | Master Archer Lv7 (29097) | ItemID: 29097 _______________________ Increases Ranged Physical Damage by 28%. Increases Attack Speed by 7%. |
8 | Master Archer Lv8 (29098) | ItemID: 29098 _______________________ Increases Ranged Physical Damage by 32%. Increases Attack Speed by 8%. |
9 | Master Archer Lv9 (29099) | ItemID: 29099 _______________________ Increases Ranged Physical Damage by 36%. Increases Attack Speed by 9%. |
10 | Master Archer Lv10 (29100) | ItemID: 29100 _______________________ Increases Ranged Physical Damage by 44%. Increases Attack Speed by 10%. |
Acute Lv1 (29081) | ||
---|---|---|
Level | Enchant | Description |
1 | Acute Lv1 (29081) | ItemID: 29081 _______________________ CRI +3 Increases Critical Damage by 20%. |
2 | Acute Lv2 (29082) | ItemID: 29082 _______________________ CRI +6 Increases Critical Damage by 35%. |
3 | Acute Lv3 (29083) | ItemID: 29083 _______________________ CRI +9 Increases Critical Damage by 50%. |
4 | Acute Lv4 (29084) | ItemID: 29084 _______________________ CRI +12 Increases Critical Damage by 65%. |
5 | Acute Lv5 (29085) | ItemID: 29085 _______________________ CRI +15 Increases Critical Damage by 80%. |
6 | Acute Lv6 (29086) | ItemID: 29086 _______________________ CRI +18 Increases Critical Damage by 95%. |
7 | Acute Lv7 (29087) | ItemID: 29087 _______________________ CRI +21 Increases Critical Damage by 110%. |
8 | Acute Lv8 (29088) | ItemID: 29088 _______________________ CRI +24 Increases Critical Damage by 125%. |
9 | Acute Lv9 (29089) | ItemID: 29089 _______________________ CRI +27 Increases Critical Damage by 140%. |
10 | Acute Lv10 (29090) | ItemID: 29090 _______________________ CRI +30 Increases Critical Damage by 170%. |
Magic Essence Lv1 (29071) | ||
---|---|---|
Level | Enchant | Description |
1 | Magic Essence Lv1 (29071) | ItemID: 29071 _______________________ MATK +4% Decreases Fixed Casting Time by 0.1 second. |
2 | Magic Essence Lv2 (29072) | ItemID: 29072 _______________________ MATK +8% Decreases Fixed Casting Time by 0.2 seconds. |
3 | Magic Essence Lv3 (29073) | ItemID: 29073 _______________________ MATK +12% Decreases Fixed Casting Time by 0.3 seconds. |
4 | Magic Essence Lv4 (29074) | ItemID: 29074 _______________________ MATK +16% Decreases Fixed Casting Time by 0.4 seconds. |
5 | Magic Essence Lv5 (29075) | ItemID: 29075 _______________________ MATK +20% Decreases Fixed Casting Time by 0.5 seconds. |
6 | Magic Essence Lv6 (29076) | ItemID: 29076 _______________________ MATK +24% Decreases Fixed Casting Time by 0.6 seconds. |
7 | Magic Essence Lv7 (29077) | ItemID: 29077 _______________________ MATK +28% Decreases Fixed Casting Time by 0.7 seconds. |
8 | Magic Essence Lv8 (29078) | ItemID: 29078 _______________________ MATK +32% Decreases Fixed Casting Time by 0.8 seconds. |
9 | Magic Essence Lv9 (29079) | ItemID: 29079 _______________________ MATK +36% Decreases Fixed Casting Time by 0.9 seconds. |
10 | Magic Essence Lv10 (29080) | ItemID: 29080 _______________________ MATK +44% Decreases Fixed Casting Time by 1 second. |
Affection Lv1 (29111) | ||
---|---|---|
Level | Enchant | Description |
1 | Affection Lv1 (29111) | ItemID: 29111 _______________________ Increases Healing skills effectiveness by 5%. MaxSP +3% |
2 | Affection Lv2 (29112) | ItemID: 29112 _______________________ Increases Healing skills effectiveness by 10%. MaxSP +6% |
3 | Affection Lv3 (29113) | ItemID: 29113 _______________________ Increases Healing skills effectiveness by 15%. MaxSP +9% |
4 | Affection Lv4 (29114) | ItemID: 29114 _______________________ Increases Healing skills effectiveness by 20% MaxSP +12% |
5 | Affection Lv5 (29115) | ItemID: 29115 _______________________ Increases Healing skills effectiveness by 25%. MaxSP +15% |
6 | Affection Lv6 (29116) | ItemID: 29116 _______________________ Increases Healing skills effectiveness by 30%. MaxSP +18% |
7 | Affection Lv7 (29117) | ItemID: 29117 _______________________ Increases Healing skills effectiveness by 35%. MaxSP +21% |
8 | Affection Lv8 (29118) | ItemID: 29118 _______________________ Increases Healing skills effectiveness by 40%. MaxSP +24% |
9 | Affection Lv9 (29119) | ItemID: 29119 _______________________ Increases Healing skills effectiveness by 45%. MaxSP +27% |
10 | Affection Lv10 (29120) | ItemID: 29120 _______________________ Increases Healing skills effectiveness by 55%. MaxSP +30% |
Adamantine Lv1 (29101) | ||
---|---|---|
Level | Enchant | Description |
1 | Adamantine Lv1 (29101) | ItemID: 29101 _______________________ MaxHP +5% DEF +140 MDEF +20 |
2 | Adamantine Lv2 (29102) | ItemID: 29102 _______________________ MaxHP +10% DEF +180 MDEF +40 |
3 | Adamantine Lv3 (29103) | ItemID: 29103 _______________________ MaxHP +15% DEF +220 MDEF +60 |
4 | Adamantine Lv4 (29104) | ItemID: 29104 _______________________ MaxHP +20% DEF +260 MDEF +80 |
5 | Adamantine Lv5 (29105) | ItemID: 29105 _______________________ MaxHP +25% DEF +300 MDEF +100 |
6 | Adamantine Lv6 (29106) | ItemID: 29106 _______________________ MaxHP +30% DEF +340 MDEF +120 |
7 | Adamantine Lv7 (29107) | ItemID: 29107 _______________________ MaxHP +35% DEF +380 MDEF +140 |
8 | Adamantine Lv8 (29108) | ItemID: 29108 _______________________ MaxHP +40% DEF +420 MDEF +160 |
9 | Adamantine Lv9 (29109) | ItemID: 29109 _______________________ MaxHP +45% DEF +460 MDEF +180 |
10 | Adamantine Lv10 (29110) | ItemID: 29110 _______________________ MaxHP +55% DEF +500 MDEF +200 |